The higher levels of
Mytherceria are the source of the Kiasyd's uncanny wealth of
secrets. Potentionaly dangerous, and extremely effective, the
elders who posses these powers are some of the most reclusive,
and most knowlageable vampires on the planet, who are more then
likely to have a an extremely accuracte history of Kindred,
purloined from many a fractured viewpoint.
This power is a further extension of the Kiasyds mystical
lore-gathering abilities. In their ever-increasing quest for
knowledge, the Kiasyd have found a way to rip memories and
knowledge from sentient beings. The Kiasyds victim becomes
a mindless fool for the duration of this powers effect,
able to function only on a basic autonomic level (mortals
continue to breathe, while vampires simply stand stupor).
Normally in this state, the victim is so confused that she
wanders aimlessly, or sits and does nothing. As soon as the
Kiasyd purloins the memories, she often records them in a more
permanent form such as a scroll or book, before they escape her
own memory. This power accounts for some reports of individuals
being left, foolish and duped, by the Good Folk.
System: The player rolls Perception + Subterfuge
(difficulty equal to the targets Willpower). While the
Kiasyd has stolen her subjects mind, she
retains her own consciousness, but has complete access to all of
the subjects thoughts and memories. Subjects have no
knowledge that they have been affected in this manner, though any
attempts to harm them by the Kiasyd or anyone else
return their wits to them immediately. Those who are victims of
this power for long periods of time may starve, but they will eat
food presented before them. The number of successes determines
the duration of the effect, though the Cainite may return the
subjects mind at any time before this period ends.
1 Success 10 minutes
2 Successes One hour
3 Successes One night
4 Successes One week
5 Successes One month
The Kiasyd absorbs the Abilities from her victims mind, and
she is able to call on them immediately, even though she might
have never had knowledge of them before. This power is invasive,
actually stealing the Abilities permanently, leaving their
original owners ignorant and inept.
System: The player rolls Perception + Empathy (difficulty
of the targets Willpower). The target may resist with a
Willpower roll (difficulty of the Kiasyds Willpower). The
difference between the two determines the effect. If the target
gets more successes, he resists completely. The Kiasyd, if
successful, may select a combination of Abilities to her
satisfaction. Taking some of a victims Ability dots may
leave a remaining bit the Kiasyd need not take all
of a subjects dots in a given Ability. (For example, a
character with three dots in Occult, from whom a Kiasyd steals
one, retains an Occult 2.) Also, if Kiasyd takes less dots than
she already has in a given Ability, these points do not serve to
raise her own score. (In the previous example, the Kiasyd would
not increase his Occult score if he already had a score of one or
more, as he took only one dot.) No subsequent attempt can be made
by the Kiasyd on a target against whom he fails the Perception +
Empathy roll for at least a year. In all cases, the maximum to
which the Kiasyd can raise an Ability is the level the target has
in that Ability. (Again by example, if a victim has a dot in Law
and the Kiasyd gets 2 successes, she cant gain 2 dots in
Law.) Also, generation restrictions apply; a Sixth Generation
Kiasyd can have a maximum of seven dots in an Ability. All losses
of Abilities on the part of the victim are permanent, though they
may be returned to their original levels via experience-point
expenditure.
1 Successes Steal 1 dot
2 Successes Steal 2 dots in One Ability
3 Successes Steal 3 dots in up to Two Abilities
4 Successes Steal 4 dots in up to Three Abilities
5 Successes Steal 5 dots in up to Four Abilities
For an exceedingly brief time, the Kiasyd may call his fae blood
to prominence to subdue the Curse of Caine. The Kiasyd may become
mortal again, discarding all of the benefits and drawbacks of
being a vampire. While (temporarily) mortal, the Kiasyd has no
knowledge or memory of being a vampire, though he retains all
other knowledge and memories. Kiasyd sometimes use this power to
pursue lore accessible only by day (for whatever reason), though
they sometimes use it to throw witch-hunters off their trail or
simply for the bittersweet pleasure of seeing sunrise without
fear.
System: The player spends eight blood points and makes a
Willpower roll (difficulty 9). If the roll is successful, the
character becomes mortal at the next sunrise for a duration
determined by the number of successes on the roll. The Kiasyd
knows, however subliminally, the duration of the power, and he
automatically seeks to return to safety, should daylight be a
problem at the durations end (though safety is
impossible to reach in some situations). After this power ends,
the Kiasyd retains all memories of his brief return to the world
of mortals. During his time as a mortal, the characters
Traits are limited to scores of 5 (which return to their original
levels when the character becomes a vampire again), and the
character has no access to her Disciplines. Likewise, the
character may not use blood points for any vampiric benefits
while mortal.
1 Success 10 minutes
2 Successes One hour
2 Successes Four hours
4 Successes 12 hours
5 Successes 24 hours