~Changes to our Guild~

  

 
 

 

Empathy

Perceive Health

Muspari Sandpit

Manipulation

Guardian Spirit Spell

New circling Requirements

Regenerate Spell

 

Empathy

Transference is now called Empathy... and is still needed in the same amounts to circle. We are now able to lock Empathy without ever taking a wound. I soooo love this! You can:

Call up your guardian spirit and take them on a power walk, adding perceive health to each room. In about the same amount of time it takes me to lock power perceive I lock empathy. Sometimes it varies because of wall ranks etc.

You can also go hunting and lock it by manipulating, for more notes on this see Battle Empaths.

 

Changes to Perceive Health

Perceive health now teaches empathy. You have a small wait between each time that you can check the room and it seems to teach on a timer.

If you perceive health in an area with many people, and many people in the adjoining rooms, you will be stunned. This does not appear to actually hurt you nor stop you from learning empathy. How many it takes to do this to you varies dependant upon your skills/stats though what one in particular I am not sure of. I would guess perhaps Discipline/Perception?

You can as before tell if a person is near death, even if in another room. If you are unsure how to do this, you simply type Perceive Health. You will see:

You close your eyes, drawing all your thoughts inward, and then slowly reach out to sense the life essences of those around you...

You sense:
The presence of Lonius.
 The presence of Bladescar, whose life essence is almost extinguished.
(Dying or recently departed)
An unidentifiable presence.
The presence of Psychagray.
The presence of Jatend, a fellow Empath.
The presence of Albanna. You also sense a faint greenish tinge about her life essence.
The presence of Meryle.
The presence of Ledeir.
The presence of Alphonsis.
The presence of Slalker.
The presence of Thristen.
The presence of Bellalyn, a fellow Empath.
An unidentifiable presence.
The presence of Galvex, a fellow Empath. You also sense a faint greenish tinge about his life essence.
(Has been poisoned)
The presence of Draegothus.
You sense (NE) from your current position:
The presence of Liuzer, a fellow Empath.
The presence of Guild leader Annael Ebeshalek.
You sense (W) from your current position:
The presence of Wylt.
The presence of Asham, a fellow Empath.
The presence of Maulboro.
The presence of Pagius.
The presence of Geane, a fellow Empath.
The presence of Anezkra, a fellow Empath.
The presence of Wyndlia, a fellow Empath.
The presence of Baldashd, a fellow Empath. You also sense disturbing black streaks about his life essence.
(Has a disease)
You sense (DOWN) from your current position:
The presence of a Gor'Tog Attendant.
The presence of a Gor'Tog Attendant.
You sense (OUT) from your current position:
An unidentifiable presence.
The presence of Amaldur.
The presence of Ichorid.
The presence of Beverlee.

Your head throbs as your perceptions are overwhelmed. 
(Too many people in nearby rooms, head overload)
Roundtime: 7 seconds
You are stunned!

One ya don't wanna see.....

You sense (E) from your current position:
Malicious presences screeching in the far dark corners of your mind cause you to quickly open your eyes!
(Start jogging)
Roundtime: 7 seconds

 

 

Muspari Sandpit

Best I can tell this was down-tweaked at least 80%... and is utterly useless. I guess maybe it would teach novices well.... but what novice has the FA needed to peel those lil slimy guys off?
I hear that bloodworms also were down-tweaked, but I avoid Zoluren at all costs so cannae say firsthand.

 

Manipulation

You can now manipulate the friendship of critters in the field. This makes them view you as a friend and not wish to harm you, they will also attack other critters that are still attacking you (kinda cute!).

You must be taught by an empath that already knows how to do this.

To teach it you take the student into the field (make sure they can handle the critters on their own beforehand). Once one engages you.. MANIPULATE FRIENDSHIP [critter] then MANIPULATE FRIENDSHIP [person you are teaching].

This will take a long while and you may have to start it again. Once they have absorbed the lesson you will see a message indicating so.. as will they. Then they must MANIPULATE FRIENDSHIP [critter]

I have noticed while trying to teach others it seems to take longer if the beast is not a challenge for them.

If you engage the beast after you have manipulated it, it will remain manipulated but it will stay on you.. I guess even your friends will beat on you if you pick the fight!

I also found that I can manipulate horses, but they do not stop attacking once you do, or turn against anyone else attacking you, so not sure what the point to that is. You can also manipulate fae guardians you/or another empath have summoned with the Guardian Spirit spell. You cannot manipulate familiars or Shadow Servents (when you attempt it you see- A chubby bear is not interested in your manipulations at this time. Perhaps later...-). So as it says... perhaps later.

Oh oh... how flipping cute is this?!?! :

The fendryad notices Vestibull, and alerts you and others of his attempt to fire from hiding.

 

It's baaaaaack!
Guardian Spirit was re-released, much to my delight!
Gone are the fiery swords, but they are much more effective at keeping beasts (and now other people) out of melee with you.

Music to my ears:

You hear the voice of Rigby say, "Greetings. The Empath spell Guardian Spirit is now in a Preview for one week. To cast this spell, just PREP <spellname> <mana> and have fun. Remember that you will not be able to permanently learn this spell while it is in Preview mode. Bugs should go to the boards, please. Enjoy."

This spell has undergone a complete rewrite and a drastic change from the version some of you may be familiar with from pre-Magic v2.1. Once your guardian spirit arrives, be sure to ASK FOR COMMANDS and remember that the syntax for asking NPCs(and in this case, critters) is ASK FOR . Some of the commands may sound like you'd want to "ask woodwisp TO guard," but that doesn't work -- use FOR, not TO. All the other commands are self-explanatory and (hopefully) easy to understand.

