Lizard King Prestige Class
Originally presented as a monster in the Fiend Folio by Stephen Home

Originally thought to be a seperate race of monsters the Lizard King's true tale begins with the half-fiendish Lizardfolk hero deity Slish 'Eness. Slish 'Eniss founded the first great lizardfolk empire which he reigned in tyranny and terror. Over the course of his rule he took many concubines and through these unions mingling his bloodline with that all the tribes under his rule.

The Lizard King character is a one of his descendants. Though they are many times removed from their fiendish ancestor the power and villiany of their heritage is within them. It manifests itself as they gain experience until they transform grow into the creature known as the Lizard King.

At first they begin to display the personality features of their heritage such as intelligence and beligerence. Slowly their combat prowess and evil grows until their bodies enlarge into the form of the Lizard King.

Hit Dice:d8

Prerequisites
To qualify as a Lizardking, a character must fulfill all the following criteria.
Base Attack Bonus:+3
Special:Must be male lizardfolk.
Class Skills
The Lizard King's class skills (and the key abilities for each) are Balance (Dex), Climb(Str), Intimidate(Cha), Jump(Str), Swim (Str)
Skill Points at Each Level: 2+Int Modifier.
Class Features
Level
1
2
3
4
5
6
7
8
9
10
Attack
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Fortitude
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
Reflex
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Will
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Special Ablitities
+4 Int, Alignment shift NE
+2 Natural Armor
Skewer; Alignment shift CE
Enlargement







Weapon and Armor Proficiency:Lizard Kings are proficient with all simple and Martial weapons they gain no additional profieciencies.

Skewer(Ex): Beginning at 3rd level the Lizard King's critical threat range with his weapon of choice doubles. This ability stacks with the improved critical feat, and keen weapon spell.

Enlargement: At 4th level the Lizard King's size class increases to Large. He gains +4 Strength, -2 Dexterity, +4 Constitution, +2 Natural Armor and -1 to AC and attack bonus.


Sample Lizard King
Yiss - Lord of the Bog
Large Humaniod (Aquatic, Reptile)
Lizardman Warrior 2/Lizard King 4

HD
Initiative
Speed
AC
Attacks
Damage
Face/Reach
Saves
Abilities
Skills
Feats
CR
Alignment
Equipment

8d8+24 (67 hp)
+3 (-1 Dex, +4 Improved Initiative
30
18 (-1 size, -1 dex, +9 Natural +1 Bracers)
+11/+6 huge trident; 2 claws +9, bite +7
2d6+3 (19-20 x2 critical); claws d6+3, bite d6+1
5' x 5'/5'
+7 Fort; +6 Reflex; +4 Will
Str: 17 Dex: 8 Con: 17 Int: 14 Wis: 10 Cha: 10
Balance +4, Intimidate +4, Jump +13, Swim +13
Multiattack, Weapon Focus (trident), Improved Initiative
7
Chaotic Evil
Huge Masterwork Trident, Bracers of Armor +1, Potion of Cure Moderate Wounds x2, Potion of Bull Strength, jeweled ring worth 390gp

Yiss demands a tribute from the tribes under his sway of two humans each week. If no humans are available, demihumans and other humaniods will be sought. If none are available two members of the tribes under his sway are killed and eaten.



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