Alien Ressurection

Many first person shooters seem to have evolved into mad- dash escapades at blinding speeds through vast open areas accompanied by thumping techno soundtracks. Not so ALIEN RESURRECTION. This one focuses on the quite, stealthy approach where each footfall echoes with dread, where the hiss of unfettered electricity is muted by the pounding of a trembling heart and where the darkest shadows could conceal terrifying and imminent death. Yes…! The slavering beasts are back – more deadly and more hostile than ever before –in a game that players will find both atmospheric and heart-stoppingly scary. With much of the gameplay occurring in the narrow corridors and tiny rooms of a space vessel the tension factor is amplified enormously. It’s obvious right from the start that the aliens have been on the rampage as, at almost every turn, we encounter the blood-spattered corpses of crewmen and the wreckage of combat. Conduits spurt steam, sparks splutter and arc and water drips in the darkness, all of which creates an atmosphere of foreboding and dread. Players get the chance to control 4 main characters; Ripley, DiStephano, Christie and Call, and gameplay follows a similar path to other FPS’s. Weapons and ammo are collectible items, as are health packs and you are going to need an ample supply of everything. Fortunately, they seem to be well placed and strategically available when necessary but it doesn’t alter the fact that you always seem to be low on the necessities. In turn, this makes the gameplay overwhelmingly difficult in places and it’s certainly not a game that you could rush about in, blasting everything that moves. Save points are few and far between creating the need to take things slowly. Check each corridor and investigate each shadow through the full 360 degrees otherwise it’s acid bath time. Logical puzzles and object location form part of the play as you move around the ambient locations but nothing can prepare you for the sudden shock of a face-hugger launching itself towards your head and latching on with terminal intent.