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 / \                                                                     \
|   |                      Plan Ahead for those Hot Summer Nights! Page 2 |
 @_/_____________________________________________________________________/
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 |                                                                     |
 |    GemStone III'S                                       June 1992   |
 |                                                       Vol.3, No.1   |
 |               _   _           _    ___                              |
 |              / ) / )         / )  / __)                             |
 |             / /_/ /  ____   / / _/ (   ____   __  __  ____          |
 |            /   __/  / __ ) / / (  __) / _  ) / / / / / ___)         |
 |           / /\ \   / ___/ / /  / /   / (/ / / (_/ / / /             |
 |          (_/  \_) (____) (_(  (_(   (____/ (_____( (_(              |
 |                    _____      _    _    _    _                      |
 |                   / ____)    / )  (/  _/ )  (/                      |
 |    _           _ / (__   ___/ /  _   (  _) _   ____   ____          |
 |   /_\         /_\ ____) / _  /  / )  / /  / ) / _  ) /    )         |
 |   |o| _______ |o|(__   / (/ /  / /  / /  / / / (/ / / /) /          |
 |   | |/   _   \| |___) (____(  (_(  (_(  (_( (____/ (_((_(           |
 |   |o|___/_\___|o|                                                   |
 |   |.  ..|O| . . |     The Kronicles of Kulthea                      |
 |   ~|  . | |   .|~                                                   |
 | .*.|____|_|____|.*.  .                                              |
 |__________\ \________________________________________________________|
 |_____________________________________________________________________|
 |                                                                     |
 |                                                                     |
 |  ......................... Local News .......................    1  |
 |  Level Six ..................................... Stanyon Sting   1  |
 |  Hot Summer Nights Agenda ................... from Simutronics   2  |
 |  Annual Hall of Fame ........................................    3  |
 |  Hear Ye! Oh, Newcomers to Kulthea! ............ Stanyon Sting   4  |
 |  High Sorcery, Part One: Path to Power .... Dartaghan Darkstar   6  |
 |  Rolled Rat and Kobold Kabobs ................. Sargon Garenth   8  |
 |  Tentative Open Essence Spell List  ..........................   9  |
 |  Compendium of Magic Items ...... Libraries House |{nightsaber  10  |
 |  First Blood .................................. Thantis Azzurn  12  |
 |  Reaan's Gift ............. Amelda Heronheart & Inyigo Montoya  13  |
 |  The Story of My Coming  ...................... Iomadh Dauphin  14  |
 |  The Old Man and the Wight Lord ........ Elminester Silvanisty  15  |
 |  Love Mourns Eternal ........................... Elyria Blythe  17  |
 |  Regrets ....................................... Feckly Fecund  19  |
 |  Symbols and Lies, Conclusion ......... Lord Whilder Planrathe  22  |
 |  Corruption in Kulthea ................ Miss Louvella Parsnips  26  |
 |                                                                     |
 |_____________________________________________________________________|
 |                                                                     |
 | Kelfour Edition of the Kronicles of Kulthea is devoted to the multi-|
 | player roleplaying game GemStone III on  GEnie Information Network. |
 | Submissions  may  be edited  for space, accuracy  and  readability. |
 | Contact Assistant Editors  Kalagay Halatil or Lady Rune Arundel, or |
 | Publisher Phaedra Bleu by GE Mail to P.HERRINGTON for details.      |
 |                                             Banner letters by Yonah |
 |   __________________________________________________________________|___
 |  /                                                                     /
 \_/_____________________________________________________________________/
  
  
  
  
  
      
  
  
  
                                LOCAL NEWS
                                ~~~~~~~~~~
  
      Maps & Reference Charts                Wands & Runes Modified
      ~~~~~~~~~~~~~~~~~~~~~~~                ~~~~~~~~~~~~~~~~~~~~~~
Popular  Ranger Zepath Edgewater has   Tests  by  local residents have con-
assembled  his  vast  collection  of   firmed  that  wands  and runes began
Kulthean reference materials includ-   functioning   similarly   late  this
ing  highly  detailed  maps  of  all   month.  It appears that the realm is
accessible  hunting  areas near town   now  based  upon  profession.  Modi-
along  with  charts describing known   fiers have been determined:
traits  of  monsters  in  one  handy
tome.   Available  in  GIF  for  ALL    -30 Spell not in your realm.
types  of  PCs  and  ready to print,    -20 Spell is in your realm but not
this  material  is contained in File        on a list you can learn
#28  GIFMAPS8.LZH  from the GemStone    +10 Spell is in one of your lists,
Library, Option 8 on Page 930.              but you do not know it yet
                                        +30 You know the Spell
      Index to KE: Volume 2
      ~~~~~~~~~~~~~~~~~~~~~            Gone  are  +/-60  possibilities, and
This Kelfour Edition marks the first   runes are now more accessible to the
issue of our third volume or year of   various professions.
publication.    Newcomers   to  town
often find back issues of value, and    _________________________________
an  index to articles published last   /                                 \
year  (Volume  2)  is  in  the final  |        Hot Summer Nights!         |
stages of assembly by Thantis Azzurn  |    Events & Contests: Next Page   |
as we go to press. Watch for it soon   \_________________________________/
in the GemStone III Library.
  
The  upcoming  Index  to Volume 2 is                Level Six
similar  in design and scope to that                ~~~~~~~~~
for KE's first year, Volume 1, which             by Stanyon Sting
is available in the MPGRT Library as
File  248  KEINDEX1.TXT.  Nearly 200     Hear this tale, I will be brief
player-written  articles  are cross-     On what it's like to be a Thief
referenced   by   type,  author  and         Tis a pretty fix I'm in
subject,  accompanied  by  the  file         For levels 1-5 I've been
name/number  of the KE in which each        Now, at level six, I fear
was  published  to  help  you select   My mind seems always fresh and clear
which  back  issues  would  be  most       Hillies my sword will break
valuable to your collection.               Cavers put my soul at stake
                                       And they who once put me to the test
     Natasha's Guide to Kulthea          Gobs and Lorcs are now but pests
     ~~~~~~~~~~~~~~~~~~~~~~~~~~           Forest Trolls can still be fun
Now  returned  from faraway travels,     And Greater Orcs are on the run
well-known  Healer  Natasha Cheridin     But even these are little risks
visited the Kelfour Edition Building     I dream of Golems and Basilisks
recently.  Her mission was research-     To hear the Black Stalkers howl
ing the morgue files to verify facts      To slay Werebears on the prowl
and details for an upcoming revision     I'm told tales of Spider Priests
of her famous Guide to Kulthea.          And Unlife having a living feast
                                                 My heart is high
Natasha's  Updated  Guide to Kulthea            For I know one day
will  be available from the GemStone             The hour is nigh
Library  soon.   Be sure to keep the           When I join the fray
file  number  handy for recommending        Heaven it will seem to me
to newcomers to our lands.                  When level seven I will be
                                    -1-
  
  
  
    
  
  
  
                 Spend those Hot Summer Nights in Kulthea!
            Contests, Prizes, Special Events throughout August!
  
                          Hot Summer Nights Agenda
                          ~~~~~~~~~~~~~~~~~~~~~~~~
  
August                                          (Schedule subject to change)
Sat/1:  One-Night Quest, Conducted by Lord Bardon
Sun/2:  Kickoff of the Kelfourian Assassins' Guild Game, to run entire month
Mon/3:  Beginning Night of Kulthean Olympics and Carnival
Tue/4:  Newbie Night + Olympics continue
Wed/5:  Town Forum + Olympics continue
Thu/6:  Olympics continue
Fri/7:  Olympics continue with Lord Bardon's Water Tunnel Races!
Sat/8:  Olympics conclude
----------------------------------------------------------------------------
Sun/9:  Full-scale auction, with different level tents
Mon/10: Bardic Song and Prose contest
Tue/11: Newbie Night
Wed/12: Town Forum                                  ____________________
Thu/13: MiniEvent, run by Giacomo                  /\                    \
Fri/14: Merchant Ship visits Kelfour's landing.    \@|   Find REAL Gems   |
Sat/15: Event (maze), run by Kygar.                  |                    |
-----------------------------------------------------|     In Kulthea     |
Sun/16: Gladitorial Games                            |                    |
Mon/17: ASCII art showcase/contest                   |   Throughout the   |
Tue/18: Newbie Night                                 |                    |
Wed/19: Town Forum                                 /@|  Month of August!  |
Thu/20: Blank                                      \/____________________/
Fri/21: Kickoff of Game-wide Scavenger Hunt
Sat/22: Conclusion of Game-wide Scavenger Hunt
----------------------------------------------------------------------------
Sun/23: Begin Major Quest (registration may be necessary)
Mon/24: Continue Major Quest
Tue/25: Continue Major Quest (possible Newbie Night)
Wed/26: Continue Major Quest (possible Town Forum)
Thu/27: Continue Major Quest
Fri/28: Continue Major Quest
Sat/29: Final Group runs of Major Quest
Sun/30: Conclusion of month-long Assassins' Game/Awards Ceremony
         + Opening of New Area to public.
----------------------------------------------------------------------------
The  Olympics  in the first week will include events like skinning and lock-
picking contests, GM dunking, brawling contests, pole vaulting, etc.
  
The Kelfourian Assassins' Guild Game will be a sort of 'tag' wherein players
"assassinate" targets.  Skill, luck, and not a little cunning required.
  
Complete rules for the Bardic, ASCII Art and Composition Contests are on the
MPGRT  Bulletin  Board.   To  read  ONLY  that message, enter MOVE 1045;1 on
GEnie,  then enter SET 20 at the prompt, followed by REA 3 62.  Some entries
must be submitted by July 31st.  Read the rules if you plan to enter.
  
The  Scavenger  Hunt  will  require  hunting throughout Kulthea for items on
lists.  The first few players returning completed lists will win prizes!
  
The  Quest  during  the last week of August will take place in an area which
will be opened on the last day of the month.
                                    -2-
  
  
  
    
  
  
  
  __________________________________________________________________________
 / \                                                                        \
 |@/________________________________________________________________________/
 |                                                                         |
 |     FIGHTER        Lvl      THIEF           Lvl |===========COMMON MAN==|
 |-------------------------------------------------|Beolost Lamontt      19|
 | Ise Ikiryo         22  Moonpie Legend        24 |Sauren Tessar        13|
 | Benar Stormarm     21  Valeria Deering       22 |Silent Mydnyghte     10|
 | Gilthor Longblade  21  Artuero Bresnahanini  22 |Rowena Ookami         8|
 | Waldo2 Ptolomy     21  Mikhail Minnehan      22 |Saar Halinot          4|
 | Kirk Bloodguard    20  Camorra Amandaus      21 |=============HIGH MAN==|
 | Garret Faerghhail  17  Griffun Skyborne      21 |Benar Stormarm       21|
 | Angeleyes DuLac    15  Laeg Cearnach         20 |Gilthor Longblade    21|
 | Peat Sallixto      13  Kyrenis Windrider     19 |Queron Kinevan       20|
 | Eyashusa Donestaya 13  Feckly Fecund         18 |Balm Loydrich        18|
 |_Dirac de Montegilt 13  Winter Moorsland      17 |Angeleyes DuLac      15|
  /------------------------------------------------|=============HALF ELF==|
 |     MAGE                    CLERIC              |Kayla Kyndhart       28|
 |-------------------------------------------------|Fxg Lyon             27|
 | Odds Bodkins       27  Taarna Wayfinder      26 |Rhys Corwinson       26|
 | Lose Soulblaster   26  Sindar d'Clairique    22 |Taarna Wayfinder     26|
 | Dagmar Istarii     25  Bashir Mskshadhvar    21 |Dagmar Istarii       25|
 | Certain Justice    23  Redeye Kielsson       20 |=============WOOD ELF==|
 | Elminester Silvan..23  Ardneh Cormorant      20 |Baram Lightclad      23|
 | Whilder Planrathe  23  Lohann McCloud        20 |Joqain Denark        20|
 | Baram Lightclad    23  Lairaerrykthrok Tyki..20 |Zhuge Liang          18|
 | Dartaghan Darkstar 23  Michealoos Duraderos  19 |Mithil Wyerla        17|
 | Karel Tasavalta    22  Zinderin Paxton       18 |Kaylin Darkmoor      16|
 |_Griffin Skywave    22  Tory Sterlington      17 |=============HIGH ELF==|
  /------------------------------------------------|Strom O'Berin        37|
 |     HEALER                  BARD                |Eol Elmoth           11|
 |-------------------------------------------------|Soulsavr Truespel     8|
 | Strom O'Berin      37  Enegue LionHeart      20 |Maia Moonsong         6|
 | Kayla Kyndhart     28  Vshaal hiJneksha's    16 |Aquarin Howenthorne   5|
 | Rhys Corwinson     26  Mendle Seldagrave     16 |=============FAIR ELF==|
 | Chardros Grax      25  Balladeer Carpentere  12 |Lose Soulblaster     26|
 | Caretaker D'Boldh  22  Damiano Faustas       11 |Chardros Grax        25|
 | Balm Loydrich      18  Elladan Palarran      10 |Certain Justice      23|
 | Vesitsa Talchild   17  Ringo Hobson           9 |Valeria Deering      22|
 | Unum LUX           16  Lorien Silvanesti      7 |Artuero Bresnahanini 22|
 | Woundhealer odlaw  16  Thundarii Kregen       7 |=============DWARF=====|
 |_Mystal Darkshado   15  Darksaul Payne         7 |Caretaker D'BoldHome 22|
  /------------------------------------------------|Vesitsa Talchild     17|
 |     RANGER                  SORCERER            |Vshaal hiJneksha's   16|
 |-------------------------------------------------|Hilgavolkas LaJolla   9|
 | Fxg Lyon            27  Enigma Sirillian     21 |Brand Brandenburg     9|
 | Yuri Hanbidt        24  Queron Kinevan       20 |=============HALFLING==|
 | Maruko Ashimine     22  Airioch Ramthanodox  20 |Odds Bodkins         27|
 | Nastrom Trevin      22  Isei Ikazuchi        19 |Dartaghan Darkstar   23|
 | Talon Elissidil     21  Mithil Wyerla        17 |Griffin Skywave      22|
 | Rune Arundel        20  Vlad Drakulya        16 |Enigma Sirillian     21|
 | Landreth deLorde    20  Warmajere DrakesBane 13 |Artemis Al~Anhir     21|
 | Arborius Draginson  20  Fallon Slaaon        12 |=======================|
 | Gallenod Varynesti  20  Coen Ni'shaang       11 |    Congratulations    |
 | Artaq Congress      19  Eol Elmoth           11 |        To All!        |
 |-------------------------------------------------------------------------|
/|     Annual Hall of Fame by Profession and Race as of May 28, 1992       |
\/________________________________________________________________________/
                                    -3-
  
  
  
      
  
  
  
                     Hear Ye! Oh, Newcomers to Kulthea!
 ____________        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ ________ \               by Stanyon Sting
\@| ~|_|~~|| |
  |  |~|_|~~ |
 _|  |~|-|__ |  TIQUETTE   IN  TOWN:   Give  gifts!  Healers always can use
/@|  |~|__|| |  Most citizens gather   your extra crystal  amulets to  keep
\_/ ~~~~~~~~ /  in the Temple, as it   on the  "net" and thus be  available
  ~~~~~~~~~~~  is easy to get to and   to critically  injured  players  who
is renowned for its virtue in exper-   are  not able to make it back to the
ience  absorption  and  power  point   temple.  Non-magic  types can donate
regeneration. When many  are present   any runes they find to  rune-trained
to  socialize and transact business,   characters.  No  one in  Kulthea can
"whisper" your private conversations   prosper on his own,  and considerate
so  as  not  to  disturb others with   behavior at  early  levels  can make
your inconsequential utterings.        the   difference  between  Life  and
                                       Death in  Kulthea, as well as making
Found a chest?  You  may unlock  its   true and long-lasting friendships.
secrets  here.  Many kindly  thieves
are willing to risk  life  and  limb   ETIQUETTE  OUTSIDE  THE  GATE:  When
for your enrichment.  While I charge   you  encounter  another character in
not for  my  services,  I do  advise   battle with  a monster, DO  NOT join
offering  your  chest champion  some   the  fray  unless invited  to do so.
money  for  the  sake of politeness.   It  is   polite   to   ask  if   the
Beleaguer not the good thief to open   adventurer  needs  any  help.  Often
all your things on demand as soon as   you  get  a nod to join and, presto,
he or she enters the room, but  find   you have a hunting partner.
time to greet this selfless citizen.
You may thus avoid paying that  das-   Do  not   frivol  time   away   with
tard  locksmith  who preys upon your   questions when  you  come  upon some
pocketbook  like  a rabid navigator.   unfortunate  who is stunned or prone
Happy  am I to pick  chests  for any   with a monster in the room.  Use the
soul,  but  once  in a  while my own   "DRAG"  command to save the victim's
business at hand beckons me first.     life.  Know  the room exits and type
                                       DRAG (name  of character)  N or S or
Healers  are  found  here, too!  The   whatever the exit is.  Rooms with no
juxtaposition of hopes  within these   obvious exits do not allow dragging.
talented people  is  mighty  strange   In  this case, advise the person  to
indeed.  They  hope for  injuries to   QUIT  and  come  back a little later
fall  upon  us so  they may increase   when the monster is  gone.  If there
their  skills  through   experience.   is no response then stay, and  maybe
Yet, at  the  same  time, they  show   the monster will attack you instead.
compassion  for  us  by  taking  our   Saving someone's life is a wonderful
injuries upon themselves! Honor them   way to introduce yourself. ;)
unremittingly,  for  they are always
on  the  lookout for people who need   When  you  come across  a  group  of
their help.                            adventurers, it  is  mannerly to ask
                                       if  you  may join them.  However,  a
Friendly  spell  users  will  bestow   rejection  here  is not  necessarily
upon  you  some extra  DB or OB with   contemptible   behavior   on   their
their  spell  craft if  they take  a   part.  They  may be  too many.  They
liking  to  you and  want you  to be   may  be  higher level  characters on
safe outside the gate. The  best way   their way to  a place too  dangerous
in Kulthea to achieve all your goals   for you to hunt.  They  may be lower
as  fast  as  possible  is  to  make   level players  who  will be  hunting
friends. The simple 'thank  you' for   in  places   you    have   outgrown.
any favor goes a long way to achieve   Remember, though, there is safety in
fast friendships.                      numbers,  especially   since  it  is
                                    -4-                             More...
  
  
  
    
  
  
  
likely  you will meet death sometime   quickly as possible  to wait for the
in your career.                        next  attack,  and so  on. It  is an
                                       effective  way  to  fight,  but  the
YOU  JUST  BIT  THE  DUST!  You  are   risks  are  great.  If  the  monster
dead.  If  you are  killed  by  some   catches you  at parry  0  before you
lucky  monster,  you  drop  whatever   get  a  chance  to  change  back  to
you  are  carrying  in  your  hands,   parry 100...ACK!  Some  monsters are
most likely  your shield and weapon.   too fast for you to use this method.
If you are in a  party,  others  can   I suggest parry tagging  only  in  a
recover  your  stuff  to  return  to   group  until  you are  familiar with
you.  You  will (we hope) be  raised   the  various    monsters   and   how
by   some   wonderful   cleric,   or   quickly they attack.
(preferably not)  depart  from  your
body  and  re-appear in  the  temple   Because time  is  of  the essence in
sans all your equipment.               parry tag, using macros  is  crucial
                                       to your survival. Most communication
If  you  have died  alone, you  have   systems allow you to use macros, and
four  minutes  to linger  above your   I really advise it.  Macros   enable
body hoping  someone will come by to   you to invoke commands  without typ-
help.  After four  minutes, you will   ing more than a stroke or  two.  The
depart, leaving ALL your  belongings   time  saved  may be  the  difference
behind. You  then  reappear  in  the   between life and death in parry tag.
Temple, provided  you  have  honored
Eissa  with  a deed  on your record.   SURVIVAL TIPS:   Oh  boy,  a  chest!
At  first  level there is no penalty   When   gathering   treasure  in  the
for  dying  (up to five deaths), but   wilds outside  of Kelfour's Landing,
after that  you can  suffer grievous   ALWAYS  put away your shield and NOT
harm to your statistics.               your weapon.  At Parry 100, all your
                                       weapon  bonus goes  into your defen-
I  suggest  that if  you  have  been   sive  posture.  When  you  put  your
obliterated,  you  wait about  three   weapon away, you lose all that bonus
minutes  in  the hope  that  someone   and thus are vulnerable to an attack
may  pass  by who  will get help. If   from whatever whatever may walk into
no  one  comes, then  quit the  game   the  room.  The  only  exception  to
and  go to  the  MPGAMES  RoundTable   this rule would be for the level one
Conference.  GemStone  has  its  own   player whose  OB  is  actually  less
room  in   the   Multi-Player  Games   than a shield's DB bonus.
RoundTable,  Room  9 - The GemStone
Temple Room.  Other  poor  souls may   FINDING  AN  ITEM:  When  groups  of
be waiting there, and  clerics check   hunters find such special items as a
in  now  and then.  If someone  does   Ruby  Amulet or a Black Storm Blade,
look in,  be  sure  to mention  your   and everyone  wants  it, then  it is
plight  to  get  help.   Deaths  are   customary to "roll" for it.  Players
announced  throughout  the  land  to   put their weapons away (please go to
every  player,  so if a companion of   a safe  place  before you  do this),
yours gets  wind  of  your premature   parry at 100, and attack each  other
demise,  most  likely they  will  go   once.  Whoever  rolls   the  highest
meet you  in the  RTC to see if they   number  with the 100 sided dice wins
can help. This  is  another  example   the   item.   This  is  fun  because
of  how  developing  friendships  is   attacking your  friends is something
crucial to success in GemStone.        you don't normally want to do.  Be a
                                       good  sport  and  congratulate   the
BATTLE TIPS:  Parry  tag  is  played   winner for being so fortunate unless
thus:  "Parry"   at  100  when   the   of course, you win (yeah!).
monster   attacks    you.    Quickly
"parry"  at  0 to attack the monster.  TESTING AN  ITEM: Ok,  you have this
Return  to   parry  100   again   as   special item.  Now what?  The  first
                                    -5-      [Continued on Page 7]
  
  
  
  
    
  
  
  
                     High Sorcery Part One: Path to Power
 _______________     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ ____    ____\            by Dartaghan Darkstar
\@| +|~| __ |~|+|
  |  |~|/~~\|~| |
 _|  |~/~/\~\~| |hy on Kulthea would   I  still  pay  homage to that gifted
/@| _|__/  \__|_| anyone  in   their   young  sorcerer,  I believe his name
\_/_____________/ right mind want to   was Ishmael, who devised the current
be a sorcerer?  A young sorcerer can   power   point  regeneration  formula
barely  defeat  a  torkaan in single   used  by  GemStone.   Prior to Sept.
combat  and that's only if s/he uses   of  1990,  spellcasters  regenerated
a  sword.   What could be more path-   one power point every two minutes in
etic  than a youngster trying to use   the  field and two at an earth node.
magic  to  blast  a  rotten tempered   That  meant  that all spell- casters
sheep  and  getting  - rather than a   would  regenerate powers at the same
pelt - a bad case of slurred speech?   rate  no  matter  what  level.  Now,
While  this  daunting  scenario dis-   thanks  to Ishmael, that level fifty
courages  most  people  from  trying   sorcerer  gets  ten power points per
sorcery, it is not the whole story.    cycle in the field and 20 at a node.
                                       The  current formula allows a spell-
The  real  truth,  known only by the   caster  to  regenerate  10%  of  her
maniacal  practitioners of high sor-   maximum  power  points in the field,
cery,  is  that  the rewards of high   and 20% at an earth node.
sorcery  are as great as the road to
them  are forbidding, not to mention   Base  Attack  Spells  (such  as  the
prolonged.  Some experienced practi-   sorcerer's  Touch of Disruption) use
tioners  of  the trade like Airioch,   Base Attack Rolls (BAR). When a sor-
Enigma,   Queron   and  others  have   cerer  casts  a Base Attack spell, a
discovered that their magical attack   100-sided  die  is  rolled  and  the
spells  are  beginning  to  be  very   result  is referred to as the unmod-
effective  in destroying their prey.   ified  BAR.  Then the caster's level
It is still true, however, that even   is  added,  along with other modifi-
at  level  20,  sorcerers  are still   cations  due  to magic or armor worn
unable to hunt alone effectively and   by the caster, to the unmodified BAR
do  best  in larger hunting parties.   to get the modified BAR.  The target
But by the time they reach level 30,   then  rolls  a 100-sided die for its
these  sorcerers will be as powerful   unmodified   Resistance  Roll  (RR).
as any other player of like level no   Any  added  resistance  such as that
matter what profession he or she may   provided  by  magic  or  armor,  es-
be,  and may even be able to solo as   pecially  metal based armor, is then
well.  And no one, not even the most   added to that D100 roll.
powerful Hobbit mage will be able to
challenge  them  with  impunity once   If  the target's modified Resistance
they reach Legend status (level 50).   Roll  (RR)  is  less than sorcerer's
                                       modified  BAR, then the target fails
This  metamorphosis  is possible due   to resist the attack.  It then rolls
to  two  unique features of the Role   another D100 die to see which criti-
Master/GemStone  magic  system:  The   cal  it  will  be  hit with from the
bane/blessing  of Base Attack Spells   Critical  Tables  used  by GemStone.
(BAS),  the source of the sorcerer's   Therein  lies  the secret behind the
power,  and  its  use  of  the  Base   metamorphosis  of  the wimpy sorcery
Attack  Roll (BAR) combined with the   practiced  by low level sorcerers to
incredible increase in the number of   the  near-omnipotent  power  of High
power points available to high level   Sorcery:  While the Sorcerer's level
sorcerers.  A level five sorcerer is   is  added  to  his Base attack roll,
likely  to  have  a  maximum  of ten   the  target's  level  is  not!  This
power  points  while  a  level fifty   translates  to a level five sorcerer
Legend will probably have 100 plus.    only  getting  a  Level  Bonus  of 5
                                    -6-                             More...
  
  
  
    
  
  
  
while  a level fifty sorcerer gets a    Hear Ye!  [Continued from Page 5]
bonus  of 50!  If the caster and the    ~~~~~~~~
target  are  the same level, all the   thing  you do is pick it up and drop
sorcerer  needs is a modified BAR of   it.  Sometimes an item is cursed, in
+51 over the modified RR roll of the   which case you  will not  be able to
target to tag it!                      drop it; then you will need a cleric
                                       to uncurse it for you.
If you crave to be the ultimate des-
troyer  and  are  undaunted  by  the   Ok, you know it's not cursed, 'cause
prolonged apprenticeship and forbid-   you can drop it.  Now what?  You can
ding road to high sorcery, go for it   test it in the field (or you can get
today!   The  sooner  you start, the   a friend  to test it  for you if you
sooner you will reach that legendary   are not sure how),  to see if it has
status  where  you  will  be able to   any  special  qualities  in  combat.
cast  killer spells all day and your   You can look at it, search it,  wear
targets  will virtually be unable to   it, rub it, wave it, invoke it, kick
resist your powerful sorcery.          it,  and  generally try  anything to
                                       see what special properties it might
            Disclaimer                 have.  Some people in  the land  are
            ~~~~~~~~~~                 quite  experienced  in item lore and
Practice  High  Sorcery  at your own   may have  seen  something like  this
risk.   Neither  KE's  Staff nor the   one before.  So ask around.
author  will  be responsible for the
mental  health  or  lack  thereof of   The  surest way to examine this item
anyone  who  starts down the road to   is to test it at the "Crystal."  The
High  Sorcery  and  ends  up just as   crystal  is located in a secret room
demented  as s/he is powerful.  Con-   in  the Abandoned Inn located at the
sider  carefully  not only the skill   end of  hill troll  country.  Do not
and  persistence necessary to attain   try  to  go there  alone unless  you
high  sorcery  but also the depth of   can face hill trolls that wield two-
the pockets required.                  handed  swords,  and  unless you can
                                       stand off the wraiths in the inn.
Coming in the next KE:  High Sorcery
Part  Two:   Guide  to Power -- Your   So  you  somehow have made it to the
Guide  to Rolling and Developing the   crystal.  Hold the item in your left
Ultimate Destroyer.                    hand  and  touch  the  crystal  with
  _________________________________    your bare right hand. If  sparks run
 /                                \\   across  the  item,  then it has some
|                                  ||  magical properties.  "No sparks,  no
|    Free Weekends in Kulthea!     ||  magic" is generally the rule.  Beams
|    ~~~~~~~~~~~~~~~~~~~~~~~~~     ||  shooting off an item are a good sign
| Hunting Binge, Honeymoon or just ||  of power.
| Happy  Daze...   Play  from  6PM ||
| Friday to 8AM Monday (your local ||  Shaalk, laen, ET'D  stuff, and other
| time)   in  the  ShadowWorld  of ||  enchanted  materials will all have a
| GemStone III  -- FREE --  on the ||  beam with a unique color.  An item's
| Weekend of your choice!          ||  approximate  number  of  charges  is
|                                  ||  indicated  by  the  sound  it  plays
| How?  By contributing to Kelfour ||  when you  touch the  crystal. A  few
| Edition. Send GE Mail to Phaedra ||  people in the  Land have studied the
| Bleu (P.HERRINGTON) for details. ||  crystal, and I suggest you find them
|                                  ||  and  consult with  them  to decipher
 \________________________________//   these color and sound codes for you.
  
  
  
  
  
                                    -7-
  
  
  
    
  
  
  
                        Rolled Rat and Kobold Kabobs
 ______________         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ ____  ____ \             by Sargon Garenth
\@| ~| |  | |~ |
  |  |~|--|~|  |
 _|  |~|--|~|  |ere's a tasty little dish, the first in a series for those
/@| _|~|  |~|_ | of you who wonder  what to do with  pesky creatures after
\_/ ~~~~  ~~~~ / you've successfully skinned them.
  ~~~~~~~~~~~~~
  
Ingredients:
~~~~~~~~~~~~                             _______________________________
  1  kobold                             /\                              \
  1  giant rat                          \@|            Note              |
  1  large onion or a dozen miniatures    |                              |
  2  large tomatoes or a dozen cherries   |  If you lack the culinary    |
  2  large green peppers                  |  boldness to sample properly |
  2  large potatoes or a dozen small      |  prepared rat or kobold,     |
     purple-skinned potatoes              |  common beefsteak may be     |
  1  package toothpicks                   |  substituted for fillets.    |
  4  skewers (minimum)                  /@|                              |
                                        \/______________________________/
  
Procedure:
~~~~~~~~~~
  1. Kill, skin and gut kobold and rat.
  2. Fillet both into 4 inch by 6 inch rectangles minimum; the larger the
     better.  Trim fillets until they are 1/4 to 1/2 inch thick.
  3. Chop vegetables fine to personal preference. Thin strips also work.
  4. Prepare meat to taste.  Suggestions include:
  
       a. plain                     f. barbecue sauce
       b. salt and pepper           g. curry sauce
       c. soy sauce                 h. cajun sauce
       d. garlic and onion salt     i. any desirable combo
       e. allspice                     of the above.
  
  5. Marinade fillets a few hours in a good wine of your choice to soften
     the meat and make it chewable.
  6. Lay fillets flat on a plate.
  7. Mix vegetables in a large bowl.
  8. Place an appropriate amount of mixed vegetables lengthwise in each
     fillet. Roll fillet over vegetables until a sort of enchilada or meat
     roll is formed.
  9. Pinch and secure both ends of each meat roll with toothpicks.
 10. Skewer the meat roll.  When done properly, the bulge of vegetables
     should be below the skewer when the skewered meat roll is held
     parallel to the flat ground.  This, along with the toothpicks securing
     each end, prevents the juices from leaking out during cooking.
 11. Barbecue skewers parallel to flat ground until done.
 12. Serve and enjoy.
  
  
  
  
  
  
  
                                    -8-
  
  
  
    
  
  
  
   ____________________________________________________________________
  /\                                                                   \
  \@|                                                                   |
    |                  Tentative Open Essence Spell List                |
    |                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                |
    |               See MPGRT Bulletin Board for Discussion.            |
    |___________________________________________________________________|
    |                                                                   |
    |   Guarding I           (401)       Dispell Magic        (412)     |
    |     +10 To RRS, and -10 to           Dispell a prepared spell,    |
    |     Elemental attack types.          magical effect or PPS.       |
    |                                                                   |
    |   Presence             (402)      Bladeturn            (413)      |
    |     Reveals Hidden/Invisible        Target gets phys OB penalty   |
    |     characters/creatures            equal to caster's level.      |
    |                                                                   |
    |   Locklore             (403)      Essence Strike       (414)      |
    |     +10, +1 per/lvl for lock-       Magical RR attack             |
    |     picking (1/2 effect on                                        |
    |     others)                       Telepathy            (415)      |
    |                                     Telepathic communication      |
    |   Traplore             (404)        between two people.           |
    |     As Locklore but for                                           |
    |     Disarm skill                  Essence Armor        (416)      |
    |                                     Creates a suit of magical     |
    |   Essence Bolt         (405)        armor.                        |
    |     Attack vs RR                                                  |
    |                                   True Strike          (417)      |
    |   Guarding II          (406)        Plus to magic and phys OB     |
    |     +10 to Physical DB              equal to casters level.       |
    |                                                                   |
    |   Detect Magic         (407)      Gather Flows         (418)      |
    |     Detects spells on people        Create a temporary Earthnode. |
    |     and objects                                                   |
    |                                   Mass Guarding        (419)      |
    |   Word of Opening      (408)        +20 to physical and magical   |
    |     IN Bonus % to open a            DB of a group.                |
    |     locked container or door.                                     |
    |                                   Imbed Spell          (420)      |
    |   Word of Disarming    (409)        Create a magical item.        |
    |     IN Bonus % to disarm trap.      (Example: wand)               |
    |                                                                   |
    |   Essence Blade        (410)      Guarding True        (425)      |
    |     Creates a magical blade,        Plus of caster level to       |
    |     plus of caster's level.         Magic DB, Phys DB and RRs.    |
    |                                                                   |
    |   Essence Shield       (411)      Drain Power          (430)      |
    |     Creates a magical shield,       Drain PPs from another.       |
    |     plus of caster's level.                                       |
    |                                                                   |
    |                    Flow Riding          (450)                     |
    |                      Magical transportation                       |
   _|                      to an Earthnode.                             |
  /@|                                                                   |
  \/___________________________________________________________________/
  
  
  
                                    -9-
  
  
  
    
  
  
  
                         Compendium of Magic Items
 _______________         ~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ ____    ____\          From the Libraries of
\@| +|~| __ |~|+|           House |{nightsaber
  |  |~|/~~\|~| |
 _|  |~/~/\~\~| | ands, staves,  and   A Quicksilver Potion - Foul-smelling
/@| _|__/  \__|_| magic   items   of   potion with unknown properties.
\_/_____________/ might in  Kulthea:
                                       A  Faded Yellow Page - This page was
A Glass Orb - This sphere radiates a   ripped  from  a  long lost book.  It
magical  energy.  It appears fragile   allows   the   owner   to  cast  the
and of little use.  Our scholars are   Invisibility spell.
in the dark on its properties.
                                       A  Chalky  Potion - This was created
An  Amulet  of  Warding - Allows its   by  a wandering mage who was feeling
owner  to cast Wall of Force.  Simi-   homesick  for  his  own  lands.   It
lar to the power in ruby amulets.      tastes  terrible,  but its effect is
                                       highly  addictive.   Similar  to the
A Wand  of Untrammeling  - This wand   crystal  amulets  in  Kulthea, these
creates  a  beam  of  intense  heat,   cast  ESP powers in the ancient land
which melts  any webs which stick to   of Elanthia.
a fellow adventurer.
                                       Willow Staff - This staff is a staff
A  Lead  and  Copper  Staff - A fine   of Untrammelling.  Destroys webs.
looking  staff,  it  is made of lead
and  copper, which gives it a golden   Swirling  Amulet  - This casts Rapid
and silver shine.                      Fire when rubbed.
  
A  Talisman  of  Discernment  - This   Scarlet Amulet - Similar to the ruby
little item casts the spell Presence   amulets,   these   cast   the   open
when  rubbed.   It  helps search out   channeling   spell  Wall  of  Force.
invisible and hidden persons.          However, these offer more charges.
  
A  Holy  Icon  - A holy symbol which   An  Ash Wand - A dark red wand which
casts Lifekeeping I.                   tosses massive fireballs when waved.
  
Crystal  Ball  -  A clear, colorless   Carved Idol of Eissa - Another cler-
crystal,  expertly  cut and polished   ical item, also casts Lifekeeping.
to be perfectly spherical.  Known to
possess some magic.                    Eog  Holy  Symbol - This symbol aids
                                       the  wielder in destroying mid-level
A  Glass  Wand  -  A  wand made from   undead monsters.
clear  glass.   It  seems  to have a
perpetual   lightning  storm  raging   A  Holy  Relic - Casts Lifegiving I.
inside  and releases lightning bolts   It  gives  the  owner the ability to
when waved at a target.                call  upon a deity to raise a fallen
                                       comrade.
A Crystal Wand - A wand made of pure
crystal.  It is smooth and clear and   A  Willow  Wand  - Casts Dispell II.
casts the spell Water Bolt.            Similar to the eog holy symbol, this
                                       item   lets  the  owner  cast  Repel
A  Black  Crystal Rod - About a foot   Undead II.
long,  it seems to absorb all light.
When waved, it casts Fear.             A  Staff  of  Light - Casts light(?)
                                       Scholars  at  House  Knightsaber are
A  Shimmering  Potion - This concoc-   not positive about its effects.
tion  looks  very  pure, comforting,
and cleansing.                                                      More...
                                   -10-
  
  
  
    
  
  
  
Golden  Anhk  -  This powerful relic   Holy Shards - Properties unknown.
casts  the  spell  Lifegiving  True.
You  need skill in channeling to use   Spirit   Wands  -  These  mysterious
this wand.                             wands  cast  Lifekeeping  on  fallen
                                       comrades  to  allow  time  to find a
A  Rune-Covered Steel Tube - A small   powerful  cleric  with the abilities
tube   inlaid  with  magical  runes.   to ressurect.
Casts the spell Sleep III.
                                       Prayer Beads - Properties unknown.
A  Hot  Metal  Tube - This tube con-
stantly gives off heat.  When waved,   Iron Amulet - This amulet is made of
it creates huge balls of fire.         solid  iron.  Even though it is dull
                                       looking,   constant   rubbing  could
A Multihued  Wand -  A  wand  having   cause it to become shinier.  It also
many colors.  Properties unknown.      grants Strength with each rub.
  
An Oaken  Staff -  A staff  made  of   Glass  Spider  -  A fairly rare item
oak.  Properties unknown.              rumored  to cast one of the sorceror
                                       spells.   Made  of solid glass, this
A Blue Crystal - A pure blue crystal   spider is jeweled with ruby eyes and
which  casts the spell Guidance when   diamond fangs.
rubbed.   Its charges are rumored to
range from 1 to 30+.                   A  Swirled  Glass  Amulet - Swirling
                                       fog  can be seen inside this amulet.
A  Dark  Laquered   Wand  - Cures  a   Rub to cast Airwall.
fellow  adventurer of poison.
                                       A  Sun  Wand - This shiny red-orange
Black Crystal Wand - This shiny dark   wand  allows  any  healer  to create
wand  made  from  fine crystal casts   herbs needed for healing.
Fear when waved.
                                       A  Grey  Potion  - This plain potion
A Platinum Wand - A finely made wand   casts   the   spell   Strength  when
crafted in expensive platinum.  When   quaffed.   It  gives  the user a +15
pointed  and  waved  at a target, it   bonus to OB for 30 secs per level of
sends great waves of lightning bolts   the  user.   It  also  tells you how
against a foe.                         many  uses  are  left  so you always
                                       know how much is left.
A  Red  Wand  -  This  fine piece of
magic casts deadly fireballs.          A Silvery Potion - This slick potion
                                       grants  the user a minor increase in
A Willow Staff - Properties unknown.   speed for a short time.
Made of willow wood.
  
                                 |ZZzzz
                                 |
                                 |
                    |ZZzzz      /^\            |ZZzzz
                    |          |~~~|           |
                    |        |^^^^^^^|        / \
                   /^\       |[]+    |       |~~~|
                |^^^^^^^|    |    +[]|       |   |
                |    +[]|/\/\/\/\^/\/\/\/\/|^^^^^^^|
                |+[]+   |~~~~~~~~~~~~~~~~~~|    +[]|
                |       |  []   /^\   []   |+[]+   |            __________
                |   +[]+|  []  || ||  []   |   +[]+|       -------
                |[]+    |      || ||       |[]+    |_______
   ___________  |_______|------------------|_______|
                              ~~~~~~
                                   -11-
  
  
  
    
  
  
  
 ____________                 First Blood
/ \   ____   \                ~~~~~~~~~~~
\@| /~/~~\\  |             by Thantis Azzurn
  ||~|    ~~ |
 _||~|  |==| | reetings,  Kultheans!   I saw nothing the dark chamber.
/@| \~\__//  | Among  our many  pos-
\_/  ~~~~~   / sessions, perhaps our   I  mustered  up  enough  courage  to
  ~~~~~~~~~~~  most precious are our   charge into the next chamber.  I was
memories.  The past must not be for-   greeted  by two glowing red eyes.  A
gotten,  or  we are doomed to repeat   giant  rat, the size of the youngest
it.   I  remember my arrival in Kel-   hobbits  of  my  village, charged at
four's Landing... and my first hunt.   me,  foam  drooling  from its mouth.
                                       Blocking   it   with  my  shield,  I
It  was a cold and blustery day when   chanted the strange words to open my
a  young hobbit, me, Thantis Azzurn,   body  to  the  forces of Essence and
first  entered  the  large  town  of   focus them into an electric bolt.  I
Kelfour's  Landing.   The  wind  was   swung  wildly  at  the  bloodthirsty
strong.  Night was just beginning to   beast,  missing  it  by  inches.  It
fall   upon  the  town.   A  distant   charged  again,  nearly  knocking me
cousin   of  mine,  another  Thantis   over   by  the  pure  force  of  its
Azzurn,  had  been a citizen of Kel-   attack.   Still  unharmed,  I fought
four's   for   a   time,  before  he   on.   I chanted the final word of my
departed   to  serve  on  a  sailing   mystic  spell  and let the bolt flow
expedition  to  parts  unknown,  and   from  me into the rat.  It flew into
knowing  of  my intention to take up   the wretched beast, burning the nose
residence   in   the  town,  left  a   from  its  evil  face, and the rat's
package with the good healers in the   movement ceased.
Temple  of Eissa.  I pulled my cloak
tight  around me as I walked through   I approached it, preparing to remove
the  dark  streets.  Stopping by the   it's  fur  coat  as  my prize.  As I
temple,  I  gathered what turned out   neared  the body, it sprung upon me,
to be most of my cousin's old adven-   sinking  its  teeth  into  the  soft
turing  gear;  I thanked the healers   flesh  of  my leg.  Again I began my
and  tipped  them what little cash I   incantations.  I swung again with my
could  afford.   Settling  my debits   blade,  cutting deep into its chest.
with  the  clerk of the town, I went   Fresh,  warm  blood  oozed  from its
to visit  the  weapon  smith, Tyron.   wound down my blade.  The feel of it
After giving me a fine, stout blade,   as  it reached my flesh made my skin
he told me that I might find rats in   crawl.   The  rat,  still conscious,
the   town's  ancient  catacombs  on   sprung again.  I "hurled" the second
which to test it.                      bolt  at it in mid swing.  The shock
                                       stopped  the  poor beast's heart and
Pulling  out  my cousin's journal, I   it  fell  to the earth before me.  I
located  the  catacombs  and  ran to   had  done  too  much  damage to save
them.  The town was dark, poorly lit   the pelt, but I  removed  one of the
by  odd  lanterns  and torches along   rat's  teeth as a  memento.  I  then
the   streets.   Residents  scurried   returned  to  the  Temple of  Eissa,
past  me,  caught  up  in  their own   laying upon a bench  inside, to con-
affairs.  (I later learned there was   templated my situation. That was the
a  treasure  hunt  in town, with the   first  time I killed, and the exper-
great  chest  I had seen outside the   ience would change my life forever.
temple  as a prize.) I found the odd
entrance to the catacombs in a small   Looking  back  upon  that day now, I
cul-de-sac  of Keltern's Way.  Grab-   think  how much easier my life might
bing  a torch, I slung my shield off   have  been,  had  I run from the rat
my shoulder and drew my small blade.   and  back to my homeland.  The gains
Stepping  inside,  I held my breath,   outweigh the risks, though, and life
waiting  to face fierce horrors, but   is never easy.
                                   -12-
  
  
  
    
  
  
  
                                      |
        ._  ___    ^       ^    .   . '____      ___     ___ _____
        | \ |     / \     / \   |\  |  |         |  '  | |     |
        |=/ |==  /===\   /===\  | \ |   \==      |  __ | |==   |
        | \ |__ /     \ /     \ |  \|     /      |__|' | |     |
           '                        '  __/               '
 Poem and layout by Amelda Heronheart          ASCII art by Inyigo Montoya
===========================================================================
|                                                                         |
|    I gave birth in a wood            ##############################     |
|    Alone in my Time                  ##############################     |
|    To a green-eyed daughter,         ##########,//;\\##############     |
|    Perfection                        #########//__  __\############     |
|                                      #######////  .. '||###########     |
|    Held warm by my side              ######|||||  __ )|||##########     |
|    We communed through that night    ######|||||   _/ @@@@@))######     |
|    With no aid from a single         ######|||||    @@@@@@@@^'#####     |
|    Direction                         ######|||||   @@@@. . | |#####     |
|                                      #####||||||\ @@@@@ ^ /  ######     |
|    Until near the dawn               #####||||||  \ @@@@@/   @#####     |
|    When I fitfully slept             #####||||||    \ @@/   @@@####     |
|    And I dreamed of dark gods        #####||||||      \/   @@@@####     |
|    And deception                     ####||||||| @@       @@@@@####     |
|                                      ####||||||| @@@@@   @@@@@#####     |
|    I importuned Reaan                ####||||||| `@@@@@@@@@@"######     |
|    The Lord of the Night             ####|||||||| @@@@@@@@"||######     |
|    To save my young babe,            ###|||||||||  `@@@@@"|||######     |
|    Love's conception                                                    |
|                                                                         |
|    Reaan's voice rasped               I shall grant her support         |
|    In the ear of my dream             As she travels the shore          |
|    That he'd not alter                Of the darkness,                  |
|    Predestination                     Unlife's incantations             |
|                                                                         |
|    My child would be taken            In a clerical robe                |
|    Alive from my arms                 With a cleric's pure soul         |
|    And raised mid foul beings'        She will find all her needed      |
|    Subjugation                        Protection                        |
|                                                                         |
|    Amelda, he said,                   And she'll one day return         |
|    I will do what I can,              To the land of her birth          |
|    I cannot stop this cruel           To pursue yet her noble           |
|    Separation                         Profession                        |
|                                                                         |
|    But I'll grant her a gift          Look you for green eyes           |
|    And I'll stand by her side,        And for dark curly hair           |
|    In these ways I can offer          And a pale half-elven             |
|    Salvation                          Complexion                        |
|                                                                         |
|    I shall grant her the means        Your daughter shall find you      |
|    To defend her own mind             Fear not my dear one              |
|    Against demons' profane            She is strong, your intrepid      |
|    Violation                          Reflection                        |
|   ___________________________________________________________________   |
|  / \                                                                 \  |
|  \@|  Lady Phaedra Bleu,  I found this parchment in the province of  |  |
|  /@|  Werebears. It appears to be of some interest....   - Aegyptia  |  |
|  \_/_________________________________________________________________/  |
====================================13=====================================
  
  
  
    
  
  
  
                           The Story of My Coming
                           ~~~~~~~~~~~~~~~~~~~~~~
 _______________        by Iomadh Dauphin, Unbeliever,
/ \ ____    ____\          Bearer of the White Gold
\@| +|~~\  /~~|+|
  |  |~\~\/~/~| |y name is Iomadh. I   skin  is  perhaps  my  most striking
 _|  |~|\~~/|~| | am a Drow.  I come   feature.    My  skin  is  a  uniform
/@| _|~| ~~ |~|_| from  the lands of   glossy  black.   Not  black  in  the
\_/ ~~~~    ~~~~/ the Drow, far, far   sense  of the Negroes, who originate
  ~~~~~~~~~~~~~~ to the southeast --   in  a land I know nothing about, but
farther  than  you care to know, and   black  in the sense of night.  Black
nearer than I care to remember.  The   as  the remains of a firepit.  Black
farther  the better, I think; for my   like  the pitch that oozes from some
brothers  and  my  kindred  threw me   trees,  trees  that I am so familiar
out.   They  made  me an outcast be-   with. Trees that are now my friends.
cause  I did not share their love of
destruction,  looting and pillaging.   Can  you cast my image in your mind?
I  desire a life of peace; a life of   Can  you see how striking I must be?
harmony  and  serenity,  but that is   I do not say this to brag -- rather,
not the way of the Drow -- they cast   I  say it as a simple fact.  Can you
me out because of what I hold dear.    not   also   see   how  I  would  be
                                       rejected,  shunned,  even avoided by
Thankfully, I knew enough to survive   people  not of my own kind?  Can you
on  my  own,  relying on my wits and   see  how  people, not knowing what I
skill to survive in the wild forest,   was or where I came from, would have
the  jungles,  the  hills  and moun-   no  desire  to  know?   I have found
tains,  and  finally the plains sur-   that  most  beings have a great fear
rounding greater Kulthea.              of  the unknown, and I approach that
                                       fairly   closely.   The  thing  most
I  heard  rumours  of  Kulthea  soon   unknown  to  the  sentient  races, I
after  I left my homelands, never to   think,   is   the   Unlife,   and  I
return.  I heard of this place where   certainly have had my taste of being
the fettle of adventurers determined   mistaken for Unlife.
their  social  standing, where their
skill  alone distinguished them from
their  peers.  I heard of this place   Luckily,  I  had the forethought and
where  there was no prejudice, where   materials  to  keep  a journal of my
there was little hatred or dislike.    travels.   This  journal  may  be of
                                       some  small  interest  to  you.   Of
Prejudice,  hatred,  dislike:  These          [Continued on Page 16]
are  all  important  to  me, because          _____________________
being  a  Drow,  I  do not look much         /                     \
like other inhabitants of the world.        /                       \
Of course, I share with other intel-       /                         \
ligent  species  the characteristics      /                           \
of  having two legs, two arms, and a     /_                           _\
head,  but  that  is about where the    |  \    ______     ______    /  |
similarity  ends.   I found early in    |   |  | (.)  |   | (.)  |  |   |
my  travels  that  these differences    |   |   \____/     \____/   |   |
were  what  would  separate  me from    |   |          /\           |   |
everyone else that I encountered.       |__/          /  \           \__|
                                        /            /_/\_\             \
Differences,  you  ask?   Well, I am    \_____                     _____/
fairly  young  yet, even for an Elf.    |   | \_ _ _ _ _ _ _ _ _ _/ |   |
However,  my  hair is silver and has    |   | |_|_|_|_|_|_|_|_|_|_| |   |
been  from  birth; or so I hear.  My     \   \  _ _ _ _ _ _ _ _ _ _ /  /
eyes  are  violet, an uncommon color      \   \|_|_|_|_|_|_|_|_|_|_/  /
even  among Drow.  And my skin -- my       \                         /
                                   -14-     \_______________________/
  
  
  
    
  
  
  
 _____________        The Old Man and the Wight Lord
/ \ _________ \       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ||=|=|=|| |          by Elminester Silvanisty
  | ~~ |_| ~~ |
 _|    |_|    |  he   fierce   steel   make sure  that nobody was following
/@|   _|_|_   |  golems  disappeared   him.  He came to a stop at the  arch
\_/__________/  mysteriously one day   where the golem statue stands.
from  the  ruins  close  to  Blototh
Mountain,  and  I  had  to hunt Fire   The old man began to move his finger
Guardians in the volcano to maintain   in a  manner that  I recognized  but
my skills.  Early one morning I came   never  used.   A  rush   of   Unlife
out of  the vent hole in the volcano   gathered,   and    suddenly,    from
to tend  a broken  and bleeding  leg   nowhere,  a  dark  figure  appeared,
and head  toward the magical healing   tall  as   a  Fire   Guardian.   The
pool to  the south.   A  Titan  came   apparition  wore   a  robe  torn  in
from nowhere  and my  only weapon, a   places through  which you  could see
camouflaged iron rapier, disappeared   no sign  of a  body.  Its  red  eyes
in a burst of fire.                    glowed  with  anger and cruelty.  It
                                       had no other face, just a black aura
My right hand burned, I found myself   that sent fear to my heart.  I  knew
defenseless against  the Titan, so I   what the creature was: a Wight Lord,
ran upward  to  find  a  safe  area.   one of the  most powerful  Undead in
Golems  no   longer  walked  in  the   all Kulthea.
ruins, I  knew, so I went in through
the door.                              It was holding a dark  knife covered
                                       with blood in its spectral hand. The
As I  was closing the door after me,   weapon was familiar to me  from some
I saw  an old  man  walking  in  the   research in  the  city of Arion.  It
ruins.   He was  wearing black robes   was  a  Slay-Knife, the most dreaded
and black  sandals, and a pendant in   weapon  used  by  the  Unlife.  This
the shape  of a  golem hung from his   will  kill you, but  more than that,
neck. His  face was all wrinkled and   it  will  turn   you  into a Wraith.
old, his  hair was  long and  white,   I shuddered at the thought.
his eyes had a mysterious look as if
a great  burden had been put on him.   The  old   man  spoke  to  the  foul
I felt  that this man once had great   creature. "Master,  I have  done  as
command of  Essence,  but  could  no   you instructed  and supplied the new
longer work with it.                   traps to the creatures of the land."
  
I saw  the shadow on him of those of   The Wight  spoke, and  I could smell
us who  take the dark path, but this   the  nauseating   stench  from   its
man was different.  He radiated such   mouth.   "You  have  done  well,  my
an aura  of pure  Unlife that even I   disciple."  The   old   man   smiled
felt chills all over my body. With a   faintly. The Wight spoke again. "For
gesture and  whispered words, I cast   so long  have you been gone teaching
the spell  that makes  me invisible.   these creatures  how to  trap  their
The  old  man  moved  north,  and  I   chests  with  the  newest  and  most
followed, curious  to know  what  he   cunning traps  that  my  Master  can
was doing in these ruins.              offer." Unexpectedly,  the  creature
                                       trembled in  a surge of Essence that
Curiosity is my most dangerous flaw;   even  I   could  feel,  but  with  a
if I  had a  coin for  every time it   gesture   the    creature   steadied
got me  into trouble, I could be the   itself. I  could  see  the  constant
richest half-elf in all of  Kulthea.   struggle between Essence and Unlife.
The old man kept moving north, and I
followed as  quietly as  possible to   The creature  spoke again. "You will
avoid detection.  Now  and  then  he   be rewarded. It  is  time for you to
looked around  over his  shoulder to   resume your duties in the production
                                   -15-                             More...
  
  
  
    
  
  
  
of  golems.     We   must  keep  the   down. I  had no  choice but  to call
population  of   Kelfour's   Landing   upon  life-draining   powers.  As  I
under control." Both of them laughed   moved my  fingers, I  felt the world
with a  maniac  laughter,  and  when   go dark all around  me, and I disap-
they   stopped    the   Wight   took   peared to reappear back in town.
something  from  its  robe.  "Here,"
said the Unlife Lord.                  I looked around, trying to regain my
                                       bearings. I was bleeding very badly,
The old  man took  the black  scroll   too faint to try to tend my leg.  My
and looked  at his  master, puzzled.   fingers moved again, my life drained
"What is  this, Lord?" he asked.       and  my  blood froze.  Now  I  could
                                       get to the Temple  of Eissa, where a
"It is an enchantment that will make   skilled healer could restore my leg.
the golems  faster. This  step  will   Townspeople looked amused  as I hob-
force more  of  the  inhabitants  of   bled tiredly to the Temple.
Kelfour's to join us."
                                       After I was healed, I stayed in town
I felt  anger. So  that is  what has   for a couple of weeks, spending time
happened to  the golems,  I thought.   at  Helga's,  pondering  how  Unlife
That is  where the  new deadly chest   almost took my life and how it saved
traps came  from. I knew that it was   me. Sometimes I wonder if the Powers
beyond a  gray orc  to  create  time   have already taken my life.  Well, I
rifts,    explosive    bombs,    and   better make  my way  to Helga's  and
electrical rods.                       drink some wine.  It helps.
  
I shifted  my weight  and stepped on      ==============\\==============
some some  branches. The  Wight Lord
turned and  looked directly at me. I   My Coming   [Continued from Page 14]
was still invisible, but suddenly it   ~~~~~~~~~
moved its  spectral  hands,  drawing   course,  now that I read it again, I
signs in  the air. My spell crumbled   realize  my  reckoning  of time will
and   I became  visible. The old man   mean little to you, especially those
acted  with  unbelievable  swiftness   who do not descend from Elven stock.
and hurled  a Lightningbolt at me. I   But perhaps I can provide some small
was able  to avoid it, but the Wight   assistance  in  this matter:  a Drow
Lord then  moved  into  position  to   shanra  is  called by you a 'day.' A
strike me with the Slay-Knife.         cushanra  is  roughly  equivalent to
                                       your week.  A lemshan corresponds to
Without a  weapon, I  feared for  my   your  concept  of  'month.' Finally,
life. I  did  not  look  forward  to   culem  can  be translated as 'year.'
spending my afterlife as a Wraith. I   Smaller  or larger units of time are
started  moving   my   fingers   and   not  significant in this account, as
drawing in the air. At the same time   I  did  not  bother  to write things
I gestured,  and called  upon all my   hour by hour, nor did I look further
protective  spells.   The   creature   than the current culem -- excuse me,
lunged to  attack, and I sidestepped   I  shall  try  to  conform  to  your
it.                                    standards  of  reckoning.  Indeed, I
                                       did not look beyond the current day,
Now it  was my  turn. I took a metal   as  I  found  early  on that looking
wand and pointed it at the Wight and   forward  or  back  too far did me no
a ball of ice struck it on the head.   good.
I took  the opportunity to run south
as fast  I could.  I got to the door   One more item I might mention before
with the old man and the Wight on my   I  start:   In my accounts in future
heels. As  I wrestled with the door,   issues, you will find tales of how I
I felt pain in my leg.  My  leg  was   came  to  be  called the Unbeliever,
gone! The  old man  took my  leg off   and  also  of  the White Gold that I
with a  Firebolt, hoping  to slow me   profess to bear.
                                   -16-
  
  
  
    
  
  
  
                            Love Mourns Eternal
 _______________            ~~~~~~~~~~~~~~~~~~~
/ \ ____    ____\            by Elyria Blythe
\@| +|~| __ |~|+|
  |  |~|/~~\|~| |
 _|  |~/~/\~\~| | e were  happy,  my   and  fed each other morsels from our
/@| _|__/  \__|_| love and I,  to be   basket. We were so hopelessly young.
\_/_____________/ together   sitting
on  the  rooftop gazing at the stars   After  our  meal  we decided to walk
in  the  velvety  black  night  sky.   through the surrounding countryside.
Tonight  he was explaining to me the   The  woods  were  particularly plea-
legend  of Altair and Deneb.  He had   sant,  sunlight winking through  the
taken  it upon himself to educate me   trees  as  we  walked.   But then we
in  the  lore of the world around us   happened  by  a graveyard.  The sun-
and of the stars.             ____________________________________________
                              \                                           \
I  was enthralled by his tale, |                Eternity                   |
weaver  of stories that he is, |                ~~~~~~~~                   |
and   could   almost  see  the | You're here, my love. You're mine at last.|
images  he  drew.   But  as he | Yet you're just beyond my grasp.          |
spoke,   a  creeping  darkness | I fear that you will slip away            |
came  over  me and the name of | Like all the times of yesterday.          |
Altair  began  echoing  in  my |                                           |
mind.                          | My past lives come at night to haunt me.  |
                               | Visions which show to me the tree         |
'Altair..  Altair..,' it whis- | Where last I helplessly watched you die   |
pered.   I  fell deeper into a | Shrieking soundlessly in my mind.         |
whirling  vortex, immobile and |                                           |
confused.  When I became aware | An old soothsayer once told me true       |
again,  I  was walking hand in | My soul's irrevocably bound to you.       |
hand  with  my love, exploring | We'll wander through the eons while       |
part  of  the lands we had not | Devils come to steal our smiles.          |
yet visited.  We were so young |                                           |
and foolish.                   |   Screaming endlessly through the years   |
                               |   Never able to staunch the fears         |
It  was when I looked fully at |   Of never having your hand in mine       |
him  that  the  first  jarring |   Without early death to end our time.    |
note entered my idyllic state. |                                           |
His  was  not  the  face of my | I cannot hide my heart from you;          |
love,  and  yet it was!  Stun- | It's not a case of win or lose.           |
ned,  I  whirled in confusion, | Our minds and souls are bound forever     |
my  mind coming to rest on one | Needing neither ring nor tether.          |
absolute   fact:   I  was  not |                                           |
Elyria, and he was not Baram.  | The love we share is very strong,         |
                               | Perhaps enough to break the bond          |
I sensed the weight of eons of | That holds you ever apart from me         |
ancient  layers  of  life upon | And keeps us from our destiny.            |
us.  We were many, we two, and |                                           |
had  been together through the | Maybe now I've reached my goal            |
centuries.  It was then that I | With my heart unblemished, whole.         |
began  to shiver, knowing what | Finding now what once was lost,           |
was to come...                 | Despite the very painful cost.            |
                               |                                           |
My  name was Sage, my love was |   Screaming endlessly through the years   |
Kel, and we were  walking to a |   Never able to staunch the fears         |
willow tree, the  perfect set- |   Of never having your hand in mine       |
ting for the picnic we had pre-|   Without early death to end our time.    |
pared.  We laughed  and talked |___________________________________________|
                                   -17-                              More...
  
