"KAT": the Desert Whirlwind


Personal Information

Name: Kat (Shirin)  
Player: Melinda  
Race: Zharjevashe
Gender: Female
Height: 5'5" Weight: 110 lbs
Age: 31
Classes: Thief/cleric (shaman/scout)
Kit: None
Levels: 7/7
 XP: 55,000/55,000
 Alignment: Chaotic Evil
Next Level: 70,000/110,000

Ability Scores

Str: 10 Stamina: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2% Muscle: 10 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6

Dex: 15 Aim: 15 Missile Adjustment: 0 Pick Pockets: +0% Open Locks: +0% Balance: 15 Reaction Adjustment: +0 Armor Class: +1 Move Silently: +0% Climb Walls: +0%

Con: 13 Health: 13 System Shock: 85% Poison Save: +0 Fitness: 13 Hit Point Adjustment: +0 Resurrection Chance: 90%

Int: 13 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None Knowledge: 13 Bonus Proficiencies: 3 Chance to Learn New Spell: 55%

Wis: 17 Intuition: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0% Willpower: 17 Magic Defense Adjustment: +3 Spell Immunity: None

Cha: 11 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4 Appearance: 11 Initial Reaction Adjustment: +0


Saving Throws

Paralyzation: 7
Poison: 7
Death Magic: 7
Petrification: 11
Polymorph: 11
Rod: 10
Staff: 10
Wand: 10
Breath Weapon: 13
 Spell: 12


Combat

Hit Points: 38
Base THAC0: 16
Melee THAC0: 16
 Missile THAC0: 16
Armor
Natural armor class 4 FINAL: 3

Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long sling(bullet) 16 16 2 6 1d4+1 1d6+1 B S 50 100 200 F. Mace 16 -- 1 7 1d6+1 1d6 B M -- -- --


Proficiencies:

Weapon Proficiencies
Sling, Footman's mace. Quarter staff

Non-Weapon Proficiencies- 13 slots {8 + 3 for Int + 2 for levels)
Astrology  13 - 2 slots
Dreamquest Lore- 2  slots
Psychompomp- 2 slots.
Tracking      16 -3 slots
Reading/Writing(fharul script) 14-1 slot
Religion(journeyman) 15 -1 slots

Spoken Languages Gondwanapa (zharzhani)-free
                               Vashale-free
                                Gondwanapal (kirsheku)-1
                                Elhoirrin-1
                               
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.


Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 80% - Able to climb vertical or smooth surfaces.
    Detect noise* 65% - May hear faint noises.
    Find/remove traps* 45% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 85% - Grants the ability to hide in shadows.
    Move silently* 85% - May move without making a sound.
    Open locks* 65% - Skill at opening locks with the proper tools.
    Pick pockets* 65% - Skill at pilfering small items from pockets or purses.
    Read languages* - Skill at deciphering unknown texts.
    Scroll Use 50% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Cleric  (130 pts due to disadvantages)

   Spheres  74 pts

Major Priestly Spheres (50):Healing(10),  Combat (10), Charm (10) . Guardian (5), Sun (5),  Weather (10)
Minor Priestly Spheres (24)  - Elemental (8), All(3), Wards (5), Protection(5),War (3)

Abilities: 56 pts.

Turn Undead (15)
Spirit Powers (30)
Detect Drougha/ Unnatural Spiders (11): Detect Drougha or Unnatural Spider creatures in a path 10 feet wide and 60 feet long. Takes an entire round of concentration.

Spirits: (See Religion page on shamans)

3 minor, 2 major





Traits
Keen Touch - +5% bonus to both Pick Pockets and Pick Locks.
Keen Taste - A sucessful Wisdom/Intuition check with a +3 bonus will reveal any alterations to food or drink.
Impersonation - The character recieves a +2 bonus to their disguise checks.

Disadvantages
Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.
Phobia: Spiders, severe - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.


Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final Climb walls 60 +0 +0 +0 +10 70% Detect noise 15 +0 +0 +50 +0 65% Find/remove traps 5 +0 +0 +40 +0 45% Hide in shadows 5 +5 +0 +70 +5 85% Move silently 10 +0 +0 +65 +10 85% Open locks 10 +0 +5 +50 +0 65% Pick pockets 15 +10 +0 +25 +5 65% Read languages 0 +0 +0 +0 +0 0%

Inventory

Items Carried
Backpack
Dry rations (1 week)
Flint and steel
Footman's Mace
Thieves' picks
Items Readied
Sling
Items Worn
Belt
Boots, soft
Pantaloons
Shirt
Spending Money
* Copper Pieces x7
* Gold Pieces
* Silver Pieces x6

Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe Weight (lbs): 0-45 46-69 70-93 94-117 118-140 Movement: 12 9 6 3 1 THAC0: -1 -2 -4 AC: +1 +3 Currently carrying 31.20 pounds (None Encumbrance, 12 Movement)


Magic Items

Bracers of AC4

Wand of Healing: 60 charges ( 2 charges heal 2dd+2 points)

Ring of Chamleon Ability


 

Religion:

Kat, as she likes to call herself, worships the totemic deity of her clan, her experience with Drougha drastically changed her life, and her rescue by her clan totem, Senethek, changed her life.  Always a bit of a rogue, she became a shaman/scout of Senethek.

Kat keeps her Totem tied to her waist, an onyx serpent rearing up readying to spit.

Description: Kat is an extraordinarily heavily muscled Zharjevashe, and her eyes constantly dart about, as if she expects something to happen.

Personality: Kat is dark, and it seems as though her past has made her very humorless, though with time and trying one may overcome her usual non caring ways.

Background: Kat one day got to far into a Drougha's personal business and was tortured by being  thrown in a giant web and left there to be made the food for the soon to be hatching spiderlings. Kat got out of there by an intevention of her clan totem Senethek to whom she dedicated herself,  since that time she has dedicated her life to tracking down everylast Drougha and eliminating them, as they are hostile to the Hegemon and the Pelai, she teamed up with the Hegemon as the enemy of her enemies, is her friend.