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M
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Psycommu System |
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EXAM System |
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Visual Targeting |
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Motion Based Tracking (Motion Sensors) |
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SONAR |
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Laser Communication |
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Wire-Guided or other wire dependant systems |
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Minovsky Concentration Sensors |
Determining Minovsky Concentration
For Earth Environments, roll 1D100 and divide by 2 (rounded up), at the
beginning of the day, the rolled Concentration will remain in effect for 24
hours. Earth NEVER has 100% concentration unless a Minovsky Scattering System is
active in the area.
In Space, Minovsky Particles travel further, roll 1D100 and modify according to
all nearby Minovsky Output Devices. Concentration NEVER exceeds 100%.
When determining the concentration due to multiple sources, use the source with
highest concentration in an area. Example: if there's an MS putting off 5%, and
a Ship putting off 15%, then the concentration will be 15%. If that ship were to
activate it's Minovsky Scattering System, then the concentration would be
whatever the system was set to put off.
Minovsky Concentration by Percentage
Minovsky Concentration | Max Communications Range | Strike Penalty* |
0% | Device Range Limit | 0 |
1%-19% | 1 km | 0 |
20%-39% | 100 m | x2 |
40%-59% | 50 m | x3 |
60%-79% | 10 m | x4 |
80%-100% | Blocked | x5 |
* Strike penalty only applies to Mobile Units, Vehicles, and Capital Ships
within the Minovsky Field, friendly and hostile alike. The penalty for attacking
at a ranges greater than Short range are multiplied by the number shown.
Minovsky Output Devices
Output Device | Concentration Range | Field Range** |
Vehicle Reactor | 1% to 4% | 10 m |
MS Reactor | 5% to 9% | 10 m |
Ship Reactor | 10% to 19% | 20 m |
Base Reactor | 20% to 24% | 50 m |
Minovsky Power Plant* | 25% to 49% | 100 m |
Minovsky Scattering System | 20% to 100% (Adjustable) | 50 m to 100 m |
*
Minovsky Power Plant usually powers an entire city or a colony.
** Double all Field Ranges if the reactor is in Space.
Field Ranges start at the outside of the Reactor’s Container, so if a Base
Reactor is putting out 24% Minovsky, then the 50 m range starts at the outside
of the building the Reactor is housed in.
Minovsky Scattering System
Most war ships in the Universal Century are equipped with Minovsky Scattering Systems, which flood an area around the ship with Minovsky Particles. This artificial Minovsky Field can be adjusted from 1% to 100%, and can be maintained at 20% concentration indefinitely. At higher concentrations, the Scattering System can only maintain the Minovsky Field for a limited time. Should the Scattering System be operating at high output for too long, it will suffer an Overheat and automatically shut down. After a shutdown, the system will need some time to cool off before it can be reactivated. The automatic shutdown sequence does have an override, but only the Captain may initiate the override. If the override is initiated, then there is a cumulative 10% chance every 4 melees that the system will burn out. Once the system burns out, it will cause 1D10 x 5 damage to the Main Body of the Ship, and the system must be completely replaced.
Minovsky Scattering System Output
Minovsky Output | Time Limit | Cool Down Period |
1% to 20% | Indefinitely | N/A |
21% to 40% | 30 minutes | 15 minutes |
41% to 60% | 15 minutes | 30 minutes |
61% to 80% | 5 minutes | 45 minutes |
81% to 100% | 1 minute | 1 hour |
Minovsky Concentration Sensors
Most units, such as Ships, MS, MA, and some vehicles are equipped with Minovsky Concentration Sensors. The basic sensors are little more than the Minovsky Particle equivalent of a Geiger Counter, and only display the Minovsky Concentration as a percentage, yet some more advanced sensors can provide more information such as the location of the largest Output Device, or the size of the Minovsky Field. All Mobile Suits and Mobile Armours are equipped with the Basic Sensor, Ships and Bases all have the Advanced Sensors. Hand-held sensors are non-existent in the One Year War, but may show up in later UC series.
Minovsky Shielding
Although it has never been documented in any Gundam UC series, theoretically,
some materials could be used to dampen Minovsky Fields that are put off by
reactors. The material would be fashioned into a casing for the Reactor, and
limit its Minovsky Output to 1%, regardless of the reactor's size. What
materials block Minovsky Particles is up to the Game Master, if any, and cannot
be any material that is commonly used in unit construction, such as Super High
Tensile Steel, Titanium, Luna Titanium, or Titanium/Ceramic Composite. One
suggestion for a material would be Lead, and since it is heavy, structurally
weak, and had to get in large quantities, Minovsky Shielding would be rare if
present at all.
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