Dino Crisis

DINO CRISIS is one of those games that instils a feeling of fear without letting you know why. There again, coming from the same people that created Resident Evil some sort of terror is only to be expected together with scenes of extreme and bloody violence. You play the part of Regina, sent by the government to snatch a scientist-type guy who’s been conducting some dubious experiments. Everyone thought he was dead, killed in an accident three years before but he’s recently been spotted and the powers-that-be want to know what he’s been up to. Together with three other members of your team you parachute down to a remote island on which a research facility is situated. One of your teammates gets separated during the jump and falls prey to a rampaging T-Rex – his demise is unknown to your character but graphically illustrated to players via a cut- scene animation. When you arrive at the facility it seems to be deserted; all the systems are down and there’s no power. Quite quickly you come across the remains of some poor guy who has been eviscerated – all his intestines (and most of his other bits) have been removed by what appears to be some sort of animal. You decide to separate and investigate the base. This entails cracking codes, finding keys and solving loads of puzzles all against a background of suspense and spooky sound effects. It doesn’t take long before you come across more bodies, all apparently slaughtered by frenzied creatures and laying in pools of blood. Suddenly, out of the darkness you discover one of these beasts – all teeth and claws and viciousness. If you’re quick, three of four shots should see it off – too slow and you’re dead meat…! Unfortunately, this is not the case with the larger dino’s but if you can find the weapons locker and locate some ammo you might just stand a chance. Regina can navigate using a map but this only reveals the areas she has visited. Many of the passages will be locked or blocked and some doors need pass keys to open them. Bonus packages and weapons can be found, sometimes by moving other objects out of the way, and special save areas are designated. Make good use of these as you can never tell what’s around the next corner. Controlling your character is perhaps not as easy as it could be but this minor inconvenience is greatly overshadowed by the total spookiness of the game, particularly the music. Lots of little cut-scenes impart information by way of conversation and your inventory allows you to equip your weapons and use objects you discover. Even though the Dreamcast version is virtually a direct port from the Playstation, the graphics and gameplay do benefit from the faster console although if you have played the PSX version you may not notice a great deal of difference. The dino's in DINO CRISIS, scary as they can be, are not really as scary as you'd expect. There is a tendency to know when they are about which reduces the shock-horror aspect. But this is a game of survival and, as such, will certainly keep you on your toes and probably awake most of the night – maybe that’s why it’s been given a 15 certificate.