
No of Players:1-4
Exp Pak: NO
Memory Pak: NO
Rumble Pak: YES
Price: £29.99
Released:
1997
Extras:
Screen Shots
Click to view in full!
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Movie licensed games are usually a
feeble attempt at a video game, with the sole objective
being to make a few bucks for the producer. Games such as
the Star Wars series on Playstation, or Mission
Impossible on the N64 are just two of the most recent
movie based games which have been poor to put it mildly.
There is, like everything in life, exceptions to the rule,
and GoldenEye 007 is one such example. The Movie was good
enough, but this game...well, it makes the movie look
second rate. GoldenEye 007 is a first person shooter,
meaning you look through the eyes of James Bond. Unlike
most first person shooters, GoldenEye 007 differs in that
there are no health pick ups, meaning you have to finish
the level with the knowledge that you can't afford to
take any silly hits. Needless to say, this means you
start sneaking around the levels ala Metal Gear Solid
style, popping your head around the corners seeing what
lies up ahead. This also means that the game generates a
great deal of tension, you can't afford to just go out
there all guns blazing...true you can complete the early
levels this way, but use this technique on the later
levels and you won't stand a chance.
"thus if you hit them between
the legs, always a favourite, they will fall to the
ground holding their privates, lovely"
The other
main difference in GoldenEye 007, when compared to other
first person shooters is in the weapons department. On
most first person shooters you pick up weapons as you
progress throughout the game, and you can keep all these
weapons from the time you find them until the end of the
game. Bond does it differently, yes you pick up weapons
hidden around the levels, or as you kill guards, yet as
soon as you finish the level...that's it, you go back to
having just the weapons that the next level allows you to
start with. In some cases, just a tiny little pistol, yet
this actually makes this game what it is...as it means
that each level offers a challenge. There's non-of this,
using the biggest gun the game has to offer all the time
making some levels easy, as in other first person
shooters.
The
controls are sometimes the difference between a good and
a great game, and this is oh so true of first person
shooters. GoldenEye 007, you will be pleased to hear,
does it to perfection...every button on your N64
controller does something, you can walk, run, duck, crawl,
side step, dodge from side to side, reload your weapons,
carry out actions, such as opening doors via the action
button and aim the various weapons, via the analogue
stick. However, it somehow never gets complex, everything
is just placed where you want it, meaning it soon becomes
second nature. You'll soon be running around, dodging
bullets, firing off rounds, picking up a key card and
quickly blowing the place up as you make your escape
using that key-card...satisfaction, oh yes, fun, oh yes,
tension...you bet ya!
The visuals
and sound are perfect, it has a very movie like feel to
it with each level having its own intro, overhead cameras
are the order of the day here, but these intros aren't
just there to look good, some of them actual show you
locations on the level you have to reach. The music and
sound effects are also movie like, with the 007 music
playing in the background, seamlessly unnoticed, and
every so often the sound of a gun firing, peeoww! It
makes for a great experience.
There are
loads of weapons, the obvious pistols, machine guns and
granade-launchers are in here, but there's also a whole
host of unusual and great weapons at your disposal too.
Knifes, sniper rifles, bombs and a nifty secret agent
weapon that looks like a watch, which is one of the most
powerful weapons on offer as you can destroy almost
anything with it, are all in here too. The sniper rifle
is great at taking out enemies from a far, but it has to
be said, it looks pretty poor when compared to Metal Gear
Solids stunning sniper rifle.
There are
loads of levels too, each offering different challenges,
different enemy AI and some of the best real looking
locations ever seen on the Nintendo64. The game takes you
on board ships, into secret under cover bunkers, into the
jungle and you even get to drive tanks.
"What is it about this game
that makes it so good then? Well, it's hard to explain...in
fact it's a bit like all them other classics, you
sometimes can't describe it...but it just feels right!"
There are
some nice little touches, which you expect from Rare and
Nintendo, you can't help but smile when you find out that
you can shot your enemies hats off. Some enemies die a
nice, lovely, slow death right in front of your very eyes
and the enemies even react to the body parts you aim at,
thus if you hit them between the legs, always a favourite,
they will fall to the ground holding their privates,
lovely!
The
characters all interact with each other, and so sometimes
you will meet up with someone who you have been told has
a key-card you need. You walk up to them, and then you
read the text bar across the bottom to see what they are
saying. It would have been nice if the characters
actually spoke, as in Metal gear Solid, as this would
have made the game feel even more movie like. Another
minor problem is with the pause menu, this is very
unresponsive, meaning you sometimes take shots as you
wait for the game to actually pause. The problem is, the
pause menu is used quite a lot, as it is where you select
and use items, and also where you view your mission
objectives and current game status.
Each level
comes with three difficulty levels, however, unlike usual
first person shooters, this doesn't just mean you have
less health, less ammo and tougher enemy AI. You actually
get more, harder mission objectives, meaning there are
more then enough reasons to play the game from start to
finish on all three difficulty levels, which of course
means the game lasts a very long time.
The game
has a great frame rate and is very smooth, add to this
the bonus of wide-screen and cinema views, the great
explosions, and you have one of the best looking games on
the Nintendo64. The wide-screen and cinema views make the
game look even better, and they are not there just to
look good, they actually improve the game-play by
allowing you to see more of the enemies on screen at any
one time...meaning, you have no excuses for dying!
Attention
to detail is stunning, you can fire at almost anything
and destroy it! TV sets, windows, toilets, ropes, boxes...if
you can see it, you can destroy it! However, unlike some
games...you can actually destroy certain objects, which
you need in order to complete your mission objectives.
Meaning, you have to restart the level again, its
actually funny to do sometimes, especially when you're
doing a mission that involves another character. Its
great fun to see your partner go to hack into a computer
mainframe, that you've destroyed, and watch there
reaction. Watch the character scratch there head and then
simply say, "hmm, come and get me when you've
finished playing around in here", and then simply
walk off!
"you know that you've just
experienced one of them classic games-playing moments!"
There are
just so many different objectives...one minute you might
be blowing up helicopters, firing padlocks open, placing
bombs around the level and then setting them all off in
one mighty satisfying explosion. There's even one scene
where you find yourself locked in a train, the train is
about to blow...the clock starts ticking, all the windows
and doors have been sealed...your locked in a single
carriage with no clear way out! I'm not going to tell you
what you have to do, but needless to say its one of them
experiences where you find yourself thinking "this
is impossible"! Then, your brain ticks and you solve
it...with only seconds to spear, you make it and you can't
help but smile as you see the train blow and you know
that you've just experienced one of them classic games-playing
moments!
Fortunately
this game offers plenty of these moments, and it's all
the better for it, you seriously never know what to
expect next...and no matter what you think could happen,
it just always seem to outweigh your expectations.
There's a
whole lot more I could talk of, such as the stunning
multi-player modes, the wide range of characters to find,
the stunning visuals, the feeling you get as you beat a
level you have been on for what seems like years, but I'll
leave that for you to find out! This game may be getting
on a bit now, but it is still one of the best experiences
to be found on Nintendo64, and once completed, well...there's
more then enough to come back for.
Kevin
Preston
:O) Good Points:
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Great level design and locations,
some of the best visuals and sound on Nintendo64,
game is based around stealth, loads of weapons,
loads to do, offers an endless challenge,
fantastic attention-to-detail.
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:O( Bad Points:
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Pause menu is very unresponsive,
the characters don't speech, some missions are a
little on the hard side.
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Graphics: 109/10
Sound: 10/10
Gameplay: 9/10
Lifespan: 10/10
Overall
Rating: 10/10
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