For djinn instructions or the 28 previous djinn, click here.
For the abilities of the Golden Sun: The Lost Age abilities, check here.
The Djinn
Name | Fight? | Location/How to get | |
![]() | Echo | No | Echo will join you after you've left Delhi at the south. |
![]() | Fog | Yes | After you've got Lash, get back to where you've fought the Chestbeaters and go further down the stairs. In this area, you'll notice Fog on the rightside. Use release and battle him. |
![]() | Breath | Yes | Use Lash on the rope in the Shrine of the Sea God. Climb on the rope and follow your path. Now you'll see the Jupiter Djinni, but when you approach it, it will run away. Chase him downstairs and follow his footprints. Enter the first staircase you see, it doesn't matter which one. You'll see him running under the bridge when you step onto it. Go downstairs again and enter the other staircase. Chase Breath and he will go to a corner with a torch. Before you go up the small stairs, move the torch all the way to the wall, in the gap of the "circle". Now you can battle Breath, but save before battling, because this little guy likes to run away. |
![]() | Cannon | Yes | In fact, on Dekan Plateau, all you have to do is chase him. In the last area on the surface, you have a way that leads to three holes. Enter the most east one, and you'll bump on Cannon and he you'll receive the Press cube. Equip it and follow the same way as the Mars Djinni does. Before you want to battle him, go down the stairs, and Pound the most left pillar. Now you can battle Cannon. |
![]() | Iron | Yes | Find this Venus Djinni in the area near Madola in a random battle. |
![]() | Blitz | Yes | In the 4th area of Yanbi Desert, pound the first pillar you'll notice. Go trough the passage and go east and DON'T POUND ANYTHING. Pound the most north-east pillar instead and climb the ladder, after you've pounded another pillar. Jump on the pillars, who are leading a way to Blitz. |
![]() | Sour | Yes | Search for a forest northeast of Mikasalla which has the shape of triangle. Sour should appear in a random battle in this forest. |
![]() | Spark | Yes | Go to the chicken and the sheep and use Scoop on a place where is no grass. You'll find a staircase which leads to Spark. |
![]() | Ether | No | In Garoh, Maha will give you Ether after a long conversation at day about lycanthropes. |
![]() | Kindle | Yes | At the Gondowanpassage. |
![]() | Chill | Yes | You can find Chill in a random battle across the rivers, on the very southern edge of Gondowan. |
![]() | Steel | Yes | After you've reversed the gears inside Gonboma Statue, go to the floor where you can jump on allmost all the gears. You see two vertical pink gears. Jump on the most left one, meaning that you'll land on the platform of Steel. |
![]() | Spring | No | Comes with Piers. |
![]() | Shade | No | Comes with Piers. |
![]() | Waft | Yes | Once you've got Piers, freeze the puddle in order to reach Waft. |
![]() | Char | No | Take the green Healing Fungus at the Gondowanpassage (requires Frost in order to get it) and bring it to the older couple in Madra. They will reward you with Char, the Fire Djinni. |
![]() | Mud | Yes | Enter the stairs which is leading to Gabomba Catacombs and go immediatly downstrairs again. Left from the ladder, there's a passage behind stalactites where you can use Cyclone. It will lead you to Mud |
![]() | Coal | No | Trade the lucky dancedoll from Gaia Rock in order to get Turbo. |
![]() | Haze | No | When you are in Apoji, go to the beach and use sand at the east. Follow your way under the rocks and in the water. At the end, you can slide down and enter a cave. Walk on and use Whirlwind or Gust (depending on your class) on the 2nd ivy. Now follow your path and you'll meet Haze behind the waterfalls. |
![]() | Steam | Yes | After you've got dry in Aqua Rock, you can now reach this Mercury Djinn. It's inside Aqua Rock, too. Use Dry on the moai above Steam, so that you can reach him with a battle |
![]() | Wheeze | Yes | Find at the south-western edge behind the mountains of Tundaria. |
![]() | Reflux | Yes | When you are in the Tundaria Tower, there's a sliding pad that leads you into a room with Reflux onto the ice. Slide left, up, right, up, left, down, right, up, right and then right again to bump onto Reflux. Now battle him. |
![]() | Flower | Yes | Let Flower fall down inside Taopo Swamp via the hot steam, then you should be able to search him on the lower floor. Slide yourself down at the third left chute (at the right side of where Flower sat). |
