Turtle Island and the Demons of the Sea

















Before you go, you might want to catch a few faries. The boss of this place can be pretty hard. When you are ready, Use the owl song to get to the statue in Zora's Keep, and play the Bossanova of the Sea's Roar for the female Zora outside of the entrance to the Zora Hole. A large turtle with trees on it's back will swim up, and you can use the Hookshot to get up there. It will take you over to the 3rd dungeon, the Great Bay dungeon.

Go straight and through the door. There is a fairy underwater under the platform you are standing on. Jump off to the left, onto the elevator platform. jump onto the little corner platform and kill the spider for another fairy. Go back to the door and jump off to the right onto an elevator platform. Jump off that to the next platform. Jump into the water and find the turnstyle looking thing. Pull on it, so another grate begins to shoot water. Jump back up and take the right elevator, then jump to the plaform, and onto the grate that is now shooting a pillar of water. Jump from there to the ledge on the other side of the room.

Follow that ledge to a hallway into the next room. There is a fairy in one of the barrels in this room. jump onto the spinning wooden propeller and then to the side of the room to get it. Jump down into the water, and go through the hallways down there until you find a room with a big chest. Get to the platform in the corner, and hookshot over to the chest to get the Map. Use the Hoookshot to break one of the pots here too, for a fairy. If you wear the fairy mask, it will fly over to you.

Find the underwater hall in that room with the hand-like creatures and hit them with the Zora Boomerang to kill them. got down that hall, and come up, and go through the door to find a room with another big chest. Hookshot over to get it, and youll have the compass.

Hop back over to the door you came from with Deku Link, then shoot all the chopper plants in the next room with bubbles using Deku Link. When they are all dead, a chest will appear that you can Hookshot over to and get a fairy.

Back in the room with the compass, you can get a key in a chest underwater in the middle of the room. Go back to the room with the huge spinning pillar and break the pot at the bottom for fairy number 6. In the room with the compass is fairy number 7. Turn right when you enter and kill the 2 hand monsters down below, then break the pot. use the fairy mask and it will fly to you.

Now that you have a key, go all the way to the bottom of the spinning room, and through the hall there. Climb up the red pipe on the side of the room to get to a locked door. In the next room, kill the blobs and get all the chests.

Time to fight a classic Zelda mini-boss, touched up a bit. In the next room, you will fight the ol' Big eye with tons of small eyes around it boss. This time, there are 30 or maybe even 50 eyes around it! You can knock little eyes off fast by using arrows and bombs. When you run out, use the hookshot and the sword. Hit the big eye a few times to cause it to throw off all the little ones and zoom around madly. Stay in a corner, and when it runs at you with its eye open, slash it in the eye. When you kill it, you will get the ice arrows. Oh, almost forgot. To start this fight, look up when you enter the room.

Ice arrows can make platforms when shot into the water. Go back to the room with the map. Use ice arrows to get over to the foor with the icicles and melt the block of ice there with a fire arrow.

Another interesting mini boss. Tons of blobs will jump around the room, along with a frog. Slash the frog, then all the blobs will turn into 1 and jump up with him. Aim an ice arrow at the huge blob to make it fall down and shatter. If he lands on you in the big blob form, you will lose some major health. A few slashes should do him in. Then you can go back to the other room and get the boss key.

Go back to the spinning windmill room, and jump on top of the rotating blades. Ride them to the ladder that is surrounded by flowing water, and shoot that with an ice arrow. Take that ladder to a big room. Hookshot over the to barrel, then freze your way across to the other platform with the green turn switch. Turn that, then head to the room where you got the map. Freeze your way across from the map chest to get to another room. Freeze the blob monster when it is close enough to the platform, and use it to jump up and hit the red turn switch. Go back to the room before the ice arrow boss, and shoot the octopus guys with ice arrows when they leap up. Use them to jump up and hit the red switch on that platform.

Now go back to the very first room. The red pump in the corner should be spraying water. Aim for the Hookshot target on the ceiling above it to get over to it, and hit that red turn switch, then turn the switch on the other side of the room off, so the flow of the water in the big spinning windmill room is reversed.

Go back to the windmill room, and take the hallway all the way on the bottom. There is a fairy in a bubble in the hallway that leads back to the windmill room from here. pop the bubble with a Zora Boomerang, and get the fairy to make 8. In the same room, climb the green pipe and shoot and arrow at the fairy bubble in the middle of the room. Use the Big Fairy Mask to get the 9th one.

Climb up the green pipe again and follow it to hit another green switch. Now go back to the spinning windmill room and go through the other hallway that opened. Climb up to the corner of the room and use the elevator to jump over to the pipe. From the pipe, jump to the other elevator that is moving sideways. From there, jump over to the ledge and you will need to fire an ice arrow at the waterfall at the right time, so that the windmill will stop when it is almost even with you so you can jump across. If you mess up, just hit it with a fire arrow, then try again. Jump across the windmill and into the gap in the wall.

In the next room, goto the see-saw type thing farthest away from the entrance and step on the lowered part, then fire a fire arrow up at the ice on the ceiling to make it raise. Jump over to the next one and repeat. Hit the last green turn switch, then head back to the room when you hit the 2nd green turn switch and get ready for the boss.

Boss: Gyoaku

This guy is HARD. He will swim around and try to knock you off the platform, then swallow you in the water, or when you climb back up. He has 2 ways of knocking you off. He might ram into the platform, which will throw you a few feet. If you are in the center of the platform you won't fall off. He also might leap up and jump over the platform to try and hit you off. One way to beat him is to use regular arrows with Link and hit him, then quickly dive into the water as Zora Link and punch him. An easier way is to just dive in with Zora Link and use boomerangs to stun him, then hit him. After a while, he might summon some help to make things harder. Good thing you brought 4 faries, right? Beat him in 8-10 Zora Link punches, and grab his mask and heart container.

Also, if you have all the faries, you can get double defense, but I was missing serveral of them, so I didn't bother going back to look. Maybe another time...