Massive Game Review

Knockout Kings 2001

Can Knockout Kings bob and weave on the Rocky road to puglilist perfection?

Boxing games have never really worked on the Playstation. Round after round of bobbing, weaving, and tactical slugging never seem that exciting when Marquis of Queensbery has forbidden somersault kicks and overhead body slams. On the great grey box it always has been more fun to be grappler Prince Albert than pugilist Prince Naz. Now EA's Knockout Kings 2001 is ready not to out-fight the big name beat 'em ups, but to out think them. Rather than the big afro, big punching style of Ready to Rumble, this year's update is a simulator, not a slug fest. Out go short bouts of flying fisticuffs, in come tactical toe-to-toe contests. For thier combatants EA has trawled the long history of the noble art to create a list as illustrious as it is violent: Sugar Ray, La Motta, Ali, Bruno, Lewis, all the greats are here. But the list doesn't end with the big boys, the midget middleweights and tiny lightweights get equal billing too, and there is even a chance to have a go at 'foxy boxing' with the lovely ladies. Following the classic fighter formula of including a multiplayer Exhibition mode and an arcade action Slugfest option, there are also classic match-ups taken from pugilist history. So you can recreate such fights as the Rumble In The Jungle, the Thriller in Manila and the Serious Kicking Outside the Norwich Royal Oak. To make these historical dust-ups go further there is a career option where you can create and shape your own fighter. Pick your style from southpaw to slugger, select trainers and skills and then send them out to reach the dazzling heights of pro punchers.

Your Round

The fights have all the usual EA trimmings. Digitised faces mean that Frank Bruno looks like the tired panto merchant himself, even if the fighters have all the facial emotions of Rocky. BBC buff Harry Carpenter and violent dwarf Barry McGuigan provide over-excited commentary along with real judges and refs voices. Each fighter also has thier own entrance movies and music, so if the crowd are as grey as a holiday in Rotherham, the big fight atmosphere is just like Las Vegas. All this would make for a great contest if only boxing could pass the test. While there are plenty of punches and combos on offer, the action still feels sluggish. You might spot an incoming left hook but you can bet your boxer won't throw up his guard in time. When you do get a punch away it can be quickly followed by another, and another, until you inflict fifteen consecutive jabs with no noticeable effect on your opponent. This fighting-in-treacle style of combat undermines the tacticle side of the game. If you can't block or evade punches propely you can only attack. So you slug away, pounding faces into somthing resembling chopped liver, never feeling any power in punches. You don't get the feeling of a detached retina, let alone broken bone or internal bleeding. And where is the fun if there is no internal bleeding? Stretch this action out over five, ten or fifteen rounds and the excitment drains away leaving you repeatedly bashing away in frustrated hope rather than frenzied blood lust.

Raging Bullshit

Knock Out Kings 2001 is a nice attempt at making simulated boxing work. The whole game is presented with enough razzmatazz and polish to look great... Until the fighting starts. The training might teach you all the moves and lets you develop the fighter without having to button bash, but this good work is let down once the contest starts. With action as slow on its feet as Mohammed Ali is now, and rounds that drag on like a six hour documentary about German voles. Since fighting games stand and fall by their combat, this slugger will only sate real hardcore pugilist perfections.