  
  
    
  
  
  
light  there  was mottled and lent a   I  came aware to find myself crying,
diseased  look  to  the  ground, the   held  tightly  by my love.  His hur-
tombstones  and  crypts.   He was so   ried caresses and attempts to soothe
unaware  of  his  fate.  From out of   me  were of no avail.  He understood
nowhere,  wight lords and their min-   when  I  could  not vocalize my con-
ions  sprang  up around us.  We were   dition  and  pressed the matter not,
totally  unprepared  and  took  many   reassuring me as best he could.
strikes.   Only after a particularly
severe strike to Kel were we able to   A  few  nights  hence we returned to
get  away, him half stumbling, and I   the rooftop at my request, for I had
half dragging him.                     a gift for him.  Having no other way
                                       to  explain,  I had composed a song,
We  made  it as far as the willow we   and it was then that I sang it.
had  passed  earlier in our journey.
It was there he died in my arms, his   He  held me tightly after, and began
last  words a whisper forever etched   remembering  as  well.   We can only
on  my  mind.  'I love you Sage, now   hope  that armed with this knowledge
and  for  always, I love you...' And   we  can  find some way to break this
he  was  gone.   Echoing  through my   curse upon us.  To be forever doomed
mind were shrieks against this fate,   to have my love die early, to wander
for  I  knew not whether it was mine   through  the centuries never attain-
or  his.   Such had been our a close   ing satisfaction, was anathema.
mental bond.
                                       We  have  returned  to  that rooftop
In  shock  and  desolation I built a   since,  but  never  mentioned Altair
bier  to  place  his  body  on,  and   and Deneb.
watched  as  his flesh burned, sick-
ened  by  the  oversweet smell.  The   My  fair love is gone from the lands
flames  mesmerized  me,  drew me in,   now.   Even  knowing  has not helped
and  calmed  my  mind.  They drew me   break  the  bonds  of the curse upon
deeper and deeper in until I started   us.  Is it not ironic that just when
to  once again fall into that whirl-   we found our fate, it struck again?
ing vortex of blackness.
  
  
  
  
                          ___====-_  _-====___
                    _--^^^#####//      \\#####^^^--_
                 _-^##########// (    ) \\##########^-_
                -############//  |\^^/|  \\############-
              _/############//   (@::@)   \\############\_
             /#############((     \\//     ))#############\
            -###############\\    (oo)    //###############-
           -#################\\  / ** \  //#################-
          -###################\\/      \//###################-
         _#/|##########/\######(   /\   )######/\##########|\#_
         |/ |#/\#/\#/\/  \#/\##\  |  |  /##/\#/  \/\#/\#/\#| \|
         '  |/  V  V  '   V  \#\| |  | |/#/  V   '  V  V  \|  '
            '   '  '      '   / | |  | | \   '      '  '   '
                             (  | |  | |  )
                            __\ | |  | | /__
                           (vvv(VVV)(VVV)vvv)
  
  
                 "The Terror that FLAPS in the night!"
  
  
                                   -18-
  
  
  
    
  
  
  
 ____________                     Regrets
/ \      __  \                    ~~~~~~~
\@|     / "| |                by Feckly Fecund
  |    //|"| |
 _|   //=|"| |  halfling  sat  by  a   do  love the feel of fired clay, and
/@|  //  |"| |  barroom door, having   I'd rather use a nice bowl shaped by
\_/ ~~   ~~~ /  smoked too  much and   hand  for  the hand than an awkward,
  ~~~~~~~~~~~   eaten even more.  On   outsized flagon or mug.
achieving  that state of contentment
so  tirelessly  sought  by  mankind,   "That was my state of mind  when the
disdained  and derided by  dwarfdom,   venturers came in.
and  long acclaimed  as the  natural
and normal  state of being by  every   "You wouldn't  think to look at them
elf  queried  on  the matter, he let   that such  flashy fops, dandies with
his musings wax unusually philosoph-   their loud colors, braided boots and
ical. Ere long, he was contemplating   jeweled splendor,  even  knew  which
the  meaning of  life, politics, why   end of  the sword to hold, let alone
anyone  would  eat  a  chest,  where   how to  use it.  I pondered epigrams
hobgoblins  go when they  crumble to   to describe the party for my diary--
dust...                                a moraine  mass, a  cute and  cuddly
                                       clutch, perhaps a grandiose gaggle--
This is how he started his story:      when quite  by accident  I overheard
                                       this conversation:
"Who  are  these near mythical lords
from  the recent yet still-dark past   "'Barkeep, my fellows and I seek the
of  Kulthea?  Were Lythe and Allanon   services  of an acquisitional engin-
and  the rest diligent and misunder-   eer, a burglar of little renown  but
stood  citizens of the land, or mere   unmatched  skill, to accompany us on
dilletants,   or   would-be  tyrants   a  minor expedition.  Nothing overly
seeking to establish a chaotic hege-   dangerous  mind you, but a matter of
mony?   Young  I am, but I have seen   some delicacy.'
no  theft  in  temple or violence in
the streets.                           "He was  a brute  of a  man,  almost
                                       seven  feet  tall.  I  did  have  to
"Aye, there are the occasional unex-   listen harder  when he  leaned  over
plained  losses  and  pockets  found   and whispered to the bartender, 'And
mysteriously empty that jingled with   it would  help if  he  were  one  of
coin  only minutes before.  It is to   those  little   people,  to   better
be expected when risk-takers gather,   manage any confining spaces.'
a small price to pay for freedom.  I
hear  that  when  the daring Deering   "'Good sir,' I squeaked past my grin
walked  the lands, lords and newbies   'may  I inquire as to what one might
alike  were  apt  to wake up missing   expect  by  way of compensation were
their  family  jewels,  and,  I have   he  to  accept the position you just
heard, often more.  But I digress.     mentioned?'
  
"This was an evening much like every   "The   following  negotiation   took
other at Helga's -- an evening for a   little time, which was just as well,
steady  flow  of  bowls.  I'd had my   since we departed the  next  morning
bowls of torkaan stew with a bowl of   at an unnaturally early hour.  There
mead  to wash them down.  Now it was   was  hardly  time to break  my  fast
time  to  try  a  few  bowls of this   with a  snack  of muffins  and  jam,
delicious  pipe  weed I'd found in a   sausages, eggs, buttered hominy  and
forgotten  cache  in  the  catacombs   a pot of tea.
(rough  work,  clearing the varmints
that  infest the lower realms of the   "The trip was uneventful.  Even with
city), perchance partaking of a bowl   the  caravan  that drug out for what
of  the  fine brandy served here.  I   seemed  leagues, we couldn't attract
                                   -19-                             More...
  
  
  
    
  
  
  
the  attention of anything the smal-   else did,  maybe a  little less (the
lest  bit unsavory.  I was hoping to   low angle, you know).  It might have
be  ambushed by brigands at the very   been that lack of data that prompted
least.   The  leader,  Lord Ruggles,   me to  ask the  vital  question,  'I
came back to collect me.  He says to   wonder what  goes in  those  holes?'
me, 'Come help search for the trail.   Everyone else could clearly see they
Our  map  says  the  old  guild road   were  filled   with  leaves,  trash,
branches off somewhere near here.'     bric-a-brac; a pack rat's hoard, but
                                       nothing that  glittered  to  attract
"Well, I saw the same thing everyone   any attention...
 _________________________________
  
[Trail Side Climb]
The trail winds along a precarious, weather-smoothed cliff face. Having done
her  best  to  wear  away all but the most impervious bone of this mountain,
leaving  a glassy face only sporadically marred by pock marks, Mother Nature
now turns her will and winds on hapless travelers who happen by.
  
The  chill  gusts  whip at your coat tails and bites at your heels, dragging
the  unwary,  and the unwilling as well, closer to the doom that awaits them
on the other hand.  Ahead lies another bend and the unknown.
  
Upon searching, you discover unnaturally round holes in the cliff face eight
feet  up  or  so.   The  holes are filled with litter, and they appear to be
drilled  into  the  wall  six  to  eight  inches and angled down.  There are
obvious exits to the north and south.
  
[Hidden Ledge]
Fifty feet or so above the trail is a near-invisible niche. At about the two
foot level, the setting sun strikes glints from its wall.  Closer inspection
reveals,  written in halfling in what appears to be diamond dust, "Push here
to no avail, but accept this token of friendship and good fellowship."
  
As  you  press upward on the words, a section of the wall swings up and back
to  expose  an archway which is finely carved and proportioned--all of three
feet tall--opening onto a stair leading into the dark heart of the mountain.
The only way back seems to be the way you came.
  
[Landing]
You  are  on  a  landing  at the top of a dark stone stairway.  The way down
looks  strange  to you.  It's not a trick of the light from the lichen along
the  walls; the steps do appear particularly made for children.  You see the
mechanism for the not-so-secret side of a secret door here.
  
[Secret Door, Landing]
This landing is at the bottom of two stairwells. Which to choose?  Both wind
into  the  darkness.  There is also a small round wooden door.  There appear
to be no other exits.
  
[Den]
This  was  once  obviously  a  nice  place to rest up, but the sofa and easy
chairs  have  long  since  been splintered.  The cushions have been rent and
their  innards  strewn  about.   The  legs of chairs and tables are mixed in
amongst  the  calciferous remains of once-living animal legs.  A small round
wooden door appears to be the only exit.
  
                                                                     More...
  
                                   -20-
  
  
  
    
  
  
  
[Tunnel End]
A  stairway  and  tunnel meet here.  The stairs lead  little-step-by-little-
step further into the bowels of the mountain.  The tunnel seems to trail off
into darkness.
  
[Tunnel]
You are escorted here by endless ranks of unused sconces.
  
[Tunnel end]
This  is  the  juncture of a large cavern and a dark tunnel which disappears
into  the mountain.  The packed dirt floor of the tunnel interfaces with the
flagstone flooring that paves the cavern.
  
[Halls of the Mountain King]
This  cavern  clearly  once contained an extensive keep.  The dusty bones of
blasted  buildings  litter the landscape.  Around the periphery, minor shops
and  hovels  have partially survived, no doubt because they were imbedded in
the  cavern  walls.  Your gaze is drawn to a structure in the center of this
cavern,  if  for  no other reason than its completeness in the midst of such
desolation.  This building looks to be built of living rock.  If seams there
are,  the  joins  of  its  stones were magically faced, perhaps melded.  The
windows  and  door  facing  you  have been made part of the rope relief that
adorns it.  The play of light and grey on the two high windows remind you of
roses.  The only exit appears to be the tunnel to the west.
  
[Radagast Rope Company, Ropery]
The  entire  face of this building is decorated with etchings of strings and
cords  and rope.  There are double doors outlined in heavy cabling, no doubt
good  for  rope  bridges  in  hemp manifestations, with knots for hinges and
knobs.   The windows, though not dainty, are bordered in rope and twine just
the right size for mountain- and dungeoneering.  Too bad they are all rock.
  
[Radagast Rope Company, Display Room]
A stela greets you here.  This could represent the nature of life or commem-
orate the first transaction of this establishment, or perhaps someone simply
thought  it  would look nice here.  The stela is a marble relief of merchant
and customer, obviously depicting the exchange of a coin purse for a rope of
some  kind.  The remainder of the room seems dedicated to irregular piles of
dust and what must be the petrified remains of half burned furnishings.
  
An archway and nondescript black door occupy the north wall.  Unobtrusive to
the  point  of going almost unnoticed, small doorways partially covered with
tattered  hangings occur in both the east and west walls.  An ebony door and
a large plaque dominate one wall.  There is a double door in the south wall,
lighted  by  a  glowing emerald-colored sign.  The plaque is boldly printed,
"PRIVATE!   Authorized  Personnel Only".  In the Common language, and appar-
ently a number of tongues you don't recognize, the emerald sign reads, "This
Way Out."
  
  
                           __    __
                          (  )__(  )
                          /\ @   @/\         "SQEAK!...
                         /  \:  :/  \
    (___________________|    \()/    |        "Was that KOBOLD Kabobs!?"
                         \__________/
                          V V    V V
  
                                   -21-
  
  
  
    
  
  
  
                      Symbols and Lies  (Conclusion)
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ______________          by Lord Whilder Planrathe
/ \ ____  ____ \
\@| ~| |  | |~ |
  |  |~|--|~|  | ere,"   she   said,   Trolls. Not his father. Not his bro-
 _|  |~|--|~|  |slapping the hilt of   ther. Just two trolls. Or more lies?
/@| _|~|  |~|_ |the  broadsword into
\_/ ~~~~  ~~~~ /his hand.  "You  may   Momentarily,  his  father's  ghostly
  ~~~~~~~~~~~~~  need  this  if  any   form   appeared,    attempting    to
more trolls arrive."                   displace the troll.  The lips moved,
                                       though no  sound issued.   The elven
Whilder looked back down at the body   form    wavered   and   disappeared,
of his father. It seemed to blur, as   leaving  only the body of the troll.
though  two  beings  were  trying to   Whilder  did  not  need  to hear the
occupy  the  same space.  Harsh out-   words  spoken by his father's image.
lines  of  a troll combatted for the   He  knew  what his father was trying
space  occupied  by  the  fair  elf.   to tell him.
Neither seemed to win.
                                       Beware.
"Yes," sighed Whilder, looking away.
He closed  his hand  around the worn   "Well, mage, just what is this great
hilt, adjusting  his grip.   Not too   decision  you've come to?" she asked
tight, or  the  force  of  the  blow   lightly.   He was on his feet again,
could numb  his own arm or break his   talking  and  aware of his true sur-
own wrist.   Not  too loose,  so the   roundings.   She  thought the danger
sword could  not be knocked from his   was past.
hand  or  turn wrong when he struck.
Just as  his father  had trained him   "I  haven't  made  a  decision.  Not
to hold the weapon.                    yet."  Whilder stepped away from the
                                       body, shifting his sword to his left
She  stood  and waited.  After a few   hand.   Slowly  he began a series of
moments,  Whilder  began to struggle   gestures,  murmuring  arcane  words.
to  his  feet.   She  reached out to   Turning in a slow circle he repeated
help him stand.                        the words, so softly that even elven
                                       ears could not discern them.
"What  brings   you  to  this  spot,
mage?" she asked.                      As he completed his circle, he stop-
                                       ped  and  thrust his right hand into
"I...I needed  to make  a  decision.   the  air,  palm  aiming straight up.
This seemed  as good  a place as any   "I  seek the one!" he cried.  Energy
for it.  And you?"                     leapt  up,  spreading into a circle,
                                       an  invisible wave cresting outward.
She hesitated for a moment.  "I have   Whilder lowered his arm, and shifted
decided to try my weapon against the   his sword back into his right hand.
minions  of   Hrassk,"  she  finally
replied,  pointing  toward  a  trail   "What spell was that?"
that  was  dark  even  in  the  late
afternoon sun.                         "A  variation  of Call Familiar," he
                                       replied.
Whilder looked  into her  green eyes
and saw  a hint  of pain.  Startled,   "Variation?"
he realized  she had  just  lied  to
him.   If she  was lying  about  her   "Yes.   Normally  the  Call Familiar
real reason  for being here, perhaps   spell  allows  the mage to bond with
she was lying about the bodies.        an animal that he can control.  This
                                       spell should just bring an animal in
Whilder looked  again at the bodies.   response  to  its  call.  The animal
                                   -22-                             More...
  
  
  
    
  
  
  
that  answers  this call will deter-   up on this foolishness soon.
mine my future."
                                       "What  do  you  know  of your birth-
"How  will it determine your future?   mark?"
Will  it  walk  up  to  you  and say
'Hello, Whilder.  You ought to go on   "Not much," admitted Whilder.  "Just
studying the arts of magic?'"          that  it  happens to be in the shape
                                       of the old sign for luck. The super-
"No," answered  Whilder.  "Something   stitious   claimed  any  other  name
about it  will tell me what I should   would  bring  doom upon the village.
do, what course I should take."        That doom arrived anyway."
  
"How?"  she  exclaimed, wondering if   "Perhaps  not,"  she  said.  "Think.
the mage had fully recovered.          Some  of  your  village  escaped the
                                       slaughter.  You did.  And maybe more
Whilder sighed.  "I  do  not know. I   than you believe could have escaped.
trust myself to the whims of fate."    It  was  not  a  total  slaughter of
                                       life,  not if even one escaped.  And
"Wild  luck" she murmured.  "True to   one did escape.  You."
your name." Then louder, "What could
answer your spell-call?"               She  turned  to  look at him, but he
                                       was  still watching the setting sun.
"Oh,   typical   animals,"   Whilder   "It  was  first  called  the  Chance
replied,  watching  as the sun began   symbol  because  those  born with it
to  touch the horizon.  "Cats, dogs,   seemed  to  take  risks others would
falcons..."                            not contemplate.  However, it seemed
                                       that these folk were always winning,
"And  some  not-so-typical  ones,  I   always   coming   out  unscathed  or
take it."                              richer  for  the  chances they took.
                                       It  soon  started  being  called the
"Most   certainly,"   said  Whilder,   Luck  symbol,  for  those  same folk
looking  back  at  the  guardswoman.   seemed to have an infinite source of
"Maybe  a  torkaan, or a brown bear.   luck  at their command.  It became a
Possibly  even  a  cockatrice.   The   superstition  that a child born with
spell  just  requires that an animal   the symbol must be named after it or
answer it, not necessarily an animal   the  luck  would  turn  against  the
that  the mage could control through   bearer and those around him."
the spell."
                                       Was  he  hearing  her, she wondered?
"And  once  this  messenger arrives?   He  seemed lost, staring at the sun-
What happens then?"                    set.   She  wanted to grab and shake
                                       him until his teeth rattled, but she
Whilder  looked  over at the setting   felt  that  was not the answer.  She
sun.   "I  believe I will become one   waited  a  moment for a response but
with  the  animal, for a few moments   received  only  silence.   She  con-
anyway.   I  will not control it nor   tinued  her  explanation,  hoping he
it  me.   If I am correct, our iden-   heard, hoping he understood.
tities will be as one.  If something
happens  to it during that time, the   "As the tales go, it became known as
same will happen to me.  Please take   Rampant Luck during a small war bet-
no actions, no matter what occurs."    ween  two kingdoms.  Three warriors,
                                       all  born with the luck sign, held a
The  guardswoman  turned  nervously,   pass  against  an  entire army.  Not
scanning  the area for anything that   one  enemy did they themselves slay.
could  be  a threat to them.  Such a   Not  one  arrow  did they nock.  And
spell  could  not work, she thought.   not  one  wound or injury did any of
She  needed to get him talking about   the   three   receive.    Yet  their
something else.  Maybe he would give   enemies were decimated and retreated
                                   -23-                             More...
  
  
  
    
  
  
  
from the field of battle."             in  until  after they were well into
                                       the archers' formations.  The bodies
"How?" asked Whilder.  "How could an   of  the  archers caused many a mount
entire  army  be decimated and never   to  fall,  lashing  out  at anything
have come to battle?"                  near it.  Since the mounted soldiers
                                       had bunched together to ride through
She   felt  a  wave  a  relief  pass   what  was supposed to be open space,
through her.  He was listening, even   the  fallen  horses  kicked  out  at
if  he  was  staring at the half-set   other  mounts.   The  struck  mounts
sun.   "Well, here's the tale that I   lashed  back  at  anything  near  or
think is closest to the truth:         around  them.   The archers that had
                                       not  become trapped in the confusion
"They  used  a  typical  deployment.   quickly  moved away and bunched into
Common foot soldiers advanced first,   small, unorganized groups.
in  order to draw the enemy archers'
fire   and  reveal  their  position.   "One  of the officers among the foot
Their  own archers, neatly formed up   soldiers  glanced  back  and saw the
a distance behind the foot soldiers,   melee  behind him.  Fearing that the
then  rushed  up  to send vollies of   enemy  had somehow gotten behind and
arrows into the enemy positions.       within  the ranks of the archers, he
                                       blew  the  signal for retreat on his
"The  foot  soldiers then made their   horn.   The foot soldiers spread out
way  to  the base of the small moun-   even  further  trying  to stop their
tains   flanking   the   pass  under   headlong  charge.  Before they could
protection  of  their  own  archers.   reform  and make an orderly retreat,
Once  there,  a  signal was given to   many  had  seen  the  growing  chaos
the  mounted  soldiers.  The archers   within their own ranks of archers.
were  to  open  ranks at the signal,
allowing  the mounted soldiers past,   "Words  were  quickly shouted.  Many
then  close  up  again  and continue   mistook  the  confusion to mean that
their barrage of missiles.             the enemy had managed to get a large
                                       force  behind  them.   With cries of
"The mounted soldiers rode as far as   encouragement  to  each  other  they
they  could,  dismounted,  and began   began  a  disorganized  charge  back
attacking   the   enemy.   The  foot   toward their own lines.
soldiers  followed,  reinforcing the
mounted  soldiers  who  would not be   "Several  of  the  archers  who  had
tired  from  the  ride,  as the foot   escaped  the  carnage  within  their
soldiers would be from their charge.   ranks   looked   back   toward   the
But things went wrong...               mountain.   Not  much  could be seen
                                       through  the  dust and haze that now
"Battle   horns   sounded  from  the   filled the air around them.  Nothing
mountain,  startling flocks of birds   could be heard over the noise behind
which  launched  themselves from the   them.   All  they  saw  were figures
mountain.   The foot soldiers charg-   racing  toward  them, figures waving
ed,  thinking  them, survivors later   weapons.   Quickly,  several  of the
claimed, to be arrows fired by enemy   surviving   archers   began  sending
bowmen.   The mounted soldiers, con-   arrows  at  the charging men.  Other
fused by the echoes of the horns and   archers noticed these few and joined
shouting,   charged.   The  archers,   the  barrage, each thinking that the
amused  that  the foot soldiers were   others   had   identified   the  men
panicked  by  birds, never heard the   charging them as the enemy.
approach  of  the  mounted  soldiers
until  they crashed into the rear of   "It  was  considered  pure,  rampant
their own formations.                  luck   that   stopped  the  invading
                                       army."  She  moved  around  to stand
"The mounted soldiers had just built   between  Whilder and his view of the
up  to full speed and could not rein   sunset.   "It  was good luck for the
                                   -24-                             More...
  
  
  
    
  
  
  
three  protectors,  bad luck for the   He had his answer.
invaders.  Not just one kind of luck
or  the  other.   And  not something   "Mage?"  she  asked, concern evident
that  could  be  called on, could be   in her voice.
relied on at all times."
                                       "Tell  me," he whispered, looking up
A  sadness  reflected  in  her eyes.   from  his  hand.   "Tell  me why you
"Two  of  the  three died in another   really came to this spot tonight."
battle but scant days later."
                                       She looked into his eyes.  "I do not
Whilder felt his spell ebb, begin to   know, truthfully.  I only knew I was
fade, as she finished her story.  "I   needed.  That I would be useful." No
have  failed  again," he said.  "The   pain  reflected  in  her  eyes  this
spell ends without answer."            time.   No  lies.  He glanced at the
                                       two    bodies,   shrouded   in   the
The guardswoman looked solemnly into   darkness.  No lies.
his  light grey eyes.  "Not failed,"
she said.  "You tried, and trying is   Whilder  readied  his  shield.  "I'm
never  failure."  And  even  as  she   going  back  to  the Landing.  Would
spoke, she watched the intelligence,   you like to walk with me, Chance?"
the   very  spark  of  life  itself,
suddenly leave those eyes.             "No,  I..," and the look of surprise
                                       on her face was priceless.  "How did
She  saw  only the eyes of the dead.   you   know?"  she  stammered.   "You
Shocked,  she  gasped  and  drew her   couldn't  have  seen..." The crimson
weapon. Quickly she looked about for   glow from her face outshone the sun-
an  attacker  who  could have killed   set that occurred but moments ago.
the mage while she spoke to him.
                                       Whilder   smiled  and  turned  away,
The wolf growled, grey fur bristling   starting  his  trek  back  to  town.
along  its  back.   He was confused.   From  the darkness his voice drifted
One moment he had been following the   back to her.
scent  of  his  prey,  the  next, it
seemed,  he  was  far  away from his   "My  birth-name  is Wild Luck.  That
normal  hunting  grounds.   For long   is how I knew."
moments   he   watched  the  strange
figures.   One stood still as death.
The  other  crouched and waved some-                Epilogue
thing at him, making strange noises.
The  scent of death drifted from two   She  stood  in the darkness watching
other forms on the ground.             as  Orhan  rose, waxing full against
                                       the  night  sky.   Even as the light
Abruptly,  the  wolf  spun and left,   from the home of the Gods brightened
running  back  toward his home, back   the   night,   she  seemed  to  grow
to his hunt.                           indistinct.   Slowly her form became
                                       like gossamer, fading from sight...
Whilder's   world  suddenly  snapped
into  place.   A world of color, not   And she was gone.
the  shades of grey seen through his
eyes moments ago...                    Long moments passed after she disap-
                                       eared.   Then,  like a distant sigh,
No, not his eyes. The wolf's eyes.     came two words barely whispered, the
                                       speaker indistinct, unidentifiable.
Whilder  looked  down  at  his right
hand  still gripping his sword.  His   "He knows."
vision  shifted  beyond his fingers,
beyond  the hilt in his hand, to the   Or...perhaps...  perhaps it was just
birthmark on his own palm.             the evening breeze.
                                   -25-
  
  
  
    
  
  
  
                           Corruption in Kulthea
                           """""""""""""""""""""
 ___________              by Miss Louvella Parsnips
/ \ ______  \
\@| ~|_|~\\ | ecadence   abounds  in   understand  that  he  presented  her
  |  |~|  ||| Kulthea this month  as   with an  enormous   and disgustingly
 _|  |~|  ||| we discovered, much to   gaudy  engagement   ring   and  she,
/@|  |~|_// | our distress,  disgust   having no better sense, accepted the
\_/ ~~~~~~  / and chagrin.             tawdry ring.
  ~~~~~~~~~~
As usual, our bleu  robed magess has   Of   course,   given   this   garish
been up  to  no  good, flaunting her   healer's substantial  collection  of
considerable wares through  the town   ornate,  gaudy and rather inappropr-
in a display of vulgar   exhibition-   iate engagement  rings, we wonder if
ism. It  seems   that this  depraved   this   wedding will ever take place,
trollop  strolled  through  the town   despite  the  too   obvious  and too
attracting,  like  fleas  to  a dog,   passionate amounts of smooching  and
several of  Kelfour's desperate, and   cooing going on about town. It reeks
not  very  bright,  young   lads. We   of deception to us. We wonder if our
were shocked to learn that following   young  ranger  will  ever   be  seen
this lewd demonstration,  la  magess   again. We wonder indeed.
led  the    unfortunate  fellows  to
Frick's newly refurbished  suite for   While  we  are  on  the  subject  of
a  night  of   immoral,  crude   and   inappropriate  behavior,   we   have
lascivious entertainment.              learned that our lady  cleric of the
                                       old speeche  and   the  multitude of
Naturally, the magess' henpecked and   members of her family  have formed a
desperate husband  decided   that he   new   society,    BUM,    which   we
too  would  stroll through the town,   understand  stands   for   Break  Up
au natural, in the hopes of attract-   Monopolies. We have no idea what the
ing  some of Kelfour's  harlot-like,   nature of  this   new  society could
and brainless, damsels  and  thereby   stand  for,   but   we    are rather
enjoying  a   depraved  night of his   suspicious that  BUM   really stands
own.  Unfortunately, no one paid any   for Break Up Marriages,  however, we
attention  to  this  poor fellow (no   would not dream of being as tacky as
one, that is,  except us) and he was   to   actually  accuse our la clan of
forced to spend the evening  indulg-   such  filthy   and devious behavior,
ing in solitary entertainment.  This   would we?
being so, it does not surprise us in
the least that  la  magess must look   Until  next   time,  gentle  reader,
elsewhere.                             stay decent and tra-la for now!
  
We have also learned  that Kelfour's    ==================================
favorite mad mage  has  undergone an   |  THE SOCIETY FOR MORAL DECENCY   |
experimental  operation  offered  by   |     -= MEMBERSHIP DRIVE =-       |
Surtey Akrash. Of  course,  we would   |__________________________________|
not be  so  crass  as  to detail the   |                                  |
manner of the operation,  but let us   |    Calling all decent, moral     |
just assure you that he is no longer   |  upright, rather goody-goody     |
a lord...or a he.                      |    and otherwise uncorrupt       |
                                       |          ADVENTURERS             |
Tacky seems to be the operative word   |    *************************     |
of late and tacky best describes the   |   Help us wipe out depravity     |
impending wedding  between   a young   |      in Kelfour's Landing        |
half-elf  ranger   and    the  newly   |      Join the SPMD today!        |
returned  from   exile   healer.  We   |__________________________________|
  
                                   -26-
  
                                                                     KEV3N1
                                                                      [end]
  
  

  _______________________________________________________________________
 / \                                                                     \
|   |                          Here Come Hot Summer Nights!  Pages 2 & 29 |
 @_/_____________________________________________________________________/
 |                                                                     |
 |                                                                     |
 |    GemStone III'S                                       July 1992   |
 |                                                       Vol.3, No.2   |
 |               _   _           _    ___                              |
 |              / ) / )         / )  / __)                             |
 |             / /_/ /  ____   / / _/ (   ____   __  __  ____          |
 |            /   __/  / __ ) / / (  __) / _  ) / / / / / ___)         |
 |           / /\ \   / ___/ / /  / /   / (/ / / (_/ / / /             |
 |          (_/  \_) (____) (_(  (_(   (____/ (_____( (_(              |
 |  .                 _____      _    _    _    _                      |
 |.   +  Prizes!     / ____)    / )  (/  _/ )  (/                      |
 |   .  ____   +    / (__   ___/ /  _   (  _) _   ____   ____          |
 | +   /\/\/\      / ____) / _  /  / )  / /  / ) / _  ) /    )         |
 |    .\/  \/ .   / (__   / (/ /  / /  / /  / / / (/ / / /) /          |
 |   .  \  / .   (_____) (____(  (_(  (_(  (_( (____/ (_((_(           |
 | .   + \/  .                                                         |
 |      .  +             The Kronicles of Kulthea                      |
 |   + .  .                                                            |
 |                                                                     |
 |_____________________________________________________________________|
 |_____________________________________________________________________|
 |                                                                     |
 |                                                                     |
 |  Local News ..................................................   1  |
 |  QUESTionable Behavior ............... Lord Gallenod Varynesti   2  |
 |  Our Favorite Things ........................... Stanyon Sting   5  |
 |  High Sorcery Part II: Guide to Power ..... Dartaghan Darkstar   6  |
 |  The Price of Trust ............................ Elyria Blythe   7  |
 |  Monastery Maps ....................... Lord Whilder Planrathe   9  |
 |  A Farewell to Wands ................... Talamasca D'Lioncourt  13  |
 |  A Family Man .................................. Stanyon Sting  14  |
 |  The Thoughts of a Healer ................... Jhembryn Durrock  16  |
 |  Regrets (Part 2) .............................. Feckly Fecund  17  |
 |  Find the Words: Theme HEALERS ................. Haze Skywrack  19  |
 |  Guided Tour of the Graveyard (Maps) .... Aegyptia Nyctadaemus  20  |
 |  Monsters of the Graveyard .............. Aegyptia Nyctadaemus  27  |
 |  Hot Summer Nights Prizes! ...................................  29  |
 |                                                                     |
 |                                                                     |
 |_____________________________________________________________________|
 |                                                                     |
 | Kelfour Edition of the Kronicles of Kulthea is devoted to the multi-|
 | player role-playing game GemStone III on GEnie Information Network. |
 | Submissions edited for space, accuracy and readability. For details |
 | contact assistant editors  Kalagay Halatil, Iomadh Dauphin, or Lady |
 | Rune Arundel, or publisher Phaedra Bleu by GE Mail to P.HERRINGTON. |
 |                                             Banner letters by Yonah |
 |   __________________________________________________________________|___
 |  /                                                                     /
 \_/_____________________________________________________________________/
    
  
  
  
  
    
  
  
  
   Shift in Clerics' Powers            |\                __
   ~~~~~~~~~~~~~~~~~~~~~~~~       \    | \            __ || __
All  residents  --  especially         |  \___________||_||_||____________/|
clerics  -- are urged to check    --   |   _______________________________ (
the GemStone III Version Notes         |  /     :                  :      \|
on  GEnie Page 931 for details     /   | /    {~~~~~~~~~~~~~~~~~~~~~~}
about changes to the powers of         |/      |~~~~~~~~~~~~~~~~~~~~|
clerics.                                       |                    |
                                               |      L O C A L     |
Alterations are detailed in the July           |                    |
'92  Changes.   They  affect,  among           |       N E W S      |
other  things,  depart  times in the           |                    |
event death for all races as well as           | K                E |
the  need  for deeds.  These changes           | E       /\       D |
pertain  to  ALL  resurrections.  KE           | L      /  \      I |
will   publish  an  informed  player           | F     /    \     T |
analysis  in  a  future  edition but           | O    /      \    I |
check  out  the Version Notes in the           | U   /        \   O |
meantime.                                      | R  /          \  N |
                                               |   /            \   |
          Player Resources                     |  /              \  |
          ~~~~~~~~~~~~~~~~                     | /                \ |
Town  Forums are held each Wednesday           |/                  \|
night in Moot Hall.  This is a great
way to be heard by the designers and
GameMasters.                                         Drag It!
                                                     ~~~~~~~~
Your  game  time  can be enhanced by   The next time you discover you don't
downloading  informative, files from   have  the  strength or space to pick
the GemStone III Software Library on   something  up (dead bodies included)
page 930. Study files offline to in-   try DRAGging it.  Most things can be
crease enjoyment of your time in the   drug  through doorways and arches as
game. For instance, an INDEX to KE'S   well as in the  standard directions.
second  year of issues is now avail-   Nice enhancement!
able  (KEINDEX2.TXT) as well one for
our first year (KEINDEX1.TXT).  Also     __________________________________
recommended are Zepath's GIFMAPS9 in    /                                  \
three  varieties of compression, the   |        !Hot Summer Nights!         |
updated version of Natasha's No Non-    \__________________________________/
sense Guide, and Taluk's ARMOR.TXT.
                                                         .ooooo..
                                                       .oOOOOOOOOOOOo
                                                    .oOOOOOOO"""""OOOO.
                                                 .oOOOOOOO"        "OOO
                                            _,ooOOOOOOO"            OOO
            o.O.                        _,oOOOOOOOOOOOOO.           OOO
            OO_Oo.                 _,oOOOOOOOOOOOOOOOOOOO           `='
         .oOOOOOOOO. ..ooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO oooo.
        .O('OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
      --\QQOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
       / |~`````"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
         |     .O:OOOOOOOOOOOOOOOOOOOOOOOO"""    ~"""""""' oo`OOOO
             oO.OOOOOOOOOOOOOOOOOOOOO""'                   `O OOOO
          .OO.OOOOOOOOOO/""""''''                             OOOO
        oOO.OOOOOOOO/"                                        `OO00
      QQO.OOOOOO/"
       oOOOO/"                           Warning: Dangerous pumas sighted!
      QQQO/"                                             KE needs details!
                                    -1-
  
  
  
    
  
  
  
 ___________               QUESTionable Behavior
/ \ ________\              ~~~~~~~~~~~~~~~~~~~~~
\@| ~|_|~~|| |          by Lord Gallenod Varynesti
  |  |~|_|~~ |
 _|  |~|-|__ | ach of  us  dreams of   sword-swingers as spell-casters.  Of
/@|  |~|__|| | that big  quest where   course, any two  sword-swingers will
\_/ ~~~~~~~~/  we solve all the puz-   compliment   the  mage  and  cleric.
  ~~~~~~~~~~   zles, track  the vil-   Fighters,  for example, can learn to
lains  to  their  lair, and vanquish   pick locks as well as thieves.  How-
the  varlets.   (Then  strip them of   ever, thieves can train cheaply in a
everything  they  owned, of course.)   wide  variety  of  skills,  and  are
However, it's rarely that simple.      usually better climbers and swimmers
                                       than  are fighters.  On some quests,
Sometimes it takes a lot of fumbling   those skills may be very important.
around until someone finds the catch
to  the  secret door.  Some puzzles,   Once  you  have the basic group, you
like  the entrance to the new monas-   may  add more people as you see fit.
tery,   can  only  be  solved  by  a   Sorcerers  are particularly powerful
specific  class  of  player,  or one   questors,  as they can assault oppo-
with  unique skills.  Then there are   nents   otherwise   immune   to  the
the monsters you may encounter along   party's  attacks.   While  I'd still
the way.  A party of thieves with no   slightly  favor a mage for the basic
blessed  weapons  will be in trouble   group   because   mage   and  closed
if  ambushed  by  Wight  Lords.  The   essence  spells  give  more  overall
first  and  most important part of a   benefit  to  a party, I'd advise you
quest is organizing your group.        to  always  try  to include at least
                                       one sorcerer in your group.
Mostly,  you  have no idea what kind
of  opposition  you'll  run into, so   Fighters  are  also  a welcome addi-
it's  best  to recruit as balanced a   tion,  particularly  those with two-
group  as  possible.   At a minimum,   handed  weapons.   A patient fighter
you  should have at least one cleric   with  a greatsword can dispatch mon-
and  a  mage.  The cleric is absolu-   sters with two blows that would take
tely   essential  if  you  encounter   the rest of your several minutes.  I
Unlife,  and  mages  have a powerful   say  patient because fighters sacri-
collection  of  spells at their dis-   fice  20  to  45 points of defensive
posal  even at lower levels.  A mage   ability to carry those huge weapons.
specializing  in  the Closed Essence   Impatient fighters with low DB'S get
list has useful spells like Slow and   killed  off  too  quickly  to do the
Haste.   The  main advantages to the   party much good.
Mage  Base  list  are  the defensive
spells, like Wizard Shield and Blur,   Bards,   unfortunately,   are  at  a
that can be cast on party members.     significant  disadvantage until they
                                       get  some  spells.  Until then, they
In  addition to a cleric and mage, a   will  have  to  rely  on their quick
basic group should have a ranger and   wits  to  raise them above the level
a  thief.   Rangers have good defen-   of  simple sword-swingers.  However,
sive  spells  in  addition  to their   a  bard who can sing and entertain a
combat ability, and thieves can pick   dispirited group of questors lost in
locks,  an  important  skill  if you   a   maze   and  beset  by  countless
expect  to  reap the rewards of your   beasties is okay in my book.
endeavors.   Rangers and thieves, if
they have channeling skill, can also   And  last,  but  hardly  least,  are
act  as  living  power batteries for   healers.   While healers have little
the cleric and mage.                   offensive  capability,  they  can be
                                       absolutely priceless on a quest.
As  a  general  rule, try to balance
the  group  so  there  are  as  many   Wounds  that  might  put  your  only
                                    -2-                             More...
  
  
  
    
  
  
  
mage, cleric or thief out of commis-   whisper.   And  consider  this:  the
sion are child's play to a competent   gods sometimes judge us during these
healer,  saving  valuable  time  and   quests.  Players who natter on about
maybe  even  the  character's  life.   inconsequential  things  are  rarely
Definitely recruit a healer for your   rewarded for their behavior.
group,  and then protect that worthy
person   with  every  available  re-   Also, the group leader should be the
source.                                only  one communicating over the ESP
                                       net.   I've seen several groups have
My  ultimate  group  would include a   to  backtrack  to pick up people who
cleric,  healer, sorcerer, two mages   decided  they just couldn't resist a
(one with each list,) two rangers, a   side  comment  or  two  while  their
fighter  and  a thief.  Add a second   group  was  travelling.   (I've also
cleric  if  you  expect to encounter   seen  members abandoned, because the
much  Unlife.   But  as  long as you   group  leader got fed up with having
have the basic four-profession group   to  go  back  for them.) If you must
I mention above, you should be okay.   use  the  net, make sure you get the
                                       group to stop and wait.
Now that you have your group formed,
you're  ready to go out and save the   When  you enter uncharted territory,
world,  right?   Probably  not.  The   it's  best to take a careful look at
difference   between   a  successful   everything  in every room.  Have the
group  and  a  dead group is usually   characters   with   high  perception
team-work.  Make sure everyone knows   search.   Touching or tapping things
their  roles before you set a single   is  a  fast way of discovering those
foot outside town.                     obvious  items that might have other
                                       functions.  It's also a good way for
First,  you  need a leader.  Leader-   a  character  who  has  discovered a
ship  should  not  be  determined by   hidden door, for example, to show it
comparing  experience  and automati-   to  the  rest  of  the  group.  Some
cally  assigning the player with the   handy  random commands would be "tap
most  as  leader.  Pick a leader who   opening,"  "touch  chest,"  and "tap
knows  the  lay of the land.  Change   (hidden) door."
leaders if you're going into an area
that  the  current  leader is unfam-   Puzzles  can  be trying for a group,
iliar  with.   You  never  know when   particularly if activating that trap
you'll  need  to move quickly; know-   door  drops  you  into an area where
ledge of the terrain is a big plus.    you  can't  ESP  the solution to the
                                       rest  of  the  party.   Once  you've
Keep  chatter  to a minimum; it just   identified  everything  in  the room
clutters  things  up.   If  you have   that  might  activate  something, my
something  pertinent  to  the quest,   suggestion  would be to have differ-
fine.   If you want to chat with one   ent people try different things with
person,  it's  usually  a  lot  less   it.   Poldark  the Mage turns, Whiz-
annoying  to the entire group if you   bamph  the Sorcerer pulls, Lighthand
                                                                    More...
                      //|                       //|
                        |                         |
                   |\___|___/|               |\___|___/|
                   |         |               |         |
                    \       /__     ___     __\       /
                     |     |   |___|   |___|   |     |
                     |     |                   |     |
                     |     |       _____       |     |
                     |     |      |||||||      |     |
                     |     |      |||||||      |     |
      _______________|     |______|||||||______|     |_______________
       ~~~~~~~~~~~~~~|     |~~~~~/       \~~~~~|     |~~~~~~~~~~~~~~
                                    -3-
  
  
  
    
  
  
  
the  Thief  pushes.   That way, if a   opposition.   Even  if every monster
character  disappears though a hole,   in  the  room  is  familiar  to you,
you  have  some idea what caused him   there  may  be hiders in the shadows
to vanish.                             waiting  for you to lower your parry
                                       so they can ambush you.
Combat can come upon you two ways on
a quest, expected and unexpected.  A   Sword-swingers   should   start  any
few  thoughts on how a well-prepared   combat  by  searching  the  room for
group deals with each:                 hidden   opponents   while  at  full
                                       parry.   This  gives clerics time to
Expect  to  have something nasty try   Hold  or  Blind opponents, sorcerers
to  rip your head off every time you   to  use  Mind  Jolt, or mages to use
enter a new room.  This is not being   Slow.  If you have the support, wait
paranoid; they really are out to get   for the  spell-slingers to soften up
you.   If  you  have time to prepare   the   opposition  before  you  start
for  combat,  the  first  thing  you   swinging.   Also, try to get a read-
should do is have attack commands at   ing  on  the offensive and defensive
the  ready.   (In  other words, make   capabilities   of   your  opponents,
some  "attack thingie" macros if you   spells  and  round  times  included.
know what you're up against.)          You never know when such information
                                       will come in handy.
Those   characters   with  defensive
spells  should cast them on everyone   During combat, someone should always
at  regular intervals to save power.   be watching for stunned comrades and
For  instance,  I'm a ranger with 32   be  prepared to drag them to safety.
power points.  If I cast them all at   If a party member gets stunned, drag
                                       them  back  the  way  you  came,  if
                                       possible.  Dragging them to an unex-
once,  I  can  cover  myself and two   plored room could take them from the
other  characters with +20 physical,   frying pan to the fire, so to speak.
+20  RR  and  +30  magical DB for 40   This  job  usually falls to healers,
minutes.                               or to clerics if there are no Unlife
                                       present.   With  Unlife,  one of the
However,  If  I  space  that out and   sword-swingers  should drag if there
cast  on  one  person  every  six or   is no healer present.
seven  minutes,  I can maintain that
coverage  on  myself  and five other   If  things get really bad, evacuate.
characters almost indefinitely, plus   The group leader should yell LEAVING
have points left over to give myself   or  RETREAT,  and  then get the heck
an  extra  +15 to physical DB when I   out  of  there  once  people  are no
need  it  and channel a few PPS to a   longer  in  round time from attacks.
cleric  or  healer  in an emergency.   The  monsters may chase you, but may
The  same applies to any spell where   not come in force.
you  can  build up a duration.  Cast
one or two, get back to full points,   Okay,  you've  solved  the  puzzles,
and  cast a few more.  Do this while   killed   the  baddies,  and  rescued
you're searching around and not only   whoever  needed  to be rescued.  You
will  your  party  will be well pro-   now  have  this huge pile of loot to
tected   when  you  arrive  at  that   divide up.  (We hope!) How do you do
ambush, but your spellcasters should   this without coming to blows?
still be at or near full power.
                                       Grabbing  treasure  and  running off
Actual combat can turn into a bloody   with it is the fastest way I know of
mess  if every player fires off _ad_   getting  a lot of people VERY mad at
_lib_.   Quest opponents are usually   you.   I  like  to  think  that if a
much   more   dangerous   than   the   group worked together well enough to
monsters  we  fight day to day, so a   solve  the  quest they can divide up
little  tactics  never  hurts.   The   treasure in a reasonable way.
first  thing  to  do  is  assess the                      More on page 8...
  
  
  
    
  
  
  
                            Our Favorite Things
                            ~~~~~~~~~~~~~~~~~~~
                              by Stanyon Sting
   
  
                   Charging Karnelians and no DB Torkaans
               Lite armored Kobolds with their small fortunes
               Frothing dark Werebears that make us take wing
                   These are a few of our favorite things
  
              Strong armed Hobgoblins that carry good treasure
              Fast moving Threks that we hunt for our pleasure
               Bare handed Trolls and the dangers they bring
                   These are a few of our favorite things
  
  
                           When the chest *clicks*
                            When the blade nicks
                         When you're feeling fried
                  We simply go back to the Temple we love
                         So happy to have not died
  
  
                Quick casting Titans with their weapon fire
                Frightening Unlife and the souls they desire
          Bewitching young Sea Nymphs and the songs that they sing
                   These are a few of our favorite things
  
                 Pounding Steel Golems and Shadow Assassins
                Calming Death Dirges and Spiders that fasten
               Sidestepping Black Stalkers two-handed swings
                    These are few of our favorite things
  
  
                              Going on quests
                             Passing the tests
                          With your friends around
                 Discovering things like a Shimmering Glove
                        And bringing it back to town
  
  
                  Twinkling auras and translucent glowing
                  Finding the Crystal that is all knowing
                   Not being navved when using Gold Rings
                   These are a few of our favorite things
  
                  Making a Level and passing a Spell Roll
                    Finally realizing all your Potential
                 Doing your best at some good Role-Playing
                   These are a few of our favorite things
  
  
                            Avoiding gas clouds
                             Shouting out loud
                           We have come to fight
                     Thereby elevating the level above
                     And gaining more skills and might
  
                                    -5-
  
  
  
    
  
  
  
                     High Sorcery Part II: Guide to Power
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ___________               by Dartaghan Darkstar
/ \ ______  \
\@| ~|_|~\\  |
  |  |~|  || |eveloping the ultimate   of  any  set that has a 100 in it or
 _|  |~|  || | destroyer will not be   three or more 90s.
/@|  |~|_//  | easy. Young sorcerers
\_/ ~~~~~~  /  are almost as hard to   The POTENTIAL stats are what counts.
  ~~~~~~~~~~  develop as healers and   Try  to  get  potentials  of  90  or
clerics.   Reading Character Law and   higher  in AG, QU and ST.  Having an
Campaign Law as well as Spell Law of   average  of  90 in CO, RE, EL and SD
the  Rolemaster  series published by   would  insure  an adequate number of
Iron  Crown Enterprises (I.C.E.) can   DEVelopment  points.   A  minimum of
help   minimize  the  hurdles  young   two  power  points  per  level  is a
sorcerers will encounter on the long   must.   Sorcerers  are hybrid spell-
road  to  high sorcery.  Nine out of   casters.  Thus they derive the total
ten  hobbits  have  also recommended   number  of  their  power points from
reading  High Sorcery Parts I and II   the  average  of  their  EM  and  IN
along  with finding a mentor to help   stats,  which so happens to be their
you over the toughest spots.           primary requisites.
  
Your  first  hurdle -- getting a set   Some  may  be tempted to put the two
of  killer potential stats -- can be   lowest  D100  rolls  here,  take the
a pain.  However, with a bit of luck   automatic  90s,  and  hope  for good
and  a  set of macros, it should not   potential rolls.  Statistically, the
hurt your budget too much.  First of   better strategy is to put the 100 in
all, you do not need killer stats to   EM  and  the  lowest  number  in IN.
have  the potential to one day prac-   Doing  it  this way gives you a much
tice   the   dark   magics  of  high   greater  probability  of getting two
sorcery.  Secondly, even if you want   or  more power points per level.  If
the  killer  stats  of  an  ultimate   you  plan to be a proficient user of
destroyer, there are tricks that can   elemental  attack  wands such as the
shorten  the time needed rolling the   iron,  silver, metal, and gold wands
dice in the Character Manager.         commonly  found in Kulthea, then put
                                       your  next  highest roll in AG.  The
On  your first trip to the Character   AG  stat bonus along with any racial
Manager,   record   each   keystroke   bonus is added to the Directed Spell
necessary  to  move  from getting 10   skill  and  the sum is the Offensive
100-sided  dice rolls to another set   Bonus of your elemental attack.  Put
of  10 100-sided rolls without rear-   the  next  highest numbers in QU and
ranging  the  rolls  or  training in   ST.   The  QU  bonus  is  your basic
anything.  Then make a set of macros   Defensive  Bonus  to  which  bonuses
or  a  script  of  those keystrokes.   from shields  and magical armor etc.
Using  this  tool will enable you to   are added  to derive your ability to
get new sets of stats in less than a   avoid   getting   hit   from   melee
minute,  until  you  get a set worth   attacks.  High ST is needed at first
rearranging  to  see  the  potential   so  you  can  use  your single-edged
rolls.   The  trick is to be able to   weapons  skill  to kill monsters and
recognize when to rearrange the D100   later  to parry the melee attacks of
rolls  and  when to use your tool to   high level monsters.
get  a  new  set  of stats.  This is
more  an  intuitive  process  than a   Put  your next highest numbers in EQ
science.   About  the  best  you can   and  RE.  The higher the EQ stat the
hope for is a set of D100 stat rolls   more  field experience your mind can
that  has  a 100 or 99 and two other   hold  before you reach the must rest
90s  or higher stats.  Rearrange and   state.   Higher  the RE stat, faster
take  a  look at the potential rolls   you can absorb that experience.  Put
                                    -6-                             More...
  
  
  
      
  
  
  
the  next  two highest numbers in CO   wands,  runes  and  the body skills.
and  SD.   The CO bonus adds to your   Train  two  times  per  level in the
maximum  body  hit  points.   The SD   Directed  Spell skill if you plan on
bonus  is used for channelling skill   being a proficient user of elemental
and in the ability to resist attacks   attack  wands.   Even  if you do not
like  the  stare  of a basilisk.  It   plan  on  using  wands,  still train
also  might  be  used  to add to the   once per level in the Directed Spell
hiding skill someday.  The amount of   skill.   It  is useful to parry ele-
Development  points  is derived from   mental attacks of monsters and other
the CO, AG, SD, EL and RE stats.  If   players.  Try to always put 10 deve-
you had a 100 in all these stats you   lopment points into your Spell List.
can  have the maximum possible of 50   If  its  unavoidable, 9 is safe once
development points.  Having a poten-   in  a  while but putting only 8 into
tial  of  40 or more is recommended.   the  Spell  List is not recommended.
Try  to  have a potential average of   Most  sorcerers  would want to get a
90 or greater in these five stats to   spell  every level.  If at the early
insure   you  will  have  sufficient   levels   you   do  not  have  enough
number  of  Development points.  The   development  points  to train in all
PR stat's only know effect is to the   these  basic  skills,  do  not start
hiding  skill, higher the PR, harder   training  in runes and/or channeling
it  is to hide.  Having killer stats   till later.  Channeling power points
is  not  a must.  You can have some-   from  other  players and using runes
what  lower  stats  than recommended   can  be  useful  but not critical to
here and still become a practitioner   your  development.  Once you have 90
of  high  sorcery.   It  just  takes   to  120  body  points,  you can stop
longer to get there.                   training  in body.  That will free 8
                                       development  points for other skills
The   most  powerful  sorcerers  are   such  as  climbing,  perception  and
either   halflings  or  elves.   The   first aid.
exception  is Queron, a highman, who
is  a  very powerful practitioner of   Your  first  spell  should be in the
high  sorcery.   Highman is probably   sorcerer's  base  list.  The next in
the   best   choice   for  sorcerers                   More on next page...
planning  on  training in hiding and
ambushing.  Half-elves have the best
balance of stat bonus and is perhaps          The Price of Trust
the  best  overall  choice  for most          ~~~~~~~~~~~~~~~~~~
players,  Only  try  a halfling with           by Elyria Blythe
extreme  caution.   While  they have
the  potential  to  be the best wand   Do I dare give up my heart
wavers,  they  also  have  a  -20 ST   To one who may not want a part
bonus  which  makes  them  the  most   Of the love I have to share?
difficult  sorcerer  to  develop  to   Can I say that I don't care?
lord  level.   Wood elves are a good
choice  for sorcerers who wish to be   My fears attack me in the night.
very  good  wand  wavers  but do not   I drown amidst the waves of fright
want the -20 ST bonus of a halfling.   Along with wolves which seek to rage
                                       Against my heart given to a mage.
At  first  you will have only enough
Development  points  for  some basic   Who's to say he's like the ones
skills  such  as  one-handed  Single   Whose painful treatment I now shun;
Edge  and  Body  development.  Hope-   Those who treated me as dirt,
fully  as  your  stats  reach  their   Or nothing more than one to hurt.
potential  you will be able to train
in  such skills as climbing and per-   I cannot comprehend this pain,
ception.   So  start out by training   For in sooth I stand so much to gain.
once  per level in one-handed single   To give my heart to a man such as he
edge weapons, channeling, staves and   He need only ask me for its key.
                                    -7-
  
  
  
     
  
  
  
open  channeling.   Then  go back to     QUESTionable Behavior from Page 4
the   base  list  to  get  Touch  of     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Disruption.   From here you can take   The first trick is to collect it all
several  roads  to high sorcery.  No   and  get  it  to a safe location.  A
one  road  is  clearly  superior  to   good idea if you don't want a lot of
another.  One path is to learn three   outsiders hanging around when you're
more  spells  in the open channeling   dividing   up  is  to  have  a  pre-
list  to get aura and airwall.  Aura   arranged  meeting  place.  That way,
adds  +10  to  DB  and to RR for one   you  can  call  over  the  net  that
minute per  caster's level.  Airwall   you're  "at the spot" without alert-
is  very useful when you need +50 to   ing every potential thief in Kulthea
DB  in  an  emergency  and at higher   to your whereabouts.  Also, don't go
levels  when  you  want  to use just   out  picking daisies when your group
Base  Attack Spells.  Then go to the   is gathering to divvy treasure.  One
open essence list and learn at least   of  the most annoying things for any
the  first  10.  The 10th spell, es-   group  is  when one person with some
sence blast, is a real killer.         of  the quest items takes the better
                                       part  of  an hour to show up for the
An  intriguing  alternative  path to   treasure division.
high  sorcery  is to train in hiding
and  ambushing.  A potential of more   Having gotten the treasure to a safe
than  40  DEV  points  is  required.   place,  you need to find some way of
Even  then  you  will  be limited to   dividing  it  up.   In  some  cases,
training  once  per  level  in  one-   certain  items may be usable only by
handed  single  edge  weapons, body,   certain professions.  Clerics should
hiding,  ambushing,  and  staves and   get  holy  items, healers should get
wands.   Hopefully  you will have at   healing  items,  sword-swingers  the
least  7 or 8 DEV points left to put   swords, thieves the lockpicks, etc.
in  the  spell  list.   After  a few
levels  you  should  have enough DEV   If  a player will give up their roll
points  to  train  once per level in   of the dice for a special item, then
directed  spells  as  well.  If pos-   that's  fair  trade.   However, if a
sible, train once per level in runes   cleric passes up the offer of a Holy
but  only  if  you  can still put at   Symbol to roll for a cloak, then let
least  8  DEV points in spell lists.   them.   Everyone  who  was in on the
Once  you have 90 or so body points,   quest,  whether they killed anything
stop  training in body and use the 8   or  not,  has  a  right  to what was
DEV  points  to train in skills like   found.   Even  if the healers didn't
climbing,  perception, and swimming.   have  to heal a single wound because
If you do not have enough DEV points   the party was so well prepared, they
to  train  in  hiding  and ambushing   still  deserve a full share for tak-
during  the  first few levels, train   ing the risks, in my humble opinion.
just  in  ambushing at first.  Start
training  in  hiding  when  your DEV   Some  people don't like rolling dice
points  increase as your stats reach   for  treasure;  however, it seems to
their potentials.                      be  our  fairest recourse at the mo-
                                       ment.   Have  someone  keep track of
Developing  this  ultimate destroyer   all the  rolls and act as moderator.
will not be easy.  A few spell rolls   If  you're not careful, dividing the
are  likely  to be missed.  Not many   treasure  can  take  longer than the
secondary  skills will be developed.   quest  itself,  so  try not to waste
But  given  the  nature  of Touch of   time in the process.
Disruption,  Essence Blast and other
spells  available  to sorcerers, the   I've  probably  missed  some things,
bonus  to  the criticals provided by   but  if you stick to the basics I've
ambushing   should   be   worth  the   outlined  here  you should do pretty
enormous  costs.   If  power is your   well.   And  remember:  no quest has
game, than this is your path to it.    ever been solved by a single person.
                                    -8-It takes teamwork.
  
