Abilities
"Some people say you can only judge a person on how well they do or how well the preform. Those people need a brain check."
On this page I'll give a brief description of what your ability scores do and some thing they affect. Just remember, you're not going to win if you just jack up 1 ability, it takes time, strategy, and alot of thought to come up with an absolute best character.

Strength - a person's natural ability to fight in hand to hand warfare against another.
                1. Melee Accuracy bonuses
                2. Melee Damage bonuses
                3. STR vs DEX in out of suit combat.

Dexterity - a person's natural bodily functions. Reaction time, speed, and other dexterious usages.
                1. Ranged Accuracy bonuses
                2. Speed bonuses
                3. DEX vs STR in out of suit combat

Accuracy - a person's natural hand eye coordination.
                1. ACC vs ACC in suit combat to hit or defend
                2. Range modifier

Luck - a person's ability to act in certain situations or events that surprise or prolong other quests.
                1. Random basic event modifiers
                2. Money bonuses

Vitality - a persons life force in a way.
                1. Health Point bonuses
                2. Stamina bonuses
                3. Shields bonuses

Alertness - a person's natural ability to use his/her senses in his/her sourrounding.
                1. Certain searching bonuses
                2. Sensors reach bonuses