Plasma Pistol
Max energy: 100
Bullet spec: 100-150 Kv range, Overcharged 1.5 Mv
Rate of fire:
Single or semi-automatic
Special:
hold the trigger for a charge up shot
Tips:
Use charge up for Elites, Jackel shields and Hunters only to save energy

Energy cannot be recharged or reloaded
Energy weapons can overheat. Watch the temperature guage under the ammo counter
Plasma Rifle
Max energy: 100
Bullet spec: 100-150 Kv range

Rate of fire:
semi-automatic or automatic
Special:
None
Tips:
This gun is very easy to overheat. Try not to use full automatic fire unless necessary

Energy cannot be recharged or reloaded
Energy weapons can overheat. Watch the temperature guage under the ammo counter
Needler
Clip: 20
Max bullets:
100
Rate of fire:
Automatic
Special:
Needles are seekers
Tips:
Exploding needles give splash damage, and the explosion can set off grenades, so this gun is best used against a group
Fuel Rod Gun
Clip: ???
Max bullets: ???
Rate of fire: Single
Special: ???
Tips: This gun is implanted into Hunters and explode with Grunts, so you can never use it. Watch out. This thing has a nasty habit of setting off grenades near you
Plasma Grenade
The Covenant Plasma Grenade has the same three second timer and blast radius as the Human M9 HE-DP, but it also has a special internal mechanism that can distinguish the enemy from the surroundings. It sticks to enemies, but bounces off other objects.
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