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Plasma Pistol | ||||||||||||||||||||||||||||||
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Max energy: 100 Bullet spec: 100-150 Kv range, Overcharged 1.5 Mv Rate of fire: Single or semi-automatic Special: hold the trigger for a charge up shot Tips: Use charge up for Elites, Jackel shields and Hunters only to save energy Energy cannot be recharged or reloaded Energy weapons can overheat. Watch the temperature guage under the ammo counter |
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Plasma Rifle | ||||||||||||||||||||||||||||||
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Max energy: 100 Bullet spec: 100-150 Kv range Rate of fire: semi-automatic or automatic Special: None Tips: This gun is very easy to overheat. Try not to use full automatic fire unless necessary Energy cannot be recharged or reloaded Energy weapons can overheat. Watch the temperature guage under the ammo counter |
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Needler | ||||||||||||||||||||||||||||||
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Clip: 20 Max bullets: 100 Rate of fire: Automatic Special: Needles are seekers Tips: Exploding needles give splash damage, and the explosion can set off grenades, so this gun is best used against a group |
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Fuel Rod Gun | ||||||||||||||||||||||||||||||
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Clip: ??? Max bullets: ??? Rate of fire: Single Special: ??? Tips: This gun is implanted into Hunters and explode with Grunts, so you can never use it. Watch out. This thing has a nasty habit of setting off grenades near you |
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Plasma Grenade | ||||||||||||||||||||||||||||||
The Covenant Plasma Grenade has the same three second timer and blast radius as the Human M9 HE-DP, but it also has a special internal mechanism that can distinguish the enemy from the surroundings. It sticks to enemies, but bounces off other objects. | ![]() |
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