Guide
to Aurilian Quests v1.4
I'm collecting all the information together in a
single thread, and will be updating this post whenever
more information becomes available (basically when the
phase shifts and we have Live info on the new phase). If
there is any information that is missing or incorrect
please post here or PM me.
The following threads were instrumental in setting up
this guide (AKA I *yoinked* info from them )
Guide
to Aurilia: Current TC Info (v2.0)
Guide:
From Non-FS to Jedi Padawan v1.5 [huzzah!]
Force
Sensitive Crafting Quests
Jedi
Path Revamp Guide 1.1
Interesting discovery now that we've cycled... You
can't do the same quest twice. Here's part of the CSR
response when I submitted a ticket about this problem,
which I feel was very helpful and informative: "You
cannot do the same mission over in a different phase.
There may be a continuation of the quest with a
different NPC, but you will not be able to do the same
quest once it has been completed or the phase
changes."
Now let's get down to it with a nice
little summarizing table for skills by phase:
1)
Ranged Accuracy |
2)
Melee Speed |
3)
Melee Accuracy |
4)
Ranged Speed |
1)
Survival |
2)
Vehicular Control |
3)
Ranged Defense |
4)
Melee Defense |
1)
Persuasion |
2)
Survey |
3)
Luck |
4)
Healing |
1)
Assembly |
2)
Technique |
3)
Experimentation |
4)
Repair |
And another with corresponding rewards for each
phase above:
1)
Banner |
2)
Melee Powerup |
3)
Power Crystal |
4)
Sculpture 1/4 |
1)
Sculpture 3/4 |
2)
Focus Crystal |
3)
Ranged Defense Limited Buff |
4)
None |
1)
+5CM Necklace, Plant |
2)
Inorganic Survey Tool |
3)
Inorganic Survey Tool |
4)
Bacta Tank |
1)
Sculpture 4/4 |
2)
LS Crafting Tool |
3)
LS Crafting Tool |
4)
Sculpure 2/4 |
Note that when completing extra missions for bonus
items you must talk to the quest giver in between
milestones. For example, after healing 5 patients in
Phase 1 - HS talk to Silvarra and she'll offer you an
additional 5 patient mission, if you just keep healing
they won't count towards the bonus amount needed.
It is also important to remember that you can only do
one quest per phase, and there seems to be no way to
abort a quest once you agree to undertake it, so be sure
you want to do that quest before committing.
*Phase
1*
CP
- R.Accuracy - Capt Sarguillo (5313,
-4161) - Aurilian
Banner
10 Patrols for the unlock, each patrols consists of 8
waypoints. Avoid groups of more than 3 Sith (do not
engage), kill groups of 3 or less. 10 additional patrols
for the Banner. As you complete patrols the wps get
farther apart (for the last patrol 2k between wps is not
unusual)
ER
- Survival - Whip (5283,
-4226) - Aurilian
Sculpture 3/4
Goto the waypoint Whip gives you, when you reach it
you get directed to a Sith encampment (~250m away) where
you must kill a Sith pirate and thug, then converse with
the "captured villager". He will follow you
(you must take him the entire way back to the base or
you will fail the rescue). 5 rescues must be completed
in total.