  
  
    
  
  
  
                               Monastery Maps
                               ~~~~~~~~~~~~~~
 _____________           by Lord Whilder Planrathe
/ \ _______   \
\@| ~|  _ ~\  |
  |  |~|_|~ | |ecently, a  discovery   area  which, as of this writing, can
  |  |~ _ ~/  |was made by a  daring   be visited ONLY by familiars.
 _|  |~| \~\  |group of adventurers.
/@|  |~|  \~\ |Though I wasn't along   Monsters   here   include   Spectral
\_/ ~~~~   ~~~/to find this new area   Monks,  Liches  and,  in  the sewer,
  ~~~~~~~~~~~~ I was  loaned  a ring   Ratsnakes.  I will leave it to those
set to its doors by Stanyon, and was   better  versed  in Unlife to explain
able  to  gain entrance with a fami-   the  abilities of the Monk and Lich.
liar  and  lots of help from others.   As  I write this, none but familiars
Here  is  my  map of the interior of   has  gained  entrance  to the sewers
this  Monastery  with notes about an   and the Ratsnakes.
  
          Monastery Map  (First and lower level accessible by all)
          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   1   1          Notes:  Rooms marked 1 are small chambers
                    \ /                   containing a cot and a spike at
                1--- O ---1               head level. Nothing else found.
                    /|\
                  1/ | \1                 A to B, B to A: Go door. (If door
                     |                    is not open, the only way in is
                     |                    a or someone who has a ring set
                   1 | 1                  for interior. If you are outside,
                    \|/                   Pull Lever to open door.)
                1--- O ---1    (Next
                    /|\         Map)      C to D: Go arch.
                   1 | 1          \
                     |             \      E to F: Turn brazier; secret door.
                     O----I----J----K
                    /                     F to E: Open door.
                   /    O----B
                  /     |    |            G to H: Go Opening. It's hidden
     F-----E-----D      |    |            but I did not need to see it.
     |            \     |    A----O
     O             \    |         |       H: A room with a rune-covered
     |              \   |         L       stone which seems to ward off the
O----O----G----H     \  |                 Unlife. Good resting place.
     |                \ |
     O                 \|                 F: A stairway that goes to lower
             O-----O----C----O            level where stone is located.
             |          |   /
             |          |  /              I to J: Go privy.
             O          | /
             |          |/                J to K: Go Hole. Only a familiar
             |          O                 can enter this hole now. Hafling
       O-----O-----O                      volunteers with strict diet/exer-
             |                            cise training should contact a
             O                            Lord/Lady immediately!
  
General  Notes:   Obvious  directions  and  OUT have been left off this map.
Same  with  go  stairs,  up/down.  If way back is simply a direction, I have
left that  information  off as well.  For example:  To go from C to D you Go
Arch.  To move from D to C is simply SouthEast.  L on the first map is where
you come out of the Lake after swimming.                             More...
                                    -9-
  
  
  
     
  
  
  
  Monastery Map Sewer Level (accessible by familiars only at this writing)
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
                                           O   O   O
                                           |   |   |
                                           O---O---O
                                           |       |
                                           O       O
                                            \     /
                                             \   /
                                              \ /
                                       O---O---O---K   <-- From map above
                                      /        |
                                     /         O---O---O
    Rocks -->   Z----Y----X----W----V                   \
                                                         U  <-- Basket
  
To move between rooms V, W, X, Y and   open  the front door.  Have familiar
Z  requires  the opening of doors by   Drop Rock and the intelligent animal
the  familiar.   Have  it try to get   will  drop  it right into the basket
ring using the FULL name of the ring   for you!
to reduce confusion.  Once the doors
are  open,  they  will  stay open as   There  is a little problem that will
long  as you keep sending a familiar   try  your  patience.  The sewers are
into  the  area.   The two important   filled  with  creatures  called Rat-
rooms are:                             snakes.   These  little animals LOVE
                                       rocks  and  have  a tendency to grab
Room Z:   Contains  a large pile of    them  out of the basket, right under
rocks.   Have  familiar get rock and   the familiar's nose!  It takes speed
then send familiar to...               to  get enough rocks into the basket
                                       to   open  the  door  but  a  quick,
Room  U.   This  room  has  a basket   patient mage can persevere.
attached to counterweights that will
       ________________________________________________________________
  
What  follows  is a tour of the sewers for those of you who cannot command a
familiar.   I'm  sure  you're  interested  in what each area looks like.  My
comments are included in parenthesis ()....
  
The grey wolf went into a small privy.
  
[Inside the Privy]  (Note: Room J on first map.)
This  room  is  fairly  simplistic in its design, as many rooms of this sort
are.  Bare brick walls, blackened with ages of damp and mildew, look upon an
unassuming privy hole in the center of the room.
Obvious exits:  out.
  
[Inside the Sewer]  (Room K on both maps.)
This  tunnel  is part of the Monastery sewer system; raised ledges along the
sides  provide  a  convenient  walkway raised slightly above the main sewage
trench  in the center.  A pipe leads up and out, through what looks like the
underside of a privy chute.  Around you lie the remnants of, well, remnants.
Obvious exits: west, out.
  
(In  the  interests of saving time and space, we skip ahead to room Z on the
second  map,  and  work directly back to room U.  I have edited out commands
and most movements, e.g, Tell fam to go Iron door.)
                                                                     More...
                                   -10-
  
  
  
     
  
  
  
[Inside the Sewer]  (Room Z on second map.)
This  is  the  drainoff area for the Monastery's sewage.  Before you is also
the  mouth  of a surprisingly large underground river, flowing swiftly past.
Some  sort  of animal has made a rather large pile of rocks, which lies dir-
ectly  on  the  edge  of  the  river.  In the pile you can see bits of shiny
metal, but nothing large.  Near the east wall hangs an iron ring, apparently
to control the door in times of emergency. You also see an open copper door.
Obvious exits: none.
  
The wolf carefully picks up a round rock.
  
The grey wolf went through a copper door.
  
[Inside the Sewer]  (Room Y on second map.)
  
This  tunnel  is part of the Monastery sewer system; raised ledges along the
sides  provide  a  convenient  walkway raised slightly above the main sewage
trench in the center. Hanging from the ceiling are three rings -- of bronze,
steel,  and copper -- apparently used to control the doors in times of flood
or emergency.  You also see a bronze door and an open copper door.
Obvious paths: none.
  
The wolf drops the rock it was carrying.
  
>The grey wolf tugs on a copper ring.
Squealing  and grinding, the bronze door slides into the ceiling.  Your fam-
iliar reacts with mild confusion.  It couldn't get the ring, just tug on it.
  
The wolf carefully picks up a round rock.
  
[Inside the Sewer]  (Room X on second map.)
This  tunnel  is part of the Monastery sewer system; raised ledges along the
sides  provide  a  convenient  walkway raised slightly above the main sewage
trench in the center. Hanging from the ceiling are three rings -- of copper,
bronze,  and steel -- apparently used to control the doors in times of flood
or emergency.  You also see an open steel door and an open bronze door.
Obvious paths: none.
  
[Inside the Sewer]  (Room W on second map.)
This  tunnel  is part of the Monastery sewer system; raised ledges along the
sides  provide  a  convenient  walkway raised slightly above the main sewage
trench in the center.  Hanging from the ceiling are three rings -- of steel,
copper, and bronze -- apparently used to control the doors in times of flood
or emergency.  You also see an open iron door and an open steel door.
Obvious exits: none.
  
[Inside the Sewer]  (Room V on second map.)
This  tunnel  is part of the Monastery sewer system; raised ledges along the
sides  provide  a  convenient  walkway raised slightly above the main sewage
trench in the center. Above can be seen a drain in the bottom curve of what,
from all appearances, was once a sacrificial altar. Black stains course down
the  walls  and  spot the floor, old enough to be little more than dust now.
Near the west wall hangs an iron ring apparently to raise and lower the door
in times of emergency.  You also see a sewer ratsnake and an open iron door.
Obvious exits: northeast.
  
A ratsnake scrabbles northeast, hissing sibilantly at nothing in particular.
                                                                     More...
                                   -11-
  
  
  
    
  
  
  
[Inside the Sewer]
This  tunnel  is part of the Monastery sewer system; raised ledges along the
sides  provide  a  convenient  walkway raised slightly above the main sewage
trench in the center.  The tunnel is at its darkest point to the east of the
curve  here,  with diffused lighting visible off to the southwest.  You also
see a sewer ratsnake.
Obvious exits: east, southwest.
  
[Inside the Sewer]
This  tunnel  is part of the Monastery sewer system; raised ledges along the
sides  provide  a  convenient  walkway raised slightly above the main sewage
trench  in  the  center.  It is dim here, but faint light can be seen to the
east, with the darkness deepening to the west.
Obvious exits: east, west.
  
[Inside the Sewer]
This tunnel is part of the Monastery sewer system; raised ledges along the
sides provide a convenient walkway raised slightly above the main sewage
trench in the center.  Through a small grating above you is what appears to be
the ceiling of the corridor overhead.  You also see a sewer ratsnake.
Obvious exits: south, east, west, northeast, northwest.
  
A ratsnake scrabbles east, hissing sibilantly at nothing in particular.
  
[Inside the Sewer]
This  tunnel,  though part of the Monastery sewer system, looks more like an
access  tunnel to something further east.  The ledges and trench of the main
tunnel are gone, leaving a normal flat surface to walk upon.
Obvious exits: north, east.
  
A ratsnake just scrabbled in, hissing quietly to itself.
  
[Inside the Sewer]
This  tunnel,  though part of the Monastery sewer system, looks more like an
access  tunnel to something further east.  The ledges and trench of the main
tunnel are gone, leaving a normal flat surface to walk upon.
Obvious exits: east, west.
  
A ratsnake just scrabbled in, hissing quietly to itself.
  
[Inside the Sewer]
This  tunnel,  though part of the Monastery sewer system, looks more like an
access tunnel to something in the room to the southeast.The ledges and trench
of the main tunnel are gone, leaving a normal flat surface to walk upon.
Obvious exits: west, southeast.
  
A ratsnake just scrabbled in, hissing quietly to itself.
  
[Inside the Sewer]  (Room U on second map.)
This  room  apparently  contains the counterweight for a rather large, heavy
mechanism.   Dangling  from  a  series of chains, pulleys and gears is a big
metal  basket, with some dust gathered on it.  The dust, however, appears to
have  been  disturbed  lately,  perhaps  by  something scuttling about these
tunnels.
Obvious exits: northwest.
  
The wolf goes over to the basket, where it promptly drops a round rock in.
The basket shifts downward slightly, with a grinding of gears.
                                   -12-
  
  
  
      
  
  
  
                            A Farewell to Wands
 ___________                ~~~~~~~~~~~~~~~~~~~
/ \  ______ \            by Talamasca D'Lioncourt
\@| /~/~~\_\ |
  | \~\____~ |
 _| _~~~~\~\ | pring.  A  long, cold   that kept others at a distance.
/@| \~\__/~/ | winter   was  finally
\_/  ~~~~~~ /  over. It was the time   "I  had  heard  that things had been
  ~~~~~~~~~~   a   young  sorcerer's   changing up on Iorak's..." I started
fancy turns to  magic!  Of course, a   to say.
young  sorcerer's  fancy   turns  to
magic in all seasons, but people see   "It doesn't matter," he interrupted.
it  happening  more  clearly  in the   "I  found  something on the mountain
spring.  Such was  the  case  for  a   that may take the place of wands for
friend of mine named Celestin.         me."
  
Most sorcerers like Celestin are not   "What did you find?" I asked.
proficient with  weapons, and  their
spells prove  to be  less  efficient   Celestin  stared into his grog for a
than mages' spells in some cases, so   time  without  answering.   Thinking
many   hunt  creatures  with  wands.   he  may  not  have  heard  me, I was
Lately it has become more  difficult   about  to ask my question again when
for  sorcerers  to  wave  wands, but   he spoke.  He had found some sort of
Celestin's major problem is  finding   strange  device  which  he agreed to
enough  wands  to   use.  He usually   let me examine.
keeps wands with charges in his sack
and wands that are  out  of  charges   "Come," he said, rising to his feet.
in his backpack.  When all his wands   "I'll  not  show  it here.  Let's go
are used up, he climbs up to the top   where we won't be disturbed."
of Iorak's Reach and recharges them.
                                       We  left  Helga's  and headed out of
I remember  the last  time  when  he   town  towards  the trail that led to
returned from  Iorak's. It was early   the   mines.   When  we  got  there,
in the  season, and I was sitting in   Celestin took a black metal box from
Helga's  sipping  wine and listening   his sack and set it on a large rock.
to  some bards singing when Celestin   It  was  about  the  size of a small
came  in  and  headed straight to my   chest,   and  I  could  see  on  its
table. He threw down his empty pack,   surface  some small, blinking lights
pulled  out  a chair, and sat with a   and  a  yellow  symbol made of three
sigh.                                  triangles within a circle.
  
"Charging wands again?" I asked.       "I  think  it's  a magical device of
                                       some sort.  I found these runes with
"They  all  exploded,"  he said in a   it.   Can  you make any sense out of
low, angry voice.  He set two silver   them?" he asked.
coins   on   the  table.   A  server
brought  him  grog,  took the coins,   I  was  so  intent  on examining the
and quickly moved away.                device  that  he  had  to  wave  the
                                       parchment in front of my face to get
Townspeople  shied  away from Celes-   my  attention.   I  nodded, took the
tin.   He  wasn't  ugly  or anything   parchment  from  him,  and  began to
like  that,  although he was kind of   examine it.  These were not runes of
ghoulish-looking  with his pale skin   any   magical   type  that  I  could
and  dark  hair, eyes, and clothing.   understand,  but  I tried my best to
A  scar down his face, which he said   interpret them.
was  given him by a god, didn't help
much  either.   Still,  it  was more   "Hmm, I'm not sure what this says...
likely  his  almost  constant  gloom   something   about   megaton   yield,
                                   -13-                  More on page 15...
  
  
  
      
  
  
  
                               A Family Man
                               ~~~~~~~~~~~~
 ___________                 by Stanyon Sting
/ \    ____ \
\@|  /~/~~\\ |
  | |~|    ~ | oming  back  one  day   Being  in  a  relatively safe area I
 _| |~|    _ | from  a  pounding  by   decided  to  take the opportunity to
/@|  \~\__// | steel golems, I chan-   open  a few of the chests the golems
\_/   ~~~~~ /  ced upon  a man walk-   reluctantly gave me.  The birds were
  ~~~~~~~~~~ ing my way on the road.   singing and the sky was fair, but no
"Fair  evening  good  sir!"  I said.   music  was  sweeter  to  me than the
"Stanyon  am I, Stanyon Sting of the   sound  of  the  *click*.   This  was
family  of  Sting.  Care for company   denied  me  however,  as my injuries
in your journey to town?"              prevented me from exercising my hard
                                       earned thiefly skills.   Just then a
"And a good evening to you, sir," he   woman  came  walking  down  the path
replied  politely.   "Actually, I am   right  towards  me.   I  stood up as
seeking some peace and quiet on this   fast as I could.  She was beautiful!
fine  night.  I rarely get any as my   Bowing  awkwardly,  I greeted her in
brothers and sisters are always cal-   fashion  of  Half  Elves.   "Stanyon
ling  upon  me  for  something.  I'd   Sting  at  your service, m'Lady.  Is
like  to get my blessed hands on the   there aught errand that takes such a
person who invented these confounded   fair  lady  on such a lonely road as
crystal  amulets!"  Looking  at this   this?" I asked.
man,  I  could  see  he  was  finely
attired. His twinkling robes, spark-   "Indeed!"  she  replied.  "My errand
ling sash, and gleaming rings of all   is  none  other  than  you,  Stanyon
colors,  shapes  and types indicated   Sting." Laughing in as clear a voice
that  he  was  a Lord of great might   as  I  have ever heard she meditated
and power.                             over  me  and  took my injuries upon
                                       herself  one  by  one  until I was a
"Lonely  has  been  my road of late,   healthy  as  the  day I emerged from
m'lord,"  I  said.  "Most of compan-   that  back  alley  by  the  gates of
ions  have  either left the land for   town.   Feeling  like  my  old  self
some  needed  rest  or  are  seeking   again,  I  laughed  along  with her.
self-improvement at the Raging Threk   "My  father sent word to me that you
Inn.  Lately I have been sharing the   were  here  and  in  great  need." I
company  of  Steel  Golems, and they   looked  at  her with a twinkle in my
have  no  desire for companionship."   eye.   "Well,  I'm  glad  he  didn't
He  must have looked me over for all   dispose  of his crystal amulet." She
at once a look of concern was in his   gave  me  a knowing glance.  "Oh, he
eyes.                                  complains all the time but it's just
                                       talk.   I  admit  some members of my
"Stanyon,  you are injured gravely!"   family  have  taken advantage of the
he  exclaimed.   Trying to put on as   fact  that they have a father who is
brave a face as I could, I said, "Oh   a Lord Cleric.  They take risks they
it's  nothing,  m'lord.   Just  some   should  not  be  taking knowing they
deep   lacerations  on  my  back,  a   can  always  receive  help from him.
missing  arm, a mild concussion with   Since we were children he has always
some  bleeding from the ears, not to   wanted  us  to  be  responsible  and
mention  that I feel about a quarter   independent  citizens of Kulthea.  I
as  strong as before." I grimaced as   have  one  brother  who  insists  on
I said this.                           fighting  hill trolls even though he
                                       knows  that  they  are too tough for
He rubbed  me gently and said, "Wait   fighter  types.   Daddy  has  resur-
right here!" Before I could reply he   rected  him  five  times in the last
disappeared  in the fashion those in   two  weeks,  but  the  last time, he
Kulthea  have  become accustomed to.   made  him  wait  in  the  temple for
                                   -14-                             More...
  
  
  
     
  
  
  
three  days.  I think he has learned      A Farewell to Wands from page 13
his  lesson."  Before  I could reply      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
she  somehow  vanished as quickly as   thermonuclear something or other," I
kobold under a fear spell.             mumbled.
  
I returned to my two chests lying on   "There  must be some way to activate
the  ground.   *click*  *click*  and   it,"  he  said  as he knelt down and
they  were  open.  One of the chests   peered  more  closely at the device.
had a  clammy  white  boulder.  "Oh,   "Maybe a shockbolt..."
boy,"  I  said  to  myself.  "Wonder
what  this  does?"  What  it did was   We  became  so absorbed in trying to
stick   to   my   hands  like  glue.   activate  the device that we did not
Cursed!   It  began  to  glow with a   notice  a  goblin  coming  down  the
bright  light and a smidgen of dread   trail.   It  must  have  realized we
entered  my  thoughts.   I  heard  a   hadn't seen it for it ran up quickly
snicker  behind  me.  Quickly I spun   and swung at Celestin!  It missed by
around,  drawing my sword but not my   a hand's length.
shield   as   the   cursed   boulder
prevented  that  action.  It was the   Unfortunately,  it  did not miss the
Lord  Cleric!   With  a  wave of his   device.  The goblin's cudgel smashed
hand, he said, "You can drop it now,   into the black box, breaking it open
Stanyon." And I dropped the boulder.   and  knocking it off the rock.  Some
                                       sparks  and  wisp  of smoke flew out
"I have seen this before," he remar-   from it, and looked as though it was
ked.   "My nephew is a fine mage but   melting in upon itself.
he often sticks his nose into things
he  shouldn't  be."  The  two  of us   Neither Celestin nor I could believe
began  slowly walking home together.   what had happened, and we both stood
"My  brother  lives in these woods,"   there  in  a  sort of stunned shock.
he  said.   "He is a fine ranger but   The goblin glanced around nervously,
as a child he was always..."           not expecting the sudden quiet.  The
                                       silence  was  broken  when  Celestin
  ________________________________     spun around towards it.
 /                                \
|    Potential Value: $372.00      |   "See   what   you  did,  you  bloody
|                                  |   idiot!"  he  screamed  at the goblin
|                                  |   while  pointing  at the black smold-
|             Spend a              |   ering  lump  that had been the box a
|                                  |   short time ago.
|      -*   FREE WEEKEND   *-      |
|           ~~~~~~~~~~~~           |   The  goblin  was caught off guard by
|            in Kulthea            |   Celestin's  outburst.  Celestin drew
|                                  |   his  broadsword and started chopping
|                                  |   into  it,  and  it died quickly, but
|                                  |   Celestin  hacked at the corpse until
|   Contributors to KE earn FREE   |   he  was  exhausted.   Then  he threw
|   WEEKENDS (from 6PM Friday to   |   down   his   broadsword  and  walked
|   8AM Monday, your local time)   |   off towards town.
|   for three published articles   |
|   or other major works.          |   I  retrieved the broadsword and has-
|                                  |   tily  searched  the dead goblin.  It
|                                  |   had  a  cudgel, a silver coin, and a
|   Send inquiries  via GE  Mail   |   metal  wand.   When I caught up with
|   to KE Publisher Phaedra Bleu   |   Celestin I gave him the wand, think-
|   at P.HERRINGTON for details.   |   ing  it  might  cheer  him  up.   He
|                                  |   looked at it and then shoved it into
|                                  |   his sack.
 \________________________________/-15-
                                       "Figures..." he muttered.
  
  
  
    
  
  
  
 _______________         The Thoughts of a Healer
/ \ ____    ____\        ~~~~~~~~~~~~~~~~~~~~~~~~
\@| +|~~\  /~~|+|           by Jhembryn Durrock
  |  |~\~\/~/~| |
 _|  |~|\~~/|~| | y name is Jhembryn   hard  times  yourself, then remember
/@| _|~| ~~ |~|_| Durrock;  I  am  a   and  perhaps  share  your next chest
\_/ ~~~~    ~~~~/ young  but capable   with  the  healer.   We  really  are
  ~~~~~~~~~~~~~~  healer of the  7th   understanding    people,   we   love
level.  The  road here has not  been   helping others, and we get enjoyment
easy.  My purpose  in writing is not   out  of  saving lives.  Please don't
to complain  of hardship but to give   make it hard for us to do that.  :)
you an  insight into  how we healers      A  few  other  things make every-
work. By no means do I speak for all   one's day go a little easier when it
healers but  only for myself.  These   comes  to  healing.   Let's say, for
thoughts  will,   I   hope,   assist   example,  that  you  come  in to the
aspiring young healers to advance as   temple  with  a  head wound.  If you
far as  I have  and beyond.   I have   are  so new that you do not know who
far to  go before  I am truly versed   the healers are, ASK!  If the temple
in all aspects of my profession, but   is  fairly  empty,  the  healer  "on
I have learned much.                   duty"   will   probably  immediately
   Healing is a painful business, in   check  you  out for injuries and fix
more  ways than one.  Let me quickly   any that exist.
explain  for  you non-healers how we      If  the  temple  is  full though,
heal.   We  do not exactly heal you,   standing  room  only, we may be busy
but  rather we take your wounds upon   healing others or having a conversa-
ourselves.   Then we use our granted   tion  (we  do  have personal lives).
abilities  to  heal ourselves, which   Just  tap  a healer on the shoulder,
leaves  behind the telltale scars of   or  call  to him, or whisper to him.
an  experienced healer.  That is the   We will answer, I promise!  It helps
first  pain  I speak of, pain in the   too if you can tell us exactly where
literal sense.                         your wounds are, if you are bleeding
   The  other pain is personal, pain   (cps/rd),  and how many cps you have
which  affects  me every day.  It is   left.   We  can  then  heal the most
the  pain  of  knowing that I cannot   dangerous wound first.
save  a life without herbs.  My fear      It  is my observation that we run
is that when I leave a person bleed-   healing  in  the  temple  much as an
in the temple so I can go get herbs,   emergency room is run.  We take care
the  person  may  not  live  until I   of  the most life-threatening wounds
return.   I have never lost a person   first.   I  do  not  work on a first
that  way,  but I am scared that one   come,  first  served  basis.  Not to
day I will.                            sound morbid, I work on the basis of
   Herbs are a big part of a younger   who  would  die  sooner  without the
healer's  life and by "young" I mean   attention.
below  about 10th or 11th level.  By      Oh,  here's  another thing that I
that   time,  herbs  are  no  longer   appreciate.    If  you  are  in  the
necessary    for   routine   healing   temple  and  not  wounded,  and  the
operations.    For   healers  of  my   healer is REALLY busy using a lot of
skills though, herbs are an accepted   herbs, offer to run to the alchemist
fact of life.  I need them.            for  him.   Take up a collection and
   Unfortunately,   they   are  very   resupply  his herbs.  Many have done
expensive.   If  a  healer heals you   that  for  me  in  the  past, and it
without the use of herbs, a donation   really helps me a lot.
would be nice.  But if the healer is      Again,  these thoughts reflect my
forced  to  use  herbs  to save your   own  personal feelings, not those of
life,  remember  that  he just spent   any other healers.  I think, though,
his  hard earned silver to save you.   that  you  will find my feelings are
Give the healer a bit of silver or a   for  the  most part universal within
nice  item.   If  you have come upon   the healing community.
                                   -16-
  
  
  
    
  
  
  
 _____________                Regrets (Part 2)
/ \ _______   \               ~~~~~~~~~~~~~~~~
\@| ~|  _ ~\  |               by Feckly Fecund
  |  |~|_|~ | |
  |  |~ _ ~/  |
 _|  |~| \~\  | adagast Rope Company Manager's Office]
/@|  |~|  \~\ | Strange, only half of this  room seems to  have suffered the
\_/ ~~~~   ~~~/ ravages of time and magical tide.  The condition of the part
  ~~~~~~~~~~~~  of the  room you have just  entered suggests  the scene of a
titanic  battle.   The  walls  are encrusted with drippings, as if they were
nearly melted in a conflagration involving primal forces of nature.  Nothing
less  could have liquefied walls of solid shaalk this way.  Nothing else has
survived, not even shards or ashes.  That is, up to a point just a little in
front of the impressive ithloss desk near the far wall.  There seems to be a
line  across  the floor, walls, and ceiling which encircles the room, a line
that says to you, and to the magic before you, "This far and no further."
  
[Radagast Rope Company, Manager's Desk]
The  throne-like  chair  behind  the ithloss desk offers an impressive perch
from  which its long-forgotten occupant could view his visitors.  Remarkable
hangings  adorn  the walls, and curios and statuary of clearly immense value
complete  this  counterpoint  to the desolation and destruction evidenced on
the  other  side  of the line.  Despite the damage they have suffered, there
are  two  usable doors in  the east wall and one in the north.  There are no
other obvious exits.
  
[Radagast Rope Company, Beyond the Looking Glass]
You  are  in  the  center  of  what  must  be a most powerful illusion.  The
furniture  and  accoutrements  are  obviously  of  great  value  and equally
obviously  unreal.  The floor is mostly a gaping maw, no doubt point- ing to
an  unsavory end for anyone who falls.  Still, there seems to be a safe path
across  this  half  of  the  room  through  the  middle  of  the illusionary
furniture.
  
There  is  a  collapsed  wall  along  the  western  end  of the room and the
remainder  of  a  devastated  room to the east.  Behind the rubble, no doubt
from  the  collapsed  ceiling  in  this part of the room, there is a shadowy
crevice in the wall.  There seem to be deformed depressions in the rear wall
leading down into the seemingly bottomless pit below.  The only exit appears
to be the path into the other half of the room.
  
[Radagast Rope Company, Ropewalk]
Neither  time  nor magic seem to have had much effect on this room.  Rows of
tables run its length.  At the west end of the room, dark holes stare inward
like empty, dead eyes.  At the east end of each table there is a hole in the
floor.
  
[Radagast Rope Company, Storeroom]
If  not  for  the  sign on the door, even money no one would guess what this
room  once  was.   The  nubs of fire-hardened pins and slugs that might once
have  been  brass  nails litter the dusty floor.  If not for the fiery magic
that  ignited  the contents of this room, you feel that they might well have
been preserved to this very day.
  
A  search  reveals a concealed lock box in the north wall.  The doors on the
east and west walls are the only obvious exits.
  
                                                                     More...
                                   -17-
  
  
  
     
  
  
  
[Radagast Rope Company, Warehouse]
Crates.   An  ocean of crates.  Half-burned crates,  charred and broken; the
ashes  of crates with the occasional remnants of bands and nails; almost and
fully  intact  crates,  some of wood and some of more substantial materials,
are strewn all about this room.  Some of the very large and otherwise intact
ones  seem  marred and dented, as if an enormous power had striven long long
and  hard  before  giving up its attempts at gaining entry to their precious
contents.
  
Behind  one  of  the  more substantial metal boxes is a rubble clogged chute
which  might  lead  to the surface.  There are exits to the east, south, and
southeast of this room.
  
[Radagast Rope Company, Guard's Quarters]
There  must  have  once  been  bunks  in  the  places  where row upon row of
splinters  and  dust  now neatly lie, except for the disarray radiating from
the  far  corner.   Like  spokes, drag marks trail through these memories of
sleep,  converging on a low straw throne.  If the gristle and bone shards at
its  base  are  any  indication,  this altar to catabolism has witnessed the
explosive  and  probably  premature  passing of many a mountain creature, as
well as the accidental sacrifice of occasional luckless adventurers.
  
[Radagast Rope Company, Lunch Room]
A table, two chairs and a tray are here, stone by the look of them, polished
granite.   And  what are those small square holes in the wall?  Where is the
dust?  This room is atypically clean.
  
Staring  out  of  the  holes  are the dark eyes of endless night at the cold
heart  of all ageing mountains.  Faint echoes of winds wearing on -tites and
-mites sigh in the unplumbable distance.  There is a door in the west wall.
  
[Radagast Rope Company, Pantry]
A  nasty  chill  claws  your  flesh  and  sinks in, grasping for your bones.
Remnants  of  dry  goods  indicate  that  this  was not always cold storage,
despite the occasional carcass which dangles from the ceiling.  The only way
out is the way you came in.
  
[Radagast Rope Company, Privy]
Once  again,  Gaeia  illustrates  that  nothing is so common as the unusual.
Water  still  trickles into a trench dug behind a row of low walls.  Despite
apparently  continual  washing, there lingers in the air a most foul stench.
Something  long  dead or possibly something long undead could be lying here.
It would be much better if this place were awash with fresh air instead of a
trickle  of  water.   There  is  a  distant  pervasive "drip, splash" as the
manufactured stream finds egress far away and far below.
  
[Radagast Rope Company, Privy]
Ambushed!   Now  I  know  what  a  monster  feels  like  when  I attack from
invisibility.   Well,  really,  it  was my own fault.  So engrossed was I in
examining  the  seats  with  holes in them, between the little walls, that I
hadn't noticed that the next one was occupied.
  
The first thing I did notice was the crackle, as every hair on my body stood
up and tried to leave!  There was lightning everywhere!
  
I  can  only  thank  the great Hairy Foot that it didn't hit me head on.  Or
maybe it would have been better; everyone is always saying that the toughest
part  of  me  is my head, but I didn't think so.  That bolt could have fried
                                   -18-                              More...
  
  
  
     
  
  
  
any lord in the land. I just hoped I wouldn't fumble my magic as he had.
  
I only got a glimpse of the monster as I rolled into the next stall.  It was
big,  really  big,  and  draped  in a hooded cloak from head to ankles.  And
there  lay the secret to my survival.  There were strange and baggy garments
piled  about  his  ankles.   Apparently  he stumbled on them and miscast his
magic.  I must not fall prey to any such catastrophe or it would be my last.
  
The  only thing that came to mind was to strike back as quickly as possible.
With a flip of my wrist, I cast Minor Pain at him. Had I realized how futile
and desperate an act it was, I should have frozen on the spot and died.
  
It worked! Never before such an effect! He fell grasping his bleeding head.
  
Realizing  I  had  but  seconds  to  choose  a course of action my very life
depended  on  (for I was rooms ahead of my party and no help could arrive in
time) I prepared Touch of Disruption. I ran up and cast right into his face.
  
The  carnage resulting from his erupting carcass was devastating.  It nearly
washed me from my feet. Knee deep in ichor, besmudged and disheveled, I felt
for once that I could stand being a little taller.  Don't get me wrong, it's
better  to search from this angle.  It's great simply to be alive to search,
the proper size and all that, but just once I'd like to walk over instead of
swimming through the gore.  My laundry bills are worse than my bar tab.
  
It  was  thinking of my bar tab that made my search so diligent and the dis-
covery so satisfying. This guy must have been looting the place! He was car-
rying  a  sack  of  silver pieces, probably thousands of them, and a mithril
circlet and a iron and ruby ring and ...
  
"Yo,  Charms!   Closing time!" Neither the words nor the vice-like grip that
rattled  my big toe were particularly gentle.  "Damn!  Oops, not you, Helga.
Just  a comment on the unfairness of life." With that, I gathered myself, as
effectively as any wool, and tottered out into the starry early morning.
  
Now, where was that path again?
  ________________________________________________________________________
 /                                                                        \
|                       Find the Words: Theme HEALERS                      |
|                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                      |
|                              by Haze Skywrack                            |
|                                                                          |
| H K W E R Y D O B T E R B A S   Find the words below in the grid to the  |
| B A L D A K U R E D I L E A F   left. Unused words form a sentence.      |
| R F A R N U M I N A S S O M L   Answer in the August Kelfour Edition.    |
| F L N A A M U F K G D N U O W                                            |
| I O O M R E B A O M S P I N E   Arfandas  Arm      Arnuminas  Baldakur   |
| W W I A I M L N P A S A M A R   Belrama   Berterin Body       Bursthelas |
| R R T L S A I A F T S C A R B   8Buy      Cure     Curfalakai Cuts       |
| U R O I F R E H T H E G H E G   Dagmather Edram    Eye        Face       |
| F I P R E F E A E E B I L E G   Flower    Fruit    Grass      Head       |
| I K U T E A R A R R G R A S S   Heal      Hegheg   Herb       Leaf       |
| W C R Y L N D T E T A C U T S   Leg       Limb     Moss       Pasamar    |
| L E E N A D A H O M F A C E H   Potion    Rewk     Root       Scar       |
| B N R S L A L O A S P A S M T   Siran     Spasm    Spine      Stem       |
| F R U I T S R E K E W K E W U   Tarnas    Terbas   Wekwek     Wifurwif   |
| O S C S A L E H T S R U B U Y   Wound     Yuth                           |
 \________________________________________________________________________/
                                   -19-
  
  
  
    
  
  
  
                        Guided Tour of the Graveyard
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________              by Aegyptia Nyctadaemus
/ \      __  \
\@|     / "| |
  |    //|"| |egyptia,  where  can I   Depending  on  your level and armor,
 _|   //=|"| | get  mummy  shrouds?"   getting  back  out  can be even more
/@|  //  |"| | asks  one adventurer.   difficult, because you must push the
\_/ ~~   ~~~ / "Where  can  I   find   gate  with  monsters nipping at your
  ~~~~~~~~~~~  ghoul  scrapings, and   heels or worse.  If you have a ring,
are  the  ghouls  tough?"  Since  my   set it so you can ring out.  Some GY
first  days  in  the Landing, I have   spots  don't  allow rings.  If yours
noticed how people enjoy taking home   doesn't  work,  try  a new location.
bizarre   trophies  to  amaze  their   If you hunt the graveyard often as I
friends;  some  of the strangest are   do, you may want to set your ring to
found  in the town graveyard.  It is   carry  you  between the temple and a
affectionately known to residents as   safe  area  such as the foyer of the
the  "GY" although its official name   Crypt (K on Map 2).
in  the  Tomes  of  Kulthea  is "The      From  the  town gates, follow the
Necropolis of Etrevion." As a cleric   path leading around the wooden pali-
I  have  a  professional interest in   sades  of  Kelfour's  Landing, first
helping  destroy  the  Unlife plague   going   south  down  "torkaan  row,"
that  haunts  our  lands, but I find   through   the  plains  and  meadows.
the  graveyard  oddly beautiful.  It   Sometimes  we  get  so busy battling
is  a  quiet  place filled with his-   monsters  or  rushing from one place
tory,  and the crypt is removed from   to another with our descriptions set
the summer heat.                       on  "!desc" that we forget about the
   You  don't have to be a cleric to   wonders  of our countryside.  Take a
hunt  the  GY,  but  you  must ask a   look  around.   You'll find torkaans
cleric to bless weapons for you, for   and  wolverines  as  well  as adven-
the  Unlife  can  only be damaged by   turers  coming  and going from their
blessed  weapons  and  magic.  There   hunting  expeditions.  Hudvaarks can
are  a  few live monsters there that   usually  be  seen circling overhead.
do not require blessed weapons, not-   These  large,  white seabirds are so
ably goblins, hobgoblins and cobras.   awkward  on  land,  they  remain  in
The  higher  the level of cleric who   flight for most of the year.
does  the blessing, the better:  You      At  6  on  Map 1, you can see the
get  three  swings  per level of the   plains  to  the  southwest.  This is
cleric  (the Tomes err in saying one   good  country  for  hunting  torkaan
swing  per level, else the gods have   (giant killer sheep) and wolverines.
bestowed  stronger blessings upon us   Continue  southeast  around the town
since  they  were written), and they   walls to 7, where you get your first
are not cumulative.  If a high level   glance  of  the  Colewaether  river,
cleric  cannot  be found, try to get   which  carries  river traffic in and
several   weapons   blessed   before   out of Kelfour's Landing.
starting  out.  Clerics can purchase      East   of   the   bridge  is  the
permanently  blessed holy weapons in   entrance  to  Mine Road.  Along this
their  Shop  near  the  temple,  but   road and in the mines themselves are
these cannot be used by other class.   many monsters which can be hunted by
   Before  you  go,  you should also   lower- to mid-level adventurers.
consider  how  you're  going  to get      At  13  we  leave the path skirt-
back  out.  One of the more frustra-   ing  town,  to take an obscure trail
ting  "monsters"  in  the  GY is the   towards  our  destination.   We pass
massive  bronze gate that guards its   through  a  pretty,  sunlit clearing
entrance.   Much time is required to   and a dense maze of trees.  This can
push   it   open,  even  with  great   be frightening and disorienting, but
strength,  so  the  more friends you   if  you follow the directions on the
have  help,  the quicker it will go.   map,  you'll  get through all right.
                                   -20-                             More...
  
  
  
    
  
  
  
    ______________________________________________________________________
   / \                                                                    \
   |@/____________________________________________________________________/
   |                                                                     |
   |           N                                                         |
   |         W + E                                   -=GRAVEYARD=-       |
   |           S                                      CONTINUED ON       |
   |                                                      MAP 2          |
   |                                                       \|/           |
   |    =============================      GY GATE, INSIDE  A  push gate |
   |    |                           |                       |  go gate   |
   |    |          MAP 1:           |     GY GATE, OUTSIDE  18           |
   |    | APPROACH TO THE GRAVEYARD |                      /             |
   |    |                           |                   go path          |
   |    =============================                    /               |
   |                                                    17               |
   |                                                    /                |
   |                                                go trail             |
   |                                                   /                 |
   |             OUTSIDE                              16                 |
   | K           KELFOUR'S                            |                  |
   | O           LANDING                          THE MAZE               |
   | B     go    MAIN GATE                        OF TREES               |
   | O-1--path--(WAYSIDE INN)                         |                  |
   | L |                                   Heading toward the GY,        |
   | D 2     KELFOUR'S LANDING             keep going northeast and      |
   | S |     RIVER GATE (Not               north until you are out of    |
   |   3     open to foot   -----X         the maze; leaving the GY,     |
   |   |     traffic)            |         keep going south and          |
   |   4                         X         southwest till you are out.   |
   |   |              MINE ROAD  |    go               /                 |
   |   5                  |      13--trail--14--15--THE MAZE             |
   |   |                climb    |                  OF TREES             |
   |   6                 bank    12                                      |
   |  / \           go    |     /                                        |
   | X   7--8--9--bridge--10--11                                         |
   | |                    |                                              |
   | GRASSLANDS        VANTAGE                                           |
   |                    POINT                                            |
   |                                                                     |
   |         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~         |
   |   MONSTERS:       1-10            11-15           16-18             |
   |                 Torkaans         Usually       No monsters          |
  _|                Wolverines      No monsters                          |
 /@|                                                                     |
 \_/_____________________________________________________________________/
  
Wolverines  and torkaans don't enter   It  opens  slowly.   Those with VERY
this  part  of  the  forest,  so you   GOOD  climbing  skill might try that
should  be  safe from monsters until   route but be warned that this is can
you  pass through the Graveyard gate   be quick way to a painful death.
from 18 to A.                             The  gate  itself  is  beautiful,
   There  are  no monsters just out-   decorated with images of our beloved
side  the gate, a good thing because   Eissa  and the vile Empress Kadaena,
you  must  have  your  hands free to   to  whom Bandur Etrevion pledged his
push  it open.  Give it a hard PUSH,   very soul.  Bandur was the fist Lord
and wait until you notice you aren't   of Orhan to follow the Unlife.
pushing  any more.  Then push again.      Once  the gate opens arm yourself
                                   -21-
  
  
  
    
  
  
  
and   enter   the  graveyard.   Just   able  to  go  back and retrieve your
inside  the gate, weaker unlife tend   things,  or  on  the other hand, you
to  swarm, along with goblins, so be   may  run  clear  to  the  town  gate
prepared.   Here (A through J on Map   before  you  get  your  senses back.
2)  are  phantoms, skeletons, lesser   They  calm  fairly  easily though if
ghouls  and  goblins.  At the end of   you  have  that spell.  Ilstar Dark-
this article is a description of all   edge  said  of  the  dirges:  "These
GY  monsters  and  their  locations.   forms with very dark eyes seem to be
You  also get your first view of the   spirits   bound  to  this  world  by
magnificent  crypt  built  by Bandur   music.  Quiet, haunting tunes can be
Etrevion  several thousand years ago   heard  when  they  are about.  Their
Be sure to "look at crypt" and "read   voices  can make you stand frozen or
inscription".                          run for your life."
   To  the  north  lies  the  burial      The  route  from  MM to LL is one
mound  of  Etrevion's  brother, Kes-   way,  and it's easy to get confused.
trel,  whom  he  slew  in  a  fit of   The  area from BB up through the dam
madness,  possessed as he was by the   and the creek is much safer.  As far
Unlife.  The entry foyer (K) is safe   as  I  know,  dirges don't go there.
from  monsters.  The path encircling   Moving  west to CC and north, you'll
the crypt (A through J) gives a good   find where fallen trees have blocked
view  of  the crypt from all angles.   the  creek  to  form  a natural dam.
At  J  you  can  look  at the green-   This  is the place to hunt cobras if
veined,  marble  monument  among the   you  can  stand  the  smell  of  the
gravesites  and read the inscription   rotting   stuff  in  the  pond;  the
to  the  sons  of  Kestrel  Etrevion   snakes usually swarm in great number
("read base").                         once   they   realize   anyone   has
   From  F,  take the trail north to   trespassed.   They  live  around the
the  burial  mound  itself.  Flowers   water  and also the dry parts of the
here  are usually pretty.  Revenants   creek bed (GG and HH).
and  hobgoblins  inhabit the area of      So  much  for  above  ground, now
the  mound, but most terrible is the   let's  return  to  the main gate and
ghoul  king  (UU on Map 2).  A rock-   investigate  the  crypt.   From A we
strewn  gully  leads  upward  for  a   enter  the  foyer  (K).  No monsters
breathtaking  view,  but one or more   venture  here,  so it's a good place
kings  await  the  unwary  atop  the   to ring to and from.  It's eerie but
mound,  and  you  should  understand   beautiful.   The  subtle light comes
this  adversary well before attempt-   from  strips of arinyark inlaid into
ing the gully.                         the stone walls.  Arinyark naturally
   From  X  we leave the main grave-   absorbs   and  retains  raw  Essence
yard  and pass amid a half-circle of   radiations,  allowing  it  to  illu-
strewn monoliths ("look monolith" at   minate the grisly freize perpetually
X). They could only have been placed   down  through  the centuries ("look"
here by the golems Bandur created to   and "read" the frieze).
build  his  brother's  burial mound.      Through the arch are three of the
Going  southwest, we head toward the   most   haunting   rooms  in  all  of
bog,  the  creek  and some odd stone   Kulthea.   After  Bandur  killed his
ruins.   South  from  AA there are a   brother,  Kestrel,  he was tormented
few  well-kept graves of an ancient,   by guilt and the Unlife to the point
noble  family, before the land falls   that he  decided to end his days on.
off  into  the  bog  where  you  are   According  to the Tomes, he returned
likely to encounter death dirges (JJ   to  where  he  had  had  his brother
to  RR)  and  greater  ghouls.   The   buried,  and  "planned and ordered a
methane  gas  and leeches in the bog   great  graveyard  and  crypt  to  be
are pretty disgusting, but if you do   built  in the wilds.  He oversaw the
venture  into  this realm, I suggest   entire  project himself, using magi-
using  only  replaceable weapons and   cal  powers  and  conjured hordes to
shields.  When the dirges cast Fear,   complete   the  undertaking."  Thus,
you  may run only a short way and be   this  crypt was built.  "That having
                                   -22-                             More...
  
  
  
    
  
  
  
    ______________________________________________________________________
   / \                                                                    \
   |@/____________________________________________________________________/
   |                                                                     |
   |    N                   ====================             A-J         |
   |  W + E       HH        |                  |          Skeletons      |
   |    S        /          |      MAP 2:      |    |   Lesser Ghouls    |
   |           GG           |    GRAVEYARD,    |    |     Phantoms       |
   |           /            |   GROUND LEVEL   |    |      Goblins       |
   |         FF             |                  |    |                    |
   |          |             ====================    |                    |
   |       down/up                                  |         K          |
   |          |                                     |    No monsters     |
   |         EE               V----U----T           |                    |
   |          |              /         / \          |                    |
   |    go dam/go bank      W         /   \         |        L-N         |
   |          |            /|   go gulley  \        |   Lesser Mummies   |
   |         DD           X |       /       S       |    Bone Golem?     |
   |          |          / \|     UU       /        |                    |
   |         CC--BB----AA   Y             /         |                    |
   |            /       |    \           /          |       EE-HH        |
   |       go path      |     Z------Q--R           |      Cobras        |
   |           /        |            |              |                    |
   |    MM---JJ----KK   |            P              |                    |
   |     |\   |\   |    |           /               |        O-DD        |
   |     | \  | \  |    |          O                |     and RR-TT      |
   |     |  \ |  \ |    RR         |                |     Hobgoblins     |
   |     |   \|   \|    |          |                |      Revenants     |
   |     `*   NN---LL   |          |                |                    |
   |           \        |       go trail            |                    |
   |        go trail    |          |                |       JJ-TT        |
   |             \      |          |                |   Greater Ghouls   |
   |             OO-PP-QQ          |                |    Death Dirges    |
   |             /                 |                |                    |
   |            SS       E---------F                |                    |
   |           /        /   LEADS   \               |         UU         |
   |          TT       / UNDER CRYPT \              |     Ghoul Kings    |
   |                  /  (SEE MAP 3)  \                                  |
   |                 D           |     G               ___               |
   |                 |     L--M--N     |            _{(___)              |
   |                 C        |        H--J      __{\{_____}__           |
   |  * From MM,     |     go arch     |       _|\_\{_______}_\          |
   |    south goes   B        |        I     _{ \|~~~~~~~~~~~~~|__       |
   |    one-way       \       K       /     (\_\{_______________}_\      |
   |    to LL          \      |      /     (\(_____________________)     |
   |                    \    go     /      \(     IN MEMORIAM       )    |
   |                     \  crypt/ /      |\=========================    |
   |                      \  out  /       | |          ~~~          |    |
   |                       \  |  /        | |  "Here lie the sons   |    |
   |                        \ | /         | |  of Kestrel Etrevion, |    |
   |                         \|/          | |     princes all,      |    |
   |                          A           | |     who perished      |    |
   |               push gate  |  go gate  | |   in the battle to    |    |
   |                          18          | |     regain their      |    |
   |                         /            ; |    ancestral land."   |    |
  _|        START HERE FROM MAP 1       ^^^\|                       |    |
 /@|                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  |
 \_/_____________________________________________________________________/
                                   -23-
  
  
  
    
  
  
  
been  done, and all the enchantments   volume.")
and  magical traps placed around the      Heading  west  again,  at  N is a
graveyard,  Bandur installed all his   tall,  onyx  tablet.  Look at it and
valued  possessions, treasured manu-   you  will  find  some  windak beads,
scripts  and  holy  relics  in rooms   which  you can examine more closely.
within the crypt.                      This  is  one of the strands used by
   "Finally,  he  was satisfied that   The  Dark  Path  -  the  state  cult
the  work  was finished according to   created by Bandur.  According to the
his  grand  design.  Now totally mad   Tomes,  "Followers  of The Dark Path
and  in  failing health, he returned   engaged   in   many  heinous  ritual
to  the  capital to appear before an   practices  beneath  a genteel facade
assembly of the high-ranking priests   of prayer, meditation, contemplation
of  The  Dark Path, who ran the day-   and  cultivation of physical perfec-
to-day    affairs   of   the   land.   tion.   They  were  ostentatious  in
Pronouncing   the   words  solemnly,   their   devotions,  carrying  around
`Kadaena Throk Farok,' he told them,   long  rosaries  of  windak beads and
`There  is  a  place  that calls me,   reciting   out   loud  the  Iylarian
where  I must go.  My brother awaits   phrase `Kadaena Throk Farok.'
me  there.  Seek me not if you value      "True  followers  of  the cult of
your  lives.   Find  me  not  if you   Kadaena  who recited the phrase with
value your souls!'                     fervor  and dedication were promised
   "With that, he uttered a Spell of   everlasting existence by Bandur, and
Returning and transported himself to   after  death were transformed by him
the crypt... Sealing himself up in a   into   various   levels   of  undead
sarcophagus of  his own devising, he   creatures."  It  is only by reciting
muttered  a  last  black spell under   this  phrase  ourselves, that we can
his  breath  and gave up his soul to   enter further into the crypt.  (At N
the powers that it had been promised   type  "Kadaena  Throk  Farok,"  with
to long ago."                          quote  marks in the beginning and no
   Some  of  his relics can still be   punctuation  after  it.)  The  magic
seen.   A  look around the room at M   words  take  us  into a dark chamber
reveals  that something has recently   beneath  the  crypt  (VV  on Map 3).
left  tracks  leading  away from the   There  is  just  enough light to see
coffin.   Personally, I think he may   the  portal  leading  back  out.  In
rise  and  stalk  the  land  in some   this   area  can  be  found  greater
demonic  form,  even  though you can   ghouls.  Going south we pass through
touch  the  shrouded form inside the   the   anteroom   of  a  rich  burial
sarcophagus,  and  it  seems  to  be   chamber.  If we take the ramp and go
solid  enough.   ("Look  at coffin,"   north,  we  enter a maze of tunnels.
"look  in  coffin," "touch corpse.")   The  quickest  way  through  this is
Lesser mummies can be found here (L,   down and north (returning, go up and
M,  N)  and  there used to be a bone   south).    Greater   ghouls  can  be
golem  as  well,  although I haven't   hunted  in all directions throughout
seen  it in some time.  One day when   the   maze;  when  you're  ready  to
I  was  collecting  mummy shrouds to   leave, go up and south.
sell   to  the  furrier,  my  friend      Tunnels  and corridors take us to
Lucius  the  cleric told me that was   CCC   where  a  hole  in  the  earth
not  wise, because, "The Unlife will   ceiling  takes us up into the inter-
find  a  way  to  return life to the   ior  of  the  the  burial  mound  of
shroud."  I  have  never  seen  this   Kestrel  Etrevion  himself (DDD thru
happen,  but  I do not doubt that he   III).   Beware!   Barrow wights lurk
saw it.  A very chilling thought.      within  the  mound, waiting to steal
   Going  west  (L)  we find some of   your  life.   They are not only dan-
Bandur's  manuscripts,  scrolls  and   gerous,  they  are sadistic:  If one
personal  relics.  You can "look" at   kills  you, it will "sink its bloody
the  manuscript,  and then "look" on   claws  deep into your body, taking a
the  ledge  to  see  his most famous   moment  to enjoy the grotesque sound
written  work  ("Look volume," "read   of it."
                                   -24-                             More...
  
  
  
    
  
  
  
    ______________________________________________________________________
   / \                                                                    \
   |@/____________________________________________________________________/
   |                                                                     |
   |            N                  YYY-------XXX                         |
   |          W + E                  |       |                           |
   |            S                    |  CCCC |                           |
   |                                 |   |   |                           |
   |                                 |   go  |**                         |
   |    ==================         ZZZ stair WWW                         |
   |    |                |           |***|  /|                           |
   |    |     MAP 3:     |           |  BBBB |      * sw from VVV is     |
   |    |   GRAVEYARD,   |           | /    \|        one-way to TTT     |
   |    |  UNDER CRYPT   |         AAAA     VVV                          |
   |    |                |           | \   */|     ** n from WWW is      |
   |    ==================           |   \   |        one-way to XXX     |
   |                                 |     \ |                           |
   |                                TTT-----UUU   *** se from ZZZ is     |
   |                                 |                one-way to BBBB,   |
   |                         down/   |                nw from BBBB is    |
   |                   RRR----up----SSS               one-way to WWW     |
   |                    |                                                |
   |                 down/up                                             |
   |                    |                                                |
   |                   QQQ-----go-----PPP                                |
   |                         grating   | (n or go cabinet, same thing/   |
   |                                  OOO      to return, out)           |
   |                                   |                                 |
   |                        LLL-------MMM                                |
   |       VV-WW             |         |                DDD-III          |
   |    No monsters?      down/up     go             Barrow Wights       |
   |                         |       door        (These may roam much    |
   |                        KKK        |         further north, but I    |
   |       XX-CCC            |        NNN       did not see any there.)  |
   |   Greater Ghouls     down/up                                        |
   |   (Found mainly         |                                           |
   |     throughout         JJJ                        JJJ-DDDD          |
   |     the maze.)          |                     Shadow Assassins      |
   |                    go pile/up                                       |
   |                         |      go >                                 |
   |                       CCC-----hole-----DDD--EEE--FFF                |
   |                      /         go <     |           \               |
   |   START            BBB       burrow     |           GGG             |
   |  AT VV:            /                    |           /               |
   |  from N          AAA                   III-------HHH                |
   | on Map 2          |                                                 |
   |   say        go corridor                                            |
   | "Kadaena          |                           CURSES!               |
   |   Throk          ZZ                                                 |
   |   Farok"          |                            `___'                |
   | to return        YY (MAZE) down,n/          = /     \ =             |
   | to Map 2,         |        up,s            ==|  o o  |==            |
   |    go       go   XX                       ===|  ___  |===           |
   |  portal    ramp                          ====   ' '   ====          |
   |          |  /                            ====         ====          |
  _|          | /                             ====         ====          |
 /@|          WW                                                         |
 \_/____________________________________________________________________/
                                   -25-                              More...
  
  
  
    
  
  
  
   The  warrior-king's  tomb  can be   Look  at  both  the  throne  and the
seen at FFF, and at GGG you can look   tapestry,   if  you  can  stand  it.
at murals depicting his battles.  In   Through the door is a storeroom.
the shadows can be seen the image of      North  from  the throne room is a
his  brother,  Bandur, the dark mage   banquet  hall at least as disgusting
who  lent  his  skills  to  aid Kel-   as  the throne room.  You can either
strel's  illustrious  career  ("read   "go  cabinet"  or go north from this
mural" for a brief explanation).  In   hall   (both  take  you  inside  the
the  dirt  annex  of the mound (III)   cabinet).   Here  you  find a warped
you  can  "look" at an amazing ebony   wooden  grating,  which  reveals the
and ivory dragon chair.                way  into  a  deep shaft.  Down, and
   Returning  to  DDD  we  GO BURROW   down again we enter the cold tunnels
back  to  the  tunnel, and by way of   under the crypt.
the  dirt  pile (GO PILE) we enter a      This  whole  place  seems to have
sloping  passage  under  the  burial   been  carved  out  so the ghouls can
mound. Now we are in truly dangerous   keep  their  food  on  ice.  I won't
territory.    Shadow  assassins  are   tell  you what it is, you'll have to
found  throughout  the  rest  of our   look  for  yourself.   A  few of the
journey.   You  won't  see  them  at   tunnels  must  be traversed one way,
first, but they'll call your name in   as  shown  on  the map.  The ghouls'
a  mocking voice, then jump out from   main  larder  is at BBBB, and if you
nowhere.   I  have  heard  there are   climb  the  stairway  from there you
sometimes  other  horrible creatures   enter  the ice room.  Gruesome as it
between here and the ice room (CCCC)   is,  it's worth a look.  You'll wit-
as well, but I have yet to meet one.   ness  a bizarre sight inside a large
This  part  of the passage is filled   slab of ice ("look slab").  There is
with slimy, creepy things, but don't   also  a  smaller slab ("touch ice"),
worry, it gets worse.                  but  it doesn't do anything special.
   At  LLL  is  a  small cavern with   I  believe  a precious gem was found
fluorescent fungus.  There are piles   under it once.
of  bones  and rotting flesh, and to       And  that's it; end of the tour.
the  east is a throne room.  It must   It's  been fun.  I hope you can find
have  belonged  to some Unlife king,   your  way back out.  As for me, I'll
because  I don't know who else could   just use my magic ring....
have  created anything as revolting.
  
  
                 Aegyptia slides a gold ring off her finger.
       Aegyptia slides an intricate gold and brass ring on her finger.
                       Suddenly Aegyptia vanishes!
  
                You pick up the thoughts of Aegyptia thinking:
            "Can anyone tell me how to get out of Fire Guardians?"
  
  
  
   ______________________________________________________________________
  / \                                                                    \
  |@/____________________________________________________________________/
  |                                                                     |
  |     To those who helped or whose work I studied in writing this     |
  |     article and drawing the maps, I thank you:                      |
  |                                                                     |
 _|         Zepath, Melda, Sauron, Pterelas, Lythe, Lucius, Inyigo,     |
/@|         Dec, Coen, Landreth, Avondale, Kirc and Ilstar.             |
\_/_____________________________________________________________________/
  
                                                                    More...
                                   -26-
  
  
  
    
  
  
  
                           Monsters of the Graveyard
                           ~~~~~~~~~~~~~~~~~~~~~~~~~
  
   THTS  are  given  against  heavy  hide.   For a description of spells and
abilities, see descriptions at the end of the section.
  
  
BARROW WIGHT (Unlife)                  DEATH DIRGE (Unlife)
=====================                  ====================
Level: 15, medium speed                Level: 9, medium speed
      There are two types of barrow    Attack: Swing (OB 60, THT 99)
      wight; can appear in room at     Special Abilities:
      same time; one uses a broad-           Calm & Fear
      sword and metal breastplate,           Song of Holding
      the other twohanded sword and    Base DB: 75                CPs: 80
      augmented breastplate.           Booty (pawnable price in silvers):
Attack: Claw (OB 165, THT 66)                Dirge skin (35)
      Broadsword (OB 165, THT 84)            Visored helm (6)
      2handed sword (OB 165,THT 79)          Does not carry treasure
Special Abilities:
      Fear                             GHOUL, GREATER (Unlife)
      Immobilization                   =======================
      Life Level Drain                 Level: 3, medium speed
Base DB: 165              CPs: 210     Attack: Claw (OB 40, THT 66)
Booty (pawnable price in silvers):     No Special Abilities
      Wight claw (75)                  Base DB: 20                CPs: 65
      Broadsword (50)                  Booty (pawnable price in silvers):
      Metal breastplate (166)                Ghoul scraping (45)
      Twohanded sword (66)                   May carry silver
      Augmented breastplate (216)
      Wooden shield (3)                GHOUL, LESSER (Unlife)
      Treasure Chests, item, silver    ======================
                                       Level: 1, medium speed
BONE GOLEM (Unlife)                    Attack: Claw (OB 20, THT 66)
(Possibly extinct from Graveyard)      No Special Abilities
=================================      Base DB: 10                CPs: 25
Level: 8, medium speed                 Booty (pawnable price in silvers):
Attack: Swing (OB 100)                       Ghoul nail (45)
      Pound (OB 90)                          Does not carry treasure
      Ensnare (OB 40 or 60)
No Special Abilities                   GHOUL KING (Unlife)
Base DB: 30               CPs: 110     ===================
Booty (pawnable price in silvers):     Level: 16, slow
      Golem bone (35)                  Attack: Bite (OB 125, THT 69)
      May carry treasure                     Claw (OB 120, THT 66)
                                             Fist (OB 90, THT 41)
COBRA (Living)                         Special Abilities:
==============                               Fear & Aura
Level: 2, fast                               Immobilization
Attack: Bite (OB 30, THT 69)           Base DB: 80              CPs: 176
Special Abilities:                     Booty (pawnable price in silvers):
      Poison (3/rnd)                         Ghoul finger (value unknown)
Base DB: 40                                  Double chain mail (166)
Booty (pawnable price in silvers):           Metal aventail (3)
      Cobra skin (25)                        Wooden shield (3)
      Does not carry treasure                Treasure: Chest, items, silver
  
                                                                    More...
                                   -27-
  
  
  
    
  
  
  
GOBLIN (Living)                        SHADOW ASSASSIN (Unlife)
===============                        ========================
Level: 2, slow                         Level: 18, fast, but spends much
Attack: Flail (OB 20, THT 80)                time casting DB spells, and
No Special Abilities                         can be parry tagged. Hint:
Base DB: 30                CPs: 50           make macro to put away and
Booty (pawnable price in silvers):           get weapon in order to avoid
      Goblin skin (35)                       the weapon fire spell. I
      Light hide (13)                        watched Pterelas, a thief,
      Flail (63)                             kill these at level 13 using
      Treasure chest, item, silver           that method.
                                       Attack: Scimitar (OB 150, THT 89)
HOBGOBLIN (Living)                     Special Abilities:
==================                           Weaponfire, Blur, Hues
Level: 3, slow                               Invisibility
Attack: Swing (OB 50, THT 99)          Base DB: 30? (up to 85 with spells)
      No Special Abilities             CPs: 206
Base DB: 25                CPs: 60     Booty (pawnable price in silvers):
Booty (pawnable price in silvers):           Not skinnable, Scimitar (36)
      Hobgoblin scalp (35)                   Treasure chests, item, silver
      Carry only a few silvers
                                       SKELETON (Unlife)
MUMMY, LESSER (Unlife)                 =================
======================                 Level: 1, slow
Level: 7, slow                         Attack: Dagger (OB 25, THT 94)
Attack: Claw (OB 40, THT 66)           No Special Abilities
      Ensnare (OB 10, THT 96)          Base DB: 0                 CPs: 30
No Special Abilities                   Booty (pawnable price in silvers):
Base DB: 30                                  Skeleton bone (10)
Booty (pawnable price in silvers):           Dagger (worthless)
      Mummy shroud (75)                      Woven cloak (worthless)
      Treasure: items, silver                Light leather (26)
  
PHANTOM (Unlife)                       WIGHT LORD (Unlife)
================                       ======================
Level: 2, medium speed                 (Rumor has it that these inhabit
Attack: Swing (OB 20, THT 99)          the Graveyard, but I have never
Special Abilities:                     seen one; stats are from the Wight
      Shockbolt (OB 30, THT 77)        Lords in Claedsbrim Dungeon Lvl 4.)
      Aura                             Level: 17, medium speed
Base DB: 20                CPs: 40     Attack: Falchion (155)
Booty (pawnable price in silvers):     Special abilities:
      None (disintegrates)                   Life Level Drain, Stun Cloud
                                             Fear, Immobilize, Boil Earth
REVENANT (Unlife)                            Wizard Shield
=================                      Base DB: 160          CPs: Unknown
Level: 4, medium speed                 Booty (pawnable price in silvers):
Attack: Broadsword (OB 60, THT 84)           Unknown
Special Abilities:                       _________________________________
      Aura                              /                                  \
      Limb Pain                        |         For a Good Time in         |
Base DB: 45               CPs: 115     |           The Graveyard            |
Booty (pawnable price in silvers):     |                                    |
      Unskinnable (disintegrates)      |    Find the Flower Girl in Town    |
      Broadsword (50)                  |     Give her some silver coins     |
      Reinforced leather (33)          |  Take what she gives you in return |
      Wooden shield (3)                | to the hidden Priest in the Temple |
      Carries no treasure               \__________________________________/
                                   -28-
  
  
  
    
  
  
  
                        Hot Summer Nights Prizes!
                        ~~~~~~~~~~~~~~~~~~~~~~~~~
In celebration of GEnie'S "Hot Summer Nights" in August, Simutronics proudly
announces  over  $1500  in prizes for special GemStone events.  (This is NOT
a complete list of events.  Please refer to the NEWS command in GemStone III
and the special GEnie *HSN calendar for more information.)
  
