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 / \                                                                     \
|   |                                   Monster Compendium!  See Page 20  |
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 |    GemStone III(tm)                                 November 1992   |
 |                                                       Vol.3, No.6   |
 |               _   _           _    ___                              |
 |              / ) / )         / )  / __)                             |
 |             / /_/ /  ____   / / _/ (   ____   __  __  ____          |
 |            /   __/  / __ ) / / (  __) / _  ) / / / / / ___)         |
 |           / /\ \   / ___/ / /  / /   / (/ / / (_/ / / /             |
 |          (_/  \_) (____) (_(  (_(   (____/ (_____( (_(              |
 |                    _____      _    _    _    _                      |
 |                   / ____)    / )  (/  _/ )  (/                      |
 |                  / (__   ___/ /  _   (  _) _   ____   ____          |
 |                 / ____) / _  /  / )  / /  / ) / _  ) /    )         |
 |                / (__   / (/ /  / /  / /  / / / (/ / / /) /          |
 |               (_____) (____(  (_(  (_(  (_( (____/ (_((_(           |
 |                                                                     |
 |                       The Kronicles of Kulthea                      |
 |                                                                     |
 |                                                                     |
 |_____________________________________________________________________|
 |_____________________________________________________________________|
 |                                                                     |
 |  Houses of Kulthea ........................ Dartaghan Darkstar   1  |
 |  Black Stalkers .............................. Kalagay Halatil   3  |
 |  (untitled poem) ........................... Greywulf Aliantha   4  |
 |  How to Pick a Pocket .............. Lord Artuero Bresnahanini   5  |
 |  The Price of Love ............................ Jarran Terraxx   6  |
 |  The Thieves Guild ......................... Kahsmire Drakkhen   9  |
 |  The Knight and the Lady ..................... Valeria Deering  11  |
 |  Pauper's All Hallow's Eve Masquerade ........... Phaedra Bleu  12  |
 |  You Can't Hit a Centaur? ............... Lord Certain Justice  13  |
 |  A Tale to be Told ............................... Eron Kulsen  15  |
 |  night ..................................... Trachten Hickapod  16  |
 |  Undermining Kelfour's Part 2 ............ Llorien Silvanestii  17  |
 |  Monster Compendium ............................... Xca Thedra  20  |
 |  Babes in Gorcland (Episode 2) ................... Dayln Grimm  26  |
 |  nerilka ................................... Trachten Hickapod  28  |
 |  School Daze ............................... Lloyd Llowd, Ph.D  29  |
 |                                                                     |
 |_____________________________________________________________________|
 |                                                                     |
 | Kelfour Edition of the Kronicles of Kulthea is devoted to the multi-|
 | player role-playing game GemStone III on GEnie Information Network. |
 | Submissions  may  be edited  for space, accuracy  and  readability. |
 | Contact Assistant Editor Kalagay Halatil  or Publisher Phaedra Bleu |
 | by GE Mail to P.HERRINGTON for details.                             |
 |                                             Banner letters by Yonah |
 |   __________________________________________________________________|___
 |  /                                                                     /
 \_/_____________________________________________________________________/
    
  
  
  
  
    
  
  
  
 ______________              Houses of Kulthea
/ \ ____  ____ \             ~~~~~~~~~~~~~~~~~
\@| ~| |  | |~ |           by Dartaghan Darkstar
  |  |~|--|~|  |
 _|  |~|--|~|  | ouses  of   Kulthea   fee, the players have to pay for the
/@| _|~|  |~|_ | are   Gemstone  III   construction and furnishing of their
\_/ ~~~~  ~~~~ / player cooperatives   private rooms. Houses may also offer
  ~~~~~~~~~~~~~ established    under   engraving and loan services.
the auspices of the local government
but organized  and governed  by  the   The first  House  recognized  by the
players. This flexible system allows   local government was  established by
a  House to be  organized as a guild   a group of dedicated roleplayers who
or a  social  club  or  in any other   banded together to oppose the Unlife
manner, as  long  as the setup stays   the  growing influence  of the Grand
within the framework detailed in the   Poobah  over the  adventurers of the
Tomes by the local government.         Landing. Titanic battles were fought
                                       by Lady Wisraith and Lord Riverwind,
Any group of five or more players of   Lord  Lythe,  Lord  Fxg,  and  their
level  five  or  higher  (characters   allies in their  crusade against the
must be  level five  or higher to be   Unlife.  They even  dared to assault
eligible  to   join  a   House)  may   the stronghold of the Unlife itself,
petition the  local government to be   repeatedly  killing the Grand Poobah
accepted into the Cooperative of the   and his underlings.
Houses of Kulthea (CHK).  The CHK is
a loose federation of all the Houses   Finally, the Grand  Poobah called on
of  Kulthea.  It  sets  standards of   dark  powers to  place wards  around
conduct and  administers the  system   his  stronghold, powerful  enough to
of dispute resolution which uses the   withstand  the assaults of the House
tribunal model. The local government   of the  Rising Phoenix.  In a secure
has  appointed Lord Elvanion, to  be   stronghold, the  Unlife strengthened
House  Controller  and  to  have the   its  influence.  The  House  of  the
responsibility for the establishment   Rising Phoenix continued its valiant
and  maintenance  of all the  Houses   battle, but even these intrepid cru-
of Kulthea.                            saders wearied.  Most have  moved on
                                       to far lands, seeking to  escape the
The Houses offer players camaraderie   evil they so abhor.
and  opportunity   for  roleplaying,
along with  a wide range of services   The House of the  Rising Phoenix has
and benefits.  Some Houses have been   not been  the same  nor very  active
established to further professional,   since then, but if you are intrigued
political, and social goals.  Others   by a "House dedicated to  preventing
emphasize camaraderie and  adventur-   the furtherance  of the goals of the
ing, and one  House was  established   Unlife," talk  with Lady  Galauriel,
as a for-profit  social club.          Lord Maruko, or Lord Waldo2. Member-
                                       ship fees  are reasonable, but  only
Probably the most popular feature of   strong  roleplayers  with  untainted
the Houses is expanded storage. Most   souls need apply.
Houses  provide forty - item lockers
for  members.  House  Arcane managed   House of  Argent Aspis was the first
to install sixty-item lockers; rumor   House to be built. It was founded by
has  it  that  Lord  Moonpie  Legend   a group of free spirits, among  them
bribed local officials. The rumor is   Lord Erebor and Lord  Whilder, as an
unsubstantiated, but  the sixty-item   exclusive House that avoids politics
lockers have been confirmed.           and  local  disputes.  Not much  was
                                       known  about this  House  until they
Some Houses also provide for players   began sponsoring a Newcomers  Orien-
to design and  own a  private  room.   tation  Night  where  House  members
Unlike locker facilities, the use of   offer  a  training  tour   to  newly
which is  included in the membership   arrived adventurers.
                                    -1-                             More...
  
  
    
  
  
  
Now the  House of  the Argent  Aspis   House Brigatta  was founded by  Lord
has opened  up a  bit and is seeking   Zinderin, Lady Taarna, and  Sterling
new members.  They are interested in   as a private  House to promote role-
players that  will be active members   playing.  This House is still rather
and are  here  for  the  long  term.   exclusive, but all  applicants  will
Initiation fee  is  20,000  silvers.   be  considered.  While this House is
Talk to Lord Bleys about membership.   small, it does have an earth node, a
                                       bar,  and a doorbell that  announces
House Arcane  was established  by  a   arrivals by name. The initiation fee
group of  close  friends  who sought   is  5000  silvers, no monthly  dues.
a  private  sanctuary  in  which  to   Dedicated roleplayers should get  in
recoup after stimulating quests  and   touch with Lord Zinderin.
safaris.  A House  with a pool and a
well-stocked bar seemed ideal. House   There  are  two  other Houses  being
members  occasionally  lead  safaris   organized in Kelfour's, the House of
open   to  all   adventurers.  Other   Grimoire and the  House of Eternity.
safaris are for members only.          House  of  Grimoire is dedicated  to
                                       the  study of  magic lore, bardsong,
House  Arcane   is  a  non-political   and the  history  of Kulthea.  It is
House with a closed membership. They   under construction, but  the date of
will, however,  open the  membership   completion is  unknown at this time.
up for  the right  candidate. To  be   Thantis  can give  you more informa-
considered for  membership, you must   tion. The House of Eternity plans to
be at  least level 20  and active in   be  a  sanctuary  for   clerics  and
Gemstone  on a  regular  basis.  You   healers.  Lord  Sauron is  unable at
must  also be an  adventurer, not  a   this  time  to say  more  about  the
crusader. Roleplaying is encouraged,   House.  When  and if the House  will
but good judgment must  be exercised   be built is unknown at this time.
so that House Arcane doesn't  become
embroiled in  personal or  political   The Houses  of Kulthea  have so  far
conflicts. A fondness for hobbits is   failed to  live up  to the  original
also encouraged :).  Initiation  fee   expectations of the local government
is 50,000 silvers. See Dartaghan for   and players.  Early  on,  we  got  a
more information.                      glimpse of  the potential  that  the
                                       House system  has  as  a  venue  for
Shortly after  the House  of  Argent   roleplaying  and  as  political  and
Aspis and  House Arcane  were built,   social  focal points.  After a brief
Silent,  the  first  tycoon  of  the   period of  excitement  and  activism
Landing,  with  a  couple  of silent   (mostly from  House  of  the  Rising
partners, built the first for-profit   Phoenix), organized House activities
social club.  Almost from the day it   slowly fizzled out. Most Houses look
opened,  the House  of  Paupers  has   vacant,  inactive  except   for  the
been  the  most  popular   House  in   locker doors.
Kelfour's,  with  far  more  members
than any other.                        That may be changing soon. Rumors of
                                       monthly House  Challenge Games  have
The House  is open  to  all  players   surfaced  lately.  Not much is known
level  five or  higher.  The  single   yet, but it sounds intriguing. There
membership plan has  lifetime fee of   has also been  talk that  the Chair-
20,000  silvers and no monthly dues.   persons and  Chairhobbits of all the
For  that sum, you get to  soak in a   Houses are meeting to work out a way
hot tub while you enjoy a drink from   to implement  the system of conflict
the free bar. Some members are known   resolution provided  by the Coopera-
to drink more in one night than rea-   tive  of  the   Houses  of  Kulthea.
sonable  monthly dues  would  buy at   Perhaps the new activism will  usher
Helga's Tavern.  Speak to  Lord Kirc   in an era  where Houses will be more
or Lady Phaedra about joining.         than glorified locker clubs.
  
                                    -2-
  
  
  
    
  
  
  
  ___________                 Black Stalkers
o[ ________  ]o               ~~~~~~~~~~~~~~
 | "|"|""\"\ |              by Kalagay Halatil
 |  |"|__/"/ |
 |  |" __ <  | lack   stalkers   are   right arm, a one-rounder. Do not get
 |  |"|  \"\ | nasty,"  lectured one   carried away. Take the gift and only
 |  |"|__/"/ | well-meaning  friend,   hit  once before  parrying up again,
 | """"""""  | while  I recovered in   especially  if things  are a  little
 |    / \    | the   temple.  "Their   sluggish.  A strike to the  left leg
 |  /     \  | hunting   companions,   is a two-round stun.  I'm still very
 |/         \| the   basilisks,  are   cautious  about  swinging twice even
nasty.  Their  unlife neighbors, the   in  that case. Things  get more com-
deathwoodes, tree spirits, and skel-   fortable with blows to its chest for
etal giants are nasty.  Why bother?"   a three - round  stun  or  abdominal
                                       slashes  for four.  Bloody gashes to
Now I love  hunting stalkers in good   the head are good for ten rounds.
company so I thought for a long time
how to answer that question.  If you   It's  tempting  to  _berserksgangen_
are not a risk-taker, if you are not   when your stalker is stopped cold, I
bored stiff with steel golems, or if   admit.  You  want so badly  to parry
you truly prefer to hunt alone, then   down and beat it to peices before it
indeed you  won't bother with  black   can  come to  and start  running  or
stalkers. But you will miss out on a   hitting back.  What  you do not want
lively  and profitable  time  if you   is  for a basilisk to thunder in and
leave cavers  behind and go straight   immobilize  you just then, and  that
to  steelies.  Black  stalkers carry   is  exactly what  basilisks do best.
Level II chests, just to start with.   Many a Stalker lived as its would-be
                                       slayer died because a basilisk froze
Stalkers are  so easily stunned that   the  warrior at  parry 0 long enough
bushwhacking is one of the best ways   for the  Stalker to  come out of its
to hunt  them. The  two of  you hide   stun and start taking big pieces out
and  wait  for Mr. Stalker to  sniff   of her hide.
out one of you.  The other can parry
hit from  ambush, and parry up again   Your partner cannot help you much in
in time.  Usually.  Of  course,  the   this case, because no  one can  drag
sniffee follows up in the usual way,   you away if you are immobilized. The
parry down, hit, and parry up again.   best  you can  hope for  is that the
                                       stalker will bleed to death and fall
While the Black Stalker is only mod-   at  your feet before it can actually
erately  fast, it  hits plenty  hard   get in  enough  swipes to  kill you.
when it does connect. If you plan to   The best  insurance is to kill  each
parry  tag  them, keep in  mind  the   basilisk as  it appears, even if you
different ways you can stun them and   get  no experience for it. If you or
how  long  each kind  of stun lasts.   your partner has a calming spell, so
The most usual stun is a hit  to the   much the better.
  
                             Monster Statistics
  
    Black Stalker - level 17               Basilisk - level 7
    Type A: OB = 165/90   DB = 90          OB = 70/55/50   DB = 70
    THT = 65       MTHT = 79/41            THT 84    MTHT 69/66/99
    Weapon - 2-handed sword/pound          Weapon - bite/claw/swing
    Armor - Cuirbouili leather             Special attack-gaze (7-10 sec.)
                                               Immobilize - (20 - 30 sec.)
   Type B: OB = 165/90   DB = 90
   THT = 83       MTHT = 79/41         The  basilisk is a serpent - ostrich
   Weapon - short sword/pound          with punishing natural attacks. Dead
   Armor - none                        basiliks  will drop silvers  and the
                                                                    More...
                                    -3-
  
  
    
  
  
  
odd useful item  when searched,  but   eyes,  and an attitude.  They've got
not chests, to my knowledge.           enough clout  to be dangerous with a
                                       short sword, never mind a two-handed
Stalkers are bi - pedal  beasts with   weapon. As I mentioned earlier, they
cloven  hooves,  knobby  fists,  red   frequently drop Level II chests.
  
    Here's what you will find through the clearing south of greater orcs:
    ______________________________________________________________________
   |\  Map of Stalkers, Ye Dead Path of Trees and Bare Peakes of Smatoth  \
   |/_____________________________________________________________________/
   |                                                                     |
   |                                   tree bridge                       |
   |                                  to cockatrices                     |
   |                                        |                            |
   |                                      ( )   Upper                    |
   |                                       |       Kaldesfang            |
   |                 ..................   ( )--> swamp                   |
   |  Here be Basilisks     ( )       :    |                             |
   |   and Vengeful  :     /   \      :   ( )--> gorcs                   |
   |  Black Stalkers :   /       \    :    :                             |
   |                 :( )         ( ) : go clearing                      |
   |                 : |           |  :    :                             |
   |                 :( )         ( )-----( )        Dead Path           |
   |                /:   \        /   :    go path      ( )   Deathwoodes|
   |               ( :    ( )--( ) ...:        \      /  |  \            |
   |                 :............:( )--( )    ( ) ( )--(u)--( )   and   |
   |            climb // trail    /        \      \   \  |  /  Malicious |
   |               to    \      ( ) Smatoth ( )     \   ( )  Tree Spirits|
   |             Skeletal  )       \         |        \  |               |
   |                Giants   \ _ _ _( )     ( )         ( )              |
   |                                   \   /     u = up into top of      |
__ |                                    ( )          giant tree          |
\_/_____________________________________________________________________/
  
  
                             (untitled poem)
  
  
     Who hath seen flames               Despairing
     and loveth not the Dark?           they laid tomorrow's promises
                                        upon dry needles
     wood elves amble up the trail      and grief ignited.
     steel wrapped in wool
     to quiet clangs                    On the trail below
     their purpose sharp --             kinderslayers scowl
     the dark elf village;              at scents which follow
     a moment's confusion               on the evening breeze
     upon finding none but              a young one asks:
     children sleeping                  how --
     not knowing local holidays         do they not love their
                                        young as we do?
     Later                              another answers, No
     dead parents                       try not to understand them
     buried their own hearts            they aren't, you know
     but could not commit               real elves like us
     immortal flesh
     now cold, to earth.                            Greywulf Aliantha
  
  
                                    -4-
  
  
    
  
  
  
                  Successful Thievery: How to Pick a Pocket
                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 _______________       by Lord Artuero Bresnahanini
/ \ ____    ____\
\@| +|~| __ |~|+| e  now  turn   our   For those of you who don't know, the
  |  |~|/~~\|~| | attention  to  the   command    which     initiates     a
 _|  |~/~/\~\~| | much-maligned,  if   pickpocketing   attempt   is   STEAL
/@| _|__/  \__|_| undeniably  useful   .   The thief  must have
\_/_____________/ art   of   picking   at least  one hand  free in order to
pockets. I must apologize that  I've   make an  attempt. As  we  shall  see
not been able to ascertain the exact   later, having  both  hands  free  is
mechanics of the pickpocketing  pro-   advisable.
cess.  Indeed, the  following  model
is  most likely erroneous in several   A simplified formula  is  set  forth
respects. Still, I believe the model   below.  I will  discuss  what  makes
provides a framework for understand-   up  the Thief's Total  Bonus and the
ing the basics of picking pockets.     Target's Total Bonus presently.
   ___________________________________________________________________
  |  R  =  D100  +  (Thief's Total Bonus)  -  (Target's Total Bonus)  |
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The  D100  is  subject  to a fumble.   with an upper limit of the number of
If the  D100  =  1 or 2, the  thief,   silvers  the   target  is  carrying,
regardless  of  any  other  factors,   possibly (though I do not believe it
fails  his   attempt  to   pick  the   is) modified by the amount of silver
target's  pockets.    In  fact,  the   the target is carrying and the bonus
thief  botches his attempt  so badly   of the  target.  For example, on any
that the  victim notices.  The  only   given  successful  attempt,  I  gain
way to  achieve  this  extraordinary   somewhere  between   110   and   170
failure is through the fumble  roll.   silvers. I can't say how this number
A  pickpocket,  no  matter  how bad,   is  reached, except that it seems to
cannot be discovered without rolling   depend on  my skill more than on the
a 1 or 2 on his D100.                  target's defenses.


Barring a  fumble, the  two  results   Now let us turn to what makes up the
possible are as follows:               Thief's and  the  Target's  bonuses.
                                       While I  believe I have been able to
R  = < 100:  the thief fails to gain   identify all  of the  factors  which
sufficient advantage  to   pick  the   make up  the bonuses,  I  have  been
target's pocket.                       unable to  determine  how  they  are
                                       weighted,  so   please   take   this
R  >  100:  the  thief's  attempt is   information  with   a  rather  large
successful. If the target carries no   grain of salt.
silvers, the thief will discover the
fact.  Otherwise, the thief  grabs a   The Total  Thief Bonus  consists  of
handful of silvers.                    his Pick  Pockets skill  bonus  plus
                                       (or minus) his Self-Discipline bonus
I believe  the number of coins taken   plus his  AGility bonus. The formula
depends on  the skill  of the thief,   might go something like this:
___________________________________________________________________________
(Total Thief Bonus) = Pickpocket Skill + [(SD + SD + AG)/3] + Other Factors
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Other factors include:  Picking from   The Total  Target Bonus  consists of
hiding/invisible (a bonus), injuries   the Target's Perception skill bonus,
(a penalty), having both or only one   his Pick  Pocket  skill  bonus,  his
hand free (a penalty for having only   QUickness  and  his INtuition.  I am
one   hand   free),   and   possibly   less confident  about  this  formula
encumbrance.                           than about the thief's:
 _________________________________________________________________________
 (Total Target Bonus) = Perception + Pickpocket Skill + [(IN + IN + QU)/3]
                                    -5-                             More...
  
  
    
  
  
  
The target apparently does not  have   Even  though  Toady  is  only   half
to make a dexterous move  type roll,   Ricardo's level, Ricardo is going to
so things  like  injuries  or encum-   have  a hard  time picking his pock-
brance should not affect his chances   ets, as he  needs to  roll a  93  or
of having his pockets picked.          better to be successful.
  
Now for a few examples.  This month,       R =  93 +  103 - 95 = 101
Remus's nefarious  younger  brother,
Ricardo, takes  a trip to hobland to   Ricardo tries a few times and  never
do  some  "collecting."  Ricardo  is   rolls over a 92.  On his fourth try,
eighth level with  great interest in   Ricardo  rolls a 1.  This results in
picking  pockets, so  he has  double   Toady's noticing  Ricardo's  attempt
trained throughout  his  career.  He   to steal from him. Yipes!
has no injuries, both hands free, is
unencumbered,  and  will  not strike   Ricardo grins, and runs away.  Toady
from hiding at all, as  he wishes to   vows to  train harder so that he can
make this a quick run.                 someday pick Ricardo's pockets.
  
Ricardo has  20 ranks of pick pocket   In reality,  however,  once  thieves
skill, giving  him a  skill bonus of   get  to  be  a  high  enough  level,
90.  He is a common man with a 90 SD   through a fair amount of training in
and a 90 AG; his stat bonuses are 15   perception and picking pockets, they
and 10.  Putting these numbers  into   effectively    close     out     the
the picker's formula, we get:          possibility that  anyone  can  steal
                                       from them.   Other  classes  may  do
 Total Thief Bonus = 90 + [(15 + 15    this as  well, although it will take
      + 10)/3] = 103.3, or +103        a bit longer and cost more dps.
  
His first target is a 3rd level mage   I have  noticed that  the way people
named Bartholomew.   Like most mages   train leads  to the situation that I
and sorcerers,  Bart has not trained   can pick  some  people  all  of  the
a lick in  perception  or in picking   time, and  some people  none of  the
pockets.  However, he is  a halfling   time.   There are  few people  who I
with 100 QU and 92 IN. His bonus is:   miss  only  occasionally,  and  this
                                       occurs   generally    when   I    am
 Total Target Bonus = 0 + 0 + [(35 +   attempting to  pick against  thieves
     35 + 12)/3] = 27.1, or 27         slightly lower than half my level.
  
Ricardo makes his first attempt, and   Pickpocketing is a worthwhile skill,
rolls a  32.                           from both  a defensive and offensive
                                       standpoint.   I do  suggest that any
 R = 32 + 103 - 27 = 108 = Success!    pickpocket  also  train  heavily  in
                                       weapons use,  however, as  there are
Ricardo gets away with say 75 coins.   many uncivilized  and immoral  folks
He  makes  another  attempt, but  he   in the land who will attempt to slay
only rolls a 24. This puts R at 100,   a  weaker  pickpocket,  rather  than
which  is  just low  enough so  that   take the  time to develop the skills
Ricardo fails to pick Bart's pocket.   necessary to defeat them.
                                         _________________________________
Ricardo moves on to his next target,    /                                 \
this  time   a  fellow  thief  named   |           Beginner's Tip          |
Toady.   Toady has single trained in   |           ~~~~~~~~~~~~~~          |
both   picking    pockets   and   in   |   Develop safe habits by always   |
perception; he is fourth level, with   |   getting your weapon first so    |
stat  bonuses of 40 QU and 25 IN (He   |   that it will be in your right   |
is a fair elf).  Toady's bonus:        |   hand. Then remove your shield.  |
                                       |                                   |
Total Target Bonus = 30 + 30 + [(40     \_________________________________/
       + 40 + 25)/3] = 95
                                    -6-
  
  
    
  
  
  
                             The Price of Love
 _________                   ~~~~~~~~~~~~~~~~~
/ \ _____ \                  by Jarran Terraxx
\@| ~|_|~  |
  |  | |   |
 _|  |~|   | t was early  afternoon,   "You  know  how much Lanara loves me
/@| _|~|_  | the  sun partially hid-   and  how I love her.  So, with a lot
\_/ ~~~~~ /  den by thick clouds.  A   of  work  and  courage, I'm good and
  ~~~~~~~~  cool breeze was blowing,   ready  to  propose  to her.  Well, I
making  it a nice day as I walked to   was  ready."  His  eyes  showed  his
the  bank, enjoying the scenery as I   pain at that last statement.  With a
went.   The  leaves had changed to a   deep breath he continued.
myriad  of  colors  and  were strewn
across  the  road  where they'd been   "I  have  been saving money for some
left  by the wind.  The streets were   time, and today was finally going to
worn  and weathered by time and man.   get  her that beautiful ring and ask
Some  of  the buildings were old and   her  to  marry me.  So I came to the
dirty,  but  many  still  looked  as   bank, got all my money and headed to
fresh as the day they were built.      the  gemcutter's shop.  I pointed to
                                       the  ring  and reached for my pouch.
My  pockets  bulged from the coins I   That's  when  I realized someone had
had found on a rude orc that thought   taken  my  every  coin."  His  voice
he  was good enough to beat me.  For   faltered.
once  I was happy at the fact that I
had gotten at least a little money.    "Vallar,  I'm  so sorry.  But I have
                                       money,  maybe  even  enough," I said
As  I  made  way  up the road to the   hopefully, forcing a smile.
bank I looked at it, and realized it
had  seen  better days.  Entering, I   His  look left me speachless, but it
nodded to the guard, and happened to   was  his next statement that shut me
notice  a friend of mine leaning his   up.
head  against  the  old cracked wall
off  to  one  side of the tellers --   "I  can't take your money.  I appre-
the look on his face making my heart   ciate  the offer, but I can't accept
sink.  He looked as if his world had   it.   I  also can't ever tell Lanara
come to an end.                        about  this  --  it  would crush her
                                       heart."  He patted my shoulder as if
"Vallar? You all right?" I asked.      HE were trying to reassure ME.
  
Slowly  he looked up at me, his eyes   Suddenly,  I brightened.  "Let's get
almost  in tears.  "No, I'm not," he   you  that  money right now.  Between
said, his voice devoid of emotion.     the  two of us, we can rake it up in
                                       no time."
I placed my hand on his shoulder and
steered  him  outside  bank, pulling   He  shook  his head sadly and looked
him off to one side.  "Why don't you   up at me.  "How to tell you this, my
tell  me what happened," I said in a   friend?"
quiet voice.  "Maybe I can help."
                                       My  heart  felt  as if it knew some-
He  shook his head slowly.  "I doubt   thing I  didn't.  "Come on, it can't
there is anything you can do."         be  all  that bad.  You just need to
                                       go out there and get the money.   We
"You can talk to me.  We're the best   can do it easily in a few hours."
of friends, remember?"
                                       "No," he said solemnly, "I'm leaving
He  nodded  and with a sigh of hope-   here  for  good,  going  where there
lessness  began  talking,  his  eyes   aren't   thieves  to  make  people's
seeming to fade off to the distance.   lives miserable. I need you to do me
                                    -7-                             More...
  
  
  
    
  
  
  
a big  favor;  watch out for Lanara,   thing  I  had  to leave to take care
until maybe I can return."             of,  and you don't know when I'll be
                                       back."
I  stood  there  in  shock  for what
seemed an eternity.  I couldn't make   My  heart sank as I realized nothing
myself  not believe what he had just   I  could  say  or  do  would  change
said.   Finally,  I was able to find   this.   All that was  left was honor
my voice -- at least, I think it was   what he asked of me. So I nodded and
my  voice.   "You  can't  mean that!   gave him my word.
What about Lanara?  She'll be heart-
broken!   Don't do it, stay here, we   He  smiled, revealing a bitterness I
can  find  the  thief,  and get your   had  never  seen before.  "You are a
money back. It won't be hard to do."   good  friend, Jarran.  Thank you.  I
                                       can  never  repay  you for this.  Do
He  looked at me sadly.  "I know who   take good care of her for me."
did  it  -- I only passed one person
between the bank and the gemcutter's   I  nodded.   "But  despite  what you
shop   --   but   even  together  we   say,  I'll figure out who this thief
couldn't  do it.  We'd wind up dead.   is,  and  I swear upon my honor that
At  least  not yet.  But keep train-   they'll pay for this disgrace.
ing,  make yourself better, then one
day,  when it's time, I'll come back   Sighing.  "As you wish, Jarran, just
and  tell  you  who  it  was.  Don't   don't  get  killed  for  it."  Then,
worry;  you  know  what  goes around   after  grasping  my arm briefly in a
comes  around.   That thief will get   warrior's   salute,  he  turned  and
it one of these days -- yes, it WILL   headed for the town gates.
happen -- and the thief will know it
was me whose love was lost."           I  watched  him go, vowing that this
                                       would not go forgotten.  With that I
I looked at him, anger  barely under   resolutely  went  into  the bank and
control. "Who was it?"                 deposited  my  money, determined not
                                       to  fall  prey  to a thieve's pocket
He shook his head, "No, not today or   picking.   Then I made my way to the
anytime soon. I don't want your life   temple to look for Lanara.  My heart
on  my  hands.   Just  take  care of   was  heavy  with  the  news I had to
Lanara   for   me,  and  watch  your   deliver  as  the  clouds  broke  and
pockets,  my friend.  This thief has   began pouring rain.
no  morals  and  you'll only wind up     ________________________________
being another victim."                  /                                \
                                       |              Earn                |
I grabbed his wrist, "Don't you dare   |                                  |
leave!   Don't  let  a thief ruin it   |     FREE WEEKENDS IN KULTHEA     |
all  for you, you still love Lanara!   |     ~~~~~~~~~~~~~~~~~~~~~~~~     |
Build your money up again and try it   |  You too can enjoy a completely  |
on another day!"                       |  free weekend in the lands of    |
                                       |  GemStone III.  All you have to  |
He  looked at me with sadness.  "You   |  to do is have three submissions |
don't  understand, Jarran.  Today is   |  of at least one page each       |
a  special day for her, and I wanted   |  published in Kelfour Edition.   |
to make it even more special by pro-   |  We'll even help you polish it.  |
posing.   But  it's lost, the moment   |  Stories, How-To's, Poetry, etc. |
is  gone, and I won't be a victim to   |                                  |
this  thief  any  longer.   I'm  not   |  For full details, send GE Mail  |
getting  money  to  support a thief,   |  to Publisher Phaedra Bleu at    |
especially  one  who has ruined this   |  the address P.HERRINGTON.       |
for  me  and Larana.  And you are to   |                                  |
never, ever to tell Larana about it!   |                                  |
Just  say  something happened, some-    \________________________________/
                                    -8-
  
  
  
    
  
  
  
                             The Thieves Guild
                             ~~~~~~~~~~~~~~~~~
 ____________      Player Editorial by Kahsmire Drakkhen
/ \      __  \
\@|     / "|  |
  |    //|"|  | world without morals   One  of  its rules consists of a fee
 _|   //=|"|  | or  laws  to  govern   each  member  is required to ask for
/@|  //  |"|  | the  actions  of its   in  preforming  task  of picking and
\_/ ~~   ~~~ /  inhabitants  becomes   disarming  a  chest.   This  rule is
  ~~~~~~~~~~~  a world of  chaos and   what  I would call the "2-3 scoops."
self-destruction.   This is the case   A  scoop  is  what many people would
in the world of Kulthea.               refer  to  as  1 single gathering of
                                       coins  from the chest, since a chest
Upon  its  rich land, there are many   usually  has  more  coins in it than
different types of race and classes,   that.  Guild members are required to
each  having its own form of govern-   charge 2 scoops for a regular locked
ment  to  help  keep them civilized.   chest  and 3 scoops for one that has
But those who aren't governed by any   was  trapped.   For calculation pur-
known  set  of  rules become savages   poses,  this  comes  to about 20% of
and roam around quite freely.          what  may  be  in  the  chests for 2
                                       scoops,  and about 30% for 3 scoops.
For  the  past  three years, Kulthea   Not  only is this a rule required of
has  had  no government of any sort,   members, it  apparently accounts for
but  instead,  each  person has been   income of its members as well.
free  to  make his own rules.  Lucky
for  many of us, within the gates of   Let  me  explain.  the case.  When a
Kelfour there are a set of laws that   Thief  Guild  member  charges  you 2
everyone  must  abide  by.  But with   scoops or 20%, he is allowed to keep
the laws in the town, there are also   half  of  it,  and the other half is
rules  and  laws  within  the guilds   required to be put into the treasury
which  a  couple  of classes seem to   of the Guild.
have formed.  Apparently, each guild
has  set  their own set of rules and   Does  that  seems fair, that you get
laws  for their members to abide by.   to  keep  half the share even though
But  along with the rules, there are   you are doing all the work.  But why
also   advantages   to  joining  the   join  the guild when you can keep it
guild...   if you can call             all  to  yourself?   It  seems  more
them advantages.                       logical  to  keep  it  all yourself,
                                       don't  you think?  Those half shares
One  guild in particular seems to be   really add up if you think about it.
causing  disturbances  in the lands.   Think  of  all  the laen shields you
The  guild  I am referring to is the   could  buy,  or  that special weapon
Thief Guild.  It was formed recently   you  can  save  up  for or that ET'd
and,  from the looks of it, seems to   hide you've been dieing to have.  So
have  accumulated  a  fair number of   why  join  the  Thief  Guild?  There
members  who  all possess one unique   must  be  other  advantages  to draw
ability,  that of being able to pick   members, let me get right to them.
locks on treasure chests.
                                       One  advantage  is that it creates a
At  first glance, this seems to be a   sense  of  closeness  or  what  they
group  of  unique people with unique   would "fellowship." One member help-
abilities  who  can  help  the lands   ing  another  member in the need.  A
alot.   But  why  would  a  thief or   long  lasting friendship to the end,
anyone  who  can  pick a lock join a   or as long as the Thief Guild lasts,
group  like this?  As I said, it has   or  even  as  long  as you are still
advantages,  but  it  also has rules   with  them.  But it seems strange to
that  its  members must follow.  Let   join  a  guild  just for that.  When
me  share  with you some of things I   you  are in the game you create your
have learned about the this Guild.     own  friends  and group that you can
                                    -9-                             More...
  
  
    
  
  
  
help  or  go  hunting with.  You and   them.  Your guess is as good as mine
your  fellow adventurers create that   about how strict or lenient they may
bond   of   friendship   yourselves,   be  about  infractions  --  and  you
especially  when  you  find trouble.   don't know any of these things until
So  why  join  the Thief Guild?  You   you have already joined.
don't  need them to create closeness
or fellowship. It is created even as   I  have shared with you some of what
you  sit  in  the  temple talking to   I have learned about this guild.  It
someone you never talked to before.    seems  like  a good idea to join, so
                                       why  do  many  refuse or are against
Apparently,  as  I  found  out,  the   it?   It  seems  that  a  rumor,  or
sense  of  fellowship created by the   possibly    the   truth   has   been
Thief Guild  also gives its member a   circulated about the Thief Guild.
sense  of  protection.   If you like   
the  idea  of  going out hunting and   One  of these rumors is that the two
having  two  Lords  watch  over you,   high   Lords  are  out  looking  for
then maybe this is an advantage.  As   members.  You must be at least level
I  found out, the two high Lords who   5 and have lockpicking and disarming
govern  the  Thief  Guild watch over   skills.  And from what I have heard,
members closely, aiding themif there   anyone   who  has  those  skills  is
is  trouble  by  sending  help.   It   required  to  join.   First they are
seems odd to me that two Lords would   asked  to  join  but if they refuse,
protect   you  from  something  your   the  pressure  starts.   If  this is
group  is  not  able to, though they   true,  I disagree with these tactics
may  be  the  same  rank as you are.   the  Thief Guild is using to recruit
The  two  illustrious  Lords  of the   membership.    A  person  should  be
Thief  Guild  are  Lord  Mikhail and   allowed to decide their own fate and
Lord  Artuero,  and they just happen   choose freely without pressure as to
to be the two highest thieves in the   whether they should join.  I see lot
lands.   Apparently, if you become a   of people who have joined the guild,
member,  you  are  also protected by   but  I  don't know whether they were
them   from   being  harrassed.   If   pressured  to  do  so  because  they
someone  is found to be harrassing a   won't  say.   This  makes  me wonder
member,  the  penalty  is  death.  I   what   happens  if  someone  changes
shudder to think of making a mistake   their mind and wants to resign.
like  that  and  having  those Lords   
come after me.                         The  other  story  going around that
                                       angers  people  like me in Kelfour's
Another  advantage,  I  am  told, is   is  that  whoever openly opposes the
that  members  can  borrow  from the   Thief   Guild  will  be  dealt  with
guild  treasury.   Now that is truly   severely. As to  how  severely,   my
an  advantage.  But what's the limit   guess is death.  I personally am op-
on  how  much  you can borrow -- and   posed to this Guild.  It is a matter
how  much  interest  do they charge?   of  opinion  and I have the right to
Only members know.  As I walk around   address  it if I choose.  No one has
Kelfour,   I  look  at  these  guild   the   right  to  harm  me  for  this
members  and  it seems that they are   opinion,  and  if they do, they will
very  well equipped, so the treasury   prove  these  rumors  to be true.  A
must  be  generous.   But as we have   person  should  be entitled to their
learned   in  life,  you  don't  get   own  opinions and be able to express
something  for  nothing.   What does   them freely if they choose to do so.
the  guild get for these loans, what   It  seems  that  you  are also dealt
happens if you don't pay it back?      with severly if you try to bring the
                                       Thief  Guild down.  If expressing my
Only  its  members  fully  know  the   opinions  should  have  that effect,
rules governing the Thief Guild, and   then so be it.
all  members  are required to follow
  
                                   -10-
  
  
  
    
  
  
  
  
  
                          The Knight and the Lady
                          ~~~~~~~~~~~~~~~~~~~~~~~
                             by Valeria Deering
  
  
  
                   In a faraway land dwelt a noble Knight
               Peace blessed the lands which called him lord
                   Yet one day he laid aside book and pen
                   Once again buckled on armor and sword
                  And then into the chamber came his Lady.
  
  
                 She saw him geared as for war with dismay
                    "Why dost thou bear arms and sword?"
                    Asked the Lady of her noble Knight.
                       "Whither goest thou, my lord?"
                      And trembled she, his fair Lady.
  
  
                 "There is need for me in the shadow lands
                And I shall be on the road by first light."
                     Visions of battle and heroic deeds
                 Fired the heart of the courageous Knight.
                   "But naught to concern thee, my Lady."
  
  
                  "Pray do not, my lord, go again questing
                  Surely, for us, peace is the better lot
                    What good is slaying giants to home
               And hearth?  'Twould leave thee little thought
                       Little thought for thy Lady."
  
  
                 "Lady, friends from afar call for mine aid
                   Sworn enemies doth cry out their hate
                  Tonight, I ride for the lands of shadow
                      For no man e'er escapes his fate
                        And so, au revoir, my Lady."
  
  
                   As e'ening fell he rode from his keep
                Nothing would stop him, this valiant Knight
                      On his quest for death or glory
                    Not ogre nor giant nor barrow wight
                       Nor e'en the tears of a Lady.
  
  
  
  
  
  
  
  
  
  
  
                                   -11-
  
  
      
  
  
  
                    Paupers' All Hallow's Eve Masquerade
 ____________       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \  ______  \               by Phaedra Bleu
\@| /~/~~\~\ |
  ||~|    |~||
 _||~|    |~|| n All  Hallow's  Eve,   plush mohair hobbit suit, some hairy
/@| \~\__/~/ | the House  of Paupers   hobbit  foot boots with hairy hobbit
\_/  ~~~~~~  / was discovered  to be   hand  gloves, fake hobbit ears, blue
  ~~~~~~~~~~~ haunted, complete with   plaid  pants  with  a  bright yellow
roaming  ghosts,  a  raging bon-fire   shirt,  a  dark green feathered cap,
where    lovely   bard   DreamWeaver   and a  forest green knapsack decora-
Oenothara  entertained with song and   ted with an embroidered windak tree.
story  (accompanied  at  times  by a
gargoyle), and the swimming pool was   As  the  personification  of winter,
filled  with  a  strange  red  gooey   lovely  Fair Elf Sylvermyst Sadheart
substance.                             placed  fourth.   Her  long  braided
                                       silver hair and violet eyes were set
Fortunes  were told, apples contain-   off  with  a  sheer  silvery veil, a
ing prizes were bobbed for, and some   wreath  of  silver frosted leaves, a
adventurers were mysteriously trans-   sheer gauze bodice tastefully dotted
ported to a strange place.             with  small  silver  frosted leaves,
                                       silvery gauze veils suspended from a
The  highlight  of the evening was a   delicate  silver belt clasped at the
gala  costume  contest  sponsored by   waist  with  a single silver frosted
the  House  and  judged  by officers   leaf, delicate silver sandals, and a
Lord Kirc Bloodguard, Lairaerrythork   silvery  satin pouch.  She carried a
TykilVuul and myself, Phaedra Bleu.    frosted silver-tipped wand and  sil-
                                       ver tipped rose.
Taking first place  in this costume
contest  was  Lord Caretaker D'Bold-   Fifth  place  went to Sahardes Star-
Home,  the  Dwarf  Healer.   He wore   gazers,  the  Half-Elf  Fighter.  He
rose  colored  spectacles,  a  thick   wore  a  mask  in  the  shape  of  a
beard braided into two plaits at the   snarling  panther,  its  eyes shaped
ends,  a  cloak  woven from numerous   from  deep  green  emeralds  and its
troll beards, a moldy wolverine pelt   whiskers  from  gold wire, a panther
overcoat, some grey sackcloth pants,   suit  with  a  long  graceful  tail,
and tattered rags wrapped around his   clawed  panther  boots,  and panther
feet.   Caretaker  pestered everyone   paw gloves.
with  his  begging bowl and infected
us all with fleas.  A truely pitiful   Among five great prizes were a magic
character.                             falchion,  a  black satin magician's
                                       cape,   Eidolon,  City  of  the  Sky
Second  place went to Bugg Hornwort,   (Shadow  World  Sourcebook),  Quell-
the Halfling.  Hilarious Bugg wore a   bourne: Land of the Silver Mist mod-
mask that resembled the face of Lord   ule,  & RoleMaster Character Records
Mikhail   Minnehan,   complete  with   Book containing individual character
black  eyepatch  and  a  bulbous red   sheets   for  every  RM  profession,
rubber  nose.   He  was dressed in a   compliments of Simutronics.
harlequined  jester's  robe  in red,
black  and yellow, with sleeves that   The  contest was EmCee'd by graceful
drug upon  the  ground,  topped by a   Nerilka   Ferine,  and  participants
jester's  cap with silver bells.  He   numbered  an auspicious 13 -- all of
found nourishment in a rubber pickle   whom   were   simply   marvelous  --
and  tickled  the party-goers with a   including    Artuero   Bresnahanini,
limp chicken familiar.                 Catrissa  Dakhati,  Bleys Airelious,
                                       Mikhail   Minnehan,  Stanyon  Sting,
Lord  Gallenod  Varynesti, the Half-   Iliana Calmar, Gregor Deathwish, and
Elf Ranger, placed third.  He wore a   Alyssa Sandorala.
                                   -12-
  
  
  
    
  
  
  