HS
- Persuasion - Silvarra (5391,
-4075) - +5
CM Exp Necklace, Special Plant
**Must have Master
Medic**
Treat 5 villagers for the unlock, 5 additional for
the necklace, 5 more for the plant. To treat a patient
you just talk to a droid (and when you complete a
patient the droid resets so you never need to talk to
more then one droid). Each patient has about 7 things
wrong with them, treat the last mentioned one first and
work your way up. A medicine can cure up to 2 different
things and can cause a 3rd new problem. You can
experiment the primary cure, secondary cure or residual
(exp-ing on the residual removes the added problem). The
following is a chart as to which % experimentation maps
to which cured disease:
fever =
0-8% experimentation
vomiting = 8-16%
experimentation
open sores == 17-25%
experimentation
puss filled lesions =
25-33% experimentation
erratic heart rate = 33-41%
experimentation
respiratory failure =
42-50% experimentation
lost vision = 50-58%
experimentation
partial paralysis = 58-66%
experimentation
violent spasms = 67-75%
experimentation
bloody cough = 75-83%
experimentation
swelling = 83-91%
experimentation
internal bleeding = 92-100%
experimentation
It is best to bring high end resources (5 flora and
10 metal per med) for most medicines, and some extremely
low end resources (it's OQ 66% PE 33%) for
fever/vomiting, otherwise your assembly % will start too
high to get them. If you have a friendly doc who is
currently doing the quest then they can create
schematics for the medicine and run them in a factory,
beware however, as they do not stack in crates. And they
must be currently working on the quest, when you finish
you lose the base schem and can't create any new meds.
With just Novice Doc I was able to experiment up to
partial paralysis with high end resources, but to get
the top 4 you need some or all of the doc crafting
chain.
Current information on the plant: It grows through
the stages of Small Aurilian Plant, Medium Aurilian
Plant and Aurilian Plant, after it reaches the largest
stage it'll produce a fruit that is a 1k H/A/M heal
(food filling 10). Each plant is unique so you must find
the best settings for your plant yourself. Here
is a good guide that explains how it works.
CM
- Assembly - Quharek (5373,
-4181) - Aurilian
Sculptutre 4/4
[For exact step by step instructions with pictures check
out this]
Goto the sensor array (5417, -4119), access the
terminal and retrieve all 4 components
("retrieve" radial option). Head to the
"Chief Engineer's hut" (5377, -4116), use the
"Recursive Analyzer" to turn the broken
components into schematics (be sure to have 4 spaces in
your datapad). No experimentation occurs and quality
doesn't matter, you can use a generic or W/D/G tool, and
the schematics only have a single use (and making
schematics out of them won't help since you can only do
the next step on items you've crafted), crit fails do
nothing (you keep the schem and the resources). You must
Calibrate each item after crafting. If you screw up the
puzzle the components integrity will go down, if it hits
0% you must 'unbreak' it into a schematic and recraft
it. Once all 4 have been Calibrated, put them back in
the Sensor Array. All of the puzzles require some
guessing as changes aren't updated in real-time.
Solid State Array:
100 Extrusive Ore, 10 Nabooian Water, 20 Polymer, 10
Copper Line up the
horizontal holes with the vertical line
Signal Amplifier:
70 Copper, 20 Carb Ore, 25 Tal Fiberplast, 20 Aluminum
Match the two graphs
Gyroscopic Receiver:
50 Yavinian Wind, 20 Lub Oil, 45 Steel, 20 Copper
Match the two patterns
Configuration Processor:
50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper
Match the patterns (pressing one button will affect the
other two)
*Phase
2*
CP
- M.Speed - Dageerin (5238,
-4189) - Melee
PowerUp with +30% Speed and 500 uses
Track down and destroy 8 enemy bases (only 3 may be
done per day, you must wait 24 real life hours of server
up-time between your sets of 3, not just till server
reset). You are given a tool in your datapad to track
the bases, it gives you a "threat level", when
it's high you're moving towards your target. When you
get to a base wait for your quest journal to update,
then kill the Sith there. Return to Dageerin after each
mission. This powerup CANNOT be applied to LightSabers.
ER
- Vehicular Control - Whip (5283,
-4226) - Focus
Crystal, +2k health 2hrs once per 3 days [Does
not stack with Health Buffs]
You will be given a WP on Endor, when you get there,
a crashed ship will be within about 500m (it spawns on
the overhead map as a structure) with Sith guards, when
you get near to the camp the supplies will appear in
your inventory with a system message, return to Whip
(Just get close to him and they transfer over, but you
must talk to him to get the next wp). Repeat five times.
