Crusaders of Might and Magic

Skeletal warriors that hurl magic and wield maces and deadly swords are unpleasant to have around at the best of times but even more so when they have just entered your village and killed all your family. In fact nobody would be surprised if you were a little upset and decided to seek a bit of revenge, but why stop there? Why not make this a crusade to vanquish all these denizens from the realms of the undead? Make this a CRUSADE OF MIGHT AND MAGIC. (It’s Crusaders actually…!) Like most 3D-action RPG’s this one entails chatting to the natives, acquiring gold and weapons plus the use of a few magic potions along the way. Player’s adopt the role of Drake, a scarred hero bent on retribution. The trouble is that these hoards of undead warriors are led by Necros, the lord of the underworld, and his armies are almost unending. On your side you’ll have Celestia, an ethereal, if quite pretty ghostly floating head that pops up to give you a bit of advice from time to time. I know…! A ghostly floating head doesn’t seem like much help when what you really need is a few dozen barbarian berserkers at your side but she is quite useful – honest…! Anyway, Drake is more than capable of dispatching his fair share of enemies and the more he kills the better he gets at it. He’ll also pick up a few tricks along the way, some bigger and better weapons and some handy magic potions too. He even starts by being able to cast fireballs so he’s not completely useless. With 10 different shields, around 30 spells and loads of swords and axes etc. gameplay could be a bit confusing though, especially when some of the bad guys show resilience to certain weapons so that’s where player’s skill is tested. Pick the right one and you’re laughing, get it wrong and it’s back to the last saved game point. As Drake you’ll get the chance to explore around 9 medieval settings that include dungeons, castles, passageways and dark, mysterious forests – each one packed with surprises and hostile undead creatures. Running, jumping and climbing skills are all very useful but they don’t kill monsters – for that you’ll need to swing your sword, block with your shield or use the more mystical attributes that you bestow upon yourself. One handy option is a ‘farsight’ view, which helps you to target enemies from a distance and allows better accuracy when chucking axes or flinging fireballs and it’s always better to keep these guys at bay wherever possible. All the settings are nicely done, particularly the interiors. Decorations look realistic with walls draped in tapestries and festooned with flickering torches and characters also appear authentic sporting clothing that moves rather than the rigid, painted on’ look that you get in some titles. In battle, sparks fly from clashing swords and the magical effects are very effective which makes the game entertaining to watch as well as play. Sound also plays a big part and in CRUSADERS OF MIGHT AND MAGIC a good selection of background music adds a touch of theatrical menace to the gameplay. Grunts, moans and cries of anguish from the monsters also add an eerie quality to some of the scenes that are enough to make your neck-hairs bristle with anticipation and your adrenaline pulse with the thought of impending battle. In fact it’s quite scary in parts – so scary that it carries a 15 certificate and is not for the squeamish.