The Experience System, and Implications

How much experience do I need to reach level ?

Without any further delay, let's get down to business. Currently, the generally accepted formula for the experience required to attain a given level is:

Exp = Level^3 * R * C * H

where

Two important points need to be noted here. First, players begin the game at level 1, not 0. Secondly, when determining the "Hell" multiplier to be used, the correct one to choose is the multiplier for the level that has to be completed in order to reach the level in question, e.g. the multiplier for level 30 is used when calculating the experience required for level 31. So, in actuality, the equation more closely resembles the following:

Exp = (Level-1)^3 * R * C * (H for Level-1)

If this seems unclear, don't worry - I spent a lot of time pondering the formula before I really understood it. Here are the multipliers that are used:

Level

Multiplier

Race

Multiplier

Class

Multiplier

1-29

1.0

Barbarian

105

Bard

14

30-34

1.1

Dark Elf

100

Cleric

10

35-39

1.2

Dwarf

100

Druid

10

40-44

1.3

Erudite

100

Enchanter

11

45-50

1.4

Gnome

100

Magician

11

51

1.5*

Half Elf

100

Monk

10

52

1.6*

High Elf

100

Necromancer

11

53

1.7*

Halfling

95

Paladin

14

54

1.9*

Human

100

Ranger

14

55

2.0*

Iksar

120

Rogue

9.5

56

2.1*

Ogre

115

Shadow Knight

14

57

2.2*

Troll

120

Shaman

10

58

2.3*

Wood Elf

100

Warrior

9

59

2.5*

   

Wizard

11

60

2.6*

       

One of the outstanding features of the formula when combined with the multipliers above is that it puts certain Race/Class combinations at a significant disadvantage in terms of experience required to level. To illustrate this point, consider this comparison of the experience curves of the Halfling Warrior and the Troll ShadowKnight (two classes at opposite ends of the Multiplier spectrum):

There are some interesting points to note about the above graph:

Next up - Group Exp ->