Cost
per tile: 100
Health per tile: 200
Monster
Attracts:
Size Needed:
Also Needs:
Beetle
1tile
None
Bile Demon
25 tiles
Hatchery
Dragon
15 tiles
Treasure Room
Spider
9 tiles
Hatchery
Tentacle
9 tiles
Temple
Vampire
9 tiles
Graveyard
The location
and size of the lair is most important for keeping your minions happy.
Make
sure it's big, and that you have two or three if necessary. By building
numerous lairs, where the majority of fighting among your minions will
occur, you an keep Natural Enemies apart.
When placing
lairs, it's a good indea to consider the path that invaders must take to
reach your Dungeon Heart, and make sure that they have to pass thru at
least one large lair. That way, any resting creatures can act as
guards while they rest.
You can assign
a creature to a given lair by dropping him into the lair where you
want him to sleep. This is especially helpful with Horned Reapers and Vampires,
both of which can get a little testy when near others. Your lair should
also be big, probably bigger than seems necessary. Breathing room keeps
your creatures happy, and an overcrowded lair can lead to some rampant
dissatisfaction. As a rule, your minions require only one tile for a sleeping
area. The exceptions are Dragons (two tiles), Bile Demons (four tiles),
and Giants (two tiles). Imps don't sleep, and therefore don't need
any lair space.