-Armored Core 3 - Silent Line-
Add defeated AC emblems:
Press Select + Start when the victory message appears in the arena
to add the defeated AC's emblem to your list.
Defend Lawdas Factory mission: Hidden part:
When the big laser destroys the missile in the center of the map,
jump down and look for the part. The part is an extension CWEM-RT16.
Defend Mirage HQ mission: Hidden part:
When the mission starts, turn around and boost towards the
helicopter landing site. Look around the landing site to find the
back stealth missile, MWM-SM36.
There is a back part on the roof where the MWM-SM36/1 stealth
missiles can be found.
Defend Solar Power Plant mission: Hidden Part:
After you defeat all the enemies on the outside of the power plant,
you should get a notice about enemies inside the plant after you
enter. Clear the first floor. When you go down the ramp at the end
of the first part, you will see a fork. Go to the left. There should
be the part at the end of the room. The room is on fire. The hidden
part is the KWEL-EJ22 anti-missile.
Destroy AI Prototype mission: Hidden part:
On the ground in a small room closed off by destroyable gates is the
left arm part KSS-SS/707A.
Destroy Cargo Transport mission: Hidden part:
Use a very fast AC for this mission. When you see the first
intersection, instead of turning right with the transport, turn left
and jump behind the middle barricade and get the part. It is the
inside floating mine, CWI-FMHS-30.
Eliminate Bio Weapon mission: Hidden part:
At the first room, turn left and keep shooting all over the wall.
When you reveal a secret passage, follow it to the part. It is a
PRAYYING BLADE.
Eliminate Rioters mission: Hidden part:
When you reach the most top level and enter, a box will be destroyed
by enemies. On the floor is the inside part KWL-RJ/60.
Explore Unexplored Region mission: Hidden part:
Go into the crater to find a plane. Shoot the back end of the plane
to destroy that section. Inside the plane is the back part
MWC-OC/30.
Infiltrate New Base mission: Hidden part:
In a cave in the middle of the map is the extension part MWEM-R/36.
Investigate mission:
Go to the first door, unlock the control panel, then search for the
second one. In the room where there is a ventilation duct, shoot the
duct. Fly up, then go down into the other room it leads to. Destroy
all the boxes to find the left arm part KWG-NHZL60.
Protect Part Transport mission: Hidden parts:
Wait until the plane lands, then get behind the it. Shoot the back
end until the door explodes. Press Circle next to the part to get
the right arm part CWG-ARF-180.
When the mission starts, turn around and go to the left storage
room. Go inside and get the part. It is the left grenade rifle
CWGG-GRSL-20.
Safeguard Alloy Sample: Hidden part:
Destroy all the enemy MTs and the AC Grinder. The Transport Truck
must survive to the Crest's Headquarters. After the mission ends,
you will receive new mail from Crest stating that you will get the
extension part booster CEBT-HEX.
Search Vilius Laboratory mission: Hidden part:
Search the bottom of the deepest pit to find a part guarded by a MT.
It is the left arm part MWG-KPL/150.
Secure Fortress NK-432 mission: Hidden parts:
Find the room filled with lots of boxes. Do not destroy any boxes
with red triangles or any boxes on top of red triangle boxes (the
top box destroys the one under it, etc.). The right arm part
MWG-GS/80 can now be found on the ground. Use your map near the
first target to find a secret passage behind the wall. Destroy that
part of the wall and follow the secret passage until you reach a
room with one box. Destroy the box to find the head part MHD-MX/BEE.
Takeover New Fortress mission: Hidden part:
When you battle against the two ACs fly up into the giant hole in
the ceiling. When you look up, there should be a pipe that runs from
one side to the other. On top of the pipe is the FCS part PLS-SRA02.
Chaos custom AC:
Head: CHD-07-VEN
Core: MCL-SS/RAY
Arms: CAL-44-EAS
Legs: CLB-33-NMU
Booster: MBT-NI/MARE
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: None
Extension: MWEM-R/24 (CWEM-R/20)
Back Unit R: CWC-CNG-300 (MWX-VM20/1)
Back Unit L: MWM-DM24/1 (MWX-VM20/1)
Arm Unit R: MWG-KARASAWA
Arm Unit L: KSS-SS/WALL (KSS-SS/707A)
Optional Parts: OP-INTENSIFY (All enhancements)
Color: As desired.
