Two minute game, with 10 second increments
Opening: "King's Indian: East Indian Defense"
Talk about making a major comeback, I was pleased at how I rallied for the win from a losing position. My woes started from move 18 when I carelessly placed my Queen and Rook in a potential skewer attack from the Black bishop. Black played a very nice game up until the middle game.
I felt that exchanging Rooks on move 32 when I was an exchange down was a risky but necessary move. Up until that point I had been on the defensive and felt that I needed to launch a counter-attack while I still could. I was more than happy to gain much needed access to Black's backrow. Notice how the game changed afterwards.
But looking at this game again, I realized that I made two major blunders.
The first obvious mistake was not promoting my c-pawn on moves 48 or 49. DOH! I mean that was the whole purpose of pushing the pawns, right?! But the reason why I didn't was because of time pressure: at that point I was down to under 10 seconds left on my clock and so was only intent on checking him quickly to try and gain more precious time (the benefits of playing an incremental game).
The second major mistake was 44.Nxg2?. Instead, I should have played 44.Bxg2 which would have allowed me to keep both pieces, given me control of the h1-a8 diagonal (to help with the promotion of the passed pawns), and would protect me from 45...Qxa6 (which Black should have done). I was fortunate that Black didn't see this.