 _________         What Do You Mean, You Can't Hit a Centaur?
/ \ _____ \        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ~|_|~  |        Player Editorial by Lord Certain Justice
  |  | |   |
 _|  |~|   |
/@| _|~|_  | wanted  to  call   this   get  spell  and  critical hit exper-
\_/ ~~~~~ /  "GMs: The Good, The Bad   ience  along  the  lines of the ori-
  ~~~~~~~~   and The Ugly,"  but I'm   ginal  RoleMaster algorithms.  Sure,
told  that title was used elsewhere.   sure  the  E  crit  we  roll against
Besides,  it  would be unfair, some-   kobolds  that  happen to wander into
what untrue, and possibly too kind a   our path in the woods would be a big
generalization  to label our tormen-   deal  -- until its divided by twenty
tors  with.   Seriously,  I have en-   or  more.   I for one wouldn't waste
joyed   most,  if  not  all  of  the   power points or  connect time to get
special   events   that   have  been   two  experience points from a kob or
materializing  in  the lands lately.   hob if I could  still get ten from a
The  fog  golems were cute, it would   ghoul king, guardian or stalker.
have  been nice to get them back now
and  then (before the ruins became a   It's  not getting less and less from
dangerous  place  to play and get no   slaughter  of  lower  level monsters
experience).  It's really surprising   that's   irksome,   didn't  we  stop
that  newbies weren't slaughtered by   decrying  the  fact that there is no
the  bellacorns  at  the town gates.   longer   experience   in  murder  in
But  enough  of  these positive com-   Kulthea?   What  we  demand  is that
ments,   this  is  meant  to  be  an   experience  be awarded for effective
editorial on spell experience.         use  of  spells.   And until you can
                                       come  up  with an acceptable defini-
It  may only be amongst the Lords, I   tion  of  effective,  any spell that
realize there aren't that many of us   works  should  have worth.  I'm sure
over twenty-fourth level, but it's a   that   you   will  quiet  a  lot  of
lot  of  work  to  charge  up,  burn   grumbles with a token one experience
devices and then risk a ring to nick   point  per  power point required for
a  centaur or get webbed by a spider   the   spell.   My  pet  modification
and  have  to logoff until he leaves   would  be  to  multiply  this by the
town.  Even when there are enough of   level  of  the target divided by the
us  around  to  cajole a priest into   level  of the caster (rounded up, of
summoning   a  mammoth  spider,  the   course) for offensive spells and the
experience for the hours of planning   inverse for defensive, only allowing
and  effort  has  to be split six to   the defensive experience for casting
ten ways.  That is unless you happen   on  player characters; no mass blurs
to only contribute defensive bonuses   on torkaans.
to  the  party  or calm or blind the
creature   to  the  benefit  of  the   If  you're afraid of disrupting game
entire  enterprise.   In  that event   balance  or  aggravating  someone or
your  experience is zip, nada, zero,   other, consider the players who have
yep a big goose egg.                   invested enough to become Lords, but
                                       who don't come around all that often
It  does not seem too much to ask to   any more.
  
   ______________________________________________________________________
  /                                                                      \
 |             GemStone III Graphics/Sound Front End Program              |
 |             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~              |
 |   If you play GemStone III using an IBM-compatible system, check out   |
 |   Simutronics' Front End Program in the Library on page 930.  Great    |
 |   game enhancements and conveniences along with color and sounds!      |
 |                                                                        |
  \______________________________________________________________________/
  
                                   -14-
  
  
    
  
  
  
 _____________               A Tale To Be Told
/ \ _________ \              ~~~~~~~~~~~~~~~~~
\@| ||=|=|=|| |               by Eron Kulsen
  | ~~ |_| ~~ |
 _|    |_|    | wilight  came  early   noble wedding.  And  for  it  to  be
/@|   _|_|_   | that evening, bring-   Dagmar and  Kayla!   What  would  be
\_/__________/ ing  chill  winds and   worthy to give to the couple?  Alas,
ominous clouds from the north.  Eron   nothing I  could give.  I shall pray
huddled  by  the fire at the Wayside   over it;  perhaps an  idea will come
Inn,  staring  into  the  red-orange   from the gods to me."
flames and sipping warm spiced wine.
It had  been an  eventful day  to be   The following  day, Eron sat amongst
sure, yet  things were just about to   others  in  the  Temple,  recounting
get more interesting.                  battles of  the day, and showing off
                                       the scars  to prove them.  Suddenly,
A weary  messenger boy  came up  the   a rugged  gnoll came sauntering into
stairs looking worried.  "Excuse me,   the temple,  bringing a silence with
milord. I  was  sent  to  deliver  a   him.  He had a sturdy bag slung over

letter to  one  named  Eron  Kulsen.   his shoulders  and a  cane which was
Might you be he?"                      obviously not  meant to  be used for
                                       walking.  His hands were scarred and
"That I am, lad. You may deliver the   burnt,  his   skin   was   wrinkled,
letter and be on your way."            leathery, and  quite tan.  He'd  the
                                       looks of a smith, to be sure.
"Forgive me, my lord," stuttered the
boy, "I  have lost  the parchment  I   Several adventurers commented on his
was to  deliver you.   Yet  I  would   arrival.  Gnollish  workmanship  was
gladly recite the letter to you."      beyond compare, their weapons sought
                                       after  by  all  who  would  swing  a
"Then out  with it,  boy,"  muttered   sword.  The gnoll  glanced over  the
Eron.   "I'm  not  one  to  begrudge   silent crowd, rested  his gaze  upon
another's  mistakes--usually.  Speak   Eron, and scowled.  "You, Eron. I am
the message."                          told by the gods that you search for
                                       a unique gift. Because I owe a favor
Quickly the  youth sputtered out the   to  a certain goddess, I will use my
message:   "Eron, it is done.  Kayla   skills to  make such a gift.  Come."
has consented to be wed with me!  We
will be  married at  the  next  full   Eron  followed  the  gnoll,  leaving
moon,   in    the   wedding   glade.   gossiping whispers  in  the  temple.
Everyone will be there. Please, come   The  gnoll  walked in  silence for a
and celebrate  with me  and my love!   few blocks,  then abruptly  stopped.
Signed, Lord Dagmar Istarii."
                                       "Where might I find a suitable forge
"Torkaan teeth!  I didn't  think she   in this  town?   It seems  as though
would agree  so quickly.   I  didn't   the  gods'  directions  were  of  no
think he  would get the nerve to ask   help, as usual," scowled the gnoll.
so soon, for that matter!"
                                       "I might  be able to lead you there,
"Milord?" questioned  the messenger,   sir.   Along the  way, might  you be
holding out an eager hand.             willing   to    entertain   a    few
                                       questions?" Eron  responded,  taking
"Ah,  forgive   me,  here  you  go."   the lead towards the smithy.
Deftly, Eron  tossed the  boy a  few
silvers.                               "No," said the gnoll, "so don't even
                                       bother to ask."
"Now,  what  to  get  as  a  wedding
gift?" thought  Eron.   "No  wedding   Eron  shrugged  this  off  and  soon
will be greater than this, the first   arrived  at   the  smithy,  standing
                                   -15-                             More...
  
  
  
    
  
  
  
aside to  allow the gnoll to inspect   bellows again.  "Start pumping, lad.
the area.  Mumbling to  himself, the   This fire isn't getting any hotter."
gnoll  nodded   his   approval   and
quickly went  to work,  putting  his   In a  daze, Eron  set the shimmering
bag down and producing various tools   iridescent falchion  down and  began
from it.   Among  them were a rather   working the large bellows. As before
large bellows, a smith's hammer, and   the runes on the anvil glowed, and a
a rune-covered anvil.                  loud roar  brought essence  into yet
                                       another falchion  under the  gnoll's
"Now then," inquired the gnoll,"what   hammer,  blinding  Eron  as  before,
did you have in mind?"                 even though his eyes were closed and
                                       prepared this time around.
"Well," replied Eron, "I've heard of
the fine  craftsmanship of  gnollish   Wearily the  gnoll  walked  over  to
weaponry. Certainly  such would make   Eron, picking up the falchion on the
a good gift in these lands."           ground,  and  handed  two  identical
                                       shimmering iridescent  falchions  to
The gnoll merely nodded and soon had   him. Eron  accepted them  without  a
the  coals   white  hot  inside  the   word, and knew the value of the gift
forge.   Taking hammer  in hand  and   he had  received.  Then, stammering,
producing an  ordinary falchion from   Eron tried  to thank  the smith, but
his bag, he began to heat the blade.   the gnoll would have none of it.
  
"Well, hurry  with  it,  man!  These   Gathering up  his things,  the gnoll
coals won't  stay hot forever!  Grab   slung the  bag over his shoulder and
the bellows and start pumping!"        bid Eron a farewell and a thanks.
  
Eron quickly  did as he was told and   "Thanks?" Asked  Eron, "But  it is I
watched the  smith begin  his  work.   who should-"
After  the  falchion  was  hot,  the
gnoll  hammered  at the blade, chan-   "Nay," said  the gnoll, "Now I don't
ting  in  a  language Eron had never   owe  any  more  favors to the gods."
heard.   Soon  the runes engraved on   And  with a wink and a grin from ear
the  anvil began to glow as brightly   to  ear, the gnoll left Eron holding
as   the  falchion,  adding  to  the   two of the finest swords in Kulthea.
brilliance and heat in the room.
  
Suddenly the  gnoll raised his voice            night         by Trachten
in an  ear splitting  roar, bringing
in a  magical flow  of essence  that        Reann's light
knocked  Eron   to  his  knees,  and        glints on darkened steel
brought the falchion's brightness to        as I slide
that of the sun.                            through the trees
                                            young ranger comes
After several  moments Eron's vision        crashing in behind me
cleared, revealing the gnoll sitting        finger to lips does not still
back in a slump, holding in his hand        hand to chest does
a  shimmering,  iridescent falchion.        glistening sleek cat
Gaping,  Eron  accepted the falchion        pads into clearing ahead
from  the gnoll and could only stare        swishing its tail
at the magnificent blade.                   child scared slightly shifts
                                            puma is on him
The gnoll  took a  deep  breath  and        four claws cut deeply
stood up. He said, "This gift is for        one feeble steel gash in return
a  wedding  couple,  I  understand."        I swing from the shadows
Unable to speak, Eron faintly nodded        cat dies yeowling
and turned  his  gaze  back  to  the        student shakes from fevered chills
shimmering   falchion.   The   gnoll        keeping company with the akbutege
nodded and  sighed, handing Eron the        on trip back to town
                                   -16-
  
  
    
  
  
  
 _______________      Undermining Kelfour's (Part 2)
/ \ ____    ____\     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| +|~~\  /~~|+|         by Llorien Silvanestii
  |  |~\~\/~/~| |
 _|  |~|\~~/|~| |
/@| _|~| ~~ |~|_| aybe  we'd  better   "Headed   north  on  Andraax, that's
\_/ ~~~~    ~~~~/ go  back  and talk   all I know."
  ~~~~~~~~~~~~~~ to the  shop  owner
and see if he can shed some light on   "Probably headed  for the gates, you
the  subject,"  Pterelas  suggested.   would think," surmised Pterelas.
A  few  minutes later  everyone  was
gathered around the still-recovering   A voice  from a  dark corner  of the
shop   owner,  badgering   him  with   temple spoke  out. "They  must  have
questions.  Haltingly,  he  unfolded   been very  good at  hiding to get by
his story.                             me." A figure stood up and, throwing
                                       his hood  back, revealed  the visage
"Elves from  hell, they  were. Black   of Inyigo, ranger extraordinaire. "I
as coal  and as quiet as silk across   just came back from a little mapping
a newborn's backside, they were." He   trip, which  was not a great success
shivered  with  the  remembrance  of   since I  forgot to take my parchment
those dark  forms drifting noiseless   paper  with  me  again,  and  I  had
into his shop.                         paused at  the gates  to chat  for a
                                       while. No one passed us, going in or
"I told  them that I was closed, and   out, that I did not recognize."
Ignatius started to show them to the
door. They  spoke amongst themselves   "Very strange, since that means that
in a  strange  dialect,  so  I  only   they must have left by the river, or
caught  a   few  words.   Ghosts  or   else they  are still  in town. And I
spirits,  I  think  they  mentioned.   know that  the harbor master takes a
Plus  an  ancient  word  that  means   very dim  view of  people disturbing
powerful or strong. I also think one   him during dinner," Pterelas mused.
of   them   said   something   about
regretting what must be done. That's   "Well,  we  could take a walk around
when they attacked.                    town.   Maybe  someone  has  seen or
                                       heard  something  out  of the ordin-
"Ignatius  never  had  a  chance.  A   ary," said Aegyptia.
quick  blow to the  head and  he was
out like  a snuffed torch. I ran for   If  we   want  to  talk  to  people,
the door and received a  scimitar to   perhaps the town square would be the
the  gut for my  trouble.  The  next   place to start," Penna suggested.
thing I  remember was  one  of  them
hoisting Ignatius over his shoulder,   As they  headed west on  Half-Senit,
saying he might be helpful. The rest   the  adventurers were halted  by the
started  ransacking  the  shop,  ob-   sight of a  young child playing with
viously looking for something.  Then   a dagger. Not just any dagger, but a
they  spotted the weapons locker and   white one.
smashed  it  open,  grabbed the holy
weapons, and lit out into the night.   "Where did  you  find  that?"  asked
                                       Aegyptia.  "May I see it?"
"What  is   happening  to  our  fair
town?" lamented the shop owner. "Why   The child looked  cautiously  at the
have these  dark  ones  visited  our   group of well-armed  and, in Penna's
home and done this?"                   case  well-scarred, adventurers  and
                                       meekly handed  over the  dagger.  He
"Did  you   happen  to   see   which   then  turned tail and ran out off as
direction  they   headed?"   queried   fast  as  his short legs could carry
Pterelas. "Perhaps it is not to late   him.
to pick up the trail!"                                              More...
                                   -17-
  
  
  
    
  
  
  
Upon  examining the knife,  Aegyptia   could've sworn  I was carrying 150,"
proclaimed,  "It's  eog!  I feel the   stated the  trader. "I  still  don't
power of Eissa emanating from it."     know how  you  managed  to  talk  me
                                       outta pressing charges."
"Seems like they were headed for the
gates after all. You sure you didn't   Penna  cleared her  throat. "This is
see anything, Inyigo?" Llorien asked   not getting us anywhere."
the ranger,  wondering if  the man's
perception was  equal to his  memory   "You're  absolutely  right,  Penna,"
and map-making skills.                 said Aegyptia.  "Let's just  quickly
                                       check it out and then move on."
Inyigo did not miss the inuendo  and
replied, "No  chance, music  man. At   As we  approached the  old well  and
least no  more of  a chance than you   the tree,  Pterelas suddenly stopped
singing off  key." Feeling  like  he   and pointed  into the  tree.  Seeing
had  put the bard into  his rightful   leaves rustling with no wind to stir
place, Inyigo  motioned the group to   them, Llorien boldly stepped forward
continue moving.  Llorien brought up   and  called   out  to   the   unseen
the rear,  muttering something about   intruder,   "Show    yourself,   you
a new  song dealing  with the  party   cowardly knave!"
antics of a certain drunk ranger.
                                       A  form  launched  itself  from  the
The town  square was strangely quiet   foliage, directly  at the bold bard.
with no one  passing through  except   A  flurry of  vigorous activity fol-
the local  trader, who  seemed to be   lowed as Llorien took several swings
moving rather  more quickly than was   to   dispatch   his   foe.  Pterelas
his wont.                              slapped  him  on  the  back, saying,
                                       "Nice  going, oh mighty hunter!"  as
"Hold up  there!"  called  Pterelas.   he pushed  the squirrel's corpse out
"What's your hurry?"                   of the way.
  
"I heard voices back there, though I   Llorien  blushed  as  he  wiped  the
did  not  understand  of  what  they   blood   from    his   falchion.   He
spoke,"  stammered  the  trader.  He   pretended to plant a kiss on Penna's
pointed to  the north  side  of  the   cheek and whispered in her ear, "Uh,
square. "And  they did  not sound at   dear?"
all pleasant.  But  I  couldn't  see
anyone, so I figured that it must be   "Yes, my love?" answered Penna.
some cutpurses planning an ambush."
                                       "Could  you,   uh,  that   is,   you
The only  things to  be seen  in the   see...," he  held out  his  hand  to
direction  the  trader  pointed were   Penna, who  saw the blood welling up
the  tree in  which  many of  us had   in numerous scratches on its back.
played in  our younger  days and the
old unused well.                       "Oh, Llorien! A squirrel? Again?"
  
"It was  probably just some children   "Hey, it  only took  me four  swings
playing a joke," chided Inyigo.        this  time.   Besides,"  he  pouted,
                                       "It's not  severed this  time,  only
"Maybe so,"  said the  trader,  "but   nicked."
one cannot take  chances when one is
carrying coin." He  stared  right at   Penna shook her head, took Llorien's
Pterelas, who looked sheepish.         hand in hers, and began to meditate.
                                       The scratches  faded  from his  hand
"It  was  only  a  prank,"  Pterelas   and reappeared  on hers. She uttered
said. "I did give it back."            a phrase of magic, and the scratches
                                       healed, leaving fresh red scars.
"You gave  me back 100 silver, and I                               More...
                                   -18-
  
  
  
    
  
  
  
"Now  that  the  injured  have  been   Inyigo. "Want  me  to  airwall  you,
tended to,"  chuckled Aegyptia, "can   just in  case?" He  winked at  Penna
we continue?"                          and quickly  clambered over the side
                                       before  the   slighted  bard   could
Meanwhile,   Pterelas   and   Inyigo   retort.
wandered  over   by  the  old  well.
Suddenly Inyigo  stopped. "Hey, look   "Why do  I put  up with  this abuse,
here!"   exclaimed    the   stalwart   dear?"  He  looked at Penna inquisi-
ranger, pointing at the well.          tively.
Aegyptia gasped. A fine silver chain
with  a   small  pendant  shaped  in   "Because he's your friend," answered
Eissa's sign  lay wedged between two   Penna. "Besides,  who would help him
of the well's stones. She recognized   find his way back to town every time
it as  the only  piece of  adornment   he  goes   out   mapping?"   Llorien
that Ignatius ever allowed himself.    nodded.
  
"Maybe    they've     dumped    poor   "Hey, you  guys. Come on down here."
Ignatius's  body   down  the  well,"   Inyigo's voice  came from  the well.
Pterelas said.  Quickly grabbing the   From the tone of his voice something
well rope,  he lowered  himself hand   was  up,   and  soon   everyone  was
over hand  into the depths. We heard   squeezed together  in the  bottom of
him  call  up,  "Um,  could  someone   the  well.  "Look  here,"  he  said,
throw down  a torch? It's a bit dark   tracing around  an area of stonework
down here."                            roughly in  the  shape  of  a  door.
                                       "This looks  like it's  not part  of
Taking a  brand from  his  backpack,   the  original  construction  of  the
Inyigo struck  his flint against the   well."
rock wall  of the  well and soon had
the torch  burning. He  leaned  over   "A  secret   door?"  asked  Aegyptia
the side  and peered  down.  "Ready?   incredulously. "In this old well?"
Here it comes."
                                       "So,  how  do  we  open  it?"  asked
"Well?"  I  shouted.  "You find any-   Penna, looking  for a lever or other
thing?"                                means of  opening the door. Pterelas
                                       leaned over to take a closer look at
"No  sign   of  Ignatius,"  answered   an interesting  rock formation, with
Pterelas.  "But   this  is  curious.   Llorien peering  over his  shoulder.
Looks  like   the  dirt   has   been   Trying to  maneuver in  the  cramped
disturbed down here recently."         space,  Inyigo   accidentally  stuck
                                       Llorien in  the  backside  with  his
"Maybe you  better go  check it out,   dagger, which  he had  been using to
Inyigo," suggested Aegyptia.           scrape at the rocks.
  
"Oh sure,  and  get  all  yucky  and   "Hey, watch  that!" the bard yelped,
muddy," Inyigo  protested. But after   turning  around   quickly.  In   the
a stern  look from the ladies in the   process  of  doing  so,  he  jostled
group, he  threw up in hands in mock   Pterelas,  pushing  the  poor  boy's
surrender. "All right, I'm going! No   head into a protruding rock.
need to push!"
                                       "Ouch!" Pterelas  stood  up  rubbing
"I'll  stay   here  and   guard  the   his head.  But no one was paying any
ladies,"  Llorien  volunteered  gal-   attention  to   him.  Everyone   was
lantly.                                watching a portion of the well swing
                                       away to  reveal a  dark passage.
"In  case   some  half-crazed  robin
attacks,  right   Llorien?"  grinned             [To Be Continued]
  
  
                                   -19-
  
  
  
    
  
  
  
                            Monster Compendium
                            ~~~~~~~~~~~~~~~~~~
 ____________                 by Xca Thedra
/ \      __  \
\@|     / "|  |
  |    //|"|  |s an aid to residents   In addition, fire rats and fire cats
 _|   //=|"|  | of Kelfour's Landing   are   new  species  and  may  evolve
/@|  //  |"|  | I have  compiled, to   somewhat  before  they  adapt to the
\_/ ~~   ~~~ /  the best of my abil-   environs of Kelfour's.
  ~~~~~~~~~~~  ity, this list of the
monsters that roam the lands           Following  each  monster's  name  is
                                       information I consider important.  A
Although  I  conducted extensive re-   "U"  next  to  the  monster's  level
search  in  trying  to make sure all   indicates  it  is one of the undead.
statistics for each monster were re-   If  a  monster  can  be skinned, the
corded  accurately, you should allow   highest  price  Jarek will quote for
for  the  possiblity  that  I erred.   that  skin  is  shown  in  the  Skin
Also,   some  monsters  may  possess   column.   The line under a monster's
abilities  they failed to exhibit as   stats outlines offensive and special
I interviewed them for this census.    abilities.
  
Information on the ki-lin dates from   In  all  cases I have shown the base
the  time  it  was initially discov-   DB  without  regard to shield bonus.
ered.   Recently,  I  have  tried to   The  parry  tag  style of combat was
encourage  a lich to summon one, but   used  to  determine  relative quick-
the  liches  at  the  monestary have   ness.   If  I  could not parry tag a
proven most uncooperative and I have   creature it was rated fast.  Those I
not  been able to verify information   could  tag, if careful, rated medium
on the ki-lin.                         while  those that could be hit twice
                                       were rated as slow.
  
  
            Known Monsters Characteristics and Stats as of 11-92
            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
                      Lvl    DB  Crits   CPS  Speed   Skin        Location
  
Accolyte, Spider      23    201  normal  500  medium  n/a           st
                      morning star(219)
  
Apparition, Dark       5 U   30  normal   90  medium  n/a           cp
                      broadsword(50), word of bleeding, limb pain, blur
  
Arachnid, Mammoth     27    254  small   575  medium  n/a           st
                      web, pincher(249), stinger(245)
  
Assassin, Shadow      18 U   90  large   180  fast    n/a           gy

                      scimitar(150), weaponfire, blur, hues, invisibility
  
Basilisk               7     60  small   130  slow    beak(45)      sm
                      immobilizing gaze, claw(55), bite(70), swing(50)
  
Bear, Black           11     60  large   290  slow    hide(100)     sf
                      22/rnd disease, bite(105), claw(110)
  
Bear, Brown            8     50  large   270  slow    skin(100)     dj,c0
                      15/rnd disease, bite(70), claw(70)
                                                                     More...
                                   -20-
  
  
  
    
  
  
  
Bloodbeast             7 U   70  normal  120  fast    n/a           cp
                      acid spray, daggar(65)
  
Boar                  10     45  large   250  slow    snout(75)     sf
                      bite(100), charge(110)
  
Bounder                4     55  normal   80  fast    hide(90)      cc
                      claw(45), bite(55), stomp(40)
  
Cat, Fire             18     90  small   210  fast    claw(600)     sf
                      claw(165)
  
Centaur, Red          23    210  large   300  medium  hide(825)     st
                      stomp(180), charge(190), ensnare(180)
  
Chieftain, Sohleugir  11     45  normal  175  fast    crest(75)     sc
                      quake, morning star((95)
  
Cobra                  2     40  small    20  medium  skin(25)      gy
                      poison, bite(30)
  
Cockatrice             6     45  small    70  medium  feather(35)   lo
                      immobilizing gaze, claw(50), charge(40), pincher(60)
  
Deathwoode            13 U   70  small   210  medium  n/a           sm,ck
                      wind, tremors, lb(90), wbolt(90), bite(90), pound(100)
  
Dirge, Death           9 U   75  normal  125  medium  skin(35)      gy,ck
                      fear, calm, swing(60)
  
Eel, Moray             4     45  small    80  medium  skin(45)      ss
                      tusk(65), stinger(80)
  
Firephantom            6 U   20  normal   85  fast    n/a           bv,ck
                      firebolt(60), fireball(60), fire storm, swing(40)
  
Fisherman, Spectral    6 U   30  normal  100  medium  n/a           ss
                      grappling net(50)
  
Gemsting               4     45  small    60  medium  stinger(25)   mi
                      web, pincher(60), stinger(80), charge(65)
  
Ghost                  2 U   35  normal   50  medium  n/a           ce
                      sword(40)
  
Ghoul, Greater         3 U   20  normal   60  medium  scraping(45)  gy
                      claw(40)
  
Ghoul, Lesser          1 U   10  normal   25  slow    nail(45)      gy
                      claw(20
  
Giant, Frost          19    100  large   275  medium  toe(100)      bg
                      quake, cold ball(100), immune to cold, sword(145)
  
Giant, Skeletal       12 U   40  normal  290  medium  bone(45)      sm
                      flail(110), pound(120)
                                                                  More...
                                   -21-
  
  
  
  
    
  
  
  
Giant, Storm          18    105  large   300  medium  skin(100)     cp,sm
                      quake, wind, lb(100), wbolt(100), pound(140), axe(165)
  
Gnoll, Cave            3     35  normal   60  slow    n/a           sh
                      sword(60), spear(60), swing(60)
  
Gnoll, Ranger          5     40  normal   60  medium  n/a           sh
                      handaxe(60), claw(60)
  
Gnoll, Thief           7     30  normal   80  medium  n/a           sh
                      daggar(80), swing(80)

  
Gnome, Cave            2     30  normal   60  slow    scalp(35)     mi
                      handaxe(20)
  
Goblin                 2     30  normal   50  medium  skin(35)      gy,go,mr
                      scimitar(40), flail(40), swing(40)
  
Golem, Bone            8 U   30  normal  110  fast    bone(35)      dj
                      swing(100), ensnare(60), pound(90)
  
Golem, Crystal        12     70  large   220  slow    n/a           c2,mi
                      ensnare(90), stomp(70), morning star(90)
  
Golem, Steel          20    105  large   300  medium  n/a           c4,br
                      quake, pound(130), hammer(155), ensnare(90), swing(90)
  
Guardian, Cold        15    100  small   175  medium  n/a           bg
                      cold ball(100), ensare(65)
  
Guardian, Fire        16     70  small   195  medium  n/a           bv
                      firebolt(110), fireball (110), firestorm, swing(85)
  
Hobgoblin              3     25  normal   60  slow    scalp(35)     gy,ho
                      battle axe(50), sword(50)
  
Hound, Zephyr         24    192  small   500  medium  tooth(825)    st
                      25/rnd poison, bite(230), claw(220)
  
Karnelin               3     45  small    65  fast    hide(25)      df
                      charge(38), stomp(32), bite(41)
  
King, Ghoul           16 U   80  large   180  slow    finger(100)   gy,c3
                      fear, aura, claw(120), bite(125), pound(90)
  
Ki-lin                27    170  large   380  medium  horn(875)     mo
                      boil earth, stomp(210), ensnare(190), charge(220)
  
Kobold                 1     10  normal   30  slow    skin(25)      df,mr
                      sword(10), swing(18)
  
Lich, Monastic        27 U  175  large   385  medium  n/a           mo
                      summon Ki-lin, blinding, uncalm, falchion(247), drain
  
Lizardman, Sohleugir   7     40  normal  150  fast    skin(45)      sc
                      trident(80)
                                                                    More...
                                   -22-
  
  
  
  
    
  
  
  
Lord, Wight           20 U  160  large   400  medium  skin(100)     c4
                      cloud, fear, wiz shield, boilearth, word stun,fal(155)
  
Manticore              9     55  large   150  fast    tail(35)      kf,c2
                      claw(70), stinger(75)
  
Marmot                10     70  small   150  medium  pelt(40)      ai
                      disease, bite(85), claw(65)
  
Monk, Monastic        25 U  170  normal  375  medium  n/a           mo
                      blinding, uncalm, dagger(250)
  
Mummy                  6 U   30  normal  100  medium  shroud(75)    gy
                      claw(40), ensnare(10)
  
Nymph, Sea             1     35  normal   45  medium  n/a           cc
                      song of holding, dagger(41)
  
Ogre, Large            8     20  normal  150  fast    n/a           cp,dj
                      claw(80), swing(100)
  
Ogre, Mountain        14    105  normal  200  medium  nose(75)      dj
                      cudgel(140), swing(140)
  
Orc, Dark             12     75  normal  170  medium  ear(55)       ai
                      scimitar(85)
  
Orc, Greater           5     50  normal   80  slow    scalp(45)     go,sm
                      scimitar(80), mace(80), sword(80)
  
Orc, Grey             10     90  normal  130  fast    beard(45)     df,dj
                      fire bolt(45) stun cloud, mace(90)
  
Orc, Lesser            4     30  normal   60  slow    hide(35)      mr,ho,lo
                      sword(60), cudgel(60), swing(60)
  
Phantom                2 U   20  small    45  medium  n/a           gy
                      aura, shock bolt (30), swing(20)
  
Priest, Spider        25    219  normal  525  medium  n/a           st
                      guidance, word of stun, summon Arachnid, rapier(221)
  
Puma                  15     70  normal  130  medium  hide(300)     sf
                      bite(150), claw(135)
  
Rat, Fire             16     75  small   200  fast    claw(600)     sf
                      claw(140), bite(155)
  
Rat, Giant             1      8  normal   25  medium  pelt(25)      kc
                      bite(10)
  
Revenant               4 U   45  normal  115  fast    n/a           gy
                      blur, broadsword(60)
  
Servant, Spider       21    202  normal  425  medium  n/a           st
                      spear(207)
                                                                    More...
                                   -23-
  
  
  
  
    
  
  
  
Skeleton               1 U    0  normal   30  slow    bone(10)      gy
                      dagger(25)
  
Skelton, Ice           3 U   35  normal   50  medium  skull(25)     bg
                      immune to cold, dagger(40)
  
Spectre               14 U   80  large   250  medium  skin(45)      c2
                      fear, wind, cloud, cball(90), sbolt(90), rapier(85)
  
Spider, Greater        8     40  small   100  medium  leg(55)       mi
                      web, stinger(70), pincher(70), bite(70)
  
Spider, Major         20     90  small   425  fast    n/a           c4,st
                      web, stinger(120), pincher(120), tusk(90)
  
Spirit, Tree          21 U  240  small   450  fast    n/a           sm
                      call lightning, boilearth, hues, blur, swing(140)
  
Stalker, Black        17     90  normal  210  medium  n/a           sm
                      twohanded sword(165), sword(165)
  
Tatzelwurm             3     45  small   145  medium  n/a           mi
                      6/rnd poison, charge(40), bite(50), claw(60)
  
Threk                  8     50  small   130  fast    hide(45)      kf
                      claw(50), charge(30), bite(70)
  
Titan                 13     85  large   320  medium  scalp(75)     bg
                      quake, weaponfire, lb(80), alkar, mattock(105)
  
Torkaan                1      0  normal   35  slow    pelt(25)      df
                      bite(20)
  
Troglodyte             3     30  normal   65  slow    n/a           mi
                      cudgel(50)
  
Troll, Cave           12     37  large   265  slow    skin(55)      mi,dj,c1
                      bite(150), claw(150), mace(127), sword(127)
  
Troll, Forest          6     25  normal  180  slow    hide(55)      cp,lo,go
                      bite(60), claw(60), handaxe(40), flail(40), dagger(40)
  
Troll, Hill           11     70  large   205  slow    beard(55)     oi
                      twohaded sword(90), war hammer(90)
  
Troll, War            10     50  large   250  medium  n/a           dj,ck
                      war hammer(120), halberd(120)
  
WereBear              10 U   68  small   230  medium  paw(45)       df,c0
                      charge(90), bite(85), claw(95)
  
Wight, Barrow         15 U  135  normal  160  medium  claw(75)      gy
                      fear, twohanded sword(165), sword(165), drain
  
Wispling, Dark         3     40  normal   70  medium  n/a           cc
                      charge(40), pound(35), ensnare(45)
                                                                     More...
                                   -24-
  
  
  
  
    
  
  
  
Witch, Sea             7     70  normal  125  medium  n/a           ss
                      handaxe(65)
  
Wolf, Ghost           11 U   65  large   200  fast    n/a           dj
                      disease, bite(100), claw(75)
  
Wolverine              5     50  normal   50  medium  pelt(35)      go,df
                      4/rnd disease, bite(50), claw(45)
  
Worm, Carrion          1     40  small    40  medium  skin(35)      cc
                      charge(26), bite(32)
  
Wraith                15 U   85  large   240  slow    talon(75)     c2,ai
                      word stun, fear, cball(90), lb(90), drain, sword(90)
  
  
  
  
  
                                Location Key
                                ~~~~~~~~~~~~
      ai = Abandoned Inn                      gy = Graveyard
      bg = Blototh Glacier                    ho = Hobs
      br = Blototh Ruins                      kc = Kelfours Catacombs
      bv = Blototh Volcano                    kf = Kladsfang Foothills
      cc = Coastal Cliffs                     lo = Lorcs
      ce = Cemetary                           mi = Mine
      c0 = Claedesbrim Cave                   mo = Monestary
      c1 = Claedesbrim Dungeon lvl 1          mr = Mine Road
      c2 = Claedesbrim Dungeon lvl 2          oi = Outside Abandoned Inn
      c3 = Claedesbrim Dungeon lvl 3          sc = Sea Shore Cave
      c4 = Claedesbrim Dungeon lvl 4          sf = Seolfar Straker Forest
      ck = Claedesbrim Keep                   sh = Stonehold
      cp = Claedesbrim Plain                  ss = Sea Shore
      dj = Danjirland                         sm = Smatoth
      df = Dragonsfang Forest                 st = Spider Temple
      go = Gorcs
  
  
  
  
                             Glossary of Skills
                             ~~~~~~~~~~~~~~~~~~
      drain    life level drain               cloud    stun cloud
      lb       lightning bolt                 wind     call wind
      wbolt    water bolt                     cball    cold ball
      sword    short sword                    fal      falchion
  
  
  
  
  
  
  
  
  
  
  
                                   -25-
  
  
  
    
  
  
  
            ______________________________________________
           / \                    Kulthea                 \
           \@|                                             |
             |              The Final Frontier             |
             |   These are the Voyages of Dayln and Tapor  |
             |            In their $5000 Mission           |
             |           To Seek out new Monsters          |
             |             New magical Treasures           |
             | To boldly Go where no Newbie has gone Before|
             | ____________________________________________|
             |@\            ..(music swells)..              \
              \/____________________________________________/
  
Our adventures have survived the trials of Kobland and have been hunting in
Hobland  for some time now.  With three years experience  behind them, they
look on toward new areas and greater treasures.  We join the dynamic duo at
             the Wayside Inn, preparing for their next quest.
 __________
/ \ ______ \          Babes in Gorcland (Episode 2)
\@| ~|_|~\\ |                 by Dayln Grimm
  |  |~|  |||
 _|  |~|  |||ayln: Hey, Tapor, we're   They search the  Hobgoblin and  come
/@|  |~|_// | 3rd now. Let's take on   up with  3 silvers  and an  "I  Love
\_/ ~~~~~~ /  something else.          Elvis" bumper sticker.
  ~~~~~~~~~
Tapor:  Well, the  Monastery  sounds   Tapor: I knew there was a reason for
like fun,  but we  can't  swim.  The   us to hunt a new area.
Spider  Temple sounds  good, but  we
don't know where it is. I have a map   Our boys  are ready for the worst as
to Gorcland, but it sounds whimpy.     they continue toward Gorcland.
  
Dayln: Ok,  let's go there, but next       (a Cockatrice ambles in)
time let's do the Spider Temple.
                                       Dayln: Look  out! I  don't know what
So off they go. Dayln gets them near   this is!
the drop in Hobland with his uncanny
sense of direction and an incredibly   Tapor: I am ready for anything.
accurate memory  (the shift-F2 key).
With Tapor leading, weapons prepared   The Cockatrice attacks (THT 99).
and shields ready, down they drop.
                                       Tapor: What a joke!
     (a Hobgoblin ambles in)
                                       Dayln:  Yeah, let's parry 0 and wipe
Dayln: Since we are here already, we   him out.
might as well kill it.
                                       The  Cockatrice  attacks  (THT  66).
Tapor: Sure.                           Dayln  is  stunned.  The  Cockatrice
                                       gazes at Tapor, who is immobilized.
The Hobgoblin  takes a  mighty swing
with  his  battle  axe  and  misses.   Tapor: Ah, Dayln?
Dayln hits  the Hobgoblin  with  his
Laen broadsword.  Tapor  swings  his   Dayln: What!
shield and  knocks the  Hobgoblin to
the ground.  Dayln attacks again but   Tapor: Can you move?
misses. Tapor beats the Hobgoblin to
death with his shield. The Hobgoblin   Dayln: No, I was hoping you could.
screams / dies.  Tapor types "swap."
                                       Fortunately, our  heros  escape  the
Dayln: I don't believe I saw that.     Cockatrice.
                                   -26-                             More...
  
  
    
  
  
  
Dayln: Did you see his cudgel break?   5 gold  coins  and  a  heart  shaped
                                       locket with a picture of Elu in it.
Tapor: He wasn't using a cudgel.
                                       Dayln: Was  that Elu's Orc? It has a
Dayln: I have  been  pinched  before   hickey on  its neck,  so he  must be
but never that hard.                   near.
  
Tapor:  Yeah,   and  I  have  a  new   Tapor: I'll  call him  on Think Net.
meaning for "If looks could kill!"     He may  want to  give  it  mouth  to
                                       mouth; I don't.
Finally in  Gorcland they  run  into
their first Greater Orc.               The  next   Gorc  battle   is   very
                                       frustrating.   Dayln    and    Tapor
    (a Greater Orc moves into          repeatedly move  into the  clearing,
         the clearing)                 and the  Gorc attacks and then moves
                                       away. It is time for a decision.
   (a Greater Orc removes his
    shield from his shoulder)          Dayln:   Look, I'm  bleeding and  we
                                       must go  back soon, but I still want
After  parry  tagging  the  orc  for   that Gorc. Let's parry 0 and move in
awhile, (and only doing about 10 cps   to attack  the second  we get there.
of damage)...                          One of  us will surely stun him, and
                                       then he will be easy.
Tapor: He  is turtling. I'm going to
try something.                         Tapor:   You're  right.  If  we  are
                                       going back  soon, we  can get healed
Tapor  puts   away  his   new   Laen   if he  gets a  lucky shot  in.  What
Broadsword and  gets out  his Sledge   could go wrong?
Hammer. Tapor  hits the Gorc full on
the  chest   and  stuns   it.  Dayln   The party moves east.
finishes  it  off  by  severing  the
Gorc's head.                              (Swamp, round time 30 sec.)
  
Tapor: Did  you see  him remove  his   Dayln and Tapor:  OH NO!
shield?
                                       The Gorc repeatedly wallops both our
Dayln: Yes,  I'm going  to  parry  0   heros but  fails  to  kill  them  or
while we  walk around,  so I can hit   cause (any  more) serious  bleeding.
them before they ready that shield.    Finally getting  free of  the  muck,
                                       Dayln  and   Tapor  beat   a   hasty
Tapor: What  a great  idea!  You  go   retreat.
ahead.
                                       Dayln:  This  is  it, Tapor.  I must
   (a Greater Orc ambles in)           go back.
  
The Gorc already has his shield out,   Tapor: Ok,  let's go  back by way of
and Dayln  misses. Dayln  is quickly   Hobland. I need a shield now.
stunned.
                                       Dayln: All right, but hurry up.
Tapor: Don't  worry,  Dayln,  he  is
slow. I will double tag him!           Tapor: You  are telling me to hurry?
                                       You are  the one who can't climb the
Tapor is  knocked to the ground, and   shortcut trail.
Dayln is  slashed in  the left  leg.
Bleeding! Tapor  stands back up, and   Dayln: I'm up a level. I'll try it.
Dayln recovers  from his  stun.  The
battle  rages   on  for   about   10   Tapor: (mutters under his breath)
minutes,  but   finally  our   heros
achieve a victory. A search turns up   Dayln tries to climb but pulls back.
                                   -27-                             More...
  
  
      
  
  
  
Tapor:   Come on  Dayln, don't whimp   Dayln  and   Tapor  leave.  (trickle
out now.                               gush).
  
Dayln tries  and  finally  makes  it   So ends  the great  Gorc  adventure.
back  up  to  Hobland.  He  breathes   Believe it  or not,  our heros  have
easier  now  and  waits  for  Tapor.   decided to  make Gorcland  their new
Dayln waits  a long  time for Tapor.   hunting ground.
  
Dayln yells:  Hey!  Tapor!  Are  you   Life is  no  fun  without  adrenalin
coming up or what?                     (trickle trickle).
  
Dayln rubs  a crystal  amulet. Dayln      ==============\\==============
thinks:  Tapor, where are you?
  
Tapor, over  the Think  Net:   Help!
Healers! I'm in the Temple! Hurry!
  
Dayln: What the (expletive deleted)!                        nerilka
  
Dayln removes  and  then  wears  his            claedesbrim echos
gold ring  and flashes  back to  the            with clattering hooves
Temple. He finds himself standing in            what the ...
a  pool   of  blood  with  a  strong            ah nerika
current coming from the direction of            only one in town
a prone  Tapor. Dayln wades over and            bigger than me
sees the stick coming out of both of            I can ride on her back
Tapor's ears  and that  one  of  his            if I take off my boots
legs is missing. Dayln finds that he            and promise not to pinch
can't tend  bleeding that severe. He            weightless
forgets his  own bleeding  and calls            jumping over falls
for healers  over  the  net,  to  no            flying down hills
avail.                                          I squeeze too tight
                                                and into the bush I go
Dayln:  (trickle   trickle)     What            come up rubbin'
happened to you!  (trickle trickle).            my hard highman head
                                                she laughs so hard
Tapor: (gush  gush) I  had a  little            tears stream down
trouble climbing  the trail    (gush            ah nerilka
gush).                                          only one in town
                                                bigger than me
Dayln: (trickle  trickle) Tapor, you
must wait  for a  time when  healers                by Trachten Hickapod
are in  the Temple,  BUT NEVER TEASE
ME ABOUT  THAT TRAIL AGAIN! (trickle
trickle).
  
Tapor: (gush gush) I am leaving now.
Goodbye, Dayln (gush gush).                                * * *
                                                        * * * *  *
Dayln: (trickle  trickle)   See  you                   *  ** * *
soon,  my   old   friend.   (trickle                  * *     * **
trickle).                                              * \\* / *
                                                       *  *\/ / **
Tapor: (gush  gush) Maybe  we should                     * * (
wait for 4th before we do the Spider                      |  |
Temple (gush gush).                                       |  |
                                                         /    \
Dayln:  (trickle  trickle)    Whimp!              ~~~~~~~~~~~~~'~~~~~~~~
(trickle trickle).
                                   -28-
  
  
    
  
  
  
 ______________                School Daze
/ \ ____  ____ \               ~~~~~~~~~~~
\@| ~| |  | |~ |           by Lloyd Llowd, Ph.D
  |  |~|--|~|  |
 _|  |~|--|~|  | ow  demeaning. Here   person  in   the  history   of   KPS
/@| _|~|  |~|_ | I sit, a product of   (Kulthean   Public  School)  #42  to
\_/ ~~~~  ~~~~ / the best education,   graduate without passing any subject
  ~~~~~~~~~~~~~  toiling  away  at a   but physical  education.  (Rumor has
cut-rate  rag  like  the   Kelfour's   it  the   rugby  coach   fixed   his
Edition. Little did I realize when I   grades.)   Captain of the Australian
applied  for the job as gossip maven   Rules  Chess   Team  until   he  was
here that I'd actually have  to live   suspended  for  actually  trying  to
and interact with  the vagabonds and   move  a   piece  instead  of  simply
ruffians  that  infest  this squalid   pummeling  his   opponent  into  the
little town. Well, so be it. Perhaps   ground.
I can bring some sense of perspec-
tive and  culture to  this pimple on   LORD  STROM   O'BERIN:  Strom   "The
the face of Kulthea.                   Barber" O'Berin  was the most feared
                                       member of  KPS #42's  rugby team: he
I've read  some of  the work  of  my   was the  medic.   His early attempts
predecessor.  Revolting.  I'm amazed   at first  aid helped  many promising
that none of you actually strung her   athletes  continue   their  careers,
up.  Shameless yellow journalism, to   mostly as professional organ donors.
which I  will never  stoop. I  don't   Originally   wanted    to    be    a
deal in gossip.  As a well-connected   veterinarian,      but       changed
scholar, however,  I have  access to   professions when  he discovered that
certain  educational   records  that   animals could  not be  hypnotized to
might be of interest to you, to wit:   go out and get themselves injured.
school    yearbooks   that   contain
fascinating facts  about some of the   LORD ARTUERO  BRESNAHANINI:    Voted
better-known  citizens  of Kelfour's   "Most Likely  to Sell  His Mother to
Landing.   Here   are   the   sordid   an Ice  Kraal for  Political Office"
beginnings of some of your more mis-   by  his   class.    An  accomplished
leading citizens:                      pickpocket at  an  early  age,  he's
                                       rumored to  have stolen  the  school
LORD DARTAGHAN DARKSTAR: Voted "Most   principal's dentures,  without being
Likely  to  Defoliate a Major  Land-   detected,  while   they  were  being
mass" by  his class.  His picture in   worn.
the yearbook is  a  blurred photo of
the top of his head, taken  while he   MS LOUVELLA  PARSNIPS:   Voted "Most
was  trying to jump up  in front  of   Likely To"  by her  class.    Passed
the camera lens.  He  was  suspended   horse  and  buggy  driver  education
from class for turning the chemistry   based solely on her  "parking" score
lab into a smoking hole while trying   on the final exam, with bonus points
to make homemade napalm.               from the  instructor for  "excessive
                                       use of  the whip."   Enormous weight
LORD MIKHAIL  MINNEHAN: Voted  "Most   gain  caused  by  massive  chocolate
Likely  to   Succeed"  by   the  FFK   chip cookie  ingestion caused severe
(Future  Felons   of  Kulthea).  His   depression, which  she reacted to by
yearbook picture is blank, as he was   secretly undergoing  a  sex  change.
hidden when  it was taken.  Most  of   She/he now prefers to be referred to
his school records disappeared under   in private as "The Grand Poobah" and
mysterious circumstances.  Suspended   wears a  wig and  dress in public to
on several  occasions  for  starting   keep   up   appearances   with   old
rugby games  with a  live hobbit  as   friends.
the ball.
                                       If I don't find a better job by next
LORD  GILTHOR  LONGBLADE:  The  only   month, I'll be back.
  
                                   -29-                              KEV3N6
                                                                      [end]
  
  
  
  ______________________________________________________________________
 / \                                                                     \
|   |                                       Dragon Sighted!  See Page 1   |
 @_/_____________________________________________________________________/
 |                                                                     |
 |                                                                     |
 |    GemStone III(tm)                                 December 1992   |
 |                                                       Vol.3, No.7   |
 |               _   _           _    ___                              |
 |              / ) / )         / )  / __)                             |
 |             / /_/ /  ____   / / _/ (   ____   __  __  ____          |
 |            /   __/  / __ ) / / (  __) / _  ) / / / / / ___)         |
 |           / /\ \   / ___/ / /  / /   / (/ / / (_/ / / /             |
 |          (_/  \_) (____) (_(  (_(   (____/ (_____( (_(              |
 |     ..,a@@@a,a@@@a,..         _    _    _    _                      |
 |  .,;*;;@@@@@a@@@@@;;;;,.     / )  (/  _/ )  (/                      |
 | ;;;;;;;;;a@@^@@a;;;*;;;;; __/ /  _   (  _) _   ____   ____          |
 |;;;;*;;;a@@@   @@@a;;;;*;;;   /  / )  / /  / ) / _  ) /    )         |
 ;;;;;;;a@@@@   .@@@@@;;;;;;;; /  / /  / /  / / / (/ / / /) /          |
 ;;*;;;a@@@@@   @@'`@@@;;;;;*;(  (_(  (_(  (_( (____/ (_((_(           |
 ;;;;;;@@;;@@   `@ ;;@;;;*;;;;                                         |
 |;;;*;;@;;;;@;;;;;*;;;;;;;;;         The Kronicles of Kulthea         |
 |`;;;;;;*;;;;;;;;;;;*;;;;'                                            |
 |_____`;;;;;;;;*;;;;;;;'______________________________________________|
 |________`;;;*;;;;;;;_________________________________________________|
 |                                                                     |
 |  Local News ................................................     1  |
 |  Making Money the Easy Way ........................ Darkseed     2  |
 |  Not for Newbies Only .................. Llorien Silvanestii     3  |
 |  Up From the Muck ......................... Celestin Drowstar    4  |
 |  The Art of Dying ............................. Gwen Belanger    5  |
 |  The Flesh Against Itself ................ Elyssa Lightstrong    6  |
 |  Who Are You? ............................... Kalagay Halatil    7  |
 |  The Dark is Patient ..................... Elyssa Lightstrong    7  |
 |  A Letter from Pelan Lightstrong ......... Elyssa Lightstrong    8  |
 |  Monster Chronicles: Goblins ................. Jarran Terraxx    9  |
 |  Puzzling Kulthean Words ..................... Jarran Terraxx   10  |
 |  Deja Vu: Life Generously Forfeited ............. Eron Kulsen   11  |
 |  The Real Thieves Guild .................. Lord Stanyon Sting   12  |
 |  Strange Occurrences ...................... Jhembryne Ilystin   13  |
 |  Babe in the Woods ............................ Thellra Dumas   14  |
 |  Torkaan Stew ............................. Solanum Dulcamara   15  |
 |  Undermining Kelfour's, Part 3 .......... Llorien Silvanestii   16  |
 |  Cycles (Conclusion) ................. Lord Whilder Planrathe   21  |
 |  Kralling Back Home to Momma ............... Lloyd Llowd, PhD   25  |
 |_____________________________________________________________________|
 |                                                                     |
 | Kelfour Edition of the Kronicles of Kulthea is devoted to the multi-|
 | player roleplaying game  GemStone III on GEnie.  Submissions may be |
 | edited for space, accuracy  and readability.  Contact our Assistant |
 | Editors Kalagay Halatil, Jarran Terraxx, or  Publisher Phaedra Bleu |
 | by GE Mail to P.HERRINGTON for details.                             |
 |    _________________________________________________________________|__
 |   |                                                                    |
  \_/____________________________________________________________________/
  
  

  
  
  
  
  
  
  
                                                                           |
          Dragon Sighted!                      ___________________________/[
          ~~~~~~~~~~~~~~~                     ()____) )_______) )_________ [
The shock wave of an explosion star-                | |       | |         \[
tles you. Across town, visible above           _____|_|_______|_|____      |
the rooftops, you can see a red dra-          //     ~         ~     \     |
gon swooping low and blasting build-         ||   Kelfour's Landing   |
ings apart  with a merciless,  fiery         ||      Local News       |
attack!                                       \\_____________________/
  
You're  dashing  through the streets
toward it  when you  hear a pounding    The dragon glides off to the east.
sound from high above you.
                                        You hear a  roaring sound from  high
A large red dragon flying high above    in the air. You glance up to see the
pulls  up  sharply and  lofts itself    red  dragon has  dipped  dangerously
into the clouds,  vanishing for sev-    close to  the  town and  is exhaling
eral anxious  moments before dipping    volumes of fire from  its snout!  It
into view again.                        banks  into a  steep turn, extending
                                        its  wings  to  their  full  span in
It is an adult red, probably a Great    order to glide gingerly on some ris-
Fire Drake. The beast belongs to the    ing air currents.
most noble, mysterious  and terrible
race in  Kulthea.   This  particular    That thing is so high, it's even be-
specimen  must  measure  90 feet  in    yond a bow shot!
length and  have  a wingspan of over
140 feet, making it one  of the big-
gest you've ever heard tale of.  The
creature  has been  flying  overhead          \      \
for some time now, and shows the un-           \\     \\
usual  characteristic  of seeming to          ) \ \  ) \ \          Great
be looking  for  something  specific         \   \  \____ \         ~~~~~
below.  It's extremely agile but has         ) \ /  __     _\     Fire Drake
the scars of a  savage fighter  with        \   /  (_@\   (_@)    ~~~~~~~~~~
more  than  a  little  experience in          \(             \
staying alive.                            /^\   \     <<     _\_
                                        / //\ \   \___  \\       \
High above, the great red dragon      // //  \__\/     \  \\   ^ ^)
heads off to the south. A large     //  // /            (___\/\__/  _
shadow rushes by you.             //   // /                 \ _    / \
                                //   //__/                   \ \  (   \
The dragon, which has been    // ___// /        /|  |         \ \  >   )
flying high above, suddenly  //   / / (       _/ |             \ \/   /
pulls up sharply, pounding  / ___// // \     <   |  |           \    /
its wings with great       /// / / /     \     \ |               \  /
strength to hold its pos-  ///            |     \|  |             \/
ition. You see what looks       _________/    ___|                 \
like a small figure atop it    /         \   /   (  |           \   )
lean over, seemingly to       /           \__\_\(   (       *    )   )
examine the terrain below.   /      ______/   / \(__  (_________)    )
You can't tell much about   |      (         /    (                 )
this figure except that it  |      |        /      \               /
has human form and may be   |      (_______/       /\     |^|     |
controlling the beast much  |                    _/__\    / \     /__
like you would control a    |            _ /^\__/         \ /        \__/^\
horse.  This would be        \__________/ |/\_____/\______/ \______/\____/\|
unbelievable if you weren't
seeing it with your own eyes!
                                    -1-
  
  
  
    
  
  
  
 ____________            Making Money the Easy Way
/ \   ____   \           ~~~~~~~~~~~~~~~~~~~~~~~~~
\@| /~/~~\\  |                  by Darkseed

  ||~|    ~~ |
 _||~|  |==| | ood even  to you all.   At that point you  can do one of two
/@| \~\__//  | Tonight  I bring  you   things.  You  can  either  turn  the
\_/  ~~~~~   / lore  of how  to gain   ring, resetting it, or you can leave
  ~~~~~~~~~~~ silvers in a quick and   it on  your finger.  If you turn the
easy way.  Many old adventurers have   ring, you  will feel that same pulse
heard of and used this method, but I   setting the  ring once more.  But if
will share it with newcomers, too.     you do  not turn the ring, something
                                       different will  occur. If  you  wear
Those of  us who have hunted for any   the ring again from  that same room,
time know the Upper Kaldsfang, where   you  will go  back to where you wore
hobgoblins, lesser  orcs, and forest   the ring to teleport.  If you are in
trolls roam.  We  know  the  silver,   any other room, you will teleport to
armor, and  chests  these  creatures   the original room once more.
leave in  their wake.   But there is
much more  that can  be gained here,   Now, on with the money - making. The
and all  it takes  is one small item   steps in the process  are simple. Go
and some time.                         to the pawn shop  on Widow-Wart Road
                                       and  set  your  ring in  it. Walk to
Many of  you know  the item called a   hobs, taking  only  the  essentials:
gold ring. You  use  it to  teleport   armor, shield, weapon, and backpack.
back and  forth from places to  save   The  less you bring, the  more  room
time.  This  device  can be  used to   you will have to  carry things. Once
make a  lot of  silver for those who   in the field, pick up everything you
are in need.  For the benefit of the   see, not  just  metal  breastplates.
newer adventurers, we will see where   Pick  up everything  except  perhaps
we can get a gold ring.                the greaves.  Though the battle axes
                                       some  of  the hobgoblins  carry  are
Gold rings  are  commonly  found  in   only worth 50, these weapons can add
chests  throughout  the  lands. Your   up quickly.
best bet is to find a gold ring in a
chest or buy one from another player   Once your  backpack is full of metal
who  might  have  extras.  They  are   and  leather   breastplates,   heavy
usually  sold  around  town  by some   hide, battle  axes, and  so on,  use
adventurer or  other. You can expect   your ring  back to the pawn shop and
to pay anywhere from one thousand to   sell off  all the items.  You should
three thousand  silvers.  Do  not be   make  a   tidy   profit,   and   the
discouraged if  you  cannot  find  a   traveling time  will be quite short.
gold ring. Ask around and keep look-   From there,  you can  either make  a
ing for it. They are out there.        quick run  to the  bank  to  deposit
                                       your new-found  money or simply ring
The first  step in  learning to  use   back to  hobs and  do it  all again.
the gold  ring is  to understand its
workings.  The   system   may   seem   This method  is very  quick.  You go
complicated, but  once you  get  the   back and forth picking up everything
hang  of   using  it,  it  is  quite   you find. Although  individually the
simple. When  you put  the  ring  on   items are  not worth  much, when you
your finger  for the first time, you   have so  many the  load has  a  high
feel a  tiny pulse  which means that   value. You  can  probably  pick up a
you have  "set" the  ring  for  that   minimum five  hundred silvers' worth
place. Once you travel anywhere else   of stuff  each  visit.  If  you  are
(save  for   certain  magical  rooms   ringing back  and forth  for say, an
which bar the  rings' usage), remove   hour,  you  can  make  a  good  four
the ring  and wear  it again.   This   thousand silver easily.
will transport you back to the place
where you originally wore it.          The downside  is getting  caught  by
                                    -2-                 Continued on Page 6
  
