Gharash, Hegemon of the Delta needs champions to reassert his influence, before his superiors among the Elders of the Illithids sack him. His control over the Delta is more theoretical than fact these days, he has lost his foothold in Muerrinstan, and the damnable Atyri revolt refuses to be quashed. He needs individuals of cunning, initiative, and daring. He seeks those with a pragmatic attitude towards success, individuals who are not inhibited by the niceties of behavior, but are willing to do what needs to be done to restore his empire. Individuals will be needed who will be resourceful in finding sources of revenue in the course of their enterprise, as the treasury is empty. What Gharash can provide is a flying ship, with crew, navigator and reliable marines. Gharash is not fussy about the racial make up of his champions. He will hire Orcs, Humans, Atyri, Trolls, Sand Elves, Dust Dwarves, Hobgoblins, half-human demonspawn and even the increasingly drow-like subterranean elves known as the Eloi Sidhe.
Chapter One: Palace of the Hegemon
Chapter Two: Plots and Plans in the Coffeehouse
Chapter Five:Hammer of Gharash
Chapter Six: Meeting with Izimir
Chapter Seven: Plans for Attack
Chapter Nine: Arrival in Muluk
Chapter Ten: Assault on the Displacers
Chapter Eleven: Battle in the Warehouse
Chapter Twelve: Swamped by Time
Chapter Thirteen: Road Service Anyone?
Chapter Fourteen: Something Wicked This Way Comes
Chapter Fifteen: Discussions on the Hammer
Chapter Seventeen: Raiders of the Dreamlands
Chapter Eighteen: Dreamsharing and Battleplans
ChapterNineteen: Battle at Braku
ChapterTwenty: Best Laid Plans
ChapterTwenty One: Turn of the Tide!
ChapterTwenty Two: Citadel of Braku
Chapter Twenty Three: Victory!
Chapter Twenty Four: Loose Ends
Chapter Twenty Five: Discoveries
Chapter Twenty Six: (Current Turn)