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Abilities "Some people say you can only judge a person on how well they do or how well the preform. Those people need a brain check." |
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On this page I'll give a brief description of what your ability scores do and some thing they affect. Just remember, you're not going to win if you just jack up 1 ability, it takes time, strategy, and alot of thought to come up with an absolute best character. Strength - a person's natural ability to fight in hand to hand warfare against another. 1. Melee Accuracy bonuses 2. Melee Damage bonuses 3. STR vs DEX in out of suit combat. Dexterity - a person's natural bodily functions. Reaction time, speed, and other dexterious usages. 1. Ranged Accuracy bonuses 2. Speed bonuses 3. DEX vs STR in out of suit combat Accuracy - a person's natural hand eye coordination. 1. ACC vs ACC in suit combat to hit or defend 2. Range modifier Luck - a person's ability to act in certain situations or events that surprise or prolong other quests. 1. Random basic event modifiers 2. Money bonuses Vitality - a persons life force in a way. 1. Health Point bonuses 2. Stamina bonuses 3. Shields bonuses Alertness - a person's natural ability to use his/her senses in his/her sourrounding. 1. Certain searching bonuses 2. Sensors reach bonuses |