  
    
  
  
  
 _________                 Not for Newbies Only
/ \ _____ \                ~~~~~~~~~~~~~~~~~~~~
\@| ~|_|~ |               by Llorien Silvanestii
  |  |~|  |
 _|  |~|  | have been asked to write   of stepping  on hobgoblins  for  the
/@| _|~|_ | a few words  about House   past month,  who wishes to test some
\_/ ~~~~~ / Argent  Aspis's  monthly   undead in  the graveyard  or perhaps
  ~~~~~~~~  orientation night.  Most   venture deeper  into  Kaldsfang  and
people are  under the  misconception   fight it out with orcs, is more than
that all  we do  is take raw rookies   welcome to  come to  the orientation
out and  teach  them  how  to  fight   nights as  well. We  can  set  up  a
torkaans. The orientation we provide   group accompanied  by an experienced
is much more than that.                fighter and  a healer,  and let them
                                       head  out   to  parts   unknown   to
It is true that we take newcomers in   experience the  thrill we  all  felt
hand and  teach them basic  survival   when we  first ventured  in gorcs or
and hunting techniques. We also talk   ran into  a cockatrice  and saw  our
about  hunting  courtesy, the proper   friend decide  to  become  a  living
procedure  for  dying  and   getting   statue.
brought back to the land of the liv-
ing, and  the use  of such items  as   These groups will be offered tips on
amulets. We give tips on rolling and   the best  weapons  to  use  for  the
training  of  characters.   We  also   occasion or  other tactics that have
stress  the  roleplaying  aspects of   proven useful.  How many new players
the  game and introduce them  to the   out there  know that  a forest troll
commands available for this as well.   will sit down and begin tending it's
                                       bleeding wounds if you hide,  making
Most importantly though, new players   it much easier to hit? Or that there
get to meet others of the same level   is a  ridge line above the mine road
and ability with  whom they may form   that has  some rich  little  goblins
hunting  parties in  the  future and   running around on it?
share the comraderie that I think is
the primary  reason any  of us  even   We at  Aspis  urge  the  experienced
journey to Kelfour's Landing.          players  out   there  to   let   the
                                       newcomers know  of our  program. The
We  try  to  include  a  variety  of   sooner  these  newcomers  learn  how
professions in  our working team, so   things work,  the more  pleasant the
that  a   new  player  can  talk  to   game is  for everyone. If you think,
someone who has already gone through   "Well, they  will learn eventually,"
the trials  and tribulations  of the   just remember the last time a newbie
earlier stages and get tips based on   scooped  a  900  coin  chest in  the
experience. The  house has  recently   temple  (25  at  a  time), while ten
recruited  many   new   members   to   people tried to talk.
further flesh  out our  team and can     ________________________________
now boast  of having 2 clerics and a    /                                \
number of  healers ready to patch up   |               FREE               |
the unfortunate  ones who, by system   |        Vacation in Kulthea!      |
hiccup or  their own  eagerness, end   |        ~~~~~~~~~~~~~~~~~~~~      |
up on  the wrong end of an encounter   | Enjoy the Weekend of your Dreams |
with one  of the  many  denizens  of   | in Kulthea  --  Absolutely FREE! |
Kelfour's forests.                     |                                  |
                                       | Kill,  maim  and destroy to your |
So why is this article entitled "Not   | heart's content, or lay back and |
For Newbies  Only"? Most people seem   | cool it. All you need do is have |
to believe  that newcomers  are  the   | three articles published here in |
only   ones   we   help   on   these   | Kelfour Edition. Contact Phaedra |
orientation nights. However, we will   | Bleu by GE Mail to  P.HERRINGTON |
also take  out players  that wish to   | for details. No obligation!      |
explore a  new area. A player, tired    \________________________________/
                                    -3-
  
  
    
  
  
  
                              Up From the Muck
                              ~~~~~~~~~~~~~~~~
 ____________               by Celestin Drowstar
/ \ _________\
\@| ||=|=|=|| |
  | ~~ |_| ~~ |
 _|    |_|    |his last spring found    The biggest threat are the Sohlougir
/@|   _|_|_   | the  reptiles around    Cheiftains.  They can  make you lose
\_/__________/  Kelfour's   emerging    your footing by slamming their tails
from their  winter slumber.  Usually    on the  ground.  If  you  miss  your
reptiles  are  not  so  bad, but the    maneuver  roll you'll  become prone,
ones  that moved  into the sea caves    and may sustain  damage in the fall.
off from the coastal cliffs area are    The  lizardmen are not as tough, but
not so nice.  The information I have    they have a  tendency to  breed like
on  these   creatures  is   kind  of    rabbits.  Even  though  the  area is
sketchy (due mostly to the fact that    pretty  dangerous, the  lure of  the
I  keep  getting  killed  by  them),    level  two  chests  found  here have
though it should be fairly accurate.    attracted many adventurers.
  
          Chieftain, Sohlougir: 10th Level, fast speed, tail slam,
            Morning Star (95 OB), shield (65 DB).
          Lizardman, Sohlougir: 7th Level, fast speed,
            Trident (80 OB), shield (40 DB).
  
  __________________________________________________________________________
 / \                                                                        \
 |@/________________________________________________________________________/
 |                                                                         |
 | A - A: go path            ( )-( )-( )                                   |
 |                          /           \             Coastal Cliff Area   |
 |           ( )-( )-( )-( )             ( )                               |
 |          /             |                 \                              |
 | <-(A)-( )                                 ( )-( )-( )-( )               |
 |    :                                                 /   \              |
 | <-(A)-(B)................                                 ( )-( )-(C)-> |
 |        | u/d            :                                               |
 |       ( )               :                       C: Merchant Road to     |
 |        | u/d            :  B - B: go crevice       and from Kelfour's   |
 |       ( )               :                          (go road)            |
 |        | u/d            :                                               |
 |       ( )               :..............................                 |
 |                                                       :      N          |
 |    F - G: go hole        ( )                          :      |          |
 |    G - F: up          u/d | \                         :    W-+-E        |
 |               ( )         |  \    D - E: go bridge    :      |          |
 |           u/d  |    (F)--( )  \                       :      S          |
 |               ( )    :         (D)<--(E)-->(D)--( )--(B)                |
 |           u/d  |    (G)       /                                         |
 |               (H)  __________/                                          |
 |                :  /                              u/d = up and down      |
 |                : /    H - I: down                      instead of       |
 |          ( )--(I)     I - H: climb stone               north and south  |
 |         /                                                               |
 | (J)--( )                                                                |
 |  :       J - K: go fissure                                              |
 | (K)      K - J: out                                                     |
/|                                                                         |
\/_________________________________________________________________________/
                                    -4-
  
  
  
    
  
  
  
 ____________                The Art of Dying
/ \  ______  \               ~~~~~~~~~~~~~~~~
\@| /~/~~\~\ |               by Gwen Belanger
  ||~|    |~||
 _||~|    |~||
/@| \~\__/~/ | ver the  years that I    goes  ten  times over  during death.
\_/  ~~~~~~  / have  read  Kelfours'    The  During  Death  circumstance  is
  ~~~~~~~~~~~ Edition, I  have  seen    what  you  do  while  you  are being
many of the "How To" guides. "How to    hacked,  mangled, stomped,  drowned,
Skin Torkaans" and  "How to Get Lost    bludgeoned or otherwise killed. Here
in  the  Swamp"  and  so  on  and so    we make  our last  desperate attempt
forth, but I have yet to see a guide    at  life.  Certain  things  such  as
on the all important art of dying.      bringing  down  your guard, dropping
                                        your  shield, swapping  your  hands,
One night I was waiting  for a  rez,    falling  down,  making  your  helmet
sitting  around with  Kalagay in the    fall over your eyes when you're just
uh.. ghost hang out. At which time I    about to strike  (hey, it happens!),
had  made  some  comment  about  the    and  my personal  favorite, swearing
method  of  my  skillful  demise and    at  the  foe  while  they  are  busy
Kalagay  had suggested that I  write    cutting  you  into  pieces  (but you
an article  about it.  However, that    sure told him!).
would hardly do  the topic of artis-
tic downfall justice, so I  composed    Last but not least, the After Death.
this article on The Art of Dying.       It is important for us heroing types
                                        to try and  maintain our pride; that
There are three  specific attributes    way when we  make complete fools out
which  make up  the perfect  demise:    of ourselves it's twice as funny. It
the Before Death, the During  Death,    is,  therefore,  essential that  the
and the After Death. I have  greater    complete  death  be  followed  by  a
experience in this  topic mainly due    complete  loss  of control.  When we
to the  fact that  unlike high level    die, it  is important that we curse,
characters, most  anything  can kill    scream  and swear  at our  assailant
me.  I have  fully  explored, though    (what's  he gonna  do?  Kill  you?).
much to  my  dismay, each  of  these    Although we  can not  snarl or growl
three categories.  We  will  discuss    when we're dead, we must say that we
each attribute in detail and observe    would snarl and  growl if we weren't
how each  makes up one  partition of    dead.  This can be done like so:
the complete death.
                                        The ghost of Gwen says, "Growl"
First off, we have the Before Death.
This is  the condition we're in just    The affect of such a vocal onslaught
before  we  enter  a  difficult  and    can  be  devastating to  the one who
potentially dangerous  circumstance.    fell  you, and  might cause  them to
In other  words, how  you are before    flee, or maybe cause them to relieve
you  are about  to die.  The  Before    themselves  upon  your  corpse.  Use
Death  is the sum  of the flaws that    caution when speaking from the After
will  lead  to  our  eminent demise.    Death  for  this  reason, as  I  can
Therefore, such things as weapons in    assure you it is an unpleasant thing
the wrong hands, no weapons  at all,    (especially  when  you  can't  close
no attempt at parrying due to either    your eyes).
surprise  or  carelessness,  walking
with your  eyes  closed, or crawling    Now I will  show an example.  Try to
on your hands and knees into a fight    find the three attributes:
fit into this category.
                                        Gwen is  in  hobs. He  just killed a
Now comes the most important part of    forest troll  and is a little  weary
all; the  During  Death.  It is very    (long day  for Gwen).  He decides to
important that the hero maintain his    take a  quick run  down near greater
or her indignity at all times.  This    orcs  before  he  calls it  a night.
                                    -5-
  
  
    
  
  
  
Going down the path, Gwen  discovers   Making Money the Easy Way:  From P.2
an orc. Hah! Gwen prepares to attack   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
only to find  that the  orc is a tad   Navigators while  using  your  ring.
quicker.  Gwen knows he was hit, but   You  could find yourself yanked into
thinks  nothing of it.   He has been   a strange  room where  your ring and
hurt a  number of  times and  hardly   all  your pocket  cash will be taken
even notices anymore. He attempts to   (a good  reason  to  bank  your cash
hack at  the orc, but finds  that he   each trip). It doesn't happen often,
has no left arm.                       but it is annoying.  My  best advice
                                       is to get a new ring and go on.
Gwen blinks.
                                       I hope you have enjoyed this hunting
This presents a bit of a problem for   tip, and that you can use it to your
our claymore wielding hero. Stunned,   advantage. If  you find  this method
Gwen decides  to try his best not to   usable and enjoyable, tell any other
die.  He swears and curses and makes   friends  who  might  not  read  this
various references  to orc heritage.   article.  Hobs is  an area  that can
This results in  more orcs coming to   offer  many  things.  We  are indeed
help  Gwen die.  But wait!  The stun   blessed  that  the  Gods saw fit  to
has passed and now  Gwen makes a mad   create such a place.
dash for  the trail.  What a  break!
The  orc  should've  killed  him, he
thinks, but Gwen wont complain.             The Flesh Against Itself
                                            ~~~~~~~~~~~~~~~~~~~~~~~~
Whoops.                                       by Elyssa Lightstrong
   
Gwen  happens to  slip on the  trail   Winding my way
and comes tumbling down.  Seeing the   through black and grey hills,
orcs  converging  on him, Gwen tries   the stars are my guides,
again to  climb the trail,  although   shining their cold light on the path
he  forgot  to  stand up.  The orcs,
with a considerable offensive advan-   Stopping among gardens,
tage over Gwen, who by this time has   black and red roses glittering
only  one  arm, lying  on  his back,   with reflected light,
bleeding and  without a weapon, pro-   their scent heady.
ceed  to  make  coffee  and  have an
early dinner.                          Onward past rivers,
                                       black and silver waters rushing,
Ow.                                    movement unstoppable
                                       singing in the night.
Gwen  yells  and screams and swears.
He even growls.                        And through a village small,
                                       black and brown huts squatting,
The ghost of Gwen says, "Growl."       resting together
                                       like bread and fish and a warm fire.
All  to no avail.  The orcs kick and
spit on Gwen.  Refusing to take this   Until a precipice tall,
abuse  (Gwen  _is_  in  the  Union),   black and white stark,
retires to ghost heaven.               and wind
                                       to raise the flesh against itself.
Did  you notice the three attributes
mentioned?   Now  you  can duplicate
this  model yourself.  The possibil-
ities  are  nearly  endless  and the     _________________________________
variety  of monsters allows for many    /                                \\
excruciatingly  painful applications   |          Happy Holidays          ||
of  the  model.  So try and remember   |              from                ||
what  you've  read  in this informa-   |          Kelfour Edition         ||
tive guide on The Art of Dying!         \________________________________//
                                    -6-
  
  
    
  
  
  
                               Who Are You?
 ____________                  ~~~~~~~~~~~~
/ \  ______  \          Editorial by Kalagay Halatil
\@| /~/~~\~\ |
  ||~|    |~||
 _||~|    |~|| nce  in  a  while  an   Landing? Are  you gentry, riff-raff,
/@| \~\__/~/ | imagined   population   parvenu?
\_/  ~~~~~~  / becomes vivid in back
  ~~~~~~~~~~~ of  your eyes, and the   "Do  you  wear  finery  or warrior's
scrolling  of text gives way to pic-   battle dress? Where do you take your
tures  only you can  see, because of   dinner when you can choose? Where do
someone on the other end of a  phone   you sleep when it is time: temple or
line.  Players new to Gemstone right   tavern,  camp  or cottonwood  bough?
now have a chance to learn from role
players which  has not been  equaled   "Are   you    lightsome,   friendly,
in  the Landing in a long  time.  To   battle-loving? Are you dark, driven,
long time. To our delight they seize   alone?  Rich   in  money,   rich  in
any chance  to  make  living  beings   things? Who  loves you?  And who  do
from  their imaginings.  Generously,   you love?
they make these beings live  for all
all of us as well as for themselves.   Roleplayers ask questions like these
                                       of  their   own  creations  as  they
Think of  the  memorable  characters   journey in  The Wilds Land. They ask
who have  crossed your trail just in   the  same questions of you. It's the
the past couple of months.  Each one   sense that  you  came from somewhere
knows  where  she  came  from.  Each   and are going  somewhere that  keeps
remembers relatives or his fostering   you "in character," even in the most
and getting old enough to survive in   technical,  mechanical   discussion.
The Wilds on his own.  You may never   If  you will  answer  them  solidly,
hear the  story, but  each character   with the sharp  edges of clear know-
which impressed you knows where  she   ledge, then  you can share  some  of
lives and what she likes best to eat   yourself  with  the rest  of us. The
and  drink  and  wear.  Each  has  a   community takes on texture, and  all
favorite flower,  color, jewel, pair   of us  learn from all  of us how our
of boots, or place to catch a catnap   characters can more truly be.
or  lurk  in  ambush  for  the  next
critter or pickpocket's mark.
                                               The Dark is Patient
For  those players whose other  self           ~~~~~~~~~~~~~~~~~~~
is still locked  into an  unsharable          by Elyssa Lightstrong
dark, there  are ways and words that
can bring unique life into  the com-
munity  of  Kelfour's  Landing.  Ask     What evil we fight.
your character questions like these:
                                         Sorrow in the night,
"How do you differ from the elf next     so easy to hide,
to  you, how  is  your  dwarfishness     they feed on it.
your own and not someone else's? Did
you ever tell yourself  the story of     The moonlight sometimes
your own life?                           will illuminate,
                                         light the pain with pain with its
"What shaped  you into  the fighter,       soft glow.
the tender, the mage, the scholar or
singer that you are? And are you the     The monsters wait,
best you  can be  at it,  or are you     step back,
still learning?                          until clouds pass before the moon's
                                           bright once more.
"Did you come from far away, or were
you  born  right  here in  Kelfour's     What evil we fight.
                                    -7-
  
  
    
  
  
  
 _______________       A Letter From Pelan Lightstrong
/ \ ____    ____\      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| +|~~\  /~~|+|           by Elyssa Lightstrong
  |  |~\~\/~/~| |
 _|  |~|\~~/|~| |
/@| _|~| ~~ |~|_|y parents died when    action that  I take that flows  from
\_/ ~~~~    ~~~~/ I was  very young,    any of  these  ideals is  considered
  ~~~~~~~~~~~~~~ and my uncle  Pelan    right and appropriate.
took me in and  cared for me as if I
were his own. He is, for all intents    Right action  is, also, dependent on
and purposes, my father.  When I was    what  I call the  harmony of nature.
old  enough  to  be  apprenticed, he    This takes into account the plans of
went  off  to Kelfour's  Landing, we    the gods  in their  creation  of our
tried to  stay in  touch by a steady    world.  This harmony is important in
correspondence.                         that it provides  us with a means of
                                        measuring  ourselves that  lies out-
In the letters we would send to each    side of ourselves. Action must be in
other,  we'd cover  many topics:  we    accord with this harmony if it is to
talked about day to day lives,  he'd    be right in the greater sense of the
tell  me about  life  in a  frontier    word.  The  difficulty,  of  course,
town,  and  many  times we'd discuss    lies in determining what exactly the
philosophy, this  particular subject    gods planned, as we are not gods and
being important  to me  as a  recent    don't mentate at their level.
apprentice to a clerical order.
                                        However, keeping in mind the will of
The following is  one of the letters    the gods does eliminate evil actions
containing part of our discussion on    as being  appropriate, because while
appropriate  behavior.  I thought it    those  actions  might  fit  in  with
might  be of interest  to some, so I    the ideals of the  individual,  evil
have asked to  have it printed here.    is  detrimental  to the  harmony  of
I hope you find it interesting.         nature. Here, I refer to evil in the
                                        true  sense  of the  word: those who
Hello Elyssa,                           would  destroy  life and  oppose and
I hope  this letter  finds you happy    distort the harmony of nature.
and well.  I'd  received  your  last
letter after much  anticipation, and    So,  now we  have  this  definition.
I  am  glad  to  hear  that  matters    Appropriate  action  is  the  maint-
concerning that particular misunder-    enance  of  one's  ideal  throughout
standing have been settled.  I  only    life, the being of such ideals  from
regret  not  being  there  to  help.    day to day, and is action that is in
Although, I  hope  life will go more    keeping with the  harmony of nature,
smoothly  for you now  and that your    that  seeks to  foster life  and the
studies proceed without hindrance.      greater plan of  those powers  above
                                        us.  We may  now  continue  with the
Now, referring to the second part of    discussion  and  know  of  what  the
your last letter  and our continuing    other speaks when we talk  about it.
discussion  of  philosophy,  we must
first stop  and define  what we mean    It  seems that  I have  gone on  for
by  appropriate   or  right  action.    much too long, for I have run out of
Otherwise,  neither  of  us  will be    paper.  Our discussion will continue
able to agree  on anything,  for our    with your response to my definition.
understanding of each other shall be    I am positive you will have one.  So
faulty.  Appropriate  action,  as  I    I will  end this here.  Take care of
understand is  that which  maintains    yourself, dear  Elyssa.  I miss  you
the  ideals  of  whatever individual    and your  brother very much.  I hope
performs such actions.  What I  mean    hope to  see you both soon.
is this:  let us say that I  believe
the ideal man is just, wise, strong,                   With Love,
kind,  and brave.  For me, then, any                   Pelan Lightstrong
                                    -8-
  
  
    
  
  
  
                          Monster Chronicles: Goblins
 ____________             ~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \  ______  \                  Jarran Terraxx
\@| /~/~~\~\ |
  ||~|    |~||
 _||~|    |~||ne of Kelfours weakest    In battle they may  appear tough but
/@| \~\__/~/ |and smallest creatures    that is far from  the fact.  Goblins
\_/  ~~~~~~  / is the Goblin.  These    are not  known for the bravery, they
  ~~~~~~~~~~~  small  ugly  monsters    are more  frightened of running into
somewhat  resemble  short  and stout    an adventurer then  any first  level
humanoids.  Although, they  are  far    adventurer is of  running into them.
from  human  and not  even  close to    Odds are  that the  moment that ugly
being considered good looking by the    guy realizes  how far outmatched  he
humans or  elves.  Their skin colors    is, then you're  gonna have  quite a
range anywhere from yellow through a    chase on  your hands  as it's  going
dull  orange to a  brick red. Due to    to take off  running just as fast as
their bright skin it's very unlikely    its little legs  are going to allow.
that you could miss them, so a sneak    After all, they arent  called yellow
attack by  one is  hardly  possible.    bellies for nothing.
  
The  texture of  their skin is rough    Finally, when you do manage to catch
and somewhat rubbery although hardly    him, and put his wailing out of your
as dense as rubber. They are usually    misery, and you go to  see if he has
very dirty, as they believe that the    any  treasure,  well,  don't  get to
skin  loses  some of its  resistance    dissapointed,  because  if  you  get
everytime they bathe.  Usually dirt,    anything off  them at all, five gold
mud, hair, and  pieces of food cling    will bet you  that it's  only a good
to their skin.   These  particles of    case of skin lice.   Goblins  hardly
grime  are  the  biggest  reason why    ever carry  anything  worth value, a
they  can be  smelled  coming from a    good  example  is their  weapons and
mile  away.  They  tend to  dress in    armor, notice that  they are in need
dark, drab and soiled-looking colors    of some serious repair. After you've
the most favorite of the colors  are    taken care of dispatching them, then
anywhere  from  an  ugly  brown to a    at least try skinning them.  Despite
dirty gray or stained maroon.           the  lice, the  skin is  worth  some
                                        35 silvers at the  pawnshop, and its
Their eyes are large and oval,  with    rumored that they're worth something
pupils that range  from a reddish to    to another establishment as well.
a lemon yellow, with a whitish color
surrounding  the outside of the eye.    So remember, the  next  time you see
Their noses are flat and broad,  and    this four foot,  ugly, yellow, wimpy
it looks as if they  had been hit in    critter  come running  down the path
the nose once to many times, perhaps    at you, odds  are he's  running from
they  had  chased one to many rocks.    something else,  and just made a big
                                        mistake when he came towards you.
They mostly prefer  dwelling in such
places as  the graveyard, mine  road    The Goblins are level two  creatures
or  Gorcs, they  prefer these places    and are rather easy to hit, not very
mostly  due to  their  weakness, and    fast, and usually they wont even get
feel  much  safer in the  company of    close to hitting you. They prefer to
bigger and  stronger  allies such as    use flails  and have  sometimes been
the orcs and  undead.  They are very    seen  using  scimitars.  Beyond that
light in  weight  mostly  due to the    though, they are  hardly a threat by
fact they  rarely  get  much to eat,    by themselves.  Sometimes, like once
there isn't many  creatures they can    in a great while, you might actually
defeat  easily, so they usually wind    find a chest on one of them, but the
up only eating  things that they can    odds of this are  very rare, so dont
scrounge up like adventurer remains.    hold your breath.
                                    -9-
  
  
  
    
  
  
  
  ________________________________________________________________________
 / \                                                                      \
 | @/______________________Puzzling Kulthean Words________________________/
 |                                                                  _    |
 |    by Jarran Terraxx                                            |_|   |
 |                              _ _ _ _ _ _ _       _ _ _ _ _      |_|   |
 |    _                        |_|_|_|_|_|_|_|     |_|_|_|_|_|     |_|   |
 |   |_|  _               _    |_|                       |_|       |_|   |
 |   |_| |_|        _    |_|   |_|          _            |_|       |_|   |
 |_  |_| |_|    _  |_|   |_|   |_|         |_|           |_|       |_|   |
  /  |_|_|_|_ _|_|_|_|_ _|_|   |_|    _ _ _|_|_ _ _ _    |_|       |_|   |
 |   |_|_|_|_|_|_|_|_|_|_|_|   |_|   |_|_|_|_|_|_|_|_|  _|_|_ _ _ _|_|   |
 |       |_|   |_| |_|   |_|   |_|         |_|         |_|_|_|_|_|_|_|   |
 |             |_| |_|   |_|   |_|         |_|           |_|             |
 |             |_| |_|   |_|_ _|_|_ _ _ _ _|_|           |_|             |
 |                 |_|   |_|_|_|_|_|_|_|_|_|_|           |_|_ _ _ _      |
 |                                         |_|           |_|_|_|_|_|     |
 |                      _ _ _ _ _ _ _ _ _ _         _ _ _ _ _|_|        _|
 |                     |_|_|_|_|_|_|_|_|_|_|       |_|_|_|_|_|_|        \
 |            _ _ _ _ _|_|_ _ _ _    |_|                     |_|         |
 |           |_|_|_|_|_|_|_|_|_|_|  _|_|_ _ _ _ _     _ _ _ _|_|_ _ _    |
 |              _      |_|         |_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|_|   |
 |             |_|     |_|           |_|                                 |
 |             |_|     |_|    _ _ _ _|_|_ _     _ _ _ _ _ _ _ _ _        |
 |             |_|_ _ _|_|   |_|_|_|_|_|_|_|   |_|_|_|_|_|_|_|_|_|       |
 |_            |_|_|_|_|_|  _        |_|        _        |_|             |
  /            |_|     |_| |_|       |_|       |_|_ _ _ _|_|_ _ _ _ _    |
 |        _ _ _|_|_        |_|       |_|       |_|_|_|_|_|_|_|_|_|_|_|   |
 |       |_|_|_|_|_|       |_|                 |_|       |_| |_|   |_|   |
 |             |_|_ _ _ _ _|_|_                |_|           |_|   |_|   |
 |             |_|_|_|_|_|_|_|_|               |_|           |_|   |_|   |
 |             |_|         |_|  _              |_|           |_|   |_|   |
 |             |_|         |_| |_|             |_|      _          |_|   |
 |                    _ _ _|_|_|_|_ _   _ _ _ _|_|_ _ _|_|_              |
 |                   |_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_|_|_|             |
 |                             |_|             |_|     |_|               |
 |                _ _ _ _ _ _ _|_|_           _       _|_|_ _ _ _ _      |
 |               |_|_|_|_|_|_|_|_|_|         |_|     |_|_|_|_|_|_|_|     |
 |               |_|            _            |_|                 |_|     |
 |              _|_|_ _ _ _ _ _|_|_          |_|                 |_|     |
 |      _      |_|_|_|_|_|_|_|_|_|_|         |_|            _    |_|     |
 |     |_|       |_|           |_|        _  |_|        _ _|_|_ _|_|     |
 |     |_|_ _ _ _|_|_ _ _      |_|       |_| |_|       |_|_|_|_|_|_|     |
 |     |_|_|_|_|_|_|_|_|_|    _|_|_ _ _ _|_|_|_|           |_|           |
 |     |_|       |_|   |_|   |_|_|_|_|_|_|_|_|_|           |_|           |
 |     |_|_ _ _ _ _ _  |_|     |_|       |_|            _  |_|           |
 |     |_|_|_|_|_|_|_| |_|     |_|       |_|           |_| |_|           |
 |     |_|             |_|     |_|      _|_|_ _ _ _ _ _|_|_              |
 |                     |_|     |_|     |_|_|_|_|_|_|_|_|_|_|             |
 |                                                     |_|               |
 |  Instructions:                       _ _ _ _ _ _ _ _|_|_              |
 |  Fill in the squares with           |_|_|_|_|_|_|_|_|_|_|             |
 |  the words from the next page.                      |_|               |
 |                                    _ _ _ _ _ _ _ _ _|_|               |
 |                                   |_|_|_|_|_|_|_|_|_|_|               |
 |  _____________________________________________________________________|_
 |  @\                                                                     \
  \__/_____________________________________________________________________/
  
                                    -10-
  
  
    
  
  
  
   _______________________________________________________________________
  /                                                                       \
 |   Enter some of these words in spaces on the preceeding page so that    |
 |   they fit together and are spelled properly. How long will it take?    |
 |     --------------------------------------------------------------      |
 |  Ghoul  Charon  Centaur  Assassin  Sohleugir  Curfalakai  Loremasters   |
 |  Giant  Mikori  Mammoth  Wifurwif  Kladsfang  Necropolis  Dragonsfang   |
 |  Gnoll  Tlilok  Bounder  Basilisk  Wolverine  Bloodbeast  Interregnum   |
 |  Golem  Hegheg  Essence  Revenant  Manticore  Navigators  Trelkinaark   |
 |  Threk  Hrassk  Blototh  Torkland  Catacombs  Channeling                |
 |  Eissa  Spider  Spectre  Cemetary  Stonehold  Troglodyte                |
 |  Wight  Marmot  Smatoth  Gemsting  Labyrinth  Deathwoods                |
 |  Orhan  Zephyr  Kulthea  Seoltang  Arnuminas  Apparition                |
 |  Varin          Stalker            Mausoleum  Cladesbrim                |
 |  Mummy                                        Dangirland                |
 |                                               SilverLake                |
 |                                               Tatzelwurm                |
  \_______________________________________________________________________/
  
  
  
 ____________        Deja Vu: Life Generously Forfeited
/ \      __  \       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@|     / "|  |                by Eron Kulsen
  |    //|"|  |
 _|   //=|"|  |long  with  the likes   down  like a twelve - year - old and
/@|  //  |"|  |of  the Lords Dagmar,   pointed at Eron's empty right  hand.
\_/ ~~   ~~~ / Strom,  Moonpie,  and   That  is  about  all  Eron  ever saw
  ~~~~~~~~~~~  Landreth, young  Eron   after that.
followed  along  eagerly to find the
recently discovered  Spider  Temple.       A centaur stomps at Eron!
Moonpie led  the  party  to the mine         OB:  190  vs.  DB:  58
road  where  a  new  trail appeared.         THT: 49  DRoll 100: 80
Swords  in hand  and fear put aside,     Modified: (Too high  for Eron's
they  entered  unfamiliar   terrain.     health!) Shattering blow to the
Landreth lead the party  and  mapped     skull!  Eron is hit for 56 cps!
their progress among abandoned huts.
                                       Eron's head was squashed to a bloody
Moonpie asked,  "I wonder  what kind   pulp, sending  the  cerebral  cortex
of critters inhabit this area?"        flying in multiple directions!
  
Strom said,  "I don't  know,  but  I   ** Eron just bit the dust!
hope they're a high enough level for
some good experience."                 Dagmar moaned while Strom commented,
                                       "OB of 190."
Eron  followed meekly, hiding behind
Dagmar while  fishing in  his hooded   Moonpie  said,  "Yeah, and a THT  of
cloak for more statues. Of a sudden,   of 49  against heavy hide.  You get-
an evil-looking  red centaur crashed   ting all this down, Landreth?"
out of some nearby bushes.  Landreth
exclaimed,  "Wow!  That's impressive   Landreth nodded  while absently wip-
looking, eh?"                          ing Eron's brains off his boot.
  
Moonpie said, "Maybe we should parry   Eron's  ghost  seemed to  remember a
up until we find out its OB."  Strom   similar  day long ago.  Something to
nodded, and  Dagmar  jumped  up  and   do with a baby dragon.
  
                                    -11-
  
  
  
  
    
  
  
  
 ____________             The Real Thieves Guild
/ \      __  \            ~~~~~~~~~~~~~~~~~~~~~~
\@|     / "|  |            by Lord Stanyon Sting
  |    //|"|  |          Minister of Public Affairs
 _|   //=|"|  |
/@|  //  |"|  |n idea  starts in the   scoops fair?  You decide.
\_/ ~~   ~~~ /  mind  of one  person
  ~~~~~~~~~~~  and  if that  idea is   Falsehood  #3:   The only reason for
good,  others join to make it become   joining  the  Guild  is  fellowship.
reality.   That's what happened when   False!   Thieves are individuals and
Lords Mikhail and Artuero approached   join   the   Guild   for  their  own
their  fellow  thieves with the idea   reasons.  Kahsmire is mistaken if he
of  creating  a  guild, and response   thinks  he speaks for all thieves in
was   overwhelming.   I  myself  was   this matter.
taken  by the concept, and together,
we went to work in forming it.         Falsehood #4:  Thief Lords will come
                                       to  assassinate  you  if  you have a
I will not bore you with accounts of   dispute with a Guild member.  False!
the  painstaking  meetings that were   Let  me  state  this  here  and now:
held  to determine the policy of the   THERE IS  NO POLICY WITHIN THE GUILD
Guild.   Suffice  to  say that after   THAT  CONDONES  ASSASSINATIONS!   If
all  was  said  and  done, a general   this  were  so,  Kahsmire  would  no
policy was formed, with the approval   longer   be  alive.   He  has  never
of  all the membership.  That policy   attended  a meeting and, to my know-
is a good one for Kulthea overall.     ledge, has not been asked to join.
  
As Minister of Public Affairs of the   The  Guild  steps in when there is a
Thieves  Guild,  it is my job to see   dispute  between  Guild members, but
that all information about the guild   player  conflicts  do not and should
is   accurate  and  factual.   After   not  concern the Guild.  Now if some
reading  the  article published last   hostile group should start attacking
month  about  the Guild by Kahsmire,   Guild members because they are Guild
who is  mis-informed,  this point by   members and for no other reason than
point  response is designed to clear   their being Guild members, that is a
the air of his misconceptions.         different story.  The Guild reserves
                                       the right to defend its existence.
Falsehood  #1:   The  Guild requires
its  members  to take two scoops and   Falsehood  #5:   The Guild pressures
three   if  the  chest  is  trapped.   thieves  to  join.   False!  When we
False!  The Guild requests one scoop   approach  a  thief and offer member-
from  any chest; none if it contains   ship  to  him/her, we naturally give
under  100  silvers.  Any additional   our   reasons   for  their  joining,
scoops  taken  is  the policy of the   stating  the advantages and benefits
individual picker.                     of  membership.   Should  the  thief
                                       decline,  that is that.  Lord Bleys,
Falsehood   #2:   Are  scoops  fair?   Lord  Winter,  Galauriel  and others
After  all,  you  did  all the work!   have  declined membership.  Ask them
False!  When healers are called upon   if they have ever been threatened or
to  heal,  and clerics to save life,   coerced about joining.
they  are  amply  rewarded for their
time  and  sacrifice.  No one in the   It  is natural for thieves to have a
land  is  called  upon for help more   guild.   It  is  natural  for  other
than  the  thief for the chests, and   professions to have guilds, too.  We
we  are  the ones who can open them.   all know guild speak -- why not have
It is a time-consuming task, fraught   a guild to go along with it?
with  danger, and the experience you
get is laughable.  Every day a thief   There  is  nothing  preventing other
dies  trying  to  open a chest.  Are   professions   from  forming  guilds.
                                    -12-               Continued on Page 20
  
  
  
    
  
  
  
 ____________
/ \   ____   \              Strange Occurrences
\@| /~/~~\\  |              ~~~~~~~~~~~~~~~~~~~
  ||~|    ~~ |             by Jhembryne Illystin
 _||~|  |==| |
/@| \~\__//  |reetings, Kelfourians.   to  lose my  strength and my will to
\_/  ~~~~~   / Most of  you who have   live; eventually, I succumbed to the
  ~~~~~~~~~~~  been here for a while   welcome comfort of unconsciousness.
may remember me as Jhembryn Durrock.
But, my friends, some strange things   My next recollection is of waking on
have happened.                         the shore by Kelfour's near the dock
                                       where  my ship would have landed. In
I departed a while ago on an expedi-   tring to stand, I  found my left leg
tion to  learn  new healing  methods   twisted at  a strange  angle; it was
and explore other parts  of Kulthea.   broken badly.  Simple, I  thought. A
My journey was  both  enjoyable  and   low level healing spell would easily
enlightening; however, the voyage to   take  care of  it.  But I could  not
here was a bit more (ahem) eventful.   remember how to cast it. I knew what
                                       to  do; I just  couldn't do it.  All
The journey back to  Kelfour's began   but the simplest of spells were lost
in a small harbor town, the  name of   to me.  My healing ability was gone.
which I  have  mercifully forgotten.
Our vessel looked sturdy enough, but   It was then that I realized the loss
as we  know, looks can be deceiving.   of my weapons,  armor,  jewelry, and
                                       clothing.  Some quickly grabbed rags
We sailed  for several  weeks, and I   covered enough  of me  that I  would
became  tired of oceans. I spent any   not be jailed by  the constable.  No
spare time  on  deck  exercising  or   problem,  I  thought  again. I  have
practicing my  healing incantations.   70,000 silvers in the bank. But when
Then,  when  we were  but days  from   I got there, it was all gone. I also
port, I  saw a strange  form  on the   found my locker to be empty.
horizon, approaching quickly.
                                       I spent the next hours in the temple
I called it to the  attention of the   alone, waiting for any familiar face
captain, who  quickly  identified it   to show up and help me figure things
as a  dragon, and  ordered me below.   out.  Finally my  old friend  Larisa
Adamantly, I demanded  that he allow   came  in,  saw  me,  and  could  not
me to  lend whatever help I could in   believe  her eyes.  Sharlan, another
the impending  attack, and  began to   friend from the past, loaned me some
prepare a barrage of healing spells.   silver to  get started again. Larisa
                                       and  I went shopping  for  new armor
My first thought, upon a closer look   and weaponry.
at the dragon, was of its beauty and
grace.  But awe turned to dread when   Then I visited a place I thought I'd
he  made his first  attack.  He used   never see  again, the catacombs. The
only  one claw, but killed three men   giant rats were easy enough to kill,
instantly, and put another close  to   but not nearly as easy as they ought
death. I went to  his  side at once,   to have been. It seemed I was start-
to take his  wounds upon  myself and   ing over. I changed my name a bit by
heal them as quickly  as I ever had.   adding  a letter  to the  first, and
                                       taking my mother's maiden name as my
Now that I look back on  it, perhaps   own, since my father is dead.
it would have been kinder to let him
die.  On the dragon's next pass, its   So, hello again, sort of. I hope all
flaming breath  engulfed  the  ship,   my old  hunting partners and friends
destroying it utterly. I jumped free   can  forget  my  apparent  youth and
into  the water  with no  worse than   inexperience, and  remember  that an
minor  injuries, but  there  was  no   aged  and  wise  mind occupies  this
sign of  rescue.  Slowly, I began to   young body.
                                    -13-
  
  
    
  
  
