World Games

for Thinking Day and other occasions


GameCountryPlayersEquipmentSpace
Les Billes (Marbles)France2-6marbles of different sizesindoors or outdoors
Bone-letssee Osselets below
Broom HockeyCanada2-12broom for each player
tennis ball
outdoor playground
indoor gym
Cielo, Luna, Mar (Sky, Moon, Sea)Chile2 steps or sidewalk
chalk
outdoors
The Clocksee El Reloj below
Four SquareAustralia4-5ball, chalkhard, level surface
outdoors on pavement
indoor gym
KabaddiIndia6-10string or chalk --
outdoors
indoor gym
Marblessee Les Billes above
Main Karet Gelang (Rubber Band Game)Indonesia1+ about 40 rubber bandsindoors or outdoors
Osselets (Bone-lets)Haiti2-65 small knuckle bones,
or small stones, beans, or nuts, etc.
indoors or outdoors
El Reloj (The Clock)Argentina3-12 jumpropeoutdoors
indoor gym
Rubber Band Gamesee Main Karet Gelang above
Sky, Moon, Seasee Cielo, Luna, Mar above
Throwing Beanssee Tirar Frijoles below
Tirar Frijoles (Throwing Beans)Bolivia2dried beansindoors or outdoors


Broom Hockey
Players form two teams. Mark two lines accross opposite ends of the playing area for two goals. Players use their brooms to sweep the ball into the opposing team's goal or to keep the ball away from their own goal.

Cielo, Luna, Mar
Mark three consecutive steps or three consecutive squares in the sidewalk with a cloud for the sky (cielo), a moon (luna), and waves for the sea (mar). One player calls the name of one of the steps/squares and the other player jumps onto that step or square. When the jumper misses, she switches places with the caller.

El Reloj
Two players turn the rope and the rest take turns jumping. Each girl tries to jump twelve times while counting from one o'clock to twleve o'clock.

Variation for greater difficulty: After the first time through each girl has to turn around on "one o'clock," the next time on "one o'clock" and "two o'clock," and so on.

Four Square
Draw an 8' square, divided into four squares, on the ground. Mark the squares "K" (king), "Q" (queen), "J" (jack), and "D" (dunce). One player stands in each square. The player with the ball has to make it bounce exactly once in the square of another player, who tries to catch it. A player is out if she makes a mistake. Then the players below her in rank move up one space and the waiting player moves into the Dunce space.
Hint: Use a larger ball for younger or less skillful players, or a smaller ball to make it more challenging for older girls.

Kabaddi
Mark a line down the center of the playing area. Divide players into two teams, and line each team up about 20 feet from the dividing line. Teams take turns sending one player across the line to tap a player from the other team. That player must shout "Kabaddi" (kuh-BAH-dee) without taking a breath from the time she crosses onto the other team's side until she crosses back to her side after tapping a player on the other team. If she makes it, the player she tapped comes over to her team, but if she has to take a breath then she is out. Keep taking turns until one team has no players left.

Les Billes
Draw a circle about 10 feet across on a smooth surface (hard dirt, a bare floor, or pavement) or 5 feet across on a carpeted surface. Each girl puts her largest marble in the center of the circle. Players kneel outside the circle and take turns flicking marbles to try to knock out the marbles inside the circle. Any marbles that are knocked out are gathered by the player who knocked them out. Any marbles that stop inside the circle must stay there.

Main Karet Gelang
Use one rubber band to tie all the others into a bundle. One player at a time tries to keep kicking the bundle into the air, always using the same foot, so that it never touches the ground.

Osselets
Toss all five osselets (bones or other pieces) onto the ground. The first player picks one osselet and tosses it up. While it is still in the air, she picks up one of the osselets still on the ground and then catches the first one before it hits the ground. The next time she tosses one in the air, keeps one in her hand, and picks up one from the ground. She continues this way (keeping all in her hand except for the one that is tossed) until all the osselets are picked up. When she has all five, or anytime she misses or drops an osselet, play passes to the next person.

Tirar Frijoles
Mark two lines on the ground. Each player gets 12 beans. Girls stand behind the lines, opposite their partners, with heels together and toes apart (making a V). One girl from each pair gets three tries to land one of her beans between the other girl's toes. If all three tries miss, she loses all three beans. If at least one bean lands on target, she gets back her three beans plus her partner pays one bean for each bean that landed on target. Then it is the partner's turn to try.