INFINITY GAUNTLET
300 pts The forces of
Good and Evil are battling over the fate of the universe and the
Infinity Gems could turn the tide! But who will seize them first?
Choose sides, find the Gems and run the Gauntlet!
Set up:
This scenario requires a bit of preparation work. Each map should
have 6 poker chips that represent the objects. All chips should
be the same color. On the bottom of the chips, mark them as light
or heavy objects. These "objects" remain face down when
placed on the map. In six of the object sets, replace one of the
light or heavy objects with a marking indicating that they are
one of six powerful infinity gems.
Rules:
All objects must remain face-down until a character moves
adjacent to them.
To uncover an object, a figure must move next to that object. If
an object is revealed to be a gem, any figure may claim it.
The gems grant the bearer special powers. These powers do not
replace the existing powers on a figure's dial. Instead, the
powers co-exist (so it's possible to have outwit and probability
control at the same time, for example).
GEMS
The Mind Gem Mind Control (10 range), SuperSenses and
Willpower
The Soul Gem Psychic Blast (8 range), Regeneration and
Imperviousness
The Power Gem SuperStrength, Charge and Exploit Weakness
The Reality Gem Outwit, Perplex and the Kingdom Come team
ability
The Time Gem Incapacitate (3 arrows, 8 range), SuperSenses
and Prob. Control
The Space Gem Hypersonic Speed and Phasing/Teleport
Players who find a Gem and win get to
keep it for the next match!
If a player beats a Gem-holding team, the winner gets the Gem(s)
at the end of that battle!
Unclaimed Gems stay on the map for the next clash.
Players can switch Gems between warriors but the new figure must
receive the Gem while in base-to-base contact with the Gem-holder
(this costs an action for the giving figure) or between rounds.