                                  Rules
                                  ~~~~~
(1) Each  person, regardless of multiple GEnie accounts, is eligible for a
    maximum of two (2) prizes during the entire month of August.
(2) Judgements on prize awards by Simutronics will be final.
(3) All rules are subject to modification as the situation requires.
(4) Written/spoken prose will become the sole property of Simutronics Corp.
(5) ASCII Art will become the sole property of Simutronics Corp.
(6) Winners must be in good credit standing with GEnie for the past 6 months.
(7) GEnie Internal Accounts are not eligible for prizes.
  
                                   Prizes
                                   ~~~~~~
14  Amethyst, Citrine and Garnet GEMS will be hidden throughout the lands in
August!   Additional  prizes  may  be  awarded  based on roleplaying, player
interaction and other GameMaster determinations. Prizes for Specific Events:
  
Kelfour's Assassins' Contest (Beginning August 1 and ending August 31)
   1st Place: Iron Crown's (ICE) Shadow World "Emer" Boxed Set
   2nd Place: Iron Crown's (ICE) Shadow World "Quellbourne" Module
   3rd Place: Iron Crown's (ICE) Shadow World "StormRiders" Novel
  
Water Tunnel Races (August 7):
   1st Place: ICE Shadow World "Emer" Boxed Set
   2nd Place: ICE Shadow World Rolemaster Companion IV
   3rd Place: ICE Shadow World "Quellbourne" Module
  
Bardic  Song/Prose  (August  10) prizes for EACH of SIX events (Short Story,
Epic Poetry, Songs, Short Poetry, Short Story-Telling):
   1st Place: ICE "BladeStorm" Miniatures Boxes Game
   2nd Place: ICE Shadow World "Quellbourne" Module      ___________________
   3rd Place: ICE Shadow World "StormRiders" Novel      /                   \
                                                       | Gladitorial  Games  |
Special One-Night Mini-Event/Quest (August 13):        | (August 16): Check  |
   1st Place: 1.40 Carat Faceted Garnet Gem            | GemStone III Tomes  |
   2nd Place: ICE Shadow World Rolemaster Companion IV | (Page 930, query    |
   3rd Place: ICE Shadow World "Quellbourne" Module    | GAME) for details   |
                                                       | on Experience Point |
Maze Event (August 15):                                | formulae and Awards |
   1st Place: 1.34 carat Faceted Cubic Zirconium Gem    \___________________/
   2nd Place: ICE Shadow World Rolemaster Companion IV
   3rd Place: ICE Shadow World "Quellbourne" Module
  
ASCII Art Showcase & Contest (August 17):
   1st Place: ICE Shadow World "BladeStorm" Miniature Boxed Game
   2nd Place: ICE Shadow World "Quellbourne" Module
   3rd Place: ICE Shadow World "StormRiders" Novel
  
Major GemStone III Quest (August 23-29):
   1st Place: 1.54 Carat Faceted Garnet Gem
   2nd Place: ICE Shadow World Rolemaster Companion IV                KEV3N2
   3rd Place: ICE Shadow World "Quellbourne" Module                    [end]
  
  
   
  _______________________________________________________________________
 / \                                                                     \
|   |                                   Great Potpourri of Tips and Tales |
 @_/_____________________________________________________________________/
 |                                                                     |
 |    GemStone III's                                     August 1992   |
 |                                                       Vol.3, No.3   |
 |               _   _           _    ___                              |
 |              / ) / )         / )  / __)                             |
 |             / /_/ /  ____   / / _/ (   ____   __  __  ____          |
 |            /   __/  / __ ) / / (  __) / _  ) / / / / / ___)         |
 |           / /\ \   / ___/ / /  / /   / (/ / / (_/ / / /             |
 |          (_/  \_) (____) (_(  (_(   (____/ (_____( (_(              |
 |                    _____      _    _    _    _                      |
 |                   / ____)    / )  (/  _/ )  (/                      |
 |                  / (__   ___/ /  _   (  _) _   ____   ____          |
 |                 / ____) / _  /  / )  / /  / ) / _  ) /    )         |
 |                / (__   / (/ /  / /  / /  / / / (/ / / /) /          |
 |               (_____) (____(  (_(  (_(  (_( (____/ (_((_(           |
 |                                                                     |
 |                       The Kronicles of Kulthea                      |
 |                                                                     |
 |_____________________________________________________________________|
 |_____________________________________________________________________|
 |                                                                     |
 |  Noblesse Oblique ..................... Lord Gallenod Varynesti   1 |
 |  Some Notes on Commands .......................................   2 |
 |  Talespinning, Songsmithing, Dreamweaving . Llorien Silvanestii   3 |
 |  Inyigo's Lost Love ............................ Inyigo Montoya   4 |
 |  The Merchant's Wagon ......................... Rastur Shibatae   5 |
 |  The Etiquette of Dying .................. Aegyptia Nyctadaemus   8 |
 |  Tips for Healers ............................ Jhembryn Durrock  10 |
 |  Mad Glimmering .................................... Rhea Sibex  10 |
 |  High Sorcery: Correction! ................. Dartaghan Darkstar  11 |
 |  Of Arms and Their Evolution ................. Melchion Merdaen  12 |
 |  The New IBM Front End ........................ Altor Arlington  13 |
 |  Immediate Environs Map .................. Aegyptia Nyctadaemus  15 |
 |  Wearbear Revenge ............................... Thellra Dumas  16 |
 |  Quest of Love: The Resolution ................. Bolivar DiGriz  17 |
 |  Life of a Mage ........................... Llorien Silvanestii  18 |
 |  A Midsummer Night's Dream & Barriers............ Elyria Blythe  19 |
 |  A Wight's Revenge ...................... Elminester Silvanisty  21 |
 |  Every Little Bit Helps ..................... Celestin Drowstar  24 |
 |  The Story of My Coming, Part II ............... Iomadh Dauphin  26 |
 |  Rhea's Troll Call Song ............................ Rhea Sibex  27 |
 |  The Death Of A Thief ............................. Tapor Lieff  28 |
 |_____________________________________________________________________|
 |                                                                     |
 | Kelfour Edition of the Kronicles of Kulthea is devoted to the multi-|
 | player roleplaying game GemStone III on  GEnie Information Network. |
 | Submissions  may  be edited  for space, accuracy  and  readability. |
 | Contact Assistant Editors  Kalagay Halatil or Lady Rune Arundel, or |
 | Publisher Phaedra Bleu by GE Mail to P.HERRINGTON for details.      |
 |   __________________________________________________________________|___
 |  /                                                                     /
 \_/_____________________________________________________________________/
  
  
  
  
  
       
  
  
  
                              Noblesse Oblique
                              ~~~~~~~~~~~~~~~~
 ____________            by Lord Gallenod Varynesti
/ \   ____   \
\@| /~/~~\\  |
  ||~|    ~~ | reetigs, one and all!   and weapons.  Lady Taarna, the lead-
 _||~|  |==| | Once again I take pen   ing  cleric  in  the Land was one of
/@| \~\__//  | in hand to address an   the original Kelfour pioneers.  Lord
\_/  ~~~~~   / issue  near and  dear   Enegue,  the only Bardic Lord.  Lady
  ~~~~~~~~~~~  to any who strive for   Kayla and Lord Rhys, Master Healers.
excellence in Kulthea.  Today's top-   And  no list would be complete with-
ic:   the obligations of nobility in   out  Lord  Yuri and, of course, Lord
our littletown. Having lately achie-   Fxg,  GemStone's  own  version  of a
ved  noble  rank,  I  feel a certain   Battlemaster   and   the   mightiest
obligation  to  explain  what  noble   warrior in the Landing.
status  means  from  both  the  per-
spective   of  struggling  to  reach   These  puissant Lords and Ladies and
noble rank and what it feels like to   their   contemporaries   have   been
have finally achieved it.              joined  of  late  by a second gener-
                                       ation  of  nobility.   Lord Mikhail,
It's  not  easy to earn ennoblement.   the  Landing's master questor.  Lord
Of the hundreds of players listed on   Dartaghan,  who  achieved noble rank
the  fame  lists,  less  than 50 are   in  only six weeks!  The list of new
Lords  and  Ladies.   Far  fewer are   Lords  and  Ladies grows each month,
still active in the game, for having   and  the  evil  powers that threaten
reached  this long-sought goal, many   our  existence  are  hard-pressed to
adventurers  go into semi-retirement   stem the rising tide of increasingly
or  bring younger siblings (and even   capable  adventurers.  But what does
offspring)  into  town.   Some  just   this  "nobility"  entail?   What are
leave,   looking  for  new  thrills.   the  responsibilities  of  nobility,
Living  legends such as Lord Dagmar,   and what are the perks?
Lady  Valeria,  Lord  Erebor,  among
others,  have  disappeared  into the   I  can't  speak  for my fellow Lords
mists of time.  Younger players will   and  Ladies,  so  I'll  give you the
hear   their   names   only  in  old   perspective  I  formed while a young
stories,  along with that of the Mad   adventurer  working  my  way up.  My
Mage  Lythe,  his  mortal enemy Lord   views are a mixture of both personal
Laeg.   Young  players  who pass the   experience  and the studies I under-
House  of  the  Rising  Phoenix  may   took  parallel  with  my  advance in
never  have the privilege of meeting   experience  to better prepare myself
its  founder, Lady Wisraith.  And we   for noble rank.
are  all  poorer  for the passing of
the  great  cleric  Lords Sindar and   Nobility  means  power.   Lords  and
Bashir.                                Ladies  fear little in this land, as
                                       they've  gained enough ability to go
Among those who remain, however, are   almost anywhere with impunity. Lords
some   of   the  most  powerful  and   routinely battle monsters that would
influential  residents  of Kelfour's   kill three quarters of the residents
Landing.  Kulthea's greatest Healer,   of  Kelfour's with two strokes.  And
Lord   Strom,   the   highest  level   woe  betide  lesser  adventurers who
adventurer  extant  in  the landing.   raise the wrath of a less than scru-
Master  Thief  Lord  Moonpie, who is   pulous  noble.  Several young adven-
rumored  to be able to pick a gnat's   turers have died at the hands of the
nose  with a crowbar.  Lord Odds and   enraged  (or  sometimes  bored) Lord
Lord  Lose,  who,  while  no  longer   they  offended.  While most nobility
permanent  residents  in  Kelfour's,   are  patient,  I  recommend  younger
are still the only two mages to ever   characters  tread  carefully  in the
gain  the  ability  to enchant items   presence  of  Lords  they don't know
                                    -1-                             More...
  
  
  
    
  
  
  
well,  as  some will go out of their   fear,  and  other  nobility  usually
way to "educate" the ill-mannered or   take a dim view of that.
ignorant.
                                       Nobility  involves  certain expecta-
Nobility  confers a certain societal   tions.   On  major  quests, nobility
respect.   As  a young adventurer, I   are  expected  to  take  a prominent
dreamed  of  one  day  being  a Lord   role,  and  face  the most dangerous
myself. The title itself adds a cer-   challenges. Younger adventurers come
tain  image to a character, and most   to depend on their noble mentors for
nobility   have  acquired  a  rather   defensive   and  offensive  enhance-
personal style in dress and manners.   ments.   A noble greeted properly by
How  they act beyond that determines   a  liegeman has a certain obligation
whether  they are respected, feared,   to  the safety of his or her vassal.
or  ignored.   Whether or not I per-   This  may mean casting spells, loan-
sonally liked the nobles I met, how-   ing  money, opening chests, etc.  Of
ever,  I respected their achievement   course, the noble can't be forced to
in attaining noble rank.               provide  these  services.   However,
                                       almost  every  Lord or Lady I've met
It's  never wrong to show respect to   here   has,  to  different  degrees,
any noble you approach, usually with   fulfilled these expectations.
bow  or curtsey when you address the
Lord  or Lady.  (Note:  while it may   Many  will  never  reach noble rank;
be appropriate for female characters   the  road  is  not easy.  Becoming a
to  bow, it would be insulting for a   Lord  or  Lady  is only a milestone,
male  character  to  curtsey.)  Some   not  the  end  of the road, and pro-
nobility  prefer  being addressed as   gression  beyond  is  possibly  even
"Lord"  or  "Lady," while others are   more  difficult  than getting there.
uncomfortable  with  the formal con-   Some stop to rest and never progress
ventions.   You'll  never  be wrong,   further, content with their place in
however, to use the honorific unless   life.   Some grow restless and leave
a  particular  noble has told you it   town  entirely  in search of new ad-
isn't  necessary.  And respect works   ventures.  Others continue on, look-
both ways.  Nobles who do not return   ing  for  new  challenges  down  the
the  respect  of  subordinates  will   road.   The  higher  you climb, how-
quickly  lose even the token respect   ever,  the  steeper  this road gets.
their  titles confer.  They may then   See you there.
only  maintain  their status through
  ______________________________________________________________________
 /                                                                      \
|                       Some Notes on Commands                           |
|                       ~~~~~~~~~~~~~~~~~~~~~~                           |
| The  MEASURE  command has been added which allows you to determine the |
| approximate number of doses left in a potion or herb.                  |
|                                                                        |
| A DIAGNOSE command has been added which will be of special interest to |
| those  inclined  towards the healing arts.  This command, when used on |
| another  chracter,  will allow you to quickly determine their injuries |
| based on your medical skills (first aid skill).                        |
|                                                                        |
| As you may know, there are some magical pools of water in Kulthea that |
| can help with bleeding.  These have been adjusted somewhat as they now |
| do not cure bleeding, but rather clot it for a period of time.  On the |
| plus  side,  they now affect all bleeding not just one area.  However, |
| the  behavior  of these pools is unpredictable and overuse of them may |
| lead to a depletion of whatever magical properties still persist.  The |
| lesson is this: guard your precious  natural resources, lakes, forest, |
| magical pools, things like that.                                       |
 \______________________________________________________________________/
                                    -2-
  
  
  
    
  
  
  
                Talespinning, Songsmithing and Dreamweaving
 _____________  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ _________ \            by Llorien Silvanestii
\@| ||=|=|=|| |
  | ~~ |_| ~~ |
 _|    |_|    | he bard is  probably   automatically  be  raised  to 90.  I
/@|   _|_|_   | the least played and   would  then put the 4 highest scores
\_/__________/  most   misunderstood   into  the other development stats in
class  in the world of GemStone III.   the  following  order:   AG, CO, RE,
Bards  don't have a clearcut role as   and  SD.  I will go into development
do  the other professions.  Yet this   points  further  in  the  section on
class offers one of the best choices   training.
when  it comes  to role-play-ability
--  at  least  in this humble bard's   When it comes to the physical stats,
opinion.  Let's explore the world of   STrength,  QUickness,  PResence, IN-
the bard.                              tuition and EMpathy, the choices are
                                       fairly  easy.   EMpathy is the other
Stats                                  prime  attribute  of  this class, so
~~~~~                                  put  the lowest remaining score into
The  first step in rolling up a bard   it.   It  will also be raised to 90.
is   deciding   which  direction  of   Then  put  the two highest remaining
training  you  are  going to pursue.   stats  into ST and QU.  The order in
Since  the  advent  of the new lock-   which   you  do  this  is  partially
picking system, I strongly recommend   dependent  on  your  choice of race.
not try-   __________________________________________________
ing to    /                                                  \    The Elven
create   |  Bardly Skill     Cost Total   Notes               | races  seem
the ever |  ~~~~~~~~~~~~     ~~~~ ~~~~~   ~~~~~               | to  be  the
popular  |  One Handed Edged  3/9   12   Always take 2 ranks  | most  suit-
bard-    |  Body Development  3     15   One rank should do   |able, giving
thief.   |  Directed Spells   10    25   A MUST every time    | bonuses  to
even with|  Wands             6     31                        | your quick-
LockLore,|  Runes             5     36                        | ness  but a
the      |  Spell List        4/*   44   Try to invest twice  |  half-elven
ability  |                                 per Level.         |character is
to train  \__________________________________________________/a good choice
only once                                                     for the addi-
per  level  in picking and disarming   tional strength bonus.  Finally, put
makes  this  option unfeasible.  Be-   the last 2 stats  into IN and PR, in
sides,  if  you've  read the manual,   that order.
you  know a  bard  is  a  SEMI-Spell
Caster - although the training costs   A  last  note  on  stat  generation.
would have you think otherwise.        When  viewing the potentials of your
                                       stats,  keep in mind that the higher
The bard's best trait is the ability   the  EM  potential,  the  more spell
to  combine a reasonable strength at   power  points  you  will  get in the
arms  with spell casting.  With this   later stages of development. Also, a
in  mind,  and  the  fact  that most   decent potential in ST and QU is de-
training  costs  are fairly high for   sirable  to allow the bard to become
this class, here is my approach.       effective in combat.
  
First  and  most important to a bard   Training (See Illustration)
is  the number of development points   ~~~~~~~~
he  has.   These are determined by 5   Due  to  the  costs,  a bard must by
stats:   COnstitution, AGility, Self   necessity have a fair number of dev-
Discipline,  REasoning,  and  ELoqu-   elopment  points, even to start. Let
ence.   ELoquence is one of a bard's   me  demonstrate  by showing  you the
primary stats, therefore I would put   skills I trained in and  their costs
the  lowest  score  there as it will   at the early stages of my career.
                                    -3-
  
  
      
  
  
  
As  you can see, even the most rudi-   way  to  develop  a bard, but I have
mentary  skills  will end up costing   found  that  it  works  fairly well.
you  a  large  number of development   (This  from  a bard who hunted pumas
points.   You  may  start  with less   at level 2.)
than  44  points,  in which case you
could  only  invest  in  one rank of   But never forget the primary purpose
spell  list  and  use  any left over   of  a bard.  Not squashing critters,
points to invest in, say, Perception   or blowing up castles with that neat
or Climbing or First Aid. But by the   new  spell  of mass destruction.  We
time you  reach third  level, you'll   are  the historians and storytellers
want at least those 44 dev. points.    of  GemStone III.  Much has happened
                                       and  much  will  happen  that future
As you climb levels, you may want to   generations  would benefit by if the
skip a level  training  in wands and   knowledge  of  these  events is pre-
invest points in your spell list. At   served,  whether  by song, story, or
higher levels, when weapons training   anecdote.   Maybe  we  can't go kill
is only getting you +2 to  your wea-   centaurs or spiders by ourselves now
pons skill (or perhaps when it  hits   (if  ever),  but  we  can  write the
+3), you would do  well to  consider   stories  of  those who can, or those
training only once/level in weapons,   who were foolish enough to try.
thus freeing 9 valuable points which
can be put into your spell list.               Inyigo's Lost Love
                                               ~~~~~~~~~~~~~~~~~~
Which  spell  list  to  choose?  The            by Inyigo Montoya
bard class has 2 lists to pick from,
neither  of which are yet fully imp-       I sit here thinking of Piffen,
lemented.   The  Bard  list  has two       As she picked my chest,
spells  implemented  while  the Open       Oh, how I've been smitten,
Essence List has four.  Rumor has it       My heart stolen by the best.
that the Open Essence list is under-
going  revision  and  may  soon have       A stalwart champion,
many  more spells available, so this       A prince from faraway,
may  be  the best choice at present,       None sways her falchion,
but the proposed Bard list has great       Her pride will not stray.
potential.  Given the cost of train-
ing  in  spell lists, it is probably       She is one of zest,
best  to concentrate on one list for       She is one so pure,
the  time  being,  so  that when the       She rides the wave's crest,
spells  are  available, you can take       With her sultry demure.
immediate advantage of them.
                                           I ask not to be your knight,
If  you  have  high AGility, you may       This I know will never come,
want  to  train  in  First  Aid.  In       For like a thief in the night,
addition  to being able to help your       My search has just begun.
fellow  adventurers when they forget
to   duck,  you'll  find  there  are       Piffen, my fair maiden,
plenty  of  critters whose pelts are       I can never make you happy,
worth  a small fortune (centaurs and       For my soul has been stricken,
pumas  come  to  mind).   Train only       With the blackness of Anarchy.
once  per level in this skill as the
extra  6 points for the second level       A love as deep as mine,
can be better spent elsewhere.             must not give you fright,
                                           It is more like aged wine,
Conclusion                                 for my thief in white.
  
There  you  have it -- what, through       To harbor you from the cold,
trial  and error, I have found works       Your wounds for me to tend,
for me. This is by no means the only       And may I be so bold.....
                                    -4-    I'd like to call you friend.
  
  
  
      
  
  
  
 ____________              The Merchant's Wagon
/ \   ____   \           (A view from the inside)
\@| /~/~~\\  |              by Rastur Shibatae
  ||~|    ~~ |
 _||~|  |==| | ypsy wagons sighted!"   to  the  bank.  Galauriel and Garret
/@| \~\__//  | The hand-printed sign   handed over some silvers while Dolph
\_/  ~~~~~   / in the square told us   called  out  everyone's name as they
  ~~~~~~~~~~~ they  were coming that   paid. It seemed like somone could be
very day, with "a big surprise."  My   making a  list of the lucky  few. My
mind  raced with the stories  fellow   teacher, Natasha, looked frightened,
adventurers told me of trinkets  and   but I had  no second  thoughts; into
special clothes, of  weapons, armor,   my pocket I reached and out came my
and magic things sold by the travel-   500 silvers.
ing  merchants.  Maybe I could buy a
great  weapon  or  a  unique ring of   The merchant  unlatched the  door on
power.  Without  hesitation, I  gave   the back  of the  wagon and swung it
up killing  torkaans and  kobolds to   wide open. I gave Dolph my coins and
wait for the gypsy wagon's arrival.    stepped  up  the  ladder.  From  the
                                       dark interior, Alhana asked, "What's
The townsfolks' excitement grew to a   the surprise?"  I  felt a sharp pain
frenzy when the Town Crier rushed in   on the  back of my head and then all
to announce, "The Gypsy Wagon is now   went black.
just outside town! It will arrive in
minutes!" And off he ran to proclaim   When I came to, I found  myself sit-
the good news in a different part of   ting inside a very dark "merchant's"
town.  I  checked my supply of hard-   wagon,  bound and  gagged.  I cried,
earned silvers  and bolted  for  the   "Oh, no!" but the only sound to find
center  of town, hoping to get first   its  way into the air was a  muffled
pick of the wares and to sample  the   "MmMfmmmMf."  Then I  watched  help-
"big surprise."                        as Gilthor was pushed into the wagon
                                       bound and  gagged.  He was soon fol-
It  seemed  like  hours  before  the   lowed  by  Galauriel, then Hagar and
colorful  wagon  arrived. The  gypsy   Kalas.  Garret was  pushed  in next,
merchant looked to  be  a  Fair Elf,   then Talabane and Tranar.
well  dressed in a silk shirt, fancy
trousers,  a black  jacket and threk   Hagar struggled  to his feet just as
hide boots.  He sported a black mus-   Alhana was  pushed into  the  wagon,
tache and wore a gold pendant shaped   bound and  gagged.  Gilthor tried to
into a clenched fist.  His name  was   say   something   but   again   only
Dolph and  he seemed a true showman,   "MfMfmmmMf" was  heard.    Galauriel
waiting for  the crowds  to grow  to   and Tranar struggled to stand up but
just the  right size  before opening   were knocked down by the entrance of
for business.                          Bardo and Maruko.  We tried to stand
                                       and make  our escape  but the  wagon
I  looked around me at  the turnout:   suddenly lurched forward knocking us
Alhana  was  there, and Mikhail, and   all to the floor.
Jhembryn, Natasha, and Gilthor, then
Galauriel,  Hagar,  Kalas,  Garrett,   From the  way the  wagon was shaking
along with Lose and Kayla, Zinderin,   and jolting,  I guessed that we were
Gandalf, Bardo, and others I did not   going pretty fast.  As a result, all
recognize.  I  knew  there  must  be   the motion  didn't  allow  for  much
something really special on board.     action. Still, we tried to stand  up
                                       again  and  communicate  with   each
Just  then Dolph  called, "The first   other with muffled  noises, blinking
ten people to hand me 500 silver can   eyes, and shaking heads.
see the most amazing surprise!" In a
flurry  of  activity,  Jhembryn gave   As the wagon lurched back and forth,
Dolph his coins as Alhana rushed off   the thought struck me that its floor
                                    -5-
  
  
  
      
  
  
  
was made of wood. My jump caused the   "Well, it  looks like  our  visitors
floor "give a little."  My fall took   have broken  out of their cell," she
Bardo down too; however, now  every-   said.   "Ah, so  many pretty  little
one  began  to  jump up and down, to   playthings.  They will provide hours
break  through the wagon's floor. It   of fun for me."
got comical afer a  while, with  all
of us  jumping,  falling,  standing,   Cyanidia  Banewort  had  pale  skin,
blinking, shaking heads, whatever we   dark eyes,  and unkempt,  long black
could do while bound and gagged.       hair. Just  looking at  her made  me
                                       shudder.
Meanwhile,   the   wagon   continued
careening   around   corners,   down   Cyanidia was  well equipped  with  a
alleyways,    and     over     bumpy   black shaalk shield in her left hand
cobblestones.   I could only imagine   and a  "deadly black  broadsword" in
what  was   occurring  outside  this   her right. She wore a long dwarfskin
contraption.   Were others following   cloak over a gruesome black-as-death
the wagon?  What was going to happen   tunic, a  spiked leather collar, and
to us?   Why didn't I pay heed to my   a  dull  white skull helm.  She also
teacher's frightened  look?    Where   had leather wrist guards, dull black
were we  and where  were we heading?   leg guards, and platinum  armbands.
I continued  to jump and fall on the
floorboards, occasionally  taking my   "Now what do we do with them?" Dolph
companions down with me.               asked.   "I don't  think we  can get
                                       them all  back in.   I suppose we'll
The wagon lurched once more and came   have to  do  away  with  the  bigger
to an aburpt stop, sending us all to   ones, and  drag the  smaller ones on
the  floor  again.  We  heard  Dolph   the ship by themselves."
giggle, "You folks *fall* for things
mighty easily."                        Cyanidia smiled at Gilthor and while
                                       the rest of us exclaimed our muffled
"Nice job, Dolph," some female said.   dissatisfaction  with   being   kept
                                       against our  wills, she  "playfully"
Dolph appeared inside the wagon just   rubbed her broadsword down Gilthor's
as we began to jump around again. He   chest!   Gilthor groaned  and I  saw
said, "Well, see  you all after  the   that he  had some  deep lacerations.
lovely boat trip.  Did you see stars
when  my  deary knocked you on  your   "Damn!" I  thought to  myself,  "I'm
head?" He chuckled and added, "Fare-   only a  level 2 healer, I can't take
well. Don't  struggle too  much. You   chest  damage."    I  was  outraged,
need to save your strength to finish   scared for  my life and the lives of
the trip."                             my companions;  we  all  were!  Gags
                                       muffled our curses to grunts.
We continued  to speak to each other
through our  "MfMfmmmMf" noises  and   "You folks  are in for a nice treat.
nudges and motion with our heads and   Would you  like to  see what  I have
eyes  the   feelings  of   fear  and   planned for  you?" she asked.  While
helplessness we  all  felt.    While   Dolph mumbled  something  about  the
some of  us slumped  to  the  floor,   money they  could have  made from us
others continued to jump up and down   being "alive,"  Cyanidia  removed  a
causing the floor to "give a little"   shrunken  halfling   head  from  her
each time. Suddenly, the floor broke   belt.  She held the halfling head up
apart under out feet, sending all of   in her hand and smiled softly at it.
us tumbling to the ground outside.     Suddenly, Cyanidia clenched her fist
                                       and squeezed!  The remains oozed out
We found ourselves in the cargo room   between her sticky fingers.
of  Iolan's  Warehouse,  with  Dolph
exclaiming, "What  the..!?" I recog-   Dolph  removed  his  claidmore  from
nized  his female companion  at once   inside his  cloak and  while looking
from her "Wanted" poster in town.      down its  edge, he  aimed it at each
                                    -6-                             More...
  
  
      
  
  
  
one of  us  like  it  was  a  ranged   Talabane  and  Alhana  attacked with
weapon. "Who  should I  start with?"   blades  and  Kalas cast  shockbolts;
he asked.                              still nothing could  touch Cyanidia.
                                       Kalas  muttered, "Oh  boy,  where is
Gilthor groaned  as Cyanidia  rubbed   Odds when we need him!"
her broadsword  down  Alhana's  arm.
Alhana hopped up and down exclaiming   Cyanidia  swung  her  deadly   black
"MfMfmmmMf!"  Dolph laughed and then   broadsword  at  Garret--and  missed!
swung  his   claidmore  at  Gilthor.   Galauriel severed Dolph's left  hand
Gilthor's  abdomen   opened  up  and   and  Talabane  hit  him with a bone-
Dolph  swung   again  splitting  the   crushing blow to the leg,  following
chest  cavity   and  destroying  his   up with a slash to the forehead when
heart.   I went  numb.                 my  blow went  wide.  "Dolph!" cried
                                       Cyanidia, as Alhana's blow  sent him
"Poor Gilthor," Cyanidia smiled. She   to the  grave.
bent over and kissed him gently.
                                       "You have  destroyed one  of my men!
Kalas  groaned  and Maruko shook his   I will  not tolerate that!" Cyanidia
head. The  rest  of us hopped up and   cried  out.  She  crushed   Garett's
and down trying to get free.  Alhana   throat  as she threw off every spell
and Galauriel  moved a little closer   and attack.  I healed the injured as
to the  crates lined  up against one   well as I could, and Gilthor's ghost
wall  of the  warehouse  and  rubbed   cried, "Get help! Get a cleric!"
their bonds against the crates.
                                       While I watched in  horror, Dolph's
"Dolph,  please  do  something  with   corpse rose and walked right out of
that  body.     It's   beginning  to   the warehouse.  The fight  followed
smell." Cyanidia  said. Then turning   him  out and moved down the streets
her gaze  towards Maruko,  she said,   of Kelfour's waterfront.
"Maruko  dear,  you  look  a  little
tired."                                Cyanidia  dodged  Rory's thrust  and
                                       stunned him.  Maruko's  blow, though
All  at  once,  Galauriel  broke her   invisibly  guided, also went astray.
bonds and began  to untie our  hands   Lose  waved  a  cold  steel  rod  at
so we could free ourselves. At that,   Cyanidia,  lightly stunning her; but
Cyanidia prepared for  battle.   She   two  more attacks  missed,  allowing
rubbed a necklet of halfling fingers   her to recover somewhat. She shouted
and a deep blue glow surrounded her.   to  Dolph  for  help, but the coward
She  rubbed  a  black  widow  spider   came out of hiding and fled!
earring to envelop  herself  with  a
wall  of  force.  Finally,  Cyanidia   Cyanidia tried to take cover  behind
rubbed her black onyx  buckle  and a   Zinderin.  She  rubbed  him  gently,
translucent sphere formed about her.   saying, "Come  with  me, Zinderin. I
                                       can  teach you all about life -- and
Amid cries of dismay from Alhana and   death," and clasped his hand.
Kalas, Garret urged "Parry up!" and
Galauriel shouted, "Go for her!"       A wicked slash from Maruko's  katana
                                       cut Cyanidia's abdomen, causing  her
With that, we attacked, swinging our   sword to clash with Mikhail's.  Rory
swords  and  throwing  spells at the   got in a gash to her leg, and Maruko
evil  Cyanidia.  She  had  protected   sent  a  crushing  blow to her back.
herself too  well, however;  our THT   Waldo2  fractured her  ribs,  paving
against her was over 530!  Above the   the way for Maruko to administer the
din, we  could hear Gilthor's  ghost   final blow.
shouting, "Get her! Avenge me!"
                                          * Cyanidia just bit the dust!
Galauriel   replied  fiercely,   "We
will!" and  Maruko growled, "On your   Cyanidia's possessions  were quickly
honor, Gilthor!"  Hagar,  Galauriel,   claimed by the victors.  Of her evil
                                    -7-                 Continued on Page 9
  
  
    
  
  
  
 _____________            The Etiquette of Dying
/ \ _________ \           ~~~~~~~~~~~~~~~~~~~~~~
\@| ||=|=|=|| |           by Aegyptia Nyctadaemus
  | ~~ |_| ~~ |
 _|    |_|    | here  I  lay  on the   The next  item is deeds. You need to
/@|   _|_|_   | the Upper Kaldsfang,   start accumulating these because you
\_/__________/ broken  and bleeding,   will lose one every time you die and
newly level two. An orc  stomped  on   get resurrected,  and you  will lose
my weapon and shield and flung oaths   two if  you depart.  If you die with
at my body.  Through  the  panic and   none, it's an automatic departure to
confusion of death, I heard  someone   the Character  Manager. Don't  think
shouting at me, "Don't  depart!  Log   it's safe to go about with one deed,
to 1045;2!"                            because if something goes wrong with
                                       a resurrection and the cleric has to
I thought the adventurer who stopped   try again, you've lost your one deed
to save  my gear  was speaking to me   and you're out of luck.
in Seoltang!  Precious time  slipped
by before I understood him and  left   It's best  to start  buying deeds at
the surface  of the  planet until  a   first level.  My advice  is to buy a
resurrection could be arranged.        lot of them because they become more
                                       expensive as  you get  older. At low
Perhaps the information that follows   levels, deeds  can be purchased with
will spare new adventurers some con-   agates. As  you go  higher you  will
fusion.  It might also  spare  those   need  tourmaline  stones,  topaz  or
who  find the  body  the trouble  of   opals,  which   are  all   found  in
describing  details under less  than   chests. At  any level,  you can  buy
ideal circumstances. Jamel's article   deeds  with   silver.  The  formula,
"Life After Death," in Vol. 1, No. 9   given by Vizier quoting Kayla in the
of  the KE, is  useful, though  much   KE, Vol. 1, No. 12, is this:
has changed since then.
                                           100 silver per level
The  gods  now allow you  ten "free"      +100 silver per number of deeds
deaths in the first year of training          you already have
(Level 1). They may not  SEEM  free,      +101 silver
because  you may lose your gear when
you depart and have to re-equip. Now   Agates count  500 silver  towards  a
if someone  is  on hand to get  your   deed and  tourmalines count  1000. I
stuff, the DRAG  command  allows the   don't know  how much topaz and opals
good soul to fill your sack or back-   are worth; I've never found any.
pack with your equipment and drag it
into town, even if it is too full to   Here's how you get a deed: take your
pick up.                               offering (agate,  silver, etc.) into
                                       the temple.  "Go  black  arch,"  and
What makes  these deaths  "free"  is   then go  behind  the  tapestry  ("go
the fact that you do not lose a deed   tap"). Strike the hollow brass chime
when you  die, you  do not lose your   two times ("hit chime with mallet").
character and  wind up  back in  the   Tyriyn  will tell  you to kneel  and
Character Manager,  and  your  stats   prepare  your offering.  Kneel, drop
are  not  affected  when  you  reach   your agate  or silver ("drop agate,"
Level 2. Everything changes once you   "drop  500  coins"),  then  hit  the
train  for Level  2,  though.  Death   chime with the mallet one more time.
becomes a much  bigger  deal. If you   If your offering is acceptable, your
depart, some of your stats will most   your deed will be recorded. Type EXP
likely be randomly lowered  when you   to see how many deeds you have.
train at your next level.  Potential
stats are not changed; you will gain   Now you're ready to die. Here's what
back the points  eventually.  Still,   will  happen.  Say you underestimate
the loss  can affect your ability to   a troll:
function.  Think  before you depart.      * Aegyptia just bit the dust!
                                    -8-                             More...
  
  
     
  
  
  
A message will tell you how long you   right afterward.  The cleric usually
have before your soul  automatically   casts  Lifekeeping  first, to  allow
departs. This period of time depends   time to tend your injuries and/or to
on your race as follows: Common Man,   drag  you  to a  safe  place for the
8 minutes; High Man, 7 minutes; Half   rez. If the preliminary steps take a
Elf  and other Elf races, 4 minutes;   long  time and  the spell wears off,
Dwarf and Halfling, 10 minutes each.   you still have as  much time left as
A cleric with the Lifekeeping  spell   remained before the spell  was cast.
can  give  you 30 seconds  more  for   Lifekeep can  be re-cast as often as
each  level of  the casting  cleric.   necessary.  You  can  stay  Lifekept
More about this later.                 even if the attending cleric doesn't
                                       have the resurrection spell.
When  you die, you drop any items in
your hands, but you  do not drop the   Resurrecting in  the wilds  is risky
things you are wearing.  As long  as   for the  cleric as  well as  for the
you  don't depart, your clothing and   victim.  While  LifeKEEPING  can  be
backpack or sack will be safe, along   cast with  no risk  to  the  cleric,
with rings, anything you wear around   LifeGIVING  will   leave  both   the
your  neck,  and your shield, if you   cleric and  the newly  raised person
happen to be wearing it. Ask someone   low  in   life   levels   and   with
in your party to get your weapon and   dangerously lowered defenses against
shield.  If  you are  alone, you can   attack. In addition, the cleric will
wait and hope someone will find you,   be stunned for about 45 seconds.
but don't  wait  too  long.  You can
lose everything if you depart.         In an area with monsters, the cleric
                                       will  probably  calm  everything  in
Your  best   chance   of   a   quick   sight. If  you  hunters  see  calmed
resurrection is  to exit  and go  to   monsters,  try  to  find  out  if  a
the Temple  Room in  the  Muliplayer   resurrection is  in progress.  If it
Games  Round Table, at  page 1045;2.   is, don't attack a calmed monster.
When  you  are  prompted for a room,
type 9.  Usually, someone  will show   Ideally, you  and  the  cleric  both
up there  within a  few minutes  and   ring back  to safety  as soon as you
help arrange for  a resurrection, or   are able  to move.  If you  have  no
"rez."  If  no  one shows, go to the   ring, you  will have  to make  other
MPG  Bulletin  Board,  page  1045;1,   arrangements,  perhaps  borrowing  a
Category  17,  Topic  9, and  post a   shield from  someone whose  defenses
notice that  you  need resurrecting.   are in better shape than yours.  The
Some  clerics will make appointments   improvements to  the  DRAG  command,
for  resurrection by e-mail.           however, mean your cleric or friends
                                       will try to drag your body to safety
Be sure  to leave  basic information   before a rez is even attempted. Work
about where  you died, as exactly as   out the  details  ahead of time, and
you can remember (room exits too, if   all will go smoothly and safely.
you  know them).  Also say something                   -*-
about the injuries  that killed you,   Merchant's Wagon - Cont. from Page 7
so you can be tended or healed  when   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
you  come back  to life.  Otherwise,   goods,  I  recovered a black leather
you will simply die all over  again.   knapsack that I now wear as a remin-
At present, instant death  criticals   der  of the gypsy merchant wagon and
don't  bleed  and  won't  kill you a   the horrifying adventure that lay in
second time, but that could  change.   wait  for  the  curious that day.  I
Disease also  will not  kill  you  a   don't  know  if  she  and  Dolph are
second time, but poison can.           alive, dead or -- undead.   Though I
                                       hope  our  paths  never cross again,
When you've made your  arrangements,   the  encounter  brought  me comrades
the cleric and party will want to be   and  gave  me the will to become the
on the spot before you log back into   best healer I can be and to share my
the game or near enough to find  you   knowledge and skill with others.
                                    -9-
  
  
    
  
  
  
 _____________               Tips for Healers
/ \ _________ \              ~~~~~~~~~~~~~~~~
\@| ||=|=|=|| |            by Jhembryn Durrock
  | ~~ |_| ~~ |
 _|    |_|    | his list is intended   ambitious, and  that is great! But I
/@|   _|_|_   | to be advice to  low   am 7th level, and need all the exper
\_/__________/  level  healers about   ience I can get. Take turns if there
good  healing  practices,  training,   is more than one healer around.
and survival.
                                       6.) Take care when you transfer con-
1.) Download  Kelfour Edition  No.7,   cussion points, keeping a  sharp eye
Dec. 90.   It  is available  in  the   on how  many  you have left. You can
Multiplayer-Games Library in several   die from transfering too many. Don't
formats, file numbers 14-17. On page   be offended if someone you are heal-
9, you will find a complete list  of   ing says  to be careful.  They  have
herbs  and  what  they  do.  For you   probably seen  a healer heal himself
younger healers,  a neck  injury  is   to death.  You can transfer 5 points
treated as a head injury.              per level, so watch it at second!
  
2.)   Always   carry   Edram   Moss,            Mad Glimmering
Arfandas Stem,  and  Pasamar  Grass.            ~~~~~~~~~~~~~~
These three herbs will keep a person            by Rhea Sibex
live long  enough to  get  them to a
better healer, and they do not leave      I see it it's gleaming
nasty scars!                              I want it it's sheening
                                          I hides so's to catch it
3.) Keep up training in the healers'      I know I'm no match yet
list and worry about closed and open
channeling after you can succesfully      I'll wait in these shadows
heal any wound. It is also important      Till I see my chance an
to  train every time in  channeling.      I don't think I'm strong e
Your skill levels determine not only      'nuff to make attack yet.
the percentage  of power points  you
can successfully send but your abil-      So I'll wait - ears a twitch
ity to receive points as well.            For the footfall and swish
                                          Of a warrior fine,
4.) On  a hunt, always travel with a      To make its treasure mine
fighter-type person  or  a  mage  or
sorcerer.   At lower  levels we need      Whats that! Why's it sniffing?
the help.  Also, stop  along the way      How come its a stiff'ning
and check  for wounded.    Sometimes      I scrunch myself smaller
newer people  don't have amulets and      Kaedena! It's taller
cannot call  for help.   Worse, some
don't even realize they are hurt!         Mouth snarling - Teeth gaping
                                          It raises its axe an
5.) You  know,  I  wouldn't  believe      No time to leap back as
this if  I had  not seen  it. I have      It starts to attack - ah!
seen healers  get  upset  with  each
other over  who gets  to  heal  who!      It's skewered in time by
Come   on   folks,   we   all   need      A warrior's blade who's
experience; let's not fight over it!      Just entered this glade an
Any respectable  healer will  advise      Has my scruffy hide saved!
you to trade off.  Take what you can
and call for help on what you cannot      Before he can blink or
handle.                                   Me stop to think I take
                                          Its treasure to clink in
Even Lords need experience, but they      My loot sack and
will give  you a  chance,  just  let      Slink... Away!
them.  I know, you young healers are      Whats that? Is it gleaming...
                                    -10-
  
  
    
  
  
  
                          High Sorcery: Correction!
                          ~~~~~~~~~~~~~~~~~~~~~~~~~
 _________                  by Dartaghan Darkstar
/ \ _____ \
\@| ~| |~ |
  |  |~|  |
 _|  |~|  | it has  been  discovered   Disruption.   These  spells will not
/@| _|~|_ | that a gang of nefarious   only make you very powerful but very
\_/ ~~~~~ / elves broke into  the KE   popular  when  hunting  parties  are
  ~~~~~~~~ Building the night before   forming.
the  July  print  run and hacked the
last  three paragraphs from the High   If,  however,  you  want  to  be  as
Sorcery  Part  Two:   Guide to Power   destructive  as  possible,  as  most
article.   They then pasted on their   Ultimate Destroyers do, then look to
own  stuff  asserting that sorcerers   the Sorcerer's base list.  Mind Jolt
should  train  in  ambush.   This is   and  Mind  Shock can stun your foes.
absolutely  false!  Sorcerers should   Word   of  Panic  will  make  anyone
-NOT-  train  in  the  ambush skill.   helpless  before  you.  Demonic Ass-
The  ambush  skill  only  applies to   assin can offer you companionship if
weapon  attacks.  Spell attacks like   your  destructive  nature  makes  it
TOD   do   not  derive  any  benefit   hard  to  find  hunting  parties  to
whatsoever  from training in Ambush.   join.   Shatter  may  free  you even
Hiding on the other hand can be use-   from that thief Larton.  If you take
ful  skill  even without the benefit   this path to high sorcery, learn the
of  Ambushing.  Since casting attack   first   three  spells  in  the  Open
spells  do  not  have round times, a   Channeling  list.   Protect  1, Air-
sorcerer  can  come  out  of hiding,   wall,  and  Aura  protect  you  from
cast  TOD at a target, and then hide   physical  and  magical attacks.  The
again  before  he  can  be attacked.   more  daring  might want to train in
With  the  right  macros, and enough   Hiding.  With the right macros, such
hiding skill, this tactic might make   a  sorcerer  can  attack from hiding
a sorcerer invincible in a player v.   and  hide  again before anything can
player battle.                         return  the  attack.   To  make this
                                       work,  you  have  to train in hiding
Readers  should  cut  the last three   every  level.   Otherwise,  you will
paragraphs  from  High  Sorcery Part   not  be  able  to hide near monsters
Two  and  paste  the  following cor-   and  players  with  high perception.
rected paragraphs in place:            Perhaps  the  sorcerer  taking  this
                                       path  should  only  train  once  per
                                       level   in   Directed  spells,  thus
Which  spell  lists  to learn and in   freeing  up  five development points
what  order  is  a  tough  question.   for the Hiding skill.
Every  sorcerer should have Touch of   
Disruption  by  level two.  TOD will   If  your goal is to be the most des-
become  your  primary form of attack   tructive  of  all the mortals adven-
as  you approach lord level.  Of the   turing  in the Shadow World, this is
two  proposed  spell  lists  in  the   the  path for you.  Even the bravest
tomes,  Sorcerer's base list and the   hobbit  mage  would  not  be able to
Open   Essence,  the  Open  is  more   stand  for  long before the Ultimate
versatile   and  perhaps  even  more   Destroyer  casting  Disruption  True
powerful  for  the sorcerer training   from hiding.
to   use   elemental  attack  wands.      ______________________________
Spells such as Essence wave, Word of     /           REWARD!            \
Opening,  Essence  Blast,  Guarding,    | A  tidy  reward  is offered by |
Essence Blade, Inbed and True Strike    | the   Author  for  information |
makes  the  Open  Essence spell list    | leading  to the capture of the |
the  one that a sorcerer should con-    | Nefarious Gang of Elves guilty |
centrate  on  once  he  has Touch of    | of this dastardly editing.     |
                                    -11- \______________________________/
  
  
  
      
  
  
  
                        Of Arms and Their Evolution
 _____________          ~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ _________ \             by Melchion Merdaen
\@| ||=|=|=|| |
  | ~~ |_| ~~ |
 _|    |_|    | here is available to   and  cutting,  or  a  narrow pointed
/@|   _|_|_   | us in GemStone III a   blade purely for thrusting.  The cut
\_/__________/  rather wide array of   of  a  straight  blade was more of a
weaponry.  While the choices are not   hacking  cut than that of the curved
as  staggering  as  a  look  at  the   blade.   Examples:   standard  "Long
entire  history of arms, at the out-   Sword,"   short   sword,   Claymore,
set  you  must  still  choose from 7   Rapier.
types  of  edged weapons, 2 crushing
weapons and 2 polearms.  Through the   The  different  blade  types  can be
course  of  adventuring,  more types   seen  to  be associated with certain
become available. Why the great var-   geographical regions.  With some ex-
iety?   While functional improvement   ceptions,  the curved, slicing blade
often  played  a  large  part in the   predominates in the east and middle-
history  of  a  weapon,  changes  in   east.   Warfare  from  horseback and
fashion  could also result in change   Chariots  was common, and the curved
in  weapon  design.  I would like to   blade is much better suited to this.
offer  some  insight  into the func-   Armor  was  also  generally lighter,
tional  differences  of weapon types   and  a  broad,  heavy  sword was not
in a group.  By no means am I an ex-   needed to penetrate it.
expert in this field, and this arti-
cle is not  meant to  be the defini-   The  broad,  hacking blade predomin-
tive work on the topic.                ated  in Europe.  Heavier and sturd-
                                       ier  than the curved, it could pene-
The  sword has been been held in the   trate  the heavier armors associated
highest  regard through out history,   with  the  region.   Early  European
as  an  art  form,  an  heirloom,  a   swords  had  blunted points and were
symbol  of  war,  justice and honor.   effective  only for cutting.  Later,
Of  variable  gender;  he, she or it   the blade began to taper to a point,
has  been  worshipped,  has been the   giving   the   ability   to  thrust.
favored gift of the gods and endowed   Curved  and  half-curved blades, in-
with  human  and  super-human  qual-   fluenced  by  eastern weapons, began
ities.   It  has  been said to sing,   appearing   in   Europe   after  the
speak  and  dance, and been lovingly   crusades.
named  and  cared  for.  At its most
basic,  the  sword  is  a long metal   It can also be seen, again with some
blade,  designed  to  cut, thrust or   exceptions,  that there was a varia-
both, with a grip at one end.  Blade   tion  in  sword  types from north to
types typically fall into 2 forms:     south.  People of the southern lati-
                                       tudes   were  generally  active  and
Curved:   When  the curve is inside,   agile races of light build and _com-
this blade is particularly efficient   paritively_  small  strength.   They
at  cutting, while a poor choice for   have  been  seen  to  have generally
thrusting.  Example: Scimitar.         preferred   pointed   swords,  whose
                                       thrust  can  deleivered  without re-
Less  common  is  the  ouside curve.   quiring a great deal of strength and
These  weapons were commonly broader   weight;  whereas  the  people of the
and  heavier  at  the front and made   north,  often  larger  and stronger,
excellent  chopping  weapons.  Exam-   chose  the long, straight blade more
ple:  Kukri.                           suited to their power and stature.


Straight:   one  or  two  handed.  A   Following  is a list (hopefully com-
broad,  blunted blade for cutting, a   plete)  of  the edged weapons avail-
broad  pointed  blade  for thrusting   able  in  GemStone and some comments
                                    -12-               Continued on Page 14
  
  
  
    
  
  
  
 ____________              The New IBM Front End
/ \   ____   \             ~~~~~~~~~~~~~~~~~~~~~
\@| /~/~~\\  |              By Altor Arlington
  ||~|    ~~ |
 _||~|  |==| | emstone's  new  Front   from  a room, as  well  as UP, DOWN,
/@| \~\__//  | End has the potential   and OUT.  Bar graphs which represent
\_/  ~~~~~   / to   show   beautiful   CP's, PP's, life levels, parry  per-
  ~~~~~~~~~~~ detailed illustrations   centage, and round time appear here.
and  graphic creatures.  I hope this
article will help you decide if  the   In the top right window, the  actual
program  enhancement  is   something   graphic interface  begins to unfold.
which would interest you.              In this corner, illustrations of the
                                       forest,  Upper   Kaldesfang,   Lower
When you  load the interface for the   Dragonsfang, the  temple, and  other
first time,  you will be asked to go   places   appear.  The  pictures  are
through a setup menu for  baud rate,   well-designed,  and  they  load from
ports, and colors and fonts  for the   resource files that come with the FE
program's windows.  You also set  up   and  can   be  updated.     My  only
a Chronicles function to capture all   complaint with  them is  that  there
of your session to a file for  later   are not  enough of  them!   Although
reading/grimacing.                     monsters have  not been added to the
                                       pictures yet, I am sure they will be
The graphical  part of the Front End   sooner or later.
takes control when you enter Kulthea
from Option  3 of  the Gemstone  III   The bottom two-thirds of the screen,
menu.  There are three main sections   not counting a border, is devoted to
to the  interface: a  window in  the   the  interface   you  are   used  to
top left,  one in the top right, and   seeing.  It has been enhanced to let
one  that covers the  bottom 2/3  of   you set  certain lines in bold, such
the screen.                            as the "Also here" line you see when
                                       you enter a room or LOOK. The window
The top left corner window gives you   can be  split, so that your familiar
graphics that  tell you  about  your   will have its own window.
character's position  in  the  game.
There are  graphics of your left and   The  border   around   this   window
right hands  and a hand with fingers   changes with  respect to  where your
extended. These graphics   represent   character  is   in  the   game.  For
respectively what  you have  in your   instance,  when   you  are   in  the
left  hand,  right  hand,  and  what   forest, the window has tree branches
spells you  have ready  for casting.   surrounding  it.
You can  see at  a glance  what  you
have  readied   for  combat  without   Surprising and fun little animations
using the  INV command.    The  only   show up here when you  least  expect
error I have found with this section   them. Once when I was in the city, a
is that  it  does  not  update  your   little  dragon ran across the top of
right  hand   when  your  weapon  is   of  the  border,  shooting   flames.
knocked from your grasp.               It served the purpose of amusing me,
                                       is worth it.
There are small and large icons that
look like your character.  The small   You can  create a  variety of macros
icon represents  what your character   with the FE, up to 480 of them, each
is  physically  doing;  if  you  are   with up to 512 characters. These can
kneeling, the  small icon  adopts  a   include returns,  pauses, wait for a
kneeling pose. This is a neat gadget   particular character,  or wait for a
to  play  with  while  you  rest  in   round time  to finish,  to mention a
the  temple.  The larger icon  shows   few. I use these macros to parry up,
any permanent  or  current damage to   parry  down,   parry  tag,   attack,
to your  character.  A  compass-like   prepare and  cast spells, and log on
graphic shows you the obvious  exits   to GemStone.
                                    -13-                            More...
  
  
      
  
  
  
The Front  End also lets you use the   Of Arms & Evolution --  From Page 12
keys on  your number  keypad to move   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
in compass  directions.   The center   on  their  relationship to similarly
(5) key  is  OUT.    Each  of  these   edged weapons in history:
keystrokes is automatically followed
by a  return.   The number keys used   The   Short  Sword:   Probably  most
with a  macro set up around the DRAG   closely  resembles the Roman Gladius
command  make  it  easy  to  move  a   or  European  Spatha; a double edged
friend's body  to safety  or pull  a   blade of approximately 50cm.
LARGE sack of loot back to town.
                                       The Scimitar:  As described earlier,
Another  aspect  of  the  front  end   an  Eastern  weapon  composed  of  a
which  is  useful  in  combat  is  a   curved,   single   edged   blade  of
programmable icon  bar that  can  be   approximately 80cm.  One of the most
put  at  the  bottom  of  your  edit   efficient cutting designs ever.
window.   Some icons  duplicate what
is already  on the screen, but some,   The Two Handed Sword:  A heavy (some
like the Room Name, are not.           examples  weigh close to 20 pounds),
                                       long (up  to  6  feet total length),
New  resource   packets  should   be   bladed   sword,   single  or  double
coming along  soon that will let you   edged,  designed  to  smash  through
hear sounds,  add new  pictures  and   heavy  armor  by  sheer  weight  and
animations,  and  perhaps  give  you   momentum.   Remained  in  use on the
even  more   information   such   as   battlefield into the 16th century.
companions in your group or items in
your sack  or   backpack.    A  nice   The  Rapier:   A long, narrow bladed
feature for  Simutronics to  work on   thrusting  sword from about the 15th
is a  button bar (for function keys)   century.   Elaborate  systems of use
and a compass which you can use with   developed  around this sword, and it
the mouse.  As it is now, a mouse is   was an item of high fashion.
not really  implemented to any great
degree in the FE.                      The  Broadsword:   As  it appears in
                                       GemStone, the broadsword seems indi-
As more  resource  files  and  other   cative   of  the  standard  European
enhancements are  produced,  I  will   fighting  sword;  a blade of approx-
review them as well.  This Front End   imately  70-80  cm.,  double  edged,
is a  great start  for the  game and   with  any  of  a variety of hilt and
undoubtedly makes  it  more  fun  to   pommel designs.  The swords actually
play. I would recommend it to anyone   called   "broadswords"   in  history
who has  an IBM  compatible computer   showed great variety:  they could be
and a  VGA display.   It is not only   of  straight  or half curved design,
entertaining, but  also helps you be   single  or  double edged, with plain
more productive  while  you  are  in   to elaborate "basket" style hilts.
Gemstone III.
                                       The  Falchion:  A sword with a heavy
  _______________________________      blade  of aproximately 60cm., with a
 /                               \     single, curved edge.  The back could
|    FREE WEEKENDS in KULTHEA!    |    be  straight, curved or clipped near
|    =========================    |    the  point.  The over-all appearance
|  Earn an entire  FREE  WEEKEND  |    is  that of a very long Bowie knife.
|  to spend as you wish anywhere  |    A  formible chopping type sword, the
|  in  Kelfour's Landing  or the  |    effect was probaly much like a large
|  surrounding wilds.             |    meat cleaver.
|                                 |
|  How?  By contributing  to the  |    I  have  left  the  dagger out of my
|  Kelfour Edition. Send GE Mail  |    discussion.   While it is one of the
|  to P.HERRINGTON for details!   |    oldest   edged   weapons   known,  I
 \_______________________________/     question its practicality in combat,
                                       except as a last ditch effort.
                                    -14-
  
  
      
  
  
  
   ______________________________________________________________________
  / \                                                                    \
  |@/____________________________________________________________________/
  |                                                                     |
  |     COASTAL CLIFFS--go road--X Entrance Gate to Arena               |
  |                               \                                     |
  |                               ,X                     -===-          |
  |                              /  \ Jousting     IMMEDIATE ENVIRONS   |
  |        N                    /    X Area        of Kelfour's Landing |
  |      W + E                 ,     |\ (often     ASCII Map by         |
  |        S                   |     X  \closed)   Aegyptia Nyctadaemus |
  |                            |    /    \         with thanks to       |
  |                            |  go path,\        Trebor, Zepath,      |
  |  =============             |  /  ne    \       Elzbeth and Torgas   |
  |  | Beware of |             |  X         \            -===-          |
  |  | Karnelins |             |   \         \                          |
  |  =============             |   go arch    \                   X     |
  |                            |     \         \                  |     |
  |                        go path    X         \            go dinghy  |
  |        go                  |       Wedding   \                |     |
  |     X--dep/---X            | one   Glade      \            X--X--X  |
  |        up    / \           | way W             \          /         |
  |             /   X      XX<-|-------X--go path--OUTSIDE---X          |
  | Karnelins  X    |      XX--X       |           TOWN GATE            |
  |             \   X       | /| go    |           (go gate)            |
  |         go   \ /|       |/ `------>X                                |
  |        path---X |       X   path   |  Torkaan                       |
  |         to     up/     / (one way) X  Row               X--X        |
  | CLAEDSBRIM    down    X            |  North       OLD      |        |
  |     CASTLE      |     |            X           MINE ROAD   X        |
  |                 X--X--X  Kobolds   |          & MONASTERY  |        |
  |                     \ |   <----    X                  |    X-go     |
  |  ==============      \|            |                climb  | trail  |
  |  | Beware of  |       X  Torkaans  X                 bank  X to     |
  |  | Wolverines |       |   ---->   / \           go    |   /  Grave- |
  |  ==============       X          X   X--X--X--bridge--X--X   yard   |
  |                       |          |                    |             |
  |                       X          X                    X             |
  |       Kobolds &      /|           \                                 |
  |       Karnelins     / |            X                                |
  |                    /  |            |  Torkaan Row South             |
  |                   X   |            X                                |
  |                   |   |             \                               |
  |                go X---X go           X       go                     |
  |             trail  \ /  path         |  X--opening/--X              |
  |                   WERE-              X  |    out     Iorak's        |
  |                   BEARS.             |  go           Gate           |
  |                         .            X  path         House          |
  |                           .          |  |                           |
  |   =======================  .         X  X  IORAK'S                  |
  |   | Note: Werebears are |  .        /  /   REACH                    |
  |   | much more dangerous |  .       X--X    (Reasonably safe)        |
  |   | than Wolverines     |  .       |                                |
  |   =======================  .       X <--go path to return north     |
  |                            .       |                                |
  |                     WEREBEARS------X  To Hobland, Danjirland,       |
  |                   and Grey Orcs,    \ Greater Orcs, Manticores,     |
 _|                   go clearning        Threks, Hill Trolls, Glacier, |
/@|                   to return           Stalkers and Lava Flows       |
\_/_____________________________________________________________________/
  
  
    
  
  
  
                              Wearbear Revenge
 ____________                 ~~~~~~~~~~~~~~~~
/ \      __  \                by Thellra Dumas
\@|     / "| |
  |    //|"| |
 _|   //=|"| | hunter I'll never be.   dismay,  it wasn't a tree.  I almost
/@|  //  |"| | Oh,  I try.   I guess   fell  over  as  the huge shape moved
\_/ ~~   ~~~ / I'm a  middlin'  kind   away  a few paces, towering over me.
  ~~~~~~~~~~~  of hunter.  My trophy   I  froze,  gazing helplessly at that
case  has  more  than  a  few skins:   giant   werebear   frothing  at  the
orcs,  hobgoblins, trolls and pumas.   mouth...   such a cavernous mouth...
My  pride  and  joy, however, is the   long razor-sharp teeth dripping with
backpack I had made from the hide of   slime...  darkness.
a ferocious werebear.
                                       I still cannot believe I made it out
I  remember  when I first arrived in   with  my  life.   The  werebear must
town.   A  young and innocent little   have tired of playing with my almost
thing  I  was.   Kind folks tried to   lifeless   body,   and   I  regained
set  me  straight on armor, weapons,   consciousness  in  the temple, pain-
and  the  most  likely places for an   fully  aware  of being the center of
amateur  to  hunt.   I only listened   attention.   A beautiful Healer with
with  half  an ear though, impatient   long  dark  curls  was  soothing  my
to be out on my own.  Yes, I thought   terrible  wounds  while a few others
I   was  a  legend  in  the  making.   milled   around,  trying  to  get  a
Dreaming  of the epic poetry I would   glimpse  of the young fool that went
inspire, I dashed right out into the   up against a werebear.
forest  without  rations,  a map, or   
the name of a healer...just in case.   I  felt  weak,  coming  so  close to
"Just in case of what?" I laughed to   death,  but I thanked the Healer and
myself, "I won't be needing anyone's   made  my  escape  from  the  temple.
help this day!"                        Anything   to  be  away  from  those
                                       pitying  looks  everyone  was giving
Wielding  a rusty second-hand broad-   me.   Retreating  into  my  wretched
sword,  I  stomped  into a clearing,   room  at  the  inn, I checked myself
bold  as can be.  I caught a glimpse   over.   The  Healer  had done a fine
of  a  kobold  hiding  behind a huge   job.   Only  a  few  pink scars were
rock.   It appeared that it was try-   evidence of the horrible wounds that
ing to close a sort of wooden trunk,   the  werebear  had  inflicted on me.
but the latch was giving trouble.      All of my possessions were gone save
                                       a  fair quality lockpick tucked into
"Treasure!!!"  I screamed with glee,   my   boot   and   the   bloodstained
running  toward  the  creature.   It   clothing upon my back.  Woe is me!
took  one  glance  in  my direction,
grabbed  the  trunk, and disappeared   Needless   to   say,  I  managed  to
into a stand of windak trees.          survive.  With the help of some good
                                       friends,  I  regained my self confi-
"That  treasure  will  be  mine!"  I   dence.   I immersed myself in train-
snarled  and  took up the chase.  It   ing  and even managed to save enough
seemed that just as I was gaining on   money  for  a  decent weapon.  I was
that  ugly  kobold,  it  would  slip   cautioned many times, and for once I
away, taunting me as it ran.           listened  to  the  lessons the older
                                       folks  told.   I  bought  a  map and
Before  I  knew it, I was in a dark,   started  hunting  in  groups.  To my
dead  part  of the woods.  There was   surprise  I  made  even more friends
no sign of the fleeing kobold or its   and  I  could always glean something
wooden  trunk,  so I took the oppor-   useful  from  their  experience.   I
tunity to lean back against a sturdy   slowly  honed my skills and became a
tree  to  catch  my  breath.   To my   better  hunter.   Still  not a great
                                    -16-               Continued on Page 23
  
