Personal Information |
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Name: Isma'il al-Zatal |
Player: Chris |
Race: Zarzhanja (Human Dervish) |
Gender: Male |
Height: 5'8" |
Age: 25 |
Class: Fighter / Shaman∗(Griffon rider) |
Level: 7/8∗ |
Weight: 140 lbs |
XP: 64,000 / 159,620∗ |
Eyes: Grey |
HP: 71(47 +8 +16) |
Next Level: 220,000 ∗ |
Alignment: Lawful Neutral(Evil) |
Skin: Darkly tanned and sun-worn |
Ability Scores | |||||||||||||||
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Saving Throws |
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Paralyzation: 7 |
Poison: 7 |
Death Magic: 7 |
Petrification: 10 |
Polymorph: 10 |
Rod: 11 |
Staff: 11 |
Wand: 11 |
Breath Weapn: 12 |
Spell: 12 |
Combat | |
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Hit Points: | 71 |
Base THAC0: | 14 |
Melee THAC0: | 11 |
Missile THAC0: | 9 |
Armor | |
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Natural armor class | 10 |
Full armor (Chain+2) | -7 |
Starstone Cap | 0 |
Shield, medium adj. | -1 |
DEX Defensive adj. | -4 |
FINAL: | -2/-1 |
Weapon Proficiencies (8) |
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Spears, narrow |
Mounted Archery Style(Specialist) |
Scimitar(Specialist) |
Sling Style(Specialist) |
Sling (Specialist) |
Proficiency | Cost |
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Luck | 1 |
Spellcraft, Priest | 1 |
Healing | 1 |
Empathic Naturalism/Nature Spirits and Sprite Lore | 4 (Master) |
Endurance/Survival(Desert) | 2 |
Foraging (Hunting and Fishing) | 1 |
Dreamquest Lore | 1 |
Dream Interpretation | 1 |
Marksmanship | 1 |
Read/write: | 0 |
Chanting/Energy Focus | 1 |
Griffon Training | ∗ |
Griffon Riding | ∗ |
Psychopomp | 2 |
Languages: (3) | Type: |
Language, Modern (0) | Gondwanapal |
Language, Modern (0) | Zarzhani |
Language, Ancient (3)-BONUS | Old Zharzhanj |
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
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Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
T |
S |
Short |
Medium |
Long |
Sling of Speed- rock |
-- |
7 |
4/1 |
6∗ |
1d4+3 |
1d4+3 |
∗ |
S |
4 |
8 |
16 |
Sling of Speed- bullet |
-- |
7 |
4/1 |
6∗ |
1d4+4 |
1d4+4 |
∗ |
S |
5 |
10 |
20 |
Scimitar |
10 |
-- |
2/1 |
5 |
1d8+9 |
1d8+9 |
S |
M |
-- |
-- |
-- |
Long Spear - (1H) |
11 |
-- |
3/2 |
8 |
1d8+7 |
1d8+8 |
P |
L |
-- |
-- |
-- |
Long Spear - (2H) |
11 |
-- |
3/2 |
8 |
2d6+7 |
3d6+7 |
P |
L |
-- |
-- |
-- |
Javelin |
9 |
-- |
3/2 |
4 |
1d6+7 |
1d6+7 |
P |
M |
2 |
4 |
6 |
Weapon Carried |
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Sling of Speed (+1) "Smasher" |
Scimitar |
Weapons Readied |
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Long Spear |
2 javelins |
Items Worn |
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Chain Mail +2 of Blending (appearing as robes or black chain mail) |
Shaman's pouch: Embroidered leather pouch, strung around neck, acts as holy symbol holding a memento of each spirit; tuft of griffon fur, a hawks feather,etc. |
Scabbard, hanger, baldric |
Girdle of Hill Giant Strength (a green silk sash - worn underneath chain) |
turban, bronze cap underneath |
Shield, medium |
Green silk rope belt |
Earring of Perfection/Imperfection* (Left Ear) |
sandals |
Backpack: |
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Torch x2 |
Wineskin |
Whetstone |
20 sling stones |
12 sling bullets |
Dagger |
On belt: |
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Scimitar scabbard |
Dagger sheath |
Large belt pouch |
Small Belt Pouch |
10 pieces of non magical jewelry |
475 riyals |
900 sheckels |
Large Belt Pouch: |
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12 sling stones |
8 sling bullets |
Flint and Starstone |
Salt |
Small Belt Pouch: |
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Chalk |
spell components |
Kit - typically only carried on journeys: The load is split between the henchmen |
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Rations,standard (3 week) |
Torch x6 |
Large Waterskins x 3 (roughly 3 wineskins each) |
tent, large (tan) |
Silk rope, 50' |