Note: The components in parenthesis are sub parts that you can
use. This AC is well rounded and does well in many areas of the
game. When using the Karasawa, Jump Boost to not waste your energy
as fast. If you do this, you can fire the Karasawa with out having
to stop and recharge the energy gauge. if you decide to use the
dual firing missiles, you can hide behind a pillar and assault
your opponent. The Vertical Missiles can be used to flush out the
enemy. The Chain Gun is a nice attribute to the AC. Use it as you
see fit.
Destroyer custom AC:
Head: MHD-RE/005
Core: CCL-02-E1
Arms: CAL-66-MACH
Legs: CLM-01-EDF
Booster: CBT-FLEET
FCS: AOX-F/ST-6
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back R: MWM-S/42-6
Back L: CWG-CNG-300
Arm R: MWG-MG/800
Arm L: CLB-LS-1551
Optional Part(s): OP-INTENSIFY
Base: R: 15 , G: 15 , B: 25
Aid: R: 45 , G: 20 , B: 0
Optional: R: 65 , G: 60 , B: 45
Detail: R: 0 , G: 0 , B: 0
Joint: R: 0 , G: 0 , B: 0
General: Camouflage
Head Detail: R: 200, G: 0, B: 0
Note: You must color the head detail after you do the pattern or
else it will just be smeared around. If you do not like Op-I,
change the head to have radar first, then you can put any parts
desired. This is one of the fastest middle weight ACs out there.
It is also a good flier and is very expandable.
Falcon Custom AC:
Head: MHD-MX/RACHIS
Core: CCH-OV-IKS
Arms: MAM-MX/MDD
Legs: CLC-D3TA
Booster: n/a
FCS: VREX-ST-12
Generator: MGP-VEXM OR CGP-ROZ RADIATOR: RMR-ICICLE
Inside: N/A
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-MG/800
Arm Unit L: CWC-MLG-150
Note: Though Falcon is slow, it packs a wallop. It has an AP of
9,704. There are some things that you can improve -- experiment a
little. Falcon's grade overall is "Excellent". It does not have a
big slot requirement for optional parts, but it has enough to
improve turning speed, reduce shell based damage, reduce energy
based damage, and improve lock-on coverage. It looks good with
white, red, and blue.
Forsaken Custom AC:
Head: CHD-MISTEYE
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: MWC-LQ/15 (back mounted laser cannon)
Back Unit L: MWC-LQ/15(back mounted laser cannon)
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-Halbred (laser blade)
Total AP: 8211
Optional Parts: Opt-Intensify
Note: This is a mostly mission-based AC. Completing the game
before you use this AC is recommended, due to knowing what you are
up against in the sorties (missions). You have a fixed amount of
ammo; do not miss and you will be fine. The usage drain from
boosting is not too bad. The cooling is better. The only downfall
is when over shooting the Karasawa. Keep track of your booster
gauge, and when it gets too low, let off. It will regain very
quickly.
Heavyarms Custom AC:
Head: MHD-RE/OO8
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: CLM-55-RVE
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR1O
Extension: CSS-IA 645
Back unit: MWX-VM40/1
Arm L: CWG MGL-150
Arm R: MWG-MG/1000
You can also make the following replacements:
Head: CHD-07-VEN
Legs: MLH-MM/LINK
Extensions: MWEM-R/30
Back unit R: CWM-HA40-8
Back unit L: CWM-HA40-8
Note: This is a very god AC. Though it is rated "Fair", it is a
very good mix of speed, strength, and defense. Its machine guns
act as quick fire weapons if you are on the run and its missiles
make up for what it loses in long range capabilities. Though the
machine guns seem weak, they are the best and most accurate weapon
if used correctly. This is a great AC for certain missions and for
most Arena challenges.