  
  
    
  
  
  
                       Quest of Love: The Resolution
 ____________          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ ________ \               By Bolivar DiGriz
\@| ~|~|~~\~\ |
  |  |~|__/~/ |
  |  |~ __ <  | olivar awoke  to the   Bolivar   looked   around  the  main
 _|  |~|  \~\ | sound of birds sing-   chapel  of  the temple attempting to
/@|  |~|__/~/ | ing merrily and fro-   sort   out  the  confusing  mass  of
\_/ ~~~~~~~~ /  licking in the air.    sights   and   sounds  as  the  many
  ~~~~~~~~~~~                          adventurers of Kelfour's Landing met
"Such a beautiful morn," he thought,   their  friends  and  planned for the
folding  his  arms  behind his head.   days adventures.
"I wonder what adventures might come
my way today?"                         He  saw Natasha the kindly, seasoned
                                       healer speaking to Jhembryn, a good-
Rubbing the last of dredges of sleep   natured  and  relative novice in the
from  his  eyes, he stretched lazily   trade.  He noticed Garret the notor-
and  hopped  out  of  bed.  Reaching   ious  cannibal,  and  his  newly wed
under  his  pillow  he  withdrew his   wife,   Galauriel,   who  apparently
copper sheath, admiring its engraved   enjoyed  his affectionate nibblings.
design  and the craftsmanship of the   The noble Lords Gallenod and Whilder
item.   He  withdrew  the drake fal-   were  also  present, quietly discus-
chion  contained  within  and tested   sing  their  recent  exploits in the
its sharpness.                         land of the Golems; Lord Whilder was
                                       gently  stroking  his  pet bluebird.
"Hobgoblins beware!" he chuckled.      Before   he   could   continue   his
                                       observations, Bolivar was awestruck.
Quickly  dressing  in his camouflage   His eyes instantly became focused on
tunic   and   accessories,   Bolivar   the  most beautiful of fair elves he
pulled  a  large  treasure sack from   had ever chanced to see.
under  his  bed.   Peering inside he
saw  his  black  laen lockpick and a   Bolivar's  eyes  strained  to  their
golden ring.                           limit,  admiring  the  long, flowing
                                       white   hair   that   caressed   the
"Alas!   I  spend  all  my  money on   voluptuous  curves  of  the wondrous
these  blasted  picks." Bolivar mut-   fair  elf's  body  with  every  head
tered,  smiling  wearily at his tool   movement.  He nudged Gandalf.
of  trade.   Then,  holding  up  the
golden  ring, he stared at it admir-   "Who,  by  Elyssa,  is that gorgeous
ingly.   "But  my  wonderful Naviga-   maiden," he whispered.
tor's ring has saved me many times!"
                                       Gandalf    blinked    and   followed
Slipping  the ring on his finger, he   Bolivar's   gaze.   "Why   that,  my
gave  it  a  little  turn to set its   friend,  is  Elyria  Blythe.  A most
destination  to  his  home.  Tapping   stunning lady, indeed."
his  purse to make sure he still had
some  silver, he stepped outside and   Bolivar  stared  intently at Elyria,
made  his  way  to the temple.  Upon   noticing  the charming beauty of her
arriving,  he  strolled  inside  the   violet  eyes,  and the pearly white-
magnificent structure, quickly spot-   ness  of her fair skin, as it teased
ting his good friend, Gandalf.         his  imagination through the various
                                       openings  in  her armor.  Surprised,
"Hello Gandalf!  How are you today?"   Bolivar  suddenly  realized he was a
asked Bolivar, smiling broadly.        victim  of love at first sight.  His
                                       heart  was  beating  at  an alarming
"Ah, Bolivar!  Just resting up a bit   rate  and  blood  was racing through
before  I  go  to  hunt  some orcs."   his veins.
Gandalf replied.                                                    More...
                                    -17-
  
  
  
      
  
  
  
"Will  she take just a common human,   colors,  reminding  Bolivar  of  the
a  thief  with  no  riches,  fame or   confusion  of  his emotions.  He was
power  as  a  husband?" he wondered.   standing back in his home.  Flinging
Suppressing  his  doubts he thought,   himself on the bed  he began crying,
"It  isn't  relevant.   I  must have   wracking sobs shaking his body.
her, as no other will ever do for me
now."                                  "Never shall  I give  up on her," he
                                       cried. "If I must wait till my death
Frowning at Gandalf's knowing smile,   death bed, so be it.  I shall  never
Bolivar  said,  "I  must get to know   love  another."  The  day  wasn't so
her better."                           beautiful after all."
  
"I  can  see  by  your face that you
will  not give up until you have won         Life of a Mage
her hand." Gandalf responded, chuck-         ~~~~~~~~~~~~~~
ling and nodding his head.                by Llorien Silvanestii
  
"You  know  me  too  well  Gandalf."          Dedicated to
sighed   Bolivar,   his  gaze  never      Lords Odds and Whilder
leaving the lovely Elyria.               
                                         There he was, in the forest
With  the  stealth and subtlety only     His wand shiny and new
one  of  the  thief  profession has,     Knees shaking at the thought
Bolivar   quietly  melded  into  the     Of the kobold he must hew.
shadows  and  began sneaking his way     
toward   Elyria.   Picking  his  way     A rustle in the bushes
around pews and columns, he suddenly     A disturbance of leaves
saw  her turn towards him and smile.     A swing of his sword
Blinking   dumbfoundedly,  wondering     The kobold family grieves.
how  she  could have ever noticed he     
was  there, he suddenly realized she     The thrill of killing
wasn't  looking  at  him.   She  was     In his mouth sits tart
looking past him.                        He pledges his life
                                         To refinement of his art.
Curious,  he  turned  his  head  and     
looked  back  over his shoulder.  He     His power ever growing
noticed  the  handsome and honorable     Onward the mage goes
figure  of  Lord  Baram  filling the     Shock bolt, fire bolt
temple  entrance.  With utter horror     Vanguishing all his foes.
and  dismay he watched as Elyria ran     
towards   Baram,   her   arms  flung     Soon even the trolls fear
outward,  smiling sweetly at him and     The one who casts stun cloud
calling  his  name  lovingly the way     The orcs run screaming
only one truly in love can do.           From the mage who stands proud.
                                         
Cruel and sharp, comprehension slow-     He wanders with impunity
ly  grabbed  hold of Bolivar's mind.     Nothing he cannot fell
A  feeling  of  great sadness washed     "One more lich", he says
over  him,  like  a wave upon a sand     "And I have yet another spell."
castle,  sweeping  away  the hopeful     
and  happy  feelings  he  had felt a     Having done his training
moment  before,  leaving  him  empty     And telling all his friends
inside.   He  could  not bear to see     He has failed to consider
them  meet.  With tears in his eyes,     What it all portends.
Bolivar  removed  and  replaced  the     
golden ring on his hand.                 Now he sits in the temple
                                         Deep in contemplation
The world suddenly faded out and was     Wondering about the merits
replaced  by  a  myriad  of swirling     Of ET concatenation.
                                    -18-
  
  
    
  
  
  
 _________                A Midsummer Night's Dream
/ \ _____ \               ~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ~|_|~ |                   by Elyria Blythe
  |  |~|  |
 _|  |~|  | t had been a rough  day.   shiny  depression  at the top of the
/@| _|~|_ | I was hitting poorly, my   cave's entrance, but failing to find
\_/ ~~~~~ / ax  as  ineffective as a   a  way  up  to it, we ignored it and
  ~~~~~~~~  dull knife. It seemed my   passed on into the cave.
my  companions  had far surpassed me
in strength and skill, for they were   Inside  it was odd to my eyes, and I
having more success than I.  Wearily   could  see that Bolivar had furrowed
I  went  home,  but  sleep  was  not   his brow.  The walls were curved and
easily found.  Tossing  and  turning   we could dimly see a tunnel twisting
produced only a restless doze.         away   into  the  darkness.   Arches
                                       supported  the  walls and ceiling at
I  awoke   what  seemed   like  only   regular   intervals,   fostering   a
minutes  later   to  some  sound  or   luminous  moss  that gave off sickly
movement I could not identify.  Soft   green  light.   Our steps, magnified
breathing  in   the  shadows  nearby   by  the  echoes,  competed  with the
caught  my  ear;  I  turned  my head   rustling sounds of animals scurrying
toward  the  sound  as  a dark shape   around  in  the dark.  Once our eyes
detached   itself   from   the  deep   adjusted  to  the dim light, Bolivar
shadows and knelt by my bedside.       began  to  notice depressions in the
                                       walls just about at waist height.
"Elyria. Elyria,  it's me, Bolivar,"
the shape  whispered  into  my  ear.   It was as he was pointing one out to
"Look outside.  Something strange is   me that  a finger-length  projectile
happening outside." He pulled gently   shot out  from it, striking my heavy
at my sleeve.                          hide. It became a snake, hissing  as
                                       it hit the floor and  slithering off
I dragged  myself from the warmth of   under  cover  of  the  darkness. The
my  bed  and  went  to  the  window,   weaving  and undulating  tunnel  had
pulling on  my  various  armors  and   a calming, almost hypnotic effect on
placing my  cloak over my shoulders.   us, making it hard to respond to the
Out   the   window   thin,   glowing   attacks  upon us by rats and spiders
tendrils  of   mist  stretched  away   and  other  denizens  of  the tunnel
toward  the   town  gates,   weaving   complex.   These  creatures were not
patterns of phosphorescent light.      particularly   dangerous,   but  the
                                       tunnel's  lulling  rhythm  made  our
I took  Bolivar's hand  in mine  and   responses slow and weak.
led him outside, intent on following

the tendrils  wherever they led.  We   The constant  barrage  of  creatures
walked for  what seemed like forever   and attacks  by hissing  snakes took
until we  were completely lost, with   their toll  on us  while we  slashed
only the shifting mists to guide us.   our   way   on,   dispatching   each
Abruptly, we  came into  a clearing.   creature as  it appeared.    We  had
Directly ahead  up a slightly rising   risen an  estimated three  levels in
incline,  was   a  dark   cave,  its   height above  the  entrance  when  I
shadows deepened  in  contrast  with   noticed  that  the  quality  of  the
the pale  silvery light of the moon.   light had  changed in  the distance.
The  entrance was shrouded with moss   I  tapped  Bolivar  lightly  on  the
hanging in  strands, and  fingers of   shoulder and nodded in the direction
fog disappeared inside.                of the light. He squeezed my hand in
                                       response and  we went on.  It was at
We  heard  no  sound  at  all  as we   this point  that it  occurred to  me
approached  the  cave; no footsteps,   that neither  of us had spoken since
no  breath, no animal life, nothing.   he had come to me in my room.
Bolivar  pointed out a semi-circular                                More...
                                    -19-
  
  
  
    
  
  
  
"Bolivar,"  I  whispered,  "what  is   object never  fell from  its tenuous
this all  about?" He  shook his head   hold.   We heard  a noise,  soft  at
at me and tugged again at my arm.  I   first, then louder, ominous.  It was
sighed and  shrugged and we went on.   hissing at  us in a peculiarly jerky
The light  around us  became silvery   manner,  almost   as  if   it   were
again as  we entered  the end of the   laughing.   I  frowned  at  it,  not
tunnel.  Silhouetted by  the  light,   taking my  eyes from  the  object  I
two stalactites curved down over the   could see  more clearly now.  It was
exit from  the  tunnel.  A slow drip   a pendant of some sort.
came from their direction punctuated
by an occasional bubbling hiss.        "I think I'm going to have to try to
                                       steal it  from that  beast," Bolivar
We edged  carefully past them, but I   said.   "Just in case something goes
was splashed by a drop of fluid, and   wrong, I'll have my ring ready."  He
it burned  when it  touched my skin.   then removed  a brass  and gold ring
A  gasp  escaped  my  lips,  causing   from his finger. Edging even closer,
Bolivar  to   spin  about  and  look   he prepared  himself for  the moment
searchingly   at    me,   his   eyes   ahead.      Drawing   several   deep
gleaming. I shook my head at him and   breaths, he  relaxed,  then  with  a
gestured toward the light.             lightning   quick    movement,    he
                                       snatched the  pendant from  the jaws
We emerged  onto a  broad  platform,   of the  cobra. Its  jaws just missed
the view  revealing the  lands below   him as they closed with a loud snap.
us.  A movement off to my side stole   It began to sway back and forth upon
my attention  from  the  surrounding   the altar,  hissing and  sensing the
lands, and  I saw  what had  alerted   air with  its tongue. Its body began
Bolivar.   There  was  an  altar  in   restlessly to  slide against  itself
front of  us.  Upon  the  altar  lay   as  we  backed  away  from  it.    I
coiled a  giant  cobra.    Depending   prepared myself  to fight,  but  the
from  its  open  jaws  was  a  shiny   creature merely  lowered  itself  to
object,  swinging  slightly  in  the   the platform  and slithered into the
cool   breeze,   points   of   light   darkness.
striking off  it as  it moved.   The
eyes of  the cobra  glittered in the   "Stash that  thing and let's get out
pale moonlight,  seeming to watch us   of here," I hissed.
closely, bespeaking  an intelligence
I had  not yet  encountered  in  the   As we  turned,  I  noticed  a  faint
snakes I had already fought.           trail highlighted  in the moonlight,
                                       so  I   nudged   Bolivar   in   that
"Bolivar,"  I  whispered,  "I  don't   direction.   We climbed  the  trail,
think I can get that thing, whatever   arriving out  onto the  top  of  the
it is.  You're a thief, can you?"      tunnel.   Next to  us, sloping  down
                                       and  away  into  the  darkness,  was
He cocked  his  head  to  the  side,   another   semi-circular   depression
considering, then nodded at me once.   like the  one we  had seen  earlier.
We both  edged closer to the object,   Looking back  toward  the  altar,  I
squinting  against   the   darkness,   happened to  glance down.  Below  me
trying to  see what it was.  Bolivar   were  two  hugely  glittering  eyes,
drew  his  drake  and  attempted  to   gazing sightlessly  over the  altar.
cleave the  cobra in  half.   He was   Below them was a gaping jaw with two
stunned by  the reverberations  sent   dripping fangs.   We had traveled to
coursing through  his arm  when  the   this place  through the  body  of  a
falchion not  only bounced  off  the   rock snake.   I  shook my  head with
cobra, but actually shattered in his   wonder.   Bolivar started to chuckle
hand.                                  softly, his body shaking.
  
The cobra  never moved, its glittery   Bolivar sat  down at  the top end of
eyes never  closed, and the dangling   the depression, patting the space in
                                    -20-                            More...
  
  
  
    
  
  
  
front of him and smiling.  I glanced   der of its body  spiraled around the
back one last time at the altar, and   leg of  the cross.   Its  eyes  were
noticed that there was another giant   blood red  ruby chips and its  fangs
cobra  coiled   upon  it,  still  as   were smooth white bone.
stone, a shiny object depending from
its jaws.                              Bolivar draped the pendant around my
                                       neck  with   a  tired  gesture.    I
I sat  down in  the vee of Bolivar's   indicated that  he could stay, as it
legs and  he held  me  tightly,  our   was too  far for him to walk home in
weight giving  the impetus  to start   his condition.   I fell into my bed,
us on  a slippery  journey down  the   fully dressed,  too tired  to  care.
back of  the rock  snake.    It  was   Strong arms  wrapped  around  me  as
swift and cold on the way down, even   Bolivar joined  me, his  warm breath
slightly  nauseating   the  way   it   on my  neck a  contrast to  the  icy
twisted and dipped.  We shot off the   cold  of   the  pendant  against  my
end and  landed in  a  bed  of  soft   chest.
moss, where  we had  begun our quest
only an hour earlier.                  When I awoke I was alone in my room.
                                       I sat  up in  a flash  of memory and
Fog  now   billowed  up   over   the   scrabbled at  my neck.    There  was
entrance to  the  cave,  pushing  us   nothing there.   I was as I had been
back to  the trail  we had  followed   when I  had first gone to sleep, not
earlier.  We  were  guided  away  as   wearing armor or jewelry of any kind
before  by   wisps   stretching   in   but for  my ring.   Things  were all
tendrils, lost in an endless weaving   neatly stacked where I had left them
pattern of  glowing mist,  until  we   the night before.
saw before us the gates of town.
Back in  my room,  we lit  a lamp to   I reached out my thoughts to Bolivar
examine  our  prize.    It  was  the   and was answered by a sleepy echo in
oddest thing  I  had  ever  seen,  a   my mind.   He had never left his own
snake  ankh   pendant,  a  pale  oak   room in the night and was puzzled as
colored    t-piece    of    mithril,   to  why  I  was  contacting  him  so
surmounted by  a glittery deep green   early.   I let  him go,  telling him
snake.   The snake's body formed the   I'd see him later, and merely sat on
arch of  the  ankh,  with  its  head   the window  ledge, gazing  out  into
positioned at  the juxtaposition  of   the  dawn,   feeling   the   ghostly
the leg and arms of the cross, mouth   impression of  ice against my chest.
opened as if to strike.  The remain-
  
  
                                 Barriers
                                 ~~~~~~~~
                             by Elyria Blythe
  
                     Even the ice encasing your heart
                     Is not enough to cool my love
                     Which burns so hot it sears the sky
                     Perhaps enough to warm your soul.
  
                     Even the dark engulfing your soul
                     Is not enough to dim my love
                     Which shines so bright it lights the sky
                     Perhaps enough to illuminate your mind.
  
                     Even the wall surrounding your mind
                     Is not enough to hold back my love
                     Which burrows deep between the cracks
                     Perhaps enough to capture your heart.
  
                                    -21-
  
  
      
  
  
  
 ___________                 A Wight's Revenge
/ \ _____   \                ~~~~~~~~~~~~~~~~~
\@| ~|_|~    |           by Elminester Silvanisty
  |  |~|     |
 _|  |~|  __ | ong  months  had gone   After checking my  account, I headed
/@|  |~|__|| | since I came close to   to the  city  gates.  It had  been a
\_/  ~~~~~~~/  my   dismissal   from   while since I called upon my art, so
  ~~~~~~~~~~   this  world,  five of   I felt I should  practice  on a puny
them  if my memory doesn't fail  me.   creature before hunting big game.  I
I came  face  to  face  with   death   called on my invisibility  spell and
itself  and  I  survived, though the   lurked in the grassland  waiting for
memory still sends chills through my   a wolverine or torkaan to come along.
bones.  Just  looking at my new  leg   Later, confident  that I  still knew
reminds me of how close it was.        the  spells, I  left the  body  of a
                                       torkaan smoking behind me.
A check of my bank balance showed me
that I had spent too many months and   Invisible again, I reached the ruins
too much  of  my  wealth drinking in   where I had been so close  to death.
the taverns, forgetting my  studies,   I looked  nervously  around, knowing
trying to  shake my fear. Now it was   that  the old  man  might  still  be
time to  go back  to work!             there.   Sometimes  I  wonder  if my
                                       chosen  path  will bring  me  to the
I needed to adventure for wealth and   same end as him,  servant of  a Lord
to continue my search for power. How   of Unlife. I shudder at the thought.
much I have  paid for the power that   Surely  I've heard  rumors about the
I wield!  Not  many know of the dark   master  of my guild but he never has
shadow  that  follows me everywhere.   ordered me to harm an inhabitant of
Still, I  don't  regret  paying  the   Kelfour's Landing.
price,  for it brings me  incredible
power at little cost.                  Then I saw it, a steel golem but not
                                       a common one. It  was  much  larger,
Power hunger!  That  is  how  I  was   and glowed around its metal body and
raised, the  son of a noble fair elf   eyes. It looked straight at me.
and a high human. I was raised by my
father in  the way of the Silvanisty   Suddenly a  woman came  from  behind
family, a  struggle between  all the   me, and with a gesture she dispelled
sons of  the  family  for  supremacy   my magic.  I turned  my head and saw
over  the   rest.  Masters   of  the   what she  was.  During  my  time  in
essence  are  the Silvanisty. Though   town, I  heard  about  the  mountain
I followed  the family trade from an   hags but  thought of  them  as  some
early age,  being  half-breed  meant   overblown tale.  Looking at her  was
that I  could never  hope to achieve   a  mistake because the  golem  moved
anything  more   than  the  rank  of   with  incredible  speed,  casting  a
captain in  the Clan's army. As soon   wind that threw me to the floor. The
as I was of age, I fled the conclave   last  thing  that I  remembered  was
and went to the fair elven capital.    the golem  lifting its huge hand and
                                       aiming at my head.
The Silvanisty  don't look kindly on
traitors. They sent a group of arch-   I woke  in a  dark  cell,  my  hands
ers to  "discipline" me.  To make it   chained to the wall.  The smell  was
short, I was  able to escape and get   nauseating.  I could see  huge forms
to the main city  of Palia  in Mazo-   around magic wards that call a minor
berruna.  There I used  gold to flee   spell of light.  To my horror, I saw
to the north. I hired a Navigator to   the still forms of various creatues.
bring me to this  frontier town, and
here I   remain,  still  thirsty for   Most were from  the goblinoid races,
power, still keeping the  Silvanisty   but  I could see  dwarves, elves and
name up to its reputation.             humans,  too.   I shuddered  because
                                    -22-                            More...
  
  
  
      
  
  
  
each body had all its skin removed.    Werebear Revenge - Cont from Page 16
                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sudden  pain made me realize my head   hunter, but I learned.
was throbbing where the golem struck
me.  But I was not badly injured.      A  few  months ago, I left town on a
                                       personal quest.  I snuck through the
The  sound  of  keys  brought  me to   forest  so quietly that not even the
notice  the  opening door.  A man in   blades  of grass I crept upon knew I
black robes came in.  It was the old   was there.  It took me several days,
man  of  my nightmare!  For how many   but  at last I found myself near the
sleepless  nights had I dreaded this   lair  of  the old werebear.  From my
moment!   He lit a torch, mostly for   hiding  place,  I surveyed the area.
my  sake,  I  assumed.   The  way he   Broken  shields littered the ground,
walked  in  the  dark hinted that he   evidence  that  I  had  not been the
had a spell of light.  Of course, he   only victim.
could not know that I did also.
                                       The  sound  of a snapping twig broke
He  approached me smiling.  "Welcome   the  silence  like a thunderbolt.  I
to  my  humble  home,  master Elmin-   whirled around and there was my long
ester,"  he said.  He laughed when I   awaited  foe,  not  ten  paces away.
looked  at  him  with  hatred.  "You   The  werebear  glared  at  me with a
have  noticed the bodies.  Fear not,   growl  of  recognition and advanced.
my  good  mage,  they  are not dead.   Holding  my  blessed  broadsword  in
Yet!"                                  front  of me, I held my breath, took
                                       aim,  and  swung  with all my might.
His  eyes  glowed  as he went on, "I   My  whole body shook as my sword hit
see  you  don't  understand,  master   bone.   It cleaved through the were-
Elminester.   You see, to create the   bear's  flesh like a swimmer through
golem   we   must   use   a   living   water, separating its ugly head from
creature." He gestured toward one of   its body. The head flew away to land
the  orc bodies.  "Common golems you   in  the  grass,  but the body didn't
have  seen  come  from the goblinoid   notice.    One   step,  then  two...
races.  However, with much research,   finally it collapsed at my feet.
I  have  found  a  way  to  use  the
intelligent  races to make golems of   I  let  out a war cry that must have
greater  quality.  The process calls   been heard for miles: "Wahoooooooo!"
for  the  intense  suffering  of the   I  kissed my sword, sheathed it, and
creature  without  it  dying.  Then,   danced  around  the fallen creature.
using  runes  of great power, I meld   After a minute or so, feeling rather
the   body  in  there,"  he  pointed   silly,  I stopped dancing and pulled
toward  a  huge  cauldron,  "with  a   out my skinning knife.  Skinning the
magical  mix  of steel." He laughed.   corpse  quickly,  lest another were-
"The  golem that you saw outside was   bear was lurking around, I rolled up
my  first try -- a mage heading your   the hide and tucked it under my arm.
city  who got lost in the woods.  He
put up quite a fight."                 Back  safely in town, I swaggered to
                                       the   gypsy's  tent  and  ordered  a
I snorted  at him. "What do you want   beautiful  azure backpack to be made
with me, old man?"                     of  the werebear hide.  That evening
                                       I  hosted  a celebration at Helga's,
He got  close to  me and  whispered,   but that's another story.
"Not I,  master Elminester. Him."
                                       Today  I wear that backpack proudly,
He  pointed,  and from the shadows a   but also as a reminder of how impat-
familiar form appeared...  the Wight   ient  and foolish I can be.  I'm not
Lord!                                  cured  of  these  qualities (as many
                                       Healers  and Clerics can attest) but
         (To Be continued)             I believe I have grown a bit wiser.
                                    -23-
  
  
  
      
  
  
  
                          Every Little Bit Helps
                 (or I Think, Therefore I'm in Trouble)
                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 _________               by Celestin Drowstar
/ \ _____ \
\@| ~|_|~ |
  |  |~|  | am  pretty much  a loner   headed  down  the trail to where the
 _|  |~|  | so I like to hunt on the   greater orcs lived, Gorcland.
/@| _|~|_ | mine road  for  goblins,
\_/ ~~~~~ / lesser orcs, and kobolds   After  crossing the bridge where the
  ~~~~~~~~  because   I  seldom  see   cockatrices  hang  out,  I  wandered
anyone  else  there.   With  my laen   about for a bit without encountering
shield  and  my  quickness, not even   anything.   I  got a good idea where
the  orcs  up  there  could touch me   everything   was,   and   found  the
anymore,  so  I began to think about   cottage  and pool easily enough, and
bigger game -- like greater orcs.      the  fringes of the swamp.  I didn't
                                       want  to go into the swamp, not even
The  more  I  thought  about it, the   to  chase  a  wounded creature, so I
more I was convinced that as long as   was glad I found it ahead of time.
I  was  faster  than a greater orc I
could  survive going up against one.   As  I wandered around, I came upon a
My  skills  had  developed so that I   forest  troll.   He was armed with a
could  now parry well enough to keep   dagger  that  he  wasn't  very  good
greater  orcs  from  hitting me.  So   with,  so  I  decided  to attack him
early  one morning I decided to give   with  my  axe.   Cutting through his
it  a  shot  and  head  on  out  for   heavy  hide  armor  was  hard, but I
Gorcland.   I asked if anyone wanted   scored a few decent hits.
to  tag  along,  but  there  were no
takers.   Others  were  going  after   He was bleeding in a few places, and
larger game than I was ready for.      he  started  to  concentrate more on
                                       defending himself than attacking me.
I  really  didn't  like  the idea of   After  a  while  I was unable to hit
going   into  new  territory  alone,   him  with  my  axe,  so I prepared a
because  of the danger of losing the   touch  of disruption spell and cast.
shaalk  axe  that  I'd  just bought.   The  troll  resisted the spell, so I
Still,  I  had  gone  into new areas   pulled  a  metal  wand from my sack.
before  without  any  trouble.  As I   Quickly   I   waved   the  wand  and
was   getting  ready  to  leave  the   released  a  cold ball at the troll.
temple,  a friendly lord chanted and   It  blasted his leg, knocking him to
cast  a spell of protection on a few   the ground.  I finished him off with
of  us who were heading out into the   my axe before he could get up.
wilds.   We thanked him and left for
the gates of town.  From there, each   I  hurriedly  put my wand back in my
of  us  went  our separate ways into   sack,  and readied my shield in case
the wilderness.                        some other creature might be lurking
                                       about.   Searching  the troll turned
According  to other hunters, greater   up a few silver coins.
orcs are strong enough to break laen
shields.   I  couldn't afford to buy   Before  going  on, I paused to think
another  one  after spending most of   about  the battle just ended.  I had
my  hard-earned money on my new axe,   used  only  one  charge from a metal
so  I walked through the grass-lands   wand  and  a  couple of power points
toward  hobgoblin territory to get a   for a spell.  "This is going to be a
wooden  shield.  It didn't take long   breeze!" I thought.
to  find  a  hobgoblin  I could kill
without  much trouble.  I dispatched   With  that in mind I set out looking
him, took his shield, double checked   for  more  quarry.   It  wasn't long
to  be  sure I had enough wands, and   before I came upon a greater orc.  I
                                    -24-                            More...
  
  
  
    
  
  
  
decided not to rush this fight, so I   greater  orc, stunning him, and then
would  only  attack  only once after   took  a  quick swing with my axe.  I
each of his attacks.  The fight went   missed,  and  before I could recover
about  the  same  as it did with the   my  defenses,  he  came  out  of his
troll, but a lot slower.               stunned  condition  and  attacked me
                                       with a mace!
This  time  I used four power points
for  spells  and seven charges on my   He  hit  me  really  hard  and  took
metal  wand before finally finishing   almost  quarter of the damage that I
him  off.   It was costly, but I was   could  sustain.   Luckily, he didn't
happy   since  this  was  the  first   injure me critically before I got my
greater  orc  I  had ever fought and   defenses back up.
I'd  beaten him!  He didn't have any
coins  but  he  wore a chain hauberk   Right  after  that,  the  protection
that  I  knew  could be pawned for a   spell  cast  on  me  earlier  at the
goodly  amount.   I  set out to find   temple  stopped working.  Since I am
more of his kind.                      a  wood  elf and a not-so-high-level
                                       sorcerer  (who  has  been  known  to
I  found  and  dispatched  two  more   neglect body development training to
greater orcs in much the same way as   insure  the learning of a spell), it
the  first  and  grew  yet more con-   dawned on me that I could be pushing
fident  in my ability to fight them.   my  luck  to stick around.  I turned
I  even  figured  out  that I didn't   back   toward  town,  to  visit  the
need  to  use  my axe, since I could   pawnshop  and  bank  before going to
wait  until an orc attacked, wear my   rest my numbed mind at the temple.
shield,  get  a  wand  from my sack,   
wave  it at him, put my wand back in   When I think about that fight now, I
my  sack, and ready my shield before   realize  that  if  I  hadn't  had  a
he could attack again.  I ran out of   protection  spell  on  me,  that orc
charges   on  my  metal  wand  while   would  have landed a critical strike
fighting  the first of this pair, so   that  could  been fatal.  The more I
I  tried  out  a  silver wand.  That   think  about  it,  the  more  appre-
worked  really  well,  and  it did a   ciative   I  am  of  those  who  are
good job of stunning him, too.         generous  in protecting others, even
                                       when they are not asked to.  Thanks!
I  used  the silver wand on the next   Every little bit helps.
                                     |
                                    / \
             |                     /   \
            / \                   /     \
           /   \                 /       \                ________
          /     \               |    _    |              /  ____  \
         |       |              |   / \   |             |  |    |  |
         |       |               \ |   | /              |  |____|  |
          \     /                 ||   ||                \        /
           |   |                  ||   ||                 |      |
           |   |           |      ||___||                 |      |
       __  |   |          / \     |     |                 |      |
      |  |_|   |  _   _  (   )    |     |     _   _   _   |      |  _
      |        | | |_| |__\ /_____|     |    | |_| |_| |__|      |_| |
      |        |_|                      |____|                       |
      |                ____                                          |
      |               /    \                                         |
      |              /      \                                        |
      |             |        |                                       |
  ____|             |________|    _________________________________  |____
  
  
  
                                    -25-
  
  
      
  
  
  
                      The Story of My Coming, Part II
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       by Iomadh Dauphin, Unbeliever
 ___________             Bearer of the White Gold
/ \ _____   \
\@| ~|_|~    |
  |  |~|     |uckily I had the fore-   serenity,  as  opposed  to  the Drow
 _|  |~|  __ |thought - and the mat-   ideal  of destruction and rage), but
/@|  |~|__|| |erials  -   to  keep a   still  shaking  inside,  not knowing
\_/  ~~~~~~~/ journal of my travels.   what  to  expect.   The elders of my
  ~~~~~~~~~~  This journal may be of   race  have made it forbidden to talk
some  small  interest  to  you.   Of   about  the ceremony of 'Moksha,' the
course,  now that I read it again, I   Drow  coming  of  age; the time when
realize  my  reckoning  of time will   the  boy  becomes  a man, the girl a
mean little to you, especially those   woman  -- even to each other.  I had
of  you  that  do  not  descend from   no idea what to expect.
Elven stock.  But perhaps I can pro-
vide  some  small assistance in this   At any rate, I am no longer bound by
matter:   a Drow shanra is called by   the Drow elders, so I tell you this:
you a  'day.'  A cushanra is roughly   I  still  remember this day clearly.
equivalent  to your week.  A lemshan   There  I  was  on  the  dais, alone,
corresponds   to   your  concept  of   shaking, not knowing what to expect.
'month.' Finally, culem can be tran-   After  an  unbearably long time, the
slated  as 'year.' Smaller or larger   Elders  filed  into the room, taking
units of time are not significant in   up  positions  that  completely sur-
this account, as I did not bother to   rounded  me.   The only opening they
write things hour by hour, nor did I   left was quickly filled by a guard.
look  further than the current culem
-- excuse me, I shall try to conform   "Iomadh!" I heard my name called.  I
to   your  standards  of  reckoning.   looked about, but could not find the
Indeed,  I  did  not look beyond the   source  of the voice.  Surely it was
current day, as I found rather early   one  of the now-seated Elders?  "You
on  that looking forward or back too   know  why  you  are here," the voice
far did me no good.                    continued.  "However, yours will not
                                       be  a  traditional  Moksha." My mind
One  more  item  before I start:  In   raced. "This is because you are dif-
this account you will find the tales   ferent, Iomadh, very different." Did
of  how  I  came  to  be  called the   I detect a note of derision creeping
Unbeliever,  and  also  of the White   into  the voice?  "So different that
Gold that I profess to bear.           we  have  no  choice.   Yes, we have
                                       been  observing  you, Iomadh.  So in
                                       the  name  of  all that is right and
    Culem 1, Lemshan 1, Shanra 1       good,  in the name off all that Drow
             My Egress:                hold  sacred,  I  hereby try you for
                                       the  crimes of being GOOD to people,
And  there  I was, standing tall and   of  loving  PEACE,  of  seeking HAR-
proud,  just  beginning my sixteenth   MONY!"  I  could  hear  the loathing
year.   What present do I get?  What   dripping  from  the  speaker's words
boon do I recieve?  Not a knife, no,   now.  "Therefore, I try you also for
nor  any other implement of destruc-   the  crimes  of  being  a traitor, a
tion. I do not recieve a cloak, man-   spy,  and  a  turncoat."  The  voice
tle, even a pair of boots -- instead   paused,  as my body went slack under
I recieve an excommunication!  There   its influence.
I  stood, on the dais, wondering how
I  had  made  it  as  far  as  I had   I  could not believe the words I was
without  acquiring disfavour (if you   hearing!   The  voice  boomed again:
will  recall,  I  am  a  pacifist at   "And  I  find  you  GUILTY  of these
heart;  I  desire peace, harmony and   crimes!   Is  there  anyone to stand
                                    -26-                            More...
  
  
  
      
  
  
  
for  Iomadh?"  The  room was silent;   I  never  thought  that I would find
nothing  stirred  at  all.   And the   friends  like the ones I have found,
voice  went  on:   "The sentence for   such  as  Bolivar, Jhembryn, Rimmer,
this  is not death, for death is too   Alhana,  Rory, and a few others that
good  for one such as yourself.  But   I  am  sure  I forget at this point.
you  may wish it had been death, for   Certainly, I  do not wish to offend;
you  are  to  be  cast out from this   If   you,  gentle  reader,  consider
place,  amongst  all the things that   yourself  my  friend,  then  by  all
are  wild  and untamed.  You will no   means, include yourself in the list.
longer  have  the safety of the war-
rens,  you  will no longer enjoy the   And I never dreamed I would find one
shelter  of  our  caves, you will no   Melissa   Douglas,  whom  I  met  in
longer   feel   the   cool  darkness   Kelfour's...  I tried to protect her
within."  I did not believe what the   and  we  ended  up  falling in love.
voice  was  telling  me.   I did not   Ha! A Drow?  Love? Surely  you jest.
believe what was happening to me.  I   But  it  is  true,  yes,  a Drow can
knew  what  I believed in, but I had   love.  At least this one can, in the
never heard of anyone being cast out   sense  that  one typically knows the
like  this!   Finally, the voice an-   word.   Romance, and so on.  Ah, the
nounced, "Therefore, Iomadh, you are   road  with  Melissa  has surely been
to  be  escorted  from  this  place,   tumultous, but well worth it.  That,
never   to  return.   You  may  take   however is another story altogether.
nothing   except  what  you  carry."
Luckily,  I thought, I had taken the         Rhea's Troll Call Song
habit of keeping a knife in my boot.         ~~~~~~~~~~~~~~~~~~~~~~
I  had  encountered  -dislike-  like             by Rhea Sibex
this  before  (although  on  a  much
smaller  scale),  so  I  had  had to   Come to me my Trollie Baby,
learn  to  defend  myself.  The last   Come to me my Trollie Dear,
words  I  remember  the voice saying   Let me see your waving ears,
were, "Take  this half-Drow from our   Those flapping wings of Fear.
presence!  Escort him outside!"
                                       Come to me my Trollie Darling,
Even  when  I heard the guards with-   Come to me my Trollie Love,
draw  into the cave, even when I saw   I have a gift of steel for you,
the forest for the first time, smelt   My dusky Turtle Dove.
the  air  that  was  not  stuffy and
smelly,  I did not believe.  My mind   I love the way you curl my hair,
refused to believe what had happened   I shiver and shake in fear,
to me -- and to this day, I still do   I await your thumping footfall now,
not  believe  that  my  kin would do   Don't make me wait all year.
such  a  thing  to me.  Therefore, I
carry  the  title 'Unbeliever' -- as   Come to me my Trollie Baby,
an  affirmation  to myself that what   My fleabags furry delight,
happened   to  me  was  unspeakable,   I only want to show you how,
unthinkable.   It  is a title I give   A wand of silver lights.
myself, if only to remind me of what
happened.  Despite my tendencies and   All Trolls come now and hug me close,
desires,  I can never forget where I   I promise not to bite,
came from.                             Come to me my Trollie Baby,
                                       Come visit me tonight!
                                        ________________________________
Upon  reading  this again, though, I   /                                \
find I must add that I never thought  | Rhea Sibex's Troll Call Song and |
I  would  find  a place such as Kel-  | Mad Glimmering, also in this KE, |
four's Landing, where the strong get  | won 1st and 2nd Place Prizes in  |
stronger  and the weak die away.  It  | in the August Bard Competition!  |
is almost like home in that respect.   \________________________________/
                                    -27-
  
  
  
     
  
  
  
  
                            The Death Of A Thief
                            ~~~~~~~~~~~~~~~~~~~~
                               by Tapor Lieff
  
  
The temple filled with brave, good men  A wounded man points to the ground
Who'd dare to go where none had been    Then moves away without a sound
I sat alone                             The metal glint
My thief unknown                        Gives me a hint
I show my pride                         The breastplate there
I type in "hide"                        I'll quickly wear
They laughed at me, all ten             Then I was Kobland bound
  
"ANY PICKERS?" calls a vet              A Kobold steps into my space
"I CAN PICK THAT LOCK I'LL BET"         The tension high my thoughts did race
A steady hand                           I'll kill him here
My smile grand                          I'll show no fear
I kneel down                            In just one blow
But then I frown                        I'll let him know
"GOT A PICK? I'M STILL IN DEBT"         This, of course, was not the case
  
With borrowed tool, and treasure near   I was parried up, could not get hurt
I searched the chest                    I knew with death I would not flirt
  "NO TRAP, ALL CLEAR"                  He swung a miss
I went to pick                          My sword he'd kiss
But wait, no click                      A parry tag
A flash of light                        A system lag
Then all went white                     He knocked me in the dirt
"THE RIFT SEEMS COLD THIS YEAR"
                                        But he who fights and runs away
I popped back in and soon felt strong   Can live to fight another day
"COME HUNT WITH ME, I'LL DO NO WRONG"   So I went east
I grab my shield                        And met a beast
My sword I wield                        He sure looked mean
Then I stop                             That Wolverine
I type in swap                          On the altar, now, I lay
The silence sure was long


I go alone, and trust to fate
I need no friend, no hunting mate
An hour out                                        _________
I'm quite the scout                               |         |
I find my prize                                   |  R.I.P. |
With widened eyes                                 |         |
"SO THERE'S THE CITY GATE"                        |    |    |
                                                  |   -+-   |
                                             \*   |    |    |
                                              |/  |         |  ,'
                                             ~~~``~~~~~~~~~~~~~~~~~
  
  
  
  
  
                                                                    KEV3N3
                                                                     [end]
  
  
                                    -28-
  
  

  _______________________________________________________________________
 / \                                                                     \
|   |                                 The Key to Lockpicking!  See Page 6 |
 @_/_____________________________________________________________________/
 |                                                                     |
 |                                                                     |
 |    GemStone III(tm)                                September 1992   |
 |                                                       Vol.3, No.4   |
 |               _   _           _    ___                              |
 |              / ) / )         / )  / __)                             |
 |             / /_/ /  ____   / / _/ (   ____   __  __  ____          |
 |            /   __/  / __ ) / / (  __) / _  ) / / / / / ___)         |
 |           / /\ \   / ___/ / /  / /   / (/ / / (_/ / / /             |
 |          (_/  \_) (____) (_(  (_(   (____/ (_____( (_(              |
 |                    _____      _    _    _    _                      |
 |                   / ____)    / )  (/  _/ )  (/                      |
 |                  / (__   ___/ /  _   (  _) _   ____   ____          |
 |                 / ____) / _  /  / )  / /  / ) / _  ) /    )         |
 |                / (__   / (/ /  / /  / /  / / / (/ / / /) /          |
 |               (_____) (____(  (_(  (_(  (_( (____/ (_((_(           |
 |                                                                     |
 |                       The Kronicles of Kulthea                      |
 |                                                                     |
 |_____________________________________________________________________|
 |_____________________________________________________________________|
 |                                                                     |
 |  Local News .................. 1   Hall of Fame ...............  9  |
 |  Hobland: The New Player's Guide To Riches ....... Dayln Grimm   2  |
 |  Untitled Poem ...................................... Greywulf   2  |
 |  The Bard's Lament .......................... Enegue Lionheart   5  |
 |  The Key to Lockpicking ............ Lord Artuero Bresnahanini   6  |
 |  "Charming, Disarming You" ..................... Thellra Dumas   8  |
 |  Armaments: A Guide to Weapons .............. Melchior Merdaen  10  |
 |  What's in a Name? ....................... Lightning Blackhawk  11  |
 |  A Newcomer's View of Kelfour's ............ Palance Buckhanna  12  |
 |  along the ridge .................................. Coll Furze  13  |
 |  Quest ........................................... Tapor Lieff  14  |
 |  Hunter's Stew ............................ Silvanestii Family  16  |
 |  Begginings .................................... Thellra Dumas  17  |
 |  We Were Expecting Someone Older ..... Lord Gallenod Varynesti  18  |
 |  Revelations ................ Elyria Blythe & Jhembryn Durrock  23  |
 |  Cycles (Part I) ...................... Lord Whilder Planrathe  25  |
 |  Sailor's Woe ..................................... Rhea Sibex  28  |
 |  Murder and the Poisoned Pen .......... Miss Louvella Parsnips  29  |
 |_____________________________________________________________________|
 |                                                                     |
 | Kelfour Edition of the Kronicles of Kulthea is devoted to the multi-|
 | player roleplaying game GemStone III(tm) on GEnie's online service. |
 | Submissions  may  be edited  for space, accuracy  and  readability. |
 | Contact Assistant Editors  Kalagay Halatil or Lady Rune Arundel, or |
 | Publisher Phaedra Bleu by GE Mail to P.HERRINGTON for details.      |
 |                                             Banner letters by Yonah |
 |   __________________________________________________________________|___
 |  /                                                                     /
 \_/_____________________________________________________________________/
  
  
  
  
  
    
  
  
  
Local News:                                               Kelfour's Landing
~~~~~~~~~~                                                ~~~~~~~~~~~~~~~~~
                          Quest of the Loremaster
                          ~~~~~~~~~~~~~~~~~~~~~~~
  
Everyone who completed this exciting   Lord  Gallenod  Varynesti  and  Lord
quest received a bone ring, fame and   Mikhail Minnehan, in that order.
experience    points;   role-playing
winners received nifty boomerangs as   You'll  find several Bardic Competi-
well.   Six  top-scoring individuals   tion winners in this issue including
took home merchandise prizes includ-   Greywulf's  untitled  poem which won
ing real gems and I.C.E. boxed sets.   the  short  poetry contest, Enegue's
Role-playing awards went to:           "The Bard's Lament" which took third
                                       place,  Rhea's  1st  Place Bard Song
 Place                                 "Sailor's  Woe,"  and Part 1 of Lord
  1st   Kelryn Greyblade               Gallenod Varnesti's story which took
  2nd   Nerilka Ferine                 1st place in that category.
  3rd   Moalanfaidh Maolmadhog
  4th   Sharissyl Falinoriel           KE  encourages  others to send their
  5th   Althea Cassidy                 works  via  GE  Mail to P.HERRINGTON
  6th   Trachten Hickapod              should they honor us with permission
  7th   Slohan Quickheart              to publish them.
  8th   Greywulf Alliantha
  9th   Thex DRAGONSBANE                  Residents Enjoy Free Weekends
 10th   Aredhel Marathys                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                       Citizens of  Kelfour's Landing often
Groups placed in the following order:  enjoy the wilds  (both in and out of
                                       town) for  full  weekends at no cost
      Place  Group                     to themselves. This is made possible
       1st   Levels 5-8                by contributing to  this newsletter,
       2nd   Levels 9-12               Kelfour Edition.  Interested parties
       3rd   Levels 13-16              should  inquire of  Phaedra Blue  in
       4th   Levels 17-20              the game, or send GE Mail to  her at
       5th   Levels 1-4                the address P.HERRINGTON.
       6th   Lords
                                               Local Residents Wed
Hot  Summer  Nights  competition was           ~~~~~~~~~~~~~~~~~~~
keen.  Winners of the Scavenger Hunt   Kalagay Halatil  and  Laeg  Cearnach
were  Nixie  Trevize  in  1st Place,   were wed in  a dramatic  ceremony in
Lord Maruko Ahsimine in 2nd and Lord   late September. KE wishes them happy
Zhuge Liang in 3rd.  The best Assas-   and  prosperous  lives on  behalf of
sins turned  out  to  be Lord Zhuge,   the entire community.
  
                 ________________________________________
                / \                                      \
                \@|        Sing-Along-With-Glitch         |
                 ~|        ~~~~~~~~~~~~~~~~~~~~~~         |
                  |  by Glitch Talesitall, Bard at Large  |
                  |                                       |
                  |  Ten Lost Lords.                      |
                  |  Ten Lost Lords.                      |
                  |  In circles they did run.             |
                  |  In circles they did run.             |
                  |  They all went out on a quest to do.  |
                  |  Even taking along Lord Hobbits two,  |
                  |  But hack 'n slash was all they knew. |
                 _|  Our Ten Lost Lords.                  |
                /@|  Ten Lost Lords.                      |
                \_/______________________________________/
                                    -1-
  
  
    
  
  
  
                  Hobland: The New Player's Guide To Riches
                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ___________                   by Dayln Grimm            ________________
/ \  ______ \                                           /                \\
\@| /~/~~\_\ |                                         |    *Caution!*    ||
  | \~\____~ |o, have  you read Nat-   The two-handed  | These Tactics Can||
 _| _~~~~\~\ | asha's   No  Nonsense   sword is a mas- |   Get You Killed ||
/@| \~\__/~/ | Guide  to   Rolling A   sive weapon that \________________//
\_/  ~~~~~~ /  Character?   Are  you   does great damage       |    ||
  ~~~~~~~~~~   killing  kobolds with   and criticals. It is  ~~~~~~~~~~~
ease  and are torkaans becoming bor-   much  easier  to  hit most creatures
ing?  This is a guide to the richest   with this weapon than any other, but
newbie  AREA  in  the  lands.  Where   there's a trade off.  The loss of 20
chests  are  common,  creatures drop   DB for not using a shield can be the
magic items  in  their last moments,   difference  between  life and death.
and  the  experience  gained both in   I  have  seen  a 1st level character
game  context  and  reality  is  far   fighting  along  side  a  4th  level
beyond  what  you  will  achieve  in   party  match  their  damage blow for
kobland or on the cliffs.              blow using this weapon.  I have also
                                       seen  that same character die from a
I  am speaking of course of Hobland.   single hit from a hobgoblin.
As  a  lowly  3rd (almost 4th) level
thief,  I  have hunted here from 1st   The  drake falchion is the weapon of
level -- and you can, too!  I am not   choice  in Hobland.  Not only do you
going to presume to teach anyone how   get  the  shield  bonus and a weapon
to  roll a character, there are good   that  hits easier than a broadsword,
articles   in  previous  KEs  or  in   drakes flare up occassionally and do
Natasha's  Guide.   If your STrength   special   damage.   Ask  around  the
is  in  the  90s and you have double   temple.   Many  people  have spares.
trained  in a weapon, or you are 2nd   If  you  can't find one, be patient.
level  and  have  single  trained in   I  have  found two drakes in Hobland
weapons,   you  should  be  able  to   so far, you may just find your own.
effectively  hunt  in  Hobland.  You
should  wear heavy hide, arm and leg   So  you're  ready,  but  how  to get
greaves,  visored  helm and a wooden   there?   You  need a map!  I suggest
shield  (except  for  two  handers).   you  down-load Zepath's maps in  the
For  a weapon you need a broadsword,   GemStone III Library, but here's one
falchion, two-handed sword, or -- if   for now.
you   can  get  one  from  an  older                      More next page...
player -- a drake falchion.
  
            Weaponry
                                            Untitled Poem by Greywulf
The  broadsword is a fine weapon for        ~~~~~~~~~~~~~~~~~~~~~~~~~
Hobland.   You  get  to use a shield   She waits
and  it  is fairly easy to get a hit   for me I'd like to think
on those hobgoblins.                   even then
                                       in the passion of her fury
The  falchion  is  a slightly better   her willful rending of flesh and earth
weapon  than  the broadsword.  It is   my dark eyes flaming
easier  to  hit creatures in Hobland   in the heat of her defiance.
with  it.   The problem is that they   In stone
are  not  sold  in  the weapon shop.   she waits the gate
You  can  sometimes  find a falchion   my soul's sweet slayer
from  a Lord returning to the temple   wait not much longer;
from the Monastery.  Ask!  Lords are   each dawn
usually  happy  to  give  one  to  a   every noon
courteous newbie.                      holds twilight's promise.
                                    -2-
  
  
  
     
   
  
  
                         From Temple to Hobland
                         ~~~~~~~~~~~~~~~~~~~~~~
    K-(go path)--G
    |      ......|-(go gate)...................        MAP KEY
    K      .     T                            .
    |      .     |                            .       T = Town
    K      .   T-T       Kelfours             .       G = Gate
    |      .   |             Landing          .       K = Kobland
    K      .   T                              .       C = Move carefully
    |      .   |                              .       H = Hobland
    K      .   T                              .       X = Don't go down!
    |      .   |                              .
    K      .   T-T-T-T-T /------\             .
   /       .           | |Temple|             .
  K        .           T \------/             .
  |        .           |    |-(go temple exit).            Tips
  K        .           T----T                 .
   \       .                                  .   Ready  your  weapon  and
    K      ....................................   shield, and Parry 100 at
    |                                             the Gate.
    K      ................
     \     .              .                       In  the areas marked "C"
      K    .   Hobland    .           N           move   cautiously.   One
      |    .              .           |           false  step  can put you
      K    .      H       .        W--+--E        in a dangerous place.
      |    .      |\      .           |
      K    .      H \     .           S           In  the place marked "X"
      |    .      |  \    .                       you  can go down.  DON'T
      K    .      H   \   .                       DO IT!  I have also seen
     /     .      |    H  .                       creatures  come  up here
    K (go path    H    |  .                       from below!
    |-on the way   \   H  .
    C  back only)   H  |  .                       There  is  a shortcut to
     \    .         |  H  .                       Hobland  but it puts you
      C   .   H-H   H  |  .                       in the path of very mean
       \  .  /   \ /   H  .                       Werebears.
        C . H     H    |  .
         \ /.          X .                        Always  travel  at Parry
          C  ............                         100.
  
  
          Now for the Monsters! You will find 4 types in Hobland:
          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hobgoblin (Type A)                      Hobgoblin (Type B)
    OB - 50        DB - 25                  OB - 50        DB - 25
    THT  (broadsword) - 31                  THT  (broadsword) - 57
    MTHT (heavy hide) - 79                  MTHT (heavy hide) - 84
    CPs - 60     Level - 3                  CPs - 60     Level - 3
    Weapon - short sword                    Weapon - battle axe
    Armor  - metal breastplate              Armor  - leather breastplate
  
    Forest Troll                            Lesser Orc
    OB - 36/70/60  DB - 25                  OB - 60        DB - 50
    THT  (broadsword) - 57                  THT  (broadsword) - 57
    MTHT (heavy hide) - 99/66/69            MTHT (heavy hide) - 79
    CPs - 250    Level - 6                  CPs - 60     Level - 4
    Weapon - cudgel/claw/bite               Weapon - short sword
    Armor  - heavy hide                     Armor  - heavy hide
                                    -3-                            More...
  
  
  
     
  
  
  
All  of  these monsters usually drop   him   to  attack  you  again.   This
treasure (when they die) in the form   allows  you  maximum  protection and
of  small  chests,  silver coins and   maximum  attack power.  It has draw-
magic items.  The THT is the roll it   backs  though: the monster can't hit
takes  for  you  to hit the creature   you  and  often  runs  away.   Also,
using  a  broadsword.   The  MTHT is   another  monster can come in and hit
what it takes the monster to hit you   you  while  you  are  stuck in round
wearing heavy hide.  CPs is how many   time.   I use an even more dangerous
Concussion Points a monster has.       method.  Double parry tag!  I attack
                                       twice  at  parry  0  and just barely
The  first  thing you will notice is   make it back to parry 100 before the
how  easy  it  is  to  hit  a type A   Hobgoblin strikes.  (This tactic can
Hobgoblin.   This is your main prey:   get you killed!)
Easy  to  hit,  high  MTHT,  lots of
treasure,  and the metal breastplate   If parry tag is not your cup of tea,
he  carries  is worth 166 silvers at   or  if  you are faced with more than
the pawn shop!                         one  creature  then use this method.
                                       Parry  down to a point (use your own
Type   B  Hobgoblins  are  a  little   math)  where  the  creature can just
harder to hit but not much.  This is   barely  hit  you  (a  roll  of 95 or
prey  #2.   Go  after them for their   better)  and then attack as often as
treasure  and  the  leather  breast-   you  can.   This  is  a  much  safer
plates  that are worth 66 silvers at   method  and  will  protect  you from
the pawn shop.                         those beasties who like to jump into
                                       the middle of a fight.
The  Lesser Orc is hard to hit.  His
high  DB  and  that heavy hide (just          Other Things To Remember
like yours) make him a tough target.
His  short  sword is better than the   Use  Macros  for  parry  and attack.
others  so  watch out.  At parry 100   You need the speed!
you  should  be  okay.   As  you hit
them,  they will parry up generating   You are in a far more dangerous area
a  DB  of  up to 120!  I suggest you   than  Kobland.  Learn to fight there
parry  100  and  don't  fight these.   first.
They  don't  carry much treasure and
usually aren't worth the time.         Don't  hunt alone!  If you insist on
                                       hunting alone, don't parry tag!
The  Forest  Troll  is both the most
worthwhile  and  most dangerous mon-   Skin  your  prey.   Hobgoblin scalps
ster  in Hobland.  While he uses his   are  worth  35  silvers, Troll hides
cudgel,  he is easy to hit and can't   are  worth  55.   Sell  them  at the
fight worth beans, but when (not if,   furrier shop, south of the Gate.
WHEN!) that cudgel breaks he becomes
a  fighting  machine  that will make   Search  dead  monsters  soon.   They
short  work  of you.  They have high   decay  quickly  and  you'll lose the
CPs  and  will  parry up.  Until you   treasure.
are  very comfortable with Hobland I
suggest you leave them alone.          Hobland is a well traveled area.  It
                                       is  often  crowded.   Be  courteous,
            Tactics                    don't   attack   a  monster  already
                                       engaged  with a character unless you
When  faced  with  a lone Hobgoblin,   are  invited.   Say  hello to fellow
you  can parry tag.  That is to wait   adventurers, bow, smile, etc.
at  parry  100  for  the  monster to
attack  first  and  then  drop  your   Wear  your  shield  to get treasure.
parry to 0, attack the Hobgoblin and   Put  it in your sack or backpack and
then  parry  back  up to 100 at then   then  remove  your shield.  At parry
end  of your round time and wait for   100  with  your weapon in your right
                                    -4-                             More...
  
  
  
    
  
  
  
hand  you  have more protection than   Check  your  EXperience  often.  You
your shield alone can give you.        are  fighting good monsters and will
                                       max your mind out fast!
Watch  your  RoundTime.  As you pick
up metal breastplates and chests, it   If  a Forest Troll or other nasty is
will  increase.   If your it's long,   standing  over  your treasure, parry
don't parry tag!                       100 and wait.  When he sees he can't
                                       hit you he will usually leave.
If your shield breaks, many monsters
drop them.  Pick one up.               If  the  fighting gets tough, leave.
                                       (I  have  been  in  a  clearing with
If you are out of room to carry that   three  Hobgoblins,  two Lesser Orcs,
last  piece  of  treasure, drop your   and  a Forest Troll).  Remember:  He
greaves  (arm  and  leg) you can get   who  fights  and runs away, lives to
new ones on your next kill.            fight another day.
  
  
                   The Bard's Lament: by Enegue Lionheart
                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      We gather here but once a year,
                    To tell of tales both far and near,
                    Of Kingly quests and creatures dire,
                    Of maidens fair and loves hot fire.
  
                          Unfortunate a Bard I am,
                     Who gathers tales but second hand,
                        Embellishment is what I do,
                     When bringing ballads home to you.
  
                    Much rather would I join the fight,
                       If only I could use the might,
                     Of lute or flute or rousing song,
                     That from a Bard is magic strong.
  
                    Once more I'm taught a magic spell,
                       I raise my voice as I do well,
                   Out pours my song in warm gold tones,
                       Yet not a bit of magic flows.
  
                  And while some day our powers will make,
                   That damned Inn's crystal seem a fake,
                   Tis hard as Bard to see in the lands,
                Items cast spells only Bards should command.
  
                   I search the Lands, I read the Tomes,
                     And see my spells in others homes.
                    It brings me grief that what I seek,
                 Appears in spell lists foreign and cheap.
  
                     With heavy sigh and hopeful mein,
                   I cross my fingers each time I train,
                  And look to the day I may ply my trade,
                As tis my heritage beyond weilding a blade.
  
                      A Bard of Kelfour's, that I am.
                      I hope one day to join the band,
                    Of warriors, theives and mages too,
                   who enjoy their powers thru and thru.
  
                                    -5-
  
  
     
  
  
  
               Successful Thievery:  The Key to Lockpicking
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       by Lord Artuero Bresnahanini
 _______________
/ \ ____    ____\
\@| +|~~\  /~~|+| uch to the delight   Enough time  has passed  since  the
  |  |~\~\/~/~| | of thieves and all   introduction  of this new system to
 _|  |~|\~~/|~| | who  double  train   allow for an educated discussion of
/@| _|~| ~~ |~|_| in  the  skill  of   its mechanics.
\_/ ~~~~    ~~~~/ picking   locks, a
  ~~~~~~~~~~~~~~  new    lockpicking   Basic  Determination  of  Success or
system was  implemented a few months   Failure:
ago.  This new  system de-emphasizes
the importance  of the  lockpick and   The  formula  used  to  determine  a
makes an adventurer's skill the det-   thief's success in picking a lock is
ermining factor in picking a lock.     as follows:
  
                ["Result"]       ["Modified Skill"]
  
                  R  =  ((Base Skill) * (Lockpick Factor))
                             + D100 + Lock Difficulty
  
If R  is greater than 100, the thief   R < 25       The thief fails to pick
is successful  in picking  the lock.   the lock and learns little about it.
The time  it takes  to  successfully
pick a  lock is  determined  by  how   R =  25-75   The thief fails to pick
much R is  greater  than 100.   If R   the lock,  but gets the feeling that
falls between 100 and 150, the thief   it is within his abilities.
takes twenty  seconds  to  pick  the
lock.   If R is between 150 and 200,   R =  75-90   The thief fails to pick
the  lock  is  picked  in  only  ten   the lock,  but learns how  difficult
seconds, and  if R  is greater  than   (in thief-lingo) the lock is.
200, the  thief picks the lock in no
time at all.                           R =  90-100 The  thief fails to pick
                                       the lock,  but gets a better  under-
If R  is 100 or less, then the thief   standing  of  how the lock works, as
has failed  in his  attempt to  pick   well as determining how difficult it
the  lock.     There  are  differing   is  to pick.  This result  adds 5 to
degrees of  failure in  picking  the   the picker's next roll on the chest.
lock.   Fortunately, I  do not  fail
enough to  make a confident estimate   The thief  may also fail by fumbling
of  the   thresholds   for   failure   the attempt completely. This happens
results,  but   my  guesses  are  as   when the  D100 = 1. A fumble results
follows:                               in total failure with no round time.
  