  
 ___________                 Babe in the Woods
/ \  ______ \                ~~~~~~~~~~~~~~~~~
\@| /~/~~\_\ |                by Thellra Dumas
  | \~\____~ |
 _| _~~~~\~\ | omeone once  told me,   were   especially  mean.   And  they
/@| \~\__/~/ | "Beware  of what  you   rarely left their babies unattended.
\_/  ~~~~~~ / pick up traveling. You   I circled the area and found a blood
  ~~~~~~~~~~  may not be able to get   trail.  "Oh, no!  If the  mother  is
rid  of it!"  I  never really under-   wounded, she's  going  to be  really
stood before just how true that is.    mad. I've got to  get out  of here!"
                                       I said to myself.
On my  way home  from  hunting  Grey
Orcs a  few months ago, I  came upon   I turned around, and there before me
a  curious object lying in my  path.   was a  broken  cudgel,  bloodstained
I  bent  over  to  examine  it  more   grass, and  worst  of  all,  a  dead
closely. It was  a child's rag doll,   troll.   Rolling  my  eyes  skyward,
and a very unusual one. Instead of a   I asked "Why me?" and walked back to
smiling  face,  there  was a troll's   the squealing  baby  troll, mumbling
fierce visage crudely drawn on it.     loudly  about  ignorant  poachers. I
                                       couldn't just leave the baby  there.
"A troll!?"  I wondered.  "Who would   I've had  my fair share  of  battles
make a  troll doll?"  It appeared to   with  trolls, but I couldn't imagine
be made  of a sack stuffed with hay,   leaving any  kind of baby alone in a
and it  was well-worn.  A little bit   dangerous wood.
of hay stuck out of one side, making
the   body  look  quite   misshapen.   I reached  into my  pack and brought
"Or maybe that's the way troll dolls   out a  sturdy pair  of thick  gloves
are supposed to look," I thought  to   and the  raggedy troll  doll  I  had
myself, grinning.                      found earlier. "I guess this belongs
                                       to you," I told the trollie baby. It
Thinking that  my  friends  in  town   grabbed the doll and started chewing
might have  a good  laugh over it, I   on it,  saliva dripping  all over. I
stuck the  raggedy troll  doll in my   grimaced, and  gingerly reached out,
pack. Before  I could continue on my   picking up the little troll. With my
way, however, I heard a keening that   falchion in  one hand and the orphan
made my ears hurt. Immediately on my   troll in the other, I walked back to
guard, I  brought my falchion up and   town, wondering  all  the  way  just
tightened my  grip on my shield. The   what I  was going to do with my new-
sound came again, from the direction   found bundle of teeth and claws.
of a  large rock  to  my  left.  The
wailing sounded  like a  nail  being   I'm still  wondering. All  I've been
drawn out  of a  plank  of  wood.  I   able to find out is that trolls have
peeked warily around the side of the   a huge  appetite, and elvenfolk seem
boulder.                               to be  a favorite  food. The trollie
                                       baby  has  latched  onto  me,  quite
There  on  the  ground  was  a  tiny   literally. It sank its teeth into my
creature,   no    bigger   than   my   leg this  morning and  won't let go.
backpack. "How  could a  sound  that   There's more blood on the floor than
painful come from a thing so small?"   in  my  poor  wounded  body,  so  if
I asked  myself. I  carefully nudged   there's a  healer about, please stop
the creature  with  my boot, turning   by.  We   can  talk  about  quantity
it over on its  back.  A baby troll!   discounts.
Its eyes  were wide with fright, and
it clutched  my boot  with small but   By the  way, if  anyone knows how to
razor-sharp claws.                     get rid  of this  pesky critter, I'm
                                       all ears. Well, I'm all one ear. The
I had  never even seen a baby  troll   troll ate  my other  one. Anyone out
before, but I did know troll mothers   there?  Anyone at all?  Help!
                                    -14-
  
  
  
    
  
  
  
 _______________               Torkaan Stew
/ \ ____    ____\              ~~~~~~~~~~~~
\@| +|~| __ |~|+|          by Solanum Dulcamara
  |  |~|/~~\|~| |
 _|  |~/~/\~\~| | hat's  breakfast?"   By that time, the drops I've slipped
/@| _|__/  \__|_|                      in his drink take effect, and I  can
\_/_____________/ I  look  into  the   roll him  into bed and  have a party
the pot on the stove and think for a   tearing up the sheets. He'll wake up
minute.  Telling  the truth would be   and  never admit he's forgotten  his
fun, but then he might not want any.   part  in  the  most  "unforgettable"
                                       night of my life.
"Torkaan stew,"  I  answer.  It does
have some torkaan in it, though most   The hound eying me from the bed now,
people don't cook the eyes.            though, hadn't  missed a  thing.  He
                                       wasn't terribly  imposing,  but  I'd
"Torkaan stew?   What  I left in the   given him  the  usual  three  drops.
pot last night?"                       Rose root  drops usually  hit  about
                                       ten minutes  after consumption, with
"It's a new batch," I offer.  "I can   one distressing  side  effect  which
add some lodfa'al eggs if you like."   always makes the moonlight walk more
He hesitates. "And some moss?  I got   entertaining.  I do  enjoy  watching
it just this morning."  A bit before   Romeo  squirm while  he  fights  the
sunrise, in fact: if lace moss could   urges to  curl up and  sleep  and to
survive   even   indirect  sunlight,   run off  behind the bushes before he
there  wouldn't be  any forests.  An   soils his clothes. We tend to arrive
hour before  sunrise is best, before   at his house  quickly, even though a
predawn  light  sends  it  withering   curious exception to the  ten minute
into  day-long winter, to be  reborn   rule is that, when  mixed with alco-
from the lacy ruins the next night.    hol, the  drops  don't  take  effect
                                       till the alcohol wears off.
Grinning in  memory of  last night's
conquest, he  assents.  "If you were   Last night's  Romeo must  have  been
charging  me,   I'd  want  something   drinking  for a  while  before I got
better, but  I guess  it'll do."  He   there, unfortunately.  He  persisted
probably hopes that remark  hurt me.   the entire way home, which took near
Stupid man.                            an hour and a half, and survived the
                                       first hour in bed quite  deliriously
My own  memories of last night would   happy. I'd begun  to worry  that the
leave me  with  no  real  reason  to   drops weren't working when his whole
smile if  things  weren't  going  so   body went  stiff against me for  one
well this morning.                     agonizing moment.  Just as  his eyes
                                       crossed and  began to  roll  back in
It started  the same  way it  always   his  head, I caught the  faint whiff
does.  I arrive at a local tavern, I   of a  rather  foul  odor, and  some-
let  a local  buy  me a  drink.  The   thing warm struck my bare leg.
tavern  keeper  doctors  the  drink,
always giving the man the same know-   Not  that  I didn't  take  immediate
ing  smile.  I  drink   it   without   advantage: the stew needed something
"noticing" (it makes the  next parts   gathered  from   the  victim  to  be
a lot easier). The lead hound of the   effective.  I was out of  bed before
local  pack  makes  suggestions,  we   he landed, and  after rolling him in
slip off  as quietly as  his ego can   his mess once for  luck, I'd  yanked
tolerate, and I spend  the next half   the ruined sheets off the bed, found
hour  or  so  eluding  his  advances   the pot for the morning's breakfast,
till he finally relents and takes me   and shaken a bit of the mess into it
to his home.                           before thrusting  the sheet into the
                                       stove for  the fire the next day.  I
If they would  only put up more of a   usually just  give  the  man  a  few
fight, the evening might be fun.       healthy scratches  across  his  back
                                    -15-                            More...
  
  
    
  
  
  
and clean my nails into the pot, but   "Water!" I  cry in  dismay, stopping
I can't help smiling when I think of   his fork  in midair.   After  a slow
serving today's steaming plate.        look around  the table,  he fixes me
                                       with a  glower, saying nothing.  "Is
I lower the egg gently into the pot,   there a well nearby?"
careful  not  to  break  the  shell.
Lodfa'al  eggs   are  probably   the   "You'll have  to run  to the  river.
hardest part of the entire recipe to   Better make it quick, too. This stew
come by,  even though  it's easy  to   looks plenty  hot, and  I think it's
find the lodfa'al.  Anyway, it's not   burnt."
hard to let them find you. Having no
hearts, the  lodfa'al need an almost   I  grab  a  pail  and  dart  quickly
constant supply  of blood.    Elves,   through the door.  Once on the other
humans and  bears are their favorite   side, though,  I'm in  no hurry.   I
prey.  Lodfa'al  eggs,  though,  can   wander in  and out  among the trees,
only be  gathered two  ways:  before   whistling answers to the birds.  One
implantation you  can  extract  them   circle around the cottage, resisting
from  the   dead  mother,  or  after   the temptation  to peep  in  through
implantation you  can  extract  them   the unshuttered  window, and  I step
from the  dead host.  The second way   through  the  doorway,  letting  the
is easier,  but  finding  a  willing   smile run over my face.
host is almost impossible.
                                       He sits  as I  left him,  facing the
He watches, unsmiling, as I stir the   stove.   I fling the water pail into
concoction with  a long  bone.  Lots   the room.    It  strikes  the  floor
of people  stew the  bones,  tossing   noisily, just  behind his chair.  He
them into  the pot  and cooking them   doesn't move.   I  glide to the back
until the meat peels off, but I stir   of the  chair, wrap  my arms  around
instead.   He has to know everything   him and  kiss his cold cheek.  "Miss
that goes into the stew, but I don't   me?" I whisper, quickly checking his
have to  tell him  what kind of bone   pockets.
this is. He sees it in the stew, and
that's enough.    It's  much  easier   Pretty  much   empty,  no   surprise
that way,  really.  If I had to tell   there.   I search the entire cottage
him what  I put in, I don't know how   in a  matter of  minutes.   I  could
I'd explain  a basilisk's  rib as an   have sold the lodfa'al egg for more.
entree,  without   even  trying   to   Still, this  is much more enjoyable.
explain  why  I  really  needed  the   Scattering a  handful of  leaves  on
marrow more than anything else.        the table, I make my way back to the
                                       door.
The pot  bubbles noisily.    "Almost
ready," I smile.                       My friend  Jima  loans  me  her  cat
                                       stick again.   She says she's always
"It's about  time. I'm  starved," he   luckier with  the thing  after  I've
growls.                                used it once or twice, and she and I
                                       are both  firm  believers  in  luck.
"What's  your  hurry?"  I  think  to   I've almost  rubbed all the luck out
myself, turning quickly to the stove   of it by the time anybody finds him,
so he  won't wonder  about the smile   but it's always worth the wait.
on my  lips.   There is a pop inside
the  pot,  and  blue  flames  slowly   "How long  do you  think  he's  been
spread over  the bubbling  stew.   I   dead?" an  elf in  a blue cloak asks
quickly cover  the pot,  and drag it   his stouter  companion,  who's  been
off the  stove.                        prodding the deceased with a stick.
  
"It's ready," I announce needlessly,   "I don't  know," answers  the  round
almost knocking the plate out of his   one.   "A while."  He glances around
outstretched hand  as I turn towards   the room,  then looks  on the table.
the table.                             "What are those leaves?"
                                    -16-               Continued on Page 20
  
  
    
  
  
  
 ____________          Undermining Kelfour's (Part 3)
/ \ ________ \         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ~|_|~~|~||            by Llorien Silvanestii
  |  |~|__|~||
 _|  |~|--// |terelas stuck a  torch   Pterelas frowned and said, "I'm sure
/@|  |~|     | into  the  opening in   I saw something move. There, again!"
\_/ ~~~~     / the dry well, illumi-   We strained our eyes to see.
  ~~~~~~~~~~~ nating a steep tunnel.
Cautiously  he entered the  passage,   "Why  don't  we  just  go  over  and
closely followed by the rest of us.    investigate?"  suggested  Penna  and
                                       strode  over  to  the  rock  with us
"Look  here," said  Inyigo, pointing   right behind her. Something peculiar
to footprints in  the scuffled  dust   caught our  notice, two emeralds set
of the floor. Two lines trailed down   into the rock. Pterelas sheathed his
down into  the earth. "Looks  like a   sword  with a smile and pulled out a
group  of people were dragging some-   dagger to  pry one  of the  emeralds
thing. Or someone."                    loose. The  bright gem  blinked like
                                       an eye.
"Well, let's go then," I motioned to
Inyigo.  "It's   obvious  that  it's   "What  the   heck--."  In  surprise,
Ignatius they were dragging."          Pterelas jumped,  lost his  balance,
                                       and dropped  his dagger.  His  voice
Single file, our hearty band started   echoed through  the  cavern,  "Rocks
down to  whatever awaited us. It was   with eyes?"
beginning to  seem as  if the tunnel
had no  end when  Pterelas  suddenly   Aegyptia pressed the surface of the
stopped. "The  passage opens up into   rock with one finger. It gave a bit
a cavern,  folks," he  said, "but  I   at  her touch; she  said excitedly,
don't see or hear anything."           "This is not a rock. It's alive!"
  
Penna prudently  surrounded each  of   We were  further  amazed  to  see  a
us  with   one  of   her  protective   small figure, perfectly stone - like
spells, and  we entered  the immense   in  coloring  and  markings,  detach
cavern, staying  along the wall. Our   itself  from  the  stalagmite,  walk
astonished eyes saw intricate forma-   around to the other side, and attach
tions  of rock standing  everywhere,   itself to the rock once more. In the
formations like sculpture but almost   place vacated by the mysterious lit-
as if they lived.  Not the  likeness   tle creature, we saw a  new addition
of anything we  had seen before, but   to the carved formation.
mesmerizing. "Could these be natural
formations?" asked  Aegyptia.  "They   "It's a  gallery, a  bloody artist's
are beautiful!"                        studio," Inyigo stated emphatically.
                                       "The little  critter is carving  all
"I don't think so, Aegyptia," Inyigo   this stuff."
answered. "Although the forest is my
home, I  have  ventured into  caves,   I thought, "This is an  awful lot of
but  never  have I come  across any-   work  for one  small creature. Maybe
thing even remotely  like this." He    magic will show me if  there are any
was  just starting  to  relate  his    others."  My  eyes  glazed; I became
hoary encounter with fire guardians    aware of more of the little beings.
when Pterelas pointed  to a near-by
stalagmite  which was partly formed    "We  are  not  alone,"  I  told  the
into a sculpture.                      others. "There  are  many  of  them,
                                       alive and  aware. But  they take  no
"What was that?" he said. "Something   notice of us, I don't know why."
moved by that rock."
                                       As we wandered through the carvings,
"I don't  see anything,  you foolish   we spotted many sets  of eyes, as we
thief," I mumbled.                     now  knew them to be. If we  stopped
                                    -17-                            More...
  
  
    
  
  
  
at a carving long enough and stared,   The two ladies chanted and gestured.
we could  see  slight  movement,  so   Meanwhile, we  got close  enough  to
slow that it was barely perceptible.   the creature  to start  swinging  at
                                       it. Pterelas  landed a nasty blow to
We were  so enchanted  by the cavern   the side  of its  head, only  to see
that we forgot our purpose; that is,   his sword  glance off  the hard body
until an awful rending  reverberated   armor. I  thrust my  falchion at its
through the cavern.  With a crash, a   midsection,  numbing my  entire arm.

section of the wall collapsed into a   The  creature, evidently enraged  at
heap of stone and dust. A scrabbling   having  dinner  interrupted,  turned
noise reached  our ears from the new   and  flailed  at Inyigo.  One of its
opening into the cavern. Through the   claws connected; Inyigo  fell  back,
settling dust, a figure appeared.      clutching  at the  bleeding  gash in
                                       his chest.
Shambling  upright on  two hind legs
was a nightmare to scare anyone. Its   Aegyptia pointed  at the  beast. Its
chitinous  body  scraped  along  the   eyes glazed  over, and  it began  to
rock. Its  four arms, each ending in   stumble blindly. Then Penna gestured
a vicious  claw,  were  scooping  up   and a look of calm and  peacefulness
debris and pushing it into a maw big   seemed to wash  over it. It  stopped
enough to  hold a hobbit's foot. Two   in its tracks.
mandibles, the size of scimitars and
wickedly  serrated,   crushed  large   Penna  rushed  to Inyigo  to examine
pieces into  smaller chunks  to eat.   the  extent  of  the  poor  ranger's
The   thing's    multifaceted   eyes   injuries.  She closed  her eyes  and
scanned the  cavern, then  it  fixed   laid  her hands on the ragged wound,
its gaze  upon one of the formations   which closed  up and  reappeared  on
and  lurched  towards  the  delicate   her own  chest. She staggered  for a
structure.                             moment and  then the wound  began to
                                       heal, leaving only a fresh scar.
"You don't  suppose it  means to--,"
Penna's voice  trailed off. The hor-   Meanwhile, the rest of us watched in
ror encircled the slender spire with   amazement as  the little  grey  ones
its  mandibles, and  lopped  off the   gathered closely around  the  beast.
top part.  As it  did so, the cavern   They knelt  and lay  their  hands on
shuddered as if in pain. All  around   the ground. A low  thrum filled  the
the  cavern, small figures  detached   air, and the rock beneath  the crea-
themselves from their workplaces and   ture's  feet began to  liquefy. Soon
moved  slowly  toward the  creature.   it was half-immersed in molten rock,
Not satisfied with  one work of art,   and the grey ones  stopped. The rock
it reached for the next sculpture.     hardened, trapping the  monster  for
                                       all time. They then scooped rock out
"If those little  guys don't  hurry,   of the ground like  clay and encased
that  thing is going to destroy  all   the  creature in it.  Another sculp-
their work," Inyigo  said.  "Perhaps   ture, a grotesque one this time, was
we  should   give  them   a   hand?"   added to the gallery.
Brandishing his  sword,  he  stepped
forward and Pterelas and I followed.   Having stopped  the threat  to their
                                       work, the little stone beings turned
"You three  are going  to take  down   their attention  to us, or rather to
that hideous beast?" asked Aegyptia.   Penna and Aegyptia.
She turned  to  Penna. "Why  do  men
always  think that  the only  way to   "Careful, ladies,"  I cautioned.  "I
deal with a problem is to hack it up   don't relish  the idea  of  you  two
into little pieces?"                   becoming    permanent    attractions
                                       here."
"I don't know," sighed Penna. "Maybe
we'd better  step in  and save  them   "They  don't   seem  to  be  hostile
from themselves."                      toward  us,  Llorien,"  said  Penna.
                                    -18-                            More...
  
  
    
  
  
  
The grey  ones stationed  themselves   "I think  that it  only likes girls,
around the  two ladies,  and a  dark   Llorien," chuckled Pterelas.
slate-colored one  stepped a  little
closer than the others.                "Have you  seen any of the dark ones
                                       recently?" asked Penna.
"Thgsb  erty  dfygg,"  it  said  and
bowed.  It   looked  expectantly  at   "Yes, there  was a  group that  came
them, awaiting a reply.                through here not long ago." answered
                                       the  rock   man.  "They  were  going
Aegyptia,   scratching   her   head,   toward their dwellings."
looked over  at Penna.  "What did he
say?"                                  "Do  you  know  this  place?"  asked
                                       Aegyptia.
Penna  shrugged.  "You  got  me.  My
knowledge of  stone-talking is a bit   "We know  of it  but do  not venture
rusty."                                there," answered  the rock man. "The
The creature  perked up at the sound   way is  through the  tunnel  on  the
of the  ladies'  voices.  Haltingly,   other  side   of  the   cavern.  But
with a  voice unaccustomed to making   beware. They are a harsh people, not
such sounds,  it said  in a  strange   at all in tune with the stone."
dialect of  elven, "We thank you for   "In tune  with  the  stone?"  echoed
your help.  We would have eventually   Penna.
stopped it ourselves, but not before
it had ruined much work."              "Yes, unlike  you who  use the power
                                       in  the  rock.  You  use  the  power
"Oh, you're  quite welcome,"  smiled   differently  than  we  do,  but  the
Penna.                                 source is the same."
  
The  little   one  squatted  on  its   "I  think  he  means  the  flows  of
haunches. "What  are you doing here?   essence,  Penna,"   said   Aegyptia.
You look  like the  others, but your   Penna nodded.
surface is lighter in hue."
                                       "Do you mean to go there?" asked the
We  immediately   gathered   closer.   little one.
"What other  ones?" asked  Pterelas.
The rock  being either  did not hear   "I'm afraid we have to," said Penna.
Pterelas or chose to ignore him.       "One of  our friends  has been taken
                                       by them."
Aegyptia asked  the rock  man again,
"What other ones?"                     "Their place  seems to  be devoid of
                                       the power.  You will be hard pressed
"The dark  ones,"  the  being  said.   there should  you  require  to  draw
"The ones who live below."             upon it."  said the rock man. "Allow
                                       us to give you something to aid you,
Inyigo and  I looked  at each other,   in return  for  your  assistance  to
and shook  our heads. "Why didn't he   us."
just  answer   Pterelas?  "   Inyigo
wondered.                              He gathered  the others  around him,
                                       then knelt  and scooped  up some  of
"Let me  try something,"  I said.  I   the rock  and began  somehow to mold
turned to  the rock  man and  asked,   the solid  stone.  Soon  he  held  a
"What was  that creature?"  As  with   small  replica   of  the  formations
Pterelas, I  got no  response. "Your   adorning  the  cavern.  He  held  it
mother was a torkaan and your father   above  his   head,  and  the  others
smelled  of   windak   berries,"   I   placed their  hands on it, chanting.
taunted the strange being, hoping to   A sonorous  song began  to form, the
get  a   response.  The   rock   man   vibrations carrying through the rock
continued  to  be  oblivious  to  my   itself. A coruscating light engulfed
presence.                              the group  of little  people and was
                                    -19-                            More...
  
  
    
  
  
  
absorbed  into  the  sculpture.  The   The Real Thieves Guild -From Page 12
procedure was repeated by the little   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ones,  and   soon  there   were  two   Thieves,  perhaps  more  than others
delicate sculptures. The darker rock   since   we  have  formed  the  first
man  stood   and  gave  one  of  the   guild,  feel  a  sense  of comradery
figurines to each of the ladies.       among  themselves.   But  the  Guild
                                       doesn't  exist merely for ourselves.
"They are  limited,  but  they  help   We  offer  valuable  services to all
when you need to  access the power,"   who adventure in Kulthea.
the  rock man said. He then bowed to
each lady in turn. "Just rub it."      New  in  the  lands?   Need a guide?
                                       Want  to  transport  large  sums  of
Penna and  Aegyptia curtsied  to the   silver?   Need  a  lock  picked on a
strange little  man. "I  wonder what   chest?   From  the graveyard gate to
he means  by that?"  Aegyptia asked.   Iorak's  Reach, the Thieves Guild is
"Only one way to find out, I guess."   willing  and ready to help anyone in
She rubbed  the little  figurine and   need,  especially on those dangerous
immediately felt the flow of essence   missions when no one else is anxious
power into her body. "Yikes!" excla-   to lend a hand.
imed  Aegyptia.  "It's like a porta-                    \    /
ble node, or a power storage item!"                     __/\__
                                                        \    /
"A most  gracious gift,  kind  sir,"                   / |/\| \
said Penna to the rock man.                               **
                                                          **
He lead us toward the  other side of                      **
the cavern to a  tunnel leading fur-                     */**
ther into its depths. The ladies bid                     ****
farewell  to the rock beings, and we                    ()**\*
headed deeper into we knew not what.                    ||****
The last thing we heard before being                   *||*****
swallowed up  by the  tunnel was the                   *~~***\\
rock man's voice calling out, "Knock                  **********
upon the rock  if you ever have need                  **********
of us Pekhs."                                        ******()**\\
                                                     **//**||****
          (To Be Continued)                         *******||*****
                                                    **//***~~*****
                                                   *()*************
     Torkaan Stew    From Page 15                  *||***********()
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~                 **||**//*******||*
"Dwale," pronounces Blue, upon quick              **~~***********||*
examination.  "But from the  look on             ****************~~**
his face he died of a heart attack."            //******()******\\***
                                                ********||************
"Did you  see that  gal he  left the            **//****||**********()
tavern with?  If he'd  died  in bed,           *********~~**********||*
I'd say you were right."                      ()********************||*
                                              ||***//********()*****~~**
"Think she might be involved?"               *||*************||*********
                                           ***~~*******//****||*****\\***
"Nah.  Looks like  she did her thing       ******************~~**********
and left.  Not enough stew for two."     **()***********************()****
                                        ***||**//****************\\*||*****
They spend  a few more minutes going   ****||*******//**************||******
things, but they  don't  find much I    ***~~******/ ***| ***  *****~~**\\*
didn't.  I send the cat running into     **/***        *|  |*    *********
the woods and, once it's safely away                    |  |
from the torkaan stew, I let it go.                  ~~~~~~~~~~~
                                    -20-
  
  
    
  
  
  
 _______________           Cycles (Conclusion)
/ \ ____    ____\          ~~~~~~~~~~~~~~~~~~~
\@| +|~| __ |~|+|        by Lord Whilder Planrathe
  |  |~|/~~\|~| |
 _|  |~/~/\~\~| | hilder  ran   head   through it.  She saw the strength of
/@| _|__/  \__|_| on into the invis-   the  barrier.   And  the   weakness.
\_/_____________/ barrier.   Had  he   Without  a   second   thought,   she
been mortal, every  bone in his body   snapped her  wings up  and dived  at
would have  broken.   As it  was, he   the weak  area, her talons stretched
simply  stopped  and looked  around.   before  her.     Talons  that  would
Then  he saw It, seeming an eternity   strike and slay.
away, yet  he  knew  he  could reach
through the barrier and touch It.      "No," whispered Whilder. "I will not
                                       join you.  I may be destroyed, but I
Chance saw  the wolf's  sudden  stop   will not help you."
and immediately  wheeled  away.  She
could not  see what  had stopped him   "But brother,  you misunderstand me.
but she  knew  there  was  something   I do not mean you, personally, shall
there.   She began  a  long  circle,   slay Life.   But  the energy of your
looking for her opening, the time to   soul will  be used  to destroy  many
strike.                                living beings.   You  will cease  to
                                       exist in  a moment,  but  your  soul
It considered  the  two  before  It.   will destroy."
Surely, Its  immense  size  must  be
intimidating them  already.  And the   Whilder  suddenly  pushed,  straight
barrier would  keep them  from doing   armed, against the barrier, the dull
It any  harm.   Now was the time for   look in his eyes replaced by  deter-
It  to  bring  forth  the  wonderful   mination. The hawk's piercing talons
agony It  enjoyed so much.  It would   struck  the  barrier, and  instantly
feed well from these two.              the barrier ceased to exist.
  
Whilder's  form   suddenly  changed.   Whilder fell between his  father and
Where  a  moment  before  stood  the   brother. Before they could stop him,
wolf, now  his naked soul stood as a   he  pushed  forth  a  bolt  of  pure
Fair Elf.   From  the corner  of his   essence  energy, a  bolt  that  tore
eye he  saw  the  hawk  continue  to   into the thing waiting beyond.
circle.
                                       The tinkerer  watched the storm rage
Something shifted  on the other side   just beyond  the  coast.    Terrible
of the  barrier.   Shifted,  formed,   bolts of  lightning struck the ocean
and became his brother and father.     and the  rain  looked  like  a  grey
                                       wall. Yet,  for all  its  fury,  the
"Welcome home,  Wild Luck," said his   storm seemed to move no closer.  And
father.                                above  the  leading  clouds  of  the
                                       storm, the  glow of  Orhan appeared.
"You will  now  join  us,  eternally   Perhaps he  would  get  his  desire;
destroying  that   which  you  love.   perhaps he would gaze upon Orhan one
That which is called Life," said his   last time.
brother.
                                       It  screamed.  The  essence  pouring
The  words  struck  Whilder  like  a   through  It was pure poison.  It had
physical blow.   He  staggered.   He   to  have energy NOW. It took the two
placed the  palm of his hand against   hollow  souls  that It  had  kept in
the   barrier,    holding    himself   slight existence.  They would not be
upright.                               much,  but  they  were  better  than
                                       nothing against the pain.
She  saw   the  mage   almost   fall
forward.   As his  hand touched  the   She was slammed back by the noise of
barrier  she   saw  a   wave  ripple   Its scream,  like  a  physical  blow
                                    -21-                            More...
  
  
    
  
  
  
shoving her  away from  the  strange   placed on  the  shelf  until  needed
being.     Helplessly,  she  tumbled   again.    She  searched  once  more,
through the  nothingness, unable  to   hoping  to   find   something   left
stop herself.  Then she saw the mage   behind.   A trinket to take with her
spinning and  tumbling along  beside   to remind  her in her waking moments
her.   She  realized  his  soul  was   of the mage. She found nothing.
ebbing into the nothingness, for she
could see  through him  as though he   Weakly, she  made her  way from  the
were made  of gauze.   She  glimpsed   lab.   She looked  upon  her  armor,
him twisting  and turning, trying to   standing silent  vigil over the room
reach her  and then  he brushed  the   outside the  lab.   The cycle of her
tip of her wing with the palm of his   soul being  trapped within was over.
right hand.                            Now began  the cycle  of service  to
                                       the Gods.  She made  her way through
She was  suddenly rocketing  through   the hallways  to  the  door  of  the
the nothingness.    Straight  as  an   keep.   Silently she  hoped the Gods
arrow she  sped. Across  an  eternal   would not  erase  her  knowledge  of
distance. She saw her construct body   what she now was.
and the  mage's body  and  then  she
slammed to  a  stop,  like  she  had   The tinkerer  slowly stood.   Sadly,
fallen a  great  distance  onto  the   he looked  once more at the spot the
ground.  She  realized then that her   mage had  left so long ago.  Looking
soul  was in  the  construct  again.   up at Orhan, he prayed to Eissa that
She felt  as though  she had  fought   the  mage's  soul  had  been  saved.
for  days with no rest.  Weakly, she   That it was within her realm and not
watched the strange black opening in   destroyed like so many others.  Like
the  wall  fade,  until  it  was  no   a man  who had  the  weight  of  the
longer  there.    She  attempted  to   world  suddenly   dropped  upon  his
move, but the effort was too much.     shoulders, the  tinkerer walked  off
                                       into the darkness.
As    blackness     overtook     her
consciousness, she  knew one  thing.   Slowly, It  healed itself.  Energies
The mage was not breathing.            freely given  by Its  followers were
                                       repairing the  damage  done  by  the
The tinkerer  watched as  the  storm   accursed mage.   The  mage may  have
quickly  broke  up.    The  fury  of   been an elf, but the life span of an
moments before  was replaced  by the   elf  was  nothing  compared  to  It.
stars of  the night  sky.  And above   Carefully It  probed the place where
it all  shown Orhan.   He  felt  the   the portal had been.
evil power  that had  been  building
suddenly ebb.   The  mage must  have   Gone.   No matter to It.  There were
succeeded, but had he survived?  The   other ways, other plans and schemes.
tinkerer turned  his attention  back   And to  a being  that  measured  the
to  the  spot  where  the  mage  had   lifespan  of   a  star  as  a  human
teleported.  He feared the worst.      measured the  blink of an eye, there
                                       was always plenty of time.
Slowly she  clawed her way back from
the blackness.  She  awoke  and  lay   She crossed  over the  fallen  door,
gathering strength.   She  stared at   out into  the night.    She  spotted
the spot  where the  mage's body had   Orhan, high  overhead.  Silently she
been, but  there was  nothing  there   waited for  the  Gods  to  take  her
now.  What had happened? Scavengers?   back.   Long minutes  passed.    She
                                       shifted her  stance ever  so slowly,
Perhaps.    Perhaps  they  were  not   her  feet  and  legs  tired.    More
interested in her construct body and   minutes passed.    She  shifted  her
simply took  the mage.   Perhaps her   legs again.
body did  not register  at all  with
them.  It did not matter.  She would   And then it struck her.  Her muscles
be  taken  up  by  the  Gods  again,   were cramping from standing.
                                    -22-                            More...
  
  
    
  
  
  
But that was impossible! She gave an   raying silently  they  were  wrong.
involuntary gasp at the thought. And   Long moments  passed and  then  they
then she felt it.  A  heart, beating   began  speaking.      Slowly,   they
regularly  within her breast.          managed to  piece together the story
                                       of their return.
The  steel   statue  maintained  its
silent vigil.   It  watched  without   She did  not tell  him that  she had
emotion as  the mage's  invisibility   been sent  by the  Gods of Orhan. He
spell wore  off.   It watched as the   did not  tell her  he knew  she  was
mage slowly  awoke and  crawled  out   sent by the Gods of Orhan. They fell
from under  the table  where he  had   together,  laughing  at  the  danger
dragged himself before the blackness   they had  faced.   Laughing  at  the
overtook him.                          thought of  utter destruction of the
                                       soul.  They suddenly found life, and
Whilder  looked  around.    Chance's   the comfort  of  their  arms  around
body was gone.  He had tried to help   each other.
her.  The strain of keeping his soul
with hers  and guiding  her back had   "You teleported  into the room.  Why
been  too   much.     He  remembered   did you not leave the same way?"
arriving back  in his  own body.  He
remembered crawling  over to her, of   Whilder laughed.   "The  way I  left
finding   neither    heartbeat   nor   the Landing,  there may  have bowmen
breathing. He knew then that she had   ready  to   slay  me  the  moment  I
not made  it. Knowing  that he would   appeared.   Much safer to walk up to
soon lose  consciousness, he crawled   the gates  and tell  the city  watch
under    the    table    and    cast   that I  had been  attacked  and  was
invisibility upon  himself until the   merely defending  myself.   With any
darkness came.   How  long the spell   luck, by  now other  mages will have
had endured he did not know.           explained that  the spell I cast was
                                       one of defense, not destruction."
Silently he spoke to Eissa, then set
himself to  insuring that the portal   She frowned.   Then nodded.  "I will
was truly gone.                        tell them what happened."
  
She stood watching Orhan race across   "No."
the night  sky, tears streaming down
her face.   She  was flesh and blood   "No?"
again.   A new  cycle of  life would
begin for  her, just  as the  mage's   "We will  think of something else to
cycle had ended.                       tell them  before we arrive.  I will
                                       feel safer  the fewer  who are aware
It was unfair.  It was unjust.         of the  portal's  existence  or  its
                                       location," Whilder said.
At a  sound behind  her,  she  spun,
drawing her rapier.                    "But, it is gone.  You said yourself
                                       you checked."
Whilder walked  tiredly  across  the
fallen door,  his  feet  stirring up   Whilder shook  his head  and  looked
thick dust. As  he  stepped  through   back into  the doorway.  "It may be.
the  opening,  his   exhausted  mind   It also  may be  a weak point in the
registered  the  sound  of  movement   essence flows.   The  fewer who  are
accompanied by the swish of a blade.   aware of  this, the  fewer who  will
                                       try to reopen it."
Without conscious thought, he called
forth a spell of destruction.          She nodded,  then  smiled  impishly.
                                       "If you  think few should know, Wild
They stared  at each other, the mage   Luck, then perhaps you should keep a
and the  guardswoman.   Each certain   close eye on me.  I might be tempted
that the  other was  a ghost.   Each   to tell."   She  stared deeply  into
                                    -23-                            More...
  
  
    
  
  
  
his light grey eyes.  Grey eyes that   man's  shoulders.    He  begged  and
seemed to  shimmer with the power of   cajoled them  for  information,  but
the essence itself.                    they would  simply tell him nothing.
                                       They had  no idea  that anything had
He slipped  an arm  about her waist.   happened  last   night.  At   least,
Slowly they began down the mountain.   nothing more  than a  storm off  the
"I always  keep a  very close eye on   coast that bypassed the town.
my Chance."
                                       Whilder repeated  his story of being
Her green  eyes sparkled, reflecting   attacked  by  an  unseen  force  and
the light  from Orhan. Eyes as green   using his  teleport  ring  to  avoid
as the morning sun softly touching a   bringing a  battle into the heart of
dew covered leaf in the spring.        the town, where many innocent people
                                       could have  been killed.  His unseen
             Epilogue                  foe had attacked him again, he said.
             ~~~~~~~~                  He had  driven the  attacker off but
They arrived  at the  gates  to  the   would  need   to  be  wary  in  case
Landing the next morning. It was far   whoever  it  was  came  back.    The
into the afternoon before the guards   tinkerer knew the story to be  false
were satisfied with the mage's story   but  wisely said  nothing.  Someday,
of his actions the afternoon before.   perhaps, he  would regain the mage's
Two guards escorted them through the   trust and learn the true tale.
town  to keep people from  panicking
again.  The sight of the mage  under   Early  that   evening,  as   a  maid
guard  would  reassure  most.          carried a  serving tray  past one of
                                       the many  doors, she  heard  a  male
They saw  the tinkerer  as they were   voice  from   within  exclaim,   "So
checking into  The Raging  Threk Inn   that's where your birthmark is!"
that  afternoon.   For  some  reason
Whilder could not understand,  years   And the laughter  followed  her down
seemed to  drop from the strange old   the hall and into the night.
  
  
  
  
              ()                                     /\
             _/\_                                   /  \
             \ o/                                  / /\ \
             /o^\                         --------/ /-------------
            /^ o \                         \ ----/ /----------- /
           / o  ^ \                         \ \ / /      \ \ / /
          / ^   o  \                         \ \ /        \ \ /
         /o  ^ o  ^ \                         \ \          \ \
        /_  o   ^ o _\                       / \ \        / \ \
          /  ^ o ^ \                        / / \ \      / / \ \
         / ^ o  ^ o \                      / /----------/ /---\ \
        /o  ^ o  ^  o\                    -------------/ /--------
       / ^ o   ^  o  ^\                            \ \/ /
      / o ^  o  ^  ^  o\                            \  /
     /__________________\                            \/
             \___/
  
       Merry Christmas!                        Happy Hanukkah!
  
  
                          And a Joyous New Year!
  
  
  
                                    -24-
  
  
    
  
  
  
 _____________          Kralling Back Home to Momma
/ \ _________ \         ~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ||=|=|=|| |             by Lloyd Llowd, PhD
  | ~~ |_| ~~ |
 _|    |_|    |hanks   for  all  the   out the  trash  might  be  a  better
/@|   _|_|_   | letters  in response   description.  Excepting  the healer,
\_/__________/  to  my first column.   we'd  never miss  the riff-raff  the
I found them  thoroughly  absorbent.   Kral wandered  off with.
My parrot  likes  them, too.  It's a
nice  change from shredded newspaper   It's probably  just as well the Kral
in her cage.                           didn't try  to use  them  for  their
                                       boat dedication  ceremony.  Offering
To answer  a few  of your questions:   those characters  to the  Gods might
No, PhD  does not  stand  for "phony   have   precipitated   the   greatest
dork." Yes, my parents were married.   deitical rampage since Akbar the Mad
No, they  weren't cousins.   And the   tried to  pass off three ladies from
death threat  from the  Hobbit Anti-   Mother   Oberloytner's    House   of
Defamation League  was  interesting,   Passion as  vestal virgins  during a
though I'd  probably  take  it  more   visit by  Veritia,  Demi-Goddess  of
seriously if  it weren't  written in   Purity.
crayon.
                                       All in all, my second month here was
Well, the  Kral invaded  last month,   marginally less entertaining than my
if you  could call  it an  invasion.   first.  The  only  bright  spot  was
Judging from the size and ability of   watching  the  constable  trying  to
the invading  force, I'd  say  their   arrest a  rather  unusual  half-elf,
king, Walfeor  "Wallflower" Gal'Kel,   half-horse creature for not carrying
just sent  a few of his servants out   a little  scoop to  clean  up  after
for  burritos  and  they  got  lost.   herself.  He couldn't figure out how
Everyone knows  you go to Jaiman for   to  get  the  manacles  on  her  and
fast food, not here.                   eventually just  let her  off with a
                                       stern warning  not to leave any more
It was pathetic. The Kral had every-   little "presents" outside.
thing going for them.  The defenders
were led  by some thieves, a  ranger           School Daze (Reprise)
with  a  messiah  complex,  and  one           ~~~~~~~~~~~~~~~~~~~~~
fighter who later impaled himself on   A few  more scholastic snapshots for
his own sword.  They could've bought   your albums:
off the thieves and hidden  the ran-
ger's soap  box, which  might  have,   Lord   Lairaerrykthrok    TykilVuul:
mercifully, shut him up.               Earned his  diploma when  he finally
                                       learned to  spell his own name after
Most  of  the  more  powerful  Lords   18 years. Liked  to pass out  shaded
couldn't even be bothered to get out   eyewear to  protect his friends from
of bed,  though I  do understand the   his "blinding" personality.
hobbits' problem. The invasion  came
well past bedtime, and their mothers   Lord Gallenod Varynesti:  Voted Most
wouldn't let them out to play.         Likely   to   Fold,   Spindle,   and
                                       Mutilate.  A fascination  with sharp
The dragon was more entertaining.  I   edges started  him on  a  career  in
enjoyed the  aerial show,  though  I   origami, though  he failed his Black
never did figure out who the fat git   Scissors exam  when he failed to cut
on  his  back  was.  Or how the poor   his way out of a wet paper bag.
dragon managed  to stay  in the  air
with all that weight on him.           Lord Elvanion  Darkholt:    Was  the
                                       trainer for every female sports team
All in all, it  was  a complete bust   in the school. Never actually played
as far as  invasions  go.  And  then   any sports,  but was  KPS #42's All-
there was the kidnapping. Taking out   Time Scoring Champ.
                                    -25-
  
                                                                     KEV3N7
                                                                      [end]
  

  _______________________________________________________________________
 / \                                                                     \
|   |                                      Hunting Mummies to Fire Cats!  |
 @_/_____________________________________________________________________/
 |                                                                     |
 |                                                                     |
 |    GemStone III(TM)                                  January 1993   |
 |                                                      Vol. 3, No.8   |
 |               _   _           _    ___                              |
 |              / ) / )         / )  / __)                             |
 |             / /_/ /  ____   / / _/ (   ____   __  __  ____          |
 |            /   __/  / __ ) / / (  __) / _  ) / / / / / ___)         |
 |           / /\ \   / ___/ / /  / /   / (/ / / (_/ / / /             |
 |          (_/  \_) (____) (_(  (_(   (____/ (_____( (_(              |
 |                         _____      _    _    _    _                 |
 |      |\  ,,,,,  /|     / ____)    / )  (/  _/ )  (/                 |
        | \/_   _\/ |    / (__   ___/ /  _   (  _) _   ____   ____     |
 /\     (_    "    _)   /  ___) / _  /  / )  / /  / ) / _  ) /    )    |
 \ \      (  ,--, )    /  (_   / (/ /  / /  / /  / / / (/ / / /) /     |
 / /    ,,,\__-__/,,, (_____) (____(  (_(  (_(  (_( (____/ (_((_(      |
 \ \   ,,,,""""""",,,,                                                 |
 /_/   (  )"""""""(  ) ,('')       The Kronicles of Kulthea            |
[!!!]-'  / """"""" \  \_/ /                                            |
  `-----' """"""""" `.___/                                             |
 |______  ;;;;;;;;;  __________________________________________________|
 |_______ """"""""" ___________________________________________________|
 |        """" """"                                                    |
 |        """   """                                                    |
 |       _"",   ,""_    Local News ..............................   1  |
 |    __(___)   (___)_  Hall of Fame ............................  11  |
 |                      Kelfour Census Report ... Catrissa Dakhati  2  |
 |  Rolling up a Character .................... Lord Nixie Trevize  4  |
 |  Mastering the Character Generator .............. Rondo d'Amici  5  |
 |  Successful Thievery:                                               |
 |    The Deadliest Skill .............. Lord Artuero Bresnahanini  7  |
 |  How to Defeat Pickpockets .......................... Anonymous  9  |
 |  Misremembering Moon ................................. Greywulf 12  |
 |  The Monster Chronicles: Mummies ............... Jarran Terraxx 13  |
 |  A Hacker's Guide to Greys ................... Imlach Draughlir 14  |
 |  A Guide to Cavers ................................... Darkseed 16  |
 |  Out of the Frying Pan (FGS) ................ Celestin Drowstar 18  |
 |  Fire Cats and Fire Rats ...................... Kalagay Halatil 20  |
 |  Water's Shadowed Flight .......................... Eron Kulsen 22  |
 |  Bumbling in the Dark .......................... Kert Clandocci 23  |
 |  A Guiding Star ............................. Belladonna Atropa 25  |
 |  Harpy Holidays ............................... Lloyd Lowd, PhD 27  |
 |                                                                     |
 |_____________________________________________________________________|
 |                                                                     |
 | Kelfour Edition/Kronicles of Kulthea, is devoted to the Multiplayer |
 | Role-Playing Game GemStone III on GEnie Online Service. Submissions |
 | may be edited for space, accuracy and readability.  Write Assistant |
 | Editors  Kalagay Halatil, Jarran Terraxx,  Rasputin Santare,  or to |
 | Publisher Phaedra Bleu by GE Mail to P.HERRINGTON for details.      |
 |   __________________________________________________________________|___
 |  /                                                                     /
 \_/_____________________________________________________________________/
  
  
       
  
  
  
                           Kelfour's Local News
                           ~~~~~~~~~~~~~~~~~~~~
  
      Role-playing Experience!              Pirates Pose as Merchants!
      ~~~~~~~~~~~~~~~~~~~~~~~~              ~~~~~~~~~~~~~~~~~~~~~~~~~~
All residents are encouraged to stay   Although (as you can see below) they
in character when in the environs of   offered items of great value, recent
Kulthea  because, at long last, real   visiting  merchants  were exposed as
experience  points are being awarded   dangerous  pirates  by several brave
for doing so!                          adventurers.
  
       Read the Version Notes          Some items included a Grey Nipcan of
       ~~~~~~~~~~~~~~~~~~~~~~          Invisibility  for 700 silvers, white
Staying  current with changes to the   gold   vial   believed   to  hold  a
game is important to optimizing your   Resurrection potion for 5580, Silver
playing investment. Changes are doc-   horn  of  Strength  for  2000, Metal
umented  regularly  in  the  Version   Chalice  containing  Blur  for 2000,
Notes  available on menu option 2 on   Alabaster  decanter of Wizard Shield
GEnie  page  931.   Changes were ex-   for 7150, Glass Flask of Strenth for
plained   there,  for  instance,  in   725,  Glass Bottle of Channeling for
December  and  January affecting the   4000,  and  a Glass Decanter with an
following:                             unknown spell for 1700 silvers.
  
  Tend, Diagnose and Unwrap                Great GemStone III Resources
  Dragging overfilled containers           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Word of Disarm                       * Indexes to Back Kelfour Editions
  Brawling                               GemStone III Library files 45 & 46
  Enchantment True and Get command       Find the articles YOU want!
  Disarm and Trap
  Call Familiar                        * Town Forums every Wednesday
  ... and many more!                     Residents meet in Moot Hall
  
       Visit Town Frequently           * Newbie Night, Last Tuesday of Each
       ~~~~~~~~~~~~~~~~~~~~~             Month. Personal help in the game!
Attention!  Residents staying out of
Kulthea  for  more  than 90 days run   * Multi-player Games RoundTable
the risk of not being recognized up-     GEnie*Basic Bulletin Board
on return. Details in GemStone III's     Categories 17 through 20
Policy Statement on GEnie page 931.      Keyword MPGRT
                                                              /|
                                                             //|
                                                            // |
     ______________________________________________________|/  |_______
    / \                                                    |  _|       \
    \@|    Hunter's Theme Song                             | (_)        |
      |                                                   _|            |
      |                         Home on the Plains       (_)            |
      |                         ~~~~~~~~~~~~~~~~~~                      |
      |                                                                 |
      |           Oh, give me a home where the Lesser Orcs roam,        |
      |              Where the Torkaans and Hobgoblins play.            |
      |            Where often is heard, that encouraging word          |
      |               That my chest won't blow pickers away!            |
      |                                                                 |
      |                     Home, home on the plains!                   |
      |              Where the Trolls and the Wolvies I slay.           |
      |       Where crits are deserved, and my wounds are all cured,    |
     _|                And my mind never clears up all day!             |
    /@|                                                                 |
    \/_________________________________________________________________/
                                    -1-
  
  
    
  
  
  
 ____________
/ \      __  \          Kelfour's Landing Census Report

\@|     / "|  |         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  |    //|"|  |        by Catrissa Dakhati, Census Taker
 _|   //=|"|  |
/@|  //  |"|  | census of  Kelfour's   [Editor's Note:  This situation  was
\_/ ~~   ~~~ /  Landing  adventurers   rectified in grand style by the bard
  ~~~~~~~~~~~   was conducted  early   Lord Enegue LionHeart by press time,
last December when the entire  popu-   as shown by the January 25th Fame.]
lation  of  646 people was polled as
to  race  and  choice of profession.   The  same  statistics were then com-
It  was  discovered  that 43 inhabi-   puted for the  entire  population of
tants  of Kelfour's had attained the   Kelfour's Landing.
special  title  of  Lord or Lady.  A
separate  poll  was  done  for these   Half-elves  may be outcasts in other
high  ranking  members  of  our fair   lands, but they have obviously found
town.                                  a  home  in  Kelfour's Landing.  The
                                       class  divisions show that Kelfour's
This  titled class numbered 43, just   is truly a frontier town.  As in any
less than 7% of the population.        frontier town, thieves are plentiful
                                       so  carrying a tight purse is recom-
As  can  be  seen  by  the following   mended.   And  it is clear from this
charts,  Elves are the more dominant   census  that  the  town  needs  more
of  the  races, making up almost 80%   clerics and healers.
of  the Lords.  The absence of Lords
among  common  men  is  interesting,   These are the facts and figures, any
although  the  division of the Lord-   further analysis and discussion will
ships  among the various professions   be left  to others.  Hopefully  this
was fairly evenly distributed except   census  will  prove  informative and
for bards.                             useful to all.
    _______________________________________________________________________
   / \                 Breakdown of Lords by Race and Class                \
  | @/_____________________________________________________________________/
  |          Halfling       5 (12%)         Fighter       3 ( 7%)         |
  |          Half-elf      20 (47%)         Thief        10 (23%)         |
  |          Fair elf      12 (28%)         Bard          0 ( 0%)         |
  |          High man       3 ( 7%)         Ranger        6 (14%)         |
  |          High elf       1 ( 2%)         Cleric        6 (14%)         |
  |          Wood elf       1 ( 2%)         Healer        5 (12%)         |
  |_         Dwarf          1 ( 2%)         Mage         10 (23%)        _|
   /         Common man     0 ( 0%)         Sorceror      3 ( 7%)        \
  |                        ---------                     ---------        |
  |          Total         43 (100%)                     43 (100%)        |
  |-----------------------------------------------------------------------|
  |                             Race by Class                             |
  |                  Half-  Half  Fair  High  High  Wood         Common   |
  |                  ling   Elf   Elf   Man   Elf   Elf   Dwarf    Man    |
  |                                                                       |
  |       Fighter      0%    5%    0%   67%    0%    0%     0%     0%     |
  |       Thief        0%   25%   42%    0%    0%    0%     0%     0%     |
  |       Bard         0%    0%    0%    0%    0%    0%     0%     0%     |
  |       Ranger       0%   30%    0%    0%    0%    0%     0%     0%     |
  |       Cleric      20%   20%    8%    0%    0%    0%     0%     0%     |
  |       Healer       0%   10%    8%    0%  100%    0%   100%     0%     |
  |       Mage        60%   10%   33%    0%    0%  100%     0%     0%     |
  |       Sorceror    20%    0%    8%   33%    0%    0%     0%     0%     |
  |                  ---------------------------------------------------- |
__|       Total #      5     20    12     3     1     1      1      0     |
\_/______________________________________________________________________/
                                    -2-
  
  
      
  
  
  
    _______________________________________________________________________
   / \                            Class by Race                            \
  | @/_____________________________________________________________________/
  |               Fighter Thief  Bard  Ranger Cleric Healer Mage Sorc     |
  |                                                                       |
  |    Halfling      0%     0%    0%     0%     17%     0%   30%  33%     |
  |    Half-elf     33%    50%    0%   100%     67%    40%   20%   0%     |
  |    Fair elf      0%    50%    0%     0%     17%    20%   40%  33%     |
  |    High man     67%     0%    0%     0%      0%     0%    0%  33%     |
  |_   High elf      0%     0%    0%     0%      0%    20%    0%   0%    _|
   /   Wood elf      0%     0%    0%     0%      0%     0%   10%   0%    \
  |    Dwarf         0%     0%    0%     0%      0%    20%    0%   0%     |
  |    Com. Man      0%     0%    0%     0%      0%     0%    0%   0%     |
  |                ---------------------------------------------------    |
  |    Total #        3    10      0      6       6      5    10    3     |
  |-----------------------------------------------------------------------|
  |                Number of each Race and Class split up                 |
  |_---------------------------------------------------------------------_|
   /          Halfling      44 ( 7%)      Fighter     111 (17%)          \
  |           Half-elf     295 (46%)      Thief       154 (24%)           |
  |           Fair elf     118 (18%)      Bard         28 ( 4%)           |
  |           High man      86 (13%)      Ranger      109 (17%)           |
  |           High elf      15 ( 2%)      Mage        109 (17%)           |
  |           Wood elf      30 ( 5%)      Sorceror     44 ( 7%)           |
  |_          Dwarf         23 ( 4%)      Cleric       53 ( 8%)          _|
   /          Common man    35 ( 5%)      Healer       38 ( 6%)          \
  |                       ----------                  ---------           |
  |          Totals       646 (100%)                 646 (100%)           |
  |-----------------------------------------------------------------------|
  |                   Race by Class and Class by Race                     |
  |-----------------------------------------------------------------------|
  |                 Half   Half  Fair  High  High  Wood         Common    |
  |                 ling   Elf   Elf   Man   Elf   Elf   Dwarf  Man       |
  |      Fighter      0%   15%    8%   40%   20%    7%    43%    20%      |
  |      Thief       14%   31%   27%    3%   20%   13%    17%    31%      |
  |      Bard         2%    3%    5%    6%    7%   10%     0%     9%      |
  |      Ranger       0%   24%   10%   19%    7%   10%     9%    11%      |
  |      Cleric       7%    8%    8%   12%    7%    0%    13%     6%      |
  |      Healer       2%    6%    5%    5%   20%    0%    17%     6%      |
  |      Mage        59%    7%   29%   13%    7%   40%     0%     9%      |
  |      Sorceror    16%    5%    8%    3%   13%   20%     0%     9%      |
  |                ----------------------------------------------------   |
  |      Total #      44   295   118    86    15    30     23     35      |
  |-----------------------------------------------------------------------|
  |                Fighter Thief  Bard  Ranger Cleric Healer Mage Sorc    |
  |     Halfling      0%     4%    4%     0%      6%     3%   24%  16%    |
  |     Half-elf     41%    59%   32%    65%     47%    47%   20%  32%    |
  |     Fair elf      9%    21%   21%    11%     17%    16%   31%  20%    |
  |     High man     31%     2%   18%    15%     19%    11%   10%   7%    |
  |     High elf      3%     2%    4%     1%      2%     8%    1%   5%    |
  |     Wood elf      2%     3%   11%     3%      0%     0%   11%  14%    |
  |     Dwarf         9%     3%    0%     2%      6%    11%    0%   0%    |
  |     Com. Man      6%     7%   11%     4%      4%     5%    3%   7%    |
  |                 ---------------------------------------------------   |
  |     Total #      111    154    28    109      53     38   109   44    |
  |                                                                       |
  |   Note: Percentages may not always add up to 100 due to rounding.     |
__|   This report was based on the Fame list posted on Dec. 10, 1992.     |
\_/______________________________________________________________________/
                                    -3-
  
  
    
  
  
  
 ___________              Rolling up a Character
/ \      __ \             ~~~~~~~~~~~~~~~~~~~~~~
\@|     / "| |            by Lord Nixie Trevize
  |    //|"| |
 _|   //=|"| | nyone  who  wants  to   The  second  set  of  numbers,  your
/@|  //  |"| | develop  a  long-term   potential  stats, is determined from
\_/ ~~   ~~~/  character in GemStone   a  Role Master table incorporated in
  ~~~~~~~~~~   should test a variety   the character manager.
of professions before choosing  one.
Find someone to show you  the ropes.   You've  probably  been advised about
Information  from  others will  save   re-rolling.   "Get 100s and put them
you much time and frustration.         here,  then put that 99 there," etc.
                                       Well,  okay  if you want just 3 or 4
Once you've decided on a profession,   good  stats,  but  if  you want good
you  will need to create a character   stats all around, forget that.
with stats  (numbers which determine
bonuses that affect your character's   Here's what you do:
abilities  in the game) you can live
with  over  time.  My own experience   Ask  around  (or look in back issues
has  been  that  you  can  expect to   of  KE) and find out which stats are
spent  4 to 6 hours in the character   important to your profession.
manager  to  optimize  these  stats.
For  example,  my  character's stats   Put  your  two  lowest rolls in your
using this technique are:              character's automatic 90s.
  
