Orog
Humaniod
HD
Initiative
Speed
AC
Attacks
Damage
Face/Reach
Special Attacks
Special Qualities
Saves
Abilities
Skills
Feats
Climate/Terrain
Organization
CR
Treasure
Alignment
Advancement Range
3d8 (18 hp)
+0
20 ft (banded) 30 ft (base)
16 (+6 banded)
+6 Greataxe (melee)+3 Javelin (ranged)
(melee)d12+4 (x3), (ranged)d6+3
5' x 5'/5'
None
Darkvision 60'
+3 Fort; +1 Reflex; +1 Will
Str: 17 Dex: 10 Con: 11 Int: 12 Wis: 10 Cha: 10
Spot +3, Listen +3, Intimidate +2
Alertness
Any Land
Band 20-80
1
Standard
Lawful Evil
By character class



Elite orcs, or orogs, are a race of great orcs, possibly mixed with ogre blood. Orogs range between 6 and 6.5 feet tall. They are highly disciplined soldiers and have their own standards and banners which they display prominently - its usually easy to tell when orogs are present among common orcs. Orogs can be found in the vanguard of large orc armies, but rarely on patrol. There is a 10% chance an orc tribe will have orogs, whose numbers equal 10% of the male population. (Thus a community of 3000 orcs will have a 10% chance of having 300 additional orogs.) Small bands of elites (20-80 orogs) will hire themselves out as mercenaries. For every 20 orogs in a band there will also be a leader with at least one character class level. There is but one orog chief. Orogs use weaponry common to orcs, but will typically possess two weapons apiece.

Creating an Orog Character
+1 CR. +6 Str, +3d8 HD, +3 base attack, +3 Fort, +1 Ref, +1 Will, -3ranks/skill, +3 listen, +3 spot, +2 Intimidate, Alertness
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