Class Guide


Felix & Isaac: Page, Illusionist, Enchanter, Conjurer, War Adept

Class Djinn equipped
Page 1 Jupiter
Illusionist 2-3 Jupiter
Enchanter 4-5 Jupiter
Conjurer 1 Venus & 6 Jupiter
War Adept 2 Venus & 7 Jupiter
Level Psynergy
1 Delude
5 Impact 1)
6 Gaia
Ward 1)
9 Weaken
11 Astral Blast / Thunder Mine 2)
14 Sleep
17 Haunt
20 Curse
21 High Impact 1)
22 Resist 1)
24 Mother Gaia
25 Enfeeble
31 Drain
39 Psy Drain
54 Grand Gaia

1) Obtainable when you are at least Enchanter
2) Astral Blast changes to Thunder Mine when you are at least Conjurer

Abilities

Class HP PP ATK DFN AGL LCK
Page 100%120%110%100%120%90%
Illusionist 120%130%120%110%130%90%
Enchanter 140%140%130%120%140%90%
Conjurer 170%160%140%130%160%90%
War Adept 190%170%150%140%170%90%

Advantages: As well as Earth as Wind-psynergy for a single or more enemies; Lots of HP, PP and Agility
Disadvantage: This class contains more spells for improving defense and attack.

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