Mist Wolf
Medium-Sized Magical Beast
HD
Initiative
Speed
AC
Attacks
Damage
Face/Reach
Special Attacks
Special Qualities
Saves
Abilities
Skills
Feats
Climate/Terrain
Organization
CR
Treasure
Alignment
Advancement Range
3d10+6 (28 hp)
+2
50
14
+5 bite
d6+1 bite
5' x 5'/5'
Trip
Darkvision 60', Lowlight vision, Scent, detect evil, breath of mist
+5 Fort; +5 Reflex; +2 Will
Str: 13 Dex: 15 Con: 15 Int: 10 Wis: 12 Cha: 11
Hide +4, Listen +6, Move Silently +5, Spot +5, Wilderness Lore +2*
Weapon finese(bite)
Any forest, hill, plains, and mountains
Solitary, Pair, Pack (2-20)
2
Standard
Lawful Good
4-6 HD



Mist wolves are cousins of normal wolves, but they are larger and have some magical abilities. Although they're Lawful Good in alignment, Mankind's innate fear and hatred of wolves ensure these creatures will always be misunderstood.

Because of their nature mist wolves only attack humans or demihumans who behave in a flagrantly evil manner. Normally, Mist wolves will protect travellers from evil creatures that may wish them harm. Unfortunately, fear and hatred of wolves is taught from the cradle, and is embodied in everything from children's tales to common expressions ("a wolf's at the door", etc). The fact that Mist wolves are frequently seen when evil is abroad doesn't help; people never realize-or refuse to believe-that the wolves only appear when evil is near in order to fight it. Therefore, mist wolves are often slain by the people they're trying to protect.

COMBAT
Mist wolves attack in packs like common wolves, often using the weight of numbers to drag down opponents. Like normal wolves a favored tactic is for a few mist wolves will engage from the front while the rest of the pack circles and attacks from the flank and rear. They're more intelligent than their cousins, so they are less likely to continue an obviously losing battle.

Trip (Ex): A mist wolf that hits with a bite attack can attempt to trip the opponent as a free action (see p139 in the PHB) without making a touch attack or provoking an attack of opportunity. If the attack fails, the opponent cannot react to trip the wolf.
Detect Evil: At will, mist wolves can detect evil as a spell-like ability. This ability duplicates the effects of the detect evil spell.
Breath of Mist(Su): Twice per day Mist wolves can breath out clouds of thick mist. Treat this effect as an obscurring mist spell cast by a 5th level Sorcerer.
Skills: *Wolves recieve a +4 racial bonus to wilderness lofe checks when tracking by scent.

SOCIETY
Mist wolf society is based around the pack, as with common wolves. Packs comprise up to 20 wolves, with an equal number of males and females. The leader of the pack is the strongest individual (usually the male, but not necessarily so) who gains and defends the position by challenge and non-lethal combat. If the pack is encountered in it's own territory (usually wilderness forests), there are half as many cubs present as there are females. Mist wolves are monogamous and mate for life, and both parents share responsibility for caring for the cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. THey gain their breath weapon ability at 6 months.

Mist wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue but are unable to speak it for anatomical reasons.

These creatures are most commonly found in forests with evil reputations, because that's where they can do the most good. (Of course, this doesn't help their reputations at all...) There are large populations of mist wolves in the Dreadwood and in the Burneal Forest, although they aren't limited to these areas.

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