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Strength-18 | +1 to hit +2 dmg Weight 110 Press 255 Doors 11 Bars 16% |
Dexterity-17 | Reaction +2 Missile+2 Defensive -3 |
Constitution-16 | +2 hp System Shock 95 % Resurrection Survival 96% |
Intelligence-12 | Languages 3 |
Wisdom-15 | Magical defense +1 |
Charisma-16 | Henchman 8 Loyalty +4 Reaction +5 |
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Archer Kit abilities: Expert Level (Specialized): Precise Shot: Called Shot at only -3 penalty. Shot on Run: 1 shot over back while fleeing on foot. Point Blank Shot (as per normal missile specialization). Master Level (Double Specialized): Precise Shot: Called Shot at only -2 penalty, Shot on Run: 1 shot over back while fleeing on foot or mount. Rapid Shot: 1 extra attack per round. Point Blank Shot (as per normal missile specialization) |
Bracers of the Tabrechi | (AC 4) Leather bracers
with the stitched design of a Scorpion. Gives +2 save vs. poison. |
The Triple Bow of Daelimedes | fashioned
from the horn of a demon, the bone of a blue dragon, the teeth of a giant
desert worm, lacquered wood of the jejil palm, and strung with the sinew
of a dervish saint, it is a wonder to behold. It is a recurved composite
bow of ancient design, it requires great strength to pull it, but is perfectly
balanced, and fairly light in weight. When you shoot it, launched arrow
is mirrored by two dark phantom shadow arrows. They can hit anything regardless
of the enchantment to hit and do +2 damage to each hit. The first
attack each combat misses only 10% of the time ( on a 1 or 2 regardless
of the AC) subsequent attacks are +4 to hit and do 3d6+6 damage for the
three arrows. This a weapon sacred to the Tabrechi, and must
be carried by one of the clan. |
Scimitar of Al-Jholani | (Dancing +2/+4 scimitar with heat metal function) Besides the dancing function it has a "heat metal" function that can be used once a day. The dancing function can be used three times a day. Both functions last up to 1 turn per usage. |
The Crown of Kolinthe |
a silver coronet decorated with small round mirrors of polished
obsidian. Command word Schelathei: protects against magical attacks that
effect the mind, one of the favorite forms of attack of the Pelai. Command
word Yuitehen: Clairaudience. Command word Yuireheste:
Clairvoyance. |
3 pale blue potions |
Sweetwater potions |
Wondrous Figurine |
-Magical figurine of Camel-named Havok |
1 lime green potion |
Potion of healing Each sip will restore vigor and diminish wounds
(2d4 hit points), and their are six sips per potion. |
1 yellow potion |
Potion of Choking and Strangling |
2 navy blue potions |
potions are mana restoring potions spellcasting
powers fully are restored. Also restores the capabilities of an adventurer
fatigued by a long combat, long run, exhaustive climb, etc. In a dying
or poisoned individual it has the capability to forestall death, prolonging
the life of the individual for 1-3 turns until other remedies can be rendered.
It also prolongs the suffering, as it is not an analgesic |
Silver ring from Charuke's grandson |
key word Sharinyynith(High Arcane for Protect), 1/day:
casts a 20' radius Major Globe of Invulnerability, duration 1 turn |
Ring of the Gyrfalcon |
Ring of Flying, Soaring and Diving |
Money |
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General Items |
-spare scimitar (bronze) -sack, large (1) -backpack - 3 medium sacks loaded with money (above) -one white turban -desert robes, white with a hand knitted scorpion on the hem water (10 gallons) -5 Jars of malodorous alchemical tinctures (Tower of the Alchemist): -Powdered Illithe root, -Powdered Haz egg yolk -Powdered Melange spice -food (3 wks. rations) -magic bronze helm (heals 8 h.p/day) -Two stoppered flasks with greenish resins: "mordants of enchantment". Useful in the construction of magical devices, they enhance the stability of wands, rods, staffs. 4 gems (from Illithid chest) -moonstone ring -exquisite jewelled necklace -4 jars of malodorous tinctures useful in the construction of magic summoning mirrors -20 Sheaf arrows: -10 Starstone tipped arrows, -10 Firehardened hardwood arrows (no separate tips) -quiver 12 arrows , obsidian tipped -20 mail piercing arrows -Three works on the Illithe Plant: 1- entitled The Root of Incarnation, 2- Illithe and the Third Eye, 3-Elixir of False Gods. All are written in Ya-Mu-Karesh gylphs of the hieratic style. -Tome on Fletching written in Ya-Mu-Karesh Hieroglyphics |
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Description:
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Personality: |
Background: Ishmael is the younger brother of Farid (Abu Zharr) and the son of Waleed son of Aziz son of Hurjan son of the blessed Ver. One of the Clan Tabrechi of the Tribe Bhazakh, he survived the massacre of the Clan Tabrechi by being away, he adventured first with a group of survivors of the clan Tabrechi and allies who eventually formed the Etaouri Paal TaleyunDyumbe, the Fellowship of the Demonstone. Then teamed up with the Etaouri Gebhan Ghazim (a.k.a. Rebels of the Delta), to form the Etaouri Feyil Paal Taleyun Dyumbe: The United Fellowship of the Demonstone. |