Great Spark Gamesgames

 

What Time is it Mister Wolf
An old favorite

It stands at one end of the playing area. The rest at the other end. One location is designated safe. The group calls out "What time is it Mr. Wolf?" and It (the wolf) says a time, i.e. 3 o'clock. The group take three giant steps forward. This continues until the group is close to the wolf. When the group says "what time is it" the wolf will answer, "time for dinner", that is the cue for the group to run to the safe place, the wolf tries to catch someone. Whoever is caught becomes the new wolf. Our girls will play this for ever if we let them.

Islands
Equipment:
newspaper

Spread out several sheets of newspaper scattered on the floor of the playing area. These are the Islands. Players are to roam around the playing area until the leader yell "shark". Then the players must get on an Island, their feet can't touch the floor. At another signal they roam the playing area again and the leader takes away one of the Islands. Play continues until only one Island is left. It's great fun to see lots of Sparks crammed onto one sheet of paper. Be sure to tell them that co- operation is the key to this game.

Different Ways

Everyone lines up side by side at one end of the playing area. The leader stands at a designated spot towards the other end. Players take turns making their way to the leader. The special rule is, no one can travel the same way. Some times you'll need to give them an idea but most are quite creative. Examples of ways to travel: run, hop, skip, crawl, crab walk, walk backwards, walk sideways. Our girls just love this game and will usually go back the other way while still not duplicating a method of travel.

Jail

A game to learn their promise
One player is IT and someone, usually a leader is the JAILER. This is a game of tag, when IT catches you, you go to the Jailer and have to recite your promise to get out of jail. A very simple game, good for the beginning of the year.

Undercover

Divide the group into two. One group leaves the room. The second group picks someone and covers them with a blanket. The first group comes back in and has to guess who is missing. We give three chances. Then the groups switch. Our girls really like this game. They try to fool the others by placing more than one under the blanket. They've also put a leader under and had two girls hide to fool the others.

People to People


Pair everyone up. The leader calls out directions like, elbow to elbow, knee to knee or hand to foot. The pair does the action called. When the leader calls, "people to people" everyone runs to get a new partner.

Touch Blue


Leader yells out directions and the girls run and do it. We often do this game with a color theme. Sometimes everyone runs to the same object. Sometime they go to different ones. You could use this with almost any theme by changing the things they touch.

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