Ridge Racer V

Generally touted as PS2’s top launch game, Ridge Racer V was released in Japan with much fanfare. Famitsu Weekly, Japan’s premiere gaming magazine, gave it a perfect score. Most other magz and web sites seem to have followed that trend so far. Guess what? It’s not true! Plagued by a lack of extras and poorly-pronounced English background comments, this game was clearly rushed out of development in order to meet the March 4 deadline. What comes across to the consumer is a mediocre racing game with extremely good graphics. But, for PS2, the bar for graphics is raised quite a bit, so we can’t even give it a perfect score in that aspect. The game is full of flagrant design flaws. During a single- player race, there are only two (count ‘em, two!) available viewing angles, and during multiplayer games, only one! Since the third person view of the car absolutely sucks, you are stuck with the bumper-cam view for the whole time. Nintendo 64’s launch racer, Cruisin’ USA, had 3 available angles… and that was in 1996. The game is very Americanized, but the developers, most of whom must not speak a word of English, made some major slip-ups. The entire game is accompanied by a radio DJ announcing the events of the race in English, complete with comments like “that was tite” and “wicked.” However, there are some hilarious mispronunciations that almost made us puke when we first heard them. When you and another car bump on the track, you might hear, “That was too close for KOM-fort!” Occasionally during the race, there is talk of “veterans and ROOOO-kies,” or you are given “KAHN-gratulations!” Fortunately, the new Ridge Racer girl, Ai Fukami, makes only a cameo appearance at the beginning of the game. If you’ve ever seen her, you’d understand why this is fortunate. And if you thought her name was sexually tainted in English, guess what it means in a native Indian dialect: “we screw our mothers.” Honest to God, it’s true. We're starting to think that Namco is run by the animators from Disney. The learning curve is also way to high. It took us the better part of a week to master the release-gas, skid, turn combination that was the only way to avoid riding the wall. And don’t even try Normal or Hard mode… the cars will blow you away every time.