![]() | Meld | Yes | After you've solved the enigma with the animals, you will get a ride to an island. Enter and you'll see everywhere Teleport circles. Just ignore them now, and follow your way via the stepstones and the logs. That way you will reach Meld. |
![]() | Rime | No | When you are in Ancient Lemuria (the part behind the rock in the harbour), go the left and use Cyclone. Then go to the statue and use Tremor on it. You will find Rime then. |
![]() | Aroma | No | Enter the most east house (not tent!) and go upstairs. It will lead you to a screen where you can move a pillar to the left. Now go to Moapa's house and go downstairs. Exit the house and use Lash on the rope, so that you can follow your path to Aroma |
![]() | Petra | Yes | Go to the most northeastern edge of Hesperia. Sail into the Delta and stay on the left side of the river. Step out of your boat on the left side, when seeing the mountains of Shaman Village. Inside the forests, Petra should appear in a random battle. |
![]() | Tinder | No | In the Hesperian Settlement, use Growth on the plant left. Move the box all to the left and slide it down. Then move the box behind the fence, so that you can climb onto the wall, which leads to Tinder. |
![]() | Core | Yes | On the west-coast of Atteka, there are two beaches. Enter the most southern beach and walk behind the mountains on the very east side of the peninsula. You can see Contigo if you are on the right spot. Walk around until Core appears in a random battle. |
![]() | Salt | No | Scoop Salt out in the east of Contigo at the center of the grass. |
![]() | Gel | No | On Kalt Island. No explanation is required :). |
![]() | Whorl | Yes | Inside the tower of Jupiter Lighthouse with the blue door, there is a room with 3 hoverpads. Connect the lines on the floor like that, so that you can use the most left hoverpad, in order to get Whorl. |
![]() | Shine | No | When Isaac and co. joined you, you can use force on the tree in the north-west of Contigo. Shine will jump out of it without a battle. |
![]() | Geode | No | At the Atteka Inlet, go to the rock, use Lift and then Cyclone. Geode will be revealed and he will join you without another battle. |
![]() | Eddy | Yes | Go to the Shaman Cave (the cave, before you enter Shaman Village) and use Lift on the most left rock and the the two rocks on the right, so this Mercury Djinni won't escape. |
![]() | Gasp | Yes | You can find Gasp at the Shaman Mountains behind Trial Road. You need Lift in order to get all the way downstairs. Gasp is at the right of the screen running around of a small lake. Use Reveal to jump right on Gasp, which paralyzes him. (Un)fortunaly, you have to battle him. |
![]() | Fury | Yes | Inside Magma Rock, the 2nd floor from upstairs (The first floor where you have to use Burst on cracky pillars). |
![]() | Lull | No | When you've got a Magma Ball, use it on the cannon of Loho. Behind the walls there's a ladder which leads to Lull, who is sitting on the roof of the Sanctum. |
![]() | Mold | No | In Prox, chase Mold on the ice. Eventually, he will be covered in snow. SCOOP him out and there you go. |
![]() | Fugue | Yes | After Mars Lighthouse has warmed up a bit, go to the entrance of Mars Lighthouse. Use Blaze on the flame, which will crack the Ice on the right. Use Burst and follow your way to get Fugue. |
![]() | Balm. | Yes | In Mars Lighthouse, there is a room with the ice sliding. First move the snakestatue to the left, and then slide down, left, down, left, up, right, up, left, down, left and down again. Now you can battle him |
![]() | Gale | No | At Treasure Island in the room with the ropes and the rocks, lift in the first life the most left rock, and the 2nd left rock. In the backline, lift only the left rock. You should be able to jump across the first rope and walk on the other rope to reach Gale, without letting him escape. |
![]() | Serac | Yes | Inside the cave on Turtle Island, you have to teleport yourself. Enter the long hallway and when you see a statue at the left, shake it by using tremor and you will meet Serac. Battle him and he will join you. |
![]() | Crystal | Yes | Near the end of Yambi Desert. You'll see twice nine rocks, lined by 3-3. Use reveal on it and follow the arrow in case you see one. Use Sand to move upwards the sandfall and enter the cave. Navigate your way until you reach the teleport circle. Now teleport. Inside the cave you'll notice something moving in the sand. This is Crystal; scoop her out and you'll battle your last Venus Djinni. |
Here follows a list of the strength ability's of the Djinn. The numbers may vary one or two points in the games.
