C`mon, this is intuitive. :)
Cross
Oh c`mon people, you don't need my help with this. :) Plus, there isn't much to explain.

Place 1st Layer Corners
Use the three algorithms to place in corners into their right spot. Make sure the
spot where the cubie goes is right below the cubie. In the picture, red and yellow
can be substituted for any color. The blue, represented the D-face color. Only pay
attention to the position of the D-face color when deciding which algorithm to use.
Algorithm d1: A quick finger shortcut. Not too hard.
Algorithm d2: Do U then finger shortcut for R U' and then R. Easy.
Algorithm d3: Seems complicated, but break it up. While you're at it, follow the cubie
you're placing. You'll find it's pretty intuitive.
Algorithm d1
Algorithm d2
Algorithm d3

Middle Layer Edges
After you placed the corners, you're done with the first layer. Now we move to the second layer.
You do this by using two algorithms. Determine which algorithm to use looking at the colors on the cubie.
For example, if you have a cubie with yellow infront and orange on top, make an upside "T". Confusing? Okay, ignore that tip.
Refer to the pictures for further explanation.
Algorithm e1
Algorithm e2

Orientation of the Last Layer (OLL)
After the middle layer, you need to make the last layer all the same color. In other words, orient
the layer.

This is where most people mess up in because the concept is hard to catch. Here's a clear explanation:

1) Orient the corners using two algorithms. Understand that either one of these cases maynot occur right away
where which you will have to repeat the algorithms while rotating the cube until you get the case. When you get either
of the two cases, do the corresponding algorithm to orient the corners.

2) After you oriented the corners, you're left with edges. For the edges, you'll get either the "Fish pattern", "H-pattern", or
the "X-pattern". It's possible to do OLL for edges using only "Fish pattern" but after teaching a couple people, I realized
it's worth taking time to memorize all 3 edge orientation algorithms. Don't worry it's not too hard.

Also, understand that the position of the edges doesn't matter when orienting corners. Only pay attention to the position of the corners.

Algorithm lc1

Algorithm lc2

Algorithm le1

Algorithm le2


(R U R' U' Rw R' U R U'R'w)
Algorithm le2

Permutation of the Last Layer (PLL)
Okay, you made it past making the last layer all one color. Now you have to place the last layer
cubies in their right spots. This is where other people also get caught it. This process, at this point, also involves
2 steps. Permuting the corners, and permuting the edges. Once again, a clear explanation:

1) When permuting corners, the maximum times you have to do the algorithm is twice. During corner petmutation, you're putting the
corners in their right spot. So the idea is to place 2 corresponding corners, then do the other two. Or if you have diagonal corners
placed, then you just do the algorithm once, and you'll have one pair. Then you twist the U Layer so the corners are placed, then do the
algorithm and solve the other two corners.

2) After permuting corners, you're left with edges. This is pretty straight forward. When you have the given algorithm, you do it.
When you don't, you repeat the algorithm until you get the case, the position the cube, and repeat once more. This is the last step to
solving your Rubik's Cube.

Algorithm lep1

Algorithm lep2

You're finished!

If you have any questions, please feel free
to contact me. E-Mail
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Please cite me if you wish to copy this information, images or such. It's a question of morality if
you wish to copy this information and take credit for it. Plagiarizing cannot be stopped remotely.