1000 Pt. Chaos - Beastmen Army Big Bad Do-Nogood-ers Unit Name ## Mv Ws Bs St To Wo In At Ld Sv Cost * Beastman Chief 1 4 6 5 4/6 5 3 5 3 8 X/5 285.0 Usage Conflict; Two-Handed Weap; Always strikes last in HtH; Light Armor; Shield Crown of Sorcery Gain abilities of Level 3 Necromancer; [125] Each time spell is cast, make Ld test or unable to do anything until next magic phase Helm of Many Eyes Wearer always strikes first in [25] hand-to-hand combat * Gors 19 4 4 3 3 4 2 3 1/2 7 X/5 344.0 Usage Conflict; Warlord: Beastman Chief; Infighting requires Ld test to move or march move; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Second Weapon; Light Armor; Shield Banner of Might Unit adds +1 to-hit in HtH combat [50] Minotaur 3 6 4 3 4 4 3 3 2/3 9 X/6 318.0 Warlord: Beastman Chief; Cause Fear; If enemy is broken or destroyed in combat, Frenzy on 4+; Second Weapon; Light Armor * Minotaur Champion 1 6 5/6 4 5/6 4 3 4 3/5 9 X/6 [183] Usage Conflict; Second Weapon; Light Armor Chaos Runesword of Grungni +1WS, +1S, +1A [65] Ungors 10 4 3 2 3 4 1 3 1 6 X/6 55.0 Warlord: Beastman Chief; One unit in army may Skirmish (and immune to infighting); Infighting requires Ld test to move or march move; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Shield Total Army Cost: 1002.0 Validation Results: Total points exceed maximum allowed army size (max 1000). Roster created with Army Builder Copyright (c) 1998,1999 by Lone Wolf Development, Inc.