Merits and Flaws
The blood of the Kiasyd is tinged with the blood of the wyld ones, the Fae. This often leads to the blood line exibiting powers and weaknesses attributed to faires in days of yore. These are just small examples of merits and flaws that can be attributed to the Kaisyd.
Merits:
(1 pt) Light of foot- The Kiasyd has an unatrualy light footfall over surfaces. He or she leave little or no trace of footprints over impressionable material, leaving scant evidance that they have been in an area. Good examples of this are lack of footprints in new fallen snow, fresh concreate, spilled flour....
( 2 pt) Long Fingers- The Kiasyd's fingers are very long and extreamly nimble. He or she gains a -1 diffuclty to all Dexterity rolls that require fine or precise work with the fingers.
(3 pt) Lucky- The Kiasyd is very lucky. The Story Teller may allow one roll to be rerolled per session. The storyteller has the final word on when this merit may come into play
(4 pt) Trickery- Small pranks may be played by the Kiasyd..milk may curdle...people may trip, computers may go on the fritz while in his or her presence. Again, it is up to the Storyteller when this merit may come into play
Flaws:
(1 pt) Ethereal presence- People know that something is inherantly differant about the Kiasyd. While not a harmful thing, it does draw attention to the Kiasyd. People may go out of thier way to talk to him, or he may be chosen as the victem of a crime over a more suitable target...
(2 pt)Hogwash- Legends that apply to fae apply to the Kiasyd. If a bowel of milk is left out for the fairies, the Kiasyd will feel obligated to help the person who left it out. If a person wears his coat inside out, he is invisable to the Kiasyd, and so on.
( 3 pt) Fae rings- Mushrooms sprout wherever the Kaisyd stands for a length of time. This may apply to park grass, the carpets of his or her haven. No matter how many times they are uprooted, they regrow.
(4 pt) Church bells- The sound of church bells is extremly painful to the Kiasyd. The sound of a churchbell forces the Kaisyd to make a courage roll, or run in blind terror. In addition to this, the sound induces 3 lvls of lethal damage, that may be soaked.