on (keyPress "<Right>") { setProperty (_level0.character, _x, getProperty(_level0.character, _x)+20); } on (release, keyPress "<Left>") { setProperty (_level0.character, _x, getProperty(_level0.character, _x)-20); } on (keyPress "<Up>") { setProperty (_level0.character, _y, getProperty(_level0.character, _y)-20); } on (keyPress "<Down>") { setProperty (_level0.character, _y, getProperty(_level0.character, _y)+20); }