If you're having problems make sure you're at the right
camp (sometimes they spawn quite close to one another).
Some additional information from Jagger',
missions are ~3k away from the starport, 7 sith at each
(2 thugs, 5 pirates). Arteus47 has also put together
some information on this quest, found here.
It has also been suggested that you can just drive up to
your camp and yoink the crate without fighting the Sith.
If you have problems with your mission you can now reset
the mission with Whip.
HS
- Survey - Eozlin (5200,
-4141) - Some
resources and An Inorganic Survey Tool (Chemical, Gas,
Mineral, Water)
**Must have Novice
Artisan**
Find 50%+ concentrations of different resources
(Aluminum, Gemstone, Energy [Wind/Solar], Ore, Copper,
Steel, Iron, Gas), your Force Crystal will tell you
which you have to do next. All you have to do is survey
for them and be standing on a spot that is above 50%,
you do not have to sample. You get a Sith resource loot
item for each successful survey. You do not have to
return when you're done, you do not have to stay on Dath.
CM
- Technique - Quharek (5247,
-4032) - LS
Crafting Tool [0.00, 5 or 20 Guaranteed Critical
Assemblies]
**Must have Novice
Artisan**
Note this quest is
capped, only the first X people may take the quest
[For exact step by step instructions with pictures check
out this]
Contribute 10 Items (Reinforced Wall Module, Small
Turret and Refined X count as items) to the village
crafting project. To contribute, get a schematic, or
check the status, talk to the binary load lifter droid
QT-QC [Located at (5193,
-4196)]. This is where
those unstackable resource loots from Sith are used. It
seems the bare minimum will be 200 resources. These
resources are found are from looting Sith (so talk to
people doing combat missions), additionally anyone who
did the Eozlin Survey quest this phase should have
gotten 7 of them as well (one per successful survey). As
of yet no rewards have been handed out.
Reinforced Wall Module:
10 Similar Endrine Ore, 10 Similar Rudic Ore, [optional]
1 Reinforced Wall Module
Small Turret:
1 Turret Hardware, 1 Turret Electronics
Turret Electronics:
5 Similar Rudic Ore, 10 Similar Ardanium II Energy,
[optional] 1 Turret Electronics
Turret Hardware:
5 Similar Endrine Ore
Refined Ardanium II:
20 Similar Ardanium II Energy
Refined Endrine:
20 Similar Endrine Ore
Refined Rudic:
20 Similar Rudic Ore
Village Defenses:
1 Refined Endrine, 1 Refined Rudic, 1 Refined Ardanium
II, 1 Reinforced Wall Module, 1 Small Turret[Note,
this item is uncraftable]
The reward seems to have 20 uses if you won a
category (most quality or quantity overall, most quality
or quantity on a single item) and 5 uses if you didn't.
According to what I've read, a Critical Success is above
Amazing, and may allow you to go over hard caps, may
only affect one line, may affect all of them, still
waiting to here back from people actually using them.
*Phase
3*
CP
- M.Accuracy - Capt Sarguillo (5313,
-4161) - Named
Jedi Colour Crystal
[If grouped you also get: Power Crystal, +900 mind
1.5hrs once per 4 days]
Capture the commander of an enemy base. Each base has
Strong Shield, turrets and Sith. You must first disable
the shields to get into the base. Waypoints to the bases
along with the codes (Remote Frequency Codes) to disable
the shields are found on the NPCs around the bases. Each
base has a different code for unlocking the shields. The
Captain gives you a device (Shield Generator Remote) to
turn off the shield of a particular base when you give
him the appropriate frequency code (you must also hand
him waypoints, unsure as to why yet). After disabling
the shields you must kill 5 Sith to have the Commander
spawn. He has a capture option from the radial menu, use
it (You only have a limited amount of time to get him
before the shields come back up). He will then follow
you (you must take him back to the village), do not
leave him behind or you will fail. You only have an hour
to get him back to the village, and Sith will attack you
to try to get him back (if he tries to escape you have a
short time to recapture him)
You can do this mission with another player in order
to get the bonus reward (Power Crystal), The Captian
will offer you the ability to do this partnership at the
beginning, in this case one person lowers the shield and
the other captures the commander. Both people are doing
the mission, both will unlock and get rewards, neither
can take other missions.
