D30 Critical Fumble Table

This is the critical fumble table I used during the Zhod campaign.  I based it on Gary Reilly's d100 Kritical Klutz Moves from the Gamescience book of tables (great book if you have not already buy a copy you won't be disappointed).  Have fun with them.

01
02
03
04
05
06
07
08
09
10
11
12

13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30

Weapon Breaks
Shield Shatters, Totally useless
Helmet Drops Over Eyes, Blinding Character for 1d3 rounds
Weapon Snagged requires 1d3 rounds to draw
Strikes ally on backswing for 1/2 damage
Sneeze ruins attack
Trips and falls prone
Steps into nearest combatant's swing taking full damage
Backs into obstical, loses next attack
Strikes nearest ally, normal damage
Wild Swing causes nearest ally to fall prone
Weapon entangled in enemy (who takes double damage), but requires 4d4 rounds to free weapon
Trips into nearest ally both fall prone
Steps on loose footing, nearest enemy gets a free swing.
Weapon slips from grasp.
Dust in eyes -4 to hit for 1d3 rounds
Bumps nearest ally spoiling both attacks
Pants, belt, etc. drop around ankles lose dex bonus to AC and 1/2 move.
Steps into attacker's swing takes full damage
Muscle Spasm in weapon arm incapacitates it for 1d6 rounds
Weapon entangled with nearest ally's weapon for 1d3 rounds
Stumbles into opponent, both fall prone
Steps into hole, wedging foot for 1d4 rounds
Wild swing strikes stone jarring arm lose next action
Steps in spilt blood make a dexterity check or fall prone
Weapon entangled in obstical (tree, door, etc.) for 1d3 rounds
Wild Swing causes 1d4 combatants to drop prone
Trips and falls on weapon (roll and take 1/2 damage)
Stumbles and knocks self unconsious for 1d6 rounds
Turns around completely exposing back to enemy.

Return to House Rules

Return to Main Page