This would have been about Ed T. Toton the Third's "Advanced T-Robots 2," but I've found that I have a life. (A gasp of shock as this news hits home)



Advance T-Robots


It's almost a game. You get to program these lille tanks to go find and shoot each other.
This sounds fairly easy. No problem right? "Point over there and shoot" and you're done, peice of cake. However, these tanks are freakin' stupid. I mean REALLY freakin' stupid. They're programmed in something "like" assembly, but it's nicer, I'm told. Anyway, you have access to various ports that your tank has: scanner, radar, throttle, steering wheel. And various things that it can figure things out: what time it is, if it's winning, who is that guy over there. You also have some memory to play with, a hunk of storage to keep what you will. The real kicker is when you realise that these are souless hunks of virtual steel, and you have to take it through every step of existance, and every line of code. Fortunetly, it can go through those steps very very quickly.


I made a few bots that are fairly blind and really stupid. I'm also writing a guide for those not techniquely inclined. Why someone not techniquely inclined would want to have anything to do with this is beyond me right now, but I'm doing it none the less.

Yup, so I made avaible an incomplete version of My Guide to ATR2 becuase it's not likely that I'm going to finish it any time soon. Hurrah for dead ideas.

Here is a complete copy of all my own .AT2 files, including:
Feel free to download them, use them, and learn from them. Oh yeah, and be nice, keep my name on them.

I've acutally done a little codeing while at school, i.e. PhILAim. I've also got it to aim a bit better and now it's MOBILE! It's only weaknesses are it's rate of fire and the time before it get's to a corner...

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