Base Skill                    * * * * * * * *
  
Now let us examine the factors which   believe it  provides  an  additional
go into the lockpicking formula.  To   +10 to the picker's  skill.  On  the
begin with,  a thief's base skill is   other hand, certain injuries,  espe-
made   up  of  his  skill  bonus  in   cially   head   or   nervous  system
picking  locks  plus  his  INtuition   injuries, subtract  from  a  thief's
bonus.  In  addition,  a  thief  may   skill.  You  will  be aware of it if
augment this natural bonus by either   your injuries have made picking  the
casting  locklore on  himself (+20),   lock more difficult.
or by having locklore cast on him by
an  accomplice  or  an  item  (+10).   Base Skill  =  Pick  Locks  +  IN  +
Although the existence of a kneeling         Locklore [+10 or +20] + Kneel-
bonus  is   disputed,  I  personally          ing [+10] - injury penalty.
                                    -6-                             More...
  
  
    
  
  
  
Lockpick Factor                        is added  to the  other factors, the
                                       chest difficulty is always expressed
The thief's  base skill  is modified   as a negative number, decreasing the
by the  quality of  the lockpick  he   final result (R).
chooses.  The  lockpick  factor  for
lockpicks  generally  in use  is  as   The lock difficulty can vary greatly
follows:                               from lock  to lock,  ranging from -5
                                       on down in increments of -5.  Chests
Common Lockpick                 1.10   carried by creatures are supposed to
Good Lockpick  (approximation)  1.30   be generated  so  that  a  character
Professional Lockpick           1.50   double trained in picking locks with
Lore/Laen Lockpick              1.90   no additional  bonuses  can  open  a
Xeno Lockpick                   2.50   chest found  on a  creature  of  the
                                       character's level  on the  first try
Multiplying the  thief's base  skill   fifty percent  of the  time  with  a
by the  lockpick factor gives us his   pick appropriate  to the character's
modified  skill.  Improving his mod-   level.   However,  it  appears  that
ified skill,  through  training,  by   this is only a nominal standard; the
buying  a   better  lockpick,  using   difficulties are  "tweaked" to reach
locklore, and kneeling, is as far as   a  desired   result  in   terms   of
the thief  can go  in bettering  his   attempts/successes.
ability to open a lock.
                                       Examples
The rest  is left to the chance of a
D100  roll and the shrewdness of the   Now for  some examples to illustrate
maker of  the lock  he is attempting   the  workings   of  the  lockpicking
to pick.                               system.   Let us  postulate the case
                                       of  Remus, a twelfth level thief who
D100 Roll                              is double  trained in  picking locks
                                       with an  INtuition of  84.   He will
The thief's  modified skill is added   have 28 ranks of skill, giving him a
to his  D100  roll.    As  mentioned   skill bonus  of +114.   His IN bonus
earlier, should the D100 roll result   is +8,  giving him  a total  natural
in  an   unmodified  1,   the  thief   bonus of 122.  He has not trained in
fumbles his  attempt.  The D100 roll   spells, so he will be unable to give
may  also  result  in  extraordinary   himself a locklore bonus.
success   because   the   roll   for
lockpicking is  what is  known as an   Suppose  that  while   hunting  cave
"open" (for  open-ended) D100  roll.   trolls in  the  silver  mines, Remus
This means  that should  the D100  =   slays  an  unhappy  troglodyte.   He
100, a  second D100 roll is added to   cannot  skin  it,  so he searches it
the first.  Should this  second roll   and  finds a  chest.  Although Remus
result in  another 100, a third D100   does not  know this, the chest has a
roll is  made and added to the first   lock with a difficulty of -190.
two, and  so on.    Thus,  at  least
theoretically,  any   lock  can   be   Thinking this  will be an easy task,
picked by  any adventurer.   When  a   Remus  pulls  out  his  professional
picker does  roll a  100,  he  feels   lockpick. He first disarms the chest
especially lucky.  (Note:  This roll   (which is  beyond  the scope of this
is not  truly open-ended, because it   discussion)  and  finding  no traps,
cannot be negative.)                   attempts to pick the lock. Multiply-
                                       ing  his skill (122) by the lockpick
Lock Difficulty                        factor for a professional pick (1.5)
                                       yields a modified  skill of 183.  We
The difficulty of the lock, commonly   add in his  D100 result  of 75 for a
referred  to  as  the  "mod",  works   total of 258.  Finally,  we  add the
against the  thief.   Do not let the   -190  chest difficulty  which brings
above formula  mislead you: although   down to 68. Too bad for Remus. He is
it shows  that the  chest difficulty   unable to pick the lock; however, he
                                    -7-                             More...
  
  
    
  
  
  
does  get  the  feeling  that  it is   pick a lock (where you  learn little
within his abilities.                  about the lock) may result in damage
                                       and even outright  breakage to  your
Remus puts his professional lockpick   pick. A damaged pick is less effect-
away  and  retrieves a lore lockpick   ive than a new one, and a broken one
from his sack. Determined to succeed   is of no use  at all.  I do  not yet
this  time,  he  asks a mage to cast   have a  theory on  the mechanics  of
the locklore spell on him, and risks   breakage except  to the  extent that
life  and  limb  by  kneeling.   His   it is based on a relationship of the
natural  skill  of +122 is augmented   difficulty of the  lock to the pick-
by  his friend's casting of locklore   er's natural skill, and the strength
(+10), and his kneeling bonus (+10),   of the lockpick.  Laen picks are the
resulting in a base skill of +142.     strongest normally available.
  
The lockpick  factor for a lore pick   Hopefully  this  discussion of lock-
is 1.9.  Multiplying  the base skill   picking has enlightened you. Keep in
by this factor results in a modified   mind that the numbers  discussed are
skill of 270.  Adding his  D100 roll   for  the  most  part  approximations
of 95, and the -190 Lock Difficulty,   (the  exception  being the  Lockpick
Remus's  result  is  a whopping 175.   Factors for all but the good  pick),
Success!  Not  only is Remus able to   based on  experiences  and intuition
pick the  lock, but  he does  it  in   of myself and other notable thieves,
only ten seconds.                      as the  actual formula is hidden.  I
                                       believe you  will find it  to be  an
Let  us suppose that Remus wishes to   accurate model even if not perfect.
determine the range of chests he can
pick  under   normal  circumstances.
For  him,  that  means kneeling with       "Charming, Disarming You"
his green laen pick, but without the       ~~~~~~~~~~~~~~~~~~~~~~~~~
locklore  spell.   His base skill in       (or Thellra's Chest Blues)
this situation would be +132 (114 +8
+10),  and his modified skill is 251       When we first met,
(132 * 1.9). Because the lowest roll       Not so long ago,
he  can  get  on  the D100 is two (a       You desired to touch me
fumble  will make him miss no matter       And promptly did so.
what),  it  will  take  a  lock more       You rushed blindly, Thell,
difficult than -150 to thwart any of       As some will do,
his attempts (251 + 2 + (-150) = 103       So it's no surprise,
Success!).   Thus, barring a fumble,       That I captured you.
Remus  will be able to open any lock       With that first touch,
easier than -155 on the first try.         I knew it was fate,
                                           You'd never let go,
However, he also wishes to know what       It was much too late.
chests are  too difficult for him to       Your heart fluttered,
attempt.  Even if Remiss rolls a 99,       As we locked in embrace,
he will  be not  be able  to open  a       I saw the sparks fly,
chest more  difficult than -245 (251       They haloed your face.
+ 99  + (-250)  = 100 Failure!).  So       Your tingling body,
his range  runs up  to  about  -245,       Was trapped, my dear,
although  with   luck  he  may  pick       You couldn't escape,
higher.  Remus is a careful  person,       And your eyes rolled in fear.
so  he  will  not  attempt  to  pick       Your hair stood straight up,
chests he  knows are  more difficult       Your clothes were singed, too,
than -225,  as he feels a 25% chance       Since an electric current,
of success is reasonable enough.           Was surging through you.
                                           You collapsed to the ground,
A Word On Breakage                         Fell right on your head,
                                           You finally let go of me,
A fumble roll or complete failure to       Too late, you were dead.
                                    -8-
  
  
    
  
  
  
  __________________________________________________________________________
 / \                                                                        \
 |@/________________________________________________________________________/
 |                                                                         |
 |-------------------------------------------------------------------------|
 |     FIGHTER        Lvl      THIEF           Lvl |===========COMMON MAN==|
 |-------------------------------------------------|Snikt Masrach        27|
 | Waldo2 Ptolomy     23  Mikhail Minnehan      27 |Enoch Madriaax       20|
 | Gilthor Longblade  22  Snikt Masrach         27 |Beolost Lamontt      19|
 | Ise Ikiryo         22  Moonpie Legend        24 |Sauren Tessar        13|
 | Benar Stormarm     21  Artuero Bresnahanini  24 |Silent Mydnyghte     10|
 | Garret Faerghhail  20  Winter Moorsland      23 |=============HIGH MAN==|
 | Sylphe Woodcrest   16  Valeria Deering       22 |Gilthor Longblade    22|
 | Angeleyes DuLac    15  Camorra Amandaus      21 |Benar Stormarm       21|
 | Peat Sallixto      15  Griffun Skyborne      21 |Queron Kinevan       20|
 | Dirac de Montegilt 14  Stanyon Sting         20 |Luke Medivac         17|
 |_Eyashusa Donestaya 13  Feckly Fecund         20 |Mordue d'Arti        16|
  /------------------------------------------------|=============HALF ELF==|
 |     MAGE                    CLERIC              |Kayla Kyndhart       29|
 |-------------------------------------------------|Fxg Lyon             29|
 | Dartaghan Darkstar 29  Lairaerrykthrok Tyki..28 |Mikhail Minnehan     27|
 | Odds Bodkins       27  Taarna Wayfinder      27 |Rhys Corwinson       27|
 | Whilder Planrathe  26  Redeye Kielsson       22 |Taarna Wayfinder     27|
 | Gira Gavilan       25  Zinderin Paxton       21 |=============WOOD ELF==|
 | Certain Justice    24  Bashir Mskshadhvar    21 |Baram Lightclad      23|
 | Baram Lightclad    23  Lohann McCloud        21 |Zhuge Liang          21|
 | Elminester Silvan..23  Ardneh Cormorant      20 |Joqain Denark        20|
 | Griffin Skywave    22  Edrom Atheling        20 |Rena Oakhallow       19|
 | Karel Tasavalta    22  Rena Oakhallow        19 |Mithil Wyerla        17|
 |_Rhone Yarrl        22  Michealoos Duraderos  19 |=============HIGH ELF==|
  /------------------------------------------------|Strom O'Berin        38|
 |     HEALER                  BARD                |Soulsavr Truespel    12|
 |-------------------------------------------------|Eol Elmoth           11|
 | Strom O'Berin      38  Enegue LionHeart      21 |Aquarin Howenthorne   6|
 | Kayla Kyndhart     29  Vshaal hiJneksha's    16 |Maia Moonsong         6|
 | Rhys Corwinson     27  Mendle Seldagrave     16 |=============FAIR ELF==|
 | Chardros Grax      25  Balladeer Carpentere  12 |Whilder Planrathe    26|
 | Caretaker D'BoldH..23  Damiano Faustas       11 |Chardros Grax        25|
 | Unum LUX           18  Llorien Silvanestii   10 |Artuero Bresnahanini 24|
 | Woundhealer Odlaw  18  Elladan Palarran      10 |Certain Justice      24|
 | Luke Medivac       17  Ringo Hobson           9 |Airioch Ramthanodox  22|
 | Vesitsa Talchild   17  Rasta Farian           8 |=============DWARF=====|
 |_Penna Dulaney      16  Darksaul Payne         7 |Caretaker D'BoldHome 23|
  /------------------------------------------------|Vesitsa Talchild     17|
 |     RANGER                  SORCERER            |Vshaal hiJneksha's   16|
 |-------------------------------------------------|Alberich Albenherrs..12|
 | Fxg Lyon            29  Airioch Ramthanodox  22 |Brand Brandenburg    11|
 | Nastorm Trevin      25  Mnesilichus Exitii   22 |=============HALFLING==|
 | Maruko Ashimine     25  Enigma Sirillian     21 |Dartaghan Darkstar   29|
 | Yuri Hanbidt        24  Queron Kinevan       20 |Lairaerrykthrok Tyk..28|
 | Gallenod Varynesti  22  Isei Ikazuchi        20 |Odds Bodkins         27|
 | Talon Elessidil     21  Enoch Madriaax       20 |Griffin Skywave      22|
 | Rune Arundel        20  Finndall Bobbins     18 |Mnesilichus Exitii   22|
 | Arborius Draginson  20  Mithil Wyerla        17 |=======================|
 | Artaq Congress      19  Vlad Drakulya        16 |  -------------------  |
 | Beolost Lamontt     19  Fallon Slaaon        12 |  -------------------  |
 |-------------------------------------------------------------------------|
/@\    Shadow World Current Rankings as of Mon Sep 07 06:01:26 1992        |
\_/_________________________________-9-___________________________________/
  
  
  
    
  
  
  
                Armaments: A Guide to Weapons in GemStone III
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Part I: Edged Weapons
 _____________               By Melchior Merdaen
/ \ _________ \
\@| ||=|=|=|| |here's a  variety  of   ing results.  Hopefully, this infor-
  | ~~ |_| ~~ | weapons available in   mation will make it easier for a new
 _|    |_|    | Kulthea, and the se-   character  to  choose  his/her first
/@|   _|_|_   | lection often  comes   weapon,  and  more  advanced ones to
\_/   ~~~~~  / down to what  is most   pick  the  right weapon for the job.
  ~~~~~~~~~~~  affordable or conven-   Let's begin with skin-based armors.
ient.   I  spent  some  time  (5 1/2
levels,  to  be exact) recording the   The numbers to the left of the slash
To Hit (THT) and critical thresholds   represent the THT while those to the
of different weapons against differ-   right  are  the lowest number needed
ent armor types, with some interest-   to produce a critical hit: THT/CRIT.
  
  ARMOR:     Rapier  Falchn  Sh.Swd  Br.Swd Scimitr HandAxe B.Axe  2H-Sword
  Robes      56/67   54/75   52/73   52/73  57/78   57/78   49/70  46/67
  Skin       66/77   76/87   71/82   76/87  81/92   81/92   76/87  71/82
  Lite Hide  70/81   80/91   75/86   80/91  85/96   85/96   80/91  75/86
  Hvy. Hide  74/85   84/95   79/90   84/95  89/100  89/100  84/95  79/90
  
The rapier and short sword yield the best results of all one-handed weapons,
while the two-handed sword beats the battle axe.  Now, on to Soft Leather:
  
  
  ARMOR:     Rapier  Falchn  Sh.Swd  Br.Swd Scimitr HandAxe B.Axe  2H-Sword
  L.Leather  47/68   54/75   52/73   52/73  57/78   57/78   49/70  46/67
  
The  rapier  still tops the list in single handed, while the short sword and
broadsword  tie for second.  The 2H-Sword still out-performs the battle axe.
Next we move to rigid leather.
  
  
  ARMOR:     Rapier  Falchn  Sh.Swd  Br.Swd Scimitr HandAxe B.Axe  2H-Sword
  LeatherBr. 61/82   53/74   62/83   57/78  62/83   54/75   51/72  49/70
  Cuirboli   69/90   61/82   70/91   65/86  70/91   62/83   59/80  57/78
  
The  rapier and short sword prove much less adequate against here, while the
falchion  and  the hand axe move to the top of the list.  The 2H-sword still
maintains a slight edge over the battle axe.  Chain is next.
  
  
  ARMOR:     Rapier  Falchn  ShSwrd  BroSwd Scimitr Hand Ax  B.Axe  2H-Swrd
  Chain Hau  61/111  57/107  71/121  61/111 66/116  56/106   48/98  51/101
  
Surprisingly  here,  the  hand  axe  is  the  best  single handed performer,
followed  by  the falchion.  The battle axe has eclipsed the 2H-sword in the
two-handed category.  Lastly, we'll cover plate.
  
  
  ARMOR:      Rapier  Falchn  ShSwd  BroSwd Scimitr Hand Ax  B.Axe  2H-Swrd
  Metal Br.   49/120  27/98   41/112 31/102 31/102  26/97    18/89  21/92
  
Again, the hand axe gives the best showing in its category, followed closely
by  the  falchion.  The battle axe again proves itself to be the better two-
handed choice.                                                       More...
                                   -10-
  
  
  
    
  
  
  
Conclusions                            Once  you  move  up  to higher armor
                                       types,  the  falchion or hand axe is
There's  the  information; use it as   a better bet.  For two-handeders, up
you will.  However, since this is my   until   chain   armor   types,   the
article,  I  have  some  recommenda-   two-handed sword is the best choice,
tions.   For  lower level characters   after  which it may be worthwhile to
who  spend most of their time in the   grab  that  hobgoblin's  battle axe.
forest  fighting  kobolds  or on the   If  you  want to get a weapon and be
Mine  Road,  I  recommend  the short   done  with  it, the falchion is your
sword.   The  Rapier has better num-   best  bet  as  an overall performer;
bers,  but  its  price  and the fact   even  better  if you can get a drake
that it breaks easily make it a poor   falchion. The big loser?  The scimi-
choice.   Granted,  the  short sword   tar.   It  only comes close to being
causes less concussion point damage,   competitive  in one category; plate.
but  its  THT  and  crit numbers are   Everywhere  else  it's  a  dog.  I'd
lower,  making hits and crits easier   stay  away  from  it.   I'm checking
to  get.   Of course,  Crits are the   special  order materials and magical
name of the game when it comes right   enhancements  and  will  cover  them
down to it.                            later.  Til then, good hunting!
  
  
  
                              What's in a Name?
                              ~~~~~~~~~~~~~~~~~
                           by Lightning Blackhawk
 _______________
/ \ ____    ____\
\@| +|~| __ |~|+ |hat's  in a  name?   Now  on  to  something  a  bit  more
  |  |~|/~~\|~|  | Well, besides the   serious.  In choosing a name, try to
 _|  |~/~/\~\~|  | obvious,    there   avoid beginning letters that are the
/@| _|__/  \__|_ | are  quite a  few   same  as commonly found creatures in
\_/_____________/  things. Lets take   the  wilds  of  Kulthea.  Especially
a  look  at the easy part first.  In   avoid having the first three letters
the  world  of  Kulthea, we are for-   match.   For  instance, Hobart would
tunate  because  we have a chance to   be  a  bad  name  to have if you are
choose  our  own  names.  This being   hunting hobgoblins.  You should also
the case, our names have our person-   avoid  a  name  that starts with the
ality etched in them.  Sometimes our   letters  GOL  or  even  GO.   In the
pofessions  can  be  identified from   beginning  it  may not seem too bad,
our  names,  or sometimes our racial   until  you  get  old enough to start
background  can be ascertained.  Our   hunting  golems.   And remember that
names  give  us  style,  that flair,   there  are  more than one species of
that  pizazz,  that whatchamacallit.   golems  living  in  our  lands.   It
   But   you're   saying,  "I   would be sad indeed if a golem stomp
already knew that." Okay, okay, bear   knocked  you down and a fellow party
with me.                               member  hit  and  killed you by mis-
                                       take.   Also  keep  in  mind that if
Another  point  that I would like to   someone  typed  in "kil gol" or "att
make  is  that you "look" at someone   gol",   they   will  always  hit  at
before  you address them as either a   another  character  first, no matter
he or a she. A lot of names could be   how  many  golems may be in the same
used by either gender. For instance,   room.
my  own  name could be attached to a
person  of  the  female  persuasion.   So  take care in choosing your name.
This one simple thing could save you   Chose   one   that   is   not   only
a  very  embarassing situation.  And   descriptive  and colorful, but keeps
believe me, I wherefor I speak.        you out of harms way.
                                   -11-
  
  
  
  
    
  
  
  
 _________             A Newcomer's View of Kelfour's
/ \ _____ \            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ~|_|~ |                 by Palance Buckhanna
  |  |~|  |
 _|  |~|  |  grew  up  deep  in  the   that I  could "think"  to him  if he
/@| _|~|_ |  fields  of  Grondor and   was needed.  Such generosity  amazed
\_/ ~~~~~ /  came to Kelfour's green   me,  and   I  thanked  him  for  the
  ~~~~~~~~ as the springtime grasses   precious gift.  Never before  had  I
of  Lyndia.  Like  my  Elven  Healer   seen  such   magic,  and  I  quickly
forefathers, I was taken at an early   rubbed the  amulet.   Immediately my
age  deep into the woods to practice   mind buzzed  with strange  thoughts,
the family craft.  With no more than   talk of  Lords and  Ladies, of Great
I could  carry, I left home  to find   Orcs and Wolverines  and  Quests  to
adventure.  In spite  of  cautionary   make  my  head spin.  I  almost lost
tales  of  cutthroats  and  bandits,   my  balance, but  the gentle  cleric
I came to the  "big  city" wide-eyed   caught  me  and  helped me sit down.
and ready for anything.                He grinned at me and told me that it
                                       would take  a  little  time before I
I  have   always  been  a  religious   got  used to having others' thoughts
person, so I thought it best to give   in my head.
the local  Temple a  call.   A  warm
greeting   from    the   adventurers   Just then  the kind  healer returned
lounging in  the entranceway met me.   and handed  me a small pouch. Inside
A weathered old thief with a missing   was a variety of herbs, grasses, and
eye  and  several  nasty  scars came   roots.   I had  never been  able  to
sauntering over.  "First  time here,   afford such  as this  although I was
kid?"  he grinned.                     aware of  their use.  I thanked  her
                                       for such  a wonderful  gift but  she
I was both scared and impressed with   told me  to think nothing of it. She
this smiling  rogue and uncertain as   only requested  that I use the herbs
to where  the encounter  would lead.   to do good and to help others as she
My  fears   faded,  however,  as  he   had  helped me.  The Cleric told  me
regaled me  with stories  that  even   that  the   Lady  Klara  helps  many
one as  naive as I couldn't believe.   people the  way she helped me, and I
A lovely maiden, recognizing me as a   told him  that I  would  do  exactly
fellow healer, rescued me.             what she asked of me.
  
She was  so stunning  in  her  azure   He   then   introduced   me   to   a
robes that even the boisterous rogue   formidable looking  fighter who  had
fell silent  as she approached.  She   just entered  the Temple.    Balinor
seemed frail,  but  had  an  air  of   looked like  a man  who got  exactly
dignity and respect. I bowed and she   what he wanted and he was definitely
responded with  a  gracious  curtsy,   not one  to anger or to trifle with.
asking my  name and  of  the  events   He joked with the old Cleric, saying
which  had   brought  me  here.  She   "Are you  doing charity  work  again
quizzed me  thoroughly on  the state   old man?"
of my  experience and  whether I had
acquired any  healing  herbs  on  my   Before I  could  decide  whether  to
journey. When  I told  her I  had no   laugh  or   get  mad,   the  fighter
money  and   was  not  sure  how  an   reached into  his mountain  pack and
aspiring Healer  began  to  make  an   pulled out  a brilliant falchion and
honest living, she bade me wait, and   handed it  to me.  I was awed by the
left quickly and quietly.              exquisite weapon's  shape and  size.
                                       He laughed  loudly and  asked  if  I
During  my  wait, the  oldest  of  a   could heal  arm wounds.   I told him
nearby group  of clerics  introduced   that I  was  studying  just  such  a
himself and  offered his assistance.   thing now  and would soon be able to
He  handed   me  a  shining  crystal   heal him.   He shouted to a mage and
amulet to  wear around  my  neck  so   a bard  that were  close by and then
                                   -12-                             More...
  
  
    
  
  
  
turned to  me and  told me  to  come   I  waved   as  they  left  and  then
with him.   I  said goodbye  to  the   wandered aimlessly for about half an
Cleric and  headed out of the Temple   hour until I finally followed anoth-
with Balinor.                          er hunting   party to  the  gates of
                                       town. Once there, I  went  to Temple
The Bard  was a  quiet fellow with a   and rested as Balinor had said. As I
slight limp  and a  dark scar on his   sat in there  thinking  about all of
neck, while  the mage  was tall  and   the new  and wonderful things  I had
dark with a deep voice and a variety   seen that day, my new ring caught my
of wands.  We left the town and were   eye. I rubbed its smooth, shiny sur-
walking  south   when  I  spotted  a   face and took it off so I could have
Wolverine coming.  I grabbed my  new   a good look at it.  It was a beauti-
falchion and readied  myself for the   ful piece of jewelry  and once again
assault.  Balinor looked over  at me   thought  of the  mysterious  Balinor
and  said, "Friend  Palance,  didn't   all of the other  kind folk  who had
you tell  me  that you  were  right-   helped a newcomer in town. Just as I
handed?" I told  him  I was, and  he   was about to doze  off, I thought to
asked  me  why  I  was  carrying  my   put  my ring  back on before  I lost
new prize in my left  hand.  I  gave   it...
him  a weak smile  and swapped hands
as I  watched  him quickly  dispatch           along the ridge
the charging Wolverine.                        ~~~~~~~~~~~~~~~
                                               by  Coll Furze
We walked  on until  we came near  a
Cemetery.   Balinor  said  that  the  tis almost dark and belly growlin
hunting would be good today and that  close to trees 'most black as night
I should  do nothing  but parry  and  when there 'long path scoots lil furry-
stay out  of the  way  until  I  was  in arguin wit head, me stomach wins
needed.      So   I   watched   this
incredible party destroy group after  he can't me see lil furry
group of  undead creatures.    After  quiet now and smart so slow i creep
each battle,  I would do what little  been rollin in that yonder torkaan
I could  to heal  the party and then  anway, the wind e's at yer back
we would  start off  again.  After a
couple of  hours things were slowing  quickly now i raise me lil blade
down, so  Balinor took  us back to a  swoop in close and swing it down
worn  old  bridge.    He  removed  a  and hit it, hit it -- hmm I wunner
golden ring from his finger and gave  throw it in th'fire, or eat it raw?
it to me.
                                      hear the twig snap turn aroun then
"Put the  ring on and turn it to set  see the tall one big sword in his hand
its location,"  he said.  "Then when  look to left now, look to right now
you remove  the ring  and put  it on  gulp and fart and wish i'z in me cave
again,  you   will  return  to  this
spot." I  put the ring on and felt a  swings i first i swings and misses
magical pulse  in  my  finger,  once  knows i'll never see me home agin
again  stunned   by  such  startling  laugh, his sword clangs on me breastplate
magic!   I thanked  him for the ring  hardly feel it, laughin, cut em down
and asked  him where  we were off to
now.   He told  me that  he and  the  thirsty now run down th'path
others were  headed for a place that  sees another tall one in the shade
would surely  be lethal  to  me  and  laugh -- no shield and seez no armor
that I  should return  to the Temple  amble down th'trail to this fresh meat
to relax and ponder the things I had
seen and  learned.  He asked me if I  ack, he burnt me shot bright light me
knew how to get back to town and not  look around but nothin looks the same
wanting to appear foolish I told him  stare at hand now, stare at arm now
that I did.                           sky she spins and nightime falls at last
                                   -13-
  
  
  
    
  
  
  
                                   Quest
                                   ~~~~~
                               by Tapor Lieff
 _________
/ \ _____ \
\@| ~|_|~  | am on a quest, one that   honor  and  truth,  courage and hum-
 _|  |~|   | is far beyond my skill,   ility.   "Always defend against your
/@| _|~|_  | and may never be achie-   weakness," he would say, "for every-
\_/ ~~~~~ /  ved.  A  quest  that  I   one  and everything has a weakness."
  ~~~~~~~~  will never leave or for-
get.  My name is Tapor Lieff, though   This  confused  me.   I could see no
that was not the name given me at my   weakness  in  him, he was invincible
birth.  If you will hear my story, I   in my eyes.  When I asked him of his
must begin then.                       weakness,  he only repeated, "Every-
                                       one  and  everything  has  its weak-
I was born in the Lieff family home,   ness".   When  I  reached the age of
within  the  great  walled  city  of   fifteen,  my  grandfather  showed me
Balini.  A home of wealth and power,   his  collection  of weapons.  It was
for  my  father  was a member of the   an awesome sight, filled with blades
high  council  of the fellowship.  I   and  hammers and spears, all studded
was  given  the name Surri Lieff II,   in  gold  and  embedded with jewels.
after  my  father.   For  I  was the   My  eyes  were  drawn  to  the sword
first  born  male  and  was  to be a   standing  upright  in  the middle of
scholar, to take my father's seat in   the  collection.   A sword that from
the fellowship council when the need   hilt  to  tip  stood  nearly  a foot
arose.   The  fellowship  was once a   taller  than my grandfather.  A two-
powerful  tool  in the taming of the   handed   sword  with  a  blade  that
lands  and  creatures around Balini,   seemed  to  give  off its own light,
but  the  land  was now tame and the   and a hilt fashioned in the shape of
creatures  dead.   Fabulous  stories   an  angel whose wings were spread to
were  told by my grandfather, Tapor,   guard the wielder's hands. My desire
of the battles it took to tame those   for  glory  was  overwhelming, and I
lands.  Stories that stirred in me a   told my grandfather that.
desire to follow, and meet the chal-
lenges of which he spoke.              He  frowned, and taught me his final
                                       lesson.   As we walked away from the
With  the  land  empty  of dangerous   display  he  said, "You, Surri, will
beasts,  the  fellowship  turned its   never be a master of arms.  A master
attention   to  the  dangerous  men.   of  arms  needs  no glory.  He needs
They  became  the  protectors of the   only  a reason of virtue, a quest to
city of Balini, and did a far better   follow.   Without it, he is nothing,
job  than  did the constable and his   and  you have no reason but your own
men.   "The  fee  the  people pay is   greed for glory. I will teach you no
small  in comparison to the services   more."  I asked of this quest and if
they  receive," my father would say.   he  had  completed it.  He shook his
"Soon  the  fellowship  will protect   head  slowly saying only, "Not yet."
the entire realm."                     We  did not spend much time together
                                       after that night.
My schooling in the way of a scholar
came  from  the mages of the fellow-   I  continued  my  schooling  for the
ship  council,  but  I  was  slow to   fellowship,  for I knew that without
learn;  my  mind  would  wander to a   a  quest,  my  destiny  was  to be a
place of battle and glory.  Each day   member of the fellowship council.  I
after my teachings, I would sit with   began  to  study  harder  but  could
my  grandfather  and hear his teach-   still  barely  read.   One night the
ings  in the ways of chivalry that a   bells  of  the  guard tower rang out
master  of  arms  must  have.  Those   and woke me. Soon, guards carried to
lessons  I  learned well, lessons of   the  house  the  body  of  my grand-
                                   -14-                             More...
  
  
  
    
  
  
  
father.   His  back  was  burned and   done. I left Balini that morning and
split  with a force that I knew must   never  returned.  I now had a quest,
have  been  magical.  Now I knew his   but to complete it I needed to learn
weakness,  and it terrified me.  His   the  ways  of  arms,  to  master the
weakness   was  a  single  word  and   skill and follow the teachings of my
gesture  from  one who knew the ways   grandfather.   I  cast away the name
of  magic.  After the funeral, I was   of  Surri  Lieff II, and adopted the
surprised  to learn that the fellow-   name Tapor in his honor.
ship   was  not  searching  for  the
murderer.   My  father  told me that   I  wandered many years before I came
the  council  decided that the fiend   to  the  city  of Kelfour's Landing.
would be long gone by now.  Although   There, I met a young half-elf by the
I  was  not allowed into the council   name  of  Dayln Grimm.  He showed me
meetings  themselves, I had seen the   the  wild lands surrounding the city
fellowships army at work under their   and how  to  survive them and learn.
orders.   They  were  relentless and   I  have  now decided that this place
could  achieve  nearly  anything.  I   will  serve  well  my needs, until I
knew the fellowship would search for   have  mastered  the  art of arms and
the killer, and I was going to help.   the  teachings of my grandfather.  I
I  stole into the fellowship council   will,  someday, crush the fellowship
chambers  early  one morning when it   itself and groups like it, or die in
was  empty.   I searched the records   battle trying.
there  looking  for  any information
they  may  have  discovered  of  the   I must go now, to hunt -- and learn.
killer.   The  words were difficult,
but what I could read crushed me:                =======\\=======
                                          ___________________________
Orders to ransack towns that did not     / __________________________ \
pay  their  dues,  plots  to upheave    | /                          \ |
towns that did not yet belong to the    ||             _              ||
fellowship,  and  orders  of  assas-    ||            / \             ||
sination  for  those who opposed the    ||           ||  |            ||
fellowship.  It was among these rec-    ||           ||  |            ||
ords  that  I  saw  the  name  of my    ||           ||  |            ||
grandfather,  Tapor.  I struggled to    ||           ||  |            ||
make out each word.                     ||           ||  |            ||
                                        ||           ||  |            ||
"By order of the High Council of the    ||           ||  |            ||
Fellowship  of  Balini, for speaking    ||           ||  |            ||
openly  against  the  fellowship and    ||           ||  |            ||
questioning   our   wisdom,   it  is    ||           ||  |            ||
decided  that Tapor Erad Lieff is to    ||           ||  |            ||
be  executed  outside  of  the  city    ||           ||  |            ||
walls at the earliest opportunity."     ||           ||  |            ||
                                        ||           ||  |            ||
This  document was signed by all the    ||           ||  |            ||
fellowship   high  council  members,    ||           ||  |            ||
including  my own father.  I sat for    ||           ||__|            ||
hours in that empty hall, crying.  I    ||          //    \           ||
thought  of killing every fellowship    ||         //______\          ||
member  I could, but then remembered    ||            | |             ||
something  my grandfather had taught    ||            | (             ||
me.   "If  you  want to kill a tree,    ||            | (             ||
you  do  not  attack the leaves."  I    ||            |__)            ||
needed  to  destroy  the  fellowship    ||                            ||
itself.   Then  I remembered what he    | \__________________________/ |
had  told  me of the quest.  My mind     \____________________________/
cleared,  and  I knew what was to be
                                   -15-
  
  
  
    
  
  
  
                              Hunter's Stew
                              ~~~~~~~~~~~~~
                      A gourmet recipe from the world
 ____________     famous kitchen of the Silvanestii family
/ \  ______  \
\@| /~/~~\~\ |
  ||~|    |~|| kay,  class,  pay at-   In  the  meantime, dig out Grandma's
 _||~|    |~|| tention.   Here's  an   old 20 gallon cauldron.  Not the one
/@| \~\__/~/ | intricate recipe pas-   she used to mix the devil's brew in,
\_/  ~~~~~~  / sed  down through the   either.   Grease the inside with the
  ~~~~~~~~~~~  ages in my family.  I   torkaan  bacon,  and  then brown the
I  recently made this at a gathering   bacon  in the bottom.  Next, add the
of  my beloved Penna's clan, to rave   6 gallons of Helga's Blackgrog.  (If
reviews.   In  fact, they enjoyed it   either  Odds  or  Whilder  have been
so  much, they insisted that I share   invited to partake of this sumptuous
it with all of Kelfour.                feast,  you may consider asking them
                                       to  ET the cauldron 3 or 4 times due
A most important thing:  All ingred-   to  the  highly  acidic and somewhat
ients  MUST  be fresh.  Spoiled meat   explosive nature of Helga's brews.)
does  nothing  to enhance the exqui-
site flavoring  of this mouth-water-   When  the  mixture  is bubbling, add
ing treat.                             the cubed puma. Cover and simmer for
                       ______________________________    an hour. Meanwhile
A note on gathering   /                              \   rub  steaks liber-
the Puma Haunch. It  |          Ingredients           |  ally with  garlic.
is considered bad    |          ~~~~~~~~~~~           |  Then find a spell-
form to use a level  | 1 Puma Haunch                  |  caster  with  fire
one cleric as bait.  | 1 Rasher of Torkaan Bacon      |  bolt   to  quickly
A two week old can   | 2 Black Bear Steaks per person |  sear the  meat  to
of tune is just as   | 2 cups of ground Boar Tusk     |  seal  in   juices.
good, provided you   | 6 gallons of Helga's Blackgrog |  Add the  steaks to
have a ranger on     | Akbutege Leaf                  |  the cauldron.
hand to cast Airwall | Edram Moss                     |
to protection those  | Garlic                         | When mean is tender
sensitive olfactory  | Salt and Pepper to taste       |  add  ground Boar's
nerves.               \______________________________/   Tusk (for thicken-
                                                         er), and  salt and
Preparation                            petter to taste. Stir constantly un-
                                       mixture thickens.
The  key is quick and timely prepar-
ation of the meats. Enlist your din-   Serve  over  wild  rice,  and with a
ner party to give you a hand.  Makes   tossed  salad.  Best wine?  Erebor's
the  time go faster and conversation   Tipple  of  course.   Chilled  to 43
pleasant.  Get that burly fighter to   degrees.   No  refrigerator?  That's
tenderize  the  steaks  with his war   what cold ball spells are for.
hammer  while a healer cuts the puma
haunch into nice bite size morsels.    Enjoy. And bon appetite!
  
  
    Someone asked why Akbutege Leaf and Edram Moss were included in ingre-
    dients.   I  thought  it obvious:  When the guests aren't looking, eat
    them  to patch up the injuries you got while gathering the ingredients
    so no one will see how inept you really are at hunting.
  
  
  
  
  
                                   -16-
  
  
  
    
  
  
  
                                Beginnings
                                ~~~~~~~~~~
 _________                    by Thellra Dumas
/ \ _____ \
\@| ~|_|~ |
 _|  |~|  | remember my first day in   "Well, I NEVER!!"  I huffed, aghast,
/@| _|~|_ | Kelfour's  Landing  with   and stomped toward the door.
\_/ ~~~~~ / much melancholy.  It was
  ~~~~~~~~  one of the finest days I   "Well,  maybe  you  should!" I heard
can  recall,  yet much has been lost   the  gnome  guffaw  before I slammed
since  then.   After  many  weeks of   it -- hard.
hard   travel,   I   walked  wearily
through  the  gates  into a bustling   Muttering to myself, I launched away
city, the likes of which I had never   from that place and promptly slammed
even  imagined.   Being  from a tiny   into   someone  rushing  around  the
village,  I  had  never seen so many   corner.   The breath was knocked out
people  in  one  place.   I pulled a   of  me  and  I  gasped  for  air.  I
worn   scroll   from   my  pack  and   opened  my  eyes  and  found  myself
carefully  unrolled it.  I read (for   staring  up at the most handsome man
the hundredth time):                   I'd  ever seen.  A bard, by the look
           ____________________________________________________
          / \                                                  \
          \@|_                    WANTED              //        |
             /                                                  |
            |  Brave Adventures to Aid in Battle Against Evil.  |
            |          Treasure and Fame Your Reward.          _|
           _|    Raging Threk Inn. City of Kelfour's Landing.  \
          /@|                                                   |
          \_/__________________________________________________/
  
I  got  directions  from a mystical-   of his merry outfit and the tin horn
looking old man, and practically ran   tied over his shoulder.
to  the  Inn.  I waved the scroll in
front of the sullen gnome behind the   "Oh  dear,  miss!  Are you alright?"
counter.    "Where's  the  boss?"  I   He seemed genuinely concerned.
asked eagerly.
                                       Still  gasping,  I managed to reply,
The  gnome  stared  at me for a long   "I'll be fine in a minute."
moment,  taking in my disheveled ap-
pearance.   Its eyes then glanced at   He  helped  me sit up, glancing past
the  scroll  I  had  spread  on  the   me  every  few seconds.  "Is someone
counter  and  an evil grin split its   after  you?" I asked, looking behind
ugly face.  "YOU!?" It sneered. "The   me.  I took his hand as he helped me
boss  might hire you to serve drinks   stand.
at the bar but NEVER to fight in his
company. You're just a little girl!"   "Nooo,  I'm  just  a tad late for an
It  practically  spat that last word   appointment,  but  I want to be sure
at me like an insult.                  you're really  okay," he blushed. "I
                                       apologize for running into you."
I  snatched  up  the  scroll, took a
step  back,  and  cleared my throat.   "Accidents happen," I smiled.  "I've
"Just get the boss!" I sneered back.   been  hit  worse." I stooped to pick
                                       up my pack and caught him staring at
The  gnome  rolled  its  beady eyes,   me  out  of  the  corner  of my eye.
continuing  to  ignore  my  request.   Grinning  inwardly,  I  straightened
"Come  back  when  the bar opens, my   and  blurted  out,  "Can I come with
sweet.   I  have the perfect job for   you?"
you," it said with a leering wink.                                  More...
                                   -17-
  
  
  
    
   
  
  
At  that  exact  instant  he  asked,   "I'd better liven things up a little
"Would  you  like  to  accompany me,   now." He smiled wonderfullly, sat on
milady?"                               the  edge of the platform, and began
                                       a  tale.   He spoke of famous people
We both burst out laughing.  "I'd be   living  in  the  lands  and revealed
honored,"  we  said  simultaneously,   many  adventures  they'd  had.   The
and we laughed so hard tears came to   bard  actually  became the people he
our  eyes.   After  the laughter had   spoke  of.   One  minute an innocent
subsided  into  little  giggles,  we   maiden  was  telling  a silly story.
looked  at  each  other  and I said,   The next, a terrible ogre stomped on
"Great  minds..."  "...Think alike,"   the stage in a horrifying temper.
he finished with a grin.  He offered
me  his  arm and we hurried down the   When  he was done, the crowd cheered
street   towards   a   large   crowd   wildly. He smiled, nodded, and bowed
gathered at the town square.           again.   Picking  up  his  pack,  he
                                       walked toward me and took my hand.
"By  the way, my name is Lorien," he
said and tipped his hat to me.         "You  were  wonderful!"  I whistled.
                                       "You'll  get a spot in that festival
"I'm  Thellra."  I  pointed  to  the   for sure."
crowd.  "What's going on?"
                                       "Thank  you for saying so." He said,
"It's my appointment." He explained.   seeming doubtful of his own talent.
"I'm  auditioning  for a spot in the
summer festival."                      We then walked to the bakery and ate
                                       cookies while we told each other our
A  loud  voice  called  out  "Lorien   histories.  So began our friendship.
Silvanesti!  Lorien!  You're up!"      Things  were  definitely looking up,
                                       my first day in the Landing.
"Here!   Here  I am!" Lorien yelled.
Smiling  at  me,  he bounded towards   (Apologies  to  Llorien  and  Penna,
the makeshift stage. "Wait for me!"    this remembrance being long ago.)
  
I   squirmed   through  the  tightly     _________________________________
pressed  crowd and made my way up to    /                                 \
the front.  Lorien took his place on   |                                   |
the  wooden  platform  and  began to   |                                   |
speak in a quiet but very commanding   |          Helga's Tavern           |
voice.   "I  will begin by playing a   |          ~~~~~~~~~~~~~~           |
new  song.  Just finished it today."   |                                   |
He  took  a beautifully crafted dark   |   For the finest in all things    |
cherry  flute  out of his pack, drew   |   Kulthean,  visit  the world-    |
in a breath and started playing.  It   |       famous Helga's Tavern.      |
was  such a hauntingly sad tune that   |                                   |
told  of  such  grief  that a goodly   |                                   |
portion  of  the audience was wiping   |   The BEST Drinks in the Lands!   |
away tears before long.  Even though   |                                   |
the tune was so very sad, it touched   |     Tastiest Torkaanii Stew!      |
something deep inside me and somehow   |                                   |
comforted me.  Such a sharing of woe   | Best Companionship in the World!  |
seemed  to  connect  everyone in the   |                                   |
crowd to one another, making us less   |     Up the stairs, two blocks     |
than  strangers.  Lorien came to the   |       South of Surtey's Tent      |
end  with a clear high note and then   |                                   |
his  flute  fell  silent.  I saw him   |                                   |
wipe  away  a tear of his own before    \_________________________________/
he bowed to the crowd.
                                   -18-
  
  
  
  
    
  
  
  
                       We Were Expecting Someone Older
                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________             by Lord Gallenod Varynesti
/ \      __  \
\@|     / "|  |
  |    //|"|  |lgo!"  bellowed Brugo   "Alright," grumbled the trader, "the
 _|   //=|"|  | Ironhand.  The dwarf   little  thief  has rich friends.  As
/@|  //  |"|  | looked     extremely   long  as  the  passage is booked and
\_/ ~~   ~~~ /  cross,  his  already   paid for, we might as well take him.
  ~~~~~~~~~~~  craggy  face  further   But  I'm holding you personally res-
creased  by a ferocious squint as he   ponsible  for  his behavior, appren-
inspected his wagon.                   tice."  Brugo  glared at the younger
                                       dwarf.   "If he causes trouble, I'll
"Yes,  Master  Trader?" Algo shifted   have your hide for a saddlebag!"
his   weight   and  waited  for  the
inevitable   tongue   lashing   that   With   that,   Brugo   stomped  off,
preceeded  any trip with his master.   leaving  Algo  thanking  the  Forger
He knew that the trader was happiest   that the old grump had taken it that
with  his wagons empty and his purse   well. With a sigh of relief, he tur-
full, not the other way around.  So,   ned  back  to the wagon and the hob-
at the beginning of every trip, when   bit. Two bright little eyes returned
Brugo  had spent the majority of his   his gaze.
ready  cash on goods, he was usually
in a foul mood.                        "He  doesn't  seem  to  like hobbits
                                       much,  does  he?"  the  small figure
"What," Brugo asked through clenched   observed.
teeth, "is THAT doing in my wagon?"
                                       Algo  sighed  as  he  looked  at the
The  object of Brugo's attention was   hobbit.  "Well, he doesn't appear to
a  small  figure curled up asleep on   like  anyone  much,  but it's just a
top  of some expensive carpets.  The   front. He claims if he looked frien-
tiny figure seemed blissfully uncon-   dly,  people would take advantage of
cerned  that the massive dwarf star-   him.   He's really very nice.  For a
ing  down  at it looked ready to eat   master trader, anyway."
raw oak.
                                       "He's  not  very  nice  to you," re-
"I can explain, Master Trader." Algo   marked the hobbit.  "He yells at you
shuffled  again.  "A gentleman asked   all the time."
if  we would take this little hobbit
over  the pass with us.  He paid for   Algo  chuckled.   "Yes,  he  yells a
his passage, Master Trader."           lot.   But  he  also drove all night
                                       through  a blizzard to a healer when
"Paid?"  snorted Brugo.  "With what?   my youngest son was deathly ill.  He
This hobbit doesn't look like he has   spoke  the  burial  service  for  my
two coins to rub together.  At least   father when  he died."  Algo sighed.
not  yet.   He'll  steal  us  blind,   "He  was my father's apprentice, and
Algo!   Don't  you  know all hobbits   inherited the business from him.  As
are  natural  born thieves?  It's in   I  will inherit from him in 80 years
their blood!  And you've just booked   or so when he leaves us."
passage for one on MY CARAVAN?!?"
                                       Algo sighed, and then grinned.  "And
Algo  blushed,  and stammered:  "But   he really is a very good trader.  He
the  gentleman paid in gold, Master.   may  be surly, but he's honest.  And
Here."  With  a nervous flick of the   very  careful, which I hope helps on
wrist,  Algo  handed a bulging purse   this  trip."  The young dwarf's face
to Brugo.  The old dwarf's eyes wid-   darkened.
ened  and  his face relaxed a little
as he considered the weight.           "Why is that?" asked the hobbit.
                                   -19-                             More...
  
  
  
    
  
  
  
"Well,"  replied  Algo,  "the  route   going  were  no  business of a green
we're  taking  has  had some strange   apprentice  barely  into  his beard.
happenings  of  late.  Some caravans   He   smiled   at  the  small  figure
have gotten through with no trouble.   perched on the wagon and said:  "I'm
Others  have  disappeared  without a   Algo  Stonearm,  apprentice  trader.
trace.   Master  Brugo intends to go   And  what might your name be, friend
over  the  mountains  to Pragor, and   hobbit?"
this  is  the  only  route.  So he's
hired mercenaries to protect us."      The  little  hobbit grinned.  "You'd
                                       better  not  let your master see you
Algo  pointed  to four lounging near   being  so  polite,  Algo,  or he may
the front of the caravan. One appea-   decide  you're  not  suited for this
red  to be a ranger, dressed head to   business."  Algo blushed slightly.
toe  in camouflaged hide armor.  The
second  was  a  female  elven  mage,   The  hobbit  chuckled and continued:
lithe and graceful.  The third was a   "I'm  Wimby  Littlefoot, scholar and
cleric of the Order of Reann.          traveler."  The hobbit smiled.  "I'm
                                       afraid   my  family  was  very  dis-
The  last  member  of  the group was   appointed in me, as I've never had a
apparently   its   leader:   a  huge   talent for thievery.  Your goods are
fighter with a shimmering greatsword   safe from me."
slung  on  his  back.   "That," said
Algo,  indicating  the  fighter, "is   Disarmed  by  the hobbit's cheerful,
Andar  Trollbane.  Got the name when   innocent-looking  grin,  Algo smiled
he  killed a giant cave troll at the   back.   "Well," he chuckled, "I hope
age  of  12.  Single-handedly." Algo   so. I'd make a terrible saddlebag."
shuddered.
                                       "Yo,   dwarfling!"   boomed  a  loud
"Most  impressive," said the hobbit,   voice.   Algo and Wimby looked up to
nodding.   "Your  master  apparently   see  Andar  approaching  on  a  huge
hires  the  best.   This  must  be a   black  horse.  He looked even bigger
valuable caravan."                     close  up,  almost  seven feet tall,
                                       with  muscles like a classic statue.
Algo  regarded the hobbit carefully,   With him, riding a grey palfrey, was
remembering his master's words about   the elf.
thieves and hobbits.
                                       Andar  grinned  at the dwarf.  "Your
The hobbit chuckled.  "Have no fear,   master said we were to see you about
my friend, I have no designs on your   supplies,  and  such."  Despite  the
goods.   I  am but a poor traveller.   fact that Algo was over 50 years old
How  could I steal even a single rug   and  the  human  was barely 30, Algo
from  this  stack?  They outweigh me   felt  like  a  gawky  youth  in  the
10 to 1." The hobbit grinned.          presence of the massive fighter.
  
Algo  chuckled at the thought of the   The  elf put her hand on Andar's arm
tiny  hobbit trying to even lift one   and  smiled.   "Andar, please.  This
of  the  fine  Hulgar carpets.  How-   poor   dwarf   has  enough  problems
ever,  he  was  still  wary,  as his   without  you  grinning  down  at him
master   didn't   always   tell  him   like a huge baboon."
everything about their cargo.  Could
they  be  carrying  jewels,  or some   Andar    softened   his   expression
rare magical items?  Considering the   slightly.   "You're  right, Delphia.
body guards  Brugo   had  hired,  it   That  Brugo is a tough bugger.  I'll
seemed this trip was far more than a   lighten   up."   Andar  shifted  his
simple journey to sell carpets.        attention  back  to the dwarf as the
                                       other  two  mercenaries rode up.  He
Algo  put  such  thoughts  from  his   smiled   at   Algo.   "You're  Algo,
mind.   Any  secret  deals Brugo had   right?" he asked.
                                   -20-                             More...
  
  
  
    
  
  
  
"Yes  sir," replied Algo.  "What may   mercenaries   were   all  completely
I do for you?"                         straight-faced, while the hobbit had
                                       the  perpetual  look  of  bemusement
Andar nodded.  "OK.  We'll need room   peculiar to his race.
on  a  wagon  for  supplies  for our
horses  and food for ourselves.  You   "Well," sniffed the dwarf, "you must
can handle that?"                      admit  it does sound a little silly.
                                       Whizbamph.   What  kind  of  name is
Algo  nodded.   "Already  done, sir.   that?   And  the  other bit.  Sounds
Your  agent was quite specific about   like   a  name  for  a  cheap  stage
your requirements."                    magician.    After   all,  how  many
                                       people can go around adding the word
Andar  nodded  again.  "Yes, Lachmar   `Incredible' to their name?"
is most efficient.  As is anyone who
works for our employer."               Andar smiled grimly.  "He didn't.  I
                                       believe  the  the Duke of Allond did
Algo  was  puzzled  at  this.  "Your   that  after  a  medium-sized  dragon
employer,  sir?"  I thought you were   vaporized in mid-air in full view of
working for Master Brugo."             the entire population of his castle.
                                       This  was  one  day  after  the duke
Andar  seemed  about to speak again,   inked  a  contract  with Lachmar for
but Delphia  laid a hand on his arm.   Wizbamph to get rid of the beast."
They   exchanged   a  silent  glance
before Andar answered.                 Algo,  who's  only  contact  with  a
                                       dragon  came  when  he  saw  a tooth
"Yes,  we  have  an employer," Andar   twice  his  size in a museum, nodded
replied guardedly.  People like your   dazedly.   "Okay,"  he  mumbled.  "I
master   contract  through  him  for   guess that qualifies."
mercenaries.   Depending on what the
job  is,  he then sends Lachmar arr-   "But  what does he look like?" asked
ange  the details.  The boss prefers   Wimby.  "Did anyone see him?"
to remain anonymous."
                                       Andar   looked  at  the  bright-eyed
"You mean you don't know who he is?"   hobbit  and  shook his head.  "Nope,
piped  up  a  small  voice  from the   not  that  I  know  of.   He's  been
wagon.   Wimby's bright eyes flashed   credited   with  a  few  spectacular
with interest.                         deeds  like that.  To the best of my
                                       knowledge,  though,  there's no one,
Upon   seeing   the   hobbit,  Andar   including  his  main agent, Lachmar,
chuckled  and  Delphia  smiled.  The   who really knows what he looks like.
elven  magess  moved  closer  to the   No one living, that is."
wagon  and  gently  patted  the tiny
hobbit on the shoulder.                Algo  shuddered slightly at the tone
                                       in  the  fighter's voice.  "Well, we
"Greetings, little one," she smiled.   seem  to  be  leaving.   Should  you
"Yes, we know who he is.  We've just   require anything else, please let me
never actually met him."               know." Algo bowed, and climbed up on
                                       the  wagon  next  to  Wimby.   Andar
"Well?   Who  is  it?"  chirped  the   nodded, the four mercenaries assumed
hobbit.                                their  posts, and the caravan slowly
                                       started moving out the gates.
The ranger answered in a dour voice:
"Whizbamph the Incredible."            "Do   you   think  that  was  true?"
                                       squeaked  Wimby.  "Did this Whizbang
On hearing the name, Algo started to   really zap a dragon?"
chuckle.   Then,  he  noticed he was
the  only  one  who thought the name   Algo shrugged.  "Well, if Andar said
sounded  at  all  funny.   The  four   it happened, it probably did.  And I
                                   -21-                             More...
  
