Witch Spells
"Show me what you eat, and I'll show you what you are..."

With the advent of the Food television network and the increased media popularity of the cooking program, its conceivable that some of Devilin's secrets were actually broadcast to an unknowing public.  Perhaps some of these are still available on vid slug, and a witch in the know can trade for them to up her stock of spells.  One famous chef not only had several cookbooks, but two television programs under his belt at the height of his popularity in 2001, and it was said that he had an almost supernatural influence over his adoring audiences.  Sure he could cook - but was he a warlock?  You be the judge.

A witch with a vid slug copy of one of his "Essence" or "Live" programs could easily learn both of these spells if she has the means to watch and study them (taking Belongin's at 1 would net the witch one such vid slug and a palm corder unit to play it on).

Bam!
TN: 5
Components: 1 tsp. of any spice
Scrounge: 3
Description:  The witch can utilize her fightin': brawlin' skill at range by projecting the blow as a blast of mystical force.  Damage is considered brawling and does the witch's strength plus an additional 1d4 per raise.  The target need only be in line of sight and the spell ignores the effects of normal armor.  Clenching the component in her fist, the witch makes her Witchcraft roll.  Failure on the roll does nothing - even the component is preserved.  If successful, the component dissipates and the witch's hand takes on a pale glow (this "charge" is maintained for up to a minute, or until the witch opens her hand).  At this point, the witch can choose her target, make her fightin': brawlin' attack by actually going through the motions of "throwing" an open-handed blow at the target, and yelling "Bam!" at the top of her lungs.  If this condition was met and the  brawling roll was successful, the target feels the impact.  This is not a subtle spell, and the verbal component is what actually triggers it - no "Bam!", no effect.

Kick It Up a Notch
TN: 5
Components: 1 tsp. of any hot spice, 1 oz. of any alcohol
Scrounge: 5
Description:  The witch can temporarily increase the effectiveness of her corporeal traits.   Activating the spell requires the witch to inhale the spice, drink the alcohol and make her witchcraft roll. Failure to make the roll requires a TN 9 Vigor roll to keep from collapsing into a gasping, wheezing fit (lose all actions and 1d6 wind).  If successful however, the witch must immediately spend 1 wind, and for the remainder of the round, all of her Corporeal rolls are made as if her traits were one die type higher than usual (note - this doesn't change her actual traits for determining wind, etc.).  The witch can continue to maintain the spell into a subsequent round by doubling the previous round's wind requirement (second round - 2 wind, third round - 4 wind, fourth round - 8 wind, etc.).


"Hot off the Grill..."  additional Food Network Inspired Witch Spells by Clint Black
Recently, a warlock came upon a slug containing video footage of old cooking shows.  While he knew of the one warlock's power contained therein, he was surprised to discover spells hidden within other shows.  So far, he's deciphered four spells, and those have begun to spread across the Wasted West.  He's also made full copies of the slug in the hope other witches can decode spells that he may have missed.

Essence can be found as an additional third spell on slugs of the programs described above.  Food o' Love, Summon Iron Chef and Grillin' and Chillin' can be obtained on a separate slug.

Essence by Clint Black (modified by Matt Steflik)
TN: special
Components:  8 oz. of any distilled liquid (liquor, perfume, etc.)
Scrounging:  TN 7

This spell invokes the essence or spirit of an item by infusing it with some of the witch's own essence.  This has the effect of causing the item to work in its original function without power, fuel or even if it is broken.  Size of the object determines the base TN for the spell.  A size 0 object (as per the frame size chart in The Junkman Cometh, pg. 59) is a TN 3 roll.  Each increment of size raises the TN by a step (a rifle, for example, comes in at Size 3...a TN of 9). Junker created items are not affected by this spell. This power only works for items the witch is using him or herself, and breaking contact with the object ends the spell's effect (using it on a dud grenade or bad ammo really isn't going to help you much).  The spell costs 1 Wind when it is first cast, with wind cost doubling each additional round it is maintained (2 Wind, 4 Wind, 8 Wind, etc.).  [Example:  Samantha casts Essence on a broken SA pistol.  She marks off 1 Wind, slaps a loaded clip into it, and for the rest of the round she can fire the pistol.  On the second round, the walking dead are still coming, so she marks off 2 more Wind and keeps firing away.]


Food o' Love by Clint Black
TN:  5
Components:  1 tsp. of salt and pepper
Scrounging:  TN 5

This spell enables the witch to enhance the flavor and function of one meal (maximum number of diners equal to the level in witchcraft).  It takes one half hour of uninterrupted preparation of the food to complete the spell.   Everyone who eats of the meal regains any lost Wind up to his or her maximum.  They are also allowed a Vigor roll at +4 to negate the effects of any poisoning (including radiation) that might currently be in their system.


Summon Iron Chef by Clint Black (modified by Matt Steflik)
TN:  9 (TN 5 if the caster is wearing flamboyant clothes)
Components:  One milrat.
Scrounging:  TN varies

A powerful Japanese warlock supposedly created this potent spell.  Eventually though, it gained popularity worldwide.  The caster brings forth a powerful iron automata, fashined in the likeness of a chef.  The Iron Chef can be used in two ways.  Firstly, it will fight in combat for 12 rounds under the mental control of the witch.  If combat is still going on at the end of 12 rounds, there is a 50/50 chance the Iron Chef will continue to fight the nearest available targets for 6 more rounds.  Alternatively, the Iron Chef can be used to create stunning meals.  Given anything edible whatsoever, in one hour the Iron Chef creates meals for 1d3+3 people.  At the end of the hour, there is a 50/50 chance the Iron Chef will remain for another half hour and create meals for an additional 1d2+2 people.  (Note: if the Iron Chef is used to cook, it cannot switch to combat mode, and visa versa)  In either event, the witch must loudly yell, "I summon the Iron Chef" whenever this power is used to trigger the summoning.  Furthermore, the witch must actively observe the Iron Chef(s) when summoned and provide a running verbal commentary of the Iron Chef(s) actions regardless of the option taken (the player must observe and describe the Iron Chef's actions).  Failure to do so immediately ends the spell and the Iron Chef(s) vanish. A witch may only have a number of Iron Chefs summoned at one time equal to his or her witchcraft level.  Each additional Iron Chef after the first raises the TN of teh spell a step and requires an additional milrat.

Iron Chef
Deft-4d6  Nimb-3d8 Str-4d12+2 Quick-4d6 Vigor-4d12
Cog-3d6  Know-2d6 Mien-2d8  Smart-2d8 Spirit-4d8

Skills:  Fightin': Knife, Brawlin' 4d8, Profession: Cook 6d8, Overawe 4d8
Weapons:  Large iron cook's knife (STR+1d6 AP-3), unarmed attacks do normal damage (STR+1d4)
Size: 6
Armor: 4
Fearless
Undead (Not really, but the same effect.  Focus is the head.)


Grillin' and Chillin' by Clint Black
TN:  7
Components:  An item that can make fire (match, lighter, flint/steel/tinder) or a refrigeration part from a refrigerator, freezer, or cooler.
Scrounging:  TN 9 for fire, TN 5 for cold

This spell allows the witch to summon forth either a softball-sized red globe of fire or a blue globe of cold.  The globe can be thrown (throwin': balanced, range increment 10).  The globe explodes (burst radius 5) doing 3d8 massive damage.  Each raise on the witchcraft roll adds 1 die to the damage.
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