 COnstitution    99   STrength   99    Put your  highest roll  in the skill
 AGility         99   QUickness  98    you  need  the  most  which  is  not
 Self Discipline 99   PResence   75    covered by an automatic 90.
 ELoquence       97   INtuition  97
 REasoning       87   EMpathy    98    Put  all  other  high numbers in the
                                       first  5  stats (CO, AG, SD, EL, RE)
Any  profession  would be successful   to maximize your Development points.
with these stats.
                                       Once you have started  your pattern,
The character  manager generates two   stick to  it. Don't jump around with
sets  of numbers for your character.   your numbers.  Just stick to putting
These  numbers are divided between a   the same type in the same place.
first  roll  and a potential roll --
the stats you start out with and the   Always   examine   your  character's
potential  stats  you work toward as   potential  stats  to see if they are
as  your  character  matures.   Both   satisfactory.   This  method  allows
sets  are  weighted:   On your first   you  to  take advantage of both sets
roll, you will get 3 numbers between   of  rolls  and the possible 90s that
75-100,  3  between 50-80, 3 between   each  can produce.  The object is to
20-50,  and  1  between 20-100.  The   get  the  potential 90s to match the
second  set  of numbers will produce   low stats from the first roll.
similar results, except that numbers
between 1 and 20 are allowed on some   Believe  me,  this  method works!  I
rolls.                                 invested  six  hours  rolling  up my
                                       character.   Three  times I rejected
Let's  look  at  the  spreads.  Your   better  stats  than  I ended up with
will have two automatic 90s, and the   because  I  wanted  2.8 power points
character  manager  will  generate a   per  level.   I  settled instead for
total of 6 numbers between 75-100, 6   2.5, and I've never regretted it.
between  50-80, 6 between 20-50, and
2  between 20-100.  It's possible to   My advice is to forget about getting
get eight 100s and two 98s, but this   100s.  Go for a bunch of the highest
would occur rarely indeed.             90s you can manage.
                                    -4-
  
  
  
     
  
  
  
 _______________       Mastering the Character Generator
/ \ ____    ____\      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| +|~~\  /~~|+|               by Rondo d'Amici
  |  |~\~\/~/~| |
 _|  |~|\~~/|~| | any a new resident    _________________________________
/@| _|~| ~~ |~|_| of  Kulthea, after    \                                \
\_/ ~~~~    ~~~~/ spending   several    ||________________________________|
  ~~~~~~~~~~~~~~  years in the area,    |                                |
has   decided   that   their  chosen    | 1 @ 98 or higher for INtuition |
profession of adventuring is not for    |                                |
them.   Most of these folks have re-    | 3 @ 90 or higher for QUickness |
latives of some description who wish    |   COnstitution and STrength    |
to  follow  in  their  footsteps  as    |                                |
adventurers, but this entails visit-    |  1 @ 75 or higher for AGility  |
ing  that  most blessed of all spots    |  ______________________________|
of the town of Kelfours Landing, the    | @\                              \
Character  Generator.   This article     \_/______________________________/
discusses how to best determine what
the  new  adventurer needs to obtain
from the Character Generator and the   Additionally, I wanted the potential
best  way  to  obtain these charact-   rolls  in each of the above categor-
eristics without causing your family   ies  to  be 95 or higher.  I decided
to go bankrupt.                        to prioritize the remaining rolls in
                                       this  order:  Self Discipline, Reas-
Deciding What You Want                 oning,  Empathy,  Presence, and Elo-
                                       quence (taking the default 90).  The
Before   you   enter  the  character   purpose of making these decisions in
generator,  you  should  spend  some   advance  is  to  allow  you  to look
time  deciding  what  your new char-   immediately at a set of 10 rolls and
acter  wants  to do as a profession.   decide  if the rolls are high enough
After you decide, you must determine   to  merit  investing  more  time  or
the  sort of statistics and training   whether you should reroll posthaste.
that  are  best  for someone of that
profession.  The best way to do this   Remember  that you will have no more
is  to  contact the leading citizens   than  four  starting rolls above 80,
in  your chosen profession.  Talk to   no matter how many times you reroll.
various  people  around  town, leave   The  potential  rolls are a function
messages  on  the bulletin board, or   of  the starting rolls, but they can
send  email  to  individuals, if you   theoretically  be any value equal to
know their addresses.  Additionally,   or greater than the starting rolls.
you   should   read  Kelfour's  most
famous  book,  Natasha's No-Nonsense   The   beginning   adventurer  should
Tourist Handbook to Kulthea.           decide which areas he plans to train
                                       in  before  entering  the  character
Other  adventurers will be  happy to   generator.   Spell users should per-
tell you what stats are important to   use  the  spell  lists in advance to
your occupation,  but opinions about   decide which list or lists they plan
rolls abound!  It's up to you to de-   to  develop.  Will your character be
cide how high your rolls must be for   a  picker  of  chests,  a  picker of
each stat.   In other words,  do you   pockets,  or  a stalker who picks on
want  a QUickness rating above 90 or   monsters?  Will you wave wands, read
95, or  is 80 good enough?  How many   runes,  or  try to brawl your way to
Power  Points  per level are enough?   fame   and   fortune?    Many  local
For  example,  when  I  visited  the   residents will be more than happy to
character  generator I had decided I   discuss how to optimize  your train-
needed the following potential rolls   ing experience.
to be an effective cleric:                                          More...
  
                                    -5-
  
  
  
      
  
  
  
Once  you  decide  you  are ready to   Your second macro should read:
enter  the  character generator, you
need  to  set  up two macros to help   D [CR] Y [CR] D [CR] Y [CR] D [CR] Y
you quickly reroll when you get poor   [CR]  M  [CR] 1 [CR] 1 [CR] 1 [CR] 1
rolls.   The first macro should read   [CR]  Your Name [CR] 3 [CR] 1 [CR] Y
as follows:                            [CR] Y [CR]
  
    N [CR] 4 [CR] [CR] 3 [CR]          This  one  answers all the questions
                                       to get from your  potential rolls to
where  [CR]  is  a  carriage  return   a new set of rolls.
character,  ASCII 13.  (Note:  There
are  really  no  spaces  in  macros;   Now  you're  ready.  CHECK IN at the
spaces  are  used for clarity only.)   inn.   Retire your character or fam-
This  macro  will  be used after the   ily  and  agree to have the computer
rolls  are  displayed  and  you have   assign the rolls randomly.  You will
rearranged  them if you desire.  The   be  looking  at  a set of ten rolls,
N and first [CR] answers "no" to the   where  the  first three are probably
question,  "Do you want to rearrange   the highest, along with possibly the
the  rolls?"  The  4 and [CR] select   last.   Look  these  rolls  over and
the  profession  of  Cleric.  If you   decide  if  you  want  to build your
want  some  other profession, change   character  from  them.  If not, exe-
the 4 to a number from the following   cute  the  first macro, press enter,
table:                                 and  execute  the  second macro.  In
     ________________________          approximately  50  seconds, you will
    |\                       \         be looking at a new roll.  Unlike in
    |/_______________________/         the  game,  I  found no limit to the
    |                       |          number of lines you can type ahead.
    |       1 = Fighter     |
    |       2 = Thief       |          [Editor's Note:   ALWAYS  check  out
    |       3 = Mage        |          your POTENTIAL rolls!  Great changes
    |       4 = Cleric      |          can have taken place with them.]
    |_      5 = Healer      |
     /      6 = Sorcerer    |          If you like those numbers, rearrange
    |       7 = Ranger      |          them  in the order you desire.  Then
    |       8 = Bard        |          either execute the first macro ONLY,
    |  _____________________|_         or  answer  the  questions  manually
    | @\                      \        until  you see your potential rolls.
     \_/______________________/        If  you  execute this part manually,
                                       you  will  not  have  to bother with
The  next [CR] acknowledges when the   correcting  the  first macro to your
generator  tells  you  that  certain   profession and race.  At this point,
rolls  were raised to 90.  The 3 and   you  will  have  to  decide  if this
[CR]  selects  the race of Half Elf.   character  is  acceptable.   If  you
If  you  desire another race, change   like the character, proceed normally
the 3 to a number from the following   through  the  training  screens  and
table  that  corresponds to the race   away you go.  If the potential rolls
of your choice:                        are  not  to  your satisfaction, hit
      ______________________           the enter key and execute the second
     / \                    \          macro.   In about 40 seconds, you'll
     \@|   1 = Common Man    |         have  a  new  set  of  rolls to play
       |   2 = High Man      |         with.   In my case, it took me about
       |   3 = Half Elf      |         40  rolls  to  get  the  character I
       |   4 = Wood Elf      |         wanted,  which  totalled  around  90
       |   5 = High Elf     _|         minutes using  this  system.   I be-
       |   6 = Fair Elf     \          lieve  it will  allow you  to design
      _|   7 = Dwarf         |         a good character without  the  bore-
     /@|   8 = Halfling      |         boredom  and  expense usually assoc-
     \/_____________________/          iated with rerolling.
                                    -6-
  
  
  
     
  
  
  
                  Successful Thievery: The Deadliest Skill
 _____________    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ _________ \        by Lord Artuero Bresnahanini
\@| ||=|=|=|| |
  | ~~ |_| ~~ |he ability to  ambush   mines  the  extent of  the  critical
 _|    |_|    | well  does not  come   injury inflicted on the target.  The
/@|   _|_|_   | easily.  A thief who   way in which it does so is straight-
\_/__________/  patiently  trains in   forward; add  the  ambusher's  skill
it  (twice  per level, every  level)   ranks to the D100 roll. Thus, if the
will not find ambushing at all help-   roll is 46  (assume  a "C"  critical
ful until well along in this career.   for  simplicity's  sake),  and   the
Eventually, however, these  years of   ambusher has twelve ranks of ambush,
training  pay  off, and  the  higher   the  modified  D100 is  58, and  the
level thief  fully trained in ambush   crit  inflicted  is  whatever  a  58
can be expected to kill a foe with a   dictates on the appropriate table.
single blow.
                                       Allow me  to put  the crit roll into
This  month's article explores  this   equation form. If the reader desires
deadliest of abilities. In doing so,   further clarification, I again refer
I have assumed that the reader has a   him or her to Lady Valeria's series,
more than  passing familiarity  with   which explains  the mechanics of the
Lady  Valeria  Deering's  two - part   crit system in full.
series "On Critical Hits," found in
Kelfour Edition, Vol.1, Nos.10 & 11.   Modified  Crit Roll =  D100 +  [Crit
                                       Type Modification]  +  [Target  Crit
The bonus  derived from  the  ambush   Resistance,  if   any]   +   [Ambush
skill is not like the bonus acquired   Skill (when attacking from hiding)]
with other skills, which increase at
a decreasing  rate (+5  for  each of   An example is in order.  Recall last
the  first ten  skill ranks, +4  for   time that Toady had his pocket pick-
each of the 11th through  20th skill   ed by Ricardo.  Toady vowed to train
ranks and  so  forth).  Training  in   harder, and he was true to his word.
ambush  gives a player the  straight   Lord Toady now walks the Wild. Being
bonus of +1 for each  skill rank  no   a civilized chap, he has, of course,
matter  how many ranks the character   not caused any harm to Ricardo.
has earned.  This  accounts  for the
comparatively  slow  realization  of   However, Lord Toady has become angry
the skills benefit.                    with  Tortious, because Tortious has
                                       spoken out openly about something he
The ambush  skill  comes  into  play   swore to keep secret. Toady sets out
only after a number of prerequisites   to  slay Tortious  and  successfully
are satisfied. First, the thief must   stalks  him out  of the temple  into
hide successfully.  For this reason,   the grasslands. He readies  a weapon
ambush  training without training in   and jumps out of hiding to attack!
stalk and hide is of minimal  worth.
Once a thief is successfully hidden,   Unfortunately, a  torkaan wanders in
he or she must attack from this hid-   front  of Toady just at that moment,
den position  and not  only  hit the   so Toady swings his morning star  at
target, but exceed the THT by enough   the torkaan instead of  at Tortious,
that a critical  hit is scored. Once   and Tortious manages to escape.
these  factors  are satisfied -- the
successful  hide,  the  strike  from   But let us  see what  happens to the
hiding, the successful hit, and  the   torkaan. Toady's OB with the morning
scoring of a  critical injury on top   star is 145 (he is level 22 with  no
of  concussion point  damage --  the   ST  bonus). The  torkaan's DB is, of
skill of ambush enters the picture.    course, zero. The morning star's THT
                                       against AT3, which I believe torkaan
Ambush  affects combat by  adding to   skin to be, is 80. Toady's D100 roll
the internal  D100 roll which deter-   turns out to be a 10.
                                    -7-                             More...
  
  
    
  
  
  
Toady's modified  D100 is 155 (OB of   even with a low crit roll, the bonus
145 - DB  of 0 + D100 of 10), so  he   will increase the crit's severity to
exceeds the THT by 75.  This results   the point  that the  target  will be
in  Toady's  damaging the torkaan to   incapacitated and easily finished.
the extent of 30  concussion points.
He also scores a critical hit on the   Now that  the  benefits  of  serious
unfortunate torkaan.                   ambush training have been explained,
                                       let  us look at some tips about  how
Exceeding  the  THT  of  skin  based   to use the hide/ambush  technique in
armors  by anything over  50 results   hunting. A thief  will generally use
in an "E" Critical.  Using Valeria's   hide / ambush  when soloing, as most
tables, we  see that an "E" Critical   groups do not appreciate  having the
adds 20  to the  critical  roll.  In   quarry destroyed in one blow. Still,
addition, because Toady  is level 22   when  hunting  in  a  group  with  a
and fully trained in ambush, he adds   greedy, double - casting mage, it is
the  number of  skill  ranks  he has   one sure way to teach the magic-user
accumulated, 46, to the roll.  Toady   some  restraint,  and  the  thief is
therefore brings a total  of +66  to   encouraged to do so.
his crit roll.
                                       To solo  using hide/ambush, you must
Keep  in mind that  the crit roll is   recognize that older monsters in the
hidden; you will never get to see it   land have a  ridiculously  effective
as a  player.  However, for purposes   "find" logic. No  amount of training
of this  example, we  will show that   can  overcome  it, at  least while a
Toady's D100  crit roll is a 62. The   thief can  still get experience from
roll is modified  by +20 (because of   the monster.  So the monster must be
"E" Critical)  bringing  it  to  82,   slow  enough for  the thief to  hide
which  means that  Toady would break   (which  takes five seconds) and then
the torkaan's  right  arm.  However,   strike before the monster  can sniff
when he adds his ambush skill bonus,   him  out and attack. Otherwise,  the
Toady's crit roll goes right off the   thief will never be able  to get off
charts, exceeding  120 and resulting   an attack, as  the monster continues
in  instant  death  to the  torkaan,   rediscovering his hiding place.
either  on the crushing table (heart
destroyed)  or  the  puncture  table   If the thief  can muster  enough DB,
(shot through ears).                   through  magic  or  by  parrying, to
                                       withstand  an attack, the creature's
Some monsters have a natural resist-   round  time  need  be only  slightly
ance to crits.  Liches, for example,   over  five  seconds.  The thief  may
have a -40 to the  crit roll against   then strike from  hiding and let the
them. Monks have similar resistance.   creature  attack while  the thief is
In order to overcome  this handicap,   still in round time from the ambush.
a thief must  strike from ambush  to   The  thief  may then hide again  and
have a reasonable  chance of slaying   repeat the process.
the monster  in any way  other  than
beating it until it loses all of its   However,  if the thief  cannot stand
concussion points.  Torkaans, I have   up to a hit from the monster without
determined  after significant  field   parrying  back up to 100 first, then
testing, are not among the  monsters   a long  creature round  time, eleven
resistant to crits, thus Toady slays   or twelve seconds, is necessary. The
the torkaan in one blow.               thief  waits  for  the  creature  to
                                       strike,  hides, ambushes, parries up
At high levels of skill, the chances   again, and  then lets  the  creature
of an individual surviving an ambush   strike before repeating. The process
attack become  quite small. Although   can take a long time and can also be
instant death will  not  be achieved   rather risky.
in every  instance (until  the thief
reaches  the  59th  level  or so), a   Keep in  mind that it  may be worth-
look  at the crit tables shows  that   while  to  parry  substantially  and
                                    -8-              [Continued on Page 10]
  
  
    
  
  
  
 ____________             How to Defeat Pickpockets
/ \      __  \            ~~~~~~~~~~~~~~~~~~~~~~~~~
\@|     / "|  |                   Anonymous
  |    //|"|  |
 _|   //=|"|  |
/@|  //  |"|  |s  you may  be aware,    often, especially  when someone  you
\_/ ~~   ~~~ / picking pockets is on    suspect is around. You'll figure out
  ~~~~~~~~~~~  the rise in  Kulthea.    in a hurry who  the main pickpockets
Fortunately, though, pickpockets CAN    in town are.  Don't just be  suspic-
be defeated.  Here's how.               ious of Lord level  thieves, though.
                                        ANY profession can pick pockets.
              Long Term
              ~~~~~~~~~                 Thirdly, use  INFO  to check on your
Anyone can train cheaply to defeat a    silvers, not WEALTH.  When  you type
pickpocket.  The secret  is to train    INFO  no  one sees  you  count  your
once in perception and pickpocketing    coins, unlike with WEALTH. This way,
each level. BOTH bonuses add to your    the pickpocket won't  know  that you
defence  against  being stolen from.    suspect her.
For  the  would-be  robber only, her
pickpocketing skill is applied. This    Next, know which areas are safe from
means  by  level 12  the Lord  level    pickpockets  and  which aren't.  The
pickpocket is beginning to have some    temple is safe. Travelling merchants
trouble stealing from you.  By level    wagons and  shacks are  USUALLY safe
17 she probably can't steal from you    (more on that later). Helga's Tavern
at all.  This advantage continues to    is NOT safe.
grow in your favor.  By the time you
are  level 21  or so, a level 30 (!)    Be especially  wary  when  merchants
pickpocket can't touch you; by level    are in town, or when  special events
23 you  are  safe  from a  level  40    are going on. Pickpockets are out in
robber, etc.                            force  then. Special  events  rarely
                                        have any  kind  of  protection  from
The pickpocket  also gets a bonus of    pickpocketing, so  leave your  money
(SD+SD+AG)/3,  but since  most pick-    in the bank.  Areas around merchants
pockets are elves of one sort or the    are usually protected from  thievery
other (all elves  have a SD penalty)    of this type.  When you  are waiting
this  doesn't amount  to  much.  The    for a  merchant  and  someone  picks
victim  get a bonus of (IN+IN+QU)/3.    your pocket, use  the REPORT command
It's pretty cheap to train this way,    to send a message asking GameMasters
2-5  points  for  sword  swingers, 6    to protect the area.  Use REPORT in-
points for  spell users.  Well worth    instead of THINK  because only Game-
it in the long run.                     Masters see those messages.
  
            Short Term                  Even when the merchant's wagons  are
            ~~~~~~~~~~                  safe, the area outside of them some-
There are  also lots  of things  you    times isn't.  This  causes  problems
can do  to protect  your hard-earned    when you  are waiting for the merch-
silvers if you don't have sufficient    ants to  arrive, with  your  pockets
training to be safe.  The first rule    full  of  silver.  Fortunately,  you
is obvious, leave  your money in the    cannot  be  stolen  from if  you are
bank!  If you  don't have  it on you    hidden.  If the robbers aren't there
it can't be  stolen.  Set up a macro    yet,  just  hide  and  wait for  the
to go  from the  temple  straight to    merchants.  If the robbers are there
the bank, including a 'go window' at    already, chances are you cannot hide
the end.                                with  them  in  the  room.  Go  to a
                                        nearby  room,  hide, and  sneak into
Secondly, know  who the  pickpockets    the room with the pickpockets in it.
are.  One way  to do this is to keep    It's  much  easier  to sneak  up  on
a small  amount  of  silver in  your    someone with high perception than it
pocket  at all  times.  Check  on it    is to hide from them.
                                    -9-                              More...
  
  
      
  
  
  
Finally, don't stand out. Most pick-    tend to go out  of his way to pester
pockets are of sordid  character and    you.  You must be just  as sneaky as
vengeful  nature.  If one  KNOWS you    he  is,  at  least  until he  can no
caused  problems  for  him, he  will    longer pick your pocket.
  
   ____________________________________________________________________
  / \                                                                  \
  \@|_          Robbers                          Victims                |
     /      Double Trained                    Single Trained            |
    |    Level   Pickpocket Bonus   Perception + Pick = Defense Bonus   |
    |    -----   ----------------   ---------------------------------   |
    |      5            58              30     +  30  =     60          |
    |     10            96              54     +  54  =    108          |
    |     15           134              74     +  74  =    148         _|
    |     20           152              93     +  93  =    186         \
    |     25           162             108     + 108  =    216          |
   _|     30           172             122     + 122  =    244          |
  /@|                                                                   |
  \_/__________________________________________________________________/
  
  
  
                                         ________________________________
Successful Thievery .... From Page 8    /                                \
~~~~~~~~~~~~~~~~~~~                    |             Earn An              |
use  the hide / ambush  technique to   |                                  |
hunt faster  monsters.  This  method   |     All Expense-PAID Vacation    |
reduces  the thief's  chance to  hit   |     ~~~~~~~~~~~~~~~~~~~~~~~~~    |
the  creature by  a large  amount in   |            in Kulthea            |
many  cases.  However, the  handicap   |            ~~~~~~~~~~            |
may be  offset by  better  criticals   |                                  |
when the thief does connect. Experi-   | Take the vacation of your dreams |
mentation  will show if it is a good   | in Kelfour's and its surrounding |
way for an individual thief to hunt.   | wilds absolutely FREE! An entire |
                                       | weekend  from 6PM  Friday  until |
Finally, the newer  creatures, monks   | 8AM Monday, your local time.     |
and  liches in  particular,  have  a   |                                  |
more reasonable "find"  logic  which   | Explore  the town,  hunt  in the |
allows  the thief a chance to remain   | wilds, make new friends or visit |
hidden after  the monster  searches.   | Castle Claedesbrim's ruins -- do |
Ambush  skill will become more valu-   | everything you  normally  would, |
able  as new creatures  appear  with   | absolutely FREE!                 |

this more  reasonable logic; and the   |                                  |
thief may hide, wait for the monster   | You can  do all  this by  simply |
to  search, attack, parry, and  hide   | contributing articles, poetry or |
again. In addition to the benefit of   | ASCII art  to  Kelfour  Edition, |
ambush  against  these monsters, the   | GemStone III's  official player- |
thief is  also able  to escape  many   | written newsletter.              |
attacks altogether because the mons-   |                                  |
ter cannot find him or her. Thus, to   | Send  GE Mail to KE's  Publisher |
the mature thief, ambush is a useful   | Phaedra Blue  (at  P.HERRINGTON) |
day-to-day skill as well as being an   | for complete details!            |
invaluable  resource  for  occasions   |                                  |
when one hit is all you might get.      \________________________________/
  
  
  
                                   -10-
  
  
  
  
     
  
  
  
  _________________________________________________________________________
 / \                                                                       \
 |  )                            Hall of Fame                               )
 |@/_______________________________________________________________________/
 |                                                                         |
 |     FIGHTER        Lvl      THIEF           Lvl |===========COMMON MAN==|
 |-------------------------------------------------|Bishop O'dowd        15|
 | Waldo2 Ptolomy     24  Mikhail Minnehan      29 |Sauren Tessar        13|
 | Gilthor Longblade  23  Artuero Bresnahanini  27 |Dreamweaver Oenotha..11|
 | Benar Stormarm     21  Moonpie Legend        24 |Silent Mydnyghte     10|
 | Blades Clanners    16  Valeria Deering       23 |Dec Carfa'shon       10|
 | Metaboculous Grid..15  Stanyon Sting         23 |=============HIGH MAN==|
 | Peat Sallixto      15  Winter Moorsland      23 |Gilthor Longblade    23|
 | Angeleyes DuLac    15  Camorra Amandaus      22 |Benar Stormarm       21|
 | Dirac de.Montegilt 14  Griffun Skyborne      21 |Queron Kinevan       20|
 | Imlach Drauglir    13  Bleys Airelious       21 |Luke Medivac         18|
 |_Flynn Bloodmark    12  Laeg Cearnach         20 |Enegue LionHeart     17|
  /------------------------------------------------|=============HALF ELF==|
 |     MAGE                    CLERIC              |Fxg Lyon             29|
 |-------------------------------------------------|Mikhail Minnehan     29|
 | Dartaghan Darkstar 30  Lairaerrykthrok Tyki..30 |Kayla Kyndhart       29|
 | Odds Bodkins       27  Taarna Wayfinder      27 |Taarna Wayfinder     27|
 | Whilder Planrathe  26  Redeye Kielsson       24 |Maruko Ashimine      26|
 | Certain Justice    24  Zinderin Paxton       23 |=============WOOD ELF==|
 | Elminester Silvan..23  Ardneh Cormorant      21 |Joqain Denark        20|
 | Rhone Yarrl        22  Lohann McCloud        21 |Mithil Wyerla        17|
 | Artemis Al~Anhir   21  Michealoos Duraderos  19 |Kaylin Darkmoor      16|
 | Wisraith Winterwi..21  Snow Evenstars        19 |Celestin Drowstar    10|
 | Delvian Kel'Bathi..20  Tory Sterlington      17 |Moalanfaidh Maomadh.. 9|
 |_Xura Viirkort      20  Paks Moray            16 |=============HIGH ELF==|
  /------------------------------------------------|Strom O'Berin        40|
 |     HEALER                  BARD                |Soulsavr Truespel    13|
 |-------------------------------------------------|Fonrod Felagund       9|
 | Strom O'Berin      40  Enegue LionHeart      17 |Tighbor Siterious     7|
 | Kayla Kyndhart     29  Mendle Seldagrave     16 |Aguarin Howenthorne   6|
 | Caretaker D'Bolho..26  Llorien Silvanestii   13 |=============FAIR ELF==|
 | Woundhealer Odlaw  21  Dreamweaver Oenothara 11 |Artuero Bresnahanini 27|
 | Unum LUX           20  Elladan Palarran      10 |Whilder Planrathe    26|
 | Penna Dulaney      19  Rasta Farian           8 |Certain Justice      24|
 | Luke Medivac       18  Valinor Kalmirson      6 |Valeria Deering      23|
 | Vesitsa Talchild   17  Zimbangu Atlantia      6 |Airioch Ramthanodox  23|
 | Eowynn Earrame     16  Telemon Talespinner    6 |=============DWARF=====|
 |_Aldan Hawkei       12  Chieftain Getty's      6 |Caretaker D'BoldHome 26|
  /------------------------------------------------|Vesitsa Talchild     17|
 |     RANGER                  SORCERER            |Aeklug Baeyenbregha..16|

 |-------------------------------------------------|Alberich Albenherrs..14|
 | Fxg Lyon            29  Airioch Ramthanodox  23 |Hilgavolkas LaJolla  10|
 | Maruko Ashimine     26  Enigma Sirillian     21 |=============HALFLING==|
 | Nastrom Trevin      26  Queron Kinevan       20 |Dartaghan Darkstar   30|
 | Gallenod Varynesti  23  Nixie Trevize        19 |Lairaerrykthrok Tyk..30|
 | Talon Elessidil     21  Mithil Wyerla        17 |Odds Bodkins         27|
 | Arborius Draginson  20  Vlad Drakulya        16 |Artemis Al~Anhir     21|
 | Mohrgan Silversteel 19  Anthrax BLACKMOORE   11 |Enigma Sirillian     21|
 | Kalagay Halatil     17  Charms D'Warfling    11 |=======================|
 | Trachten Hickapod   16  Celestin Drowstar    10 |  -------------------  |
 | Rory Brandybuck     16  Sylvermyst Sadheart  10 |  -------------------  |
 |-------------------------------------------------------------------------|
/@\     Shadow World Current Rankings as of Sun Jan 03 21:08:01 1993       |
\_/_______________________________________________________________________/
                                   -11-
  
  
      
  
  
  
  
  
  
  
  
  
           _____________________________________________________
          /\                                                    \
          \@|                                                    |
            |                                                    |
            |                 Misremembering Moon                |
            |                 ~~~~~~~~~~~~~~~~~~~                |
            |                     by Greywulf                    |
            |                                                    |
            |                                                    |
            |    ...and the moonlight's scent is sweet           |
            |    with clarity,                                   |
            |    green leaves, dark leaves, dark green leaves    |
            |    deep breaths spin 'round and 'round             |
            |    and 'round and 'round and 'round and 'round     |
            |    loud whispered thoughts my heart remembers not  |
            |                                                    |
            |    ...ansilius                                     |
            |                                                    |
            |    run                                             |
            |    pad, the softened earth, the needles damp       |
            |    he comes                                        |
            |    about the circle race, ecstatic                 |
            |    the Taker comes                                 |
            |    we breathe we breathe                           |
            |    we run and run and run and run and run          |
            |    and celebrate                                   |
            |                                                    |
            |    ...the Feast!                                   |
            |                                                    |
            |    howl, howl, while ye remember howl!             |
            |    sweet thickness spreading down our muzzles      |
            |    chest fur matting                               |
            |    chase the moon we                               |
            |    are the Moon we are for now                     |
            |    and he,                                         |
            |    the Slit-eyed One is us                         |
            |    and we are he                                   |
            |                                                    |
            |    ...and we remember not                          |
            |                                                    |
          /@|                                                    |
          \/____________________________________________________/
  
  
  
  
  
  
  
  
  
  
  
                                   -12-
  
  
    
  
  
  
 ____________         The Monster Chronicles: Mummies
/ \ _________\        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ||=|=|=|| |              by Jarran Terraxx
  | ~~ |_| ~~ |
 _|    |_|    |
/@|   _|_|_   |
\_/__________/his month  we'll cover    section  of the  graveyard, that one
one  of  the  most  fearsome  of the    section being the  crypt, which is a
undead, the Mummy.                      very  appropriate  place  for  them,
                                        considering  they'll  want  to  stay
Before taking  on this horror, it is    near their original  resting places.
wisest to  know your target  and the    Keeping that in  mind,  it won't  be
things they are capable of.  Mummies    very likely that you'll accidentally
are  very  hard to  miss, of  all of    encounter one anywhere else, unless,
the undead  creatures, they are very    of course, someone  chased it out at
unmistakable. The way to always tell    you.
a mummy from any  other creature, is
the fact that mummies were once dead    Now for a little  closer look at the
relatives of  one person or another,    Mummy itself. As stated earlier, the
who were  then taken and  wrapped up    Mummy is wrapped up in bandages from
in cloth bandages  to preserve their    when they were  first buried.  Since
bodies. At least until someone, most    then,  the bandages  have grown  old
likely a  cleric, brought  them back    and rotting, the  bodies  themselves
to unlife to  haunt and  torment the    having  gone far  into the  decaying
citizens of Kelfours landing.           process.  Earth worms and other such
                                        insects  have  probably  made a home
Fortunately,  Mummies  can  only  be    within the  body of  the mummy.  The
found in  one place,  the graveyard,    eyes have  long sunken  inside their
so you  certainly wont  run into one    sockets, but they  don't really  see
on the  road.  It is  suggested that    with them  anymore.  Someone  with a
you don't try Mummies  until you are    weak  stomach  may  not  be  able to
at  least  6th level, and  certainly    handle looking into  the untold hor-
not alone.  Mummies hang around with    rors that are reflected in a Mummy's
some pretty tough monsters, like the    eyes.
bone golem (which will be covered in
another article).  Therefore,  it is    Mummies  don't  seem to  be  able to
also suggested that  you travel with    move around like other undead.   The
at least one  cleric and a  group of    logical  reason may  be that  before
about four  other members;  there is    they died they may  have already had
safety in numbers  when dealing with    something wrong,  or perhaps the way
powerful undead.                        they had died might have been a very
                                        brutal one.  Since  they  have their
Mummies have a DB  of 30 and  are of    original bodies when they were first
normal speed, so  it is  possible to    buried, then they  still retain that
get in two hits to its one.  Mummies    specific trait they had.  This might
use two forms of attacks, both claw,    be a limp, or an  unusable arm, even
and  ensnare, making them  extremely    perhaps their  head  lolling  to one
difficult to deal with. Being snared    side. But no matter what the problem
and then clawed by a mummy is not on    they  are  still quite  dangerous to
the list of fun things to do.           deal  with, and  unlike  some  other
                                        monsters, they  won't  beg for mercy
After you  beat the  mummy, skinning    from you.
it is always a  nice idea. It's said
that Jarlik the Furrier  will pay 75    Mummies are bent on  the destruction
silvers for mummy shrouds, on top of    on all life,  so killing  you or any
the  treasure that  they are already    other living  creature  won't bother
carrying,  most  likely  from  their    them.  However, if  one does  manage
tombs where they  were first buried.    to defeat you, rest assured that you
Mummies  hang out  in a  very  small    won't end up as one of the undead.
                                   -13-
  
  
    
  
  
  
 ____________            A Hacker's Guide to Greys
/ \ ___   ___\           ~~~~~~~~~~~~~~~~~~~~~~~~~
\@|  \~\ /~/ |              by Imlach Draughlir
  |   \ ~ /  |
 _|    |~|   |ou've wandered through         How to Get to Grey Orcs
/@|    |~|   | Torkland, gone on  to    _______________________________
\_/    ~~~   / Hobs,  traveled  into   /\                         N    \
  ~~~~~~~~~~~  Gorcs,   and   hacked   \@|      Kobold     [ ]   W+E    |
about  in Hillies.  Now you're faced     |      Forest    / |     S     |
with that most horrible of all ques-     |              /   |           |
tions,  "What's  next?" There IS an      |            /     |           |
answer to that question: Greys!          |     go  [ ]     [ ]  go      |
                                         |    path   //   \\  trail     |
The Grey  Orc is  one  of  the  most     |             [W]              |
unsociable creatures I've met in the     |              |  Werebears    |
Dragonsfang so  far, but  when  they     |             [ ]              |
drop  Level   2  chests   with  more     |              |               |
frequency than  a Hob,  it  sort  of     |             [ ]              |
makes up  for their lack of manners.     | B=boulder  /   \             |
(By the  way, if you're hunting in a     |          /       \           |
group, let the  lowest level charac-     |      [ ]    [B]   [ ]        |
ter search.  You'll find more chests     |          \ down  /           |
that way.)                               |            \   /             |
                                         |             [ ] <-- climb    |
You will  also notice  how quick the     |              |    boulder    |
Grey Orc is.  You  can forget  about     |             [ ]              |
playing parry tag with these bundles     |              |               |
of joy. I've been told that parrying     |             [ ] -- [ ]       |
them is possible, but after spending     |                    go  //    |
three levels hunting there, I've yet   /@|                    pass  [ ] |
to see it done successfully.           \/______________________________/
  
Next in  a long line  of threats  is   in  the center.  The final  stage is
how rapidly Greys appear or "gen" as   the active  one, when  those  sparks
some like to say.   At  first glace,   leave the cloud. Luckily  the sparks
this sounds good.  Then it "turtles"   strike  randomly, so the Orc can get
up (shifting its  OB to DB)  and you   hit just like you.
are  flailing  away  like  a hapless
bozo  when  another  one  ambles in.   Be  VERY   wary  when  those  clouds
Suddenly:                              spark. The  damage they do is in the
                                       form of  critical strikes.  Armor is
Blast drives foe's jaw thru brain!     no  protection,  though  the  higher
 ** Imlach just bit the dust!          your AGility is, the less likely you
                                       are to   sustain damage. A cloud can
See what I mean?                       kill you outright  or just shave off
                                       a few  concussion points. As if this
Okay.  We've   covered  the   subtle   wasn't bad enough,  a cloud can move
threats, so let's take a look at the   into other  areas.  So keep  a close
obvious things  you'll have to worry   watch on where clouds are  and check
about, namely, combat  capabilities.   adjoining rooms.
Grey Orcs have several attacks.  The
most  infuriating  of  these  is the   Moving down  the list we come to the
ever unpopular  gas  cloud.  When  a   dreaded firebolt  and  shockbolt.  A
Grey casts a cloud, it  goes through   laen shield  can be a big help here.
a series of stages before it becomes   The +15  from the  shield goes  into
dangerous.  During  stage  one,  the   your spell  DB as well. Being only a
cloud forms in the air above you. At   thick-skulled fighter  myself,  I've
stage  two,  it condenses.  In stage   found  this   to  be   an   absolute
three, you'll notice  sparks forming   necessity while fighting here.
                                   -14-                             More...
  
  
       
  
  
  
Now to  the least  of your  worries,   course, is  never travel alone! Even
the physical  prowess of  the Greys.   Lords  and Ladies can  die  here  if
You'll find  you have  a THT  of  64   they make  the wrong  move. In fact,
with a  broadsword, so  adjust  your   if your  group meets  another  group
parry accordingly. I've included the   while  you're  there,  join  forces.
statistics of  the Grey Orc here, so   It's bad enough  trying to  keep  an
you can  get an idea of what  you'll   eye on  the clouds  your orcs  make,
be facing.                             let alone those  which  other groups
  _________________________________    generate.
/|                                 |
||       Grey Orc Statistics       |   Second, pick up anything you drop as
||                                 |   quickly   as  possible,   especially
||  Level 10  Fast speed  CPS 130  |   shields. If you thought Greys were a
||     DB 90  Weapon:  Mace OB 90  |   pain before, just  wait till  one is
|| Magic attacks: Shockbolt OB 40  |   wearing  your shiny new laen shield!
||                Firebolt  OB 45  |
||                Gas Cloud        |   Finally, never get overconfident. As
\|_________________________________|   soon  as   you  become  comfortable,
               ||   |                  you'll get  a face  full  of  cloud,
             ~~~~~~~~~~                be stunned by  a firebolt, or simply
When it  comes to traveling in Greys   get  nailed by a  lucky  mace  blow.
there are  a few  things  you  might   Greys is  a dangerous place, but the
want to  keep in mind. The first, of   rewards are well worth it. Have fun!
  
  
  
            =====================================================
  
  
                        ,mmmmm,            ______     _________
                        @ooooo@,         / /. . \\   /./-----\.\
                        @0m0m0Q@        / /. . .`,\\>./,  ,  ,\.\
                        @0X00X@@       | |. . .  |:|\|   ,  ,  |.|
                     ____@0m00@_____   | | . . . |:|X| ,  ,  , |.|
                    @@@op(oboy)pop@@Ok | |. . .  |:|\|   ,  ,  |.|
                   @@@@opopopopop@@@p@@| | . . . |:|\| ,  ,  , |.|
                   @@o@@opopopopop@@op@@,|. . .  |:|\|   ,  ,  |.|
                   @@o@@popopopopopop@o@@| . . . |:|X| ,  ,  , |.|
                    @@o@@mmmmmmgogogo@oo@|. . .  |:|\|   ,  ,  |.|
                     @@@@@@@mmm'ooo@|@oo@| . . . |:|\| ,  ,  , |.|
                      @oooooooOOOO@"  @o@|. . .  |:|\|   ,  ,  |.|
                      @OoOoO@OoOoO@   @@@| . . . |:|X| ,  ,  , |.|
                      @oooo@@@oooo@   @@@|. . . .|:|\|   ,  ,  |.|
                     .@@@o@@@@ooo@@  ,@@}| . . .//  \\_________/.|
                    .@@oo@@@@@@ooo@. "@@'|. . //     \==========/
                   .@ooooo@@@@@oooo@      \ //
                   @ooooO@' `@@ooo@|
                   @oooo@'   `@oooo@
                  @ooo@'     `oooo@|      The MUMMY, from his coffin,
                  @oo@@'      `@oo@|      began to rise. And suddenly,
                  @o@@|        @@o@,           to my surprize...
                  @@@@:        @@o@|                -----
                  @@@@:        @@o@|          "HE DID THE MASH!"
                  `@oo:        `@@@:
                  /@@@)        /@@@)
                (@@@@/       (@@@@/                     Art by Phoenix
  
            =====================================================
                                   -15-
  
  
  
      
  
  
  
                             A Guide to Cavers
 ______________              ~~~~~~~~~~~~~~~~~
/ \ ____  ____ \                By Darkseed
\@| ~| |  | |~ |
  |  |~|--|~|  |
 _|  |~|--|~|  |
/@| _|~|  |~|_ | ave you grown tired   you're fighting  has  attacked  you.
\_/ ~~~~  ~~~~ / of killing  Greater   At that moment, you drop your parry,
  ~~~~~~~~~~~~~ Orcs  for the  lowly   attack the  monster a certain number
experience  you seem to receive?  Do   of times, depending on the monster's
they no longer  challenge your gifts   speed, and then parry  back up again
with the blade?  If this is true and   before it can swing once more.  This
if you're looking  for a new  way to   way, you're  attacking at  your full
advance, Cave Trolls may be just the   strength, without  running  the risk
solution for you.                      of being  attacked while  your DB is
                                       low.  With Cave Trolls, you  can get
Cave  Trolls are  large  trolls that   in two swings before  the Cave Troll
live  in  the  Claedesbrim  Dungeon.   can retaliate as  long as  the speed
They can be very  nasty at times but   of the game is normal and you get no
the  rewards  you gain can  be quite   delays.
exceptional. Trolls are level twelve
creatures with a mere 62 DB,  easier   The next trick is what  do to when a
to  hit  than a  Greater Orc.  Their   Troll "turtles."  What this means is
OBs are considerably  higher at 127,   that the troll is  essentially going
but if you can survive that at parry   to parry 100.  Its OB will be 0 when
100,  then you'll  do fine here.  As   it  attacks you, and  its DB will be
with  all  areas, there  are certain   considerably higher.  A Cave Troll's
tricks  to the  trade that  must  be   DB  when it is  turtled is  153.  In
learned before one  can successfully   other words, you must either be able
hunt this area.                        to  hit  a 153, or  have  someone in
                                       your party who can do it for you.  A
First off,  never go alone to cavers   third  option is  having someone who
unless  you  are  of a  considerably   can cast spells or wave wands at it.
high level, at least 8th. The reason   This is  essential  due  to the fact
for  this  rule is  that if  you get   that Cave Trolls  have a tendency to
caught  with your  guard down  and a   turtle if you do not  kill them fast
troll takes a  swing at  you, he can   enough. They will fight you normally
kill you in one shot. This can prove   for a  while until  they have lost a
to be rough on  your  weapons as you   certain number of concussion points.
tend to  drop them and  they tend to   Then  they  will turtle,  swing, and
disappear once they are left  alone.   begin running from room to room.
If you have another person with you
there is a high chance he or she can   Another helpful  trick is in knowing
get your items for you and go off to   what to wear.  Heavy hide  is a good
seek help.  This is not an option to   choice.  The Troll  has a THT  of 89
one who fights alone.                  with his weapon.  Also, objects such
                                       as aventails, greaves, and helms are
The  next  trick  is in  how  you go   important because trolls can inflict
about fighting them. Cave trolls are   critical damage. Often called crits,
so big, that they move quite slowly.   this can happen when a monster's hit
Parry  tagging  is a technique  that   is 10+ points  higher than  your DB.
will help keep you alive, as well as   Can be deadly. Weapons  and  shields
assist you  in defeating the Trolls.   that are  made of  special materials
For those of you who aren't familiar   are generally known  to be resistant
with  parry  tagging, I will discuss   as far as breaking goes. Cave Trolls
the fundamentals of it.                are not  known  to  break  shaalk or
                                       laen  items  regularly. There is, of
Parry tagging  is when you keep your   course, always the  chance  that  it
parry raised until the creature that   could happen.
                                   -16-                             More...
  
  
    
  
  
  
I suggest large  groups of  at least   are 12th level.  Strong, lower level
three  people  when  you  fight Cave   players with  superior equipment can
Trolls.  This will  generate a  good   gain experience quickly from trolls.
amount  of  experience,  as  well as   This can  serve as a  great spot for
give  you the  fighting power  to be   gaining levels at a very  fast clip.
able to  kill them,  usually  before   I strongly suggest that you take the
they  can turtle.  The real  plus to   time to see if  Cave Trolls  are the
Cave Trolls is  the  fact  that they   quarry for you.
  
  
   _______________________________________________________________________
  / \                                                                     \
  |@/_____________________________________________________________________/
  |                                                                      |
  |     Map to Cave Troll Area                        Town Gates --->O   |
  |                                                        go path-->|   |
  |          _____________                            west-->  /-----O   |
  |         /             \             N                     /      |   |
  |        /  Cave Trolls  \            |                    O---O---O   |
  |       /-----------------\        W--+--E                 | /   ^     |
  |       |                 |           |                    O     |     |
  |       | Level 12        |           S                   /    go path |
  |       | Max OB: 127     |                              O             |
  |       | DB: 62          |                              |             |
  |       | Max DB: 153     |                      O---O---O             |
  |       | Very Slow       |           up/down--> |                     |
  |       | Level 1 Chests  |                      |                     |
  |        \_______________/                       O                     |
  |                                               /                      |
  |                          O---O---O---O---O---O                       |
  |                          |             ^                             |
  |                          O     go path |           |\  ,,,,,  /|     |
  |                         /                          | \/_   _\/ |     |
  |                        O                    /\     (_    "    _)     |
  |                       /                     \ \      (  ,--, )       |
  |                      O                      / /    ,,,\__-__/,,,     |
  |           go path--->|                      \ \   ,,,,""""""",,,,    |
  |                      O---O                  /_/   |  |"""""""(  )  ('')
  |                     /  ^ |                 [!!!]-'  / """"""" \  \_/ /
  |                    /     O                   `-----' """"""""" `.___/|
  |                up/down    \ <- go ledge              ;;;;;;;;;       |
  |                            O                         """""""""       |
  |                            |                         """" """"       |
  |                            O--O---O---O              """   """       |
  |                             ^          \            _"",   ,""_      |
  |                             |           O          (___)   (___)     |
  |                           up/down       |                            |
  |              O       O                 /                             |
  |  go door ---> \       \ <--- go door  / <-- go crack                 |
  |  |  O          O---O---O---O---O-----/                               |
  | ---> \         |       |       ^\---------\                          |
  |    O---O---O---O       O                   \                         |
  |      ^          \      |                   Beginning of Cavers       |
  |      |         ^ O     O---O               ~~~~~~~~~~~~~~~~~~~       |
  |     go arch      |         | <--up/down    (Relatively Small Area)   |
 _|               go door      O                                         |
/@|                                                                      |
\/______________________________________________________________________/
                                   -17-
  
  
  
     
  
  
  
 _________                 Out of the Frying Pan
/ \ _____ \                ~~~~~~~~~~~~~~~~~~~~~
\@| ~|_|~ |                 by Celestin Drowstar
  |  |~|  |
 _|  |~|  |t was  a chilly  trip  up   falchion until finally I killed it.
/@| _|~|_ | through  Danjirland, but
\_/ ~~~~~ / it  got warm  real fast.   The  next fire  guardian was  not so
  ~~~~~~~~ Up on Blototh sits a vol-   easily  dispatched.  That  airwalled
cano,  home to  fire  guardians  and   firephantom  wandered into the melee
firephantoms. This was my first time   and  became a nuisance. The guardian
into  the  volcano, and  I  was only   not only  cast  fireballs  and fire-
kinda sure that I  could survive the   bolts,  but  also a  firestorm!  The
fireballs  and  firebolts  that  the   guardian  suddenly   brightened   as
local  inhabitants   could  unleash.   before, but  this time  a dark cloud
Some older  mages and  sorcerers had   appeared. I knew I only had  a short
assured me I could, and I was really   time  to  flee  the room  before the
hoping they were right.                storm struck, and I had no intention
                                       of  sticking around  to see  what it
My first  encounter here  was with a   could do to me. I fled to safety and
firephantom. It  wasn't too powerful   returned after a while to  find that
for me; but, since it was  unlife, I   the  firestorm was  gone. I pulled a
couldn't hit it with my weapon.  Not   metal wand  from my sack and quickly
wanting to waste  any metal wands on   killed the guardian before it  could
it, I airwalled it and continued  to   cast another firestorm.
explore my new surroundings. While I
admired the lava flows in one of the   I continued  hunting fire  guardians
rooms, a fire guardian floated in.     in this fashion until, needing  rest
                                       and more  metal wands, I had to ring
The fire  guardian charged me, and I   back  to the  safety of  the temple.
easily dodged  the attack, preparing   Only a few  people were there,  some
and  casting a Touch  of  Disruption   just chatting and one trying to open
spell. It hit the guardian's leg but   a  chest.  As I sat  resting, I  was
didn't do much damage.  Brightening,   feeling  pretty good about  the fact
the guardian prepared its attack and   that I had fought fire guardians and
cast a  fireball  at me. I  realized   lived through it and now I was safe.
that my magical defenses were enough
to survive the  attacks.  We battled   Then  the person next  to me who was
for a  short time. It cast fireballs   picking a chest looked up and said:
and firebolts  at me, and I attacked
with  Touch of Disruption spells and   "Uh oh..."
                                                                    More...
  
