BASIC GENERATION GUIDELINES
[FOR CHAMPIONS OF HEGEMON CAMPAIGN]


Last Updated 4/18/04



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GENERAL INFO




EQUIPMENT

Should be included in character sheet and subtracted from predetermined starting money. Approval of all items is dependent on dm approval and try to make them campaign appropriate, I expect a detailed list of items. Note players are responsible for keeping track of their items and sending updates to DM to post online. If there is a discrepancy because of players failing to give timely updates, items may become lost.

Magic items: You start with three items or less [see x.p. above], the amount and type to be approved by the DM. You may make suggestions, but the actual awarding of items depends on dm's determination.

Spellbooks: Each magic user starts with a spell book. All spells books will be generated by Dm and Player working in tandem. There is no spell memorization. in the conventional sense, and magic users get a spell bonus for intelligence equal to the clerical proficiency for mages.




CHARACTER TRAITS

Character Description: All characters must come with a physical description (and preferably picture). If you cannot find a picture, the dm will provide one (as best as he can manage to fit your character.

Character Personality Profile: A description of personality, traits, habits, fears, etc.

Character Story: A background tale of your character , one designed to fit the campaign setting. You will want to come up with the manner in which you came into the service of the Hegemon. Look to the website and ask questions of the dm to work out the details. If you submit a character about Theodoric the Snow Barbarian from north of Waterdeep you will be rejected out of hand.