1000 Pt. Chaos - Beastmen Army                               Big Bad Do-Nogood-ers

Unit Name                       ##  Mv  Ws  Bs  St  To  Wo  In  At  Ld  Sv    Cost

* Beastman Chief                1   4   6   5  4/6  5   3   5   3   8  X/5   285.0
                               Usage Conflict; Two-Handed Weap; Always
                               strikes last in HtH; Light Armor; Shield
  Crown of Sorcery             Gain abilities of Level 3 Necromancer;        [125]
                               Each time spell is cast, make Ld test or
                               unable to do anything until next magic
                               phase
  Helm of Many Eyes            Wearer always strikes first in                 [25]
                               hand-to-hand combat

* Gors                          19  4   4   3   3   4   2   3  1/2  7  X/5   344.0
                               Usage Conflict; Warlord: Beastman Chief;
                               Infighting requires Ld test to move or
                               march move; Standard Bearer; +1 Combat
                               Result; Musician; +1 Combat Result if
                               tied; Allows skirmished units to reform;
                               Second Weapon; Light Armor; Shield
  Banner of Might              Unit adds +1 to-hit in HtH combat              [50]

Minotaur                        3   6   4   3   4   4   3   3  2/3  9  X/6   318.0
                               Warlord: Beastman Chief; Cause Fear; If
                               enemy is broken or destroyed in combat,
                               Frenzy on 4+; Second Weapon; Light Armor
  * Minotaur Champion           1   6  5/6  4  5/6  4   3   4  3/5  9  X/6   [183]
                               Usage Conflict; Second Weapon; Light Armor
    Chaos Runesword of Grungni +1WS, +1S, +1A                                 [65]

Ungors                          10  4   3   2   3   4   1   3   1   6  X/6    55.0
                               Warlord: Beastman Chief; One unit in army
                               may Skirmish (and immune to infighting);
                               Infighting requires Ld test to move or
                               march move; Musician; +1 Combat Result if
                               tied; Allows skirmished units to reform;
                               Shield


                                                           Total Army Cost: 1002.0

Validation Results:
  Total points exceed maximum allowed army size (max 1000).

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