Chase The Express

Jack Morton manages to somehow survive a terrorist attack on a new high-speed train, the Blue Harvest, which leaves the rest of his escort squad dead and the French Ambassador, his wife and daughter held hostage. They had been present on this inaugural run, amid tight security, to witness the capabilities of this high-tech transport designed to relocate large quantities of refugees dislocated by internal disruption. Now, Jack’s orders are to ensure the Ambassador’s safety until a full-scale rescue operation can be mounted. This is CHASE THE EXPRESS and with gameplay reminiscent of Syphon Filter and Resident Evil it’s sure to win an instant army of fans. Players take control of Jack perched on the roof of the speeding double-decked train and have to make their way to an entry hatch on carriage 11, which of course is protected by fanatical gunmen. Initially armed only with his trusty 9mm Jack is helped by an auto-aiming device that targets his enemies but, later in the game much more powerful weapons can be located and utilised. Nevertheless, surviving these early stages is not too difficult although packed with deadly surprises. Stealth and caution play as big a part as violence in this game and the ability to examine objects and discover key-cards and equipment is vital. Many compartments are initially locked and gun-toting terrorists seem to be around every corner. Thankfully, regular save-game places exist, ironically in toilet cubicles, which seems pretty appropriate if sudden shocks and imminent death affect you adversely. Laced with little sub-games CHASE THE EXPRESS has several different conclusions that depend on how well or how badly you play. Obviously rescuing all the hostages is the best you can expect but it’s still possible to succeed even if you happen to lose a couple along the way. The gameplay is constantly dramatic and atmospheric with plenty of action packed onto the two game CD’s and although not as fiendishly difficult as some of its contemporaries there’s still lots to keep players engrossed and occupied.