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Weapon Breaks Shield Shatters, Totally useless Helmet Drops Over Eyes, Blinding Character for 1d3 rounds Weapon Snagged requires 1d3 rounds to draw Strikes ally on backswing for 1/2 damage Sneeze ruins attack Trips and falls prone Steps into nearest combatant's swing taking full damage Backs into obstical, loses next attack Strikes nearest ally, normal damage Wild Swing causes nearest ally to fall prone Weapon entangled in enemy (who takes double damage), but requires 4d4 rounds to free weapon Trips into nearest ally both fall prone Steps on loose footing, nearest enemy gets a free swing. Weapon slips from grasp. Dust in eyes -4 to hit for 1d3 rounds Bumps nearest ally spoiling both attacks Pants, belt, etc. drop around ankles lose dex bonus to AC and 1/2 move. Steps into attacker's swing takes full damage Muscle Spasm in weapon arm incapacitates it for 1d6 rounds Weapon entangled with nearest ally's weapon for 1d3 rounds Stumbles into opponent, both fall prone Steps into hole, wedging foot for 1d4 rounds Wild swing strikes stone jarring arm lose next action Steps in spilt blood make a dexterity check or fall prone Weapon entangled in obstical (tree, door, etc.) for 1d3 rounds Wild Swing causes 1d4 combatants to drop prone Trips and falls on weapon (roll and take 1/2 damage) Stumbles and knocks self unconsious for 1d6 rounds Turns around completely exposing back to enemy. |
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