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Magic |
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1. witch flight: 9+ effect: move anywhere within 18" may be upgraded to anywhere on the table 2. Doombolt: 9+ d6 strengt 3 hits may be upgraded to strengt 4, and a second time to strengt 5 3. Blade wind: 10+ effect: d6 - ws hits on target within 12, each cause a wound on 4+ may be upgraded twice: first upgrade: 2d6 - ws range 18" second upgrade 3d6 -ws, range 24" 4. Death touch: 9+ effect: roll to hit, if a hit is scored 1 wound is caused, no save may be upgraded twice: first upgrade: d2 wounds instead of 1 second upgrade: d3 wounds instead of d2 5. Soul Drain: 11+ effect: one target within 12" loses a wound on 4+, wound is given to sorcerer, no save 6. Summon Deamon: 12+ effect: summons one lesser deamon of Khaine (use bloodletter model) May only be used ONCE during the game. lesser deamon: M WS BS S T W I A LD 4 6 0 4 4 1 7 2+ 10 special rules: blood drinker: the deamons sword drains 1 strengt from the enemy for the duration of the battle in addition it causes a critical hit on 5+ expert fighter: the deamon have just as many attacks as it has opponents, down to a minimum of 2 |
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