WEAPONS

Combat Knife Combat Knife
Location: In your "toy box" at start
Damage: Useless!!!
Attack rate: very slow
Ammo type: N/A
Max capacity: N/A
Get through the game using only the knife and I'll give you a million dollars. OK... maybe not. But it doesn't change the fact that this thing is COMPLETELY worthless.
Beretta M92F 9mm Beretta M92F 9mm
Location: Jill's default weapon
Damage: Minimal, but useful
Attack rate: Very slow
Ammo type: Handgun Rounds
Max capacity: 15
The handgun has been the same since the first Resident Evil game - useful in the beginning, but useless at the end. Use up your initial group of rounds, then put it aside.
SIG Pro 9mm SIG Pro 9mm
Location: Nicholai's weapon
Damage: Minimal, but useful
Attack rate: Very slow
Ammo type: Handgun Rounds
Max capacity: 15
Damages and controls just like to standard Beretta. Note: It's only accessible when playing the Mercenaries game with Nicholai.
STI Eagle 9mm STI Eagle 9mm
Location: Get from Nemesis
Damage: Minimal + critical hits
Attack rate: Moderate
Ammo type: Handgun Rounds
Max capacity: 15
You'll get critical hits every so often (5% of the time), killing Zombies on the first shot. Otherwise, it's the same as the previous two handguns-mediocre at best.
S&W .44 Magnum S&W .44 Magnum
Location: Power room locker
Damage: Very high
Attack rate: Moderate
Ammo type: Magnum Rounds
Max capacity: 6
One-shot kills on tougher enemies (including Hunters, Spiders, etc.), make it the choice of champions on subsequent trials through the game.
Benelli M39 Shotgun Benelli M39 Shotgun
Location: Dead body near beginning
Damage: Moderate + spread damage
Attack rate: Slow
Ammo type: Shotgun Shells
Max capacity: 7
Spread damage means that you can take out more than one enemy with one blast. If Zombies are lining up, this weapon is your best choice as a room-clearer.
Western Custom M37 Western Custom M37
Location: Get from Nemesis
Damage: Moderate + spread damage
Attack rate: Fast
Ammo type: Shotgun Shells
Max capacity: 6
A riot to play with, although not quite powerful enough, it shoots extremely fast and does massive spread damage due to its ultra short barrel.
HK-p Grenade Launcher HK-p Grenade Launcher
Location: In locker in S.T.A.R.S. Office
Damage: High
Attack rate: Slow
Ammo type: Any Grenade rounds
Max capacity: What you can hold (any amount)
Massive damage, and quite the selection of rounds to play with. Try making both Acid and Freeze rounds, since they work the best for what they cost (powder-wise).
M4A1 Assault Rifle M4A1 Assault Rifle
Location: Carlos' weapon, Mercenary game
Damage: Very low
Attack rate: Selectable
Ammo type: N/A
Max capacity: 100%
You get this for $2,000 in the Mercenaries game. Great against hordes of zombies, but crappy against any of the fast moving enemies.
Mine Thrower Mine Thrower
Location: Dead body in Clock Tower
Damage: Moderate to high
Attack rate: Slow
Ammo type: MT Rounds
Max capacity: 6
Great for use in groups of zombies, but utterly useless with any other sort of creature. A neat idea, but not practical enough to carry around at all time.
Gatling Gun Gatling Gun
Location: Mercenaries game
Damage: High
Attack rate: Very fast
Ammo type: N/A
Max capacity: Infinite
It's a great weapon, but it takes a while to get spinning (like the minigun from Resident Evil 2). Once you finally get it going, though, nothing will stand in your way for a long time, believe me.
Rocket Launceher Rocket Launcher
Location: Locker in Dead Factory, Mercenaries game
Damage: Ultra hish
Attack rate: Very slow
Ammo type: N/A
Max capacity: 4, 8, Infinite
The Rocket Launcher has the best stopping power of any weapon, and is absolutely essential for fighting the Nemesis (one-shot kills). Buy it in the Mercenaries game for $4,000.

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