[Ishmael]

BASIC DATA

  • Player: Willie
  • Level:8th
  • Class: Warrior
  • Kit: Archer
  • Race: Human (Zhazhanja)
  • Sex: Male
  • Age: 30
  • AC: 5
  • Hgt : 5' 8"
  • Wgt: 140
  • Tribe: Bhazakh
  • Clan: Tabrechi
  • Hair: Brown
  • Eyes: Brown
  • Alignment: NG
  • XP: 125,000
  • THAC0: 14
  • HP: 65


ABILITY SCORES

Strength-18 +1 to hit +2 dmg Weight 110 Press 255 Doors 11 Bars 16%
Dexterity-17 Reaction +2 Missile+2 Defensive -3
Constitution-16 +2 hp System Shock 95 % Resurrection Survival 96%
Intelligence-12 Languages 3
Wisdom-15 Magical defense +1 
Charisma-16 Henchman 8 Loyalty +4 Reaction +5

SAVING THROWS

  • Paralyzation, Poison, Death Magic-10
  • Rod, Staff, Wand-12
  • Petrification, Polymorph-11
  • Breath Weapons-12
  • Spell-13 (12 vs. naalite)

NON WEAPON PROFICIENCIES

  • Gondwanapal (Kireshku dialect)-0
  • Gondwanapal (Zharzhani dialect)-0
  • luck- 1
  • marksmanship (adept)-5 
  • Equine riding (master)-3 
  • observation -2
  • desert survival -2
  • bowyer/fletcher -1

WEAPON PROFICIENCIES

  • composite short bow (Master) 
  • elvish long bow
  • scimitar
  • dagger



 Archer Kit abilities:
Expert Level (Specialized): Precise Shot: Called Shot at only -3 penalty. Shot on Run: 1 shot over back while fleeing on foot. Point Blank Shot (as per normal missile specialization).
Master Level (Double Specialized): Precise Shot: Called Shot at only -2 penalty, Shot on Run: 1 shot over back while fleeing on foot or mount.  Rapid Shot: 1 extra attack per round.  Point Blank Shot (as per normal missile specialization)

MAGICAL EQUIPMENT

Bracers of  the  Tabrechi  (AC 4)  Leather bracers with the stitched design of a Scorpion.  Gives +2 save vs. poison.

The Triple Bow of Daelimedes   fashioned from the horn of a demon, the bone of a blue dragon, the teeth of a giant desert worm, lacquered wood of the jejil palm, and strung with the sinew of a dervish saint, it is a wonder to behold. It is a recurved composite bow of ancient design, it requires great strength to pull it, but is perfectly balanced, and fairly light in weight. When you shoot it, launched arrow  is mirrored by two dark phantom shadow arrows. They can hit anything regardless of the enchantment to hit and do +2 damage to each hit.  The first attack each combat misses only 10% of the time ( on a 1 or 2 regardless of the AC) subsequent attacks are +4 to hit and do 3d6+6 damage for the three arrows.   This a weapon sacred to the Tabrechi, and must be carried by one of the clan.
Scimitar of Al-Jholani (Dancing +2/+4 scimitar with heat metal function)
Besides the dancing function it has a "heat metal" function that can be used once a day. The dancing function can be used three times a day. Both functions last up to 1 turn per usage.
The Crown of Kolinthe
 a silver coronet decorated with small round mirrors of polished obsidian. Command word Schelathei: protects against magical attacks that effect the mind, one of the favorite forms of attack of the Pelai. Command word Yuitehen: Clairaudience. Command word Yuireheste: Clairvoyance.
3 pale blue potions
Sweetwater potions

Wondrous Figurine
-Magical figurine of Camel-named Havok
1 lime green potion
Potion of healing Each sip will restore vigor and diminish wounds (2d4 hit points), and their are six sips per potion.
 
1 yellow potion
 Potion of Choking and Strangling
2 navy blue potions
potions are mana restoring potions spellcasting powers fully are restored. Also restores the capabilities of an adventurer fatigued by a long combat, long run, exhaustive climb, etc. In a dying or poisoned individual it has the capability to forestall death, prolonging the life of the individual for 1-3 turns until other remedies can be rendered. It also prolongs the suffering, as it is not an analgesic
Silver ring from Charuke's grandson
key word Sharinyynith(High Arcane for Protect), 1/day: casts a 20' radius Major Globe of Invulnerability, duration 1 turn
Ring of the Gyrfalcon
 Ring of Flying, Soaring and Diving

MUNDANE EQUIPMENT

 Money
  • 1235  dirhams
  • 867 shekels
  • 685 riyals
  • 0 drachmas
  • (20,000 Taliban Rupees banked with shrine of Oathmaster- Has magical letter of credit)
General
Items

-spare scimitar (bronze)
-sack, large (1)
-backpack
- 3 medium sacks loaded with money (above)
-one white turban
-desert robes, white with a hand knitted scorpion on the hem water (10 gallons)
-5 Jars of malodorous alchemical tinctures (Tower of the Alchemist):
-Powdered Illithe root,
-Powdered Haz egg yolk
-Powdered Melange spice
-food (3 wks. rations)
-magic bronze helm (heals 8 h.p/day)
-Two stoppered flasks with greenish resins: "mordants of enchantment". Useful in the construction of magical devices, they enhance the stability of wands, rods, staffs.
4 gems (from Illithid chest)
-moonstone ring
-exquisite jewelled necklace
-4 jars of malodorous tinctures useful in the construction of magic summoning mirrors
-20 Sheaf arrows:
-10 Starstone tipped arrows,
-10  Firehardened hardwood arrows (no separate tips)
-quiver 12 arrows , obsidian tipped
-20 mail piercing arrows
-Three works on the Illithe Plant: 1- entitled The Root of Incarnation, 2- Illithe and the Third Eye, 3-Elixir of False Gods. All are written in Ya-Mu-Karesh gylphs of the hieratic style. 
-Tome on Fletching written in Ya-Mu-Karesh Hieroglyphics






PROFILE

BACKGROUND

Description:

Personality: 
Background: Ishmael is the younger brother of Farid (Abu Zharr) and the son of Waleed son of Aziz son of Hurjan son of the blessed Ver.  One of the Clan Tabrechi  of the Tribe Bhazakh, he survived the massacre of the Clan Tabrechi by being away,  he adventured first with a group of survivors of the clan Tabrechi and allies who eventually formed the Etaouri Paal TaleyunDyumbe, the Fellowship of the Demonstone. Then teamed up with the Etaouri Gebhan Ghazim (a.k.a. Rebels of the Delta), to form the Etaouri Feyil Paal Taleyun Dyumbe: The United Fellowship of the Demonstone.