     ___________________________________________________________________
   /|                                                                   |
   ||                Info on the Blototh Volcano Critters               |
   ||                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~              |
   ||                                                                   |
   || Firephantom:  Level 6  Undead    Fire Guardian:  Level 16  Living |
   ||     DB 20  CPs 85  fast speed    DB 70  CPs 195  med speed  small |
   ||                                                                   |
   ||   Non-magic attack (with OB):    Non-magic attacks (with OB):     |
   ||         Swing (40)                  Charge (55)  Swing (85)       |
   ||                                                                   |
   ||      Magic attacks (with OB):    Magic attacks (with OB):         |
   ||  Firebolt (60)  Fireball (60)    Firebolt (110)  Fireball (110)   |
   ||       Firestorm (area attack)    Firestorm (area attack)          |
   \|___________________________________________________________________|
         \________________________________________________________\
                                   -18-
   
  
  
  
  
  
  
To get to the Blototh Volcano, go to   Titans  have weaponfire,  which  can
the  weatherbeaten sign  which leads   instantly demolish  a weapon even if
to Danjirland, and follow the trail.   you dash  past at  top speed. Use an
Quickly  go  on to the  fallen  tree   expendable weapon. Go on to the gash
trunk and cross it.                    which  is the  spot marked A  on the
                                       map. If  you walk back you will need
At this point, you  will be in Titan   to GO  MOUTH to  get  out, where you
territory. It  is very important NOT   went GO GASH to enter.
to  carry  valuable   weapons  here.
  
  
  
    ___________________________________________________________________
   / \                                                                 \
   \@|    The Danjirland Route to Blototh Volcano and Fire Guardians    |
     |    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    |
     |                                                                  |
     |                                                                  |
     |                 ......... [A]                                    |
     |                 :      u/d :            B - C, D - C: climb arch |
     |                 :         [ ]                  C - B: ne         |
     |       go gash (in)         :                   C - D: sw         |
     |       go mouth (out)   u/d :  [ ]                                |
     |          [ ]               : /                                   |
     |         /                 [ ]..... u/d     [ ]-------[B]         |
     |      [ ]                   |     :        /         .   \        |
     |     /                      |    [ ]    [ ]         .     [ ]     |
     |  [ ]-- [ ]-- up/down       |     :      |       [C]       |      |
     |              up/down       |     :.....[ ]     .         [ ]     |
     |                [ ]         |    u/d       \   .         /        |
     |                 |         [ ]              [D]-------[ ]         |
     |              up/down         \                                   |
     |    TITANS! --> [ ]            [*]         The spot marked C is   |
     |Put your good  /                           a safe node room.      |
     |stuff away   [ ]                                                  |
     |  and run!     \     go /-[ ]                                     |
     |               [ ]-/ trunk |                                      |
     |                          [ ]                                     |
     |                           |                                      |
     |               [ ]--[ ]   [ ]                                     |
     |             /     /      /                                       |
     |          [ ]     [ ]--[ ]                      N                 |
     |<- to      |                                                      |
     |   hill   [ ] <- go trail                       |                 |
     |   trolls  .                                W --+-- E             |
     |           .                                    |                 |
     |      _________                                                   |
     |     /         \                                S                 |
     |    |  Danjir!! |                                                 |
     |     \_________/                                                  |
     |         | |                                                      |
   /@|        ~~~~~                                                     |
   \_/_________________________________________________________________/
  
  
  
  
  
                                   -19-
  
  
  
      
  
  
  
 ____________             Fire Cats and Fire Rats
/ \ ___   ___\            ~~~~~~~~~~~~~~~~~~~~~~~
\@|  \~\ /~/ |              by Kalagay Halatil
  |   \ ~ /  |
 _|    |~|   | ou would think that a   To begin  with the smaller creature,
/@|    |~|   |  sufficiency  of cats   Firerats are  deadly with  teeth and
\_/    ~~~   /  could  keep a  large   claws. Brimstone  floors  give  them
  ~~~~~~~~~~~   rat population under   traction for fast attacks, and their
control.  The sad  fact is  that the   bite  can  deliver  serious disease.
Firecats in their cave at the end of   Firecats, on  the other  hand, are a
the  Seolfar Strake would rather eat   whole  lot worse.  Not only are they
people  than rats. And  what  do the   as fast and  numerous and  harder to
Firerats  do, eat cheese?  Not they!   kill, they deliver way too many heat
It's people or nothing for Firerats.   criticals (where any = too many).
  
    _______________________________________________________________
   / \                      Monster Statistics                     \
   \@|                                                              |
     |       Firecat - level 18            Firerat - level 16       |
     |        OB = 165  DB = 90            OB = 140 / 155  DB = 70  |
     |      THT = 66  MTHT = 80            THT = 66 / 69  MTHT = 84 |
     |            Attack - claw            Attack - claw, bite      |
     | Special - heat criticals            Special - disease        |
   __|                                                              |
   \ |       -*- Assumes Normal Heavy Hide and Broadsword -*-       |
    \|_____________________________________________________________/
  
These animals do  not carry  chests,              Puma Update
so what  makes them  worth  hunting?              ~~~~~~~~~~~
On  a  purely  materialistic  plane,   In  October, Kelfour Edition printed
Jarlik will give you 600 silvers for   Celestin Drowstar's  map and article
Firecat claws  and about 350 silvers   about pumas, early and  welcome news
for Firerat tails. Worth some devel-   about this furry bonanza.  Following
opment points put into  skinning, if   is a minor up-date:
cash is what you are after.
                                       First, there are three  fog rooms by
I like  to use  a  rapier  on  these   the waterfall where everyone's DB is
creatures  because  of  the  reduced   bumped up  by +30 -- yours  and  the
THT. I'm not  the hardest  hitter on   the  pumas'.   If you remember this,
the planet, so  that's a  major con-   you can parry down  some so  you can
sideration  for  me. As  usual  with   hit harder.  Just remember  to parry
natural  attacks, heavy hide  is not   normally when you leave these rooms.
not as good  protection as a leather
breastplate would be. Train in rigid   Next, a rock jetty extends  out into
leather  when  you can, and you will   the lake  from the  southeast shore.
be safer among the claws and teeth.    This is possibly a "safe" room; I've
                                       yet to see a puma in there.
Firecats and  Firerats are  too fast
for  parry tag; find  a parry  level   Finally, the  route  to pumas  has a
that will let you hit but which will   kink  in it that  didn't  show up on
keep you alive when the Firecats hit   the previous  map. The kink  has now
back.  Experiment  from parry 100 on   been included.
down, not the other way around. Also
think about the special attacks, the   On the  following page  is a map  of
disease and heat crits. A little tag   the route  from the  rockslide north
can hurt you, stun you, and possibly   of the  Mine Road to the cave at the
kill you. Err on the side of caution   end of Seolfar Strake, including the
unless you have a cleric friend  who   area where pumas are found.
needs work.                        -20-                             More...
  
  
  
      
  
  
  
  
  
  _________________________________________________________________________
 /  \                                                                      \
| /@ |         Mappe   Of   Ye   Denizens   of   Seolfar   Strake           |
| \_/______________________________________________________________________/
|                                                                         |
|                                                                         |
|       N                                  ( )--( )--( )                  |
|       |                                  /           \                  |
|    W--+--E                      go     /               \                |
|       |              ( )--( ) trail ( )                ( )              |
|       S             /     /              - FIRECATS -    \              |
|                   /     /            ..................... \            |
|                 ( )   ( )            :      ( )--( )     :  ( )         |
|                  |     |             :     /        \    :    \         |
|                  |     |             :   /            \  :      \       |
|                 ( )   ( )--( )       : ( )  ( )  ( )--( ):       ( )    |
|                  |           \       :   \    \       /  .  (out)  \    |
|                  |    BEARS    \     :...  \    \   /   go opening   \  |
|                 ( )            ( )      :   ( )  ( )  :  .           ( )|
|                  |        and    \      :     \   |     go cave (in)  | |
|                  |                 \    :       \ |   :  .            | |
|                 ( )          BOARS ( )  :        ( )  :  ( )         ( )|
|                  |                  |   :.............:   |          .  |
|                  |                  |                     |    down ->  |
|                 ( )                ( )    - FIRERATS -   ( )    <- up   |
|  <- climb rock   |                 /                       \      .     |
|                  |               /                           \   .      |
|  ( )--( )       ( )           ( )                             ( )       |
|      /           |              \                                       |
|    /             |                \     <- go path ............         |
|  ( )      ( )- -( )               ( )--( )--( ). . : ( )--( ) :         |
|    \      /                             go trail ->       /   :         |
|      \  /                                          :    /     :         |
|      ( )                    .......................: ( )      :         |
|                             :                        /        :         |
|                             :           . . . . . ./. . . .   :         |
|                             :  + 30 to  .       ( )       .   :         |
|                             :  your DB  .      /   \      .   :         |
|                             :  and the  .    /  fog  \    .   :         |
|                             :   puma's  . ( )        ( )  .   :         |
|                             :           . .|. . . . . | . .   :         |
|                             :              |          |       :         |
|                             :             ( )        ( )      :         |
|                             :     |                go rock    :         |
|                             : - PUMAS -          go shore     :         |
|                             :     |            ( )            :         |
|                             :.................................:         |
|                                                                         |
|  _______________________________________________________________________|_
 \/________________________________________________________________________/
  
  
  
  
  
  
                                   -21-
  
  
  
    
  
  
  
  
  
                          Water's Shadowed Flight
                          ~~~~~~~~~~~~~~~~~~~~~~~
                               By Eron Kulsen
  
  
                       Shadowed is the hand of night,
                   Dark and desperate, filled with hate.
                   Stars blaze through infinite darkness,
                Points of light, nothing more, nothing less.
  
                  Pale Moon, ever present in rising glory;
                Lighting the way, revealing moving stories.
              Blue Orb, why do you run at such steadfast pace?
              To someone's dismay, the sun may take thy place.
  
                     Silver streams, sprung from below.
                Enchanted waters, where do your rivers flow?
            Deep waters move to run swift, faster, faster still.
           Shattered light, escapes, dancing across the surface.
  
            Slowing speed, cool lakes, under a moonlight night.
          Here you will stay a while, dear water in placid state.
         Hurry now, do not tarry, soon the sun will wound the sky.
            Even now heat escapes, stay cold, or face thy fate.
  
               Tendrils, wet with mist, rise above the lake;
                 Entranced in their own movement to place.
            Transparent to naked eye, feeding upon deep waters;
                   Cold to touch, yet warm to rise above.
  
                    Bodies of waters move on once more.
                     Currents to be thy body, thy soul.
                       Rush quick, straight and true,
                    Before suns power, fades thee soon.
  
           Run quicker still, sweet waters, to the east.. light!
                 Your journey soon ends, green seas await.
                 Now, a taste of salt to bitter the tongue;
                Ahead, new and vast oceans are not to late.
  
           Bright sunlight tightens the grip, above you enfolds.
               'Ware not, silver spring, thy waters are home.
              Moons and Suns will pass, in short eternal time.
               Fear not, dear spring, more waters will come.
  
    ______________________________________________________________________
   /                                                                      \
  |                       Imbedding Service Available                      |
  |                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~                      |
  |   Lord Sorcerer Nixie Trevine, honored resident of Kelfour's Landing,  |
  |   will imbed select sorcerous and channeling spells in items you pro-  |
  |   vide, for your use later. You must supply the item, and his fee in   |
  |   silvers is tallied by the formula 1000 + (level of spell -1 * 100).  |
  |   Further information may be obtained from Lord Nixie,  or by typing   |
  |   IMBED within the confines of Kulthea. For example, Lock Lore (#403)  |
  |   imbedded in your item costs 1200 silvers.                            |
   \______________________________________________________________________/
                                   -22-
  
  
    
  
  
  
 _____________              Bumbling in the Dark
/ \ ____   ___\             ~~~~~~~~~~~~~~~~~~~~
\@| ~|~|  /~/~ |              by Kert Clandocci
  |  |~|_/~/   |
 _|  |~|~\~\   | ert  awoke  slowly,   paces,   preparing   for   the  next
/@| _|~|  \~\_ | as if coming out of   onslaught,  he  had  already shifted
\_/ ~~~~  ~~~~/  a  haze.  At  first   into  a  combat state and was acting
  ~~~~~~~~~~~~  he had no idea where   from instinct and experience.
he  was.  The landscape was obscured
in night shadow, with only the light   The  tork sprang toward him one more
of Orhan  to illuminate it.  Looking   time,  lunging  for  his throat.  At
around  in  an  effort  to  get  his   the  last second, with a simple man-
bearings,  he suddenly realized that   euver,  Kert  thrust his shield into
he  had been sleeping outside in the   the  torkaan's path,  forcing  it to
grasslands!   While  this  was  sur-   move away. But the beast immediately
prising  in itself, he was even more   regained   its  footing  and  turned
surprised   that   he   hadn't  been   again   to   attack,  just  as  Kert
slaughtered  in his sleep by a wand-   launched   an  attack  of  his  own.
ering torkaan.  These normally tran-   Drake falchion swept down, burrowing
quil,  chubby,  sheep-like  animals,   deeply  into  the  beast's  neck and
(the  domain   of   the   mysterious   flaring  up with a fiery blast.  The
Ky'Taari His Shepherdesses)  had be-   torkaan  was  thrown  back  from the
come rabid and attacked without pro-   force  of  the  blow, dead before it
vocation.   "Those  shepherdesses  I   hit  the  ground.   "Whoa,  only one
never  seem  to  see  must  have the   strike!"   he   thought  exultantly.
flock  bedded  down," he muttered to   "Usually  these  battles take a fair
himself.     Standing    slowly   to   bit  longer  than  that."  Kert  was
stretch,  he glanced about once more   pumped  up from the quick combat and
to  ascertain  where he was situated   the  fatigue he had felt after first
in  relation   to  the  town  gates.   awakening  was  gone.   "Maybe  I'll
Familiar   landmarks  soon  revealed   hunt  a  bit longer and see if there
that he was just south of Kelfours -   are  any  more  of  the nasty beasts
a  short,  easy  journey.   Reaching   lurking about, endangering the town-
down to pick up his falchion and his   folk."
trusty shield, he noticed - again to
his  surprise  -  an  odd shimmering   He quickly skinned  the torkaan  and
light emanating from both.             tossed  the  pelt into his backpack.
                                       "That'll   at   least   pay  for  my
"Hmm... that's  odd,  my  protection   lodging,"  he  thought to himself as
spell  is  still  up,"  Kert said to   he  jogged  north toward town.  "And
himself.  Feeling a little less vul-   I'll be a bit closer to town if I do
nerable,  he readied himself for the   get tired."
trek  back  into town and set off to
the north, his thoughts on finding a   Kert  travelled  a  couple  of hours
nice, warm bed.                        more  through the short grass toward
                                       the  town  gates,  meeting, greeting
After   walking  only  a  couple  of   and skinning two more torkaans along
hundred  yards,  a  torkaan that had   the  way.   Upon  his arrival at the
been   lying  inconspicuously  in  a   path to the gate, he briefly contem-
patch  of tall grass off to his left   plated  heading on into town to sell
leapt  out  at him.  All thoughts of   the  three fresh torkaan pelts.  But
warm  beds vanished.  Turning swift-   the lure of battle was too much.  He
ly,   Kert  swung  at  the  drooling   decided  instead  to  take  a  quick
creature  and knew as soon as he did   side-trip  into  the woods to see if
that  the  blow  had been rushed and   kobolds  were  as lively as torkaans
would miss its mark.  In an instant,   at night.
the  torkaan  was  on  him,  but the
attack  was  wild  and  Kert  easily   He  turned  west  and  moved  slowly
side-stepped  it.   Backing up a few   through   the  woods,  peering  cau-
                                   -23-                             More...
  
  
  
  
  
  
tiously about in the soft moonlight.   that  he  was  alive  and well, that
Making  his  way  back  south  for a   there   had  been  no  torkaans,  no
while,  he spotted a pair of kobolds   kobolds  and  no wolverine, and that
in  a  small  clearing  dead  ahead.   he'd   just  had  one  too  many  at
Deciding   to  make  this  his  last   Helga's.
combat of the night, he quickly cast
a protection spell and sprinted into
the clearing to make his attack.        ____________________________________
                                       / \                                  \
The  kobs reacted quickly, spreading   |@/_____ Where the Torkaans Roam ____/
out to get to Kert's flanks.  But he   |                                   |
was  ready  for  them,  and  quickly   |                                   |
slashed   open   the  thigh  of  the   |    [KE] = Kelfour's               |
nearest  one.   He turned to get his   |           Exterior                |
shield  up  to  fend  off  the other   |                                   |
kob's  attack when he felt the slice   |    [LG] =  Lower                  |
of  metal  in his lower back and the   |         Dragsonfang               |
sticky  warmth of blood gushing from   |         Grasslands                |
the  fresh wound.  Not backing down,   |                                   |
he decided it was a minor injury and   |                                   |
renewed his attack.  He made a feint   | Kobland<--[KE]---path---to gate   |
at   the   second  kobold  and  spun   |        |       Kelfours           |
quickly,  driving  his falchion home   |       [KE]                        |
in  the stomach of its partner.  The   |        |                          |
creature screamed and dropped to the   |       [KE]                N       |
ground,  twitching  as its lifeblood   |        |                  |       |
poured from its wounds.                |       [KE]             W--*--E    |
                                       |        |                  |       |
Kert  swiftly  turned  back  to  the   |       [KE]                S       |
remaining  kobold.   But  it was al-   |        |                          |
ready fleeing to the north.  "Afraid   |       [KE]                        |
to  stand  and fight," he thought as   |      /   \                  go    |
he  prepared  to set off in pursuit.   |   [LG]  [LG]-[KE]-[KE]-[KE]-bridge|
Then,  to  his  horror,  he  saw the   |    |                              |
reason:   a wolverine, racing across   |   [LG]                            |
the  clearing,  moonlight reflecting   |      \                            |
ominously from razor-sharp claws.      |      [LG]                         |
                                       |       |                           |
Immediately, Kert started to back up   |      [LG]                         |
and prepared to defend.  But he knew   |         \                         |
even  as  he  moved  that it was too   |         [LG]                      |
late.   The  wolverine was on him in   |          |                        |
less  than  a heartbeat, and he felt   |         [LG]                      |
its  claws sink deep into his chest,   |          |                        |
his  blood  spurting warm and wet on   |         [LG]                      |
his skin.  His vision blurred and he   |          |                        |
fell,    still   clinging   to   his   |         [LG]                      |
falchion...                            |         /                         |
                                       |      [LG]---->Iorak's Reach       |
...and  slowly  became aware that he   |       |             The Shadow    |
was  looking  up  at the bottom of a   |       |                           |
bar  stool.  The falchion had become   |    go path                        |
a  beer mug, its contents lying pun-   |       |                           |
gent  and  wet  in  a  puddle on the   |    To Upper Kandsfang             |
floor.   A near-empty bottle of wine   |      and Hobland                  |
lay  across the bar, slowly dripping   |   ________________________________|
onto  his  chest.  Through a drunken   |  @\                               \
haze, his  mind  registered the fact    \__/_______________________________/
                                   -24-
  
  
  
    
  
  
  
 ____________                 A Guiding Star
/ \ ________ \                ~~~~~~~~~~~~~~
\@| ~|~|~~|| |             by Belladonna Atropa
  |  |~|_ ~~ |
 _|  |~|-|   |ew tragedies strike as   to those hunting grounds others deem
/@|  |~|     | forcefully as a death   unprofitable.
\_/ ~~~~~    / in  the family, espe-
  ~~~~~~~~~~~  cially from the point   Sadly, even in the desolate regions,
of view of the deceased.  We here in   clerics are challenged, not by other
Kelfour's are lucky  to have a corps   players, but by  the frustration  of
of  dedicated and competent  clerics   fighting monsters that won't die, or
to aid  us in these  times, offering   that  can't  be  found, or  that are
more  than just comfort: our clerics   unapproachable. One  of  the  common
can offer a return to life for those   training grounds  for young  clerics
of us  careless enough  to have left   is  the   graveyard.  Why  do  other
it too soon.                           professions,   those   with   better
                                       skills in  combat, avoid this place?
Still, glad  as most  of us  are  to   In part, because heavy  gates render
have  a  cleric  on  hand  in  these   entry  almost impossible for one who
circumstances,  they  are  not  much   travels alone. In part,  because the
desired  as  companions  in  battle,   creatures of that haunted realm,long
particularly among those young whose   since gone  from material life, have
guiding principle is "advancement at   fewer valuable,  salable possessions
any price." The limitations a cleric   than any  other collection.  And, in
faces in  combat challenges  any but   part, because  none save clerics can
the most  patient hunting  party  to   wield  the   only  weapons  commonly
avoid  shutting   them  out  of  the   available which  have effect  on the
carnage.   Still,    this    mayhem,   unliving things found there.
distasteful  as   it  is   to   many
clerics, is  a necessary part of the   The graveyard,  then, would  seem to
learning  experience.  When  clerics   have been  made  for  clerics.  They
are relegated  to the  back ranks in   alone have  spells designed for such
hunting  parties,  they  are  forced   creatures, and  they alone  can  use
either to  hunt alone  or to content   the weapons.  But  clerics  are  not
themselves  with   what  they   have   notoriously strong.  Clerics are not
learned and advance no further.        notoriously rich.  Without  strength
                                       to  push  past  the  gates,  without
Not a  difficult choice.  Few  would   coins to  buy rings  to bypass those
choose    stagnation     even     if   gates, this  unprofitable ground  is
advancement were to come at the cost   nearly unattainable.
of companionship,  if there  were  a
possibility  in   later  years  that   What other  regions are unclaimed by
one's  skills   and  training  would   more able  hunters?  Surely  no  one
prove invaluable  to the rest of the   would   consign   clerics   to   the
adventuring community.  It is ironic   catacombs. Rats carry disease but no
that the same clerics whose services   purses,  and   they   offer   little
are absolutely  vital  in  times  of   challenge  as  hunters  progress  in
trouble are  an unwanted  burden  in   skill.  The   coastal   cliffs   are
their   earlier   years.   We,   the   perhaps  the   best   area   readily
perpetually dying, challenge clerics   accessible, but  the  carrion  worms
to prove  their willingness to serve   infesting  the   region  are   quite
us in  our greatest need. We require   dangerous. The kobold forest and the
them  to  hide  out  away  from  the   mine road  are so  often the  chosen
travelled ways, learning their craft   hunting grounds of other professions
in isolation,  with little help even   that clerics  are frequently  forced
in such  common forms  as protective   to abandon hunts in those expanses.
spells. Yet  those  called  to  this
profession   often    endure    such   In short, the prospects for clerics,
enforced loneliness, accepting exile   particularly  young   clerics,   are
                                   -25-                              More..
  
  
    
  
  
  
fairly bleak.  They can  advance far   dirty. Let  them come  to understand
more slowly than other classes, with   death, and dying. It will be to each
a great  deal of difficulty, hunting   hunter's advantage  later  on  if  a
with  other   groups,  or  they  can   cleric at this stage learns what the
advance  in  isolation,  again  with   hunt is all about.
much greater  difficulty than  other
professions. This is a primary cause   There is  something you can do, even
why  clerics   so  frequently  leave   those of  you past  the hob-stomping
Kelfour's, sending  back  others  of   days of  youth. You  can spend  some
their family to prosper in what is a   time helping  a cleric learn the art
remarkably well-to-do frontier town.   of combat.  You can  help  find  the
This is  also a  primary  cause  why   monsters  most  commonly  hunted  at
clerics    are    so    infrequently   that  age.  You  can  cast  whatever
available  at   the   time   of   an   protective spells  you may  have  so
adventurer's  death,  prompting  the   your   cleric    can    hunt    more
dreaded realm-  shifting  which  can   fearlessly. You  can even  help wear
leave a decaying body protected from   the monster  down if  you  have  the
the elements  and foul creatures but   time and a yearning for easy prey.
also cut  off from  the lands of the
living and  of the  dead.  Those  in   If  you  have  younger  cousins  and
this condition, often referred to as   nieces and  nephews, don't send them
the "off line," can survive weeks or   out to  hunt alone,  with a sense of
even years  awaiting the services of   "family honor"  compelling  them  to
clerics,  but   it  is   hardly   an   meteoric rise.  Let  them  take  the
enviable plight.                       slower path of the guiding star to a
                                       young cleric,  advancing at the pace
What can  be done?  Is there  a  way   of those who follow.
clerics  can  be  brought  into  the
mainstream of  hunting groups,  even     _________________________________
in the days of their youth?             /                                 \
                                       |                                   |
Of course there is.  The drawback is   |                                   |
that  the concept  is so  blindingly   |                                   |
simple it's hard for get-ahead young   |                                   |
adventurers to grasp.  As clerics in   |                                   |
later  years  assume  responsibility   |                                   |
for the  well - being of the  entire   |                                   |
community, so in  their younger days   |                                   |
the community must take some respon-   |                                   |
sibility  for  the  well - being  of   |      Your Advertisement Here      |
clerics.                               |      ~~~~~~~~~~~~~~~~~~~~~~~      |
                                       |                                   |
Those hunting in the more profitable   |                                   |
areas must make an effort to include   |                                   |
clerics in their groups  beyond just   |                                   |
allowing them to tag  along. Clerics   |                                   |
must  be  allowed to participate  in   |                                   |
the battle.  Not just when the  more   |                                   |
battle-ready are exhausted and ready   |                                   |
ready to  retire for  a  while,  but   |                                   |
from the  time the group forms until   |                                   |
it breaks  up at  end of  day. If  a   |                                   |
monster falls  to a  single blow, so   | Kelfour Edition sells advertising |
be it.  If a  monster,  as  is  more   | space to select patrons.  Contact |
often the  case,  is  slowly  beaten   | Publisher  Phaedra Bleu for rates |
back, beaten down, killed, then make   | (in silvers) and more information |
an effort  to see that the cleric in   | at GE Mail address P.HERRINGTON.  |
the  party   has  a   hand  in  that   |                                   |
process.  Let them get  their  hands    \_________________________________/
                                   -26-
  
  
    
  
  
  
 ____________                 Harpy Holidays
/ \ ___   ___\                ~~~~~~~~~~~~~~
\@|  \~\ /~/ |              by Lloyd Lowd, PhD
  |   \ ~ /  |
 _|    |~|   |uletide descended upon   Presents are  always a  big part  of
/@|    |~|   | us  once  again  last   the   season.    Some  of  our  more
\_/    ~~~   / month.  As  the  bard   prominent residents were seen either
  ~~~~~~~~~~~ Thomin of Lehrer sang:   sporting  their  new  "prezzies"  or
                                       sulking because they didn't get what
    Slay those wildfowl, geese,        they   wanted.   Lady  Valeria,  for
          and pheasants,               instance, had a brand new  sword and
    Trim the tree, get useless         cheerfully showed it to everyone she
            presents...                met, all the while dusting  the tips
    By my beard, this season's         of her fingers  with emery cloth and
           unpleasant!                 saying   what  a  nice  present  her
    Elf-friend, here we go again.      "Sandy Claws" got her. Somehow I got
                                       the impression that  this particular
Of course,  Thomin may  be  forgiven   spirit  of  Yuletide  present  spent
his poor  mood in  what most  people   more  time hiding  in  shadows  than
consider a festive season. He'd just   sliding in chimneys.
sat  through a three-hour recital by
Enegue the  Bard that  consisted  of   The hobbits were a sight, as always.
Yuletide arias from ancient  operas,   Lord Dartaghan  got his  usual  gift
all of which were the last  works by   from his  Great Aunt  Reba: a set of
the respective composers. (Obviously   fuzzy wolverine  pajamas with padded
their   patrons   beheaded  them  to   feet and  fake claws.  (It seems the
prevent further musical mischief.)     nice old lady still thinks of him as
                                       a little   nipper  and likes to hear
And, as if  the simple  rendition of   him try  to growl and pretend he's a
these  musical   aberrations  wasn't   fierce  wild  creature.)    But  the
enough, Enegue (otherwise  known  as   worst  blow   to  the   sheep-dipped
the  Bland Bard, due to his habit of   hobbit's ego  was when he discovered
reciting ancient  history in public)   that his  partner in  grime, the Low
hired (or coerced through kidnapping   Prelate of  Kelfour's Landing,   was
their loved ones) the Kulthean Play-   now a  quarter-cubit taller than he,
ers to accompany him. This  group of   thanks to some heel lifts given by a
amateur  thespians  practices out of   friendly deity.
Cheldar's Bath  House  every  Monday
night, partly because the Bath House   Lord Mikhail checked his stocking to
is usually  fairly empty that  night   find  a   lump  of  coal,  which  he
and  that any sin is  allowed there.   promptly inserted  into  the  vacuum
It also helps that Cheldar is almost   where  his  soul  formerly  resided.
completely deaf.                       Lord Maruko opened his presents with
                                       a dazzling display of his katana, to
The group isn't completely hopeless;   discover  an  autographed manuscript
they are quite loud. During the per-   of  Mushashi's "Five  Rings." Unfor-
formance, a  slightly lovesick  bull   tunately, he received a severe paper
moose arrived and made a beeline for   cut while opening  the book and will
the choir.  It seems that one of the   require  months  of  bed  rest after
young  fighters  in  the  group, who   having Lord  Strom tend  his wounds.
fancies   himself a  singer, had the
pitch  and timbre of a female  moose   Speaking of  Lord (Legend In His Own
in  the throes  of a mating  frenzy.   Mind) Strom,  someone gave  a him  a
Needless to say, this disrupted  the   certificate  for  six  free  lessons
concert completely, and  was greeted   from Surtey on how to treat compound
with  a  standing  ovation from  the   fractures.    Or  was  that  how  to
audience. (The moose kicked open the   compound fractures?    Probably  the
door that Enegue's  manager thought-   latter.  I'd recommend everyone stay
fully locked as the event started.)    healthy this year.
                                   -27-
  
                                                                     KEV3N8
                                                                      [end]
  
  
  _______________________________________________________________________
 / \                                                                     \
|   |                                         Epic Battle Poem, Page 12   |
 @_/_____________________________________________________________________/
 |                                                                     |
 |                                                                     |
 |    GemStone III(tm)                                 February 1993   |
 |                                                       Vol.3, No.9   |
 |   ******      _   _           _    ___                              |
 |  @| || |@    / ) / )         / )  / __)                             |
 |   | || |    / /_/ /  ____   / / _/ (   ____   __  __  ____          |
 |  @| || |@  /   __/  / __ ) / / (  __) / _  ) / / / / / ___)         |
 |   |....|  / /\ \   / ___/ / /  / /   / (/ / / (_/ / / /             |
 |    \||/  (_/  \_) (____) (_(  (_(   (____/ (_____( (_(              |
 |    |  |            _____      _    _    _    _                      |
 |    |""|           / ____)    / )  (/  _/ )  (/                      |
 |    |  |          / (__   ___/ /  _   (  _) _   ____   ____          |
 |    |""|         / ____) / _  /  / )  / /  / ) / _  ) /    )         |
 |    |  |        / (__   / (/ /  / /  / /  / / / (/ / / /) /          |
 |    |""|       (_____) (____(  (_(  (_(  (_( (____/ (_((_(           |
 |    |  |                                                             |
 |    |""|                                                             |
 |    |  |               The Kronicles of Kulthea                      |
 |    |""|                                                             |
 |_ /-    -\ __________________________________________________________|
 | //      \\ _________________________________________________________|
 |//   __   \\                                                         |
 //    ""    \\              C O N T E N T S                           |
 |    /^^\    |                                                        |
 |   |    |   |  Local News .....................................   1  |
 |    \__/    |  A Letter to the Editor ............. Sean2 Lladd   2  |
 \\    __    //  Enemy Mine ...................... Rask X-ForTran   3  |
 |\\   ""   //  Crime and Punishment ............... Tanya Nickia   5  |
 | \\______//  Crossed-Words Puzzle ...... Gilinfandorial Lycaeon   6  |
 |  \******/  Monster Chronicles: Cockatrices .... Jarran Terraxx   7  |
 |          The Unlife in Kulthea: Part I .. Lord Maruko Ashimine   8  |
 |  The Lost Temple .............................. Jarran Terraxx  10  |
 |  The First Lay of Haakon ..................... Haakon deStrega  12  |
 |  How to Hunt as a Sorcerer ................ Lord Nixie Trevize  20  |
 |  Tales from the Newbie Crypt ...................... Syr Calden  21  |
 |  Tavern Tale for Tulrach ......................... Eron Kulsen  22  |
 |  Scenes from the Inn ............................. Sean2 Lladd  24  |
 |  Undermining Kelfour's Part 4 ............ Llorien Silvanestii  27  |
 |  Dread and Circuses ........................ Lloyd Llowd, Ph.D  30  |
 |                                                                     |
 |                                                                     |
 |_____________________________________________________________________|
 |                                                                     |
 | Kelfour Edition of the Kronicles of Kulthea is devoted to the multi-|
 | player role-playing game GemStone III on GEnie Information Network. |
 | Submissions edited for space, accuracy and readability.   Write to  |
 | Assistant Editors Kalagay Halatil, Jarran Terraxx, Rasputin Santare |
 | or Publisher Lady Phaedra Bleu by GE Mail to P.HERRINGTON for info. |
 |   __________________________________________________________________|___
 |  /                                                                     /
  \/_____________________________________________________________________/
  
  
  
  
  
    
  
  
  
   _____________________________
  //                            \               Auction Announced
 || +     Kelfour Edition      + |              ~~~~~~~~~~~~~~~~~
 ||                              |     The weekend of March 27-28 will mark
 ||     L O C A L    N E W S     |     the  return  of the highly acclaimed
 || +                          + |     auctions   to   Kelfour's   Landing!
  \\____________________________/      Items  from  residents  will also be
                                       auctioned,  so clean out those dusty
      Rare Gems Being Found!           old  cupboards  and get rid of those
      ~~~~~~~~~~~~~~~~~~~~~~           heirlooms you never use.
Reports  have  been flooding into KE
about  marvelous  stones  and  gems.          New Merchant Inventory
The  gem  shop near the SW corner of          ~~~~~~~~~~~~~~~~~~~~~~
town   pays  first-rate  prices  for   Brother  Wuldreth  has  expanded his
these   finds,   and   according  to   inventory,  and  now has custom holy
several  local mages and bards, many   symbols  for  purchase by the town's
have latent magical qualities.         citizens.   He  invites  everyone to
                                       his  grand re-opening, at the cleric
        Dragging Comrades              shop just west of the Temple.
        ~~~~~~~~~~~~~~~~~
Residents report that dragging fall-   Sen  Dalatin  has new supplies which
en  comrades  is  more  difficult of   benefit  local  alchemists.   Wands,
late,  particularly  when  trying to   rods,   and   amulets  suitable  for
drag  someone bigger than you are --   imbedding  may  be  special ordered.
although extra bursts of unexplained   Sen  also  offers  an  unusual "grot
energy  have  been cited.  Also note   t'kel"  potion,  which, according to
that  you  must  have a hand free to   unconfirmed  reports,  has   unusual
drag things now.                       abilities regarding gems.
   ______________________________________________________________________
  //                                                                     \
 ||               Congratulations Gladitorial Games Winners               |
 ||               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~               |
 || Non-Magic Events                                                      |
 || Levels     Singles      Melees          Teams                         |
 || ~~~~~~     ~~~~~~~      ~~~~~~          ~~~~~                         |
 ||    1-3     Rosetti      Rosetti         Rosetti, Melody               |
 ||    4-6     Daryann      Plover          Jarran, Daryann               |
 ||    7-9     Valinor      Alyssya         Kree, Alyssya                 |
 ||  10-14     None         Tanya           None                          |
 ||  15-19     Lydrynn      Metaboculous    Miriya, Lyndrynn              |
 ||   20+      Gallenod     Stanyon         Metaboculous, Maruko, Gilthor |
 ||                                                                       |
 || Magic Events                                                          |
 || Levels     Singles      Melees          Teams                         |
 || ~~~~~~     ~~~~~~~      ~~~~~~          ~~~~~                         |
 ||    1-3     Sven         None            None                          |
 ||    4-6     Loque        Jarran          Jarran, Harpo                 |
 ||    7-9     None         Valinor         Kree, Valinor, Harpo          |
 ||   10-14    None         Valinor         None                          |
 ||   15-19    Catrissa     Catrissa        Catrissa, Ashen, Aeklug       |
 ||    20+     Strom        Artuero         Gallenod, Nimloth, Strom      |
 ||                                                                       |
 || Grand Final Melee                                                     |
 ||    1st Place: Artuero     2nd Place: Gallenod     3rd Place: Strom    |
 ||-----------------------------------------------------------------------|
 ||  In honor of the victors who fought their best and won these events,  |
 ||  who showed all they had, and hope to continue onward on their paths  |
 ||  to whatever their hearts desire, KE salutes you!                     |
  \\_____________________________________________________________________/
                                    -1-
  
  
      
  
  
  
 _______________           A Letter to the Editor
/ \ ____    ____\          ~~~~~~~~~~~~~~~~~~~~~~
\@| +|~| __ |~|+|              by Sean2 Lladd
  |  |~|/~~\|~| |
 _|  |~/~/\~\~| |
/@| _|__/  \__|_|hile  I  am  fairly   for survival (vs. his  greed factor)
\_/_____________/ new to the game of   is best  guaranteed.  This is a very
GemStone, I  would like to take this   rational decision  that was  made by
opportunity to  express  an  opinion   my character, not by me as a player.
that  I  feel is appropriate to  the   My character knows  that if he stays
role playing community.  This has to   in the  catacombs, he  is  perfectly
do with the concept  of Role Playing   safe, and will  go up in experience.
and character re-rolling.              Heck, I  made my first level's worth
                                       of experience almost totally  in the
It is my belief that  a fair  number   catacombs.
of role players are missing the main
point of Fantasy Role Playing.  They   At any rate, he slew a few, and came
are taking on  a character, a chance   up with  a chest.  To make a  rather
to be someone completely  different;   long story short, when the chest was
to live a different life; in effect,   opened  for him, inside was a  Drake
they are escaping  from reality  and   Falchion.  My character was ecstatic
entering a  different  "reality" for   over this discovery,  but one of the
a while.  However, by treating their   other players was "surprised" that I
character  as  a disposable  entity,   was so  excited.  His  comment to me
something simply to be  discarded if   was that he  could have given me one
it does not meet their expectations,   if I had asked.
they are depriving  themselves  (and
others) of  a rewarding  experience.   That is the  point.  What made it so
The chance to take  a character that   exciting  was that my  character had
may or may not be the "best," and to   encountered  the  wild and  unknown,
play them is a reward unto itself.     had  survived and returned with, for
                                       him, a great treasure.  The treasure
I understand that  the alter reality   was, for those players who have been
of GSIII  is not supposed  to mirror   here for awhile,  perhaps trivial to
our reality.  But,   by discarding a   them, but for my character (my role)
character  because it  is not  up to   it was a rich reward. Because it was
someone's standards (not necessarily   trivialized by  this other character
your  own standards, I  have  seen a   (however unintentional), some of the
number of newer  players just "dump"   enjoyment  was gone.  I realize that
a character  because it did not meet   there was no malice intended in this
someone else's  idea of perfection),   other player's off-hand remark.
you deny  yourself of  the chance to
"make  it" in  this alter world.  By   That is part of my point. Do not let
trivializing something  for  someone   yourself  become so  jaded or  bored
else  (intended  or unintended), you   with your life in Kelfour's that you
assist in proliferating this type of   can not see the wonder from anothers
view, that if a character is not all   perspective.  After all, it is *NOT*
powerful, with  near  perfect stats,   the real world; life in this type of
then  that character is  not a  good   environment should be a challenge, a
one.                                   joy, a reason to  rejoice.  So if by
                                       chance, a second rank fighter does a
Every character is a good character!   dance through  the square because of
                                       a treasure he or she has found, then
This is perhaps best expressed by an   dance with that character and  share
experience  that  "I"  had  while in   their joy.  Role play.
Kelfour's the other morning hunting.
My character was out in Kobs, mostly   For you newer  players,  think about
because  he is  only a  second  rank   this:  If you take the time to build
fighter and that is where his chance   a background for your new character,
                                    -2-               (Continued on Page 4)
  
  
      
  
  
  
                                 Enemy Mine
                                 ~~~~~~~~~~
 _______________             by Rask X-ForTran
/ \ ____    ____\
\@| +|~| __ |~|+|
  |  |~|/~~\|~| | ho   doesn't  like   those  things  that  might  lead  to
 _|  |~/~/\~\~| | having  a  friend?   conflict.  And   by  so   doing   we
/@| _|__/  \__|_| Who  doesn't  like   overlook  the   true  potential  for
\_/_____________/ making  a  friend?   excitement.  Right  now   you  could
Is that not one  of the first things   easily   be  thinking  that  dodging
we do  upon  entering  GemStone?  We   swords and surviving  ambushes isn't
all need friends  to  help  us  slay   isn't  quite  your  cup  of  tea, or
monsters;  friends  to  heal us when   that I've got more than a few  loose
we're hurt, to open chests, give  us   screws. But  I  think  you'll  agree
money, weapons, and advice;  friends   with me by the  end of this  article
to  save  us  when we're in trouble,   that   not  only  will  having  (and
comfort us  when  we  die,  or  even   making)   enemies   be    more    in
resurrect  us.  Yes, our friends are   character,   it   will  enhance  the
to  be  cherished; for who  can live   game.
without them?
                                       I AM NOT SUGGESTING THAT  YOU  HACK,
But  what  about  enemies?   Do  you   SLASH,  BASH,  BURN,  OR  MELT  YOUR
have one?  Or want one, or need one?   ENEMY TO DEATH!  Let me  repeat that
Are  they  not as important  as  our   to make sure you get the point  (and
friends?                               my head stays on my shoulders  where
                                       it  belongs):  I am  not  advocating
I  know,  I  know.  You're  probably   wanton violence and murder.
thinking, "Who  needs  enemies?  The
monsters  are  bad  enough!" And you   I  AM  saying  that  having  enemies
may  also  be thinking that I, Rask,   would make GemStone a more realistic
am  insane.  But  please,  bear with   environment;  that   enemies   could
me;  hear what I have to say  before   play as important a role as friends.
you judge.                             They could add a certain  flavor  to
                                       the   game,  which   the   political
I  want  you  to  think for a moment   development  of  the  Houses   could
about the way we treat each other in   enhance. (Of  course, having enemies
GemStone.  Almost everyone is  nice,   could    enhance    the    political
pleasant and  polite:  always bowing   development  of  the  Houses  -  but
and  curtseying,   saying  hello  to   that's a different subject).
each  other, helping each other when
we  are  lost or hurt.  Now  I  want   While  I  admit  that not everyone's
you to think for a minute about real   character  would  need  or  want  an
life  -  your own life  will do just   enemy,  for  those who do, there are
fine.  Think back in time.  Have you   some suggestions I'd like to make.
ever had a person (or persons)  that
you  would  have  LOVED to humiliate   First of all,  you  need  to  choose
(or   at  least  severely   damage)?   your  enemies  carefully.  Take your
Something   you'd   like  to  avenge   time.  This  is   a   VERY   SERIOUS
against  someone? Did it not  add  a   decision.  Just imagine  what  could
little   spice  to  your  existence,   happen to you if you  chose  someone
make life a  bit  more  interesting?   who  was  of a  much lower,  or much
Compare  the image in your mind with   higher  level  than  you.  So try to
what  GemStone  is  like,  and   ask   stick  with  characters  at your own
yourself  if  there  isn't something   level, and consider how fast they're
missing, something vital,  something   advancing in comparison to yourself.
energizing.
                                       Secondly,  you  need to consider the
Yes,  I'm  saying  that  we  tend to   potential side-effects from  certain
play out of  character  by  ignoring   types  of  characters.  For example,
                                    -3-                             More...
  