Hyper Shell Custom AC:
Head: MHD-MM/003
Core: MCL-SS/RAY
Arms: MAL-RE/HADRO
Legs: CLL-04-LGSK
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZXV1
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back R: n/a
Back L: n/a
Arm R: CWG-RF-150
Arm L: KWG-ARFL150
Note: This is one of the best armored lightweights. It has over
3000 defense. It can go on any legs, but the defense of the LGSK
legs are recommended. It has over 7800 AP and is very good for
both Arena and versus mode, but due to its limited ammo it is not
the best choice for missions. It is also very expandable.
Ice Killer custom AC:
Head: MX-BEE
Core: SS/RAY
Arms: MX/MDD
Legs: SS/FLUID
Booster: NI/MARE
FCS: PLS-SRA
Generator: ZXV1
Radiator: SA44
Inside: n/a
Extension: n/a
Back Weapon R: LQ/15
Back Weapon L: n/a
Right Arm Weapon: MG-800
Left Arm Weapon: XCDL/80
Optional Part: INTENSIFY
Colors: Ice blue (bright blue) and black
Note: This AC is well balanced (not too mobile or too slow), and
has good weapons. This AC's left weapon is a dual energy laser. It
almost always hits other ACs in the Arena. This AC is good in the
Arena and some missions. You can keep this AC in air for a long
time, shooting with the machine gun in its right arm.
Lock' N' Load Custom AC:
Head: CHD-09-0X1
Core: CCL-01-NER
Arms: CAW-DS48-01
Legs: CLL-01-FKST
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: MGP-VE905
Radiator: RMR-SA44
Inside: N/A
Extension: MWEM-R/36
Back Unit R: KWM-AD-60
Back Unit L: n/a
Note: Do not let its low AP fool you. This AC is almost
unstoppable in the arena if you know how to dodge enemy fire. You
can switch the head for the CHD-04-YIV head, change extensions to
CWEM-R20 and pick whichever FCS fits you best. This AC works best
in the Arena level; do not use it for missions.
Mahogany Custom AC:
Head: CHD-09-0XI
Core: CCL-01-NER
Arms: MAL-RE/HADRO
Legs: CLR-03-SE0LF
Booster: n/a
FCS: PLS-SRA
Generator: KGP-ZSV
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-IA-645
Back Unit R: MWC-LQ/15
Back Unit L: MRL-MM/011
Arm Unit R: CWG-SRF-40
Arm Unit L: MWG-SRFL/70
Color: A dark brown
Note: This AC will give you a grade of "Excellent". This fast
moving core will deliver long range death while traveling at a
fast enough speed to dodge incoming fire. Dual sniper rifles allow
you pelt your enemies from afar. The selected FCS allows you to
take to the air without having to mess around with your sites to
regain lock. The Left Back Unit gives you the punch needed to take
out the larger enemies from a safe distance. The armored
CSS-IA-645 Extension brings your AP up to 7876 without having to
spend your energy with an energy shield.
Missile Barrage Custom AC:
Head: MHM-MM/007
Core: CCL-01-NER
Arms:MAW-DHM68/04
Legs: CLR-00-MAK
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: MWEM-R/30
Back Unit R: CWX-DM-60-1
Back Unit L: CWX-DM-60-1
Arm Unit R: none
Arm Unit L: none
Optional part(s): OP-INTENSIFY
Shinobi Custom AC:
Head: MHD-MM/003
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX/Edge
Booster: CBT-FLEET
FCS: VREX-ST-12
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: n/a
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: n/a
Right Arm Unit: MWG-MG/800
Left Arm Unit: CLB-LS-3771
Colors: Looks best in dark colors and bright green optional color
Note: With the correct amount of speed, power, and the skill of a
veteran Raven, you can be unstoppable,. Shinobi has 7,110 AP and
has a grade of "Good". The R Back unit MWC-LQ/15 gives him a good
kick and the 800 round machine gun barely lets you run out of
ammunition. The Crow keeps ypu safe from most enemy locks. This
Core in the Arena is nearly unbeatable. Some enemies such as
Silver Fox could pose a threat, but you will eventually defeat
him.