Be warned! While your guardian spirit won't die per se, he or she can be driven off by powerful attacks! Don't fret if he or she gets stuck in combat, particularly with creatures at his or her level. While they try not to attack, they're NOT Empaths and so won't get shocked if they happen to take a swing at something.

 

You can ask your fae guardian about:

Their name ~~ Ask avenger about name
To guard you ~~ Ask avenger about guard
Or summon avenger
To stop guarding ~~ Ask avenger about stop
To leave ~~ Ask avenger about leave
How much longer they will stay ~~ Ask avenger about time
You can also poke them to see how long they have with you.

They do not seem to catch people or beasts that advance on
you while hidden. They also do not block thieves when
guarding, though they do seem to have issues with
people staying hidden around them.

It would have seemed logical for keeping them with you
to perhaps teach empathy, but alas... no it does not. What does teach empathy however, is perceiving health in each room as you power walk with them.

They can be manipulated, I found it was too hard to manipulate my own, however other empath's guardians I could manipulate. It did not seem to matter what kind they had chosen.

They can be run off by beasts, after long fighting with 3 peccs my woodwisp bolted:

A leafy forest woodwisp shrieks and licks its wounds, then gestures. Sparkling blue motes dart around it as it transforms into a deep cerulean butterfly that takes to the skies and flutters away.

Or if you have already left the room you will see:

You get a sudden worrisome feeling that your alfar avenger was in grave danger and forced to flee.

After that when I tried to call another:

You gesture.
Your heart skips a beat, but the only response is a cryptic whisper in your ear and a lot of childlike giggling.
You sense the Fae are a bit too timid to be called so soon after the last one was scared off.

You have to wait until whatever amount of time was left for the last guardian before they ran away to call upon a new one.

There are times that it is not wise to have your Guardian with you. For example: Invasions or hunting with a group, currently there is a default on ranged that causes them to shoot at your guardian, rather than the beasts.. and I keep hearing that some guardians attack the hunters for no reason; Around some NPCs, I called up my guardian while waiting for the ferry in Haven and the guard beat it off promptly <scoffs>.

Minimum prep = 8

The Avenger and Guardian seemed to have much better
offensive skills than the others. But they all seem to
have about the same defensive skills.

The Fae guards you have to choose from are:

Avenger
Colepexy
Dirnel
Guardian
Narmorbreth
Woodwisp


Your heart skips a beat as your spell sends a subtle
jingling call outward from you in all directions.

 

Guardian:
With a warrior's calm, an ivory alfar guardian
steps in and surveys the area.

Small vestigal wings sprout from the alfar guardian, appearing completely out of place with their softness in direct contrast to his ceramic-like skin. Otherwise looking much like a thin, hairless Gnome, he exhibits another harshness in the blackened, spine-covered shield he grips white-knuckled in both hands.

Bashes with a blackened spine-covered shield.

 

Avenger:
With a warrior's calm, a pure white alfar avenger
steps in and surveys the area.

Though his skin glistens with the purest of white, this particular alfar avenger appears much like an emaciated, clean-shaven Gnome. In one hand, he grips a sharp blade of unusual design while his immense, pitch-black eyes unblinkingly watch for threats.

A pure white alfar avenger swings with an unusual black blade.

 

Colepexy:
A spotted fungus colepexy gracefully flitters into
the area with a twisted smile upon its face.

One could almost describe the fungus colepexy as a living set of wings, such is the size of the dragonfly-like pairs this one exhibits. The tiny body she has is reminscent of a ladybird, complete with black spots dappled along her red shell. Rather than a bug's head, however, she has a bizarre, Human-like face that smiles pleasantly at anyone she notices.

They claw at their opponent when forced to fight.

 

Dirnel:
Howling, a hairy dog-faced dirnel bounds in.

Slickened hair, pulled back in a long ponytail, trails behind the dog-faced dirnel like a serpent. Though tossing the occasional playful snap at this makeshift-tail with a set of sharp, yellow teeth, he seems otherwise friendly enough. An adoring pair of eyes gleam from his Rakash-like face, dissolving any doubts of this protector's loyalities.

They bite at their opponent when forced to fight.

 

Narmorbreth
A salty bulbous-eyed narmorbreth swims in,
kicking its webbed limbs clumsily.

Covered in blue and grey scales instead of skin, the bulbous-eyed narmorbreth unblinkingly stares at anyone who gazes upon her. The distinctive shine of slime and water coats her fish-like body with a healthy moisture, though her bloated belly implies that of a sickly perch. Still, her face belies an intellect that would not be out of place in Merelew society.

Must be in water to summon.
Also, though the first evening they would...
they will no longer follow you out of the water.

 

Woodwisp:
With a gracious smile, a leafy forest woodwisp saunters in.

Few creatures could be as thin and frail as the forest woodwisp appears. Wearing a crown of thorns and clothing of dry, patchwork leaves, she appears not so comforting as she does foreboding, but the delicate smile etched upon her Elf-like face claims otherwise.

They bite at their opponent when they are forced to fight.

 

New Requirements

Oh Pft, whatever.

Regenerate Spell

This spell now can heal bleeders in addition to minor wounds.
It did not however, heal the major scars.
It also has a new look to it while it works on healing you:

Thin ribbons of red-gold light dance around you, suffusing your tingling body in a fiery glow.

~~Gwynath Remb~~

  

 
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