  
      
  
  
  
if your enemy  is  a  healer,  don't   A Letter to the Editor   From Page 2
expect  to  get  healed;  if he's  a   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
thief,  guard  your   silver   well.   to develop  an identity  and a past,
Then  take  a look  at  the  broader   then  you might  be  less likely  to
implications. How  will having  this   discard  him/her after a few  levels
person  as  an  enemy   affect  your   because the  character is not moving
relationship   with   the    various   up the chain fast enough.  Give your
guilds  and   Houses?  (I'd  hate to   character a good reason for being in
have the Healer's Guild mad at me!).   Kelfour's.  Sit down and write out a
Once   you   have   determined   the   2 to 4 paragraph  short story on why
worthiness  of  your enemy, you need   this character came to Kelfour's and
to select a  plan  of  attack  (this   what things  you hope to  accomplish
need  not  be  a  physical  attack).   with this character.
Some suggestions that  I  have  are:
relieving  them  of  their  hard-won   I have done this  very thing, and by
booty just as they  start  to  reach   so  doing, I have a better  feel for
for  it;  out - bidding them  at  an   what I want from the game, and how I
auction,  even  if  you  don't  need   need to  go about  in  order to  get
any of the items; interrupting their   what I want.  I fully intend to take
conversations,  and  so on. I  think   my character to the highest level he
you  get  the  picture.  You're only   can attain.  He *WILL* be a force in
limited  by  your  imagination  (and   Kelfour's.  He will not retire until
Simutronics' guidelines).              he is done with  everything, till he
                                       has been everywhere, seen it all. No
Finally,  you'll  also need to limit   he is not  perfect, he does not have
and time your actions. If you become   all 90+ rolls, but he "is."
a problem player, always  picking on
one  person, the consequences  could   My advice to  every new player is to
be  disastrous.   Your  enemy  could   do this.  Role play your  character,
change  his/her  time  schedule   to   make that character the best that he
avoid  you,  or even leave the realm   or she can be.  Do not get so caught
altogether  (which  we  don't  want,   up in the  stats and  numbers of the
really!),  so  take  things  slowly,   game  that you  totally  ignore  the
but be consistent.                     real possibilities. If you give your
                                       character "life" then your character
A WORD OF CAUTION:  If  you  do make   will give you something that can not
an enemy,  expect  retaliation. This   be bought.  The true satisfaction of
could  also   include   actions   by   surviving one  more day,  the  know-
friends  or  others  whose  services   ledge that you tried  and succeeded,
are for hire.                          and that tomorrow  you are going  to
                                       do it  again.  Use this knowledge to
Cherish   your  friends  and   stick   enrich your  life.  You can  learn a
close to them, and may you have much   lot  about yourself, if you just let
joy  with  them.  But  may  you have   your character teach you.
even greater joy  in  developing  an
enemy   and   enriching   everyone's   In  the words of the universe's most
world.                                 famous  Vulcan,  quite  apt  to  the
                                       experience   of   a   game  such  as
                                       GemStone:  "Live long, and prosper."
  _______________________________________________________________________
 /                                                                       \
|                                                                         |
|                         Free Weekends in Kulthea!                       |
|                         ~~~~~~~~~~~~~~~~~~~~~~~~~                       |
|                  Contact Lady Phaedra Bleu for details                  |
|                   by sending GE Mail to P.HERRINGTON.                   |
|                                                                         |
|                                                                         |
 \_______________________________________________________________________/
                                    -4-
  
  
      
  
  
  
 _____________            Crime and Punishment
/ \     _____ \           ~~~~~~~~~~~~~~~~~~~~
\@|     //|"|  |            by Tanya Nickia
  |    // |"|  |
 _|   //==|"|  |ha, Varlet!  I  have   no  trial.   Guilt  or innocence are
/@|  //   |"|  |you!"  That is a cry   irrelevant.   The  judge immediately
\_/ ~~    ~~~ / heard  almost  daily   declares  you guilty and charges you
  ~~~~~~~~~~~~  in Kelfour's  -  the   a  fine.   The amount depends on the
sad sound of the constable  dragging   crime  you  were  accused of commit-
some hapless victim off to jail.       ting;  some  are  more  costly  than
                                       others.   If  you  don't have enough
Kelfour's  Landing may be a frontier   silver on you to pay the fine, items
town, but it's still a town in which   are confiscated instead.
certain  laws are enforced.  And the
Constable  enforces  those laws with   If  you  have  any  possessions left
an iron fist. Even the seedier Lords   after  paying  the fine, they can be
and Ladies are no match for him.       collected  at the constable's office
                                       near  the  temple.  You'll find them
I  am very familiar with the justice   in  a  box  on the constable's desk.
system  in Kelfour's.  I myself have   If  the  possessions aren't claimed,
never  committed  any crime, but the   they'll eventually be donated to the
constable  has falsely accused me on   poor.   Good  news for the poor; bad
several  occasions.   I suspect that   news for the condemned.
he's  in  on  some  scheme  with the
judge who collects the fines.          It   should   be   noted   that  the
                                       constable  only  enforces these laws
When   you   are   captured  by  the   within  the town limits.  Out in the
constable, you're tossed into a dark   wilds, anything goes.
jail cell, where you must wait for a
couple of minutes until the judge is   This list is incomplete.  After all,
ready  for you.  The cell is a nasty   the mayor is always looking for ways
dirty place, crawling with rats.  It   to  increase revenues, and new fines
is a long couple of minutes.           are  rumoured  to be his best source
                                       of income.  It may be unfair; it may
In  this town you're given no chance   even  be corrupt.  But it is justice
to  defend  yourself from any of the   in the town of Kelfour's Landing.
constable's  accusations.   There is
  
   _______________________________________________________________________
  / \                                                                     \
 | @/_____________________________________________________________________/
 |                                                                       |
 |      Crime                 How Committed                    Fine      |
 |      ~~~~~                 ~~~~~~~~~~~~~                    ~~~~      |
 |    Hooliganism         Attacking animals, other              200sp    |
 |                         minor annoyances.                             |
 |    Petty Theft         Picking pockets                       100sp    |
 |    Theft               (Unknown)                             500sp    |
 |    Assault             Fist or spell attacks                 250sp    |
 |    Assault with a                                                     |
 |     Deadly Weapon      Attacking with a weapon             1,000sp    |
 |    Endangering         Casting Tremors/Stuncloud,          5,000sp    |
 |     Public Safety       and other area affect spells                  |
 |    Murder              Self-explanatory                  (Unknown)    |
 |    High Treason        Attacking the constable,           50,000sp    |
 |                         other treasonous acts                         |
 |  _____________________________________________________________________|_
 |  @\                                                                     \
  \__/_____________________________________________________________________/
                                    -5-
  
  
      
  
  
  
                            Crossed-Words Puzzle
                            ~~~~~~~~~~~~~~~~~~~~
                         by Gilinfandorial Lycaeon
 ____________                 The Silent Ranger
/ \ _________\
\@| ||=|=|=|| |
  | ~~ |_| ~~ | his puzzle was taught to me by a travelling mage who
 _|    |_|    | considered it good for mental agility as well as for
/@|   _|_|_   | helping to take one's mind off absorbtion of their
\_/__________/  experiences. Answers are on Page 29. No peeking!
  
Have fun, my friends.
  
  
         ___________________________________________________________
        |1 |  |17|  |18|  |  |  |28|  |19|  |  |20|xx|2 |  |  |21|  |
        |__|__|__|__|__|__|__|__|__|__|__|__|__|__|xx|__|__|__|__|__|
        |  |xx|  |xx|  |xx|xx|xx|  |xx|  |xx|xx|  |xx|xx|xx|xx|  |xx|
        |__|xx|__|xx|__|xx|xx|xx|__|xx|__|xx|xx|__|xx|xx|xx|xx|__|xx|
        |  |xx|  |xx|  |xx|xx|xx|  |xx|3 |  |  |  |  |xx|xx|4 |  |  |
        |__|xx|__|xx|__|xx|xx|xx|__|xx|__|__|__|__|__|xx|xx|__|__|__|
        |  |xx|5 |  |  |  |  |xx|xx|xx|  |xx|xx|  |xx|xx|xx|xx|  |xx|
        |__|xx|__|__|__|__|__|xx|xx|xx|__|xx|xx|__|xx|xx|xx|xx|__|xx|
        |  |xx|  |xx|  |xx|xx|xx|6 |  |  |xx|7 |  |  |22|xx|xx|  |xx|
        |__|xx|__|xx|__|xx|xx|xx|__|__|__|xx|__|__|__|__|xx|xx|__|xx|
        |  |xx|  |xx|xx|xx|23|xx|xx|xx|  |xx|8 |  |xx|  |xx|xx|  |xx|
        |__|xx|__|xx|xx|xx|__|xx|xx|xx|__|xx|__|__|xx|__|xx|xx|__|xx|
        |xx|xx|  |xx|24|xx|  |xx|xx|9 |  |xx|29|  |xx|10|25|26|  |xx|
        |xx|xx|__|xx|__|xx|__|xx|xx|__|__|xx|__|__|xx|__|__|__|__|xx|
        |xx|xx|11|  |  |  |  |xx|xx|xx|  |xx|  |xx|xx|xx|12|  |  |xx|
        |xx|xx|__|__|__|__|__|xx|xx|xx|__|xx|__|xx|xx|xx|__|__|__|xx|
        |xx|xx|xx|xx|  |xx|  |xx|13|27|  |xx|xx|xx|14|  |  |  |  |xx|
        |xx|xx|xx|xx|__|xx|__|xx|__|__|__|xx|xx|xx|__|__|__|__|__|xx|
        |xx|15|  |  |  |  |  |xx|xx|  |xx|xx|xx|xx|xx|xx|  |xx|  |xx|
        |xx|__|__|__|__|__|__|xx|xx|__|xx|xx|xx|xx|xx|xx|__|xx|__|xx|
        |xx|xx|xx|xx|  |xx|xx|xx|16|  |  |  |  |  |xx|xx|  |xx|  |xx|
        |xx|xx|xx|xx|__|xx|xx|xx|__|__|__|__|__|__|xx|xx|__|xx|__|xx|
  
  
ACROSS:                               DOWN:
 1. Creature hunted for soft pelt.     1. Very strong weapon material.
 2. To bear a weapon.                  7. What Sea Hags did to Kelfour's.
 3. The most common cutting weapon.   17. The spirit of a suicidal creature
 4. Bigger relative of Kobolds.       18. _____ & Poetry.
 5. Godess who returns life.          19. To bring back to life.
 6. 'Battle' Trolls.                  20. Giant sheep.
 7. Kelfour's founder's first name.   21. Ancient ones who teach lore.
 8. Alchemists Anonymous (abrv.)      22. Pride & personal self worth.
 9. Kelfour's Edition (abrv.)         23. An artificial creature.
10. Nocturnal birds of prey.          24. _____'s Reach.
11. Ugly giants who hate sunlight.    25. Creeping Widow-_____ (vines).
12. Only obvious exit from Furrier.   26. To drag something awkwardly.
13. Giant Rodent infesting Kelfour    27. Ranger spell  ___Wall.
14. Death _____  (Musical Unlife).    28. Magical Metal.
15. To render weaponless.
16. The Spider Godess
29. Not Out
  
  
                                    -6-
  
  
      
  
  
  
                       Monster Chronicles: Cockatrices
 ____________          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ \ _________\                by Jarran Terraxx
\@| ||=|=|=|| |
  | ~~ |_| ~~ |
 _|    |_|    |his month we turn our   Several  tips  are good to know when
/@|   _|_|_   | attention  to one of   dealing with these overpowering two-
\_/__________/ Kelfour's more color-   legged  dinners.   First, never ever
ful creatures, the Cockatrice.  This   hunt  them  alone  on the off chance
wonderous, majestic creature for all   that    this   critter   will   only
the  world  resembles  an over-sized   immobilize  you,  without  following
chicken complete with tail feathers.   through with its full attack.  It is
                                       always   nice   to  know  that  your
Do not be fooled  by its looks. That   partner  will  do his or her best to
old saying  that beauty is only skin   kill  it,  hopefully  before  it can
deep is true where  this creature is   send  you  to  an  early retirement.
concerned.   It  may look like a big   However,  keep  one  very  important
chicken but it is hardly as harmless   fact  in  mind.   If  this  charming
as  one.  Ranging anywhere from four   beast  happens  to  charm  you  into
to  six  feet tall, and going around   immobility,  you  will be completely
charging at everyone and desperately   at  its  mercy,  as your friend will
trying to immobilize you or anything   quickly  learn  when  s/he  tries to
else it meets, the Cockatrice is one   drag  you  to  safety  and discovers
socially  unacceptable creature that   that  you  are  too busy imitating a
would  cause  any  farmer  to have a   statue to want move right then.
nervous breakdown if he tried to get
it to lay eggs.                        A  second  important fact to keep in
                                       mind  is  if  you get immobilized by
The Cockatrice  has several forms of   the  Cockatrice,  you will soon find
attacks that it can use.  Its  claws   out  that  even though it may not be
are sharp and deadly, and it strikes   able to hit you while you are freely
with an  Offensive Bonus (here after   able  to  move,  this is not so when
referred to as OB) of 50.  Its claws   you  are  immobile.   After stopping
may be sharp, but its pincher (beak)   you  cold  in  your  tracks and then
is much sharper and allows it to hit   following  up with a friendly little
at  an  OB  of 60, which is a little   charge  aimed  right for your chest,
better than its claws.                 you will discover that it has a much
                                       better  chance  to hit you now.  The
However  fond  it  is  of  these two   reason   for   this   is  that  your
forms  of attacks, it prefers a more   Defensive  Bonus  (commonly referred
deadly   and   devious  combination.   to as DB) will suddenly drop to zero
Though   this  creature  may  appear   and leave you with absolutely no way
harmless  at  first,  its  most dan-   to defend yourself.
gerous  attack,  and  one  that  has
brought  many an adventurer down, is   Many adventurers prefer to avoid the
a  petrifying  gaze.   With just one   Cockatrice  all  together,  for very
look  from this monster, if you fail   obvious  reasons.   However,  should
to  turn  away  in  time,  you  will   you survive an encounter against one
suddenly  find  yourself  frozen and   of  them, try to skin it as the tail
completely unable to move.  You will   feather  alone  is  worth  about  35
also,  unfortunately,  find that you   silvers to Jarlik the Furrier.
are  unable  to even defend yourself
as   it  follows  through  with  the   So  remember:  when up against a big
second  part  of  this attack.  Once   chicken,  try  to  get  rid of it as
you are frozen it will launch itself   quickly  as  possible  before it has
at  you,  much like a charging bull,   time  to immobilize you and send you
and  even though its charge has only   on your way to Eissa.
an  OB of 40, it can still be deadly
to one who is immobilized.             (Cockatrice description on Page 23.)
                                    -7-
  
  
      
  
  
  
 ____________           Part I: The Unlife of Kulthea
/ \      __  \          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@|     / "|  |            by Lord Maruko Ashimine
  |    //|"|  |
 _|   //=|"|  |
/@|  //  |"|  |uthors Note:  The following is first in a series of articles
\_/ ~~   ~~~ /dedicated to educating the populace of Kelfours Landing about
  ~~~~~~~~~~~ the Unlife. Explanations, a brief history, theorizations, and
ancient legends are all forthcoming.  The information here and soon to come
is the result  of extensive  research through  the Tomes  of Kulthea and is
dedicated  to Lady Wisraith Winterwind,  founder of the House of the Rising
Phoenix.
  
Knowledge is power - it awaits for those who seek it.  I offer you all this
knowledge, so  when the night has ended, and the darkness  recedes, you may
awake all the more wise and with the dawn perceive our world in a different
Light.
                                                Lord Maruko Ashimine
                                                Warden of the Keys
                                                House of the Rising Phoenix
===========================================================================
With  the help  of the  Loremasters,   Cults, more so  than the Loremasters
many civilizations arose on  a  firm   were  willing to impart  with.  Some
footing, settling the wide lands and   servants of  the Unlife impersonated
exploring all about them.  The world   the  Loremasters, gaining the  trust
seemed  a peaceful  place until  the   and confidence of the naive cultures
coming of the  Unlife and the return   in this  way.  The teachings of  the
of Shadow to the world.                false sages were different, however.
                                       They spoke of  the  ways  of warfare
The  Unlife  feeds  on  destruction,   and  whispered many tales of hostile
upon the deaths  of individuals  and   peoples - imagined enemies who  were
societies  with equal fervor.  It is   readying  to  attack.  Thus were the
a thirst unquenched and unslackable.   seeds  of suspicion sown.  The Lore-
Indeed, the  more  it consumes,  the   masters attempted  to  rectify those
more it seems to require.  It has no   misdeeds,  but  they seemed  too few
source, but  it is  everywhere,  and   and  were unable  (or  unwilling) to
waiting for a tool to  open the door   assault  the  minions of  the Unlife
and allow it to  enter.  Through the   with force. Some of the many peoples
surviving followers  of Kadaena, who   responded to their warnings, however
for  long years  licked their wounds   and  the battle lines were drawn for
in hidden  places, the  Unlife found   the conflict  which  would soon  end
its  instruments.  These souls,  who   the Era.
are desperate for power - for even a
shadow of the strength they had once   Almost as a  unit, the creatures and
had - eagerly accepted the offers of   peoples under the sway of the Unlife
the energy from  the Unlife and grew   arose and  attacked those people who
strong in dark places,  gathering to   remained  free  of dark  domination.
themselves minions of many types and   Great Demons and hosts of creatures,
creating others to suit their needs.   led by Priests, Essence Masters  and
Cults  and  Orders of varied origins   the elite  servants  of the  Unlife,
and membership  took form, but their   lashed out and  attempted to utterly
purposes were dark and evil.  It was   destroy  what  the  Loremasters  had
also during this time that the Great   nurtured for so long.
Demons  were first fashioned  by the
most powerful of the Lords.            The wars  nearly lasted for close to
                                       three hundred  years, and though the
Soon the young  mannish peoples were   powers unleashed during the conflict
presented  with choices:  they  were   were as  nothing compared  to  those
offered great knowledge by these new   used in the  battle of  the Lords of
                                    -8-                             More...
  
  
      
  
  
  
Essence, much was destroyed that had   defeated the  forces  of the Unlife,
taken long years to build.             though at great cost.
  
There were  many valiant  leaders in   The victory of the  Free Peoples had
the wars, and many had fallen before   a high  price:  entire cultures  and
the chill Shadow of the Unlife. Many   entire species had  been  wiped out,
terrors unnumbered  and  unspeakable   Ilmaris  Terisonen and  Tethior  the
walked the  lands and  flew  in  the   Smith were  killed (along  with many
high airs.  In  desperation, some of   other valiant Loremasters and Sages)
the  Loremasters turned  from  their   and Andraax was driven  insane.  The
unspoken  creed of  refusing  to act   Lords of Orhan had  returned home to
directly and matched  their strength   their Moon.
against the  minions of the Unlight.
Most perished in this effort, though   Greatly-weakened survivors retreated
without  this aid  the Peoples would   once again  into themselves, concen-
almost certainly have fallen. In the   trating only on the  necessities  of
end the Loremasters and  the Peoples   survival. This marked the end of the
of Light  were  victorious  and  had   Second Era.
  
   ________________________________________________________________________
  / \                                                                      \
  |@/______________________________________________________________________/
  |                                                                      |
  |  "...We cleared the summit and it was as Kirin had said: ahead of us |
  |  lay a wide vale, filled with the green of growing things.  Sunlight |
  |  warmed us and  reflected off of a long lake  ahead.  But, scattered |
  |  across the valley  were dark patches which raced across the rolling |
  |  hills, sliding  like ethereal  snakes.  They were only shadows cast |
  |  by clouds under the sun, but they  gave me a feeling  of menace; of |
  |  malignant purpose. Even as I pondered this, one of the dark patches |
  |  rose up the hillside  and covered us.  The sun went out, and I have |
  |  never been so  afraid before  or since.  We were in the presence of |
  |  the Unlife."                                                        |
  |                                                                      |
  |                                          From the Visions of Andraax |
  |                                          Nomikos Library, Jaiman     |
  |                                                                      |
/@|                                                                      |
\_/______________________________________________________________________/
  
  
  
   ______________________________________________________________________
  /                                                                      \
 |                      March Town Forums Scheduled                       |
 |                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~                       |
 |   Hear ye! Hear ye! All citizens are encouraged to attend the Town     |
 |   Forums held each Wednesday evening at 10PM Eastern time in Moot      |
 |   Hall. Come participate in the future of Kelfour's Landing!           |
 |                                                                        |
 |   3 Mar:  "Roleplaying and Experience Bonuses" - Hosted by Elvanion.   |
 |  10 Mar: "Ranger Spells" - Hosted by Enoch.                            |
 |  17 Mar: "Imbedding, Enchanting, and Creating Runes" - Hosted by Kygar |
 |  24 Mar: "Monsters and Their Treasures" - Hosted by Giacomo.           |
 |  31 Mar: "Treasure, Loot, and Plunder" - Hosted by Marvelin.           |
 |                                                                        |
  \______________________________________________________________________/
  
  

                                    -9-
  
  
      
  
  
  
 ____________                  The Lost Temple
/ \      __  \                 ~~~~~~~~~~~~~~~
\@|     / "|  |               by Jarran Terraxx
  |    //|"|  |
 _|   //=|"|  |
/@|  //  |"|  |few  weeks ago an in-   Lord Mohrgan with disease.
\_/ ~~   ~~~ / teresting event  took
  ~~~~~~~~~~~  place,  an  event  so   Having had more than enough of these
different  that all of Kelfours will   godly  actions,  November  and  Lord
remember it for many months to come.   Mohrgan  retaliated, screaming their
For  those  of  us  who  protect the   fury.  Were the gods going insane by
land,   fighting   off   hordes   of   treating  them  that  way?  This did
monsters, one  comment  sums  it up:   not  seem  a normal way for the gods
Kelfour's Temple was lost.             to behave.  To complicate matters, a
                                       great  booming  voice  was  heard in
It  was  not the fact that we adven-   response  to  the  shouts of the two
turers  lost  use  of the temple, it   diseased adventurers, simply stating
was  the  reason  it  was  lost that   that  if  we  did  not respect their
stunned us -- in some cases literal-   temple, then we should have none.
ly.   Let us step back to that fate-
ful day, at a time  that no one sus-   Deciding  that  they  would  not  be
pected anything wrong.  It seemed to   threatened,  word was quickly passed
be a normal day...                     over the think-net that the gods had
                                       turned their backs on us.  This only
Several were gathered in the temple,   made  matters  worse,  and  the gods
taking their rest from a hard day of   showed  very  quickly just how angry
adventuring,   among   them  Rastur,   they were.
November and Lord Mohrgan.  Although
others were there, the entire  event   The  monk started to shake and sweat
seems  to have focused around  these   uncontrollably.   The elf, concerned
three.                                 for  the monk, quickly took him to a
                                       healer.   With  all honesty, it just
Adventurers  in  the Temple were be-   seemed  to be a way to get them both
having   normally   when,  strangely   out of harms way for what was coming
enough, the elf, who had always just   next,   for   that  was  when  magic
hushed  us,  commented  about us not   stopped functioning in the temple.
being  respectful.   This  seemed to
start  some  bickering,  but nothing   Without warning, the air became warm
out  of  the  ordinary, at least not   and a feeling of dread filled every-
until  plaster from the ceiling fell   one; something more was yet to come.
and  nearly  hit  some of the people   Then the gods yelled that the Temple
there.   That  seemed a bit much for   was  now cursed by our very presence
some,  and  they  began shouting and   and  it was no longer holy.  Perhaps
generally  showing  anger.   If they   crazed  from  disease,  Lord Mohrgan
had only known what was to come.       challenged  the  gods.   Thus,  in a
                                       response   to  his  futility,  light
Without   warning,   a   stun  cloud   faded within the temple and began to
appeared!  November and Lord Mohrgan   darken, and evil laughter was heard.
were  injured.  Rastur went to began
tending  these  wounds  when the elf   The  next  moments  were filled with
said  in  a  no-nonsense  tone, that   mayhem  as suddenly ghouls appeared,
Rastur was not allowed to heal them.   WITHIN   the   very  Temple  itself!
Shock was their  first reaction, but   Wasting  no  time, they attacked the
despite  the  elf's  warning, Rastur   remaining  adventurers  who,  natur-
tended  them  just  the  same.  Once   ally, defended themselves.  Soon the
both  were  healed, the gods, appar-   temple  was  filled  with ghouls and
ently  thinking  that  they  can  do   adventurers fighting for dominion of
whatever  they want to justify their   the  Temple.   Realizing  they  were
reasons,  struck  down  November and   severely  outnumbered,  many  of the
                                   -10-                             More...
  
  
      
  
  
  
adventurers left, none too soon, for   hand.   Guards  were set up to watch
no  sooner  had  they  done so, than   over  anyone  there  so pick pockets
Liches  and  Ghoul Kings entered the   could  not  deprive  them  of  their
Temple.                                hard  earned money.  An essence node
                                       was directed there as well.
The  battle raged, both sides taking
casualties.  And the problem was not   Thus  ended  the  day  that  forever
isolated  to  the  Temple,  as  more   changed our lives.  Although we lost
unlife were found raging around town   the  Temple  as  a  place to refresh
and  the  nearby wilds, and citizens   ourselves  through  a mighty display
were   being   attacked  everywhere.   of  a capriciousness typical of gods
Within  the  Temple,  the  main con-   everywhere,  the  Town  Square has a
frontation   was  going  poorly  for   charm  all its own.  It is certainly
residents, for we could use no magic   more  centrally  located which will,
within  its  confines.  There seemed   among   other things, benefit  those
no  problem  for  others using magic   arrivals in search of aid who happen
there,  however, as stun clouds left   upon the frontier town  of Kelfour's
many  helpless  before  the unlife's   Landing.
vicious onslaught.
                                       And  once  again,  our  brave adven-
At  long last, things began settling   turers proved that we shall survive.
down  and the unlife fled the temple
-- as did the remaining adventurers,
most of whom gathered in Town Square
or  at  Helga's.   The latter sat in
shocked  disbelief,  listening to an
old  priest advise that the only way
open to them was to find a new place                         ******
to  gather, for obviously they could                        @| || |@
no longer use the Temple in safety.                          | || |
                                                            @| || |@
However, before any of this could be                         |....|
done,   we  were  set  the  task  of       Lute               \||/
restoring the Temple to what it once       ~~~~               |  |
was.   Many  were shocked, and still       Crafted by         |""|
others upset:  Had our ears deceived                          |  |
us?   We  were being told to restore       Bard               |""|
something  we  had  not damaged, and                          |  |
then   informed  that  we  could  no       Erion Kulsen       |""|
longer  congregate  there?   Tempers                          |  |
flared,  and  many refused to accept                          |""|
what they were hearing.                                       |  |
                                                              |""|
Then,  the  Mayor, who actually came                        /-    -\
out  of his office, joined us in the                       //      \\
square  where,  along  with  the old                      //   __   \\
priest,  he convinced us that we had                     //    ""    \\
no  choice but to choose a new place                     |    /^^\    |
to reflect on our experiences.                           |   |    |   |
                                                         |    \__/    |
With  some reluctance, residents set                     \\    __    //
about getting items needed to purify                      \\   ""   //
the  Temple.   Through  a  long, and                       \\______//
what  turned  out to be an enriching                        \******/
ceremony,  it was started on its way
to  purification.   While  this  was
being   done,   stone  benches  were
delivered  to the Town Wquare, and a
new  place  for  us  to  rest was at
                                   -11-
  
  
      
  
  
  
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/ \                                                                       \
\@:  ___________                                                           :
  | \       __  \          The First Lay of Haakon                         |
  :  |     / "| |          ~~~~~~~~~~~~~~~~~~~~~~~                         |
  |  |    //|"| |             by Haakon deStrega                           :
  |  |   //=|"| |                                                          |
  |  |  //  |"| |                                                          |
  | / ~~   ~~~ / fter the fact it was    Falchion in backpack and          |
  | ~~~~~~~~~~~  clear when it started.  Shield on my shoulder             |
  |  I, a poor Thief, name of            Tired, I walked towards the       |
  :  Haakon DeStrega                     Temple of Orhan                   |
  |  Returned I was, in the              High-domed, that soars over       :
  |  Last light of evening               Market and storefront             |
  |  Coin in my purse from a             Balm to the traveler              |
  |  Run through the Kaldsfang           Weary and injured.                |
  |                                                                        |
  :         Tired I was, but                 Say I this for in Quellbourne |
  :         Unbroken in battle.              A sane man learns quickly     :
  :         Free of all orc-cut              To check and to tend to       :
  |         Or other concussion.             A wound that is bleeding.     :
  |         Lay myself down with a           If he be not Healer the       |
  |         Mind slowly numbing.             Damage is mortal.             |
  |         Hoped to return to my            An unnoticed wound can be     |
  |         Battlegrounds soon.              Secretly lethal.              |
  |                                                                        |
  |  Except for the scars on my          To any of Quellbourne             |
  :  Face, I was healthy.                Such wounds are familiar.         |
  |  But as I lay resting, some          Even the bite of a torkaan        :
  |  Magic attacked me.                  Can cause them.                   |
  |  My mind did degrade                 (If torkaan be lucky and          |
  |  In unusual fashion.                 Parry be lowered.)                |
  |  Laceration and bruising             So Fear did not blanket my        |
  |  Appeared on my chest!               Reason, or freeze me.             |
  |                                                                        |
  |         Instead, I reviewed the          Know I that Rastur, the       |
  |         Precincts of the Temple.         Scarred One's a joker.        |
  |         Others were there much more      And thought, for a moment     |
  |         Wounded than I, and              That he was but playing       |
  |         Desirous of employing the        With me, a poor first-level   |
  :         Gifts of the Healer              Thief-in-the-making.          |
  :         Dispensed by Lord Rastur, who    I thought he had Transferred  :
  |         Held court at the altar.         The injuries to me.           :
  |                                                                        |
  |  Knew I not, at that moment          "Rastur!" I brayed. "Did you      |
  |  That this could not happen.         Pass me concussion?"              |
  |  That Transfer, among other          Lord Rastur looked up and         |
  |  Gifts of the Healers                Examined me, briefly.             |
  |  Cannot be employed to               I felt, in that moment,           |
  |  Pass hurts on to others.            Ashamed of my brutal              |
  :  So I laughed and called out         Assumption that such a great      |
  |  To the Lord on his dais.            Lord might be Trickster.          |
  |                                                                        |
  |         Instead, I was suddenly          In healing of some sudden     |
  |         Frightened that Rastur           Phalanx of wounded.           |
  |         Might well have exceeded the     An excess of damage is        |
__|         Scope of his powers              Fatal to Healers!             |
\_/_______________________________________________________________________/
                                   -12-                              More...
  
  
  
      
  
  
  
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/ \                                                                       \
\@:                                                                        :
  |  I thought: "Has he trodden          No! Rastur the Wound-Taker        |
  :  So close to his limits              Spoke out, most gentle.           |
  |  That in order to save the more      "You must not have noticed        :
  |  Greviously wounded, he's            This trivial injury."             |
  |  Started Transferring their          And with meditation               |
  |  CP's to others?                     He took it upon him.              |
  |  Battlers whose unbroken             A subsequent gesture,             |
  |  Bodies can take them?"              The wounds disappeared!           |
  :                                                                        |
  |      Well and good. And--Eissa           At that moment, an ancient    :
  |      Preserve me!--my gaffe had not      Appeared in the Temple.       |
  |      Bought me the anger of              A priest, long in years, who  |
  |      Rastur the Healer.                  Named himself Duvo.           |
  :      Thankful I was, and I               Stared he down over the       |
  :      Offered him silver.                 Warriors assembled.           |
  :      Rastur, as always,                  Then called out a message     :
  |      Declined with a grin.               Channeled from Godhead.       :
  |                                                                        :
  |  "Oh thee, sacreligious!" He         Those who respect not the         |
  |  Called to the warriors.             Grounds of the Temple             |
  |  "Why use you the Temple             Have naught but to mock the       |
  |  to break open chests?               Attempts of the priesthood        |
  |  And presume on this ground          To hold off incursions of         |
  :  For your fighter's retreat?"        Unlife and evil.                  |
  |  Sadly, the chosen of                Their blood would soon stain      |
  |  Quellbourne did mock him.           The zone of the Gods!             :
  |                                                                        |
  |      Yet still they would mock!          Again, I was lucky! My        |
  |      And trouble did follow              Falchion sung fire, and I     |
  |      Me, as I left the                   Slaughtered my fill of the    |
  |      Precincts of the Temple             Monsters of Kaldsfang.        |
  |      And flew through the city           Loaded with breastplates and  |
  |      Of Kelfour, at evening              Chests, I turned homeward,    |
  |      And down into Torkland,             Eager for Temple and          |
  |      And back into Hobs.                 Talk with my friends.         |
  |                                                                        |
  :  Peaceful, indeed, were the          Happy, I walked through the       |
  :  Fields of fair Torkland.            Streets of the Landing.           |
  |  Quiet, the gate-square and          Blew a kiss to the flower-girl    :
  |  Wayfarer's Inn.                     (She smiled back at me).          :
  |  Through Kelfour I hurried           Tired, unwounded, I'd             |
  |  To Dernick's, and haggled           Pass a few moments in             |
  |  Little (though prices for           Converse with friends, between    |
  |  Breastplates are falling.)          Battle and Mayhem.                |
  |                                                                        |
  |      The Temple was filled with         With others I lay there        |
  :      The usual role-call                Arrogant, deadly.              |
  |      Of Healers and Fighters and        A killer of orcs, trolls, kobs,|
  |      Mages and Thieves.                 Wolverines, karns.             |
  |      Joy that we felt, in the           Sword in my backpack, and      |
  |      Bliss of survival.                 Shield on my shoulder, I       |
  |      Gladness at healing                Lay on my back, and I          |
  |      And monsters defeated.             Flirted with women.            |
__|                                                                        |
\_/_______________________________________________________________________/
                                   -13-                             More...
  
  
  
      
  
  
  
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/ \                                                                       \
\@:                                                                        :
  |      Sure! There are beauties            November was with us,         |
  :      among the proud warriors!           She, tall and complacent      |
  |      Strong women, proud and             Blue of eye, blonde           :
  |      Secure in blood combat.             And exceedingly fair.         |
  |      High-level Fighters and             Strong in war, brave in death |
  |      Rangers and Bards.                  She held court in the Temple  |
  |      Fair-Elf and Half-elf               Lord Mohrgan, her comrade     |
  |      Dwarven and Man.                    He, also, was there.          |
  :                                                                        |
  |  It was later, they told me          To their credit, the Lords did not:
  |  What had transpired                 Submit to these biddings.         |
  |  Words of the Gods had               Proud in their power,             |
  |  Boomed out, in the Temple.          Secure in their grace.            |
  :  That Rastur was told not to         And Mohrgan among them,           |
  :  Heal the war-broken.                And Lady November                 |
  :  Lord Redeye enjoined not to         Did curse at the Gods             :
  |  Rez back the dead.                  In a manner unseemly!             :
  |                                                                        :
  |      I, a poor Thief                     Yet Gods are oft gentle       |
  |      Asleep in the corner                When warning their children   |
  |      Did not quickly realize             And no one was hurt in this   |
  |      What Evil had come there.           Trivial chiding.              |
  |      Gods, in their Fury, are            We gathered outside at the    |
  :      Often quite subtle.                 Square of Orhan and           |
  |      The Cloud gathered quiet            Reviewed the events, in a     |
  |      And struck without warning.         Moil of confusion.            :
  |                                                                        |
  |  Had some fool Thief opened          But nay! As I lay there           |
  |  A chest without checking            In deep meditation                |
  |  For traps? Wherefrom else           On who I thought most fair        |
  |  Could this Cloud be a'borning?      And most delightful               |
  |  The stronger checked inside         Then did the Gods strike          |
  |  And all was as normal.              Without limit or mercy            |
  |  We returned to the Temple           At all the brave fighters         |
  |  Glad to resume.                     In converse most peaceful.        |
  |                                                                        |
  :      At first, we who were old           Even I, a poor Thief, but with|
  :      Or lived, with our fathers          Th' advantage of reroll       |
  |      In years before, did think          Though only first Level       :
  |      It was Newbies Night! And sure      Did laugh, at the first.      :
  |      The Lords Dartaghan Darkstar        A howl! One did not read it   |
  |      And Strom had been seen,            As threat. In field, one might|
  |      Leading their crowds of             But not in the Temple.        |
  |      Unblooded warriors.                 Who could be hurt here?       |
  |                                                                        |
  |  Then they were upon us!             Attacked without warning          |
  :  Ghouls! There! In the Temple!       We thought someone was joking!    |
  |  The home of all peace was           That one of the Lords had a       |
  |  A field made for war!               Magic anew.                       |
  |  Our Fighters, both healed and       And indeed, the first fighting    |
  |  Unhealed, grasped their weapons.    Was not to be feared of           |
  |  The rest stood there, stunned       For ghouls only carry             |
  |  Not expecting to die.               An OB of 20.                      |
__|                                                                        |
\_/_______________________________________________________________________/
                                   -14-                              More...
  
  
  
      
  
  
  
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/ \                                                                       \
\@:                                                                        :
  |  Yet as young ones began to          I call to you, fighters,          |
  :  Take critical slashes               To witness this telling.          |
  |  We all knew the fighting            Haakon, I, am naught              :
  |  Was real as could be.               But a pitiful Thief.              |
  |  I grabbed for my falchion           But my father was Fighter:        |
  |  And shield from my shoulder         Elohim LifeWire.                  |
  |  And struck at an unlife             And my mother a lady              |
  |  That threatened at me.              Of Fair Elven birth.              |
  :                                                                        |
  |      As such, I have powers              I may be First Level, but     :
  |      Beyond your bold newbie.            Careful rerolling             |
  |      Both strong in defense, and         Has given me strength and     |
  |      Strong in attack. My                My mother's quicksilver.      |
  :      Father did cede me                  I can wear down a wolverine   |
  :      Superlative macros                  Slashing and charging         |
  :      And I do really well at the         And crush any Lorc            :
  |      Old "slash and hack."               With stealth and precision.   :
  |                                                                        :
  |  So be it! I struck at this          Horror! I carried no              |
  |  Unlife abortion!                    Cleric-blessed weapon!            |
  |  My falchion passed through its'     I could not touch ghouls          |
  |  Untouchable form!                   As they fast multiplied.          |
  |  In round-time I watched, as the     Nor they me, for my parries       |
  :  First of the newbies                Are fast as my father's.          |
  |  In Temple began to take             But helpless I watched            |
  |  Critical damage.                    As the children were slaughtered. :
  |                                                                        |
  |      November struck out, of             So, too, I tried. For my      |
  |      Blue eye and laen hammer,           Rolls were in order.          |
  |      But nor could she touch             No Unlife could touch me      |
  |      The Unlife aborning!                For round after round!        |
  |      Poor young! One Drzzyk              Thinking Lady November        |
  |      Caught her attention.               Herself's in no peril         |
  |      She caught at his shoulder          I tried dragging Drzzyk       |
  |      Tried to drag him to safety.        Out of the Temple.            |
  |                                                                        |
  :  The young ones should realize       And so, Dryzzyk fell at the       |
  :  That if help from their elders      Claws of the Unlife!              |
  |  Is wanting, then they should        (Unlucky, but young, he's         :
  |  Have typable names!                 Reborn in an instant.)            :
  |  Imagine -- oh fighters!             At this point, all warriors       |
  |  The horror of typing                But the most keen retreated.      |
  |  "DRAG DRYZZYK TO EXIT"              November remained at the          |
  |  Three times, in a hurry!            Portal, defending.                |
  |                                                                        |
  |      She died there! Accepting the       I, for the luck of the roll   |
  :      Strikes of Unholy                   Stayed there, also.           |
  |      In favor of letting them            Dragging at Dryzzyk           |
  |      Free of the Temple!                 And unhurt by fiends.         |
  |      Fair Lady November! A               A laugh! And a Ghoul King     |
  |      Killer of merit! She fell           Appeared in the Temple.       |
  |      In defending                        I ran then, dishonored        |
  |      Her warrior friends!                In fear for my life.          |
__|                                                                        |
\_/_______________________________________________________________________/
                                   -15-                              More...
  
  
  
      
  
  
  
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/ \                                                                       \
\@:                                                                        :
  |  Those who stayed came outside       Many there were, besides          |
  :  And told us all, later              fair November                     |
  |  That TWO Ghoul-Kings came           Who died in hard fighting         :
  |  Along with a lich.                  With liches and ghouls.           |
  |  Me, the horror of fighting          To think! They died wondering     |
  |  A beast that my falchion            Why? In the Temple!?              |
  |  Can't touch, did unman me.          There but for peace               |
  |  Caused pain in my heart.            And a healing of souls.           |
  :                                                                        |
  |      When Lady November (Excuse me        Lord Strom pulled a Rularon  :
  |      For calling her Lady, when           Fal from his backpack        |
  |      I know not the Level she's reached)  And struck at an Unlife      |
  |      Did fall, bleeding                   And blew it to bits!         |
  :      The ghouls battled through           Then cast a strong Stun at an|
  :      And did infect the square            Unruly Ghoul King and        |
  :      Of Orhan, then did we                Knocked him to ground        :
  |      The survivors give battle.           With a casual gesture!       :
  |                                                                        :
  |  The others fought back! But         I caught the green eye            |
  |  The ghouls were ascendant!          Of a girl, Daryann                |
  |  We knew not if Kelfour              Who, fighting right bravely       |
  |  Was owned by their evil.            Was taking some hit points.       |
  |  A thunder above us said             'A good time to log!' I           |
  :  Godlings were angry!                Suggested. I, coward!             |
  |  The warriors fought, but            That we survived was the          |
  |  Could not strike, truly.            Result of this strategy.          :
  |                                                                        |
  |      Those who stayed were the strongest   My fear was that warriors   |
  |      Of Lords, Clerics, Healers            Who died in the Temple      |
  |      They drove the incursion              Would Depart, and return    |
  |      Of Unlife from Temple!                To the Holy of Altars.      |
  |      Meanwhile, I used the common art      But then, be surrounded     |
  |      To send my soul into the MPGRT        By ghouls and by liches,    |
  |      To confer with the souls              And torn limb from limb     |
  |      Of the recently departed.             Be recycled by Eissa!       |
  |                                                                        |
  :  Death upon Death! But the           Confused, we stood, and surveyed  |
  :  Fighters were braver than           All the wreckage.                 |
  |  I! There was no-one in              The Temple was Deadly             :
  |  RoundTable, hiding.                 The amulets barren.               :
  |  Ashamed, I returned to the          The Essence had fled from the     |
  |  World of our making.                Precincts of Quellbourne          |
  |  The Lords had already               A sacrilege awful had             |
  |  Destroyed the vile Unlife.          Distorted our World.              |
  |                                                                        |
  |      So, there stood the Priest          "Why do you wonder how this   |
  :      A sending of Godlings               Cruel event could             |
  |      He looked at us, sadly              Come to the Temple where      |
  |      And bemoaned our fates.             Healers hold court?"          |
  |      Cruel, some said, of the            He said. "When the Gods       |
  |      Lives of our young ones.            Withdraw their Protection     |
  |      But far from ignoring               The Unlife rush in            |
  |      The deaths we had suffered.         To own what is left!"         |
__|                                                                        |
\_/_______________________________________________________________________/
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/ \                                                                       \
\@:                                                                        :
  |  Still, there were those             The priest looked on, sadly       |
  :  Who mocked the Priest's teaching.   And spoke in a whisper            |
  |  Even November, revived and          "Come to the Square, and          :
  |  Restored to her hammer and laen     Hear of the Gods."                |
  |  Did scream in a war-voice:          We went, we survivors             |
  |  "Why kill the weak ones?            Strong, though forsaken           |
  |  If we are the culprits              Ready to battle for               |
  |  Then kill us, alone!"               Temple and Home.                  |
  :                                                                        |

  |      There did we argue, with            At the end, the Priest granted:
  |      Priest and with Godhead             That Gods he served, gladly   |
  |      And mercy was shown, that we        Would grant us the Temple     |
  |      Were not struck down.               For worship and praise.       |
  :      The strongest of Lords              But that the vile Unlife      |
  :      Did stand up, among us              Had fouled its precincts      |
  :      And show us their Reason            And that a hard Quest         :
  |      In discourse, most gentle.          Was our only solution.        :
  |                                                                        :
  |  Seven wands, did he ask for         In addition, he said that the     |
  |  Of silver, and full-charged!        Gods had demanded                 |
  |  And seven of pelts from the         A potion of Wekwek, for           |
  |  Species of Unlife:                  Wounds of the chest.              |
  |  Talon of Wraith, Mummy's wrap       I thought of my own minor         |
  :  Ghoul scraping, and bone            Wounds of before, and             |
  |  Of Skeleton, Nail of Ghoul King     Knew that the heart of the        |
  |  Paw of Werebear, and more.          Temple was stolen.                :
  |                                                                        |
  |      Furthermore, he required a          We wondered at this, but the  |
  |      Mage of great substance             Warriors quickly              |
  |      To undo a curse with the            Divided, among themselves     |
  |      Purest of chants.                   The quests that were needed.  |
  |      And then he demanded a              Lord Strom himself            |
  |      Cleric most vital                   Of the Rularon Falchion       |
  |      To cast resurrection                Did volunteer to collect      |
  |      Of Life to the Altar.               The palls of the Unlife!      |
  |                                                                        |
  :  Allyssya, too! Killer of Monsters   I, a Thief, strong in but         |
  :  Did swear to assist the             Physical arms, did join with      |
  |  Lord Strom, in this duty.           The Lady Dreamweaver, Bard        :
  |  Others did join them, still         Of Bards, in her laen and         :
  |  Others did bless their sharp        Orichalc armor, to hunt for       |
  |  Weapons, and cast magic             The wands that are carried        |
  |  Protects on their bodies.           By orcs and hobgoblins            |
  |                                      In mountains of Kaldsfang.        |
  |                                                                        |
  |      With us came Daryann                Dreamweaver, strong in her    |
  :      Warrior maiden                      Own Bardic Magik              |
  |      Killer of trolls                    Asked that we listen,         |
  |      And protector of newbies!           Make use of our crystals      |
  |      Fast, did we fly through the        Reporting on progress         |
  |      Streets of the Landing              Of other brave parties        |
  |      Southwards we wended                In capturing that which       |
  |      Towards conquest or death.          The priest had demanded.      |
__|                                                                        |
\_/_______________________________________________________________________/
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/ \                                                                       \
\@:                                                                        :
  |  So it was, that in Kaldsfang        But I digress. As it happened     |
  :  We came upon creatures              We found no wands silver          |
  |  Killed them with shaalk             Or otherwise -- Wait! We          :
  |  And with laen and with fal.         Did find ONE, but of metal.       |
  |  Blood ran in rivers!                And then, we returned when the    |
  |  I, myself, was right proud          Sendings of others                |
  |  That with Dary and Dream there      Informed us that all of           |
  |  I actually killed one!              The priest's will was done.       |
  :                                                                        |
  |      There in the Town Square we         Still, we were lost without   :
  |      Waited for Lord Strom               Cleric of pure heart          |
  |      The brave one -- killer of          And great power! Lucky we were|
  |      Liches and mummies!                 That a great one was there!   |
  :      He was the one upon whom            Chelsea, Resurrectrice        |
  :      We could count                      Appeared, all unbidden.       |
  :      To cast the required                Holy sign on her breast       :
  |      Uncurse on the Altar.               For the Unlife to fear!       :
  |                                                                        :
  |  That Lady knew nought of the        Was she of pure heart, as the     |
  |  Seat of our troubles                Priest had demanded?              |
  |  Nor of the horror of                Calmly, she answered, and         |
  |  Risk that she took.                 These are her words:              |
  |  Gentle and mild, she                "Pureness of heart is but         |
  :  Agreed to contribute                Found in the striving!            |
  |  Life, if t'was wanted               Part of the process               |
  |  Or power required.                  Of life! Not a goal."             :
  |                                                                        |
  |      Slowly, the ancient Priest          Thence, to the Temple we      |
  |      Smiled in agreement.                Came, in a body.              |
  |      (Wisdom is aught the                Dreamweaver, carrying the     |
  |      Domain of the Gods!)                Vilest of Pelts! Bleys        |
  |      Brave Lady Chelsea had              The brave joker, his disk     |
  |      Spoken a truth that                 Drawn behind us               |
  |      Remains with us still               Bearing a Freight of          |
  |      In our darkest hours.               Powerful wands.               |
  |                                                                        |
  :  Also came Penna, the                So we came to the Altar of        |
  :  Weaver of yarns, Mistress of        Sacrifice, blessed.               |
  |  Distaff and spindle, bearing        But broken by presence of         :
  |  A potion of Wekwek. True cure       Unlife, unyielding!               :
  |  For most terrible breast-wounds     Here, in the Unsacrosanct         |
  |  Demanded, in this instance          We stood: warriors who knew       |
  |  To heal the very heart              That their survival was drawn     |
  |  Of the Temple of Orhan.             From the unslaked flow of Essence.|
  |                                                                        |
  |      The Cleansing began! The old        Weeping, we watched, as the   |
  :      Priest demanded a pelt              Old priest demanded           |
  |      From the Unlife dominions.          The pelts of the Undead       |
  |      In a flash, it had vanished!        And wands, in their order.    |
  |      A wand, then -- one of seven        Warriors, whose wounds        |
  |      Charged to the fullest!                               were still  |
  |      With its flare came the sound       Smarting, did hand up         |
  |      Of the bells of the Holy.           These most sacred items       |
__|                                          And kneel there, in prayer.   |
\_/_______________________________________________________________________/
                                   -18-                              More...
  
  
  
      
  
  
  
 _________________________________________________________________________
/ \                                                                       \
\@:                                                                        :
  |  A touch of his hand, and the        But lo! There were yet a          |
  :  Items went missing!                 Few, still among us               |
  |  The clear, tiny altar               Who did not believe in the        :
  |  Glowed brightly with light!         Biddings of priests!              |
  |  All of us there knew the            Cynically mocked, as his          |
  |  Strength of this Master             Power flowed through us           |
  |  As incense did fragrance            And watched as the old man        |
  |  The smoke of the Dead.              Did stagger and falter.           |
  :                                                                        |
  |      His life was at risk, in this       Then Chelsea, bright Lady     :
  |      Cleansing most mighty.              Did bravely step forward      |
  |      Yet softly he begged that our       Still unsure of context       |
  |      Lords would not falter.             Though strong in her heart.   |
  :      "Cast Uncurse!" he ordered          "Cast rez!" The priest bade,  |
  :      And Strom did not fail him.         As the chanting did falter    |
  :      The Lord read the runes             And Chelsea made gestures     :
  |      And his power flowed outwards!      And focused her soul.         :
  |                                                                        :
  |  Cast once! Rolled a failure!        Exploding in light! Did the       |
  |  No rez was forthcoming!             Temple of Orhan                   |
  |  But Chelsea, the pure-hearted       Resound to the outflow            |
  |  Cleric, unfazed,                    Of ritual power!                  |
  |  Repeated the motions of             The clearest of winds did         |
  :  Full Resurrection.                  Blow by the Altar                 |
  |  Another true cast, and the          And whispers from Gods            |
  |  Power burned brightly!              Were heard on the air.            :
  |                                                                        |
  |      A moment of silence--then           The Temple is once again      |
  |      Smiles from all present!            Safe from the Unlife          |
  |      There wasn't a doubt that           The Gods have returned        |
  |      The cleansing had worked!           To its altars and halls.      |
  |      The priest, still alive, though     The priests have commenced    |
  |      Quite weak and quite shaky          An additional cleansing       |
  |      Did thank the brave warriors        We wait, all the people       |
  |      For faith and for fealty.           For news reassuring.          |
  |                                                                        |
  :  Meanwhile, I sing, in my            We all were most willing          |
  :  Cracked voice, un-Bardic            We brave ones, (we cowards!)      |
  |  Of all the brave young ones         To fight in the service           :
  |  Dead in the Temple                  Of comrades, the weaker.          :
  |  And of Lords, and of Ladies         Risking all for the sake of       |
  |  Who strive in their fashion         Resanctification.                 |
  |  Towards life, and towards light     May our blood render Holy         |
  |  And towards pureness of purpose.    This labor of Love.               |
  |                                                                        |
  |                                                                        |
  |                                                                        |
  |                        End of the First Lay                            |
  :                         of Haakon DeStrega                             |
  |                                                                        |
  |                                                                        |
  |                                                                        |
  |                                                                        |
__|                                                                        |
\_/_______________________________________________________________________/
                                   -19-
  
  
  
      
  
  
  
 ____________            How to Hunt as a Sorcerer
/ \ ________ \           ~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ~|~|~~\~\ |            by Lord Nixie Trevize
  |  |~|__/~/ |
  |  |~ __ <  |
 _|  |~|  \~\ | eing a  sorcerer  at   you cast will be low.  From Levels 1
/@|  |~|__/~/ | low  levels is going   to  8, you're a train-once-per-level
\_/ ~~~~~~~~ /  to be  tough.  Don't   sword  swinger.   You might actually
  ~~~~~~~~~~~   try to kid yourself;   kill   a  monster  with  magic  upon
you're  not  going  to  be powerful.   occasion,  but  unless you're waving
Your magic power points will be low.   wands,  don't count on it.  I recom-
Your  odds  of hitting anything when   mend spell training as follows:
  
