Title: Golden Sun: The Lost Age
Original Title: Ougon no taiyo: Ushinawareshi Toki
Console: Game Boy Advance
Development: Camelot
Hosted by: Nintendo
Released: June 28th, 2002 (JPN)/ April 14th, 2003 (USA)/ September, 2003 (EUR)
Genre: RPG, Role Playing Game
Suitable For: Everyone
Rated: Story & Gameplay: 10, Graphics: 9.0, Music: 9.0, Technique, Originality & Interest: 10
Overal Rated: 9.5/10
The sequel!
With the eruption of Mt. Aleph fresh in our minds, the game begins again with loads of action!
After the Venus Lighthouse was lit, Felix and Sheba were swept away in sea, but they've been founded by Alex, Jenna and Kraden. Saturos and Menardi are now dead, but Isaac, Garet, Ivan and Mia couldn't prevent them for litting the beacon. Isaac and co. are now in search of Sheba, Felix, Jenna and Kraden, but now they got another goal: to search Lemuria in order of Lord Babi of Tolbi.
You might noticed you've got a clear file now in GS1 and you can now play further with it, by transferring it. This is explained in the Password section.
Now it's time to follow Felix and his life. You're washed away on a former peninsula, Idejima, and now you are lost at sea. Then, all of sudden a tsunami will reach Idejima and it seems you're bumped into another continent, called India. Your goal is not preventing the last two lighthouses, but now your goal is lighting the lighthouse. Actually the opposite of what your goal used to be. Navigate yourself trough more then 50 hours of gameplay on other continents, on sea, on the ancient Lemuria and a lot more!
The Game
Alright, now you start on the continent of India, after you got a long story of refreshing your mind about what happened and skipped the scene from the Venus Lighthouse. Time for action now! First, you play with Jenna and when you reach the city of Delhi, you play with Felix and Sheba as well. You'll notice you have more psynergy and that you have more to think of solving the puzzles: they are a lot harder!
After you've visited Delhi, you need to go to a temple where you can learn a brand new map-psynergy and after that it's time to cross a plateau. While exploring the continent you might notice that there is an Adept locked up in a city on the southern edge of India. It seems he's innocent and later you will prove that, when you are on the continent of Australia/Oceania. The deserts are a lot difficultier then you are used to, so beware!
After you've solved puzzles in towns with privates, indians and wherewolfs and even visited Ayers Rock, you may notice you miss a certain Adept: A Mercury Adept! That one is Piers, the guy who was locked up. His Black Orb was stolen, and it's necessary to sail with the ship on the beach of India. Help him getting it back with the Indians and you will be able to sail the Great Eastern Sea with lots of islands and two elemental rocks, just like Ayers Rock.
Your destination is now to bring Piers back to Lemuria, but in order to do that, you need to remake a trident: three pieces of it are locked up in three towers. Collect them all and then you will be able to defeat Poseidon, the guardian of the Devils Sea around Lemuria.
In Lemuria, you will be teached about Psynergy, Alchemy and most importantly the past and future of the world. Piers will now help you with saving the world, so it's time to sail to the Great Western Sea and you need to lit the Jupiter and Mars Lighthouse, but beware! It seems that two other mysterious figures wants to conquer the world with Alchemy. They'll do anything for that, so you better stay alive!
It's your task to protect the world, as Isaac and co. will join you later!