INFINITY GAUNTLET

300 pts – The forces of Good and Evil are battling over the fate of the universe and the Infinity Gems could turn the tide! But who will seize them first?

Choose sides, find the Gems and run the Gauntlet!

Set up:
This scenario requires a bit of preparation work. Each map should have 6 poker chips that represent the objects. All chips should be the same color. On the bottom of the chips, mark them as light or heavy objects. These "objects" remain face down when placed on the map. In six of the object sets, replace one of the light or heavy objects with a marking indicating that they are one of six powerful infinity gems.

Rules:
All objects must remain face-down until a character moves adjacent to them.
To uncover an object, a figure must move next to that object. If an object is revealed to be a gem, any figure may claim it.
The gems grant the bearer special powers. These powers do not replace the existing powers on a figure's dial. Instead, the powers co-exist (so it's possible to have outwit and probability control at the same time, for example).

GEMS
The Mind Gem – Mind Control (10 range), SuperSenses and Willpower
The Soul Gem – Psychic Blast (8 range), Regeneration and Imperviousness
The Power Gem – SuperStrength, Charge and Exploit Weakness
The Reality Gem – Outwit, Perplex and the Kingdom Come team ability
The Time Gem – Incapacitate (3 arrows, 8 range), SuperSenses and Prob. Control
The Space Gem – Hypersonic Speed and Phasing/Teleport

Players who find a Gem and win get to keep it for the next match!

If a player beats a Gem-holding team, the winner gets the Gem(s) at the end of that battle!

Unclaimed Gems stay on the map for the next clash.

Players can switch Gems between warriors but the new figure must receive the Gem while in base-to-base contact with the Gem-holder (this costs an action for the giving figure) or between rounds.