![]() C`mon, this is intuitive. :) |
Cross Oh c`mon people, you don't need my help with this. :) Plus, there isn't much to explain. |
Place 1st Layer Corners spot where the cubie goes is right below the cubie. In the picture, red and yellow can be substituted for any color. The blue, represented the D-face color. Only pay attention to the position of the D-face color when deciding which algorithm to use. Algorithm d1: A quick finger shortcut. Not too hard. Algorithm d2: Do U then finger shortcut for R U' and then R. Easy. Algorithm d3: Seems complicated, but break it up. While you're at it, follow the cubie you're placing. You'll find it's pretty intuitive. |
Algorithm d1![]() |
Algorithm d2![]() |
Algorithm d3![]() |
Middle Layer Edges After you placed the corners, you're done with the first layer. Now we move to the second layer. You do this by using two algorithms. Determine which algorithm to use looking at the colors on the cubie. For example, if you have a cubie with yellow infront and orange on top, make an upside "T". Confusing? Okay, ignore that tip. Refer to the pictures for further explanation. |
Algorithm e1![]() |
Algorithm e2![]() |
Orientation of the Last Layer (OLL) After the middle layer, you need to make the last layer all the same color. In other words, orient the layer. This is where most people mess up in because the concept is hard to catch. Here's a clear explanation:
1) Orient the corners using two algorithms. Understand that either one of these cases maynot occur right away
2) After you oriented the corners, you're left with edges. For the edges, you'll get either the "Fish pattern", "H-pattern", or
Also, understand that the position of the edges doesn't matter when orienting corners. Only pay attention to the position of the corners. |
Algorithm lc1![]() Algorithm lc2 |
Algorithm le1![]() |
Algorithm le2![]() (R U R' U' Rw R' U R U'R'w) |
Algorithm le2![]() |
Permutation of the Last Layer (PLL) Okay, you made it past making the last layer all one color. Now you have to place the last layer cubies in their right spots. This is where other people also get caught it. This process, at this point, also involves 2 steps. Permuting the corners, and permuting the edges. Once again, a clear explanation:
1) When permuting corners, the maximum times you have to do the algorithm is twice. During corner petmutation, you're putting the
2) After permuting corners, you're left with edges. This is pretty straight forward. When you have the given algorithm, you do it. |
Algorithm lep1![]() |
Algorithm lep2![]() |
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