"KAT": the Desert Whirlwind
Personal Information
Name: Kat (Shirin)
Player: Melinda
Race: Zharjevashe
Gender: Female
Height: 5'5" Weight: 110 lbs
Age: 31
Classes: Thief/cleric (shaman/scout)
Kit: None
Levels: 7/7
XP: 55,000/55,000
Alignment: Chaotic Evil
Next Level: 70,000/110,000
Ability Scores
Str: 10 Stamina: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates:
2% Muscle: 10 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors:
6
Dex: 15 Aim: 15 Missile Adjustment: 0 Pick Pockets: +0% Open Locks:
+0% Balance: 15 Reaction Adjustment: +0 Armor Class: +1 Move Silently: +0%
Climb Walls: +0%
Con: 13 Health: 13 System Shock: 85% Poison Save: +0 Fitness: 13 Hit
Point Adjustment: +0 Resurrection Chance: 90%
Int: 13 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9
Illusion Immunity: None Knowledge: 13 Bonus Proficiencies: 3 Chance to Learn
New Spell: 55%
Wis: 17 Intuition: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical
Spell Failure Chance: 0% Willpower: 17 Magic Defense Adjustment: +3 Spell
Immunity: None
Cha: 11 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen:
4 Appearance: 11 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7
Poison: 7
Death Magic: 7
Petrification: 11
Polymorph: 11
Rod: 10
Staff: 10
Wand: 10
Breath Weapon: 13
Spell: 12
Combat
Hit Points: 38
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 16
Armor
Natural armor class 4 FINAL: 3
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) Weapon Melee Missile Round Factor
Sm-Med Large Type Size Short Medium Long sling(bullet) 16 16 2 6 1d4+1 1d6+1
B S 50 100 200 F. Mace 16 -- 1 7 1d6+1 1d6 B M -- -- --
Proficiencies:
Weapon Proficiencies
Sling, Footman's mace. Quarter staff
Non-Weapon Proficiencies- 13 slots {8 + 3 for Int + 2 for levels)
Astrology 13 - 2 slots
Dreamquest Lore- 2 slots
Psychompomp- 2 slots.
Tracking 16 -3 slots
Reading/Writing(fharul script) 14-1 slot
Religion(journeyman) 15 -1 slots
Spoken Languages Gondwanapa (zharzhani)-free
Vashale-free
Gondwanapal (kirsheku)-1
Elhoirrin-1
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick
to spot concealed doors and hidden entranceways. Merely passing within 10'
of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice
it. If actively searching, an elf's chances improve to a two-in-six chance
(1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6)
to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.
Class Abilities
Thief
Backstab - Surprise attack may inflict double damage.
For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 80% - Able to climb vertical or smooth
surfaces.
Detect noise* 65% - May hear faint noises.
Find/remove traps* 45% - Skill at finding and disarming
traps.
Followers - Attracts followers when a stronghold
is built and name level is reached.
Hide in shadows* 85% - Grants the ability to hide
in shadows.
Move silently* 85% - May move without making a sound.
Open locks* 65% - Skill at opening locks with the
proper tools.
Pick pockets* 65% - Skill at pilfering small items
from pockets or purses.
Read languages* - Skill at deciphering unknown texts.
Scroll Use 50% - May use magic scrolls at 9th level.
Thieves' cant - Knowledge of the secret language
of thieves.
Cleric (130 pts due to disadvantages)
Spheres 74 pts
Major Priestly Spheres (50):Healing(10), Combat (10), Charm (10) .
Guardian (5), Sun (5), Weather (10)
Minor Priestly Spheres (24) - Elemental (8), All(3), Wards (5), Protection(5),War
(3)
Abilities: 56 pts.
Turn Undead (15)
Spirit Powers (30)
Detect Drougha/ Unnatural Spiders (11): Detect Drougha or Unnatural Spider
creatures in a path 10 feet wide and 60 feet long. Takes an entire round
of concentration.
Spirits: (See Religion page on shamans)
3 minor, 2 major
Traits
Keen Touch - +5% bonus to both Pick Pockets and Pick Locks.
Keen Taste - A sucessful Wisdom/Intuition check with a +3 bonus will reveal
any alterations to food or drink.
Impersonation - The character recieves a +2 bonus to their disguise checks.
Disadvantages
Bad Tempered - Character must make a Wisdom/Willpower check when insulted.
If check fails, the chracter will insult the person back.
Phobia: Spiders, severe - Each time the character is presented with their
phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are
exposed to it. If failed, the character must flee the source of the phobia
for 1d6 rounds, and must make another check. All checks are made at half
ability score if the phobia is severe.
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final Climb
walls 60 +0 +0 +0 +10 70% Detect noise 15 +0 +0 +50 +0 65% Find/remove traps
5 +0 +0 +40 +0 45% Hide in shadows 5 +5 +0 +70 +5 85% Move silently 10 +0
+0 +65 +10 85% Open locks 10 +0 +5 +50 +0 65% Pick pockets 15 +10 +0 +25
+5 65% Read languages 0 +0 +0 +0 +0 0%
Inventory
Items Carried
Backpack
Dry rations (1 week)
Flint and steel
Footman's Mace
Thieves' picks
Items Readied
Sling
Items Worn
Belt
Boots, soft
Pantaloons
Shirt
Spending Money
* Copper Pieces x7
* Gold Pieces
* Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe Weight (lbs): 0-45
46-69 70-93 94-117 118-140 Movement: 12 9 6 3 1 THAC0: -1 -2 -4 AC: +1 +3
Currently carrying 31.20 pounds (None Encumbrance, 12 Movement)
Magic Items
Bracers of AC4
Wand of Healing: 60 charges ( 2 charges heal 2dd+2 points)
Ring of Chamleon Ability
Religion:
Kat, as she likes to call herself, worships the totemic deity of her clan,
her experience with Drougha drastically changed her life, and her rescue
by her clan totem, Senethek, changed her life. Always a bit of a rogue,
she became a shaman/scout of Senethek.
Kat keeps her Totem tied to her waist, an onyx serpent rearing up readying
to spit.
Description: Kat is an extraordinarily heavily muscled Zharjevashe,
and her eyes constantly dart about, as if she expects something to happen.
Personality: Kat is dark, and it seems as though her past has
made her very humorless, though with time and trying one may overcome her
usual non caring ways.
Background: Kat one day got to far into a Drougha's personal
business and was tortured by being thrown in a giant web and left there
to be made the food for the soon to be hatching spiderlings. Kat got out
of there by an intevention of her clan totem Senethek to whom she dedicated
herself, since that time she has dedicated her life to tracking down
everylast Drougha and eliminating them, as they are hostile to the Hegemon
and the Pelai, she teamed up with the Hegemon as the enemy of her enemies,
is her friend.