Old Aerdy West Part Two
Geographical Features Continued

Forests and Woodlands

Celadon Forest
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01-25
26-29
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30-32
33-34
35-36
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37-43
44-46
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47
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48-53
54-00

Gamboge Forest
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01-03
04-15
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16-18
19-21
22-24
25-35
36-37
38-41
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42-44
45-47
48-50
51
52
53-55
56
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57
58-00

Nutherwood Forest
01-02
03-06
07
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08
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09-15
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16-20
21-25
26-28
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29-40
41-44
45-50
51-55
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56-00

Phostwood Forest
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01
02
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03
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04-09
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10-15
16-20
21-23
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24-26
27-28
29-34
35-40
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41-00

Encounter
Ankheg
Beetle, Giant (1)
Elves, Gruagach
Elves, High
Elves, Sylvan (Wood)
Giant-kin, Voadkyn
Gnolls
Gnomes
Halflings, Hairfeet/Stouts
Humanoids
Men, Adventurers
Men, Bandits/Brigands (2)
Men, Tribesmen (Woodsmen)
Ogres
Orcs (from the Bone March)
Patrol, Elven
Patrol, Elven, Superior
Patrol, Gnomes
Patrol, Men
Patrol, Men, Superior
Bandits/Ogres(3)
Bandits/Hangman Tree (4)
Treants
Use Standard Tables

Notes:  (1) 1d4: 1=Bombardier, 2=Stag, 3=Deathwatch, 4=Slicer.  (2) Bandits are 75% likely to be Stonehold raiders in the Phostwood, 50% likely in the Nutherwood.  (3) Bandits (see 2 above) in the Phostwood and Ogres in the Nutherrwood.  (4) Bandits (see 2 above) in the Phostwood, and Hangman Tree in the Nutherwood.

Bays

Relmor Bay
01-10
11-15
16-25
26-35
36-40
41-00

Encounters
Dolphins
Selkie
Men, Buccanneers/Pirates
Men, Merchant Sailors
Men, Sailors (Patrol)
Use Standard Tables

Old Aerdy West: Part One

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