HP+ = Hitpoints
PP+ = Psynergypoints
ATK = Attack
DEF = Defense
AGL = Agility
LCK = Luck
Name | HP+ | PP+ | ATK+ | DEF+ | AGL+ | LCK+ | Ability |
Echo | 9 | 2 | 3 | - | - | - | Attack with a double strike |
Iron | 14 | - | - | 4 | - | - | Bolster the party's Defense |
Steel | 12 | - | 5 | 2 | - | 1 | Siphon a foe's HP with a kiss |
Mud | 11 | 3 | - | - | 5 | - | Slow a foe with sticky mud |
Flower | 14 | 3 | - | - | - | - | Refresh allies and restore HP |
Meld | 10 | - | - | - | 5 | 1 | Launch a powerful team strike |
Petra | 12 | - | - | - | 3 | - | Turn a foe to stone |
Salt | 10 | 3 | - | - | - | 1 | Restore allies' status to normal |
Geode | 13 | - | 7 | - | - | - | Strike with a clod of earth |
Mold | 9 | - | 5 | - | 2 | 1 | Strike a foe |
Crystal | 11 | 3 | - | 2 | - | - | Restore HP to all allies |
Name | HP+ | PP+ | ATK+ | DEF+ | AGL+ | LCK+ | Ability |
Fog | 7 | - | - | 2 | 1 | 1 | Blind an enemy with fog |
Sour | 6 | 3 | 3 | - | - | - | Reduce a foe's elemenal resistance |
Spring | 8 | 5 | - | - | - | - | Restore HP with healing herbs |
Shade | 7 | - | - | 3 | - | 3 | Create a watery shield |
Chill | 11 | 3 | - | 2 | - | - | Reduce a foe's Defense with strike |
Steam | 12 | - | 6 | - | - | - | Increase allies' elemental strength |
Rime | 11 | 5 | - | - | - | - | Seal a foe's psynergy |
Gel | 9 | - | 5 | - | 2 | - | Weaken a foe's attack |
Eddy | 9 | - | - | - | 3 | 2 | Speed up Djinn recovery time |
Balm | 13 | 4 | - | - | - | - | Revives a downed allies |
Serac | 12 | - | 3 | - | - | - | Absolute zero kill attack |
Name | HP+ | PP+ | ATK+ | DEF+ | AGL+ | LCK+ | Ability |
Cannon | 5 | - | 3 | - | - | - | Stirke with the power of Mars |
Spark | 11 | 8 | - | - | - | - | Revives an ally with support |
Kindle | 4 | - | 5 | - | - | 1 | Increase all allies' attack |
Char | 9 | - | 2 | - | 3 | 1 | Paralyzes foes with a strong blow |
Coal | 11 | 4 | - | - | 4 | - | Boosts everyone's agility |
Reflux | 9 | - | - | 3 | - | 2 | Counter an enemy's attack |
Core | 8 | - | 4 | 2 | - | - | Strike through an enemy's defense |
Tinder | 12 | 5 | - | - | - | - | Revives a downed ally |
Shine | 9 | 5 | - | - | - | 1 | Attack an enemy and wrap in delusion |
Fury | 12 | 4 | - | - | - | - | Call wandering souls to attack |
Fugue | 11 | 4 | - | 2 | - | - | Drop enemies' PP with fatigue |
Name | HP+ | PP+ | ATK+ | DEF+ | AGL+ | LCK+ | Ability |
Breath | 7 | - | - | 3 | 6 | - | Restore HP quickly |
Blitz | 6 | 5 | 3 | - | - | - | Numb a foe with lighthning strike |
Ether | 6 | 5 | - | - | 5 | 2 | Focus to restore PP |
Waft | 7 | - | 3 | - | - | - | Calm a foe with soothing scents |
Haze | 9 | - | - | 3 | 4 | 2 | Hide away to avoid damage |
Wheeze | 7 | 5 | 4 | - | - | - | Poison a foe as you strike |
Aroma | 11 | - | - | - | 3 | 2 | Restore everyone's PP |
Gasp | 12 | 5 | - | - | - | - | Call the grim reaper on your foes |
Whorl | 9 | - | 4 | 2 | - | - | Take a deep breath and strike |
Lull | 11 | 6 | - | - | - | - | Negotiate a temporary cease-fire |
Gale | 10 | - | - | - | 5 | 3 | Blast enemies with wind strikes |