~Changes to our Guild~ |
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Transference is now called Empathy... and is still needed in the same amounts to circle. We are now able to lock Empathy without ever taking a wound. I soooo love this! You can: Call up your guardian spirit and take them on a power walk, adding perceive health to each room. In about the same amount of time it takes me to lock power perceive I lock empathy. Sometimes it varies because of wall ranks etc. You can also go hunting and lock it by manipulating, for more notes on this see Battle Empaths.
Perceive health now teaches empathy. You have a small wait between each time that you can check the room and it seems to teach on a timer. If you perceive health in an area with many people, and many people in the adjoining rooms, you will be stunned. This does not appear to actually hurt you nor stop you from learning empathy. How many it takes to do this to you varies dependant upon your skills/stats though what one in particular I am not sure of. I would guess perhaps Discipline/Perception? You can as before tell if a person is near death, even if in another room. If you are unsure how to do this, you simply type Perceive Health. You will see: You close your eyes, drawing all
your thoughts inward, and then slowly reach out to sense the life essences of
those around you... One ya don't wanna see..... You sense (E) from your current position:
Best I can tell this was
down-tweaked at least 80%... and is utterly useless. I guess maybe it would
teach novices well.... but what novice has the FA needed to peel those lil slimy
guys off?
You can now manipulate the friendship of critters in the field. This makes them view you as a friend and not wish to harm you, they will also attack other critters that are still attacking you (kinda cute!). You must be taught by an empath that already knows how to do this. To teach it you take the student into the field (make sure they can handle the critters on their own beforehand). Once one engages you.. MANIPULATE FRIENDSHIP [critter] then MANIPULATE FRIENDSHIP [person you are teaching]. This will take a long while and you may have to start it again. Once they have absorbed the lesson you will see a message indicating so.. as will they. Then they must MANIPULATE FRIENDSHIP [critter] I have noticed while trying to teach others it seems to take longer if the beast is not a challenge for them. If you engage the beast after you have manipulated it, it will remain manipulated but it will stay on you.. I guess even your friends will beat on you if you pick the fight! I also found that I can manipulate horses, but they do not stop attacking once you do, or turn against anyone else attacking you, so not sure what the point to that is. You can also manipulate fae guardians you/or another empath have summoned with the Guardian Spirit spell. You cannot manipulate familiars or Shadow Servents (when you attempt it you see- A chubby bear is not interested in your manipulations at this time. Perhaps later...-). So as it says... perhaps later. Oh oh... how flipping cute is this?!?! : The fendryad notices Vestibull, and alerts you and others of his attempt to fire from hiding.
It's baaaaaack! Music to my ears: You hear the voice of Rigby say, "Greetings. The Empath spell Guardian Spirit is now in a Preview for one week. To cast this spell, just PREP <spellname> <mana> and have fun. Remember that you will not be able to permanently learn this spell while it is in Preview mode. Bugs should go to the boards, please. Enjoy."
This spell has undergone a complete
rewrite and a drastic change from the version some of you may be familiar with
from pre-Magic v2.1. Once your guardian spirit arrives, be sure to ASK FOR
COMMANDS and remember that the syntax for asking NPCs(and in this case,
critters) is ASK FOR . Some of the commands may sound like you'd want to "ask
woodwisp TO guard," but that doesn't work -- use FOR, not TO. All the other
commands are self-explanatory and (hopefully) easy to understand.
You can ask your fae guardian about:
Their name
~~ Ask avenger about name
They do not seem to
catch people or beasts that advance on
It would have seemed
logical for keeping them with you They can be manipulated, I found it was too hard to manipulate my own, however other empath's guardians I could manipulate. It did not seem to matter what kind they had chosen. They can be run off by beasts, after long fighting with 3 peccs my woodwisp bolted: A leafy forest woodwisp shrieks and licks its wounds, then gestures. Sparkling blue motes dart around it as it transforms into a deep cerulean butterfly that takes to the skies and flutters away. Or if you have already left the room you will see: You get a sudden worrisome feeling that your alfar avenger was in grave danger and forced to flee. After that when I tried to call another:
You gesture. You have to wait until whatever amount of time was left for the last guardian before they ran away to call upon a new one. There are times that it is not wise to have your Guardian with you. For example: Invasions or hunting with a group, currently there is a default on ranged that causes them to shoot at your guardian, rather than the beasts.. and I keep hearing that some guardians attack the hunters for no reason; Around some NPCs, I called up my guardian while waiting for the ferry in Haven and the guard beat it off promptly <scoffs>. Minimum prep = 8
The Avenger and
Guardian seemed to have much better The Fae guards you have to choose from are:
Avenger
Guardian: Small vestigal wings sprout from the alfar guardian, appearing completely out of place with their softness in direct contrast to his ceramic-like skin. Otherwise looking much like a thin, hairless Gnome, he exhibits another harshness in the blackened, spine-covered shield he grips white-knuckled in both hands. Bashes with a blackened spine-covered shield.
Avenger: Though his skin glistens with the purest of white, this particular alfar avenger appears much like an emaciated, clean-shaven Gnome. In one hand, he grips a sharp blade of unusual design while his immense, pitch-black eyes unblinkingly watch for threats. A pure white alfar avenger swings with an unusual black blade.
Colepexy: One could almost describe the fungus colepexy as a living set of wings, such is the size of the dragonfly-like pairs this one exhibits. The tiny body she has is reminscent of a ladybird, complete with black spots dappled along her red shell. Rather than a bug's head, however, she has a bizarre, Human-like face that smiles pleasantly at anyone she notices. They claw at their opponent when forced to fight.
Dirnel: Slickened hair, pulled back in a long ponytail, trails behind the dog-faced dirnel like a serpent. Though tossing the occasional playful snap at this makeshift-tail with a set of sharp, yellow teeth, he seems otherwise friendly enough. An adoring pair of eyes gleam from his Rakash-like face, dissolving any doubts of this protector's loyalities. They bite at their opponent when forced to fight.
Narmorbreth
Must be in water to summon.
Woodwisp: Few creatures could be as thin and frail as the forest woodwisp appears. Wearing a crown of thorns and clothing of dry, patchwork leaves, she appears not so comforting as she does foreboding, but the delicate smile etched upon her Elf-like face claims otherwise. They bite at their opponent when they are forced to fight.
Oh Pft, whatever.
This spell now can heal
bleeders in addition to minor wounds. Thin ribbons of red-gold light dance around you, suffusing your tingling body in a fiery glow.
~~Gwynath Remb~~ |