DERRICK A. MOORE
ZodMartini@hotmail.com * (206) 568-5919
http://www.catcrossing.net/game/
Experience:
Microsoft Games Division, Redmond, WA 2000-2002
Production Artist, "Crimson Skies 2" (Xbox)
Senior 3D Artist, "Halo" (Xbox)
Senior 3D Artist, "MechWarrior 4" (PC)
multi-player level design for "Halo" and "Crimson Skies 2"
modelled buildings and landscapes
2D manual art for "Mario Sunshine Kingdoms" and "Train Sim"
Angel Studios, Carlsbad, CA 1999
Senior 3D Artist, "Savage Quest" (arcade)
level design and environments
made 20% of the levels in 3 months
Zombie Virtual Reality Entertainment, Seattle, WA 1996-1998
3D Artist, "Spec Ops: U.S. Army Rangers" (PC, Playstation)
level design, modeling vehicles, weapons, buildings, and environments
created art for PC, Playstation, and 3DFX formats
Leaping Lizard Software, Gaithersburg, MD 1995-1996
Lead artist, "Raider" -- did low-polygon LOD real-time monsters,
textures maps and screen art for PC and Playstation formats
Artist and Monster-Maker, "Warhammer 40,000: Dark Crusaders"
Logo design and graphic design, including art for www pages
Battlespace, Inc., Arlington, VA 1994-1995
Graphic artist -- did 2-D and 3-D computer models of Missile systems,
Scud missile transport, Predator UAV, diesel and nuclear submarines
Animations include insertion of SEAL team, Harbor and SAM reconnaissance
Secret security clearance
Proficiency in the following:
Texture mapping Model making Level design
3D Studio MAX Maya Revision Control
Caligari Truspace Lightwave POV-Ray
Form-Z Electric Image Photoshop
Game design and vertex lighting design
WWW page design
Video and still camera techniques and editing
Graphic design and photo manipulation skills
Education:
1990-1994 Savannah College of Art and Design
major: computer animation; minor: art history
References available upon request