Tougher Hell custom AC:
Head: MISTEYE
Core: 04-EOC
Arms: 23-XB1
Legs: 04-SOD
Booster: 01-UN8
FCS: PLS-SRA
Generator: ZXV1
Radiator: ICICLE
Inside: DD/10
Extension: R20
Back Weapon R: TR90-1
Back Weapon L: AD-10
Right Arm Weapon: MG-500
Left Arm Weapon: GRSL-20
Optional Part: INTENSIFY
Colors: Red, white, and black.
Note: This AC is recommended for the Arena. An experienced pilot
with skilled shooting is required. The Core is the hardest part to
receive. This AC has good combos for shooting: Use the Back Unit R
(TR90-1) with the Extension on, and also use the Core's EO. It
will run other AC's AP down fast. You may also use the grenade
launcher on the left arm. It will run down even faster. It can
kill any AC in less than a minute or two. However, this AC is low
in mobility.
Trigger Happy Custom AC:
Head: MHD-MM/007
Core: MCL-SS/RAY
Arms: MAM-MX/MDD
Legs: MLR-MX/LEAF
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: none
Extension: CSS-IA-645
Back Unit R: CWC-CNG-300
Back Unit L: CWC-CNG-300
Arm Unit R: MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional Part(s): OP-INTENSIFY
Note: A highly mobile AC that is an extremely good mission AC. The
twin chainguns make killing ACs and the controller AC such as MTs
easier. The machine gun is for killing smaller MTs and when out of
the chainguns. It can be used in the arena effectively with a
skilled pilot. It has an overall rating of "Excellent".
(Unnamed) Custom AC:
Head: MHD-MM/003
Core: CCM-00-STO
Arms: MAL-GALE
Legs: CLB-33-NMV
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RIX-CR11
Inside: n/a
Extension: KEBT-TB-UNS
Back Weapon: CWC-GNS-15
Back Weapon: CWC-SLU-44
Right Arm Weapon: MWG-MG/700H
Left Arm Weapon: MWG-MGL/300
Optional Part(s): OP-Intensify
Note: Some of the parts are from Armored Core 3. Other parts are
only available from Silent Line. For this AC to function
efficiently you must have enhanced cannon performance for
OP-Intensify. It would also improve its handling if you had
enhanced booster performance. This AC has 8754 AP, iss very fast,
and with its powerful booster you can easily dodge missiles fired
at you. The grenade cannon on its back does not have as slow a
fire rate as the more powerful grenade cannon, but still packs a
very nice punch for taking out tougher opponents. The slug gun on
the back does nice damage at close range and is added insurance
that you will hit the target. With this AC's extension you can
turn towards him a lot quicker, which helps in close range or if
someone is behind you. The machine gun on the right and left arms
are best used at the same time while boosting sideways so you have
better accuracy; they really strip the AP.
Nerull, The God Of Death Custom AC:
Head: MHD-RE/005
Core: CCH-OV-IKS
Arms: CAH-22-NIX
Legs: CLC-D3TA
Booster: none
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: none
Extension: MWEM-A/50
Back Unit R: CWC-GNL-15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-MOONLIGHT
Optional part(s): OP-INTENSIFY
Note: An extremely well built AC converted from Armored Core 3. It
is good for both missions that require tanks and arena fights. The
KARASAWA gives good firepower and can be used as much as needed
since tanks do not use a lot of energy. The grenades are great AC
killers and of course do a lot of damage against targets such as
the big flying MT in the Test New Technology mission. It moves
slow, but overboosting in short bursts and the weapons themselves
can make up for that. It has over 9000 AP and an overall rating of
"Excellent".
Nightmare Custom AC:
Head: CHD-09-OX1
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: MLL-MX-077
Booster: MBT-NI/MARE
FCS: VREX-ND-2
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: KM-AD30
Back Unit L: MWC-LQ/15
Arm Unit R: MWG-MG/FINGER
Arm Unit L: CWGG-GRSL-20
Optional Part: OP-INTENSIFY
Note: This AC has 7,549 AP and an overall grade of "Good". If you
know how to pilot it correctly, you can easily take out other Acs.
