Previusly, the lowest levels, and the
highest, of Mytherceria were as described as below. What caused
the shift of power, and how, is a matter of debate, as most elder
Kaisyd display both sets of powers. Which set is used is a matter
of Story Teller discretion, though the older verion of the power
is more suited for a player charector, he or she may want to
allow players to buy two powers each level.
* Fey Sight
A vampire with this power is in tune with faeries and things
faerie. The vampire can see faerie regions (areas which are part
of this world and Arcadia). They can also see through faerie
glamour and see invisible faeries. The vampire can make out the
faint outlines of spirits that are not on the physical plane,
though this requires intense concentration.
System: This power usually requires no special roll
unless the character is trying to see a particular spirit, in
which case she must roll Perception + Occult (difficult 9).
** Darkling Trickery
The Kiasy'd can cause minor magical pranks. The vampire can
create numerous spontaneous effects, and while none of them
should be overtly harmful, they most certainly should be annoying
to the victim. It is up to the player and Storyteller to come up
with the pranks' effects.
System: Using this power requires a Manipulation +
Occult roll (difficult 7). The number of successes usually
determines how long the trickery lasts. This varies based on what
the trick is.
Here are just a few possibilities: remove hair (the victim's hair
falls out), banshee's wail (the vampire lets out a scream,
deafening all nearby for an hour and causing fear in animals),
blight crops (causes all plants within a 100-yard radius to
wither away and die), falling stones (telekinetically causes
small stones to fall), slip (causes one victim to slip on the
floor unless he makes a Dexterity + Dodge roll with a difficult
of 7), and foul simple machines (the vampire causes a simple
machine to malfunction when the victim uses it).
*** Goblinism
The Kiasy'd has an innate understanding of earth and stone. The
Kiasyd can instantly identify metals, rock formations and stones.
Underground, the vampire has an intuitive direction sense.
Through long and strenuous effort, the Kiasyd can also alter
earth and stone. The vampire can use this power for many
purposes, such as shaping tunnels, building supports for
underground havens, and smoothing out surfaces into flat floors
and walls.
System: The knowledge and direction sense associated
with this power do not require a roll, but shaping rock means the
vampire must summon faerie goblins to aid him. The goblins will
be inclined to help him, but not obligated. One goblin will
appear per success on a Charisma + Leadership roll (difficult
based on how far underground the vampire is -in a mine shaft
would mean a difficult of 6, on the street would have a difficult
of 8, and at the top of the Sears Tower would have a difficulty
of 10, if the Storyteller permits it at all.).
**** Faerie Warts
The Kiasyd can protect designated areas with faerie glyphs,
causing anyone who enters the area to become extremely
disoriented. Kiasyd will occasionally put these glyphs on people
who have offended them, causing the victim to be disoriented
until the glyphs fade.
System: The warder must roll Dexterity + Security
(difficulty 7 for inanimate objects or the target's Willpower +
2). Success means the glyphs appear wherever the warder wants and
can be seen with the unaided eye. Anyone entering the protected
area finds all rolls involving Mental Attributes have their
difficulties increased by one. They will also become lost unless
they can make an Intelligence + Investigation roll (difficulty
8). The glyphs lasts for a length of time based on the number of
successes rolled.
1 Success One Hour
2 Successes One Night
3 Successes One Week
4 Successes One Month
5 Successes One Year
***** Riddle Phantastique
As soon as someone hears the Riddle Phantastique, she can do
nothing but try to solve it. The Riddle is so impenetrable that
it can actually damage the fragile brains of those who think
about it. Malkavians and other twisted degenerates, however, seem
to have an easier time figuring it out.
System: The riddler rolls Manipulation + Faerie Lore
(difficult of the victim's Willpower). After a successful roll,
the victim can do nothing but sit and ponder the riddle until she
accumulates five times the riddler's successes. She rolls Wits +
Faerie Lore (difficult 10 minus the number of Derangements the
victim has). She makes this roll as soon as she is told the
riddle and then once per hour until she has gathered enough
successes.
Every time the victim has more botches than successes, she takes
one level of damage and loses that number of successes from the
accumulated total. This damage cannot be healed until the riddle
has been solved. The riddler can end this trance just by telling
the victim the answer, but no one else can do so.
***** * Stone Travel
The Kiasyd can travel into the earth by creating a small tunnel.
The tunnels can be used by others, but they will not be very safe
and they collapse easily. The vampire is able to travel
underground with almost no chance of being captured.
System: Tunneling requires physical contact with
the ground as well as a Strength + Athletics roll (difficulty 6).
The number of successes translates into the miles per hour at
which the traveler can move. Also, the tunneler can cave in any
part of the tunnel.
***** ** Earth Sword
The Kiasyd cause huge, strong spikes to shoot out of walls,
ceilings and floors. These will be made of whatever material they
shoot out of and can be especially dangerous to vampires in
wooden houses.
System: The attacker rolls Wits + Melee (difficult 6)
and spends a point of Willpower while the target resists with a
Wits + Dodge roll (also difficult 6). If the attacker rolls more
successes, the target takes three damage dice for each success,
though the damage can be soaked normally. If the target rolls
more successes, then he is unscathed. Five successes are required
to impale a specific location, like the heart.
***** *** Basilisk's Touch
The Kiasyd can turn victims to solid stone simply by touching
them. The effects are permanent, and the only way to reverse the
effect is through powerful Thaumaturgy or by another touch of the
Kiasyd.
System: This power takes effect as soon as the attacker
succeeds in touching the victim and spending two points of
Willpower. The victim resists with at least three successes on a
Willpower roll (difficulty 8).