
Healing
Protection
Body Purification
Mental Preparation
Life Force Manipulation

Healing
External Wound Heal (EWH)
This spell will heal your
external wounds. You prep the spell (I recommend at 5 for limbs, 8 for other
body parts), harness 3, cast bodypart.
Internal Wound Heal (IWH) ~ Pre-Req: EWH
Works on internal wounds as
EWH does external. I would recommend prepping at 12, harness 4 for limbs, 15
harness 5 for other parts.
External Scar Heal (ESH) ~ Pre-Req: EWH
Same
as EWH but for scars, prep at 12, harness 5 is usually enough.
Internal Scar Heal (ISH) ~ Pre-Req: ESH & IWH
Same as ESH, prep at 15,
harness 5.
Heal Wounds (HW) ~ Pre-Req: IWH
Good spell, it uses the
mana first on the external wound on the area, then whatever is left on the
internal. I would recommend you prep it at 14, harness 5 for most body
parts. Prep at 18 harness 6 for more severe wounds.
Heal Scars (HS) ~ Pre-Req: ISH
Works like HW, would prep
at 22 harness 5-10.
Regenerate ~ Pre-Req: HW & HS ~ Held Mana Spell
Great spell, if your nerves
can handle holding about 30 mana.
This will heal all of your fresh wounds (including bleeders now) other than
your nerves. It will not heal severe scarring.
Vitality Healing (VH) ~ Pre-Req: EWH
As your blood pours from
you, or you replace the blood of another, your vitality will fall. This
spell will replenish it. Just prep at 10 harness 5 until your vit is fully
restored.
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Protection
Sphere of Protection (SOP)
Gives a minor boost to your
defenses. Does not stack well... if you prep it at 15 harness 5 and cast it
twice you might get about 15 rois on it.
Innocence ~ Pre-Req: SOP
This is a nifty spell. It
will convince a beast (or a person attacking you) to turn away and if
prepped high enough to leave the room altogether. I have found that many
beasts turn easy enough with a 5 prep, though I stick with 9 as it works
more often. There are some I cannot turn at all it seems (tried up to a 19
prep on black unyns in Rossman's they were sincerely unimpressed) but I am
not sure what decides this.
Guardian Spirit (GS) ~ Pre-Req: Innocence
Yay! With this you can call
up one of several fae guardians to keep things from reaching melee on you.
The will follow you around for as long as the spell lasts. They can even
help you to lock empathy! For more
information see the Changes page.
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Body Purification
Blood Staunching (BS)
This spell can be a big
help if you have bleeders you are too wounded to tend. For about a 12 prep
you can stop your blood from flowing from you for about 5 rois. Give you
time to heal up a little bit and regain mana. Great when you are power
healing. Save your mana for the deadly wounds then clean up all the extra
blood when yer done.
Flush Poison (FP) ~ Pre-Req: BS
You learn the ability to
pull poison from a patient (depending upon your empathy ranks) somewhere
around your 9th circle. This spell will clean any poisons out of your
system.
Cure Disease (CD) ~ Pre-Req: BS
You will learn the ability
to pull disease from your patient (depending upon your empathy ranks)
somewhere around your 19th circle. This spell will clean the disease out of
your system.
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Mental Preparation
Heart Link (HL) ~ Pre-Req: BS
You can use this spell
(prep 5 or 9) to link your heartbeat to another persons. This can help you
by lightening all your bleeders down 1 notch while linked, it will do the
same for them. It can also slow the affects of poison or disease to give you
more time to heal them up.
Nissa's Binding (NB) ~ Pre-Req: HL
You can use this spell
(once you have linked the person) to put them to sleep. Asleep their blood
loss, poison, and disease will all slow down considerably more. Allowing
even more time to heal them. So they say... you know I have honestly never
seen the spell used for this purpose.
We won't cover what I use it for here, as it is rather unpathie-ish.
Now, you can put to sleep as many people as you can link, but the time they
stay down will shorten in turn. (Example: If I put 1 to sleep they stay
asleep for at least 6 rois, 2 people - 4 rois, 3 people - 2 rois, etc)
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Life Force Manipulation
Refresh
You can use this spell
(recommend a 12 prep) to refresh your fatigue, I use it ahead of time when I
know something is likely to make me tired as in say a link, power healing,
forging, etc.
Raise Power (RP) ~ Pre-Req: Refresh
Make sure you refresh
first, as this will wear you out. You will need people to join you for this
spell. The more people it can drain the fatigue of, the stronger the power
boost in the room. Their harness is not of enough help to matter, you really
just want their energy. Prep at about 15.
Gift of Life (GOL) ~ Pre-Req: RP
I understand that this
spell is supposed to help us maintain links better.. but as I never lose
them I never use it. On a side note it does not help you if you're problem
is shock.
Aesandry Darlaeth (AD) ~ Pre-Req: IWH ~ Held Mana Spell
Very good for field work.
Keeps your balance at incredible in the field though does sap your vitality
so keep an eye on it. Hold 20 mana for this spell. You can hold regenerate
at the same time which is handy.
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~~Gwynath Remb~~
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