However, by the time you get all of these parts, you are done with
the Arena except for perhaps the lower ranks that appear
afterwards.
Phantom Custom AC:
Head: CHD- MISTEYE
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: MLL-MX/EDGE
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: n/a
Extension: CSS-1A-425
Back Unit R: MWC-LQ/15
Back Unit L: MWC-LQ/15
Arm Unit R: CWG-MG-300
Arm Unit L: MLB-HALBERD
Optional Parts: OP-INTENSIFY
Colors:
Base: R: 65, G:70, B: 85
Aid: R: 0, G: 0, B: 60
Optional: R: 0, G: 0, B:0
Detail: R: 0, G: 0, B: 0
Joint: R: 100, G: 100, B: 100
Pyro Dragon Custom AC:
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAM-MX/REE
Legs: MLH-SS/RS
Booster: MBT-OX/E9
FCS: AOX-ANA
Generator: MGP-VE9O5
Radiator: RMR-SA44
Inside: n/a
Extension: MEST-MX/CROW
Back Unit R: MWM-M24/2
Back Unit L: MWC-LQ/15
Arm Unit R: MWG-KARASAWA
Arm Unit L: CLB-LS-3771
Note: This core is not very fast, but its power and defense more
than make up for the loss of speed. It is a great mission core as
it has a lot of energy weapons. You can nearly equip anything to
this core to customize it to the mission.
Redrum Custom AC:
Head: MHD-MM/077
Core: CCI-02-EI
Arms:MAL-GALE
Legs: MIM-XA3/LW
Booster: MBT-NI/GULL
FCS: PLS-SRA
Generator: CPG-ROZ
Radiator: RIX-CR10
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: MWC-IR./20
Back Unit L: MWM-MDM2/1
Arm Unit R: CWG-GS-48
Arm Unit L: MLB-HALBERD
[- Submitted by CYBrFR3Ak]
Big missile warning:
Never use the big missile for the back unit with the extension for
vertical missiles; you will just blow up your missile when you
launch it.
Prototype parts:
If you use a certain type of leg part (light weight leg, middle
weight leg, hover, etc.) for enough missions, a "prototype" part
will be unlocked in the shop. The prototypes are usually good. This
may also be the case with other parts as well.
Bonus parts:
For every mission you get an "A" or "S" rank on, you will get a
special bonus part.
The following are the other requirements to get bonus parts at the
store.
MRL-MM/001: Reach AC rank "D"
MWGG-HNRL-100: Reach AC rank "C"
KAW-SAMURAI2: Reach AC rank "B"
MAM-MX/MDD: Reach AC rank "A"
MBT-NI/GULL: Reach AC rank "S"
CWI-DD-30: Defeat E-21 at the Arena
RGI-KDA01: Defeat E-15 at the Arena
KWG-NHZL30: Defeat E-8 at the Arena
CWR-M70: Defeat D-7 at the Arena
CWM-BM60-1: Defeat C-7 at the Arena
MWG-SRFE/8: Defeat B-4 at the Arena
MCL-SS/RAY: Defeat A-3 at the Arena
MWG-MG/FINGER: Defeat A-1 at the Arena
CWM-HA40-8: Defeat rank 1 in Extra Arena
MWG-HGB/108: Rank "S" in all missions
KGP-ZXV1: Complete all missions
CCL-02-EI: Complete 10 missions from Crest
MCM-MI/008: Complete 13 missions from Mirage
KEEP-ELIX: Complete 7 missions from Kisaragi
Op-Intensify (All Abilities): Obtain 99% completion of the game.
Easy money:
Find any mission that has an advance payment. Start the mission and
immediately abort it. After this is done, you will see your earnings
displayed in two boxes. One box is for your new money amount that
was earned and one for the deductions for repairs, ammunition, and
the special deduction in the event that something was destroyed that
was not supposed to. Note that there is no deduction, and you will
get the amount that was promised to you in advance. Make sure to
save your game before you do this, as the game will end if this is
done too many times.