  
  
    
  
  
  
think the name is Whizbamph.  Anyone   him feel very safe.
who can vaporize anything, I want to
get   his  name  right."  The  dwarf   Wimby  turned out to be a delightful
grinned.  "Not that I'll ever get to   traveling   companion.   The  little
meet someone like that.  I'm impres-   hobbit could sing and juggle as well
sed enough with Andar and company."    as  any  professional  Algo had ever
                                       seen.  He even brought an ocassional
The  hobbit grinned back.  "They are   smile   to  Brugo's  normally  gruff
big,  aren't they?  And smelly, too.   countenance.   "Funny little thief,"
Except  for the lady elf, of course;   Brugo   chuckled  one  night,  after
she's kind  of  cute."  Wimby smiled   Wimby  had  asked  for  a volunteer,
wistfully.   "Ah well, wishing won't   selected  the  gruff  master trader,
make us  any bigger, will it."  With   and proceeded to pull gold coins out
that  the  hobbit  sighed,  burrowed   of his ear. Of course, all the coins
into  the  carpet pile, and promptly   had come from Brugo's purse.
fell asleep.
                                       But  Brugo didn't seem to mind.  The
The  caravan  moved farther into the   little halfling had charmed everyone
mountains  as  the  days progressed.   with his stories, songs, and tricks.
The late fall air was crisp, and the   Particularly Delphia, who, to every-
weather perfectly clear as the wagon   one's  great  amusement had taken to
train  moved  ever  deeper  into the   hugging the hobbit at any excuse and
mountains. Gaden, the ranger, scout-   calling  him  her "little fuzzy cud-
ed  ahead  ocassionally  to look for   dle-bunny."  Wimby thrived under the
signs of trouble, but found nothing.   attention,  and  snuggled  up to the
Pelag,  the  cleric,  cast a warding   elven magess at every opportunity.
spell  on the camp every night.  The
cleric  was  alerted by his spell if   Day  after  day,  the  caravan moved
any  creature larger than a squirrel   deeper  into  the  mountains with no
approached the camp, and the mercen-   sign  of  trouble.   Little did they
aries  investigated  every incident.   know  the full extent of the dangers
Algo  was  thoroughly impressed with   that awaited them.
their   professionalism   and  quiet
efficiency.   Seeing  them work made          Conclusion Next Month
  ________________________________________________________________________
  I                                                                      I
  |                                                                      |
  |                )/                                           \(       |
  |   .    .   ____|'  .          .       .                .    `|___    |
  |     .     /\  l\     .    )/        _____|/ ^^^^^^^^^       //  ==   |
  |  .      .        .    ____|'    .  /\  |\ '^^^^^^^^^^^^^      .    . |
  |       .     .        /\  /\                ^^^^^^^^^^^^^^^  .    .   |
  |                  .            .     .     .  ^^^^^^^^^^^^            |
  |           .             .         .             ^^^^^^^^^^^^^^^      |
  |                    ,                         .         ^^^^^^^^^     |
  |  .              O  Y                                        ^^^^     |
  |               /-l--|      D  )                                     . |
  |                 l  |    /-l-/        .             .                 |
  |      ,_,       / \ |      l                                          |
  |    q  O                  / \                .               .        |
  |     \/^\_p                                                           |
  |      l_l                       .                                     |
  |      | \           .                                     .           |
  |                                                                      |
  |                                                                      |
  |                      +-----------------------------+                 |
  |                      | Cave Painting -- 'The Hunt' |      Kelfour    |
  |                      |_____________________________|      Museum     |
  I______________________________________________________________________I
  
  
  
    
  
  
  
 ___________                   Revelations
/ \ ______  \                  ~~~~~~~~~~~
\@| ~|_|~\\ |      by Elyria Blythe & Jhembryn Durrock.
  |  |~|  |||
 _|  |~|  ||| ying   several   times   that  it was Jhembryn's  father  and
/@|  |~|_// | recently and  losing a   her own late love.  Soon afterward I
\_/ ~~~~~~  / cherished  weapon  has   left to meditate on this revelation.
  ~~~~~~~~~~  made me start thinking   My friend  joined me  in my hunt for
about life  and  death  and  family.   greater orcs,  and welcome he was. I
                                       drank in  every feature  of his face
My mother died long ago in a  battle   and soon started laughing quietly.
against disease which she could  not
win.  All I remember of her is flow-   "Are you all right Elyria?" Jhembryn
ing white hair and  sparkling violet   asked. "You seem a little bemused."
eyes, soothing voice and warm hands.
I was  only  five  when  she  passed   I laughed even harder, remembering a
away, not nearly enough time to know   particular  confidence  of  his.  He
her. My  father,  inconsolable, sent   once told  me that  before he became
me to  live with  a maiden  aunt. He   engaged, he  had had  a  feeling  of
passed  away  several  years  later,   reaching  toward  me  and  had  felt
still never  quite recovered from my   something holding him back.
mother's death.  My aunt died in her
sleep a  few years back, quietly and   He  stared  at  me,  confused,  head
painlessly, a  victim of old age. No   cocked to  one side.   "Elyria,  are
one  was  left  me for family, and I   you sure you're all right?  What are
was often lonely and sorrowful.        you laughing about?"
  
As my  grief lessened,  the numerous   "Jhem,  I'd   like   to   show   you
men    of    Kelfour's--suave    and   something I  hold very  dear, and  I
handsome--came  to   my  notice   as   think it  will explain everything to
though I  were seeing  them for  the   you.   At least,  I hope it will.'
first time.  One young  healer quite
attracted me,  yet  the  bond  which   I removed a small weathered  drawing
drew us  together seemed  to part us   of my mother and father from my pack
too. I  came to  love Jhembryn,  yet   and handed it to  Jhembryn.  Awe and
something always  held me  back from   comprehension  dawned in his eyes as
saying so.  When my fiance, Bolivar,   he gazed at the picture.  Finally he
swept me  off my  feet  the  strange   looked up from it and smiled.
bond, although  not  forgotten,  was
pushed into  a  dark  corner  of  my   "I always wanted a sister, you know,
mind. We three were best friends and   but I  never dreamed  I actually had
enjoyed  our   hunting   expeditions   one.  To find that it is you--!  And
immensely.                             to think that I had a crush on you!"
  
In time,  my friend  and I  began to   He started laughing, then kissed  me
reminisce about  our lives, reviving   resoundingly on the cheek and winked
the  dim  memories  we  had  of  our   at me.
families.   His father had died when
he was  about ten,  but  his  mother   "I guess it's okay for me to do that
still lived, a charming human  lady,   now that I don't have to worry about
striking - looking  even  after  the   Bolivar hitting me.  After  all,  we
passage  of  years.  I  visited  her   were only great friends before.  Now
often,  as I  so much missed my  own   we  know who we really are."
sweet  mother.
                                       He  then  held me  in  an  emotional
On one visit, a tattered  drawing of   embrace, saying through  his  tears,
man  caught  my eye.  Shock  icicled   "I'm so happy we found out.  At last
through  me; I  quietly  asked whose   I have a true family.  Will you tell
picture it was. Proudly she told  me   me about our father?"
                                   -23-
  
  
    
  
  
  
We went  to the cottage for a while,   One in  particular stood  out  among
so that  we could share the memories   them, and  this  I  shared  with  my
we held about our father.  I  hadn't   brother.  "It  was  right  after  my
known where  he traveled  during the   mother died,  and father  and I were
years after  my mother's  death, but   walking along  the river.    He  was
now I did.  Unable to face the child   very    preoccupied    and    looked
that reminded him so of his wife, he   strained.   I remember it so clearly
found solace  in the arms of another   because  of  the  startlingly  vivid
woman. Had  I met  Jhembryn's mother   blue of the sky and the cries of the
while biased by painful knowledge, I   sea birds wheeling overhead.
would  have   hated  her  and  hated
Jhembryn.   But my maturity and time   "We stopped at the river's edge, and
in these lands serve me well. I love   he turned  to  me.    His  face  was
my  brother  dearly, and  his mother   weary, his  eyes dull.   He  kneeled
as well.                               before me  and held  me close, and I
                                       could feel  his warm  breath against
I  told  Jhembryn  about  the  happy   me.  Holding me back away from him a
times I  had spent  with Father, and   bit, he  looked  into  my  eyes  and
he in  turn shared his life with me.   smiled.   'I have something for you,
Neither of  us had  many years  with   little one.   I  want you to keep it
him, but  they were special ones for   always, and  think  about  the  good
both of us.                            times when  we were  a  family.'  He
                                       pulled a drawing from his pocket and
"My father--our  father--was  killed   handed it  to me.   It was the one I
in battle  at a storming of the town   carry now.
gates on a dark evening,  during one
of  the  periodic  Unlife  uprisings   "Not long  after that  he sent me to
against the  citizens  of  Kelfour's   my aunt's.   I saw brief glimpses of
Landing,"  Jhembryn   began.  "But I   him in  the ensuing years before his
remember  before  he died,  when  he   death,   but    never    with    any
first taught me to wield a sword.      regularity.   I  guess  it  was  too
                                       painful for him."
"I was  rather clumsy  with it, only
about nine  years old  at the  time,   Jhembryn and I sat for a few moments
but I  still wanted to be as good as   lost in  thought.  Finally, I smiled
him."   Tears  began  to  flow  from   and  pulled   him   to   his   feet,
Jhembryn's eyes.                       indicating the  door of the cottage.
                                       "Shall we?" I asked.
"I really  don't think  he cared how
good I  was, but  I wanted to please   We  continued   our  hunt  and  were
him so badly.  He had little time to   joined there  by my love.  A rash of
teach me because of the many battles   giggling, winking, and nudging broke
he was called to fight.  I long felt   out  between  Jhembryn  and  me,  as
that there was  something  he wanted   Bolivar looked  on in  confusion.  I
to tell me, but never did.             finally introduced  my love  to  his
                                       soon  to   be   brother-in-law   and
"He  died  when I  was ten. I  don't   watched the  fun.  Strangely enough,
really remember  very  much,  but  I   my brother and I are getting married
cherish the memories I have."  After   within days of each other.
a  long   pause  Jhembryn  went  on.
"Stories  of  how  our  father  died   Not all  the revelations in life are
helped me  decide what to do with my   good, and  not all  are bad.    This
life. At the  age  of 19  I began to   revelation heartened  me  after  the
study the  healing arts.   Now every   recent sorrows  of  repeated  death.
time I heal someone, I wonder why no   The laughter  and love  we  feel  is
one could have healed Father."         genuine and gives me back a family I
                                       thought lost.
I sighed  and thought about the very
few clear  memories I had of Father.            ======\\======
                                   -24-
  
  
    
  
  
  
 ___________                  Cycles (Part I)
/ \  ______ \                 ~~~~~~~~~~~~~~~
\@| /~/~~\_\ |           by Lord Whilder Planrathe
  | \~\____~ |
 _| _~~~~\~\ | lowly her world  came   small,  wide-mouthed  jug  that  had
/@| \~\__/~/ | into    focus.    She   been sitting  at her  feet all  day.
\_/  ~~~~~~ /  blinked  once, clear-   She shook  it vigorously  and a loud
  ~~~~~~~~~~   ing  the  glazed look   rattling came  from it.   "Inside of
from  her bright green eyes.  For  a   this jug  are 10 dice.  Each die has
moment  she  could  not remember who   10 sides.  Each side has a symbol of
she was, nor why she had come here.    one of  my choices.  The symbol that
                                       is seen most often on the first roll
Then she saw the steel statue...       shall  be  my  choice.    If  it  is
                                       required,  I  shall  roll  a  second
Memories.  Ages past. Worlds ago.      time."
  
She sat  at the  table  outside  the   (How had she kept a straight face at
small cottage.  It was her birthday.   their looks?    She  suddenly  burst
And on  this day,  she would have to   into laughter.    Better  late  than
choose  the   path  her  life  would   never...)
follow. The  crowd  gathered  around
was not  the  well-wishers  who  had   Again she  had to wait as they edged
attended her parties before, but the   closer, jostling  each other  for  a
teachers who  would help  her  along   view  of  the  table.    After  they
the road she  would soon choose.  Or   seemed to have settled into position
rather, the life chance would choose   she glared  along the  edge  of  the
for her.                               table.     More  movement   as   the
                                       spectators tried  to move  away from
(Chance!   Her name was Chance!  She   the table  edge yet  still  maintain
remembered it now.)                    their view.
  
She looked  around at the gathering,   Finally satisfied  that nobody would
trying her best to remain solemn.  A   bump against  the table,  she  shook
difficult task  since it  seemed the   the jug and poured the dice onto the
entire world  was there,  trying  to   table top.   The sound of each stone
convince her  to  follow  their  own   as it clattered onto the wood roared
paths of  learning or  trade.   Long   like thunder in her ears.  Her heart
hours ago they had began telling her   seemed to  climb  into  her  throat.
of the wonders of their arts, of the   Breathing seemed  impossible.    She
necessity of  their crafts.  But she   lost focus  on the  crowd, the table
knew.  Gods how she knew!  They only   itself.       Only   the   eternally
wanted her  for the  fame of  having   tumbling, spinning,  skittering dice
the Luck-Child as their apprentice.    existed.   And ages later, they came
                                       to rest.
She waited  politely.   No more came
forth   to   petition   her.     She   She  waited   as  the  crowd  surged
straightened her  back and waited as   around, murmuring  to themselves and
the talking  died to  a murmur, then   each other.  She waited as they left
to a  silence.    "My  friends"  she   to spread  the news, to be the first
spoke "I  have decided not to decide   to tell  those who could not attend.
for myself."  She politely waited as   As  the   sun  began   setting,  she
the roar of disapproval crested over   realized   that   only   two   elves
her, then slowly subsided.             remained near the table.
  
She continued,  louder to  be  heard   She looked  up  at  the  first  one.
over the  few remaining  voices,  "I   Nondescript, even  for an  elf.  His
have     decided      on     several   clothes   could    fit   in   almost
possibilities."     She  lifted  the   anywhere.    Not  flashy,  yet  nice
                                   -25-
  
  
  
      
  
  
  
enough to  be worn in a royal court.   She looked up in surprise.  Send for
He could  be  mistaken  for  someone   him?  She had sent a request for him
working  their  way  up  the  social   to attend,  not a  demand.  Then she
ladder or  someone who  could fit in   remembered that  she was  the  Luck-
with common society.                   Child.   A request  from  her  might
                                       seem a command to others.
She watched  as  he  slowly  reached
forward and  picked up  a die with a   She   recovered   her  composure. "I
soft-looking hand.  Her slight scowl   asked for  you to  come for I desire
did not  bother him  in  the  least.   to learn from the one I think is the
Carefully, lightly he turned the die   best.  You   have   many   years  of
on his  fingers, studying  each side   experience, and  are still alive and
and then  placing  it  exactly  back   even recently were in combat."
where it  had been, each side facing
exactly as  it had  been before.  He   He seemed to consider her statement.
picked up a second die, examined it,   Slowly he  nodded.   "Very well.  Be
and placed it exactly as before.       at my  home an hour before dawn, two
                                       days hence.   Be  neither  late  nor
"Not loaded," he said, in a voice so   early. And  bring little  with  you,
quiet she almost didn't hear him.      for I  do not  believe you will stay
                                       long."   He then  turned  and  left,
"No" she whispered back.               leaving her kneeling in the grass.
  
"Why is there one face of white, the   Memories ended.  The Present.
other of black?"
                                       She  looked  again  at  the  rusting
"What do you think?" she answered.     statue.   She had  come here  for  a
                                       reason. There  had to  be a  reason.
"Why do you think it is as clear cut   She was  no longer  a guardswoman at
as that?"  he  answered.   Then   he   the keep.   The master had died ages
walked  away  from  the table.         ago.  She should have died ages ago.
                                       Yet there  were great  blanks in her
(Gods, she had been foolish thinking   memory.  She couldn't recall how she
good and evil was that clear cut.)     got here,  or the  trip here.    She
                                       frowned.   The last  memory she  had
She looked  over  at  the  remaining   was of  her meeting  far  from  this
elf, and  suddenly felt  very small.   place, with  the mage Wild Luck.  Or
He  was  the  armsman  from  another   Whilder, as he seemed to prefer.
village, and  had only  come at  her
request.   She looked  back  at  the   And somehow  she knew  that had been
dice. All  ten had  stopped with the   five weeks ago.
picture of a sword on the top face.
                                       Where did five weeks of her life go?
She stood  up and walked over to the
old warrior.  She then knelt down in   She was  still  trying  to  remember
front of him.                          what she  had done for the last five
                                       weeks  when  the  golem  charged  in
"Master of  Arms, I would learn your   through   the    eastern    archway.
ways.  Will you take me and train me   Without a  bit of hesitation she ran
in the way of the warrior?"            straight at  the magical  construct,
                                       her rapier  seemed to  leap into her
He looked down upon her, considering   hand.   She swerved to her left just
his reply.   For  long  moments  she   out  of  its  reach.    Clumsily  it
feared he would reject her.            grabbed for her, almost as though it
                                       was trying  to hug her.  She saw the
"Why did you send for me?" He asked.   opening   she   needed   and   leapt
"There are  many  others  who  would   straight at  it,  her  rapier  going
train  you,   who  are   faster   or   straight through  its eye,  into the
stronger than I am."                   brain,  the   metal  of  the  rapier
                                   -26-                             More...
  
  
    
  
  
  
disrupting  both physical being  and   And the  new aches,  pains, bruises,
magical energies.  And even  as  the   cuts, and scrapes, the  cracked  and
golem fell, she looked at the rapier   broken bones...
in her hand, and memories came back.
                                       She remembered  the day  he did  not
Memories. Ages past.   Worlds ago...   arrive on  time to  begin  the  days
Flood of memories. Short, jumbled...   session. She  started  the  routines
the endless days of training...  the   and continued on until well into the
endless  repetition  of  exercise...   morning, and  was just  beginning to
the  endless  swing of over-weighted   worry  when  he  arrived.    He  was
swords...   the endless running with   dressed in ordinary clothes, not his
more  weight than she could carry...   usual practice  armor, and  she knew
The endless climbing in full armor..   it was  the last day of her training
                                       with him.
The  endless aches, pains,  bruises,
and cuts...                            He sat upon the bench, and indicated
                                       she should join him.
She remembered  the time  he  showed
her  the   trunk,  overflowing  with   "Would you be as a snake?" he asked.
medals, decorations, proud proclama-
tions of honor and bravery in  fancy   She was  puzzled, for  he had  never
script.  He  ignored her  questions,   said anything like this before.  She
simply stating  that the  chest  was   thought for  a moment, then realized
full  of  worthless metal and parch-   what he had asked. "No," she replied
ment.  Things that impressed others,   "for  the  snake strikes quickly and
but not a true armsman.                kills by poison.  It stays, striking
                                       only  a  smaller  or  weaker foe and
She remembered his words...            runs   from   the  stronger,  larger
                                       ones."
"Many fight  for the  glory  of  the
battle.   The bards  sing often  and   He nodded. "Would you be as a bear?"
tell many  tales about  their  great
battles over a mug of ale.  Yet what   "No, for  a bear  depends  on  brute
of the  one they  speak of?    Often   strength and size."
dust, for  the greatest  battle they
ever fought was always their last.     He nodded  again.  "What is the best
                                       way for you to fight, then?"
"Many use  strength  to  beat  their
foes.   Yet that  very  strength  is   She puzzled  over the question.  But
their greatest  weakness.   For when   she had no answer.
they  meet   a  foe   stronger  than
themselves, they fall.                 He waited patiently.  The sun passed
                                       its  zenith  and  began  its descent
"Many use  speed to  defeat another.   into  afternoon.   Still,  she could
Yet battles  must  be  fought  where   not answer him.
movement  is   restricted,  or   the
footing treacherous.                   Finally, she gave up.  "How should I
                                       fight? What is the best way for me?"
"Fight not  for the glory of battle.
Fight  not  for  the  first  strike.   He turned  to face  her.   "You  are
Fight not  to  show  your  strength.   indeed wiser  than you believe.  You
Fight only to win."                    asked for the best way for yourself.
                                       Not for  the best way.  The best way
She  remembered  the training...  in   for you."
barehanded   combat...    with   but
daggers  and  simple  clubs...  with   She fidgeted  under his  stern gaze.
many swords and maces...  with long,   His black  eyes caught  her and held
clumsy pole arms...                    her attention as never before.
                                   -27-                             More...
  
  
  
    
  
  
  
"Be as  the  Hawk,"  he  said.  "The   the brisk morning air.
Hawk  knows it gets  but one strike,
one  chance  at  life  or death.  It   He was there.  Awaiting her.
will circle  and  circle,  patiently
watching and  waiting. And  when  it   Without a word he presented her with
strikes, it  will strike  true.  The   a rapier.   His  visage as  stern as
Hawk strikes  to slay, not to battle   ever. She  watched his  back  as  he
gloriously."                           walked  to   the  doorway,  then  he
                                       stopped and turned to her.
He stood  suddenly.   "In the  morn,
one  hour   before  dawn,  you  will   "Your cycle  of childhood ended when
leave." And  before she could react,   you took the path of a warrior. Your
he walked away.                        cycle of training ends now with this
                                       dawn.  Begin now the cycle of life."
She spent  the rest of the afternoon
preparing to  leave, packing the few   She remembered  the small, sad smile
things  she  had  brought  with  her   that played  across his  lips as  he
along with  the few  items  she  had   closed the door.
acquired during  her (had  it  truly
been  so   many?)  years  under  the   Memories ended.  The Present.
armsmaster's instruction.
                                       She glanced  around, unsure  of  how
She slept  fitfully that  night  and   much time  she  had  spent  thinking
lay  awake  in  her  cot  until  the   about the  distant past.    Her  eye
appointed hour  had  arrived.    She   caught the  open steel  door and the
slowly walked to the door and looked   room beyond  it.   Without realizing
around,  but   her  mentor  had  not   what was  happening, she followed an
arrived to bid her farewell.  Slowly   urge to enter the old lab...
she opened the door and stepped into           (To Be Continued)
  
                        Sailor's Woe:  by Rhea Sibex
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
          A sailing man a Nymph did meet, one day upon the shore.
                      He knew she was no normal lass,
                      For only seaweed twas she wore.
  
                 "Come here my beauty",the sailor cried...
                 Ne'er such lovliness has been at my side",
                       he reached his arms for more.
  
           Anxiously she viewed the man, great hairy ugly beast.
     Her mermaid friends had warned her, never travel alone the beach.
 "Begone foul demon - you whiskered thing, only a waterling can be my king"
  
                       Whereupon she began to sing...
                              Hoh Lah la-laaa
                              Eee Yah me-meee
                              Hoh Lah la-laaa
                     "To my song your ears shall ring"
  
                And the sailor's eyes did stop their shine,
                  As upon that shore his fate was signed.
                  No more the Nymphs ran through his mind,
                       As her song did make him stay.
  
                     And to this day the sailors know,
               That Nymphs might be chased, but never caught.
                     Fair of form but for sailors not.
  
                                   -28-
  
  
    
  
  
  
                          Murder and the Poisoned Pen
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~
 _______________           by Miss Louvella Parsnips
/ \ ____    ____\
\@| +|~| __ |~|+|e have just return-   in the  near   future,   but we have
  |  |~|/~~\|~| | ed  from  a rather   serious doubts  as   to  the wedding
 _|  |~/~/\~\~| | lengthy   absence,   ever taking place. We do indeed.
/@| _|__/  \__|_| brought    on   by
\_/_____________/ several   attempts   A very  young   wood-elf  magess has
on our venerable  life,   and   have   also  announced  her  intentions  to
discovered the same decadence,  cor-   marry a  half  elf   fighter with an
ruption and moral instability  still   equally sharp blade.  Of  course, we
still rife  in  Kelfour's   Landing.   would not be as  tacky as to suggest
                                       that this fighter seeks  to gain the
We  wonder  if the depraved inhabit-   best of two worlds  and that the two
ants  of  Kulthea  will ever change,   brides know nothing  of  each other.
especially  those  few  who  thought   We are sure  the  wedding night will
to rid the lands permanently  of our   be rather interesting.
exalted  persona.  We have no  doubt
that  the  culprits  will be brought   The dark patch has  overshadowed the
to  task  in   the very near future.   impending wedding(s) also as  he has
We have no doubts indeed.              been  seen  deep  in  the  Kaldsfang
                                       forest  locked   in    a  passionate
Of course, just  because  we were in   embrace with one  of  the brides-to-
absentia does not mean  our eyes and   be. We are  much too genteel to ever
ears  were  closed  to  the  henious   mention the name of  the trollop who
activities  in  the  land.   We  are   has been dallying around, but we did
delighted to inform you  of a rather   happen to notice she  seemed very at
dark patch  on  Kulthea  of late. It   home in the forest.
seems  a   young   thief    has been
antagonizing everyone from  the most   A hastily  scrawled  missive  in our
pompous lordly type to  the youngest   mailbox  has  brought  to   light  a
(and  still   somewhat    naive)  of   vicious and cruel  murder  which has
adventurers.                           hence gone  undetected.  It  is this
                                       which convinced us to  return to the
Naturally some of the more abhorrent   Landing, as  no  crime  this henious
members of the landing  took justice   should go unpunished.  Who better to
into their own  hands  and attempted   discover  the murderer (and call for
to stop this half-elf.  He, however,   a  public  hanging) than us? We have
refuses to have anything  to do with   our suspicions that the murderer  of
the pompous  lordly  types,  and has   one   of   Kelfour's  prominent  (if
continued his  offensive  activities   rather tarnished) adventurers, might
while  mocking  those  who  seek  to   be the   same   fiend  who tried  to
drive him from the  lands. We do not   silence our malefic pen for eternity.
know which  is   the   lesser of two
evils, the dark patch on humanity or   We are still investigating this rash
the pompous lordly  types  who think   of crimes and will keep you informed
they have a right  to dispense moral   as to further developments. We would
justice. What nerve.                   advise  all  adventurers to  develop
                                       eyes in the back  of their  heads or
Speaking of offensive activities, we   at least to watch their backs.
have noticed a young couple spending
a great deal  of  time au natural in   Until   next   month,  dear  reader,
Frick's  best  suite.  The  half-elf   remember to send gossip, tattle  and
fighter with a very  sharp blade and   hearsay to  MISS.SNOOP (via GE Mail)
his  short  and   hairy  bride-to-be   where  it   will   quickly reach our
insist they will be married sometime   eager eyes. Tra la for now!
  
                                   -29-
  
                                                                     KEV3N4
                                                                      [end]
    
  
  
  _______________________________________________________________________
 / \                                                                     \
|   |                          All Hallow's Eve Masquerade!  See Page 28  |
 @_/_____________________________________________________________________/
 |                                                                     |
 |                                                                     |
 |                                                                     |
 |    GemStone III(tm)                                  October 1992   |
 |                                                       Vol.3, No.5   |
 |               _   _           _    ___                              |
 |              / ) / )         / )  / __)                             |
 |             / /_/ /  ____   / / _/ (   ____   __  __  ____          |
 |            /   __/  / __ ) / / (  __) / _  ) / / / / / ___)         |
 |           / /\ \   / ___/ / /  / /   / (/ / / (_/ / / /             |
 |          (_/  \_) (____) (_(  (_(   (____/ (_____( (_(              |
 |                    _____      _    _    _    _                      |
 |    /~~~~~~~~~~~\  / ____)    / )  (/  _/ )  (/                      |
 |   /   _     _   \/ (__   ___/ /  _   (  _) _   ____   ____          |
 |  /   /^\   /^\   \____) / _  /  / )  / /  / ) / _  ) /    )         |
 | |    \_/ _ \_/    |_   / (/ /  / /  / /  / / / (/ / / /) /          |
 | |       <_>       |_) (____(  (_(  (_(  (_( (____/ (_((_(           |
 | |   |\   _   /|   |                                                 |
 | |   \ |_| |_| /   |               The Kronicles of Kulthea          |
 |  \   \       /   /                                                  |
 |   \   ~~~~~~~   /                                                   |
 |____\___________/____________________________________________________|
 |_____________________________________________________________________|
 |                                                                     |
 |                                                                     |
 |  Local News ..................................................   1  |
 |  Gorcland: The New Player's Guide to Riches ...... Dayln Grimm   2  |
 |  Successful Thievery: Traps .......  Lord Artuero Bresnahanini   6  |
 |  Puma Chow ................................. Murdoch Ravenlock   9  |
 |  Cartographer's Shop: Kelfour's Landing  ...                        |
 |                ........... Revision by Avondale de|{nightsaber  10  |
 |  We Were Expecting Someone Older ..... Lord Gallenod Varynesti  12  |
 |  Undermining Kelfour's (Pt. 1) .......... Llorien Silivanestii  17  |
 |  The Wight's Revenge (Conclusion) ...... Elminester Sylvanisty  19  |
 |  The Dock Boy .................................... Tapor Lieff  22  |
 |  Untitled Poem ............................. Greywulf Aliantha  23  |
 |  Cycles (Part III) .................... Lord Whilder Planrathe  24  |
 |  All Hallow's Eve Masquerade ................. Your Invitation  28  |
 |                                                                     |
 |                                                                     |
 |_____________________________________________________________________|
 |                                                                     |
 | Kelfour Edition of the Kronicles of Kulthea is devoted to the multi-|
 | player roleplaying game GemStone III on  GEnie Information Network. |
 | Submissions  may  be edited  for space, accuracy  and  readability. |
 | Contact Assistant Editors  Kalagay Halatil or Lady Rune Arundel, or |
 | Publisher Phaedra Bleu by GE Mail to P.HERRINGTON for details.      |
 |                                             Banner letters by Yonah |
 |   __________________________________________________________________|___
 |  /                                                                     /
 \_/_____________________________________________________________________/
    
  
  
  
  
      
  
  
  
               Local News
               ~~~~~~~~~~                         Auction In Town Square
                                                  ~~~~~~~~~~~~~~~~~~~~~~
                                              An  interesting  assortment  of
               .`~~~~~~'.                     merchandise was being auctioned
             ,`          ',                   in  a  red  striped tent on the
            :  (0)   (0)   :                  promenade  in  town  square  as
            :      /\      :                  this issue of KE went to press.
             `,_        _,'                   Auctioneer   Gwyllim   ApLorien
                :<||||>:                      (who, to your editors, seems to
                 \____/                       have  more  scruples  than some
     0     ()======()=====()         0        travelling  salesmen  who  have
     |     /       ()      \        /         passed   through   our   gates)
     |    /   ==   ()   ==   \     /          claimed  no  responsibility for
     |  /      ==  ()  ==      \ /            magical  or  other  properties,
      o         == () ==        o             but  had a reasonably nice sel-
                   ()                         ection of things available, all
                 //  \\                       of  which  went  to the highest
                0      0                      bidder,  with  a  limit  of two
                                              each, including:
  
                                              A flamberge
                                              A laen falchion
 _______________________________________      A diamond rod
/\                                      \     A threk figurine
\@|       Open Essence Spell List        |
  |       ~~~~~~~~~~~~~~~~~~~~~~~        |    An embroidered shaalk tunic
  |  No. Name              Duration      |    A plaited straw sunhat
  |  --------------------  ---------     |    An emerald green satin dress
  |  401 Guarding I        1 min/lvl     |    A  shimmering translucent  gown
  |  402 Presence          Immediate     |      woven of  fog  and  mist that
  |  403 Locklore         *1 minute      |      clings and flows  as an image
  |  404 Traplore         *1 minute      |      in a dream.
  |  405 Essence Wave      Immediate     |
  |  406 Guarding II       1 min/lvl     |    A golden unicorn mask
  |  407 Word of Opening   Immediate     |    A dragon mask:  snarling visage
  |  408 Word of Disarming Immediate     |      of a  Red  Dragon with jewel-
  |  409 Essence Blast     Immediate     |      led flames shooting forth
  |  410 Detect Spell      Immediate     |    A sinister black mask
  |  411 Essence Blade     3 strikes/lvl |
  |  412 Bladeturn         10 sec/lvl    |    Gwyllim offered to auction mer-
  |  413 Vulnerability     10 sec/lvl    |    merchandise  on behalf of resi-
  |  414 Guarding III      1 min/lvl     |    dents,  along  with more of his
  |  415 Essence Strike    Immediate     |    own  stock  in a second session
  |  416 Piercing Gaze     Immediate     |    the next evening.
  |  417 Dispel Magic      Immediate     |
  |  418 Gather Flows     *1 min/lvl     |                  __
  |  419 Guarding III      1 min/lvl     |                 / /
  |  420 Imbed Spell       Permanent     |           /~~~~~~~~~~~\
  |  425 True Strike       30 sec/lvl    |          /   _     _   \
  |  430 Guarding True     30 sec/lvl    |         /   /^\   /^\   \
  |  450 Flow Riding       Immediate     |        |    \_/ _ \_/    |
  |                     *Not cumulative  |        |       <_>       |
  |                                      |        |   |\   _   /|   |
  |  For details, enter SPELLS at the    |        |   \ |_| |_| /   |
 _|  Query Prompt in the Tomes on GEnie  |         \   \       /   /
/@|  GemStone III Page 931.              |          \   ~~~~~~~   /
\/______________________________________/            \___________/
                                    -1-
  
  
  
     
  
  
  
                 Gorcland: The New Player's Guide to Riches
 ____________    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ _____    \                   Part 2
\@| ~|_|~    |               by Dayln Grimm
  |  |~|     |
 _|  |~|  __ |
/@|  |~|__|| | ast  month we covered   tradeoff, but you can get a falchion
\_/  ~~~~~~~ / Hobland, a great spot   cheaper, and a drake gives you those
  ~~~~~~~~~~~  to begin your life in   special hits.
Kulthea.  After  a  very few levels,
though, Hobgoblins  no  longer  seem   Eog gives you a +10 to your OB. This
exciting.  You've  tried  the Trolls   material is  strong, and  the  added
and  have  mastered them, even  when   bonus makes  it well worth the price
their weapons break. The Lesser Orcs   at around 21,000 silvers.
fall to  your  blade  after  a short   Ithloss, I  understand, is  a weaker
battle. It is time to move on.         material and only gives a +12 to OB.
                                       The price  at around  30,000 silvers
Gorcland is  a good  choice for your   is too  close to  laen to  make this
next  hunting   ground.  I   include   purchase worthwhile.
Lesser Orcs  and Cockatrices in this
article. This  area is  much  larger   Laen is  the material  of choice  in
and more  interesting than  Hobland.   Kulthea. You  have probably  already
More dangerous too.                    seen    adventurers    using    laen
                                       broadswords. They  give a  bonus  of
My  articles   are  aimed   at   the   +15 and  are quite  strong. They are
followers  of  the  Realm  of  Arms:   pricey, though, at 33,000 silvers.
Fighters,  Thieves,   Rangers,   and
Bards. I  know nothing  of magic and   Shaalk is  very magical  and gives a
do not  know  the  tactics  for  the   bonus  of   +20.  However,   it   is
other realms. To hunt effectively in   downright expensive at around 65,000
Gorcland, you need to generate an OB   silvers.
of  about  75,  and  more  would  be
better. If you are a little short of   ET'd weapons (weapons with the spell
hitting power,  read the  section on   Enchant True  cast on  them) are the
weaponry.                              most magical items you are likely to
                                       see. You  cannot buy  an ET'd weapon
In my  last article,  I covered what   at the  armory like  the others. You
should be  worn as  armor and  which   must first  buy  or  find  the  non-
weapons are best for your means. The   magical weapon you wish to have ET'd
same holds  true for Gorcland, but I   and then pay a high enough Lord Mage
will cover weapons further.            to cast  the spell.  An ET'd  weapon
                                       has no  added strength but will give
            Weaponry                   a +25 bonus to OB. Prices vary.
  
By now you should have replaced your   Please do not hound a High Lord Mage
broadsword  with  a  falchion  or  a   to  enchant  your  weapon.  You  are
drake falchion. However, if you have   taking up  his time and enjoyment in
the means,  then  buy  a  broadsword   the land.  If  you  happen  to  find
made of magic material.                yourself with  one, be  polite.  The
                                       cost in  power to  cast Enchant True
In my  opinion, a mithril broadsword   is considerable.
costing around 10,000 silvers is not
much better  than  a  falchion.  The   Traveling Tips:  There  are  2  ways
falchion does  more damage  and hits   to reach Lesser Orcs and Cockatrices
most  armors   almost   as   easily.   and 3 ways for Gorcland.  The places
However, the  magic  bonus  for  the   marked X on the map can be navigated
material (+5  for mithril)  is added   by  going down to Lesser Orcs or  by
to your  DB at  parry 100.  It is  a   climbing up to Hobland.
                                    -2-                             More...
  
  
  
      
  
  
  
                             Map to Gorcland
                             ~~~~~~~~~~~~~~~
         (Back to Town)
               |                                      Map Key
               K           H                  K - Kobland
               |           |\                 C - Path to Hobland
     Kobland   K           H \    Hobland         Lesser Orcs
               |           |  \                   and Dangirland
               K           H   \                 (Choose Carefully)
              /            |    H             H - Hobland
             K             H    |             O - Lesser Orcs and
             |-(go path)    \   H                 Cockatrices
             C               H  |             G - Gorcland
              \              |  H             S - Swamp
               C       H-H   H  |                 (30 sec round time)
                \     /   \ /   H             X - Ridge
                 C   H     H    |                 (down to Lesser Orcs;
                / \ /           X                  climb trail to Hobland
             O-O   C            |--Down/      B - Bridge (go bridge to
             |      \           | Climb trail     cross)
             |      (To)        X             T - Tree bridge (go tree
             O   (Dangirland)  /                  to cross)
             |                O               P - Healing pool (drink pool
             |               /                    to stop bleeding)
             O  Lesser      O                 @ - Cottage (go door to
             |     Orcs       \                    enter)
             |        and       O
             O    Cockatrices  /
 Up/Down--|\ |               O                Always travel at parry 100
          O \|             /
 Up/Down--|  O       O-O--B                   Always hunt with a friend
          T   \     /      \---(go bridge)
(go tree)-|    O   O        B                 Skin your prey
          T     \ /          \
          |      O            G               Pawn the armors
          G--G                |
             |  \             G-G             Be courteous to others
             |   S   Swamp   /   \
             |    \         /     G
             |     S       S      |
             |      \      |      G----to Threks and
             |       S-S S-S      |       Manticores
            /          |/         G
           /           S          |
          /                       G
         /                        /                   N
        /    Gorcland            G                  \ | /
       |                        /                    \|/
       |           G---G---G-G-G                  W---+---E
       |          /       /                          /|\
       |         G   P   /                          / | \
       |        /    |\ /                             S
       G-G-G-G-G     @ G
       |         (go door)
       to
      Deathwoods
      and Black Stalkers
  
                                    -3-                            More...
  
  
  
    
  
  
  
You can fall climbing up that trail.   You  can   fall  into   the   chasm,
My companion  has hurt himself badly   incurring  damage,   and  then  must
trying to climb it, with severed leg   "climb  walls"   to  get   out.   My
and bleeding from the ears, no less.   companion is now 2 for 2 for falling
                                       off the tree bridge. From here it is
From here you are in Lesser Orcs and   a  short   trip  to  the  bottom  of
can get  to Gorcland by going across   Gorcland.
the bridge (marked B). Be careful of
Threks around the eastern edge. They   The swamp  is an area to be avoided.
sometimes appear there, and they are   Every time you take a step you incur
fast and can surprise you.             a 30  sec. round time. If you decide
                                       to chase  a  critter  in  the  areas
The second  way to Lesser Orcs is on   marked S,  then be  sure you  are at
the way  to Hobland.  Be careful, as   parry 100.  The  monsters  incur  no
the entrance  to Dangirland is near.   round time here, as they live in the
You can  also  get  to  Gorcland  by   area and are used to it.
crossing Lesser  Orcs and the bridge
again. Keep  at parry  100, as those   The area  marked P  on the  map is a
Cockatrices can  gaze and immobilize   lifesaver. This  is a  healing pool.
you. This  is still  the safest path   Drink from  this pool  to  stop  any
though.                                bleeding  you   have.  Be   careful,
                                       because a  monster can  come in  and
The  third   way  to   Gorcland   is   hit you.
dangerous  but  fun.  In  the south-
western  area of  Lesser Orcs  is  a   The  place   marked  @  is  a  small
slope and a tree bridge  (Marked T).   cottage.  You  can enter it with the
A  large  elm  tree  spans  a chasm.   command GO DOOR.
  
                                  Tactics
                                  ~~~~~~~
Forest Trolls:  We have  2 new types   Just as  you get  into the  swing of
of Forest  Trolls. The stupid Trolls   parry tag  they will  stop  fighting
thought they  would do better with a   and wait.  If  you  drop  parry  and
weapon that  doesn't break as often.   attack they will tag you hard!
The dagger-and  flail-carrying types
are just  asking to  be killed.  Set   A turtled  Greater Orc  is  hard  to
your parry  to a point that they can   kill. Rarely  do Greater  Orcs carry
barely hit  you (0  for  some),  and   chests, but  I  have  seen  them.  I
just hammer away at them.              double parry  tag Greater  Orcs  and
                                       hope for  a stun  (and hope no other
Watch out,  just in case that weapon   monster walks into the room).
breaks. Trolls  have lots of CPs, so
it takes  a while  to kill them, but   Goblins: These  are the jokes of the
they carry  good treasure  so it  is   forest. They  are easy  to kill  and
worth the time it takes.               don't fight  very well.  Their  ring
                                       mail pawns  for about  130  silvers,
Lesser Orcs: These are the same ones   though.
we  killed  in  Hobland.  Parry  tag
works  well,   but  watch   out  for   Cockatrices: At  last a  monster for
wandering     Cockatrices.     Being   semi-low  level   folks   that   has
immobilized at  parry 0  can get you   several attacks  and 2 special magic
killed fast.  Lesser Orcs  do  carry   attacks. The  physical attacks  have
chests but it is rare.                 different MTHTs,  and it  is hard to
                                       judge where  to parry.  This  almost
Greater Orcs:  The challenge!  These   forces you into parry tag. Look out!
critters have  a high  OB and  a low   The gaze  of a  cockatrice will give
DB. This gives them room to parry at   you a round time of about 7 seconds,
different levels.  These  are  smart   long enough  for the creature to hit
critters and  will try  to fool you.   you if you are at parry 0.   More...
                                    -4-
  
  
    
  
  
  
 ________________________________________________________________________
/ \                            The Monsters                              \
| @/____________________________________________________________________ /
|                                                                       |
|    Forest Troll (Type A)             Forest Troll (Type B)            |
|    OB = 36/70/60    DB = 29          OB = 40/70/60    DB = 29         |
|    THT = 31       MTHT = 99/66/67    THT = 31       MTHT = 94/66/67   |
|    CPs = 250     Level = 6           CPs = 250     Level = 6          |
|    Weapon - Cudgel/Claw/Bite         Weapon - Dagger/Claw/Bite        |
|    Armor -  Heavy Hide                Armor - Heavy Hide              |
|_   Found above bridge                Found above and below bridge    _|
 /                                                                     \ 
|    Forest Troll (Type C)             Lesser Orc                       |
|    OB = 40/70/60    DB = 29          OB = 60          DB = 50         |
|    THT = 31       MTHT = 80/66/67    THT = 84       MTHT = 79         |
|    CPs= 250      Level = 6           CPs = 60      Level = 4          |
|    Weapon - Flail/Claw/Bite          Weapon - Short Sword             |
|    Armor  - Heavy Hide               Armor  - Heavy Hide              |
|_   Found above and below bridge      Found above bridge              _|
 /                                                                     \ 
|    Greater Orc (Type A)              Greater Orc (Type B)             |
|    OB = 80          DB = 30          OB = 80          DB = 30         |
|    THT = 65       MTHT = 89          THT = 61       MTHT = 89         |
|    CPs = 85      Level = 6           CPs = 85      Level = 6          |
|    Weapon - Scimitar                 Weapon - Mace                    |
|    Armor  - Cuirbouili Leather       Armor  - Chain Hauberk           |
|_   Found below bridge                Found below bridge              _|
 /                                                                     \ 
|    Cockatrice                        Goblin                           |
|    OB = 40/50/60    DB = 45          OB = 40          DB = 30         |
|    THT = 80       MTHT = 83/66/94    THT = 70       MTHT = 89         |
|    CPs = 70      Level = 6           CPs = 50      Level = 3          |
|    Weapon - Pinch/Claw/Charge        Weapon - Scimitar                |
|    Armor  - As Light Hide            Armor  - Ring Mail               |
|    Special attack: Gaze/Immobilize   Found above and below bridge     |
|    Found above bridge                                                 |
|  _______________________________________________________________________
| @ \   The THTs and MTHTs assume use of a broadsword and heavy hide.     \
 \_ /_____________________________________________________________________/
  
The  Immobilizing gaze  is the  same   makes up for less frequent chests.
thing  but  with a much longer round   Be  careful  with  those  Gorcland
time.  Neither spell changes your DB   chests; many of them are trapped.
(thank the  Gods). I parry tag these
creatures but am careful with attack   All of  the  advice  I  gave  in  my
timing. They  will cast  a spell and   Hobland  article  last  month  still
then if  it is  successful they will   holds true  for Gorcland.  This is a
attack you  immediately. Cockatrices   richer and  more varied area. I have
often  carry   chests.  I  get  more   had many  fine  adventures  and  met
satisfaction   and    fun    killing   some of  my favorite  people hunting
Cockatrices than any other creatures   here. I  wish you  all the  best  of
in the area.                           luck. Happy Hunting!
                                         _________________________________
Chests in  the area  seem to be more    /                                 \
rare than  in Hobland  but have more   |   Earn FREE Weekends in Kulthea   |
silvers  in   them.  All   of  these   |       by Contributing to KE       |
creatures drop  magic items  and the   |            For Details            |
armor the  Gorcs wear is worth a lot   |    Send GE Mail to P.HERRINGTON   |
at the  pawn shop.  That  more  than    \_________________________________/
                                    -5-
  
  
      
  
  
  
           Successful Thievery:  Traps and How to Overcome Them
           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
 ____________          by Lord Artuero Bresnahanini

/ \ _________\
\@| ||=|=|=|| |
  | ~~ |_| ~~ | o begin with, a discussion of the  mechanics of finding  and
 _|    |_|    | disarming traps is in order.  A thief must first find a trap
/@|   _|_|_   | in order to be able to disarm it.  The formula for finding a
\_/__________/  trap goes something like this:
  
       Rf  =  (Disarm Skill Bonus) + (Perception Skill Bonus)**
            + (IN Bonus) + (Other Bonuses) + D100 + (Trap Difficulty)
  
    ( ** Perception Skill Bonus = .5 or something.  Higher level thieves
   can detect any trap in one try, so this aspect is difficult to verify.)
  
If Rf is greater than 100, the thief   may include  kneeling, Traplore, and
is  able to  detect the presence and   perhaps even  Locklore.  It does not
nature of the trap.  If Rf is 100 or   appear that  the  possibility  of  a
less, the  thief  fails to  discover   fumble  exists   in  the   realm  of
the trap, incurring  a round time as   finding or  disarming  the  traps on
if there were no trap at all.          chests.   Note that  while the  trap
                                       difficulty is  added  in  the  above
The thief's  disarm skill  bonus  is   formula,  the   trap  difficulty  is
that which  he earns  from training.   always  a  negative  number,   which
His  perception   skill  is   added,   results in a lessening of the chance
although  the   bonus   which   goes   for a thief to  find and  disarm the
towards  finding   a  trap   may  be   trap on a chest.
reduced  by   some  factor.     This
explains why  it is  much easier  to   Once the  thief has  found the trap,
find a trap than to  disarm  it -- a   he may  attempt to  disarm it.   The
thief's perception  bonus  does  not   formula for disarming a trap is much
apply  to  disarming.  The INtuition   simpler  than  that  for  picking  a
bonus is  just that.  Other  bonuses   lock, and is as follows:
  
         Rd  =  (Disarm Skill Bonus) + (IN Bonus) + (Other Bonuses)
                          + D100 + Trap Difficulty
  
Other bonuses  may include  kneeling   have a  base of  forty-five  seconds
(+10), and  Lord Moonpie swears that   reduced in  some manner  which  does
Locklore will add to your chances of   seem to  take the thief's skill into
disarming a  chest, either by +20 if   account, at least to some degree.
you cast the spell on yourself or by
+10 if an item is used  or the spell   Should Rd  turn out  to  be  100  or
is cast  on you  by  an  accomplice.   less, the  thief fails.   The extent
I believe that kneeling and Locklore   of his  failure is  based on  by how
help to disarm a trap trap as well.    much Rd  is less than 100.
  
The authorities  however,  say  that   The thief might learn the difficulty
Locklore does  not help  you  disarm   of the  trap,  should he come  close
traps. Traplore should increase your   enough (my guess: with an 80 or 90).
chances, although that spell remains   Should he  fail badly  enough  (less
unimplemented at this time.            than 0?),  the thief  sets  off  the
                                       trap. Of course, there could be dire
If Rd  is more  than 100,  then  the   consequences  for   the  thief   and
thief successfully disarms the trap.   bystanders depending  on the  nature
The round  time  involved  seems  to   of the trap.                 More...
                                    -6-
  
  
  
      
  
  
  
Types of Traps                         warp.   This is  known as  "rifting"
                                       and is  a rather  enjoyable pastime.
The  Ever-Disarmable  Poison  Needle   Nonetheless,  certain  groups  frown
Trap:                                  upon  the   practice  of  "rifting,"
                                       especially  when   done   by   older
A  tiny   hole  (through   which   a   thieves.    This  trap  has  a  -140
poisoned  needle   shoots)  is   the   difficulty and  can  be  disarmed by
giveaway for  this kind of trap.  It   etching some  extra lines around the
is the  easiest of traps to find and   lock  mechanism, altering the  magic
disarm, having only a -5 difficulty.   of the original markings.
A  thief  blocks  the  hole  through
which the  needle shoots  to  disarm   The only  real harm  this  trap  can
it.   The trap  may be set off by an   cause occurs when the thief is alone
unsuccessful attempt  at picking the   and picking  the chest.  Often, when
lock,  and   results   in   a   mild   he returns to the present, the chest
poisoning of  the picker  should  he   will no longer be there, having been
fail a resistance roll.                taken  by   a  creature  or  another
                                       player.   In any  case, once a thief
The Unpopular Gas Cloud Trap:          is in  a time rift, he can do little
                                       but enjoy it while he wanders around
A chest  containing this  trap  will   in one  direction or  another before
have a  hammer poised  to shatter  a   he pops  out,  dazed  and  confused,
small vial  of liquid if the lock is   into what is now the present.
tampered with.  Disarm it by bending
the weak  metal of the hammer.  This   One useful  aspect of  the time warp
trap  has  a  -30  difficulty.  When   trap  is   that   it   affords   the
this trap  is sprung,  a  gas  cloud   opportunity for  the thief  to spend
spews out  of the chest, threatening   his round  time from  picking a lock
picker and  bystanders.  A thief may   in a  safe situation.   This  allows
"pick around"  this trap,  but if he   the thief  to kneel  and pick in the
fails to  open the lock he will have   field, and  then stand  up before he
to move  quickly  after  his  twenty   is released from the warp.
second  round   time   for   picking
expires before  the cloud  begins to   The Deadly Metal Rod Trap:
cause damage.
                                       This trap  was first  discovered  by
The Disappointing Dark Crystal Trap:   Sagan Necropolis  while  hunting  in
                                       the Silver mines.  Sagan died twenty
This trap  consists of a small, dark   seconds  later   in  an  attempt  to
crystal  embedded   in  the  locking   disarm  the   trap.     This   trap,
mechanism.   If a  thief  fails  his   evidenced by  a small, glowing metal
disarming attempt  badly enough,  or   rod positioned  in the  keyhole,  is
fails to  pick the  lock even by the   often deadly.    It  requires  great
slimmest margin, a hole will open in   skill  to   nudge  the  rod  out  of
the earth  and suck  the chest  into   alignment (-150 difficulty).  Should
the netherworld,  never to  be  seen   a  thief   fail  badly  enough  when
again.   Get  around  this  trap  by   disarming, or  fail to pick the lock
grinding  down  parts  of  the  lock   without first  disarming this  trap,
mechanism  so   that  it   will  not   he receives an electricity critical.
contact the  dark crystal  when  one   Although   the   severity   of   the
attempts to  pick the  lock.    This   critical seems  to have  lessened in
trap carries a -95 difficulty.         recent times,  the metal rod trap is
                                       one to be taken seriously.
The Benign Time Warp Trap:
                                       The Frustrating Explosive Trap:
Strange  markings  around  the  lock
mechanism empower  this trap to send   A "bomb" is the most difficult chest
the picker,  whether  successful  in   to open  successfully. Although  the
picking the lock or not, into a time   trap's difficulty  is  the  same  as
                                    -7-                             More...
  
  
      
  
  
  
that of  the metal  rod trap (-150),   brunt of  the explosion, receiving a
this trap  detonates  regardless  of   fairly serious  and  possibly  fatal
whether a  thief  is  successful  in   impact critical.
picking the  lock.   Thus, this trap
must be  disarmed prior to a picking   Should they  fail to  take cover  in
attempt.   With care  and  skill,  a   time by  making a difficult maneuver
thief may  rub  some  mud  into  the   roll,  bystanders   receive  a  less
white substance  that comprises  the   severe  impact   critical.  To   add
chemical  /  explosive      mixture,   insult to  injury, the chest and its
rendering it  harmless.   Should the   entire contents are destroyed in the
chest explode,  the picker bears the   explosion.
  
                    A short summary of the trap types
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Trap                Diff.   Pick Around?     Destroys Chest?
  
        Poison Needle       -  5      Yes              No
        Gas Cloud           - 30      Yes              No
        Dark Crystal        - 90      Yes              Yes
        Time Warp           -140      No               No
        Metal Rod           -150      Yes              No
        Explosive           -150      No               Yes
  
   At this time, these six comprise the universe of traps in our region.
  
Now for  an example.   After reading   roll, his  Rd will always exceed the
last month's  article, our  friendly   101 necessary for a disarm.
thief Remus  was able to pick enough
chests to  gain a level.  That would   Realizing that  this  formula  lends
make his level an unlucky number, so   itself    easily    to    a    quick
I will  grant him  another.  Thus he   determination  of   his  chances  of
is now fourteenth level.  Remus is a   success on  each  trap,  Remus  does
"new generation"  thief, and  so  he   some arithmetic, and figures out his
has double  trained  in  his  disarm   chances,  at  fourteenth  level,  of
trap skill  throughout  his  career.   successfully disarming  any  of  the
His thirty-two  ranks of  skill give   other traps.  He will always be able
him a  skill bonus  of +124.  His +8   to disarm a gas trap (+142 + (-30) =
IN bonus  gives him  a total natural   112),  but  will  only  be  able  to
skill of +132.                         disarm a dark crystal trap on 32% of
                                       his attempts  (+142 +(-90)  =  +32).
Remus has just picked a chest with a   The time  warp trap  is only  barely
time warp  trap, and  is in  a  time   within his  range (+142  + (-140)  =
rift.  Therefore, he is able to read   +2);  he  has only  a 2%  chance  to
this article  and I  can write about   disarm this  on any given attempt as
his reading this article.  Remus has   he must  make his D100 roll either a
determined  that  he  will  put  the   99 or  100 to  succeed.  Alas, Remus
information he  has learned  here to   realizes, the metal rod trap and the
use while  he is rifting by learning   explosive trap  are out of his reach
which traps he may disarm.             completely (+142 + (-150) = -8).
  
Remus decides that he will generally   Remember  that  the  formulas  given
kneel when  disarming a  chest, thus   here are models based on  experience
his total  skill bonus for disarming   and intuition.  They may not be per-
is +142.  Applying this bonus to the   fect,  but  their  predictions  have
trap difficulty  for a  needle trap,   turned  out  to  be  very  accurate.
Remus realizes that he has a +137 to   A  better   understanding  of  traps
add to his D100 roll.  Thus, he will   should lead to a safer world. I hope
always succeed at disarming a needle   this  article  is  a  step  in  that
trap.   No matter  how low  his D100   direction.
                                    -8-
  
  
      
  
  
  
 ____________
/ \      __  \                   Puma Chow
\@|     / "|  |                  ~~~~~~~~~
  |    //|"|  |             by Murdoch Ravenlock
 _|   //=|"|  |
/@|  //  |"|  |
\_/ ~~   ~~~ /  few months ago a new   some sword swingers and/or sorcerers
  ~~~~~~~~~~~  area  opened up right   who can  stun the puma, at least one
outside of town  off the mine trail.   healer, and  a  cleric.  If  you can
One  of the inhabitants in  the  new   find  a cleric who  can blind  them,
area is the puma, a large cat  often   all the better! I've seen some play-
referred  to as a mountain lion. The   ers  hunt them solo, but if  you are
pumas  here live along a  lake shore   new to the area and have an aversion
and along a forest trail (see map).    to becoming puma chow,  then hunting
                                       in a group is the best route.
Pumas  are  parry-taggable  but  are
quick   enough  that  extra  caution      ________________________________
should be  used.  One of  my cousins     / \   Information About Pumas    \
had his stomach ripped out by a puma     |@/_____________________________ /
so I'd stay  away  from  them if the     |                               |
system is running slow.  Pumas don't     | Level 15, speed - med to fast |
carry  chests, but  their hides  are     | Attacks:  Bite OB-150  THT 69 |
quite valuable.                          |           Claw OB-135  THT 66 |
                                         | DB - 70 (max 190)   CPs - 150 |
The best  way to hunt  pumas is in a   /@|   THT with broadsword - 84    |
group.  The group  should consist of   \/_______________________________/
  
  
                             Map of Puma Area
  
  
                         FP--FP
                        /   /                 ************************
      FOREST          FP  FP--FP              *        Map key       *
     AREA MAP          |        \             * MT = Mine Trail      *
                      FP         FP           * Va = Valley          *
                       | \         \          * FP = Forest Path (1) *
                      FP  ?         FP        * Fo = Fork in Path    *
                       |             |        * WP = Winding Path    *
                      FP       ?    FP        * FT = Forest Trail    *
                       |        \   /         * LS = Lake Shore      *
      climb           FP  ?      Fo           ************************
    rockslide          | /         \
 MT...........Va--Va  Va            WP--WP--WP..........FT----FT
   (from Mine    /     |                       go trail      /
     Trail)    Va  ?--Va                    (to where      FT
               | \  /                        pumas are)   /
               ?  Va                                    LS
                 / |                                   /  \
                ?  ?                                 LS    LS
                                                      |     |
                                                     LS    LS (2)
  
Notes: (1) Be careful of Black Bears, Giant Boars and other critters
           that live along the Forest Path.
  
      (2) There's a waterfall here that is so loud you will need to
          yell if you want to talk.
                                    -9-
  
  
  
      
  
  
  
                  Cartographer's Shop: Kelfour's Landing
                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           by Darwynn Ellessur
                   Revision by Avondale de|{nightsaber
  
The map on these two pages can be taped together to provide a quick
reference for old and new residents of Kelfour's Landing. It provides
accurate directions along the arcs from each location, although some arcs
have been stretched. To use the bridge between banks of the Colewaether,
use the command GO BRIDGE.
  