The Base WP's are the same locations on every server,
but which base is which is server dependent. Check out this
for your server specifics. The following is a list of
Base WPs. :
The following are confirmed by
at least 2 people:
- -2932,
738
- -1977,
2234
- -1680,
1703
- 4027,
-1402
- -1721,
-4684
- 1311,
1219
- -1000,
2300
- -410,
2506
- 5315,
-1145
- 2960,
45
- -1092,
2343
- -390,
-1966
- -1017,
-2873
The following are confirmed by
only 1 person:
- 700,
750
- 3053,
37
- 3076,
2174
- -1000,
2300
- 1073,
1860
ER
- R.Defense - Dageerin (5238,
-4189) - 5
Use +10 to Ranged Defense item
Track down and destroy 8 enemy bases (only 3 may be
done per day, you must wait 24 real life hours of server
up-time between your sets of 3, not just till server
reset). You are given a tool in your datapad to track
the bases, it gives you a "threat level", when
it's high you're moving towards your target. When you
get to a base wait for your quest journal to update,
then kill the Sith there. Return to Dageerin after each
mission.
HS
- Luck - Eozlin (5200,
-4141) - Inorganic
Survey Tool [Same as Phase 2]
**Must have Novice
Artisan**
Find 50%+ concentrations of different resources
(Iron, Gas, Energy, Aluminum, Ore, Gemstone, Steel,
Copper). All you have to do is survey for them and be
standing on a spot that is above 50%, you do not have to
sample. You get a Sith resource loot item for each
successful survey.
CM
- Experimentation - Quharek (5292,
-4108) - LS
Crafting Tool [0.00, 5 or 20 Guaranteed Critical
Assemblies]
**Must have Novice
Artisan**
Note this quest is
capped, only the first X people may take the quest
Contribute 20 Items to the village crafting project.
To contribute, get a schematic, or check the status,
talk to the binary load lifter droid QT-QC [Located at (5193,
-4196)]. This is where
those unstackable resource loots from Sith are used. It
seems the bare minimum will be 200 resources. These
resources are found are from looting Sith (so talk to
people doing combat missions), additionally anyone who
did the Eozlin Survey/Luck quest this phase should have
gotten 7 of them as well (one per successful survey). We
believe that rewards will be handed out at phase shift,
if you win a category (Quantity/Quality) your reward
will have more uses. Using a component back in itself
improves its quality, but does not cause the component
to count as 2 items (Have had some reports of this not
working with Unit Computers).
Power Supply:
2 Similar Ostrine Ore, 3 Similar Endrine Ore, 5 Similar
Wind Crystal Energy, [optional] 1 Power Supply
Primary Computer:
4 Similar Rudic Ore, 3 Similar Ardanium II Energy, 3
Similar Wind Crystal Energy, [optional] 1 Primary
Computer
Regulator:
5 Similar Rudic Ore, 5 Similar Ostrine Ore, [optional] 1
Regulator
Shield Connections:
10 Similar Ostrine Ore
Shield Housing:
5 Similar Endrine Ore, 4 Similar Rudic Ore
Unit Computer:
4 Similar Rudic Ore, 6 Similar Ardanium II Energy,
[optional] 1 Unit Computer
Endrost Alloy:
8 Similar Endrine Ore, 1 Ostrine Ore, 1 Wind Crystal
Energy
Village Shields:1
Endrost Alloy, 1 Shield Housing, 1 Power Supply, 1 Unit
Computer, 1 Regulator, 1 Shield Connections, 1 Primary
Computer[Note, this item is uncraftable]
*Phase
4*
CP
- R.Speed - Capt Sarguillo (5313,
-4161) - Aurilian
Sculpture 1/4 (?)