Hydraulics:
Get a robot with the tank wheels. Press X repeatedly and it appear
as if the robot has hydraulics.
(Unnamed) Custom AC:
Head: MHO-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS-CASK
Legs: CLC-D3TA
Booster: N/A
FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RGI-KD99
Inside: N/A
Extension: MWEM-A/50
Back Unit: CWX-LIC-10
Arm Unit R: MWGG-XCG120
Arm Unit L: MLB-MOONLIGHT
Optional Part: OP INTENSIFY
Note: This is an elite AC. It boasts 9999 AP. It is used for the
Arena mostly, but can be used for some missions successfully. When
used, go to parking lot and hide behind a pillar. From there, duck
out, quickly fire off the linear cannon, then duck back in. It
requires moderate accuracy to use. It has 4217 defensive points
and 10148 offensive points. Note: If you do not have OP-INTENSIFY,
switch to a head with radar. You will lose the 9999 AP, but it
will still be in the high 9000s.
Apocalypse Custom AC:
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAH-RE/GG
Legs: MLC-TRIDENT
Booster: NONE
FCS: VREX-F/ND-8
Generator: KGP-ZXV1
Radiator: RGI-KD99
Inside: MWI-DD/20
Extension: CSS-IA645
Back Unit R: CWC-GNL-15
Back Unit L: CWC-CNG-500
Arm Unit R: MWG-MG/800
Arm Unit L: KSS-SS/707A
Optional Parts:
OP-S-SCR
OP-E/SCR
OP-E/CND
OP-ECMP
OP-L/TRN
Colors:
Base: R: 0, G: 0, B: 0
Aid: R: 0, G: 0, B: 0
Detail: R: 126, G: 19, B: 0
Joint: R: 90, G: 85, B: 80
Optional: R: 90, G: 85, B: 80
Note: This core is an upgrade from its predecessor tank model from
Armored Core 3. It is the same as last time, except for more
boosting and defense. Again, keep the chain gun on the back left
so that the arm shield will not deactivate. The machine gun should
only be a back up weapon, and the DD/20 should only be used for
missiles. The core has so much defense that it can take the
punishment of the Titan arm weapons and the new Titan back weapons
and have left over AP.
Black Fire Custom AC:
Head: CHD-O4-YIV
Core: MCH-MX/GRP
Arms: MAL-GAL
Legs: MLC-HARPOON
Booster: n/a
FCS: AOX-ANA
Generator: KOG-ZXV1 or CGP-ROZ
Radiator: RGI-KD99
Inside: n/a
Extension: KEEP-ELIX
Back Unit R: CWM-BM-60-1
Back Unit L: MWC-LQ/15
R Arm: Mwgg-XCG/20
L Arm: Mwg-KPL/150
Note This AC looks best in dark colors Although very slow, it
packs a nice punch. Its AP is 9094 and with the plasma rifle you
can nail most MTz with a single blow with the ELIX without
worrying about energy consumption. The EO on the core gives you an
extra edge in battle. The overall grade is "Great".
Blackthunder Custom AC
Head: MHD-MM/003
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: MLF-RE/007
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR10
Inside: n/a
Extension: CSS-IA-64S (shields)
Back Unit L and R: CWX-LIC-10 (linear cannon)
Arm Unit R: CWGG-GR-12 (grenade launcher)
Arm Unit L: KLB-TLS/SOL (laser sword)
Note: This mech is very useful for a number of missions, and
mostly for easy victories in the Arena. If you like sheer power
rather than rapid-fire weapons, then this is the mech for you.
Also, for this mech to live up to its name, customize the colors
to make the base black and all the details gold.
BrainKiller custom AC:
Head: MM/007
Core: SS/RAY
Arms: MARTE
Legs: 01-SCUD
Booster: n/a
FCS: AOX-ANA
Generator: ZXV1
Radiator: CR10
Inside: n/a
Extension: 1A-645
Back Weapon R: n/a
Back Weapon L: n/a
Right Arm Weapon: MG-1000
Left Arm Weapon: GRSL-20
Optional Part: INTENSIFY
[- Submitted by Anonymous]
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