                                  LEGEND
  
  +---------------------------------------------------------------------+
  |  ### Exterior Wall     /  NE-SW     Street Abbreviation  |
  |  --- East-West         =  bridge    Place Abbreviation   |
  |   |  North-South       \  NW-SE    XXX         Colewaether River    |
  +---------------------------------------------------------------------+
     A    B    C    D    E    F    G    H    I    J    K    L    M    N
  
 1            WES--LAN--EAS
          ###      gate    ##############################################
         #          |
 2      #     NRG--NRG--NRG--NRG--NRG--NRG--NRG--NRG--NRG--NRG-------BAW
       #     / |   fur             |   mil   |   hea   |             har
      #     /  |                   |         |    |    |        N     |
 3   #   ---  EOG                 MEW       YAR  JAR  WID       |     |
    #   /     bat                  |         |    |   thi      /|\    |
   #   /       |                   |         |    |    |        |     |
 4 #WRG       SQNW-----SQNE--REA--MEW--REA--REA--JAR  WID--MIR  |    COL
   # |        rti       wea       sta   |loc,eng hel  paw   |   |    ndo
   # |         |\       /|              |         |    |    |   |     |
 5 #WRG        | \     / |             IOR  LAN  JAR--WID  DRA       COL
   #mer        |  \   /  |             bla  hbr  war  kin   |       /war
   # |         |  |   |  |              |    |    |         |      /   XX
 6 # |         |  |WEL|  |        AND--KEL--KEL  JAR--LAE--DRA--COL   XXX
   # |         |  \ | /  |         |         |   war        |   wha\  XXX
   # |         |   \|/   |         |         |    |         |       \   X
 7 #WRG--BLU--SQW--SQC--SQE--HAL--AND       KEL--JAR       DRA       COL
   # |   gro  ban  wel  moo        |         | \         inn,bel      |
   # |         |  /tre\  |         |         |  \           |         |
 8 #WRG        |  |   |  |        AND       CUL  WIN--WIN--DRA--WIN--WCR=
   # |         | /     \ |        con       cat   |        ban        |
   # |         |/       \|         |              |         |         |
 9 #WRG--GRI--SQSW-----SQSE        |        MOO--MOO       DRA        |
   #  \  arm  hpa       gen        |         |   hph         |         |
   #   \                 |         |         |    |         |         |
10  #   \                |        AND--ORH--ORH  HUD--HUD--DRA       COL-
     #   \               |        cle  tem  mus       bak  fle        |
      #   \              |              |                   |         |
11     #   \            FAE       TER--TER                 DRA       COL-
        #   \         scr,keo      |    |                  dre        |
         #   \           |         |    |                   |         |
12        #   SRG--SRG--SRG--SRG--SRG--SRG-------SRG-------SRG--SRG--SRG-
           #       gem
            #############################################################
  
     A    B    C    D    E    F    G    H    I    J    K    L    M    N
                                   -10-
                                                                 Map --->
  
  
      
  
  
                     Cartographer's Shop (Continued)
  
Each node has a street name in capital letters: WID (Widow-wart Road);
a place name in lower case letters: paw (the pawnshop); and several
directional lines: N, E, S. This nomenclature is used for sites.  A grid
system is provided for fast look-up from the cross-reference tables for
streets and places.
  
                      |
                     WID--  <-- Street Name
                     paw    <-- Place Name (Blank, if none)
                      |
  
  
                                    STREET CROSS-REFERENCE TABLE
                                 ------------------------------------
                                 AND   Andraax Avenue       G6-G10
                                 AQU   Aqua Regia Road      Q5
                                 BAE   Bay's East Watch     Q2
  O    P    Q    R               BAW   Bay's West Watch     N2
                                 BLU   Bluestar Street      B7
                           1     BOA   Boatyard             Q10
#######################          BRI   Bridge, Kelfour's    O8
XXXXXXXX               #         COL   Colewaether Way      N4,N5,M6,N7-N11
XXXXXXXX   BAE          #  2     DRA   Dragonfang Road      L5-L11
XXXXXXXX   cat          #        EAS   East Tower           E1
 XXXXXXXXX    \         #        ECR   East Crossing        P8
  XXXXXXXXX    \ERG     #  3     EOG   Eogsmith St          C3
  XXXXXXXXXX    alc     #        ERG   East Ring Road       R3-R8
  XXXXXXXXXX     |      #        FAE   Faetherquel St       E11
-NDOXXXXXXX      |      #  4     GAR   Garden               Q9,R9,R10
XXXXXXXXXX       |      #        GRI   Grimseer Lane        B9
XXXXXXXXXX       |      #        HAL   Half Senit Street    F7
XXXXXXXXXX AQU--ERG     #  5     HUD   Hudvaark Road        J10,K10
XXXXXXXXX   |   coo     #        IOR   Iorak Street         H5
XXXXXXXXX   |    |      #        JAR   Jarkarn Street       J3-J7
XXXXXXXX   RIV   |      #  6     MEW   Mews, The            G3-G4
XXXXXXXXX   |    |      #        MIR   Mirenna Street       L4
XXXXXXXXX   |    |      #        MOO   Moonstone Lane       I9,J9
 XXXXXXX   RIV  ERG     #  7     NRG   North Ring Road      C2-L2
XXXXXXX     |   bre     #        ORH   Orhan Square         H10,I10
XXXXXX      |    |      #        REA   Reaan Street         F4,H4,I4
=BRI==ECR--RIV--ERG     #  8     RIV   River Ramble         Q6-Q8
XXXXX jet  war   |      #        SHA   Shanty Town          P11-Q12
 XXXXX      |    |      #        SQC   SQUARE Central       D7
  XXXXX    GAR  GAR--HAS#  9     SQE   SQUARE East          E7
   XXXXXXXX     shk  has#        SQNE  SQUARE Northeast     E4
        XXXXXXX  |      #        SQNW  SQUARE Northwest     C4
-----------BOAXXGAR     #  10    SQSE  SQUARE Southeast     E9
           boaXX        #        SQSW  SQUARE Southwest     C9
            | XXX       #        SQW   SQUARE West          C7
------SHA--SHA XX      #   11    SRG   South Ring Road      C12-N12
      sha   |  XX     #          TER   Teris Lane           G11,H11
       |    |  X     #           WEL   Town Well            D6
------SHA--SHA      #      12    WES   West Tower           C1
                   #             WCR   West Crossing        N8
###################              WID   Widow-wart Road      K3-K5
                                 WIN   Windzak Street       J8,K8,M8
  O    P    Q    R    S          WRG   West Ring Road       A4-A9
                                 YAR   Yarlek Lane          I3
<--- Map                           -11-
  
  
      
  
  
  
  ABBR.   PLACE               GRID      DIRECTIONS
  --------------------------------------------------------------------
  alc   Alchemist              R3       GO HOUSE
  arm   Armory                 B9       GO ARMORY
  bak   Baker's                K10      GO SHOP
  bat   Cheldar's Bathhouse    C3       GO BATH
  ban   Bank, 1st Quellbourne  C7       GO BANK, GO ARCH, GO WINDOW
  ban   Bank, Kelfour Secure   L8       GO ENTRANCE, NORTH, GO WINDOW
  bel   Beldreck's Gaming Hall L7       GO HALL
  boa   Boatyard gate          Q10      GO GATE
  bla   Blacksmith             H5       GO GATE, GO DOOR
  bre   Brewery                R7       GO GATE
  cat   Catacombs              Q2       GO TOWER,GO STAIR,N,GO HID DOOR
  cat   Catacombs              I8       GO CRATE
  cle   Cleric's Store         G10      GO CLERIC
  con   Constabulary           G8       GO BUILDING
  coo   Cooper                 R5       GO SHOP
  dre   Dress shop, (Sarii's)  L11      GO SHOP
  eng   Engraver's Shop        I4       Go SHOP
  fle   Fletcher, (Faeroudh)   L10      GO DOOR
  fur   Furrier, (Jarik's)     D2       GO SHOP
  gate  GATE                   D1       GO GATE
  gem   Gemcutter's            D12      GO SHOP
  gen   General Store          E9       GO STORE
  gro   Grocer                 B7       GO GROCER
  har   House, Arcane          N2       GO GATE
  has   House, Argent Aspis    S9       GO GATE
  hbr   House, Brigatta        I5       GO GATE
  hea   Healer's Tent (Surtey) J2       GO TENT
  hel   Helga's Tavern         J4       GO STAIR
  hpa   House, Paupers         C9       GO GATE
  hph   House, Rising Phoenix  J9       GO ENTRYWAY
  inn   Inn, Frith's           L7       GO INN
  jet   Jetty                  P8       GO FOOTPATH
  keo   Kelfour Edition Office E11      GO BUILDING
  kin   Kintaru's Herbs        K5       GO HOUSE
  loc   Locksmith              I4       GO DOOR
  mer   Merchant's Guild       A5       GO GUILD
  mil   Military Barracks      H2       GO BARRACKS
  moo   Moot Hall              E7       GO HALL
  mus   Kelfour's Museum       I10      GO MUSEUM
  ndo   North Dock             N4       GO WALKWAY
  paw   Pawnshop, Dernick's    K4       GO PAWN
  rti   Raging Threk's Inn     C4       GO INN
  scr   Scribe                 E11      GO SHOP
  sha   Shanty                 O11      GO SHANTY
  she   Shed                   L5       GO WAREHOUSE
  shk   Shack                  R9       GO SHACK
  sta   Stables                G3       GO STABLE
  tem   Temple of Eissa        H10      GO TEMPLE
  thi   Thingul Manor          K3       GO GATE
  tre   Tree House             D7       CLIMB TREE
  war   warehouse,OLD          Q8       GO WAREHOUSE
  war   warehouse, TOWN        J5       GO ENTRANCE
  war   warehouse, TOWN        J6       GO WAREHOUSE, GO DOOR
  war   warehouse, IOLAN's     N5       GO WAREHOUSE
  wea   Weapons, Tyron's Arms  E4       GO ENTRANCE
  wel   Town Well              D7       GO WELL
  wha   Wharf, South           M6       GO WHARF
                                   -12-
  
  
    
  
  
  
                     We Were Expecting Someone Older
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        by Lord Gallenod Varynesti
  
Our  story  to this point:  A caravan led by the dwarven master trader Brugo
Ironhand  is  travelling  through a dangerous mountain pass.  Protecting the
caravan  is a group of mercenaries led by the fighter Andar Trollbane.  Also
with  the  caravan are Algo Stonearm, apprentice to Brugo, and a small half-
ling traveller, Wimby Littlefoot.
  
 ____________
/ \ _________\
\@| ||=|=|=|| | hey were a week into   what  happened  to Pelag, a log sus-
  | ~~ |_| ~~ | the trip when  Gaden   pended  from two trees swung down at
 _|    |_|    | reported   something   the front of the caravan and slammed
/@|   _|_|_   | odd ahead.  "There's   into  Gaden.  Algo heard bones crack
\_/__________/ signs of  some  large   as  both  the hapless ranger and his
creature up there," he said, gestur-   horse were swept from the trail.
ing  at the pass.  Perhaps more than
one.   It's  hard  to  tell with all   Then, from the shadows of the forest
this stone."                           and  the  ravine  rose  two  hulking
                                       figures:  mountain ogres.  Big ones.
"You  think  there  might  be a pro-   Carrying  small, uprooted trees like
blem?"  asked  Andar.  "What kind of   clubs, they charged the wagon train.
signs?"
                                       "Rock Apes!" shouted Andar.  "Delph-
"Well, how about half a dead grizzly   ia,  see if you can slow them down!"
bear." Gaden replied sardonicaly.      Unable  to  turn  his  horse  on the
                                       narrow  trail,  Andar leapt from his
"Only  half?" chuckled Pelag.  "Per-   mount  and  ran  to meet the nearest
haps whatever killed it isn't hungry   ogre's charge.
any more."
                                       Algo could see the ogres more clear-
"It  wasn't  eaten,"  Gaden  replied   ly  as  they  approached.  They were
levelly.  "Just torn in half.  Don't   huge,  well  over ten feet tall, but
know  what  happened  to  the  other   moved  with   surprising   quickness
part."                                 through the underbrush.  Behind him,
                                       Delphia muttered the beginnings of a
That   sobered   the  group.   Brugo   spell. Then Algo heard a dull thump.
reached  back  into  his  wagon  and   Turning  around,  he  found  himself
pulled  out  a wicked-looking battle   face  to  face  with  a  third ogre,
axe.   He  smiled.   "Well, let's do   grinning over Delphia's prone body.
it, then.  We've still got six hours
of daylight to get through the pass.   Algo  grabbed  his  axe and charged,
Perhaps  the  critter's only a night   realizing that their only chance lay
hunter." Setting the darkly gleaming   in  giving  the  mercenaries  enough
axe down next to him on the seat, he   time  to  recover  and deal with the
whistled  for  the caravan to resume   ogres.   The  third  ogre,  however,
their climb up the steep trail.        ignored  him  and  moved to join its
                                       fellows.  The three ogres confronted
Pelgar  was the first casualty.  The   Andar, who they obviously considered
group   heard  the  sound  of  stone   the most dangerous.
grinding on stone.  Suddenly, a huge
boulder  came  from  out  of  a side   The  fighter  was  strictly  on  the
ravine  and  knocked  him  from  his   defensive, as the three ogres herded
saddle.    The  surprised  band  had   him  farther  and  farther  from the
little   time   to  recover.   While   caravan.   Finally,  his  back  to a
everyone  was  looking  back  to see   sheer  cliff, Andar threw caution to
                                   -13-                             More...
  
  
  
      
  
  
  
the  wind.   He rubbed a dull amulet   air!   The  ogres  laughed, and pro-
at  his  neck  and  then the silvery   ceeded  to  play  a gruesome game of
pommel  of  his  greatsword.  Moving   tether-ball with the trapped dwarf.
faster  than  Algo  had ever thought
possible  for  a  human, Andar waded   With  a sinking heart, Algo realized
into the three ogres like a whirling   he  was  now alone.  The mercenaries
dervish,  sword flashing like light-   were  obviously  down for the count,
ning.                                  and  the other drivers had fled.  He
                                       gripped   his   small  axe  tightly,
Andar's enhanced strength and speed,   awaiting his fate.
though,  weren't  quite  enough.  He
did considerable damage to all three   "Oooh!    That's  terrible!"  shrill
ogres,  but  in  the  end a powerful   voice   chirped.   Algo  watched  in
blow  from  one  of them knocked him   stunned  amazement  as the tiny form
over the cliff. Satisfied, the ogres   of  Wimby  jogged  out to the ogres.
turned  as  one  and  headed for the   They  stopped batting the net, which
wagons.   In  the  back of his mind,   by  now  was  still.   Algo was torn
Algo  seemed  to  remember something   between  hoping his master was still
about  rock  ogres having the brains   alive  and wondering what the hobbit
of  the rocks they were named after.   was doing.
Their tactics, however, belied that;
they  had  taken out the mercenaries   The ogres seemed as confused as Algo
with   military   precision.    Algo   by  the  tiny,  unarmed  creature in
raised  his  axe  and  prayed to the   front  of  them.  Wimby looked up at
Forger  for the strength to survive.   the  biggest  ogre,  eyes  wide  and
But  in  his  heart,  he knew it was   shinning.  "Wow, that must hurt!" he
hopeless.                              exclaimed,  pointing  to the largest
                                       of  the  gashes  opened  by  Andar's
Brugo,  however,  wasn't  giving up.   sword.
Raising  his  axe, edges gleaming in
the  fading  sunlight, he barred the   The   ogre,  surprised  by  the  un-
way  to the wagons.  The ogres stop-   expected sympathy, dumbly nodded his
ped  and stared at him.  Then, amaz-   head.   Wimby  pressed  his opening.
ing  for  a creature marginally more   "Here,"  he  said,  "try  this." The
intelligent than a rock, one spoke.    hobbit  reached  into  a  pocket and
                                       pulled  out  a  small vial of fluid.
"YOU.. HAVE... THING.. MOMMA WANTS,"   Running up to the ogre, he sprinkled
the ogre rumbled.  "GIMMIE!"           the  fluid  on  the wound.  Algo and
                                       the  ogres  watched  in amazement as
If  Brugo had any idea what the ogre   the wound closed.
was  talking  about, he didn't budge
an inch.                               "BETTER!" growled the ogre.  "MORE!"
  
"You'll  touch my goods over my dead   "YEAH.. MORE!" roared the other two,
body,  rocks-for-brains!" yelled the   jumping  up  and down.  Algo heard a
dwarf.   Brugo charged the ogres and   small   landslide   start  down  the
aimed  a mighty blow at the closest.   slope.   The  three ogres surrounded
The  dark  axe  sliced  through  the   Wimby.
cudgel the ogre was carrying like it
was  a  wet  noodle.  The ogre back-   "But  I  don't have any more," cried
pedalled  in  surprise,  trampling a   Wimby.  "That was all I had!"
small  tree.   Brugo darted forward,
sensing an opening, and swung again.   The  ogres  frowned  and  glared  at
The  ogre,  however,  dodged  with a   Wimby.
speed  seemingly  impossible for one
its size.  Brugo's axe cut through a   "But  I know where you can get some!
tightly   strung   vine  and  a  net   Do you want more?" asked Wimby.
hoisted  the old dwarf high into the                                More...
                                    -14-
  
  
  
      
  
  
  
"MORE!"  roared  all  three ogres in   quietly,  and  Momma won't hurt you,
unison.                                you nasty little hobbits!"
  
"Okay,  then  listen  up.   You see,   The  hag  glared, energy flared, and
there's  this magic pool," Wimby be-   Algo  felt  his limbs freeze in ter-
gan firing off directions so fast it   ror.  Helpless to even run, he drop-
made  Algo's  head  spin.  The ogres   ped  his  axe  and  stood  frozen in
looked  completely confused.  "You'd   place.
better  hurry.   If  you  don't  get
there  by  sundown,  the magic won't   Wimby,  however,  seemed unaffected.
work!  Now go!  That way!  Hurry!"     "Oh  dear,"  he  sighed.   "I had so
                                       hoped to avoid this.
The   ogres,  completely  forgetting
about  the caravan, thundered off in   As  the enraged hag started forward,
the  direction their newfound friend   Wimby raised his hands and intoned a
was  pointing.   They  weren't quite   single word.  It didn't sound like a
sure where they were going, but they   hobbit's voice; it sounded more like
knew  they had to hurry; sundown was   the Voice of Doom itself.  Then, too
soon.                                  fast  for  Algo's eye to follow, the
                                       hobbit  slammed  his hands together.
Algo  watched  the ogres thunder off   A  blast  of  essence  shattered the
into  the  forest,  and then all was   fabric  of  reality  for an instant.
silent.   He  heard  a  chuckle  and   As  it  washed  over  the  hag,  she
turned  to  see  Wimby smiling up at   wilted like sugar under a waterfall,
him.                                   her  entire  form  vaporized  by the
                                       force of Wimby's attack.
"Boy,"  exclaimed Wimby, "those guys
were  nasty.  Stupid, but nasty." As   Vaporized. Algo's numbed brain echo-
he  regarded the smiling hobit, Algo   ed the word again and again.
remembered  something  about fortune
favoring  fools  and  children.   He   Vaporized.. vaporized.. vaporized...
wondered if hobbits counted as both.
                                       Just like that dragon!
Suddenly, the scene was shattered by
a  loud  screech  and  a  crash like   The   sudden  shock  of  realization
thunder.   The  ugliest  female Algo   broke  the spell the hag had cast on
had ever seen appeared in a cloud of   him.   A  new  fear filled the young
choking   smoke,   glaring   at  the   dwarf, as he slowly backed away from
hobbit.   She  was also the biggest,   the   tiny  form  of  Whizbamph  the
standing well over ten feet tall.      Incredible.
  
"So!"   she   shrieked,  "you  think   Algo   stammered,  "That  was.. that
you're  so  smart, furball?  So what   was.."
if  those idiot children of mine are
off  on a wild goose chase!  They've   "Incredible?"  chuckled  the hobbit.
done  what's  needed.  Now, where is   "I  guess so.  I just hate having to
it?   I  can  smell it!  I wants it,   do that, though.  It's so  violent."
NOW!!!"                                The tiny sorcerer looked almost sad.
  
Wimby looked innocently at the moun-   "But  what  are  you  doing  here?",
tain hag.  "Where's what, ma'am?" He   stammered Algo. You're.. you're.."
smiled   sweetly  at  the  huge  old
crone.                                 "The   boss?"  replied  the  hobbit.
                                       "Well, yes, I suppose so.  But I had
"None  of  your  tricks  for me, you   a hunch about this one.  Thought I'd
hairy   thief!"   Mystical  energies   come along to keep an eye on things.
began  gathering around the hag, and   Good  thing,  too.  Ogres are pretty
the clearing grew dark.  "Give it up   stupid  on  their  own, but that hag
                                    -15-                            More...
  
  
  
      
  
  
  
was  really nasty.  Even got them to   winked; Algo's blood ran cold.
follow   directions.    Quite  well-
organized."                            "You  mean,  no  one else knows what
                                       you  look  like  but me?" Algo asked
"But, you're  not..  I. mean.. I was   glumly.  He could see where this was
expecting someone..."  Algo's  voice   heading, and he didn't like it.
tailed off.
                                       "You  got  it." The sorcerer sighed.
"Taller,   perhaps?"   chuckled  the   "Oh   well,  I  guess  it  can't  be
hobbit.                                helped.  Good bye, Algo."
  
"Well,"    blushed   Algo,   "older,   Algo  tried  to  back  away  as  the
anyway."                               sorcerer raised his hands again, but
                                       the terrified dwarf tripped over his
"It's  not the years, my friend, but   dropped  axe  as the hobbit cast his
the mileage," smiled the sorcerer.     spell.
  
"But  what about the others?  Andar,   Algo  stared  around  the  clearing.
Gaden,  Delphia?   And  the cleric?"   The ogres were gone.  And what about
Algo  was  almost panic-stricken, as   the  old  woman.   Old  woman?   Was
events  settled  in  his still foggy   there  an old woman?  Algo shook his
brain.                                 head to clear the fog that seemed to
                                       surround  his  brain.   Where had he
"Oh,   they   did  reasonably  well,   gotten  these  bottles?   He heard a
considering  the opposition.  I hope   groan from the net holding Brugo.
they're  all  right,"  the  sorcerer
mused.   Reaching  into a small vest   "Master,  you're  alive!" Algo stood
pocket,  the  hobbit  pulled out two   up  and  ran  to  cut  the old dwarf
impossibly  large vials and set them   down.  Brugo was bruised, but unbro-
on  the  wagon.   "When  you  get  a   ken.    Further  searching  revealed
chance,  have them drink these heal-   Gaden,   Delphia,   and  Pelag,  all
ing   potions.    If  they're  still   severely  wounded but still clinging
alive, that is."                       to  life.  Without questioning where
                                       he'd  gotten  them,  they  all drank
Algo  nodded  again,  picking up the   from Algo's healing potions.
bottles.
                                       "Where's   Andar?"   asked  Delphia.
"Oh,  I  almost  forgot." Andar felt   Algo looked at her sadly.  That much
slightly  warm  as the hobbit stared   he  remembered.   He  pointed to the
at   him   intently.   "There's  the   cliff.
little  problem  of what to do about
you."                                  "The  ogres  knocked  him  over  the
                                       edge,"  he  answered  quietly.   The
"Me?" gulped the dwarf.  "What about   group  carefully  crept  to the edge
me?"                                   and looked down.  Ten feet down, the
                                       unconscious  form of Andar hung from
"Well," the hobbit replied, "I can't   the  wrist  cord  of  his sword, the
have  someone  blabbing to the world   cross-brace of which was wedged in a
that  Whizbamph  the Incredible, the   crevice.   Thirty minutes of careful
most  feared sorcerer in nine realms   maneuvering,  with Gaden hanging 300
and  head  of  the largest mercenary   feet  in the air on a rope, and they
organization in the Star Empire is a   managed  to  get  the fighter's huge
cute,  fuzzy, "cuddle-bunny," can I?   body up the cliff.  The little group
Think   what   it  would  do  to  my   used  the last of the healing potion
reputation!   Can  you  imagine  how   to bring Andar around.
much  business  I'd  get if everyone
heard  that?   She  was  a cute elf,   "Where.. what  happened?" the groggy
though."   The  hobbit  grinned  and   fighter asked.
                                    -16-             (Continued on Page 18)
  
  
  
      
  
  
  
 ____________
/ \ _________\         Undermining Kelfour's (Part 1)
\@| ||=|=|=|| |        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  | ~~ |_| ~~ |            by Llorien Silvanestii
 _|    |_|    |
/@|   _|_|_   | he    disappearances   mention disturbing others' prayers."
\_/__________/  began   nearly   two
weeks  ago.  At first no one  seemed   "Aw, you  sound just like Ignatius,"
to take notice. The flower girl  who   I  pouted.   "But  you   forgot   to
enticed passersby with  her fragrant   apologize to everyone." As the words
white flower  petals stopped coming.   left my  lips, I  realized that  the
The curious mystic who  most thought   brother had  not yet  returned. From
quite mad, seemed to have found him-   the looks  on my  companions' faces,
self a remote  hiding place  to hole   they were thinking the same thing.
up in.
                                       "That's  not   like  him,"  Pterelas
But  then the unthinkable  happened.   noted. "He usually is gone but a few
Brother Ignatius,  the  kindly  monk   minutes. Perhaps his friend needed a
who  kept   the  weary  and  injured   hand closing up shop."
company while  they laid  around the
temple,  had stepped out  just for a   Just  then   a  muted  cry  of  pain
moment to  visit  a  friend  at  the   drifted in  through the  open temple
cleric's shop next door.               door. Penna  leaped to her feet, the
                                       knowledge of another's pain spurring
Pterelas and  I were  engaged in our   her to action.  The blood-splattered
favorite pastime, baiting each other   form  of   the  cleric   shop  owner
to see who  would be left speechless   staggered in  the doorway,  took two
first.  Penna  and  Aegyptia  talked   steps, and  fell  into  an  unmoving
over the healing /resurrection  that   heap.
they  had just completed, a  hapless
bard who thought  that he could lull   Penna sprang  to his  side,  quickly
a grey orc to sleep with a  lullaby.   checking over the inert form for the
                                       extent of  the injuries.  "Aegyptia,
"It's a good thing that your Llorien   he's seriously  hurt and  I  haven't
can swing  a sword, Penna," remarked   recovered enough power to heal him."
Aegyptia. "With  his voice, we would   Aegyptia nodded and closed her eyes.
be picking  up pieces  of him  every   A brilliant  blue arc passed between
time he  stepped  outside  the  town   her and  Penna, who  then  took  the
gates." Penna giggled and glanced in   poor man's injuries onto herself.
my direction.
                                       "Come on Llorien!" Pterelas shouted.
With Pterelas  seeming in fine form,   "Ignatius may  be in  trouble!" As I
I decided  to use an old trick which   drew my  falchion and ran after him,
always  seems   to  fluster  him.  I   the thought crossed my mind that for
whistled a complicated little ditty,   a  bright   young  lad,   he  tended
the sweet  notes  filling  the  air.   towards statements of the obvious.
Pterelas  immediately  took  up  the
challenge and  tried to do the same.   We  sprinted   out  into  the  murky
The tuneless sound that emerged from   night, unslinging  our shields as we
between his pursed lips sounded just   ran. The  faint  rays  of  moonlight
like  that   kobold  we   had   seen   made  deceptive   shadows.   As   we
earlier, the  one that wandered into   approached   the    shop,   Pterelas
the grip  of  a  werebear.  Aegyptia   motioned for  me to stop. He pointed
glanced over in irritation and shook   at the  open door  and signed for me
her head.                              to take  up a  position on  the left
                                       side.  I  quickly  maneuvered   into
"Llorien!"  Penna  admonished.  "You   place, then checked his postion.  He
know how  that bugs Pterelas. Not to   was  nowhere  to  be  seen.  Only  a
                                    -17-                            More...
  
  
  
      
  
  
  
shifting  of the shadows  showed him   weapons   are  gone!"  Sure  enough,


as he stealthily made his way to the   there  was  no sign anywhere  of the
open doorway.                          holy  weapons  that  are a  cleric's
                                       best friend.
I gripped  my blade  tightly  as  he
prepared to  enter.  Thoughts  raced         (Continued Next Month)
through  my  mind  that  anyone  who
would stoop  so low  as to  hurt  an
unarmed monk was a desperate type. I   =================\\=================
crept closer,  ready to  jump in  if
Pterelas  uncovered   the  criminals
still in the act.                      Expecting Someone Older From Page 16
                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In a few seconds I realized that  no   "I don't know," shrugged Algo.  "One
sounds of combat came from the shop.   minute,  you're  all  down  and  I'm
I let  my  breath  out slowly, still   surrounded by ogres.  The next thing
wary of letting  down my guard, as a   I   know,   I'm  all  alone  in  the
glow lit the  doorway  and  Pterelas   clearing holding those bottles."
stuck his head out.
                                       Andar  nodded,  examined  one of the
"Looks like  they've been and gone,"   bottles, thumbed a small mark on the
he said, putting down  his lamp. The   neck,  and  looked  at  Delphia.  "I
place  was  wrecked.  Cupboards  had   think  the boss was here; that's his
been emptied, their contents  strewn   mark.  Sounds like he hit you with a
over the floor.  Vials of holy water   Forget spell, Algo.  Nice to know he
lay smashed, their precious contents   was looking after us, though I think
soaked up by the thirsty ground.       Lachmar's  going  to  have  quite  a
                                       lecture   for  us  when  we  get  to
"Any sign  of  Ignatius?"  I  asked.   Pragor."  The  fighter winced, as if
Pterelas shook his head.               he  feared the lecture more than the
                                       ogres.  "Boy, did we get suckered."
"And  they  weren't  common  thieves
either,"  he  noted.  "The old man's   Suddenly,  Algo  stood  up.  "Wimby!
cash is untouched."                    Where's Wimby?"
  
"Oh?" I asked, raising my eyebrow in   "Oh, poor little hobbit!" cried Del-
his  direction.  "How  do  you  know   phia. "Yes, what happened to him?"
where he  keeps his  cash?" Pterelas   
shrugged  and started searching.       Brugo,  who  had  been checking some
                                       cargo  in  one of the wagons, looked
Penna and Aegyptia entered the shop,   up.  "He's over here.  Sleeping like
the strain  of  healing  evident  in   a  baby."  The grizzled dwarf chuck-
Penna's face.  She  rubbed  a  fresh   led.   "I  guess  what  they  say is
scar on  her  abdomen  and  muttered   true:   the  Gods  protect fools and
something about  the cost  of  scar-   children.    I   wonder  if  hobbits
removing herbs. "How is he?" I asked   qualify as both?"
although  I  knew  that  with  Penna   
looking after him, he'd be fine.       Algo  seemed  to  hear  an  echo  of
                                       someone   else   saying   that,  but
Penna started to reply, but Aegyptia   couldn't  quite remember where.  The
exclaimed, "Where are they?"           memory  quickly  faded  as the group
                                       turned  to  picking up the pieces of
A look  of puzzlement  on his  face,   the shattered caravan.
Pterelas replied,  "Who? The crooks?   
They obviously vamoosed."              Meanwhile,  Wimby  Littlefoot, some-
                                       times known by his professional name
"Not  the  crooks!"  she  exclaimed.   of  "Whizbamph  the Incredible," was
Pointing at  an  empty  locker,  she   dreaming of being cuddled by a whole
said, "The  weapons! All the blessed   host of female elves.
                                    -18-
  
  
      
  
  
   
 ____________        The Wight's Revenge (Conclusion)
/ \ ________ \       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ~|~|~~|| |           by Elminester Sylvanisty
  |  |~|_ ~~ |
 _|  |~|-|   | ace  to  face  with a   Spider  Temple,   greater  than   my
/@|  |~|     | wight  lord!  I could   rivals in the evil Monastery. I will
\_/ ~~~~~    / feel  the  perturbing   conquer your  small town,  and  from
  ~~~~~~~~~~~ red  orbs  that served   there I  will send  my great army to
for its eyes focus on me. It floated   conquer Kulthea,  and even  the gods
toward me  silently, and I shuddered   will  fear   me!"  The   wight  lord
and closed my eyes, hoping that when   continued to boast, thinking that no
I opened them the nightmare would be   one could thwart it.
over. A putrefying  hand on  my chin
forced me to look up.                  The old man said, "We shouldn't tell
                                       this mage about our plans."
"Well  Master  Elminester,  we  meet
again, this  time on  my terms," the   The wight  lord's roar  made the old
wight lord  said. I  sensed the evil   man  step   back.  "Don't  fear,  my
power that  told me this was not one   servant! Soon he will be another one
of the  common wight  lords you find   of our  destructive toys."  It moved
in most dark dungeons.                 closer to  me  and  whispered,  "You
                                       will suffer  as the  old  master  of
The  old  man  stayed  back  as  his   this  ruin  did  when  I  stole  the
master made  its appearance. Now the   secret of  the  creation  of  golems
wight lord  addressed him. "You have   from him.  He thought he had escaped
done well, Moshtrol. I told you that   me, but  he was  as much  a fool  as
we had  only to  wait and  he  would   you."
fall into our hands."
                                       The wight  floated away  from me and
The  wight   lord  moved  close  and   clapped its  hands.   From  nowhere,
looked at  my leg.  "Excellent work.   the glowing  steel  golem  appeared.
It still  amazes me what mortals can   "Soon you will be like one of these,
do with their magic." All the time I   and more  of them will be made." The
remained silent,  but  my  leg  grew   wight issued  orders to  the  golem:
numb and  I shifted  it. "You do not   "Destroy anyone  who enters,  except
like your accomodations, mortal? You   for me  and Moshtrol. Come, Servant,
grow impatient?" it sneered. "Always   we must  prepare.  The  steel  golem
in  a  hurry,  even  to  die."    It   will guard the mage until the melted
laughed maniacally,  "Oh, but master   steel is ready."
Elminester,  it  will  not  be  that
easy." With  a  gesture,  the  wight   They closed  the  cell  door  behind
lord  lit   the  furnace  under  the   them. I  had been quiet all the time
cauldron. The liquid in the cauldron   absorbing  information.   The  wight
boiled up,  filling my nostrils with   king planned  to create  more of the
sickly fumes  so that  I coughed and   magic-using   golems   by   trapping
my vision blurred.                     unsuspecting  travelers.   My   mind
                                       raced,  trying  to  find  a  way  to
The wight  lord  spoke  again.  "You   escape.  Then   I  had   it!    Most
will be  another soldier in my army.   controlled     creatures      follow
Soon I will rise to the most favored   instruction but can't make decisions
position among  the wight  kings and   on their own. I struggled against my
servants of Kadaena."                  chains to  see the  reaction of  the
                                       golem.  It   just  stood  there,  of
So, it was a wight king! I knew that   course. It  had been ordered only to
the powers  this  creature  mustered   kill  anyone   entering   the   room
were too formidable even for a wight   besides the wight and the old man.
lord. "I  will be  the  favorite  of
Kadaena when  she returns,"  it went   I reached  into my  pocket  and  lay
on. "Greater than her minions of the   hold of  a rune with the spell "Call
                                    -19-                            More...
  
  
      
  
  
  
Familiar" on  it.  I  couldn't  cast   bolt to  a leg  and another  to  its
spells with my hands chained, and my   arm.   The golem fell to the ground,
head hurt,  but  I  could  hold  the   making the  entire room  tremble. It
runes. I read them, and the power of   started to rise; a final bolt caught
the spell was within my mind. I cast   it full  in the  chest and the golem
the spell,  and the  magic called my   fell still.
familiar.
                                       I didn't  waste any  time. I used my
A calico  cat  appeared.  The  steel   rune to unlock the door, made myself
golem lifted  one of  its giant legs   invisible, and  moved  quickly  down
to kick  at the  cat,  but  a  magic   the corridors  of the dungeon. I was
shield appeared  that kept the golem   afraid there  might be wards against
from harming  the  ethereal  form of   my gold  ring, so I didn't use it. I
my familiar.  I felt  in  my  hidden   heard voices  from a door as I moved
pockets  for  something  that  would   past. Through  the small  window  in
help  me  get  free  of  my  chains.   the door  I saw  the wight  and  its
Eureka! A  rune with the spell "Open   servant, planning  their next  move.
II". Four  of them.  I  chanted  the   They had  many scrolls  on top  of a
rune; my  chains opened  easily. The   table, scrolls  I had  seen  before.
steel golem  kept  up  its  mindless   They were  the copies  of the scroll
attack on the familiar, and I knew I   that the wight lord had given to the
had to hurry, as the shielding spell   old man  when I first spied on them.
couldn't last much longer.             The wight  king was  talking,  so  I
                                       moved closer.
I  examined   the  cell,  which  was
really a  much larger room. The door   "I have  brought  all  the  existing
was just  in front  of where  I  was   copies of the spell here to  protect
chained. There  was a small table to   them  from my rivals,"  the creature
the right with my traveling sack and   said.  "The mountain hags will  keep
pouch. I  moved quietly  toward  the   them safe."
table while  the golem  was occupied
and  pulled   from  my   pouch   the   "Elminester  will be a good  soldier
medicinal  roots   I  needed,   some   to our cause, Master."
pieces of  Arfandas Stem.  As I  ate
them,  the  warmth  of  their  magic   The wight  king nodded  and  replied
healed my  wounds so  that  I  could   "Yes, soon  I  will  have  Kelfour's
summon all my protective magic.        Landing,  and  those  fools  in  the
                                       Monastery and the Spider Temple will
First, I  tried to call upon my dark   kneel before me as Supreme Master of
powers, but  they wouldn't  work  in   the Unlife".
the cell.  It made  sense; the wight
king probably had enemies within its   I had  to do  something, and fast. I
own ranks,  so it  had wards against   moved away from the door, cast haste
their magic.  I would  have to fight   again, made  myself  invisible,  and
this golem  with my essence magic. I   prepared a  Fire Storm spell. I open
took a  blue crystal  wand  from  my   the door  and  let  the  spell  fall
sack and  one iron  amulet. I rubbed   inside the  room. I prepared a Death
the amulet  and felt my strength and   Cloud spell  and cast  it and then a
agility grow.                          Stun Cloud  spell. All these actions
                                       took less  than  a  second.  Then  I
I was  ready! I cast my haste spell,   blasted the  old man  with  a  well-
and everything  slowed around  me. I   aimed firebolt to the chest.
dismissed  my   familiar,  and   the
calico cat  jumped through the small   The wight  lord moved toward me with
window in  the door and disappeared.   its Slay-knife while one of the hags
The steel  golem turned  just  as  I   moved to  protect the  old man. They
blasted it with a lightning bolt. It   had not  realized yet  that the fire
tried to kick me, but I stepped back   cloud was  almost ready to pour down
and dropped  it with  one  lightning   its deadly shower. I had about three
                                    -20-                            More...
  
  
    
  
  
  
seconds to leave  the  room, but the   I could not find the body of the old
wight king  lunged at  me and  would   man. The  hag that had tried to save
have made me one of their ranks if I   him  was  dead.   I  heard  maniacal
hadn't backed away.                    laughter  and  the  old man's voice.
                                       "Well,  well,  you  are more resour-
I gestured at it and it fell down as   ceful  than  my master thought." The
the ground  under  its  feet  melted   door  I  was  moving  toward  disap-
into lava.  I  called  upon  another   peared.   "I  will show you now what
spell,  and  everyone  in  the  room   power  is!"  A  door appeared in one
trembled and  fell  to  the  ground.   wall and the old man stepped through
The  wight  king  raised  its  blade   it.   He still had the scorched mark
again. I  used the  last of my power   of my firebolt on his chest.
and pointed  at its  Slay-knife. The
weapon disappeared  in  a  burst  of   He  started to gesture; I recognized
fire. I  had used  too much power to   the  words  of the spell.  There was
cast more  spells,  but  before  the   no  time  to worry about whether the
wight lord  could strike me with its   gold  ring would bring me to safety.
life draining  claws, I went out and   I  took it from my pouch, put it on,
blocked the door with a big rock.      and the town gates appeared.  People
                                       stared  and  avoided  me, as I was a
Heat came  through the  door and the   mess.
cries of  agony  from  the  mountain
hags.   Thunder sounded as the death   I smiled  to myself.  Not such a bad
and  stun  clouds  moved  around the   day, nothing  that a  good bath  and
room,  electrical  bolts hitting the   mug of ale couldn't fix. The old man
creatures.   One  bolt arced through   was still  alive,  but  without  the
the window and almost hit me.  I sat   wight king  to help him, he probably
down  to  wait  till  the spells had   was just  a minor  problem  for  the
expired  before  I  removed the rock   brave people  of Kelfour's  Landing.
and  opened the door.  As soon as it   We  still  have  to  deal  with  the
was quiet, I looked inside.  All the   Monastery and the Spider Temple, but
hags  were dead, most of them burned   they have become a part our life.
beyond recognition.  The body of the
wight king lay on the floor, and the   I  went through the gates toward the
scrolls on the table had been turned   bathhouse.
into ashes.                   ........
                               ;::;;::;,
                               ;::;;::;;,
                              ;;:::;;::;;,
              .vnmmnv%vnmnv%,.;;;:::;;::;;,  .,vnmnv%vnmnv,
           vnmmmnv%vnmmmnv%vnmmnv%;;;;;;;%nmmmnv%vnmmnv%vnmmnv
         vnmmnv%vnmmmmmnv%vnmmmmmnv%;:;%nmmmmmmnv%vnmmmnv%vnmmmnv
        vnmmnv%vnmmmmmnv%vnmmmmmmmmnv%vnmmmmmmmmnv%vnmmmnv%vnmmmnv
       vnmmnv%vnmmmmmnv%vnmmmmmmmmnv%vnmmmmmmmmmmnv%vnmmmnv%vnmmmnv
      vnmmnv%vnmmmmmnv%vnmm;mmmmmmnv%vnmmmmmmmm;mmnv%vnmmmnv%vnmmmnv,
     vnmmnv%vnmmmmmnv%vnmm;' mmmmmnv%vnmmmmmmm;' mmnv%vnmmmnv%vnmmmnv
     vnmmnv%vnmmmmmnv%vn;;    mmmmnv%vnmmmmmm;;    nv%vnmmmmnv%vnmmmnv
    vnmmnv%vnmmmmmmnv%v;;      mmmnv%vnmmmmm;;      v%vnmmmmmnv%vnmmmnv
    vnmmnv%vnmmmmmmnv%vnmmmmmmmmm;;       mmmmmmmmmnv%vnmmmmmmnv%vnmmmnv
    vnmmnv%vnmmmmmmnv%vnmmmmmmmmmm;;     mmmmmmmmmmnv%vnmmmmmmnv%vnmmmnv
    vnmmnv%vnmmmmm nv%vnmmmmmmmmmmnv;, mmmmmmmmmmmmnv%vn;mmmmmnv%vnmmmnv
    vnmmnv%vnmmmmm  nv%vnmmmmmmmmmnv%;nmmmmmmmmmmmnv%vn; mmmmmnv%vnmmmnv
    `vnmmnv%vnmmmm,  v%vnmmmmmmmmmmnv%vnmmmmmmmmmmnv%v;  mmmmnv%vnnmmnv'
     vnmmnv%vnmmmm;,   %vnmmmmmmmmmnv%vnmmmmmmmmmnv%;'   mmmnv%vnmmmmnv
      vnmmnv%vnmmmm;;,   nmmm;'              mmmm;;'    mmmnv%vnmmmmnv'
      `vnmmnv%vnmmmmm;;,.         mmnv%v;,            mmmmnv%vnmmmmnv'
       `vnmmnv%vnmmmmmmnv%vnmmmmmmmmnv%vnmmmmmmnv%vnmmmmmnv%vnmmmmnv'
         `vnmvn%vnmmmmmmnv%vnmmmmmmmnv%vnmmmmmnv%vnmmmmmnv%vnmmmnv'
             `vn%vnmmmmmmn%:%vnmnmmmmnv%vnmmmnv%:%vnmmnv%vnmnv'
               `v%vnmmmmmn%:%vnmnmmm-21-vnmmmnv%:%vnmmv%vnmnv'
  
  
      
  
  
  
 ____________                  The Dock Boy
/ \____  ____\                 ~~~~~~~~~~~~
\@|~|~~\ |~|~|                by Tapor Lieff
  | |~\~\|~| |
 _| |~|\~\~| |
/@|_|~| \~~|_| ight  mist  rolled in   He would simply load  the ships hard
\_/~~~~  ~~~~/ off the  ocean  as  a   and fast,  hoping to  get  a  better
  ~~~~~~~~~~~  cry   fell   on   the   meal than the  last  for  his  extra
streets.  Not the  cry  of death  or   labor.  The meals he hoped for never
the cry of a woman, but the cry of a   came. Soon  Ben stopped  feeding him
baby. Ben  Tooldor had heard all the   at  all  saying, "If  you can  work,
other cries  in the  night and slept   you can eat."  The  pay Ben gave him
through them.  He had  worked on the   was small, so small  that to survive
docks for  many years and  was quite   Dayln had to find another way.
used to them.  But the cry of a baby
was new  to  Kelfour's  Landing.  It   He would  sometimes find food in the
woke him.                              crates  he loaded  and  would eat it
                                       in the  ship's  hold  while  he  was
Tired and  angry, he  stepped out of   alone. The  sailors would  call out,
the warehouse  where  he  lived  and   "Hey Grim,  what's taking  so long?"
searched  for  the  child  that  had   Then he  would drop  the crumbs  and
disturbed him.  He found  it in  the   rush to get the next crate.
alleyway, wrapped  in a  blanket  of
silvery silk.  He looked up and down   He was living  in fear: fear of Ben,
the alley for the parents, but there   fear of  the sailors,  and  fear  of
were none  to be  seen. As he picked   starvation. He  grew tired of it and
up  the   child   he   noticed   its   started to  plan for  a better life.
features, the color of its skin.       He knew the sailors carried money in
                                       the ships,  and he knew that Ben was
"Great,   a   half-elf,"   he   said   not  as  poor  as  he  let  on,  but
sarcastically to  himself.  Then  he   getting to the cash was the problem.
noticed the cloth it was wrapped in.
"Probably the son of an elf harlot,"   One  slow   morning  he  walked  the
he mumbled.  He walked  back to  the   streets of Kelfour's  Landing trying
warehouse and  took the  child  with   to think. He  walked behind Larton's
him.  The  note  on  the  ground  he   locksmith shop,  and  there  on  the
never did notice. Its ink was slowly   ground he saw some old broken locks.
running in  the misty  night and was   He put them  in his pocket and began
soon gone altogether.                  to work out a plan.
  
Ben  tried to pawn the  orphan  onto   At night, by the light of a  candle,
everyone, but no one had the time or   Dayln  studied  the  locks.  He dis-
desire. He often thought of throwing   covered  some of  their secrets  and
the brat into the sea and would walk   their  flaws.  With a  thin piece of
to the  end of  the dock.  "Back  to   metal he  could  open them.  "I will
wherever you  came from!"  he  would   never be  hungry again," he thought,
say but never could really do it.      "Ben Tooldar will pay what he owes."
  
He named  the child  Dayln, for  the   Dayln was patient.  He  still loaded
child woke  him at  the break of day   the  ships, worked their  holds, and
each morning.  For  many  years  Ben   stole small  amounts  of  cash  from
cared just  enough for  the child to   their cabins,  and got better at it.
keep it  alive  but  not  much  more   A little  here and  a little  there,
than that.  When he  was old enough,   he  found  himself with  almost  500
Dayln was  put to  work loading  the   silver coins.  "Now," he thought, "I
ships that stopped at the port.        am rich, and my time has come."
  
The sailors  would ask  him, "Why so   He waited  for Ben  to fall  asleep,
grim?"  but Dayln would  not answer.   and worked at the lock  on his door.
                                    -22-             (Continued on Page 24)
  
  
      
  
  
  
                               Untitled Poem
                               ~~~~~~~~~~~~~
                            by Greywulf Aliantha
  
  
                 Massive, ancient, rising hundreds of feet
                 above the dry brown weeds, this giant oak
                  for years is slowly dying, bark flaking
                       away like dandruff and falling
                  finding company in the litter scattered
                 over the blackened earth.  Its leaves thin
               and letting through the rain, branches rotten
                   dead and hollow, waiting for the first
                   strong gale, yet in their sickly arms
                  providing for the slender birch a home.
  
                 He's thinking of his parents now long dead
                  who left the land of heavy cliffs, he's
                  heard the tale, the fairness of the day
                   the sky of sunny cumulus while below,
                the narrow strips of green between the rocks
                   sang promises to windak and forsythia
                        a gentler land far North, of
                 grassy slopes and duir groves, of gardens
                  nestled contentendly among the crossings
              of River and canals, just west of Port Kataine.
  
                         Those days when first they
                        came were glorious; towering
                    trees shiny with the weight of leaf
                         the water clear and sweet
                 and busy with the land's bustling commerce
                    while atop the hills the nurseries,
                    famed throughout that land and many
                housed silver-haired master horticulturists.
                 What joy, they said, to be a sapling then
  
                   But looking now through broken boughs,
                     below are waterways gone to swamp
                     barges, big and rusted remnants of
                      once vibrant trade float sickly
                      the rising stench ironic tribute
              for history the birch is too young to remember.
                    Except that summer sky, that scarlet
                  Eastern sky and sparks that shot across
                   the moon, flames flickering high above
               the tops of homes, motheries whispering their
                    fear, the horizon glowing a seering
                symbol of the Woode's violent, fiery death.
  
                   Paint your horizon red, he thinks, and
                  watch while thousands flee; shoot death
                   across the sky and see familiar faces
                 race the Dawn to North, to South and West
               to anywhere but East or oak they panicked run;
              their lumber packed they leave behind forgotten
  
  
                                (Continued)
                                    -23-
  
  
      
  
  
  
                 stumps.  Some stay.  The eldest ones whose
                 hearts deny goodbyes to trees their homes,
                      their friends, whose rings give
                      silent testimony to their lives.
  
                     Funny thinks the birch, unsmiling
                 while morning rain runs down his shoulder,
                down his arm, his wrist, his clenched fist.
                How funny that in truth it was not fire.  No
               flame did touch the tops of hills or lick this
                 mighty timber's leaves.  It was the light,
                  the rolling, billowing clouds of sickly
                 brightness which poured in from the East,
                   unbreathable air that hid the moon and
                   over all the Woode cast death.  No, he
                   knows no fire touched this oak, it is
                   rotting from within for lack of dark.
 _________________________________________________________________________
  
                    The Doc Boy - Continued from Page 22
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It  opened  without  a sound, and he   "Well, Dayln  Grimm," she  said,  "I
started  to work on the chest at the   think  you   are  gonna  live."  She
foot of the old man's bed.  The lock   laughed and rejoined her friends.
was  good,  not  like  those  on the
ship.   It made a strange noise, and   Dayln  spent  a  few  nights  in the
Dayln felt a pain in his finger.  He   temple listening to stories and try-
felt a needle. His finger felt cold,   ing to understand.  He found his 500
then  his  whole hand.                 silvers  would  get  him little.  He
                                       met  a  lovely  lady named Aegyptia,
As he  realized that he was going to   who  told  him  how to make money by
die,  he  yelled  "Poison!" Ben woke   killing  the  creatures  outside the
and  sat up in his bed, only to fall   city.   She  took  him to the shops,
back as the chest landed on his head   and showed him what to buy.
with  a mighty force.  He never woke
again.                                 Aegyptia  introduced  Dayln to a man
                                       named Winter, who  showed him how to
Dayln  dashed  into  the street, not   use the  sword he now  owned.  Dalyn
knowing  what  to  do.  His head was   braved the  wilds several times, yet
throbbing, and he was getting dizzy.   he  always returned to the temple to
He ran into a temple, the only place   hear the great stories.
with a light at that time of night.
                                       One night a young  warrior  entered.
There were  many people  sitting  in   He  did  not  join  in the conversa-
the  large   room  talking   as   he   tions,  but sat alone.  Dayln joined
collapsed  on  the  floor.  A  woman   him,  and  they  began to talk.  The
asked, "What's wrong boy?" but Dayln   young man's name was Tapor Lieff.
was too  weak to  answer. She  knelt
beside him  and uttered some strange   "I know  not these lands, sir, and I
words and  the throb in his head was   am in need of your help," he said to
gone. "What's  your name,  kid?" she   Dayln. This  surprised Dayln, for no
asked. Dayln  felt  confused  as  he   one had ever needed his help before.
noticed  that the conversation never
even  stopped, and the  woman seemed   "I  can   help  you,"   Dayln  said,
very unconcerned.                      thinking of the kindness he had been
                                       shown in  the temple.  "I can  teach
"Grimm," he  said,  remembering  the   you of  the lands,  and perhaps  you
sailors. He  paused  just  a  second   could help  me also."  Tapor  smiled
then said, "Dayln."                    and a long friendship began.
                                    -24-
  
  
      
  
  
  
 _______________             Cycles (Part II)
/ \ ____    ____\            ~~~~~~~~~~~~~~~~
\@| +|~| __ |~|+|        by Lord Whilder Planrathe
  |  |~|/~~\|~| |
 _|  |~/~/\~\~| | hilder rummaged in   Whilder finished  his  spell  and  a
/@| _|__/  \__|_| the  small  locker   bubble of force surrounded him.  The
\_/_____________/ again.   Carefully   haze  was   disappearing  from   his
he removed  and  replaced  wands and   vision  and  he  realized  that  the
amulets.  He  sighed in frustration.   militia would  kill  him,  then  ask
He  felt that  he needed  to prepare   questions.   Fighting the  pain that
for  a  great  battle, yet  he  knew   still burned his right hand, he slid
that  all  the spells and  enchanted   a gold ring from his finger and then
items  he  had would  be  worthless.   replaced it.  While the first of the
Blast the dreams  that  plagued  him   guards  were  entering  the  square,
these last  five  weeks!  He slammed   Whilder vanished.
the  locker shut and stormed  out of
Moot Hall, his thoughts in  turmoil.   From the  nearby  shadows  a  figure
                                       stepped out  and looked around.  The
Whilder walked  across  the  central   panic had  cleared  the  square  and
square, his  mind not  on the crowds   caused some injuries, but luckily no
or sights  around him.  At least his   one had  died.   Even  now,  healers
brother's voice  had been silent all   were arriving  to help  the injured.
these weeks.   Or perhaps it was his   The tinkerer  found a  seat where he
brother's  ghost   sending  him  the   could watch the spot where the  mage
dreams.    Dreams  of  falling  into   had been  when he  teleported  away.
nothingness, of being slowly  turned   If the mage returned, well and good.
into  that   same  nothingness.   No   If not...
longer existing,  or  even  ever  to
have existed.                          "If not," he thought, "pray that the
                                       destruction of  existence  is quick,
The steel  statue  kept  its  silent   the suffering of the living short."
vigil  as  the  guardswoman  stepped
through the  steel door.   It  never   She fell, watching a visible wave of
reacted, even  when the very core of   her strength and even a little piece
the mountain  shook with  her scream   of her  soul rip  from her and speed
of pain, anguish, terror.              toward the  far wall.  Through  pain
                                       released  with her  soul-scream, she
Whilder fell to his knees, the world   could see a small black spot growing
covered in  a sudden  red haze,  the   on the wall. She fought to block the
birthmark on  his right hand burning   pain with her  mind  as yet  another
him so  badly that  he almost ripped   wave of  strength  and  another tiny
it off  at the  wrist with  his left   part  of her  soul struck  the spot,
hand.  He  began  chanting his  most   and the spot became larger.  And  as
powerful  defensive spells,  forcing   she lay watching her very  existence
his  left  hand away to gesture  the   being destroyed,  the blank spots in
proper signs.                          her memory began to fill.
  
The crowd  seemed to stop everything   Memories...  Of wars and battles and
for  an instant, then  it  panicked.   travels  across  a  world...  Of the
It was not the first time a mage had   death  of  her physical body, of her
gone mad  and  begun  casting  great   soul trapped in the armor...  Of the
spells of  destruction in  the heart   mage  releasing  her soul...  Of the
of  the  town.  People  ran blindly,   meeting  with  Eissa  in  the  world
calling on  the  Gods for salvation.   beyond  the  gate...   Of the voices
Pandemonium  spread  throughout  the   that  called her back from beyond...
square. The town militia shoved into   Of  the  body she now had being made
the square, trying to stop the  mage   by the Gods themselves...
before he could cast.                                               More...
                                    -25-
  
  
  
    
  
  
  
The  body   she  was   now   losing.   With  a  sound like  a  heavy  sword
Magically made.  Faster and stronger   striking  unprotected   flesh,   the
than any  mere flesh and blood.  She   tentacles ripped  their  souls  from
needed to  breathe only to force air   their bodies  and drug them into the
past her  vocal chords for speaking,   dark hole.
not to live.
                                       The tinkerer glanced around for what
For the  body was  not real.  It had   seemed the thousandth time.  Talk of
no heart  to beat.  It  was simply a   the mage  was  already  dying  away.
vessel to hold her soul and memories   Many were heading to their homes for
of her life.                           dinner.  The sun would  set soon and
                                       still the mage did not return.
And when the Gods didn't need her on
the  world, they set  her aside, she   He reconsidered the three possibili-
unaware  of  time passing until they   ties  that had been discussed within
needed her again, like a child's toy   the council.
set   upon  a  shelf  awaiting   the
child's return.                        The mage  would succeed  in  sealing
                                       the portal they  knew still existed,
At least  when she  had been trapped   ending that  threat  that  had  lain
in the  armor,  she  knew  time  was   dormant for so many centuries.
passing.
                                       The mage would fail, but the trigger
But  the  Gods  thought  it would be   for the  portal would  remain out of
kinder for her to be unaware of  the   the grasp of the Unlife.  What would
time which  passed passing while she   open the portal, they did not know.
wasn't needed.
                                       The mage  would  fail,  and  in  his
She released  another soul-scream of   failure open  the portal.   And  the
anguish  at  her  memories  even  as   world would  know the  true tread of
Whilder teleported into the room.      the Unlife.   That is, for the short
                                       time the  world  would  continue  to
Whilder  fell  forward,  the  second   exist after the portal opened.
wave  of  pain  from  his  birthmark
washing  over  him,  threatening  to   She looked around at Nothingness, at
destroy him.   He tried to block out   a blackness that  wasn't  black.  No
the   pain.   Slowly,   his   vision   sign of  the opening  they had  been
cleared.  He saw Chance, lying there   brought in  through.  She looked for
like a  discarded rag doll, the pain   the mage.
and anguish showing clearly in those
green eyes.                            She saw  the wolf.   Shifting  greys
                                       against the background  of  nothing-
Green, like  the green  of  too-long   ness. Its  grey eyes  shone like two
dead flesh.                            beacons  of  power  flashing  in the
                                       darkness. It seemed to stand in mid-
He forced  himself to  look over  in   air yet to have solid footing.
the direction  she was  staring.  He
saw the  strange black  area  slowly   Even as  she puzzled  on  this,  the
growing on  the wall.   It was not a   tentacle holding  her  released  her
hole  like  any  he  had  ever  seen   and dissolved  into the nothingness.
before.                                A cruel mouth formed in front of her
                                       eyes,  each  fang  being  a  smaller
It was nothingness.                    mouth with  more jagged  fangs.  The
                                       scratching voice  of thousands  rang
And even  as he  looked,  two  long,   in her ears.
dark tentacles  reached out from the
hole.  One slowly wrapped around his   "Thank you, my child, for coming and
body, through and into his soul. The   providing the catalyst.  To open the
second was doing the same to Chance.   portal I  needed a  soul of  one who
                                    -26-
  
  
      
  
  
  
thought they  served great good in a   Tentacles, claws,  hands, and  teeth
form that  was not  a living  being.   shifted into being and attacked her.
As your  reward, you  shall watch me   Always she  avoided them, always she
destroy your  world, your  Gods, and   continued to  circle.  She   watched
the many  stars  and  worlds  around   patiently.   These  were  but  small
them. Then  you shall  join them  in   bits of  her enemy.   She  would  be
non-existence."                        patient;  she  would  wait  for  the
                                       right target to attack.  To slay.
She felt  her sanity  slipping away.
The Gods,  in an  effort to keep her   The tinkerer  shifted uncomfortably.
in  their   immediate   grasp,   had   The sun  was setting,  storm  clouds
provided the  very means  to release   gathering off the coast. He wondered
their own destruction.                 if the  storm  would  accompany  the
                                       destruction  of  the lands.
Whilder felt  the  pressure  as  the
tentacle around  him tried to burrow   Whilder ran  on,  dodging,  jumping,
into his  soul-being.  He ran at the   snapping  at   those   things   that
place where  the tentacle  seemed to   attacked him  as he  ran.   The hawk
originate, then suddenly threw  him-   wheeled and  dipped and  soared with
self into a  roll  in  the  opposite   him,  sometimes   above,   sometimes
direction.  Twisting, he clamped his   below him.   He  followed the  scent
jaws down on the part that  loosened   that assailed his nose.
from  his  actions  and  released  a
spell of power from inside his mind.   The scent of death...
The tentacle burst into  flames  and
dissolved.   From everywhere  came a   She  banked   sharply,  avoiding   a
scream of pain.                        grasping hand  as large  as her  own
                                       form. She  did not  know what  drove
Whilder   quickly   looked   up   at   the wolf  to go  in this  particular
Chance.                                direction, but she would follow.
  
The mouth  evaporated, screaming  in   It waited.   These two had caused It
pain.  The scream echoed in her mind   some minor  pain but  had allowed It
long after it was gone.  She glanced   to gain  access to  that troublesome
at the  wolf and was shocked to hear   world.   It could stop them, destroy
the mage's voice in her head.          them at any moment.  But the anguish
                                       they would  feel when  It  destroyed
"Fight.  Or lie down and die."         them so close to their goal would be
                                       so sweet, so delicious.  And then It
She wondered  how  she  could  fight   could begin  the destruction  of all
Nothing. Whilder saw Chance suddenly   living things.
shift  her  form.  In its  place was
a hawk,  feathers  of  dark  crimson   The tinkerer  looked around the dark
blood, eyes of green.                  square.  The mage had been gone  too
                                       long.   He  must  have  failed.  The
The green of too-long dead flesh...    tinkerer could  smell evil spreading
                                       across the  land.   The  portal  was
She snapped  her wings  and realized   open.   He knew  even though  he had
she was soaring.  She wheeled around   not seen it. The storm moved closer,
the wolf,  then under  it.   Reality   and the  tinkerer felt  a  touch  of
here was what they  made it, and she   sadness.  The storm was hiding Orhan
made  hers a clear, open sky.  Sharp   from view.   He  would have liked to
eyes constantly scanned for signs of   gaze upon it one last time.
something to attack or for something
that might attack her.                       (Conclusion Next Month)
                                    -27-
  
  
  
  
  
  
      
  
  
  
  __________________________________________________________________________
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                                                                     KEV3N5
                                                                      [end]
      
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