Note: I've been informed that is not necessary
to have a full install of XvT in order to add the custom cockpits. If you
made a medium install, simply create a directory called CP640 in the main
XwingTie directory and place the custom cockpit files there. XvT will check
this directory first then look for the standard cockpit in the CD.
The original art of this cockpit was made
by Satal. Thanks, friend! Another T-wing
cockpit can be found at the Corellian Engineering Corporation. Check
the Links page.
Only the main front and HUD views are present,
other views use the standard Gunboat files.
BOP_INT_EDIT - a BinHexEdit module for cockpit editing. It only works with the BoP version of the .INT files. You need the BinHexEdit software to use it. Follow the link on the Links page to get it.
Modified TIE Fighter Cockpit Descriptor Files (.INT files) - use them to load XvT cockpit files into TIEEDIT 1.28.
Cockpit Name Editor and .INT Files Editor (for XvT) : an UGE utility to change the name of the cockpit used by a craft in the Z_XVT__.EXE file and the name of the .LFD files used as ship views in the .INT files (cockpit descriptor files). Useful to create your own custom cockpits.
Cockpit Name Editor and .INT Files Editor (for BoP) : the same as above, for the BoP versions of the Z_XVT__.EXE and cockpit .INT files.
UGE : the Universal Game Editor, by Jack Hartman
UGE Manual : by CEO-SO Trident
Comments? Bugs? E-mail me!