    _______________________________________________________________
   / \                    Order of Spell Training                  \
   \@ |                   ~~~~~~~~~~~~~~~~~~~~~~~                  |
      |  Level    Spell        List  :  Level    Spell        List |
      |  ~~~~~    ~~~~~        ~~~~  :  ~~~~~    ~~~~~        ~~~~ |
      |  1    401 Guard I      O/E   :  6    702 Touch of          |
      |  1    701 Limpain      Sorc  :            Disruption  Sorc |
      |  2    402 Presence     O/E   :  7    406 Guard II     O/E  |
      |  3    403 Lock Lore    O/E   :  8    101 Protection I O/C  |
      |  4    404 Trap Lore    O/E   :  9    102 Air Wall     O/C  |
      |  5    405 Essence Wave O/E   :  10   103 Aura         O/C  |
      |  __________________________________________________________|_
      |  @\  O/E = Open Essence List   O/C = Open Channeling List    \
       \__/              Sorc = Sorcerer Base List                   /
          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
After level  10, your  spell  choice   chance of  hitting torkaans or rats.
will depend  upon which  spell  list   Buy laen when you can afford it.
you wish  to develop first. Train in
directed  spells  twice  per  level.   Level 3-4: Kobolds, lesser orcs, and
Invest 10  development points in the   goblins on the old mine  road. Start
spell list each time you train.        using  Limbpain at  level 3;  if you
                                       cast Limbpain  on kobolds, orcs, and
Train once  per level  in wands  and   goblins, they will sit to tend their
once per level in brawling or single   wounds. If  you get a limb to bleed,
edged weapons.  NOTE: If  you choose   hide and wait  for the orc or goblin
to train  in  brawling,  advancement   to  sit  down. (Hands  don't  count.
will be  much harder,  but at higher   Critters  won't  sit to  tend them.)
levels you will be able to use runes   Attack at parry 0  from hiding,  and
without being defenseless. You  will   if  you are lucky, you will  stun or
also  be able to  use  wands without   kill it.
removing your shield. Nets that  use
brawling skills are no longer avail-   Level 4-5:  Hobgoblins   and  forest
able, so consider  carefully  before   trolls, the richest  monsters in the
training in brawling instead of one-   lands for  their levels.  The  money
handed edged weapons.                  will come  in handy for getting your
                                       gear improved. Use Limbpain to bleed
Train as  best you can in first aid,   them, then hide and wait for them to
body development, channeling, runes,   sit down.
and perception. Develop climbing and
swimming skills as you can.            When you reach level 5, you will get
                                       Essence Wave.  This spell  will take
What to Hunt                           you  to level 12  or 13.  With  this
~~~~~~~~~~~~                           spell, you  can hunt greater orcs to
Level 1-2:  Rats,  torkaans, and sea   level 7 or 8, then go to cave trolls
nymphs. Use a rapier to increase the   for levels 9 to 12. Levels 12 to 15,
                                   -20-              (Continued on page 23)
  
  
      
  
  
  
 ___________             Tales From the Newbie Crypt
/ \  ______ \            ~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| /~/~~\_\ |                  by Syr Calden
  | \~\____~ |
 _| _~~~~\~\ |
/@| \~\__/~/ |haska is going to kill   One more  discard, and home free.  I
\_/  ~~~~~~ / you!" Rama  said  with   took the ring from my backpack to be
  ~~~~~~~~~~ glee,  "and I  will  if   sure of its  easy reach.  Holding my
he doesn't."                           sword and shield  tightly, I intoned
                                       the dreaded command,  'Go path!'
The glistening  darkness  and  stone
walls  of  the catacombs echoed  our   Hearing a roar, I spun to see a huge
whispered conversation.  All I fully   black shape descend on me. Suddenly,
remember was 'w,ne,sw,e..' and  then   every adventurer's  worst  nightmare
repeat 'w,ne..' Where were the rats?   materialized - die roll, 99, stunned
                                       for 10 rounds!
"Rats. Rats. Thousands and thousands
of rats!" I said.                      "No!"  I wailed  through teeth  that
                                       would not open.
"Shut up with the Renfield imitation
already,"  Rama said, as he gestured   The beast toyed with me, laughing at
to the low ceiling  in his 'Why me?'   me, before delivering the last blow.
pantomime.
                                       "It seems you have died..."
"It was  not my  fault the  werebear
got me," I  said, as I  backhanded a   "They can't  get away with this!"  I
rat that had slunk into the room.      fumed.  Quickly departing, I ran out
                                       of the Temple in my shorts, with the
"Rats are so...  boring," I said, as   shush of  the priest  trailing after
Rama  easily  finished off  the rat.   me, till once again I stood in front
"Thousands and thousands of rats," I   of the dreaded path.
croaked.
                                       Grab, dodge, and  run, I thought  to
"Shut up!" Rama shouted.               myself.  Formulating my battle plan.
  
"Try this  ring  around  town a  few   'Go path.  Get  backpack.  Go path,'
times," Shaska said, as he handed me   I typed.  Enter!
the teleportation ring.  "Rama and I
will meet  you at  the temple  in an   Chuckling, I  sat back  to enjoy the
hour, then  we'll try some wilding."   triumph of mind over matter.
  
The ring pulsed  as I put it on.  My   "You  may  only  type  two  commands
vision clouded briefly.                ahead.." I  heard just before a huge
                                       black shape descended on me.
"Yes!"  I shouted,  giggling as  the
priest shushed  me as he  always did   "It seems you have died..."
when I entered the Temple.
                                       "They can't get away with this...!"
Let's see, I thought.  'Making Money
the Easy Way' in the last 'Kelfour's   "Most people would  have settled for
Edition' said I can  make a  fortune   one death and gotten help, but nooo,
with discarded brick-a-brack. Here I   you had to go for three!"  Rama said
come!                                  as we hunted another rat. "Shaska is
                                       going to kill you."
After collecting  nineteen discards,
I found myself standing and facing a   "Thousands and thousands of rats," I
footpath.  'Werebears!'  Shaska  had   chortled.
written and  erased the rest  of the
map.                                   "Shut up!"
                                   -21-
  
  
      

  
  
  
 ___________             Tavern Tale for Tulrach
/ \ ______  \            ~~~~~~~~~~~~~~~~~~~~~~~
\@| ~|_|~\\ |                by Eron Kulsen
  |  |~|  |||
 _|  |~|  |||eep  in the  shadows of   Shrugging, Eron  picked up  his  mug
/@|  |~|_// | Helga's  Tavern  sat a   and took  a long, deep drink. Wiping
\_/ ~~~~~~  / lone listener. Conver-   whatever didn't  make  it  past  his
  ~~~~~~~~~~ sation filled the room,   lips with his sleeve, he set the mug
along with the ravings of drunks and   down  and  stared  out  the  window.
the laughter  of adventurers in com-   Tulrach, looking distracted, glanced
radeship. Hours rolled by, folk came   around the musty room without really
or left on their own or were  kicked   noticing  anything.  Eron ended  his
out by Helga's  rather  large  boot.   trance  with  the  outside  view and
Finally, a  small  man in a  patched   regarded Tulrach.
tunic  and matching  hose walked  in
and went directly  to the listener's   "By Eissa,  Tulrach,  spit  it  out.
table.  He sat  down and a big  grin   What's bothering you?"
spread across his face.
                                       "Well, I hope you don't take offense
"Then the  sighting was legitimate?"   to this, and since you haven't  said
asked the shadowed figure eagerly.     why you want to go to Melghoren's so
                                       badly--. You see, I kinda made a bet
The little  man answered, "Aye, that   with the  other guys  that you would
it was.  I myself  even went  out to   get in. I know  you can  pull it off
the area and saw the sight."           and all, but maybe if you bring back
                                       some proof? I need something to show
Eron leaned  into the light and ges-   the others that you succeeded."
tured  for Helga to  bring over  two
large mugs of ale. "So where exactly   Fingering the  sturdy sword strapped
is it then, Tulrach?"                  around his waist, Eron glared toward
                                       an  eager listener at another table,
"Well, when I last saw it, the tower   quickly ending  any  further  eaves-
was  near  the entrance  to the cold   dropping. A smile cracked across his
guardian maze, but  it seemed to  be   face  and  he  chuckled  quietly  at
shifting  toward  the lava  flows on   Tulrach. "A sabre," he said.
the other side of Blototh," answered
Tulrach.                               "A what?"
  
Helga came with two foaming mugs  of   "A sabre."
ale, winked, and picked up the coins
Eron put on the table for her.         "What about a sabre?"
  
"Then it  is done. I  will  set  out   "I'll bring  you  back  a sabre, you
late tomorrow afternoon  and hope to   dimwit!"
get there by twilight."
                                       "How am  I supposed  to know you got
"Be careful, Eron. Whatever gave you   it from the tower?"
this crazy idea could get you into a
lot of  trouble. Remember what  Mel-   "Simple. It  won't be  any  ordinary
ghoren did  to  the  last person  he   sabre. It'll be a magical sabre. I'm
found anywhere near his tower."        I'm sure  Melghoren can  use an ease
                                       of the load in his treasury anyhow."
Eron stifled  a shudder and  nodded.
"But who  says he's  going to know I   Tulrach cocked  an eye  at Eron  and
was even there?  I'll be  in and out   looked completely skeptical.
as quick and quiet as a specter."
                                       "Well, if  you  can  get  a  magical
"Just as  long as  you don't  become   sabre, then  I'm sure that would  be
one yourself,"  remarked Tulrach.      proof enough. Just don't go grabbing
                                   -22-                             More...
  
  
      
  
  
  
all the treasure in sight and stuff-   How to Hunt as a Sorcerer from P. 20
ing it down  your pants! You'll make   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
more noise than  Dartaghan complain-   you can  hunt fire guardians,  black
ing about his size."                   stalkers, or pumas.
  
Eron laughed,  finished up  his ale,   At level  15, you will need to start
and banged  his mug  on  the  table,   hunting golems.  At this  level  you
nearly shattering it. He shrugged at   start relying  on  magic  alone  for
the cracked mug and tossed it to the   damage. You  must hunt  in a  group.
ground,  sending  flying  shards  of   Cast ToD  for at  least 4  to 6 hits
glass all over. Helga looked over at   per golem.  Use wands  if  you  have
the  mess  and  glared,  while  Eron   them,  to  add  to  your  concussion
stifled a laugh.                       point damage. You can't kill a golem
                                       by yourself yet, without using a ton
"I told you, one more time and you'd   of  wands   or   getting   a   lucky
pay for it!"  boomed Helga, stomping   critical.
over towards Eron.
                                       As a  sorcerer, you  will need to be
Eron darted  around the  table,  and   creative  when   you  hunt.  If  you
nimbly avoiding Helga's boot, bolted   decide to  hunt fire  guardians, you
for the  door. He  winked  at  Helga   will  have   to  put  up  with  fire
rather suggestively  from around the   phantoms, a  level  6  or  8  undead
door frame, then  ducked back behind   monster. You  can freeze the phantom
the door  and was gone. Helga turned   to a  room by  casting 3  successful
to glare at Tulrach, but to her sur-   Limbpain casts  on one  of its legs.
prise  the chair  he once sat in was   The same can be done to basilisks in
empty. Cursing like a banshee, Helga   Black  Stalkers or, for that matter,
walked back towards the bar, silenc-   any monster.
ing everyone.
                                       Levels 6 to 15 are tough without the
"Well?! What are you all staring at?   Essence  Wave spell. If you are hav-
You came  here to  drink and  have a   ing troubles, find a cleric of about
good time, so DRINK!"                  your level and  ask to join up. Most
                                       clerics will help, since you help to
Everyone  left in  the bar  finished   generate more  monsters, and your OB
their drinks in unison and deposited   will not outpace  theirs. The cleric
unusual amounts of tips, exiting the   spells  will lower the  monster's DB
tavern as  quickly and painlessly as   enough so you can hit it.
possible.
                                       If you  choose to be a sorcerer, you
        (To be Continued)              will learn patience. You will hunt a
  ________________________________     lot alone.  You will  learn  how  to
 /                                \    conserve  power,  because  you  will
|        New Descriptions          |   never have  enough. It's still a lot
|        ~~~~~~~~~~~~~~~~          |   of fun and a lot of challenge. After
|  Ever wonder what a Torkaan or   |   you reach  level 18 or 19, life is a
|  Karnelin looks like? Now there  |   little easier, but not much.
|  are descriptions available for   \_____________________________________
|  many different creatures (and                                          \
|  other things as well). To see what some of these denizens look like,    |
|  just type DESCRIBE , for example DESCRIBE COCKATRICE:         |
|                                                                          |
| A smaller relative of the basilisk, the cockatrice has a serpentine      |
| body, with feathered head, wings, and legs. Having the cold, freezing    |
| gaze of its larger cousin, the cockatrice should not be treated lightly. |
| A sharp beak and raking claws complete this small but deadly package     |
| of evil.                                                                 |
 \________________________________________________________________________/
  
                                   -23-
  
  
      
  
  
  
 ______________             Scenes from the Inn
/ \ ____  ____ \            ~~~~~~~~~~~~~~~~~~~
\@| ~| |  | |~ |              by Sean2 Lladd
  |  |~|--|~|  |
 _|  |~|--|~|  | o, lads!  It's good   Speaking of  which, you  lads  ready
/@| _|~|  |~|_ |  to  see you again.   for another  round?   Oh, wipe those
\_/ ~~~~  ~~~~ /  Just   a   minute,   looks off  your faces,  I'm  buying.
  ~~~~~~~~~~~~~  while I whistle  us   Money's the  one thing I do have. So
up some drink. There's young Miktor.   drink up!  Tomorrow's  another  day.
Yo, Miktor! Come join us!  And bring   Aleea!  Yes, lass, another pitcher.
Aleea with you!
                                       Aye, I  envy you lads. I have no-one
Ah, Miktor. You've accomplished your   to go "home" to. And the one place I
task right  well.  Aleea, a  pitcher   ever felt  comfortable in  the  last
(what else?) of ale  and the  common   few years, the one place I could say
dinner for me.  I'm hungry enough to   even came  close  to  being  "home,"
eat an  unskinned torkaan. Raw! Any-   even that's denied me here. It seems
thing for you lads?  Well then lass,   that the  local government  has this
off with you.                          crack-brained idea  that if they let
                                       the guild  set up a hall here, we'll
Aye, Varnick, it's been a profitable   all go  hog wild  and start  killing
few days.  And what  do you think of   children and women and such-like.
my new blade? Enchanted!  Sure, look
it over.                               What's that?   Oh,  I'm sorry. I was
                                       talking about the Mercenary's Guild.
Ah-h, that hits  the spot. How's the   Oh come  on! Not you, too! No and no
the new  little one, Miktor?  Mother   and no. That's the kind of goings-on
and babe are  well, I trust.  What's   the  guild  works  to  prevent,  not
that?  Off  to her mother's already!   promote.
Ho, ho, ho! What! Hey, calm down you
young  hothead.  'Twas  but a  joke.   You see,  it's like  this.  Where  I
Calm down, I say! Here, have another   come   from,   the   Guild   is   an
ale and  cool off.  I'd like  to  be   established       and       powerful
able to eat my dinner in peace.        organization. It's  been in business
                                       for at  least  2000  years  and  has
What's that, Varnick?  You think the   actually  prevented  more  wars  and
adventuring life is all ale and gold   useless bloodshed  than even some of
and magical swords?  Well, it's not.   our religions.
And I'll tell you this for a fact, I
envy you lads.  By my  sword, that's   Every lad or lass that wants to make
true! No, I'm not poking fun at you.   a way  in the  world usually ends up
I envy  you all.  You have wives and   belonging to the guild. You see, the
warm beds to go home to, some of you   guild has rules about behavior, what
have children who  love you and need   you can  and can't  do, how much you
you, and  you have families who care   can  charge   in   fees   for   your
what happens to you.  I have none of   services, what your responsibilities
these things -- no wife, no children   to your  employer are,  and what his
(nor ever  like  to), and  certainly   responsibilities to you are.
no family.
                                       All honest men know that  if they go
Oh aye,  I knew who my parents were,   to the  guild to hire  their guards,
but they're long dead. That's right,   whether it's a merchant to protect a
I told  you  about  them  the  other   caravan, or a householder to protect
week. And my mother's father--faugh!   his  children and  home, they'll get
He disowned  me at  my birth, and my   honest and  loyal service. Why, it's
father's  family  was  destroyed  by   common  knowledge that  if you  hire
that same birth. But enough!  I grow   free-lance  guards, non - guild that
maudlin, and  there's no  use crying   is, you  may pay less, but  the ser-
over spilled ale.                      vice is not so "safe," understand.
                                   -24-                             More...
  
  
      
  
  
  
Why's that? It all comes down to the   a way  out of it. You  notice I said
Guild creed. As it was  explained to   "sticky  OR  unprofitable?"  Well, a
me,  there's three  basic  rules  on   merc company that gets a rep as con-
which all  the other guild rules are   tract breakers, they don't get hired
based. Goes something like this:       much. And  if you  don't get  hired,
                                       you can't make money.
 "Honor and obey thy commander;
  Honor and protect thy comrades;      Same thing happens to a company that
  Honor and defend thy contract."      gets a  rep as  a group of, shall we
                                       say, troublemakers. It's worse for a
Pretty simple, eh?                     company  like  that,  really, 'cause
                                       the  label sticks to the  members as
Works sort of like this. If you're a   well as  the company.  And it's hard
member of  a company,  like  I  was,   to find work with another company if
then you take an oath with the guild   you've been labeled a troublemaker.
as soon  as you  sign up.  And  your
dues and such are part of the "cost"   To get back  to my point.  If, and I
of your training.                      mean if, a contract gets broken, for
                                       whatever reason, then  either party,
Why to  the Guild  first?  Easy.  If   or both, can apply to the  guild for
there's ever a problem, your oath to   judgment.  Aye,  the  system  works.
the guild takes precedence, and they   I've seen it. I was a part of it.
are  the   final  arbiter   of  your
behavior and  actions. Sometimes you   Partly  it works due  to what one of
can  have   a  "problem"  with  your   my instructors  called "a  lesson in
company or  your commander,  and the   the economics of greed."  Say a mer-
oath to  the guild  gives you  a way   chant  hires a guild-bonded guard or
to,  shall   we  say,  protect  your   guard team.  At the  end of the job,
honor. Not only that, by swearing to   he  shorts  them  some of  the  fee.
the guild, you're bound to it and to   Tells  them that if  they don't take
obey  its  rules. That  way, even if   the  smaller  fee, he'll  go to  the
you're between  jobs, shall  we say,   guild  and file a petition of fault,
as a mercenary, you're still respon-   claiming  the  guards  were lax  and
sible to  someone or  something  for   troublemakers.  So, the  guards take
your behavior. Makes the town people   the smaller fee, 'cause they want to
feel safer that way.                   be able to get another job.
  
Then after you've sworn your oath to   But, they  also pass the word to the
the Guild, you swear  to the company   local guildmaster who puts the story
or the  company  commander,  usually   into his report to  the guild office
directly to the commander. There's a   for the region, and so on. If enough
number  of reasons for that, but the   stories start cropping up about that
main  one is  that if there's a con-   same  merchant, then  he gets black-
tract  problem  between the  company   listed.  What's a  blacklist?  Means
and  its  employer, the  problem  is   that the guild doesn't have  to deal
with the commander and the employer,   with him and no member has to accept
not with the  whole company, and  us   a contract unless he wants to.
"grunts" don't  have to  worry about
guild  fines and  fees and all that.   So, now this merchant can't find any
We just follow orders.                 guild - bonded  guards, so he  hires
                                       "free-lancers." Only,  odds are that
What happens after a contract's bro-   those free-lance  guards are  really
ken?  Well, for  one thing, the odds   in with  the Thieves' Guild, and  at
against  that happening  are  pretty   the first sign of "trouble" they run
high. Why? Oh, because most command-   away, so the merchant loses his mer-
ers take  good care  NOT to get into   chandise. But because he didn't have
sticky or unprofitable contracts. If   guild - bonded guards, he has no way
he  does  find  himself in a  sticky   to recover his losses.  And he can't
situation, he'll usually try to work   get  any sympathy  from his  brother
                                   -25-                             More...
  
  
      
  
  
  
merchants  because their  goods  are   the Guild  fined the  merchants  the
getting through  to market, and they   full price of our  contract to cover
ARE using guild-bonded guards.  See,   the cash  and supplies we  were sup-
a lesson in economics.                 posed to get. The Guild refused  any
                                       services to the merchants for a full
Oh, it'll work against a member too.   year  and fined them  fifty  percent
Remember, I said the guild is set up   over the contract price as a penalty
to  regulate both  the duties  of an   assessment.  But -- and this is  the
employer to a member  and a member's   good part--the Guild also  fined our
duties to his employer.  I recollect   commander all "profit" from the con-
the  time our  commander  contracted   tract,  saying that he entered  into
with a group of merchants to  defend   it with the intent to break it.
'em from another group of merchants.
Merchant's Guild  wars are  always a   Yep, you  heard right. It seems that
good  source   of   income   for   a   while  questioning our company book-
mercenary  company, at least where I   keeper, the guild investigator found
came  from.   Merchants  fight  over   that our illustrious  commander knew
stuff like trade routes and supplies   all along what the merchants were up
like dogs over a bone!                 to.  He entered into the contract to
                                       try and weasel out of it later.
Any road, part  of our  contract was
for supplies and weapons  instead of   So you  see, lads, the system works.
cash. Well, those merchants supplied   It protects the  individual's honor,
us, all right. They delivered a load   and it  protects the  Guild's honor.
of rotten cloaks and stuff, mildewed   Isn't that  what guilds are supposed
tents, tainted  foodstuffs, and  the   to do?  Fighting is  what I do for a
weapons -- less than  useless!  They   living. I don't "enjoy"  killing. If
likely  emptied their storehouses of   you meet someone who  says he enjoys
every  useless,  unsalable  piece of   killing, you watch him. He's the one
goods they had. And they likely fig-   who's dangerous.
ured that there was nothing we could
do about it!                           If I don't enjoy it, why do I do it?
                                       Because it's all that I know. Like I
Wrong! When our commander got a good   said, I  never really  had a family,
look at  what was being unloaded for   so I've always been a loner. And I'm
our "supplies," I thought  he'd have   good and  getting  better. It's  the
a seizure. He grabbed  our contract,   same with you.  You do the work that
marched  up to the  merchant  making   you do  because you're  good  at it.
the  delivery, and tore  it up right   That's the thing in a nutshell.
in his face. Ho, ho, ho, ho. I guess
the merchant near  died of apoplexy.   And besides, if it wasn't for me and
Somebody  told me later that the guy   the others  out there  like me,  you
was actually foaming, he was so mad.   wouldn't have a place to do what you
                                       do. We  protect you from the dangers
Well, our  commander  "commandeered"   outside the  walls, and  you provide
the wagons and  drivers, told  us to   us with  the goods  and services  we
get the stuff loaded  back onto 'em,   need.
and break  camp. It only  took us an
hour to  move out, and we headed for   Say Miktor, isn't that the missus in
the nearest  guild  hall,  straight.   the doorway?  I'd say  the visit  to
We  unloaded the  "supplies" in  the   mother's is  over. I guess I'll head
yard, and  the commander  went after   for my  bunk too.  It's gonna  be  a
a guild rep to lodge his complaint.    hard day  tomorrow. For  all of  us,
                                       one way or another.
Ah-h-h.  That's   good.   All   this
talkin's givin' me a dry throat.       No Aleea, we're off to our beds. And
                                       here's  some extra  for the service.
What? Oh, what happened? Hold tight,   Get  yourself  something  pretty  to
I'm gettin' to it. To make it short,   wear. Good night to you, lass.
                                   -26-
  
  
      
  
  
  
 ____________         Undermining Kelfour's (Part 4)
/ \ _____    \        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\@| ~|_|~    |           by Llorien Silvanestii
  |  |~|     |
 _|  |~|  __ |eaving  the cavern  of   strode off  down the  tunnel, cleric
/@|  |~|__|| | the pehks behind, our   at her side.
\_/  ~~~~~~~ / brave party of adven-
  ~~~~~~~~~~~  turers delved deeper,   "Hmph!"  exclaimed  Pterelas. "With-
elven  eyesight  making  use  of the   out us--, without us, they'd be--"
scant light coming from behind them.
They rounded  a bend -- and  plunged   "What?" asked Inyigo. "Safe?"
into utter darkness.
                                       "And without  them, we'd  have  been
"Okay, I guess we need  to break out   the  blue  plate  special  for  that
the torches  now," remarked Llorien.   thing back in the cavern," shuddered
He looked expectantly at Inyigo, who   Llorien, starting after the ladies.
felt  the bard's eyes upon him  even
though he could not see.               They trudged on through the twisting
                                       passage, rounded  yet another  bend,
"Torches?" asked Inyigo. "Who put me   and found the way blocked by a door.
in charge of torches?"                 Not just any door.  A big, iron-clad
                                       door. Its size suggested that even a
"You're the  bloody ranger. You guys   golem  with  a  hyperactive  thyroid
explore caves and stuff, don't you?"   could use it with no real problems.
stated Llorien.  "I figured  it  was
part of your standard equipment."      Pterelas  pulled on the door handle.
                                       "It's locked. Just my specialty." He
"The only  places  I  have  explored   peered into what looked  like a key-
recently are Helga's, the bathhouse,   hole  to  discern which lockpick  he
and  the   most  current   parties,"   should  use and  whether there  were
replied Inyigo,  "and they,  for the   any nasty traps associated with it.
most part, tend to be well lit."
                                       "Well? Can  you  unlock  it?"  asked
"Anyone  got  a  gold  wand?"  asked   Inyigo impatiently.
Pterelas. "We  can always  torch the
ranger."                               "Picking is delicate work," Pterelas
                                       said over his shoulder. "If you rush
Penna  sighed  and  muttered  a  few   these  things, you can end up dead."
words. A small glowing orb appeared,   He returned to his meticulous exami-
floating by her shoulder.              nation of the lock mechanism.
  
"Oh yeah,  I forgot  that  you  knew   Llorien  nudged Inyigo  and mouthed,
that  spell,  dear,"  said  Llorien.   "Watch this." He mumbled a few words
"It's  not   one  that  you've  used   and  gestured at the  door. With  an
much."  Although,   he  thought   to   echoing click, it banged open.
himself, she  sure complained enough
that it  was another  useless spell,   Pterelas, absorbed in his  task, was
foisted on  her by  the teachers  at   caught and crushed against the wall.
the Healers' Academy.                  The  young lad  slid to  the ground,
                                       grumbling, "I hate that spell.  It's
"Shall we continue?" asked Aegyptia.   making  those in  my  trade  utterly
"Otherwise, we  won't have  to worry   superfluous. Maybe I will change  to
about saving  Ignatius.  He'll  have   something Kelfour's has needed for a
died of old age."                      long time--a bardslayer perhaps."
  
Penna nodded  to Aegyptia,  threw  a   Llorien  made a rude  sound. "You're
disapproving glance at the bickering   just  sore because I can  open locks
(and in  her opinion,  mostly inept)   like that and not have to worry over
male  members   of  the  group,  and   traps," Llorien retorted.  He turned
                                   -27-                             More...
  
  
      
  
  
  
on his heel, smiled at  the  ladies,   forgetting its  prey, and  turned to
and strode through the open doorway.   focus  its  attention  on  this  new
As he passed through, everyone heard   threat.
a stifled gasp.
                                       Blue sparks crackled around  Penna's
Pterelas, extricating  himself  from   fingertips; then  a bright blue bolt
the door, asked, "What was that? The   of  energy shot forth, striking  the
bard step in some torkaan's mess?"     spider square in the chest. Its legs
                                       jittered from the overload of energy
Penna and Aegyptia, giggling,  could   coursing through its  body, and  its
only stand and point to the doorway.   chest  smoldered where the bolt hit.
Inyigo, being less restrained, burst
out in long guffaws.                   The spider  yowled with  rage at the
                                       interruption of  its meal. Its  back
"Close,"  chuckled  Inyigo,  helping   legs  worked  furiously  to  prepare
Pterelas to  his  feet.  The hapless   another web.
Llorien was enmeshed in a web.
                                       The sticky  substance  shot  towards
"This is  not supposed  to  happen,"   Penna.  Pterelas, moving like light-
stated Llorien,  his words   muffled   ning, slammed her out of the way, to
by the strands enshrouding his head.   be entrapped by the web himself.
"The spell  is  supposed  to  bypass
traps if it is successful."            Aegyptia, who had taken a  metallic-
                                       looking wand from her pouch, now saw
Aegyptia pondered that for a moment.   her opening.  She waved the  wand at
"If it was  not a trap  on the door,   the  spider. Nothing  happened.  She
where did that stuff come from?"       stamped her foot  angrily, and waved
                                       the wand again. With  a "whooosh!" a
The  words were hardly  out  of  her   ball of extremely cold air rushed at
mouth  when  the  strands of webbing   the spider, engulfing it and at once
tightened. The bard  suddenly jerked   freezing it into a lifeless  statue.
out of sight.                          It hit the floor from twelve feet up
                                       and shattered.
"Llorien!" shouted Penna.
                                       The spider's web, also frozen by the
As everyone raced  through the door,   blast, crumbled and dumped Llorien's
they heard a muffled yelp from above   body  unceremoniously  onto the hard
their  heads. A  horrible sight  met   earthen floor. Penna scurried to the
their eyes. A spider three times the   limp form  and brushed away the last
size of the average elf hovered over   strands, relieved that at  least the
the limp form of Llorien. Its  fangs   bard was still breathing.
sank  into  his  chest, and  it made
sickly slurping sounds.                "He's hurt bad," said  Penna, "but I
                                       think he's  been poisoned  too, some
"Do something!"  screamed Penna,  as   nerve poison that seems to have par-
her  fingers  started  to  weave  an   alyzed him."  She pulled a small jar
intricate pattern.                     of salve from her backpack and began
                                       to apply it to the two  punctures on
Inyigo  quickly   unslung  his  bow,   Llorien's chest. "This should  leech
nocked an  arrow, and  fired at  the   out the poison. I don't want to heal
spider. The arrow sank deep into the   the wounds  until after it  has left
fleshy part  of the spider's abdomen   his system." She started bandaging.
but didn't  seem to  cause any  real
damage. Pterelas pulled a dagger out   "Mmmpphhh," issued  from the  sticky
of his  belt, took aim, and let fly.   mess still lying on the ground.
The blade  flew  unerringly  towards
the arachnid, and imbedded itself in   Aegyptia and Inyigo worked carefully
one  of  the  creature's  eyes.  The   to remove  the webbing that encapsu-
spider jerked  and howled  in  pain,   lated Pterelas.
                                   -28-                             More...
  
  
      
  
  
  
Are you sure you want to remove  the   and make a bed  next to the firepit.
poison  from him?"  asked  Pterelas.   While Penna patches her fiance, I'll
"This may be the only way we can get   start some wayfarer's stew."
him to  shut up  for any  length  of
time, you  know."  But his concerned   Pterelas seized a couple of blankets
appraisal of Llorien's condition be-   and spread  them out, and Inyigo lay
lied  his words.  Penna  shot  him a   Llorien down upon them.
withering  look; he suddenly decided
that  his falchion  could do  with a   Penna began  to unwrap  the bandages
sharpening and oiling.                 on Llorien's  chest. Satisfied  that
                                       the  poison   had  indeed   run  its
Aegyptia looked around  tentatively.   course, she  proceeded to  heal  the
"Shall we stay here until Llorien is   wounds.  Inyigo  and  Pterelas  went
healed? It seems fairly safe now."     about getting  a fire started, while
                                       Aegyptia decided  that Llorien might
"It will take a while for the poison   be more  comfortable with  something
to dissipate," Penna  said.  "If one   for a  pillow. She  spied  the  last
of the  men carries him, perhaps  we   remaining blanket in the corner.
can  find a  small  alcove  that  is
better protected."                     She bent  down to take  it, then her
                                       breath caught in a gasp. The others,
"That makes sense," said Inyigo. "We   immediately  alerted, glanced in her
are rather out in the open here." He   direction. "Look at this," she said,
shrugged out of his backpack, tossed   pointing at the spot  where the last
it to Pterelas, and slung the bard's   blanket had been.  Scrawled onto the
body  over  his shoulder. The  party   rock in what appeared to be charcoal
gathered  itself together and headed   was a symbol.
on into the passage.
                                       "Reann's  symbol,"  Aegyptia  mused.
After about a half hour with no sign   "The sign of the god Ignatius served
of spiders, they came  across a side   with his life."
branch.  Pterelas  motioned  for the
others to  wait and  silently disap-   And  underneath  the  symbol  was  a
peared down the small tunnel.  A few   single word:  DROW.
minutes later, he reappeared.
                                                 (To Be Continued)
"Looks like  we aren't the only ones    _________________________________
who wanted a place to camp."  Inyigo   /                                \\
raised  an eyebrow.  Pterelas  shook  | Answers to Crossed-Words Puzzle  ||
his head and  said, "No, they aren't  |                     From Page 6  ||
here now," and  led the others  down  | ACROSS:                          ||
the side tunnel.                      |  1. Striped Veercat              ||
                                      |  2. Wield                        ||
The  tunnel  led round a  bend, then  |  3. Sword        DOWN:           ||
opened  up into a small cave.  Signs  |  4. Orc           1. Shaalk      ||
of recent  use were  everywhere; the  |  5. Eissa         7. Raid        ||
remains  of a cooking  fire, a small  |  6. War          17. Revenant    ||
supply of  firewood, a few  tattered  |  7. Rame         18. Prose       ||
blankets piled in one corner.         |  8. AA           19. Resurrect   ||
                                      |  9. KE           20. Torkaan     ||
"Looks  like someone's regular rest-  | 10. Owls         21. Loremasters ||
ing place," surmised Inyigo. A groan  | 11. Troll        22. Ego         ||
issued from Llorien's lips.           | 12. Out          23. Golem       ||
                                      | 13. Rat          24. Iorak       ||
"Better set  him down, Inyigo," said  | 14. Dirge        25. Worts       ||
Aegyptia. "Let Penna do her work."    | 15. Disarm       26. Lug         ||
                                      | 16. Hrassk       27. Air         ||
Inyigo looked  for a likely  resting  | 29. In           28. Eog         ||
spot. "Pterelas, grab those blankets   \________________________________//
                                   -29-
  
  
      
  
  
  
 ___________                Dread and Circuses
/ \      __ \               ~~~~~~~~~~~~~~~~~~
\@|     / "| |             by Lloyd Llowd, Ph.D
  |    //|"| |
 _|   //=|"| | nother  month   dawns   Yes, real  entertainment is  hard to
/@|  //  |"| |  grey  and  dreary in   come by around here. Still, I did go
\_/ ~~   ~~~/   Kelfour's   Landing,   to what promised to be an entertain-
 ~~~~~~~~~~~   and I  still fail  to   event: the Gladiatorial Games.
see the  attraction this  town holds
for  its  residents.  This  month  I   Whatever possessed me to  think that
prevailed   upon  the  publisher  to   watching our  local populace  busily
devote a  little extra  space to  my   slaughtering each other interest me?
journalistic endeavors in an attempt   Especially when  none of them stayed
to raise  the tone  of this wretched   dead.  However, I  sat  myself  down
little rag. I thought everyone would   expecting something at least margin-
appreciate it,  as  the  only  other   ally more interesting than the Three
entertainments are slaughtering  the   Card  Monte  game  which  the  young
local  fauna, casting useless spells   cleric with the pointy teeth set up
on  the   custodial  staff   of  the   on Bluestar Lane behind the bank.
Temple and killing each other.
                                       The first set of fights, single com-
Well, at  least you  used to be able   bat without magic, set the  tone for
to  annoy   the  Temple  staff.  The   the entire day.  The  fights started
blatantly  blasphemous  attitude  of   with the youngsters, who were enthu-
some of  our more  callous  citizens   siastic but  offered little  in  the
finally  prompted  a  reaction  from   way  of finesse. I  shan't  bore you
what  must   be  some  of  the  most   with the  details of what I consider
inattentive  deities  this  side  of   preliminary  matches,  as  the  true
Slugmound the  Eversleeping,  patron   champions of any  given type of com-
of laziness and coma victims.          bat combat were the Lords, anyway.
  
Talk about  your  delayed  reaction,   Unfortunately, the Lords didn't have
inconsiderate morons have cast every   much to  offer either in the  way of
manner  of spell  for  years  on the   serious entertainment.  I had  heard
unfortunate monk who looks after the   (mostly from  the  Lords themselves,
Temple.  Now, after all  this  time,   trumpeting  claims of their  prowess
the  Gods notice that their faithful   prior to the fights) that our nobles
servant  looks  like  the  legendary   were fearsome  fighters, capable  of
"smurf" and take action? There  were   prodigious  feats of martial  skill.
thunder - lizards  millions of years   Fortunately, most of them can afford
ago with brains the  size of walnuts   a great  deal  of magical armor  and
that had faster reaction times.        weapons, because if they were forced
                                       to  rely on  their skill with normal
As it  stands, the Temple is all but   weapons and armor, Kelfour's landing
abandoned.  Citizens  have  deserted   would belong to the kobolds.
religion in droves, showing the true
bankruptcy  of  their  spirits.  Now   The one-on-one combats with no magic
they  lounge  around the town square   were  a comedy of  errors. I  wonder
and litter the area with old, empty,   why the audience didn't  riot on the
rotten  chests.  When  they  are not   spot in some cases. For example, let
dropping them from the old oak  tree   us review  the fights of Lord Galle-
on  the heads of  unsuspecting pass-   nod, the champion in this batch.
ersby. The only thing that livens my
days, as  I watch from the window of   In  the first  fight,  Lady  Valeria
my room, is the  occasional careless   awaited a  strategic moment and then
thief  who sets off  a  trap.  Zaps,   tried to bribe Lord Gallenod  with a
explosions, and  slicing noises  are   large sum  of silver, a  miscalcula-
pleasant reminders  that some things   tion of the first order, as he is so
are still foolproof.                   insufferably pious that paladins get
                                   -30-                             More...
  
  
      
  
  
  
nauseous in his presence. Enraged by   the foil.  Gilthor was apparently so
the attempted  bribe, the rabid ran-   stunned at  the  tiny  pinprick,  he
ger skewered the insolent thief with   just stood  there and let himself be
his foil,  hit her  with the  bag of   cut to  pieces. I've  heard of glass
silver  and stunned her, and chopped   jaws, but glass bodies?
her into small bits with a falchion.
This is entertainment?                 The melees were interesting, if only
                                       for the  fact that  they allowed the
Lord Gallenod's  second opponent was   combatants  to show their true feel-
Lord   Artuero,    who   holds   the   ings and  backstab every single  one
distinction of  being the  only Lord   of their "friends" in  the Arena for
ever killed  by a torkaan. The fight   silver and glory. In the Lord batch,
was marred  at the  start by Artuero   for example, Lord Stanyon won mostly
dousing  Gallenod   with  rum-spiked   because  he was the lowest  priority
lemonade in  a childish   display of   target for everyone in the ring.
disrespect.  As   they  engaged   in
earnest I  saw a  brief  flicker  of   The low point  in my day  came after
skill  from   both  until   Gallenod   the single combats with magic. It is
slipped in  the lemonade  puddle and   a sad  commentary on  those we count
lunged  forward.  This  move  caught   on  to  defend  our  town  that  the
Artuero  by  surprise  (one  wonders   unlimited single combat  champion of
just how  much  he'd  had  to  drink   Kelfour's Landing is  a Healer.  Not
before this  fight)  and  Gallenod's   content with  screaming for more and
foil  impaled  the  hapless  Artuero   bloodier wounds from  the infirmary,
through the  heart, a happy accident   Lord  Strom  came out to  personally
for the clumsy ranger.                 drum up more business. The  sight of
                                       a  Healer,  supposedly  dedicated to
Unfortunately   for   Gallenod,   he   the peaceful, charitable art of car-
failed to catch his fall and impaled   ing for  his fellow beings, blasting
himself  on  the  thief's  falchion,   and hacking apart  stunned and prone
slicing open his own throat. But not   opponents made me wonder how much of
before the judge had ruled the lucky   his technique  he also  practiced in
(but dead)  ranger  the  winner.  An   his surgery. He looked very at home.
appalling display of blind luck, but
it earned Gallenod, once the healers   If I could hire competent bodyguards
had put  him back  together, a place   around here, I would  be headed back
in  the  final  match  against  Lord   over the  mountain passes to civili-
Gilthor.                               zation within a fortnight.  However,
                                       given the level of  ability I saw in
It was  an interesting  sight  as  I   the  Arena last month, I am brushing
compared the  two of them before the   up my Kobold  in case the town comes
match. Lord Gallenod, a medium-sized   under new management.
half elf  holding a  foil marginally     ________________________________
larger than  a toothpick,  and  Lord    /                                \
Gilthor, a  huge high man carrying a   |       The Tomes of Kulthea       |
sword  the   size  of  Mount  Iorak.   |       ~~~~~~~~~~~~~~~~~~~~       |
Surely, I  thought, this will be the   | One  of  the most valuable tools |
greatest  mismatch  since  Nimm  the   | available to the aspiring adven- |
Inexperienced, first  level  cleric,   | turer  is  Tomes  of  Kulthea on |
tried to  cast  a  blue  glow  on  a   | GemStone  Page  931.  Answers to |
spectral monk.  I confidently placed   | thousands  of  questions ranging |
my one  and only  bet of  the day on   | from  facts  about  the world of |
Lord Gilthor, who had easily won his   | Kulthea  to tips on weaponry and |
other two matches.                     | spells  are there.  For example, |
                                       | to  learn  about  the  NEW Role- |
Alas, fate  has a  sense  of  humor.   | playing  Multipliers,  search on |
While Gilthor was still playing with   | the   keyword   ROLEPLAY.    For |
the shield that had slipped from his   | assistance enter word HELP.      |
shoulder, Gallenod  poked  him  with    \________________________________/
                                   -31-
                                                                     KEV3N9
                                                                      [end]

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