Traps
and doors are a great way to protect the weaker areas of your dungeon,
as well as areas that you want to be extra secure. There's nothing
like watching a group of Heroes finally break through a magic door only
to run into a few nasty traps
For
extra fun, set Gas traps and Lightning traps in front of strong doors.
That way, Heroes take the full force of these traps while busting
down the door. Set Boulder traps along long hallways. That way, your boulder
can mow down a line of heroes all by itself. Remember, if you set a Boulder
trap in an open area, you can control it's direction with a few well-placed
slaps.
Doors:
Door Type | Health | Gold Value | Workshop Size Manufacturing | Points needed to make one. |
Wooden Door | 400 | 250 | 10 tiles | 18000 |
Braced Door | 750 | 500 | 13 tiles | 24000 |
Iron Door | 500 | 750 | 17 tiles | 26000 |
Magic Door | 3000 | 1500 | 21 tiles | 50000 |
Traps:
Trap Type | Charges | Damage Friendly | Gold Value | Workshop Size | Mfg. points to make one |
AlarmTrap | 12 | No | 250 | no Requirement | 18000 |
Boulder trap | 1 | Yes | 1000 | 17 Tiles | 25000 |
Lava Trap | 1 | Yes | 750 | 17 Tiles | 20000 |
Lightning Trap | 8 | No | 500 | 13 Tiles | 20000 |
Poison Gas Trap | 5 | Yes | 350 | 10 Tiles | 20000 |
Word of Power Trap | 3 | NO | 750 | 21 Tiles | 20000 |