Enemies will attack the village every 2 hours, you
must kill 50 Sith Outlaws and 25 Sith Pirates. To get
credit for a kill all you must do is register a hit (at
which point they will appear on radar and the overhead
map as red instead of yellow, very useful for knowing
who you haven't hit yet). Upon completion of the mission
you unlock EITHER CP - R.Speed or
ER - M.Defense , whichever
you picked when starting.
ER
- M.Defense - Capt Sarguillo (5313,
-4161) - None
See CP - R.Speed above,
it gives the option to unlock this branch. Note that
this branch doesn't give you the reward while Ranged
Speed does, this is intended and a little silly.
HS
- Healing - Silvarra (5391,
-4075) - Bacta
Tank [Picture
]
You must heal 50 other players during the Sith
attacks (there are raids once every 2 hours), you can
only get credit for a heal once per person, and you must
be grouped with them, however to get credit the player
you heal has to be in combat with a Sith Outlaw/Pirate
(See the CP mission this phase). [Heal an additional 50
for the reward]
CM
- Repair - Chief Engineer of Aurilia (5390,
-4122) - Aurilian
Sculpture 2/4
Step 1: Goto Keren,
Coronet, or Mos Entha to speak with a "Gadget
Specialist" (You can get wp's to any of these from
Alpoka). You must purchase a "Satellite Tracking
Device Assembly Kit" for 530 credits.
Step 2: Complete the kit
(Requires, Tracking Device Assembly Bracket First,
Second and Third Segment; Tracking Device Case First,
Second and Third Section). You also need 4 Master
Artisan crafted items.
Step 3: Goto any starport
ticket droid and use the "Purchasing Satellite
Tracking Data" radial option, this costs 1100
credits, once the droid finds the satellite you retrieve
the info with the "Obtain Satellite Data"
radial option.
Step 4: Use your tracking
device to locate the satellite, retrieve the computer
core
Step 5: Use the
"Reconfigure Interface" radial option on the
computer core. You must get the four indicators to light
up. To do this you must connect four wires in the proper
order, there are red, yellow and blue wires, and each
can be connected to a different power source. You set it
up and then test it to see if you're right. For each
wire connected to the correct contact one of the
indicators will light up, if the right type of wire is
used but to the wrong contact the indicator will
flicker. Each failed test damages the core and causes
the "Circuit Integrity" to drop, which is the
% chance the core is still viable. On average a core can
survive 6 or 7 attempts before it's fried (unclear right
now what happens if you fry the core, do you fail or do
you have to retrieve it again).
Step 6: Return the
completed configured core back to "Chief
Engineer" [Name keeps changing]
WARNING: If you complete
step 3 before doing step 2 you will get screwed
That's it folks, once again please please please post
here or PM me if there is any incorrect or missing
information, I will update this post accordingly.
V1.0 Edit notes: Fixing minor
typos, added more information on the Vehicular Control
quest. Added a couple missing locations, and a note on
Dag's quest concerning the time you must wait. Added
complete information on the Technique Quest. Added more
help for Whip as well as some links. Added more
information on Aurilian Plant.
V1.1 Edit notes: Added Phase 3
TC information.
v1.2 Edit notes: Added Phase 4 TC information. Added
gating information for Phase 2 Crafting quest. Made the
grouping in Phase 3 clearer. Changed the Phase 2 Whip
Quest information to reflect recent patches. Added the
crafting reward in Phase 2. Been updating Phase 3 quests
as we get more info.
v1.3 Edit notes: Took off the Phase 3 TC info warning
as all the quests have been updated for Live. Begun the
Phase 4 Live updates
v1.4 Edit notes: Took off the Phase 4 TC info warning
as all the quests have been updated for Live.
Message Edited by SSSnuggles on 12-19-2004
02:23 PM
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