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MS-14FS Gelgoog Marine

 

Commander Type

 

 

Model Number

MS-14FS

Height

19.2 meters

Code Name

Gelgoog Marine Commander Type

Empty Weight

40.5 metric tons 

Unit Type

Mass Production Space Combat Mobile Suit

Max Gross Weight

80.0 metric tons

Manufacturer

Zeonic Company

Armour Type

Titanium/Ceramic Composite

Operator

Principality of Zeon (Cima Fleet)

Power Plant

Minovsky Type Ultra Compact Fusion Reactor

Rollout

UC 0079

Power Output

1490 kW

First Deployment

UC 0079

Physical Strength

60

Accommodation

Pilot Only

Propulsion 

Rocket Thrusters:

2 x 20500 kg

5 x 7000 kg

Sensor Range 

6300 meters

Maximum Thruster Acceleration

1.12 G

Saving Bonuses

Stun: +5
Beam: +3

Airborne Time Limit

5 melee

Repair Rating

3

Maximum Ground Running Speed

160 km/h

Modification Options

Parts Compatible with

- all Gelgoog types

 

MDC BY LOCATION

Roll

Location

MDC

Strike Penalty

1-5

Hands(2)

30 each

-8

6-20

Arms(2)

140 each

-4

21-31

Head

50

-4

32-49

Legs(2)

210 each

-4

50-59

Pilot Compartment

90

-6

60-89

Main Body

280

-3

90-100

Hand Carried Weapon

Weapon MDC

-4


NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

 

FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

Notes

110mm Machinecannon (2) Projectile Short 3D4 x 10 + 20 8 each

- Mounted on Forearms

- Stun Value: 17

Beam Sabre (2)

Beam Blade

Melee

3D6 x 10

2 minutes

Stored in hip Armour

40mm Vulcan Gun (2) Projectile Short 1D4 x 10 16

- Mounted in head

- Fire Linked

 

Note: Both sabres are stored in recharge racks in the hip. For every 5 minutes in the recharge rack equals 1 minute of use.

 

OPTIONAL FIXED ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

Shield - - - - 200 Super High Tensile Steel

- Mounted on either arm

- Bonus:+4 Parry

 

OPTIONAL HAND ARMAMENTS

Weapon

Type

Range

Damage

Payload

MDC

Armour Type

Notes

MRB-110 Beam Rifle

Beam

Short - Mid

2D6 x 10

20

70

Super High Tensile Steel

Beam Value: 18

Beam Machinegun

Beam

Short - Mid

3D6 x 10 + 20

8

75

Titanium/Ceramic Composite

- Stun Value: 15

- Beam Value: 17

 

COMBAT BONUSES

Environment

APM

Strike

Parry

Dodge

Leap Dodge

Roll

Initiative

Space

+2

Max: 9

+4

Max: 12

+3

Max: 12

+8

Max: 17

+3

Max: 7

+4

+1

Space Surface/Land

+2

Max: 9

+5

Max: 13

+3

Max: 12

+8

Max: 17

+3

Max: 7

+4

+1

Airborne

+2

Max: 9

+3

Max: 10

+1

Max: 8

+10

Max: 20

+5

Max: 9

+2

+1

Water

+1

Max: 8

+3

Max: 9

+3

Max: 11

+6

Max: 12

+1

Max: 4

+4

+1

 

PILOT REQUIREMENTS

 

Min APM: 5

If not met all combat stats and max combat limits are reduced by half rounded down.
 

Min Strike: 4

If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 4.
 

Min Parry: 4

If not met the Parry combat stat is not used and the pilot is –1 to parry for every 1 stat point short of the required 4.
 

Min Dodge: 6

If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 6.
 

Min Leap Dodge: 2

If not met the Leap Dodge bonus is not used.
 

Min Roll: 4

If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 4.
 

 

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All Mobile Suit Gundam™ and all related materials are copyright Sunrise Entertainment.
Rifts™ RPG system copyright Palladium Games.
This RPG is Free, and under no circumstance shall profit be made by ANYONE through the distribution of this game.
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