Magic

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Allmost all of the spells can be upgraded, see the skills section for more details

1. witch flight: 9+
effect: move anywhere within 18"

may be upgraded to anywhere on the table


2. Doombolt: 9+ d6 strengt 3 hits
may be upgraded to strengt 4, and a second time to strengt 5


3. Blade wind: 10+
effect: d6 - ws hits on target within 12, each cause a wound on 4+

may be upgraded twice:
first upgrade: 2d6 - ws range 18"
second upgrade 3d6 -ws, range 24"


4. Death touch: 9+
effect: roll to hit, if a hit is scored 1 wound is caused, no save

may be upgraded twice:
first upgrade: d2 wounds instead of 1
second upgrade: d3 wounds instead of d2


5. Soul Drain: 11+
effect: one target within 12" loses a wound on 4+, wound is given to sorcerer, no save


6. Summon Deamon: 12+
effect: summons one lesser deamon of Khaine (use bloodletter model)
May only be used ONCE during the game.



lesser deamon:


M WS BS S T W I A LD
4 6 0 4 4 1 7 2+ 10

special rules:
blood drinker:
the deamons sword drains 1 strengt from the enemy for the duration of the battle
in addition it causes a critical hit on 5+

expert fighter:
the deamon have just as many attacks as it has opponents, down to a minimum of 2