Bronze pot |
3 fishhooks and line |
Spices for food (0.1 lbs) |
Writing Ink (2 vials) |
Paper, 10 sheets |
Soap |
Sewing needle and thread |
6 large saddle bags (griffon) |
Personals: |
2 Robes - tan, red |
Winter blanket |
Coin Type | Amount |
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Gold Pieces (Assorted currency) | 505 |
Silver Pieces(Assorted currency) | 900 |
Copper Pieces (Assorted currency) | 0 |
Shaman Abilties: (54) | |
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Ability | Ability Points |
Spirits | 30 |
Followers | 5 |
Casting Time Reduction (lvl 3) |
4 |
Turn Undead | 15 |
Spirit Powers (Spirit must be summoned first) |
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Powers of Minor Animal Spirits: Minor animal spirits can aid the shaman by using Animal friendship, Speak with animals, or Animal summoning one, on the shaman's behalf. In addition the animal spirit can grant a limited for of Clairaudience and Clairvoyance by allowing the shaman to see through the eyes of an animal of that species, with a range of one mile. Animals of the species in question will never attack the shaman or anyone under her protection unless the shaman has angered the spirit or the animals are magically controlled, and thus not free-willed. |
Powers of Major Animal Spirits: Major animal spirits can use Animal summoning II on the shaman's behalf, grant her the speed or movement powers of the animal (flying, swimming, or running at the animal's base speed), or transform the shaman in the shape of the animal, similar to a druid's shapechange. |
Powers of Air Spirits: Air spirits: Obscurement, Call lightning, Gust of wind, Wind wall, Commune with nature, Air walk, Control winds, Weather summoning, Control weather, Uncontrolled weather, and Wind-walk. Air spirits are associated with high peaks, windswept plains or valleys, or seasonal winds such as a scirocco or the north wind of the winter. |
Powers of MInor Ancestral Spirits: Minor spirits can invoke the powers of Augury, Feign death, Prayer, or Speak with dead in behalf of the shaman |
The farther you are from a Spirit's home territory, the less likely you can summon the spirit. |
Type Animal (Manitou) |
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Power (Major) |
Specific Type Griffin |
Name Maa'rdur Kaleska (Sky Piercer) |
Description: Takes the Form of a Griffin. His territory covers the Western Anvil Desert (al-Jholith), the Mountains of Madness and the Northern Dervish Barrens. |
Type Nature/ Elemental (Djenio) |
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Power (Major) |
Specific Type Air |
Name Zatar Kheshkalesk (Cloud of the Zatar Winds) |
Description Takes the form of a Cloud or Mist. His territory is the Anvil Desert (al-Jholith) |
Type Ancestral(Necroshkja) |
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Power (Minor) |
Specific Type Father |
Name Bashshar |
Description Takes the Form of a Shadow. His territory lies in the old Dirah of the Bahij in the northern Dervish Barrens |
Type Ancestral (Necroshkja) |
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Power (Minor) |
Specific Type Great Grandmother |
Name Hayriye |
Description Takes the Form of a Crow. Her territory lies in the old Dirah of the Bahij in the northern Dervish Barrens |
Type Animal (Manitou) |
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Power (Minor) |
Specific Type Vulture |
Name Saluk Myrdinn (Red Scavanger) |
Description Takes the Form of a Vulture. Her territory lies in the Dweorgha-Var of in the Anvil Desert (al-Jholith) |
Type Nature/ Elemental (Djenio) |
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Power (Minor) |
Specific Type: Air |
Name Kahil Kol-al-Jholith/td> |
Description: Takes the form of a small sand whirlwind. His territory lies in the Huzakh-Var in the Anvil Desert (al-Jholith) |
Spheres (minor denoted by ∗) (66) | |
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Sphere | Cost |
All | 5 |
Animal | 10 |
Divination ∗ | 5 |
Elemental | 20 |
Healing | 10 |
Thought | 10 |
Travelers * |
3 |
Guardian * |
3 |